Kirby vs Mudcrab
Posted: Fri Jul 26, 2019 4:33 pm
Kirby:
Speed: 4
Traction: 2
Torque: 1
Weapon: 14
Armor: 9
Hammer, per the ping I received on Discord.
Mudcrab:
Speed: 6
Traction: 5
Torque: 2
Weapon: 9
Armor: 8
Facemask, for the first time ever.
So with the 2 difference between his speed and traction, this guy's gonna have a bad time getting a shot lined up, plus he's slow-moving. I can't damage him, but I can flip him and chain hits together. The facemask goes up high enough that at close range, it should catch the shaft of his hammer and significantly reduce its effectiveness. It also ruins my bite and wedging power, but he has no wedge and I should still be able to catch his wheels. Even still, I out-push him. Priority one is don't get hit.
Claws forward. Head to the center, see what he does. If he's meeting me out there like a normal person, press my speed and control advantage and dart around him to get an opening (see Witch Doctor vs Shatter). Use the horizontal reach of my claws to my advantage here to get under him without necessarily driving directly at him, then turn toward him and push him/hit him properly. Get him on the wall and push into him against it. The idea is, if I couldn't hit him before, pushing him against the wall should force him up the facemask into the drum teeth. If we're on the low wall, I might be able to force him up and out.
If he camps in his corner... sit near him and wait him out. He's starting near the low wall so I can threaten a pin/OOTA/whatever if he sits and does nothing.
glhf
Speed: 4
Traction: 2
Torque: 1
Weapon: 14
Armor: 9
Hammer, per the ping I received on Discord.
Mudcrab:
Speed: 6
Traction: 5
Torque: 2
Weapon: 9
Armor: 8
Facemask, for the first time ever.
So with the 2 difference between his speed and traction, this guy's gonna have a bad time getting a shot lined up, plus he's slow-moving. I can't damage him, but I can flip him and chain hits together. The facemask goes up high enough that at close range, it should catch the shaft of his hammer and significantly reduce its effectiveness. It also ruins my bite and wedging power, but he has no wedge and I should still be able to catch his wheels. Even still, I out-push him. Priority one is don't get hit.
Claws forward. Head to the center, see what he does. If he's meeting me out there like a normal person, press my speed and control advantage and dart around him to get an opening (see Witch Doctor vs Shatter). Use the horizontal reach of my claws to my advantage here to get under him without necessarily driving directly at him, then turn toward him and push him/hit him properly. Get him on the wall and push into him against it. The idea is, if I couldn't hit him before, pushing him against the wall should force him up the facemask into the drum teeth. If we're on the low wall, I might be able to force him up and out.
If he camps in his corner... sit near him and wait him out. He's starting near the low wall so I can threaten a pin/OOTA/whatever if he sits and does nothing.
glhf