"aper-Mache Artillery" & Wheely Big Mistake vs No Tomorrow

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V900
Posts: 747
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"aper-Mache Artillery" & Wheely Big Mistake vs No Tomorrow

Post by V900 » Sat May 18, 2024 6:42 pm

minor spelling mistake 🤓🤓🤓
Bots
V900 wrote: Fri Apr 05, 2024 1:17 am I was looking through some of the renders in my old folder and realized R.E.D.D.I.T. never finished, so...

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Paper-Mache ArtilleryWheely Big Mistake
Speed: 9Speed: 4
Torque: 4Torque: 1
Traction: 9Traction: 5
Armor: 1Armor: 13
Weapon: 1Weapon: 1
** note: PMA has regular wheels, WBM has HPDE wheels
me, circa 2018 wrote:Paper-Mache Artillery on the left, Wheely Big Mistake on the right. Both bots are of equal weight.

PMA

I saw Chad the Inhaler (bot with 12 speed + 4 armor) and went "this, but unironically". Smash it open for a surprise. The wheels are on a spring-based suspension so that it doesn't instantly die upon colliding with a wall. Think like your average RC car.

Spoiler: the 4 plastic sections at the center of the bot are full of confetti. Surprise!

WBM

It's your run of the mill Britbong-style pneumatic flipper (fires in a 60 degree arc), good luck damaging it. Big wheels give it plenty of ground clearance to fight wedges.

You see those pipes on the back? They're made out of pool noodles. They let out a little puff of CO2 every time the weapon fires. Should they be ripped off, it'll reveal a small hole in the chassis.
You'll get me to boot up Rhino again if this turns out to be more than just a one-time thing :V
Mystic2000 wrote: Tue Apr 16, 2024 10:03 am No Tomorrow

Image

Tombclone that uses the same co-axial mecanum system that HFL's robot T-Pose used to functionally have 4 independent mecanum wheels while still retaining the geometry and wheel layout of a 2WD robot, this translates to giving me the ability to strafe and ensure i always have the Big Scary Spinny Thing pointed at the opponent, also has a back hinged wedge just to provide some back protection from both wedges and other spinning weapons.

Speed: 4
Traction: 3
Torque: 1
Weapon: 15
Armor: 7
This one's pretty straightforward: No Tomorrow is a deathspinner with 15 weapon and mecanum wheels(!), Wheely Big Mistake has 13 armor (including the HPDE wheels! not that he can consistently get around to them, but worth mentioning anyway in case of a stray hit) and a reaaal big wedge for me to nudge my opponent around with. He's also aware that he's going to take a bunch of knockback on each hit and seems convinced that it's a good thing. WBM also takes a bunch of knockback by virtue of being half NT's weight, but not nearly as much considering I don't have the 250mph killbar strapped to my face :V

Poke, back off, let him bounce and skid around. Don't bother with following up unless a really easy opportunity presents itself- WBM isn't that type of flipper. I'm perfectly okay with just laming him out for 3 minutes and taking my control/aggression JD. 😎

Unless WBM is just absolutely drowning, PMA can sit as far away from NT as possible. His win condition is to 14-damage instant-confetti it and score a 5-0 in damage. Just kinda like... park here in whatever corner of the arena he isn't in:

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and that should allow me to either drive forward or backward. Prevents him from going "uhh my swervy wheels uhhh trap him in the corner bluh" with 4 speed and 1 torque. Also be careful of him (or WBM) ricocheting/cannonballing into me, but that's a given.

glhf
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Mystic2000
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Re: "aper-Mache Artillery" & Wheely Big Mistake vs No Tomorrow

Post by Mystic2000 » Sat May 18, 2024 7:57 pm

This could be somewhat of a problem, one of them is functionally free damage points but is faster than me, and i can outrun Wheely Big Mistake a bit but in a straight on fight there isn't much i can do to it cause blud has the armor stats of a nuke-proof bunker.

Game plan is gonna be attempting to go kill Paper Mache Artillery and mostly ignore Wheely Big Mistake, hopefully i can attempt to use my strafing ability to weave past WBM is he's looking to intercept me which he likely will, and even tho PMA is faster, with proper positioning i should be able to eventually corner him, especially considering his own ally will block him during his escape attempts.

The arena isn't the largest either, which should work in my favor, and with my ability to strafe, i can more easily ward him off with my big ass bar of death, the plan is similar to checkmating someone with towers in chess: slowly cut off more and more of the playing field until you can collapse on him completely for the kill.

PMA has 1 armor, i only need a single good hit, and killing half of a cluster should be giving me plenty of damage points, coupled with still retaining agression from looking to kill PMA (and maybe control from my attempts to slowly box him in?), if i don't kill PMA super early i should probably win the JD off of those two things.

Once PMA has been disposed of, be very careful in dealing with WBM to give him the least number of chances to get points, avoid the front end as much as possible, steer clear of walls/hasards to avoid pins, and prioritize striking the sides/wheels.

GLHF

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