A.R.C. - Imperator V. No Tomorrow

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winternimbus
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Joined: Wed Dec 31, 1969 7:00 pm
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A.R.C. - Imperator V. No Tomorrow

Post by winternimbus » Sun May 05, 2024 3:48 am

IMPERATOR - 7/6/3/4/10 (+2 front wedge)


NO TOMORROW - 4/3/1/15/7

i think this probably will be the toughest fight of the whole week for me, give or take--no tomorrow hits like a freight train, and if mystic gets any hit on my chassis, i'm done for.

no tomorrow is hard to approach, i believe it'll be more slippery because of the inherent one-point traction loss that mecanum drives have? while i may be faster than him alongside quicker acceleration, mystic can keep his face pointing towards me and strafe away, and i'm going to have to watch out when he tombstone flicks me--i have a feeling he'll do that as it's a surefire way to deal bananas damage on my frame

that being said, i'm going to have to use my speed/control/acceleration advantage in my favor here--keep my front weapon pointed at no tomorrow at all times, and if i HAVE to take a hit--hopefully it'll be weapon-on-weapon. i'm going to have to prevent no tomorrow from spinning up wholly, smother it against the walls, give it no leeway, back away quickly if mystic tries to flick me, and attempt to OOTA no tomorrow as fast as i feasibly can

good luck!

Mystic2000
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Joined: Wed Dec 31, 1969 7:00 pm
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Team: Myst Inc

Re: A.R.C. - Imperator V. No Tomorrow

Post by Mystic2000 » Fri May 10, 2024 3:22 pm

Well, it's been a bit but i guess it's time to answer the call of the arena again, let's see if i can remember how to do this.

Right, hello wedgevert how's your day, seems like it should be fairly doable to reach behind the sloped sides of the wedge and hit that juicy looking 8 armor chassis, i should have sufficient range on my bar for that, not to mention, i have mecanums, i can basically pull a Shatter/Blue and circle strafe around them to ensure the spinny bar is always pointed at the enemy.

Other useful thing is the additional knockback i take, why is that a good thing? well as long as i don't get too close to walls, it means i basically create distance from them on every hit, making it harder for them to combo me to death.

So yeah, stay close to the center to avoid recoiling into walls and taking unneeded self damage, use and abuse the strafing to bypass the wedge and hit the chassis, with 8 armor on the chassis a few good hits should kill.

GLHF

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