Me // forks // Speed: 10 // Traction: 8 // Torque: 3 // Weapon: 1 // Armor: 8 (+2 wedge or forks))
Them // 6 Speed / 6 Traction / 3 Torque / 10 Armor / 5 Weapon
We’re both the same basic idea - a control bot with omnidirectional movement. I have a much more efficient stat spread for this matchup. He cant damage me. I assume he can oota me though so try to avoid that.
Show high aggression, use my significant speed advantage to angle in, get to sides, etc. i can fire my puncher to try and get extra reach if he’s doing a good job evading me.
Generally try to fire him in to the wall drums to get him inverted, but pinning is also fine - because his bot is on mecanum wheels he’ll struggle to control his bot with even one wheel off the ground.
I can try to use the puncher to fire his bot in to walls, especially if he still has his drum going - make him bounce all about and show lack of control.
If i get cornered, thwack in place, then try to dart away after a bit of time.
If i get inverted, fire my puncher fully and ram head first in to either my opponent or the wall drums. It should be enough momentum to get me back over
A.R.C. Wk1: Premeditated Accident vs. Listen Here Grandad, This is America, Everyone Here Eats Ass
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A.R.C. Wk1: Premeditated Accident vs. Listen Here Grandad, This is America, Everyone Here Eats Ass
The Robots:
So it's week one. The week where I look at my competitors and question all the decisions that led me to create a cool-looking robot that has a bad matchup against almost every single one of them. But I knew this was going to happen, because it does every time, and the name of my robot isn't a coincidence. And, I mean, it looks cool.
Listen Here, Grandad, this is America. Everyone Here Eats Ass (hereafter to be referred to as LHG) is a much speedier robot than Premeditated Accident (PA), but as a result of that and its traction-to-speed differential of 2, it's harder to control accurately. It'll be zooming around the arena, but it's going to have times where it accidentally crashes into the wall, oversteers, and misses charges. PA on the other hand has a statline designed for perfect driving control, and high enough torque to be able to turn and switch directions immediately. I'll be able to move just the way I want to. The 5-weapon drum isn't going to be spinning fast enough to affect my mobility at all.
I'll drive defensively and circle around at first, hoping to bait LHG into missing me as it zooms in so that I can turn and get a hit on its side. I'll be keeping the drum facing LHG and hoping my little wedgelets can do something. Once it's on top of me, as it will be eventually, I'll try rotating in place to try to get my wedgelets under one of LHG's so that I can pop that wedgelet into PA's drum, or even better get a hit on a wheel and knock LHG into the air. If I can get LHG off-balance this way I'll follow up very aggressively and stay on the attack. Otherwise, I'll drive reactively to push back at LHG and keep it from slamming me into anything by crabbing sideways as needed.
LHG can weakly push PA away with its poky stick but it doesn't have the torque to push PA around. All it can do is wedge. I can hit things with a drum. So uh, yeah.
Good luck, have fun, thanks for writing, see you next week!
- Premeditated Accident (wedgelets config)
- Listen Here, Grandad, this is America. Everyone Here Eats Ass
So it's week one. The week where I look at my competitors and question all the decisions that led me to create a cool-looking robot that has a bad matchup against almost every single one of them. But I knew this was going to happen, because it does every time, and the name of my robot isn't a coincidence. And, I mean, it looks cool.
Listen Here, Grandad, this is America. Everyone Here Eats Ass (hereafter to be referred to as LHG) is a much speedier robot than Premeditated Accident (PA), but as a result of that and its traction-to-speed differential of 2, it's harder to control accurately. It'll be zooming around the arena, but it's going to have times where it accidentally crashes into the wall, oversteers, and misses charges. PA on the other hand has a statline designed for perfect driving control, and high enough torque to be able to turn and switch directions immediately. I'll be able to move just the way I want to. The 5-weapon drum isn't going to be spinning fast enough to affect my mobility at all.
I'll drive defensively and circle around at first, hoping to bait LHG into missing me as it zooms in so that I can turn and get a hit on its side. I'll be keeping the drum facing LHG and hoping my little wedgelets can do something. Once it's on top of me, as it will be eventually, I'll try rotating in place to try to get my wedgelets under one of LHG's so that I can pop that wedgelet into PA's drum, or even better get a hit on a wheel and knock LHG into the air. If I can get LHG off-balance this way I'll follow up very aggressively and stay on the attack. Otherwise, I'll drive reactively to push back at LHG and keep it from slamming me into anything by crabbing sideways as needed.
LHG can weakly push PA away with its poky stick but it doesn't have the torque to push PA around. All it can do is wedge. I can hit things with a drum. So uh, yeah.
Good luck, have fun, thanks for writing, see you next week!