The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

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The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sun Feb 03, 2019 1:17 am

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They came from all corners of the globe: The frigid north of Canada, the lush Rio Plata, the moorlands of Scotland, the terraced fields of Eastern France, the jungles of Indonesia and, of course, from virtually every part of the good old U.S. of A. For some, it was a chance to add to another trophy to a well stocked case, an accolade to further burnish an established legend. For others, it was a shot at redemption, a cautious second chance to fulfill a dream. There were those who had been in pursuit for some time and those who had come looking for a new experience. Whatever their reasons, here they are, at the greatest show on Earth: The Cherry Bomb Classic III. Welcome one, welcome all.

Over the course of the next four months, eighty-four unique machines from twenty-six international teams will compete in four different weight classes for the ultimate prize of fantasy robotic combat: the CBC Bowl of Cherries! The trophy's uh...not quite ready yet but, trust me, it's gonna be great. Just great! You wait and see. Now, with the introduction out of the way, it's time for everyone's favourite: organizational stuff!

Introducing the CBC3 Staff

No tournament can be run without people willing to spend their time and energy and smile through the passive-aggressive complaints that flow forth from losing teams after each week's results are posted. Before we begin, I'd like to thank each and every one of these people by recognizing them here. Should anybody wish to join the staff, your help is warmly welcomed. Don't be shy about stepping forward!

Tournament Organizer: The Monsterworks
Deputy Tournament Organizer: Hooray For Lexan
Writers: Shaba 117, Trihunter, Mole55, YSMQTHLQYH, NWOWWE, Rocket, Wolf51-50, V900

Going forward, I ask only that all staff members operate in good faith, exercise neutrality, and be familiar with the tournament-specific rules. If you are unsure of something, ask! Conversely, from the participants' end, I expect that staff should be shown respect at all times. Feel free to ask for clarification about results, but anything that I and I alone deem to have crossed the line will be punished immediately and severely. :D That won't be necessary, though, will it? :D

Helpful Information

1. This event will use a variant on the R4/REDDIT rules that can be found here. If you are a writer, you will be expected to familiarize yourself with these. If you are solely a competitor, then uh... knowing the rules is probably a very good thing anyways.

2. The Cherry Bomb Classic has always been unique among fantasy robotic combat tournaments for its use of a diverse and rotating cast of challenging arenas that are more than simply places to do battle. Each has a personality of its own, and familiarizing yourself with the week's arena could be the difference between the sweet taste of victory and the reek of defeat. Information on the arenas can be found here. The thread is in the process of being updated, so excuse the formatting errors.

3. The hazards in the arenas deal different amounts of damage depending on how well-armoured your bot is. Take a look at the Hazard Damage Scale to learn just how nasty they're gonna be in your case.

4. If you have any questions, concerns, good memes, or ideas to discuss, feel free to check out our discussion thread.

5. Need to figure out how to tackle your opponent for this week? You should definitely take a look at the Official Signup Thread.

6. "Wait! I'm not fighting this week!?!!!!11!!one!1!!!??": Yes! This may be the case, Don't worry. You probably haven't been booted. Due to the odd number of entrants in each weight class, every bot will have one bye week during the regular season. During the regular season, we will also be alternating weeks between weight classes. Lightweight and middleweight robots will fight one week, followed by heavyweight and superheavyweight machines the next. Finally, there will be an eliminator between the eighth and ninth seeds before the playoff bracket commences.

7. The Cherry Bomb Classic III will also be observing the standard ARC rules about politeness, respect, and NOT EDITING YOUR RP OR READING YOUR OPPONENT'S RP IF HE OR SHE POSTS BEFORE YOU! Break any of these rules once, and you will forfeit the week's matches. Break them twice, and you're out of the tournament. I know that won't happen, though, Y'all are chill.

8. If your robot has alternate configurations, wedge options, or armour bonus options, you will be required to inform your opponent of which you are using a reasonable amount of time before the fight. Little things like wedgelet placement or whatever are exempt from this. Remember that your main chassis armour must stay the same across all options and configurations.

9. There will be a hard 400 word RP limit for all regular season RPs except for first round RPs. You may want to write a bit extra to help familiarize writers with your bot's abilities and features. Those RPs will have a 500 word limit. Playoff RPs will also enjoy a 500 word limit because, you know, those actually matter. For rumbles, a strict 200 word limit will be enforced to ease the burden on writers.

10. Unless otherwise explicitly stated, RPs will always be due on the Saturday night of the week they are posted at 11:59 PM EST.

Schedule

The Cherry Bomb Classic is a LONG HAUL, friend: eighteen weeks in total, but I swear it'll all be worth it in the end. Money back guarantee!

Round One: Vertigo (all) - weeks 1 and 2
Round Two: The Asylum (LW/MW) & The Woodshed (HW/SHW) - weeks 3 and 4
Round Three: Gothiq (LW/MW) & Buzludzha (HW/SHW) - weeks 5 and 6
Round Four: Shooting Star (LW/MW) & Stormhavn (HW/SHW) - weeks 7 and 8
Round Five: The Asylum (LW/MW) & The Woodshed (HW/SHW) - weeks 9 and 10
Round Six: Gothiq (LW/MW) & Buzludzha (HW/SHW) - weeks 11 and 12
Round Seven: Shooting Star (LW/MW) & Stormhavn (HW/SHW) - weeks 13 and 14
Eighth Place Eliminators: Vertigo (all) - week 15
Quarterfinals: Vertigo (all) - week 16
Semifinals: Vertigo (all) - week 17
Championship: Vertigo (all) - week 18

The Brackets

These will always be your best and most up-to-date sources of information on your results and upcoming matches. You can check them out below.

Lightweight

Middleweight

Heavyweight

Superheavyweight

Let's Get this Show on the Road!

Above is everything that you should ever need in terms of references for this event. I'd like to offer you my sincere thanks for participating and placing your trust in me to organize this shindig. I hope you enjoy it. Best of luck!

- The Monsterworks

Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sun Feb 03, 2019 1:36 am

Hello all and welcome! It's good to see you. Let's get you somewhere a bit cooler, shall we? It's a scorcher here in Dubai, but when is it not, really? Best get used to it, because we'll be setting up here for two weeks instead of the usual one. At least we get to stay at the ultra-swanky Burj Al Arab. So...see that little helipad over there nearish the top? Yep. That's our arena. Hey, I didn't choose it! Our sponsor has deep pockets! Anyways, let's take a look at it.

Vertigo


Vertigo by Floating Castle Robotics on Sketchfab

Name: Vertigo

Location: Dubai, UAE

Layout: Circular

Size: 60 ft diameter - 2827 square feet

Intended Use: LW-SHW Singles and Doubles

Theme: Helicopter landing pad

Floor Materials: painted steel

House Robots: In tournaments that allow house robots, this arena has two, Genghis and Colonel Mordread, which patrol the ring around the central hazard. However, CBC3 will not be employing them this time around.

Hazards and Features:
  • Immediate Ejection Device (1) - This enormous floor piston is located in the center of the arena and pops up beneath bots that drive over it, launching them high into the air and dealing moderate to heavy impact damage when they land in addition to potentially flipping them over.
  • Fall Away Walls - The arena walls are five feet high, meaning that only the strongest flippers can manage to flip opponents over them for the first two minutes of the match. However, at the 2:00 mark, they fall away, making OOTAs tantalizingly easy for the remainder of the fight.
  • Micro IEDs (32) - These small floor pistons ring the edges of the arena. For the first two minutes, they pop up under robots that drive over them, disrupting traction and dealing no to light damage. During the final minute, they pop up in advance of robots barreling over the edge, forcing drivers seeking an OOTA to employ at least some strategy. This hazard has been modified. There are now 64 Micro IEDs spaced about 2.5 feet apart.
  • Danger Zone (optional - 2) - The two concentric rings that are occasionally home to the house robots can be turned into floor spinners for fights without house robots. These only deal no to light damage, but they can disrupt traction and spin robots away.

Achievement: Don't Need No Special Rules! - Score an OOTA while the walls are still up.

The Fight Card

Below are the week's fights. RPs will be due on Saturday, February 9, at 11:59 PM EST. The RP limit is usually 400 words, but it will be 500 for this round. Remember to inform your opponent of configuration choices.

Lightweight

Middleweight

Results

Lightweight

The Debilitator Division (A)

Terpsichora has a bye

Ayame vs Carnivore

The box is on, the lights are 🔥 LIT 😂, it's robot fighting time. Carnivore tries to coerce Ayame into slamming it's foot on the gas right off the bat. Conveniently enough, Ayame's initial strategy is to literally do just that. Flat 2-wheel wedge vs hinged wedgelets are 60-40, so let's flip a slightly-weighted coin here...

aaand Ayame gets under. Carnivore suddenly jolts forward to monstertruck off of Ayame, but she's too quick to the draw for that. Gulden's bot winds up getting some sick air, in any case, and flips over. Now he's spinning the wheels like he wants to get a certain weapon into play, but doesn't actually have the invertibility to do so. Oops.

Ayame sneaks underneath Carnivore's srimech arm in an attempt to prevent it from self-righting. Goldenfox's smug "heh, got em good" grin soon fades as he watches Carnivore self-right anyway. Welp.

At least, it would be "welp" if Carnivore hadn't self-righted immediately back onto the flipper, which fires again. This time, Carnivore lands on its feet. Wheels. He goes for another go at the wedge.. and pulls it off! They tussle for a bit, Ayame tries in vain to free herself from Carnivore's soylent-addled twig arms, but all she manages are brief moments where she's able to push the opponent backward. He almost manages to get Ayame onto the IED, but not quite. At least it's enough for the judges to take note of, anyway.

Carnivore gets told "ey fuck off mate" by the ref and has to let Ayame go after 30 seconds. The match resets to neutral and the two bots UNGA BUNGA charge at each other. Ayame gets under, again. Carnivore goes over, again. Learning his lesson from the first attempt, Carnivore self-rights in time before Ayame can go for another flip. The back-and-forth goes on for the rest of the match, with neither really able to capitalize on the other's weaknesses. Ayame gets under slightly more often, but isn't really able to do all too much afterward. Vice-versa for Carnivore. Near the end of the match, Carnivore get flipped close-ish to the outer pistons a time or two, but it's nothing too spectacular.

Judge's decision:
DMG - 8-7 Ayame
AGG - 8-7 Ayame
CTL - 9-6, Carnivore

Carnivore wins by JD, 23-22.



Hobart 2 vs Evil Destroyer

IEDs? The only IEDs this fight needs is either weapon going against their opponents armor. Hobart 2 doesn't look to be playing this conservatively however and speeds over towards Evil Destroyer, only easing up when they get about a meter or so away. Now Hobart seems to be considering their direction of attack very carefully. Evil Destroyer makes adjustments to the turret, trying to prevent Hobart from lining up perfectly straight against it. However that seems to be exactly what Hobart is trying to do, and has the speed to keep themselves close enough to perfectly centered on that huge spinning bar. Here we go... BOOOM! The sheer spectacle of this hit defies description. Evil Destroyer and Hobart 2 are both launched violently away. Evil Destroyer is spared getting launched over the wall by virtue of having moved far enough away from it at the start of the match. As you can imagine, it takes a few moments for both bots to recover. Evil Destroyer even more so because it ended up landing more or less sideways. Not to say that it's all sunshine and daisies for Hobart. There seems to be a worrying amount of smoke issuing from the chassis, but it still seems to be moving okay, and the weapon is still working. A little bit of extra effort allows Evil Destroyer to get back on its base, but it seems that extra couple of seconds was enough to give Hobart 2 a chance to charge in looking to land a killing blow! BOOM! A big chuck of Evil Destroyer's side is gone. There's the quick and brutal end to the fight we expected would come one way or the other.

Hobart 2 wins by KO in 0:57

Beast From The West II vs Sleipnir

The match begins with BftW raising it's weapon while Sleipnir immediately rushes, A few seconds later Sleipnir gets its forks under his opponent and starts to push it to the wall, TBR lowers it's weapon arm to hit the Sleipnir's top but can't quite reach it.
A few other seconds later they reach the wall and one of the micro IEDs frees BftW, it escapes and then goes for an attack but Sleipnir successfully angles-in and gets under again. He pushes it to the central IED but didn't reach it as one of the floor spinners separated the two.

The next encounter is the same story but this time Sleipnir's driver adjusted for the floor spinners, thus Team Team British Robotics's machine got thrown up, it landed the right way up though.

They both charge at each other and now TBR's bot finally avoided getting angled-in, one of Sleipnir's forks got flicked up. Seen this Sleipnir reverses of that wedge and goes around it's opponent and push it from behind, or at least he tried, the flank didn't work at all and BftW catches it from the side, flipping it like a pancake.

Remember how i said that Sleipnir angled-in and successfully pushed it's opponent to the central IED? well that happened again like 10 seconds after it got flipped like a pancake. BftW landed upside down this time and before it could self-right Sleipnir was already pushing it to the wall. The micro IEDs are back again saving the day, as they made Team TBR's entry do a roll over it's opponent, allowing it's weapon to hit Sleipnir's top (well technically bottom) panel, somehow.

The brick get's away from the wall before it's opponent can turn around, so naturally they charge at each other again. Beast From The West gets under and flicks the same fork up again, Sleipnir backs off and goes again, this time it does get it's forks under.
He pushes BftW to the big IED but fail to stop so both robots get thrown into the sky. While they where airborne TBR pulls of a spectacular move and uses it's weapon to pop one of Sleipnir's tires, again this happened when they where IN THE AIR. Naturally this causes to both bot to get thrown away from each other. While we where too focused trying to understand whatever just happened we reached the 2 minute mark and the walls had fallen. They yet again go at each other, BftW get under and flicks up the other fork a few time until he reaches it's opponent body, hitting and then flipping it. Sleipnir goes runs far away to turn around safelly and then goes at TBR again. Sleipnir's forks are the ones that wins the wedge war so naturally he starts pushing to where the walls where. This time he managed to control the pushing action well enough to avoid completely the micro IEDs, and you know what that means.

Your winner, by OOTA in 2:17, is Sleipnir!

Elrathia Division (B)

Tidal Wave 2 has a bye

Blood Eagle vs Twin Typhoons

The match begins and both Blood Eagle and the two-part cluster of Twin Typhoons start up and head out of their squares. The twins are spaced apart, but both move on the same side around the central hazards. Blood Eagle takes the opposite path around the center and quickly covers ground to catch up to the noticeably slower clusterbot. TT separate themselves some more to prevent Blood Eagle from potentially one-shotting them both in one hit. However, it proves to be mainly a futile effort for Team Cool Story Brobotics-as Blood Eagle eagerly tears into one of them and just sprays parts across the vast arena.

The surviving Twin aggressively maneuvers to pursue Blood Eagle after it was knocked back some by the impact. Blood Eagle quickly recovers, however-with only some damage to one of its wheels. It doesn’t seem to affect its mobility, however, and Blood Eagle spins back up and heads back towards the remaining Twin. It keeps near the center of the arena and attempts to lure in Blood Eagle onto the outer ring of the Danger Zone-it might be trying to lure him into the main IED, but TT just gets spun away from the outer ring. And, BE isn’t buying it-continuing to drive around the outer ring.

TT can’t keep up with this forever and Blood Eagle catches up to it and angles in for another hit-which sends both bots flying apart from each other in a more spectacular impact than with the first half of Twin Typhoons. TT gets thrown against the outer wall, then gets popped by a mini-IED for good measure. Meanwhile, Blood Eagle gets sent onto the inner ring and close to the main IED, but not close enough to actually set it off. It then gets flung off of the counter-rotating rings and…neither bot appears to be moving. Blood Eagle’s right wheel appears disabled, but the weapon spins back up and it starts moving in arcs with the gyro of its blade. The remaining Twin-is a smoking heap. And we have the countout.

Blood Eagle wins via KO in 1:29!


Eudial III vs Tiny Torque

Tiny Torque is off like a shot, zooming straight across the arena at – wait a minute, straight across the arena? That’s dangerous! Tiny Torque starts to swerve away from the central IED, but as it hits the floor spinners at top speed it gets yanked sideways and just clips the hazard. The piston sends it tumbling across the arena, and fortunately it lands the right way up. But still, that’s an embarrassing moment.

Eudial, meanwhile, has had plenty of time to get its bar up to full speed, although with the bots starting almost sixty feet apart a box rush wouldn’t have done that much anyway. It heads for Tiny Torque, and Tiny Torque swerves away again, trying to get around... I think the side. But Eudial just turns the other direction and rams into it in reverse... and holy moly what a hit! Sparks fly and Tiny Torque gets tossed like a frisbee, going a good two or three feet in the air. Eudial skids away, wobbling a bit, and there’s a few more sparks putting some inaugural scrapes in the paint on the arena floor.

Tiny Torque is back on the attack, but again tries to go for the rear of Eudial, and buys Eudial a couple extra seconds to spin back up before getting launched away again. It looks like the anti-monstertrucking thingy on the top of its plow’s pretty torn up. It goes after the front of Eudial this time, and gets spun away again with a bend in one of its front forks, but this hit sends Eudial into the wall. Tiny Torque’s able to catch it before it gets back up to speed. It actually rides up Eudial’s back wedge, but it still muscles it into the wall and has it pinned for a few seconds before Eudial manages to wriggle free.

Eudial gets its blade going again, but it doesn’t look like it managed to reach full speed this time before getting smacked. Tiny Torque tries going for the side – by process of elimination apparently – but because Eudial can turn in either direction to face it this doesn’t work out too well, and Eudial gets a couple more full-speed hits in before getting stopped again. Tiny Torque finally gets under Eudial’s side skirts, and starts pushing it toward the IED at very high speed. This is dangerous, Eudial’s not invertable!

Eudial spins away sideways at the last second, but it’s just got too much momentum from that shove. On the other hand, with the resistance suddenly taken away Tiny Torque shoots forward, and both bots end up on the IED. Both get sent flying and wind up inverted. Eudial crashes down hard, bending one of the horns on the cover over its weapon motor. It immediately starts flailing around, skirts and wedgelets flapping everywhere. Tiny Torque rams it a couple times but pretty much just bounces it away, and about when the Ref starts talking about controlled movement Eudial finally makes it back upright.

TT attacks again, but it’s still inverted! Eudial nudges it aside once, then gets up to top speed and Frisbees it again, slamming it into the wall a good three feet up! After that knock TT wisely returns to the IED and takes a third ride, then a fourth, and finally gets back on its wheels.

Not long after this the walls fall away. Tiny Torque manages to send Eudial skidding out-of-control toward the edge, and it bounces off a mini-IED. Ouch, that’s gotta put some serious stress on Eudial’s weapon. It looks like it may be stopped, and Tiny Torque shoves it to the edge again! The bollards come up again, though, and... actually, Eudial’s skirts make it slightly too wide to fit between them, and the bar is definitely too wide! That’s a free fifteen second pin for Tiny Torque, though. Eudial gets away, and delivers a couple more nasty hits... and there’s another attack to the rear! Tiny Torque gets launched towards oblivion, and hits the mini-IEDs while still airborne! It does a kind of weird pirouette and ends up on its side, leaning against the pillar! This is a precarious situation! TT’s driver’s on the other side of the arena, and I’m not sure he can see which way it’s leaning. If he hits the throttle forward because he doesn’t realize he’s inverted, that’ll shoot it towards the edge, and TT’s drivetrain’s fast enough that there might not be time to correct that mistake.

...and it looks like Tiny Torque’s decided to do nothing at all, and just sit there on the brink of oblivion, because there’s fifteen seconds left in the fight anyway. Not sure about that, this has been a close match and not taking the risk and showing aggression in the final moments could sway the judges one way or the other. But Tiny Torque may think they’ve done enough to win it, and – EUDIAL, NO, WHAT ARE YOU DOING? IT’S THE BOOP OF DEATH! Tiny Torque panics and hits the throttle, luckily in the right direction, but as it comes down on its wheels it finally gives Eudial a shot at something besides the wedge! That’s a huge hit! Two wheels go flying across the arena, and Eudial ricochets into the mini-IEDs again. And that’s time! It’s up to the judges now!

Judges’ Decision:

Damage: Eudial III 11, Tiny Torque 4

Aggression: Eudial III 6, Tiny Torque 9

Control: Eudial III 8, Tiny Torque 7


Your winner, by a 25-20 Judges’ Decision, is Eudial III!

Storm Worm vs Phobos Anomaly

Both bots start this fight aggressively, Storm Worm barreling around the central hazards on a beeline for the clusterbot, which has lined up with the hammer leading. Drew hesitates for only a split second – he’d prefer to prioritize the clamp, but he’s not about to let its twin just get a free shot, especially when he could flip it. As they meet head to head, the first Phobos twin swings. Popping itself upwards from the force of the impact and crumpling the front of Storm Worm’s central hammer blocker. For its troubles, it gets absolutely chucked, tumbling backwards a considerable distance.

And that was Josh’s plan all along. The saw twin has slipped around the side while Storm Worm was dealing with its other half and is attempting to latch on and saw in. Drew tries to steer away, and his bot’s speed advantage allows him to get partway – it’s an uneven grip and he intermittently has three wheels on the ground instead of two – but the pesky saw bot is gripping and sawing and there are sparks! Lots of them.

The hammer bot, having recovered, also barrels in, unleashing a second blow but missing. Storm Worm is not making this easy. It has enough traction that not only is it threatening to break free, but it’s kind of wiggling the saw bot towards the IED.

WHAM! A hammer blow strikes true and one of Storm Worm’s blockers bites it, having done its job and protected the chassis from any real damage. Meanwhile, a clinical-looking slice has been put into the other side blocker. Drew’s mashing the controller for his bot’s side arms, and they manage to displace the saw from the neat little cut it was making, but they just can’t seem to overpower Phobos Anomaly’s clamp.

WHACK! Another hammer blow. Storm Worm escapes, that same side shield having protected its chassis once again. That thing’s knackered to pieces, though. It won’t hold back a third.

Seeing that he’s being swarmed while clamped, Drew makes a point of chasing down the saw bot, but takes a brutal shot from the hammer for his troubles. The head pierces not only the battered, now-useless shield, it digs a bit into Storm Worm’s chassis as well. Looks like it didn’t hit anything vital, though. The good news, however, is that he’s lined up that saw bot and he…misses his flip.

Wait, no! he charges in while his flipper is still up, using his lifting arms to dig beneath what he views as the more dangerous of the twins and…they’re wedge-locked. Josh presses too. The saw only comes partway down, stuck against the underside of the flipper at a near-vertical, sawing away and throwing up lots of sparks. Immediately, the Alpha Robotics machine pushes its own front up with its side arms, saw still clamped on, and starts edging the trapped saw bot towards the IED. It’s fairly effective, but it also allows the hammer bot to close in and get a free shot on that battered shield that it’s been focusing on. Drew tries to turn to use its partner as a meat shield, but he’s a lot slower with the weight of it on his front and isn’t quite able to get there on time.

Any progress towards the hazard halted, he focuses on keeping his prey in the line of fire from its partner. Meanwhile, the saw Baron just keeps on doing its thing until it inevitably slices right through the bottom of the flipper, releasing its hold and now attempting to waggle free. With the referee starting to prod about the possibility of an unstick, Drew fires his bot’s flipper, and Josh just rams Storm Worm with the other baron. Down comes its partner, squirting away to the side. Down comes the hammer, messing up Storm Worm’s front some more, and up up up goes the little hammer bot as it eats another flip.

The saw is right back around the side and back at it. The walls fall away. Dramatic ‘stakes-raising’ music plays. Storm Worm, with two wheels off the ground, however, isn’t really able to bully Phobos Anomaly like he wants to. He activates the flipper. The arms. The other arms. It’s all for naught. That little bastard is latched on like a lamprey, throwing up a ridiculous number of sparks and putting another slice into the top guard of its opponent.

SMACK! Hammer time! That seems to have crumpled the remains of that hammer shield into Storm Worm’s rear wheel on that side, since it’s putting up less of a struggle. To see something so proud, mighty, and – yes – beautiful at the mercy of these tiny demons is an awful thing to behold, like piranhas swarming a great Jaguar that's fallen into the water.

CRUNCH! There’s another hit, right in the same spot. A wispy, ominous stream of white smoke issues from the hole. The saw makes it to the chassis and begins putting a slice into it, but the pin timer is up, Josh is forced to call off the Barons of Hell, and Storm Worm limps away, still faster, even with a jammed wheel.

With the walls down, he decides to just go for it. Lining straight up on the hammer bot, which Josh is gladly dangling as bait, and barreling into it. It takes its third mighty flip, somersaulting through the air, but lands just short of the mini IEDs. Storm Worm is there for a follow-up, though. The hammer comes down yet again and leaves a sizable dent in the Alpha Robotics machine’s plow, but a fourth flip does it. That pesky hammer bot sails clear of the edge and into the netting.

The only drawback is the completely free shot that the saw gets at Storm Worm’s rear. The trickle of smoke has turned into a stream. Storm Worm is slowing. The saw bot is sawing. With about ten seconds left, Drew tries to turn his bot around and back the little bastard into the mini IEDs to pop it loose, but his bot grinds to a halt. The buzzer goes off just as the referee is asking him o show movement, so we’re going to the judges.

Aggression: 9-6 Storm Worm
Damage: 9-6 Phobos Anomaly
Strategy: 9-6 Phobos Anomaly

Result: Phobos Anomaly wins a 24-21 judges’ decision

Nick's Fuzzy Rules Division (C)

The Thieving Magpie has a bye

Shade Fist vs Piranha Plant

Shade Fist spins up and heads out pretty quickly, Plant taking a more leisurely approach out of the gate. Shade Fist attempts a flank, with Noah spinning the turret, its edge catching and riding up Shade Fist's wedgelets, clipping the edge of the drum and popping the plant up into the air slightly, it landing a little ways away. Badnik capitalises, trying to push in, though the strange domed chassis trumps the wedgelets, Badnik backing off to avoid the returning turret. After a bit more jostling, Shade Fist's wedge slips under the chassis, giving it a solid WHACK! Plant's loose chassis rattles about as it soars once more, though landing somewhat cleanly a second time. Badnik makes another shot, popping it up, and it seems the third time's the charm, with Plant landing on its side. Shade Fist works on pushing Plant along as it spins, trying to self-right as sparks fly from the rim of its base, as the walls drop down. The IED pops up, catching Plant, but giving Shade Fist enough resistance to get a solid strike in, launching Plant higher than its namesake's recovery, it landing on the far side of the IEDs and toppling off.

Your winner, by OotA in 2:11, is Shade Fist!

Cuddle Time! vs The Gnasher

Both bots are off and running pretty quickly. Cuddle Time’s got its scoopey front forks on, let’s see how those do at deflecting Gnasher’s eggbeater. The bots circle each other for a bit, Gnasher trying to get to the side of Cuddle Time, but CT shoves the forks under it, and it looks like they work pretty well! Sparks fly, but Cuddle Time doesn’t, and Gnasher gets bounced backward a foot or so. It veers away and comes in for another attack, but again it’s not getting anything but glancing blows.

After a few more attempts at this, Cuddle Time is able to keep on Gnasher enough that it brings the beater to a near standstill, and the clamp whips down, bringing it to a halt. It tries to lift Gnasher into the air, but first Gnasher’s weapon pod just pivots upward, and then as that runs out of travel room... Cuddle Time flops forward. Long-ass forks + really short outrigger plate + awkward opponent = sadness. CT has to lower its lifter a bit, but that means it can’t really get Gnasher’s wheels off the ground, and its grip isn’t amazing. The bots struggle for a while, with Cuddle Time trying to take Gnasher to wall but Gnasher constantly dragging and pushing it off course.

Thank God there’s a pin limit. Anyway, once Gnasher is released it quickly gets back up to speed and continues the attack. It’s driving more aggressively, really trying to get past Cuddle Time’s forks, but exposes its own side in the process. Cuddle Time gets under it and tries to clamp it, but it looked like it just bit down on the wheels, and Gnasher’s able to get free. And it rapidly pivots around and catches the side of CT’s fork! There’s the first real hit of the match, and Cuddle Time goes up onto its back! It speeds away though, only taking a glancing hit on the back wedge, and is able to self-right quite quickly with its weaponry.

And the excitement continues as... no, I can’t do this anymore. This fight is basically an awkward stalemate. Cuddle Time manages to get one more grab on Gnasher and almost gets it near the general vicinity of approaching the Central IED. Gnasher, for its part, manages to flip CT over again and actually get another solid hit on it before it can self-right because it didn’t drop the clamp quickly enough, but all it manages to do is tear off one of those yellow anti-stranding spikes that really don’t even do anything because Cuddle Time’s ass-wedge is already much wider than its chassis. Other than that, it’s basically just a battle of feeble force meets unstable object.

Judges’ Decision:

Damage: Cuddle Time 9, Gnasher 6
Aggression: Cuddle Time 6, Gnasher 9
Control: Cuddle Time 10, Gnasher 5

Your winner, by a 25-20 Judges’ Decision, is Cuddle Time!

...but let’s face it, the real loser is the audience.

Killjoy II vs Harrowdown Hill

The battle begins with both bots tracking each other down like heat-seeking missiles, though Killjoy's able to get there first. However, to try and get around HH's wedge, Noisey's elected to press his saw arm into the ground behind him to push the wheel pods into the floor. It's a sound strategy, but in so doing he's raising his wheels slightly off the ground, making an already slightly squirrelly machine that bit harder to control. It's the opening Syl needs, and they take the chance to get in on the sides and deliver a nice hit to the underside of the left wheel pod. Killjoy bounces towards the central IED, with HH in hot pursuit, and it's not able to regain control before HH gets another hit in. This time it's a lot less clean of a hit, and Killjoy is able to self-right and reset before Harrowdown can get in another hit. Realizing that pressing the pods didn't work, Noisey changes tactics, instead facing the spinner head-on and daring Syl to come at him, br- sis- ... sib? We'll go with sib for that one. In any event, they're only too happy to oblige, and HH ploughs straight into Killjoy. This time, the big grey sawbot gets under HH's forks, and Syl has to desperately try and J-hook off the front surface as the lifter comes up. It works - ish. HH is in a very awkward position now, and Noisey's ready to pounce. He charges again and once again gets under Syl's wedge, and this time he brings the saw down whilst bringing up the lifter. The drum grinds against the side pods of the enemy machine, but Harrowdown's top armour isn't providing much resistance to Killjoy's saw as it's paraded around the arena. Finally, the refs force the two apart. HH has sustained an enormous gash in its top armour, and anything that got nicked by the saw probably wasn't helped by it being bounced around by one of the mini-IEDs, but it's still functioning. Aside from some sparks, Killjoy seems none the worse for wear. If this comes down to damage, Harrowdown's very much on the back foot. The two-minute buzzer sounds and the walls drop, with Killjoy going all in on the attack, but once again Noisey's trying to press his wedge with his saw! It didn't work last time, and it won't work this time, and Harrowdown Hill is once again able to get a good, clean bite onto the wheel pods. Syl's going for broke now, pushing and shoving at the side of Killjoy, flicking it with the drum as Noisey tries to regain control before Killjoy gets shoved over the edge. In desperation, Noisey tries to swing the saw arm out to catch on the mini-IED, and it does - throwing up some pretty sparks - but a strike to the weapon arm itself by Harrowdown lifts it up and over the barrier. Killjoy weebles, wobbles, and then falls down, and Syl can thank their lucky stars for that. This was a very narrow escape for them.

Winner: Harrowdown Hill, KO by OOTA, 02:39

Middleweight

Magnolia Pico Division (A)

Harpy has a bye

Manglerfish vs Vortex 3

The battle kicks off, Vortex's screw drive screaming like a dyspeptic goat as it leaves shredded rubber all over the nice, clean floor. I've got to clean that, dickhead. Anyway, the two robots are tear-arsing across the arena to get up in each other's faces, but just as Vortex gets close it strafes to one side, leaving more mess for me to clear up. HFL has a solution to that devious strategy, though. It's called "predicting that the person with the strafe drive setup is gonna try to strafe". Manglerfish turns and easily slides its forks under Vortex's wedge. Suddenly, Vortex starts bouncing around like a mad thing! Its screws aren't making contact with the ground properly, so it's juddering like mad as it tries to get away. Manglerfish is having none of it, and begins to chow down on the screw cover of Vortex. After a few seconds of tussling - not helped by Vortex's hyperactive drive throwing the saw out of true a couple of times - HFL finally cuts through and starts slicing into Vortex's left-hand screw. Lacking any other options, Vortex fires up its lifter and tries to lift the saw off the screw! It even sort of works, but that screw's taken some nasty damage and half the tread's fallen off. It's seriously impeded Vortex's drive, and now Manglerfish is able to move in for the kill. A few more saw pins later and it's all over. Something important and electrical inside Vortex 3 gives up the ghost and we have a very, very clear winner. It's the bot that isn't on fire.

Winner: Manglerfish, KO by Lingchi, 01:48

Jackal vs JEVIL

Both come screaming out of the blocks, with no unorthodox strategies at play. They meet near the IED, and JEVIL immediately goes in for a hit. This does not go according to plan however, as Jackal raises it's top bar to try and block the thwack and then grab a hold of the body. Alex then rams JEVIL into the wall.

This happens a few times, however occasionally JEVIL manages to get a hook on the ladder, and manages to slightly pull Jackal before he manages to get out.

After a minute or so of this, JEVIL switches to horizontal thwacking, for some reason. This just results in Jackal bricking the shit out of it, stopping him and then pushing him into the wall. Again.

Tri quickly realises this isn't working, and tries option number 3: monster-trucking. This also results in the ladder-bar-thing coming up and completely blocking it, and yet again pushing him into the wall.

By this point, time is running out, and tries to hook round the side, and actually manages to do that. However, the lack of torque means that doesn't really do much, aaaaand the bell rings.

Judges’ Decision:

Damage: Jackal 7, Jevil 8
Aggression: Jackal 7, Jevil 8
Control: Jackal 12, Jevil 3

Your winner, by a 26-19 Judges’ Decision, is Jackal!

Carbonemys vs Lethal Carriageway Mk. 3

At the start of the match Carbonemys moves forward and stops right in front of the floor spinners while on the other side of the arena Lethal Carriageway comes out at full throttle and quickly goes around the spinners and angles-in towards the turtle, said turtle turns in place and immediately hits the top of LC.

From looking at it's face it can be clearly seen that Team TBR's captain is surprised that it's opponent can in fact turn.

Anyways during that nonsense LC did get it's wedge under Carbo and starts pushing it towards the red button, it struggles to keep Carbo on it's wedge because of the spinner and it gets hit by the hammer again but it gets to the IED and up the turtle goes.
At the same time it can be heard from the control booth a crew member from team TBR shout WATCH OUT FOR THE HOUSE ROBOTS and LC immediately backs away and one of Da m0nStaW0ks's crew members can be seen staring at team TBR with a very confused face.

After all of that nonsense hammerboi falls the right way up and goes back to the frontier between the regular floor and the spiny floor. LC goes at it again, Carbo fires it's hammer and misses horribly, giving a chance to the brick to get under and push it, only for Carbonemys to monstertruck it.

TBR makes a 180° turn and charges again before it's opposition can do it's turn so now it can more easily push it to the IED reversing the fuck out of there immediately after because reasons.

This time the turtle falls the wrong side up, Lethal Carriageway charges at it lifting it's forks up BUT Carbonemys self rights before LC reaches it and now they are facing each other. Carbo is the one that wins this wedge war and LC gets high centered so turtle boi has no problem pushing it while comboing it with it's hammer, there goes a front wheel. A few hits later the other front wheel gets destroyed and the power of that particular blow shaked it enough for his rear wheels to touch the ground, letting it escape.

After that they go back to their usual no too interesting routine of Lethal Carriageway ramming Carbonemys while getting consistently hit by the hammer, sometimes succeeding while other times getting monstertrucked, for a minute or so. Then LC manages to get turtlebot thrown by then big IED and it landed the wrong way up again. TBR lifts it's forks again and this time it did reach its opponent before it could self right. He proceeds to push it around the arena for a few moments and then the time runs out.

Aggression: Carbonemys: 7 - Lethal Carriageway Mk. 3: 8
Damage: Carbonemys: 13 - Lethal Carriageway Mk. 3: 2
Strategy: Carbonemys: 11 - Lethal Carriageway Mk. 3: 4

Your winner, by a 31-14 Judges’ Decision, is Carbonemys!

Frogbot 2000 Division (B)

Dragonfist has a bye

Neophyte Redglare vs Marksman

Marksman gets the first flip in by going in between the two wedgelets on the front of NR. NR self rights slowly, but gets back up. Neophyte then picks it up and carries it across the arena to a mini IED. Now repeat the last sentence read and then take out the word mini. It seems that while occasionally using the flipper to jump off, Marksman can't get anything going when NR is always underneath pushing it around. It's wheels aren't touching the floor when it's being lifted from the front. It gets another couple flips in, but there isn't much more it can do. It does a pretty good job of keeping away from the fallen walls.

Aggression: 10-5 Neophyte Redglare
Damage: 8-7 Neophyte Redglare
Strategy: 10-5 Neophyte Redglare

Your winner by 28-17 decision is Neophyte Redglare!

Scion vs Psychosis

Psychosis kind of tips its hand by raising its arm up during the twitch test, but that also means it has time to get its bar spun up by the time Scion gets across the arena, which otherwise is no guarantee even on Vertigo. That thing is fast! It tries to circle around to Psychois’s side, which isn’t particularly effective since Pyschosis has a quick drivetrain. It ends up getting under it at an angle, and Psychosis brings the weapon down, trying to get it over the top of Scion’s wedge. However, it doesn’t have the reach to pull it off, and just glances harmlessly off the upper section, in addition to spinning itself around and making its blade hit the floor. Now it has to raise it and spin back up, and in the meantime Scion gets under it at an angle and rams it into the wall. The hit isn’t blade-first, but the force is still enough to bounce Psychosis off pretty hard and make it land on its side, and there’s some more blade-to-floor contact.

Anyway, after a few more inconsequential hits that make it clear that Psychosis doesn’t actually have the ability to reach over Scion’s plow, at least not enough to actually hit its chassis, it gets a hit at an angle... which is significant because Scion’s plow is only actually sturdy in the middle. A direct hit to the sides? Ouch. Psychosis tears a massive gash through the side of the plow and is only really stopped by the thicker center section. It also launches itself away, and thanks to gyroscopic shenanigans and the high center of gravity it has with that weapon spinning it ends up on its side. It lowers the lifter and flops onto its back, then raises it again to try to self-right, but in the meantime Scion scoops it up and gives it a powerful shove – oh, into the central IED!

Psychosis gets sent flying, and comes down right on top of the piston before tumbling off. It self-right successfully, using the spinner and lifter functions in synergy, and drives off, but it looks like the top cover on the right side has partially come loose.

The fight keeps going, and basically devolves into Scion knocking Psychosis around the arena. It’s got a very high CG with the weapon raised, as mentioned, and if it gets wedged the blade tilts and gyroscopic forces can cause awkwardness. On the other hand, with both bots tilting and moving and Psychosis moving its weapon arm around, it’s extremely unpredictable for both drivers and Psychosis is able to get some solid hits. The left outside red part of Scion’s plow gets ripped off entirely, and at one point it makes the mistake of reversing at the wrong time and brings the thwack head down into Psychosis’s blade, which tears the hammer head off and twists the arm.

Psychosis, however, gets pushed into the IED again, and takes another huge flip. It lands hard on the weapon arm, and while it bounces back onto its wheels it looks like the blade is now stuck in a partially-raised position. Scion takes advantage of this: Psychosis now can’t turn without suffering from severe gyroscopic forces, and Scion makes it faceplant, then gets under its side and slams it into the wall again. Psychosis gets away and spins back up, but the walls fall away.

Scion comes in at an angle again, but Psychosis still manages to get some solid contact, tossing itself away like a leaf. It tosses itself on its side, where it’s propped due to the stuck lifter arm. The weapon twitches as it tries to free itself, but it doesn’t look like it can pull it off! Can Scion take advantage? It doesn’t look like it can! Scion is stuck going in circles! It looks like the right side of the plow finally got bent back into the wheel! It’s still crabbing its way across the arena though, and Psychosis isn’t moving! Some smoke comes out of the weapon arm! Five... four... three... two... one... it’s over!

Your winner, by knockout in 2:33, is Scion!


I Suck At Names vs Jawsome


Jawsome's plan goes a bit off the rails from the get-go since it turns out that 5 speed isn't quite fast enough to traverse the entire length of the arena before ISAN has the weapon up to full speed. Undaunted, Jawsome charges towards the spinner anyway, not roaring though. Contrary to what Jaws: The Revenge would try to make you believe sharks don't roar. The dome head absorbs the hit decently well, though now it has a dent like a blowhole. Jawsome is now Dolphintastic I suppose. The impact separates them enough so that ISAN is able to get the weapon pointed back in Jawsome's direction before Jawsome can get back in. Jawsome at least doesn't have to worry about the dome taking much in the way of damage when it charges into ISAD, but he doesn't seem able to find a good opening to clamp down on him and take control of the fight. Jawsome gets a bit of a breakthrough by forcing ISAD over an IED that throws the spinner off balance, but it doesn't cause much physical damage to it. It at least allows Jawsome to smother it against the wall for a little bit, but trying to clamp ISAD down still isn't going very well. Some shoving puts ISAD over another IED, but that also allows ISAD to get out from between Jawsome and the wall. Then we're back to ISAD knocking away at the nigh-invulnerable dome of Jawsome as the timer steadily ticks away. There's no real thought of trying to get ISAD to the center of the arena. Jawsome just can't get good enough control over the spinner at any point to attempt it. By the time the fight is over, the dome looks like someone's been throwing a lot of rocks at it, with dents scattered all over the front of it.

Aggression: 12-3 Jawsome
Damage: 13-2 I Suck At Names
Strategy: 9-6 I Suck At Names

I Suck At Names wins 25-20

Black Dog Division (C)

Chronic Jobber has a bye

Diablo Genesis III vs Axe N' Kill

Diablo goes out of the gate quick, Axe N' Kill taking a slower approach. Diablo hits AnK with its flipper quickly, tanking one strike from the axe before the flipper pops open, tipping AnK over onto its back. AnK retracts its axe, tipping up enough to get a wheel on the ground, wobbling about a bit whilst Diablo nudges it a little, managing to get that last wheel off the ground. AnK kind of wibbles a little, before it gets counted out.

Diablo Genesis III wins by KO in 0:34.

NKC vs Super Youkai Warhead

Noah has the drive advantage yet has less torque. Good thing that doesn't matter! Oh wait.

He also says to go for any part of NKC that isn't on the ground. The clamping mechanism isn't on the ground, so he goes for that. JUST KIDDING. I assume he means go straight at NKC, who responds in like fashion. We get a deadlock that may or may not have been predictable. Coolio. Dylan wants to saw off one of the tracks on Super Youkai Warhead, but you see there is this thing called a wedge in the way, and the saw can't reach far enough to get over it. Even if it could, SYW has the clamp array blocking the saw anyway. So Dylan settles for just sawing that. SYW makes this a bit hard since Noah's moving the array, so the saw can't get the best purchase. Hey, it's not the best damage, but it's something. Perhaps the more pressing issue for SYW is that, despite the rather shaky hold, NKC actually has SYW upended slightly, and is able to keep with him. Thus, NKC is able to kinda control where he can take SYW, but SYW makes that just a little too hard with the fact that his tracks are on the floor. Dylan hasn't sliced anything off yet, so I guess he's not going to the IED yet. Plus, the house robots would make that a daunting task in itself. I mean, if they were being used in the fight, I guess. Aight. Well eventually SYW gets free and we're back to square one. They lock horns again like bull moose. Had to throw something vaguely Canadian in there. Ooh, poutine! *nom nom nom* That hit the spot. Back to the match. NKC still seems to have the upper hand with the pushing power and it's showing as SYW cannot gain control of the situation, and is being corralled around the arena, though NKC isn't having as much fun as he wants as SYW continues to have the end of the treads on the ground and is throwing NKC off-course. One of the wedges on SYW is being slowly sawed, but sawing a wedge like that is pretty much superficial damage at best. It still counts in a judges' decision, I reckon. Okay, NKC lets him go. SYW moves back in. Another deadlock. NKC can't clamp properly this time. SYW escapes. We having fun yet? The audience look on in boredom as NKC continues to have only a slight advantage in the match, which SYW could overturn at any moment, if he manages to get all the way underneath NKC. He doesn't. Deadlock. NKC gets the lifter under for the third time. SYW dodges before the clamp comes. Oh, we're 2 minutes in. Walls fall. Are we going to have a Ring Out? Dylan pours the pressure on and SYW... oh. He actually got all the way under. Whoops, NKC backed off before SYW could fully clamp him. We get another collision and now NKC is under SYW enough to clamp and saw again. But yeah, the same problem of SYW's tracks still being on the ground makes it hard for NKC to steer him. Nonetheless NKC tries to get him near the arena edge, but a quick swing from SYW nearly throws NKC onto the mini-IEDs! Ooh. That was close. NKC tries to swing him back around, but SYW is having none of it and continues to hold NKC off until the buzzer finally goes off. That wedge on SYW looks rather sliced up, but I'm sure Noah has like 100 replacements for it. Judges?

Aggression: 9-6 NKC
Damage: 10-5 NKC
Strategy: 8-7 NKC

NKC wins by a 27-18 judges' decision.

Harbinger vs Pizza That Eats You

Alright, next up we have perennial fav – oh wait, people don’t know how to seed and they ranked it in the middle of the pack!? – anyways, Harbinger vs a slice of pizza, of the carnivorous variety, apparently. No, vegans, I don’t mean that it has meat. I mean that it’s Pizza that Eats You. Well, this match begins with Harbinger jetting out of its starting square. I mean, it’s a fast bot. It rockets around the central hazard zone, because Josh knows that DIRECT INTERVENTION IS NECESSARY, and…

Well, let’s pause for a moment and appreciate the strategic brilliance of Pizza that Eats You. Spinning up its weapon, it decides not to use the wall as a back stop to cut off potential outflanking maneuvers. I mean, I guess I can see why. Those mini-IEDs could disrupt its weapon. That must mean it’s heading for the central hazards, which it’ll cannily use in the same manner. Hmm, nope. Doesn’t seem to be doing that. At least the fact that the blisteringly quick Harbinger was forced to divert around the hazards allows it to get yup to speed before DIRECT INTERVENTION IS… not necessary?

With all the speed of your average rave, Harbinger just jets right on past Pizza that Eats You as the cumbersome spinner attempts to turn. Josh just keeps that joystick mashed and keeps circling and, realizing that “teleports behind u” is about to happen forreals, Tcrrr tries to charge in at his opponent. Lolnope.

Harbinger gets right in behind, which is just where Josh likes it, and with its shallow-as-a-popstar’s-Grammy-speech plow, manages to lift the big spinner’s wheels off of the ground. Aaaaaaannnnnd into the spinners we go. Harbinger loses control for a split second before reestablishing it. The Pizza gets tossed. Someone in the ground catches a figurative flying pepperoni. Anyways, Tcrrr quickly gets right back into open space, trying to spin up, but Harbinger has 'fuk u m8' levels of speed, so Josh actually…no wait, he circles again, generously allowing pizza to start death humming.

Doesn’t matter. More circling, another attack attempt. A miss. A scoop. Another trip to the hazard. Does this pizza have funky chicken on it? Anyways, Harbinger catches it once again and just tanks a half-powered hit on its plow. Splat into the walls goes Pizza that Eats You. One mini IED, ha ha haa. Two mini IED, ha ha haa. Three mini IED, ha ha haaaaa! This is getting ugly. That blade’s spinning up a good amount slower, and one of the rear corners of the pizza is crumpled. Harbinger backs off as the pin timer expires, and the rookie machine starts spinning back up as it edges gingerly away from the wall. It looks like some buckled armour is interfering with its left wheel. Well, that also means that it can’t get reliably far enough from the wall for Josh to circle it. We’re also approaching the 2:00 mark, so he’s not about to risk being in the Smash Bros. ring out zone either.

What results is actually a hit for Pizza! Seeking an advantage, Josh cuts it a bit too close and Pizza waggles back, catching the corner of Harbinger’s plow, tearing a sizable gouge, and spinning it away just as the walls fall! Josh recovers control just as his bot skids into one of the mini IEDs, but doesn’t need its help to stay inbounds. With the clock starting to wind down and his primary strategy of getting behind not viable, Josh settles for a good old-fashioned rush, hoping to catch pizza at low power.

No dice. The spinner is able to get off a near-full-power hit, and the effects are devastating. Harbinger’s plow is shredded, and torn clean off one of its hinges, barely hanging on with the other. That’s the good news for Tcrr. The bad news is that his bot launches itself up, sideways, and right between a pair of mini IEDs. Pizza that Eats you ends up out of the arena and in the safety netting. Harbinger escapes with a win. I sure hope that Josh has an extra plow.

Result: Harbinger wins by OOTA at 2:28


Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Team: The Monsterworks

Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sat Feb 09, 2019 11:49 pm

Heya! Welcome back! How about that heat, eh? Good to see that you survived our first week. Hopefully your results are what you were hoping they'd be. Not posted yet? Patience, friend. They will be. All good things take time. Anyways, the show must go on, and at least we've got all-expenses-paid accommodations at the ultra-swanky Burj Al Arab. So, this week, with our heavyweights and superheavyweights up it's back to the helipad. I hope you're not afraid of heights! Of course, the arena's the same as last week but I'll post it again since I'm a nice guy.

Vertigo


Vertigo by Floating Castle Robotics on Sketchfab

Name: Vertigo

Location: Dubai, UAE

Layout: Circular

Size: 60 ft diameter - 2827 square feet

Intended Use: LW-SHW Singles and Doubles

Theme: Helicopter landing pad

Floor Materials: painted steel

House Robots: In tournaments that allow house robots, this arena has two, Genghis and Colonel Mordread, which patrol the ring around the central hazard. However, CBC3 will not be employing them this time around.

Hazards and Features:
  • Immediate Ejection Device (1) - This enormous floor piston is located in the center of the arena and pops up beneath bots that drive over it, launching them high into the air and dealing moderate to heavy impact damage when they land in addition to potentially flipping them over.
  • Fall Away Walls - The arena walls are five feet high, meaning that only the strongest flippers can manage to flip opponents over them for the first two minutes of the match. However, at the 2:00 mark, they fall away, making OOTAs tantalizingly easy for the remainder of the fight.
  • Micro IEDs (32) - These small floor pistons ring the edges of the arena. For the first two minutes, they pop up under robots that drive over them, disrupting traction and dealing no to light damage. During the final minute, they pop up in advance of robots barreling over the edge, forcing drivers seeking an OOTA to employ at least some strategy. This hazard has been modified. There are now 64 Micro IEDs spaced about 2.5 feet apart.
  • Danger Zone (optional - 2) - The two concentric rings that are occasionally home to the house robots can be turned into floor spinners for fights without house robots. These only deal no to light damage, but they can disrupt traction and spin robots away.

Achievement: Don't Need No Special Rules! - Score an OOTA while the walls are still up.

The Fight Card

Below are the week's fights. RPs will be due on Saturday, February 16, at 11:59 PM EST. The RP limit is usually 400 words, but it will be 500 for this round. Remember to inform your opponent of configuration choices. You will also be required to post the stats of both combatants in your RP post. This doesn't take long, helps the writers immensely, and won't count towards the word limit. Please do it. if I see enough people not doing it, failure to do so will result in you forfeiting the match come week three.

Heavyweight

Superheavyweight

Results

Heavyweight

Richter Division (A)

Compound Fracture has a bye

Perdito vs Shadow Mk 5

Both bot get out of their respective squares.
They both charge at each other and Perdito gets under and then throws Shadow a few feet away.
Now take the previous sentence and repeat it over and over again for the rest of the match except that around 15% of the time (so 2 or maybe 3 times) shadow gets under and it's drum hits Perdito, Throwing it quite a bit up and dealing no damage.
Judge's Decision:
Damage: Peridito 6 - Shadow Mk 5 9
Aggression: Peridito 8 - Shadow Mk 5 7
Control: Peridito 9 - Shadow Mk 5 6

Your winner, by a 24-21 decision, is Perdito!

Meta Ridley vs Bass Drop II

Both bots start off leaving their squares, Meta Ridley progressing more compared to Bass Drop. Seems Hii's holding back a bit, keeping Bass Drop's front facing Meta Ridley. NWOWWE isn't fazed, closing in with the disk. Bass Drop fires the hammer, striking the disk enough to force Ridley to spin away from the recoil. It doesn't take long for Ridley to recover, though, approaching Bass Drop once again, in reverse gear this time. The tail makes contact with BD's front, Ridley suddenly turning for a second strike, with BD's hammer firing again in reaction. Once again, the two weapons collide, though this time it's not just Ridley taking damage. BD's rolling pin is looking a bit off-kilter as it retracts, one of the arms bent enough to prevent it from slotting in all the way. Ridley's recoiled again, spinning up for a third strike, once again being deflected by a strike from BD's hammer. It's a solid tactic, that's working well at fending off Ridley's forward and reverse strikes, but it doesn't last forever. Around the last 25 seconds of the match, another hammer block causes the entire rolling-pin head of the arm to come clean off. Hii immediately swaps to defensive manoeuvres, flipping the bot around, but NWOWWE recovers faster than usual from the strike and runs a vicious-looking gash in the side of Bass Drop's chassis. NWOWWE keeps spinning up and pressuring, managing to get in a few more nasty chunks torn out of the back of Bass Drop, but it's not enough to secure the KO before the buzzer goes. Looks like this is down to the judges to decide. Both bots are fairly scraped up, though one a lot more than the other.

Judge's Decision:
Damage: 12-3, Meta Ridley
Aggression: 9-6, Meta Ridley
Control: 12-3, Bass Drop II

Your winner, by a 24-21 decision, is Meta Ridley!

Trashman vs Long Arm of the Law

Trashman vs Long Arm of the Law

This match starts off with Trashman leaving his square; his two minibots spacing themselves away, but keeping within about a 10ft. Radius around the main bot. They don’t appear to move all that quickly or armed with any weaponry, but they can cause trouble in other ways. Meanwhile, LAotL heads directly for Trashman, ignoring the minibots. The two impact head-on and a wedging war ensues and it looks like neither has a clear advantage over the other.

However, LAotL has a bit more power in his drive motors and manages to ever-so-slightly get his lifter under Trashman. Trashman tries to counter using his combination forklift/clamper/flamethrower-but LAotL manages to get Trashman up and over while shoving it toward the ring of mini-IEDs towards the outer wall.
Fortunately, for Trashman, the outer walls are still in place, as we are only about 1 minute into this fight. LAotL pushes Trashman into one of the mini-IEDs which goes off, but does very little in the way of damage to Trashman. Long Arm then goes after the two minibots. It manages to catch one and quickly flip it over, but the other is able to somehow jam itself into the back of Long Arm and now LAotL is unable to move! It does break free just before a countout can start; but, in the meantime, Trashman is able to self-right and heads right for Long Arm and catches it before Nighthawk can turn around to confront.

Trashman gets under a rear corner of Long Arm and gets the bot fully onto his forklift and clamps down, while spewing fire the whole time-ooh, I wonder if that could be melting Long Arm’s treads any? Anyway, LAotL is firmly in the grasp of Trashman and now V900 is just parading Long Arm around the arena, then dumps him onto the surviving minibot in an attempt to strand LAotL.
Trashman then waits, but Long Arm is able to get free. Another wedging war ensues and, once again, Trashman is able to get the upper hand and hauls Long Arm up onto it’s forklift and clamps down, while spewing more fire. I can smell the burning rubber now-surely the treads are taking some heat damage. Now, we’re at the 2-minute mark and the walls fall away. Let’s see if Trashman will ‘take out the trash’? (hehe). No, I don’t think Trashman wants to risk straying too close to the arena’s edge. He heads for the center of the arena, and the main IED hazard. But, LAotL is fighting to free itself from being launched. It does when the ref calls for Trashman to release his hold. The two bots then scuffle for a bit on the rings surrounding the central IED until time runs out-neither gaining a clear advantage over the other.

Well, time for the judges to sort this one out:

Damage: 9-6 Trashman
Aggression: 8-7 LAotL
Control: 9-6 Trashman

Your winner by a 25-20 decision, is Trashman!

Wedgelord Division (B)

Dreadnought Mk. 4 has a bye

Chimera vs Something Something Cluster Bot

We’ve got two – or rather three – very quick, maneuverable bots here. Fun fact: Chimera has as many wheels as both halves of Something Something combined. But Something Something has M E C A N U M S !

Anyway, Chimera heads out to the right of the central IED, and both halves of Something Something go for it. They split up, with the purple half going for Chimera’s front while the blue half strafes around to try to get behind it. Chimera commits to going for Purple and Purple proceeds to run away like a little bitch. Blue also starts catching up to Chimera, and Chimera figures out the ruse and swerves around to go for Blue. Blue ends up slamming into its front corner and getting under it. It clamps down, and Chimera’s not in a position to directly know the clamp arms away with its flipper. However, since Maxi apparently didn’t bother putting on his optional outriggers, it can’t actually lift an opponent twice its weight into the air. It starts dragging it towards the IED with some effort, but after a couple flips and a bit of back-and-forth struggling Chimera gets free.

The battle basically becomes a high-speed pushing and ramming fest. Chimera isn’t getting the better of the exchanges that much, but there’s only so much the clusterbots can really do to it, and actually it looks like the twins are taking a beating here! Both of them have multiple bent forks, there are mecanum rollers missing because their wheels are exposed right on the front of the bots and Chimera’s wedge just rides up the lifters into them, and at one point Chimera breaks free of a grab by firing its flipper directly into the clamp, which flings it violently back and bends the whole thing in the middle.

Anyway, Chimera finally gets under Purple and gives it a massive flip! It goes sailing across the arena and comes down hard, skidding into the wall. It self-right, but it’s now really limping. I don’t know how many wheels are working but it sure ain’t for. Blue gets under Chimera again and pins it against the wall, but after getting released it too gets caught and flung away, and almost goes over the central IED. Blue’s stuck on its back now with only its rear wheels touching the ground. Chimera moves in for the kill on Purple... and away it flies! Good grief, that bot is outta there! The wall’s still up, but Chimera doesn’t care because it’s basically flipping a middleweight!

Blue’s still working, and manages to hold on to the end of the match despite taking a couple more flips, but it really isn’t doing much anymore. It’s having drive issues too, and the clamp seems to be dead at this point.

Judges’ Decision:

Damage: Chimera 15, Something Something Clusterbot 0

Aggression: Chimera 6, Something Something Clusterbot 9

Control: Chimera 8, Something Something Clusterbot 7

Your winner, by a 29-16 Judges’ Decision, is Chimera!

Hellfire vs Pendulum II

The match begins and oh no! Instead of controlling his bot and fighting the opponent, TBR forgot to show up to the match! And then Pendulum II starts doing a wacky, uncharacteristic thing and loses the match. This is so sad. Make sure to like, subscribe, and hit that notification bell.

Hellfire wins by a silly and random victory condition in 69:69 (that's the sex number!)

Tabor Mk 3 vs Golden Blaze

Out of the blocks, Golden Blaze manages to spin right up, whilst Tabor comes rushing i.. THWACK!!! There's an almighty collision, and when the smoke clears, Golden Blaze is spinning back up again, whilst Tabor comes into box rush, with slight damage on the wedge, but it appears to be just cosmetic. They collide again, this time with far less recoil. Golden Blaze tries to run , but it's lack of control means that Tabor is back on it immediately, and this time stops the blade. Tabor then pushes GB into the wall, and flips him over. At this point, it's pretty obvious how this is gonna end.

Your Winner, by KO in 0:54, is Tabor Mk. 3!

Broken Ghost Division (C)

Black Diamond has a bye

Coup de Grâce IV vs Terminating Cutter Gen. III

Terminating Cutter has opted for its horizontal configuration to take on the infamous hammer of Coup De Grace. It spins up and gets out of its square, and Coup’s already going right on the attack. Terminating Cutter veers off to the right and tries to veer into Coup’s side, but Coup De Grace turns and stuffs its wedge into TC’s blade. TC still clips the corner and immediately puts a hole in the wedge, and Coup isn’t able to line up a shot with the hammer, but the impact bounces Terminating Cutter away. The blade scrapes the floor a bit, but both bots are still stable.

A little more jockeying for position, and Coup de Grace ends up attacking the side of TC as it tries to do some sort of flanking maneuver. There’s still a blade there, though! Sparks fly, and Coup De Grace fires! Both bots get sent spinning away, and there’s debris on the arena floor! I don’t see any obvious damage to Terminating Cutter, but Coup De Grace’s hammer head has a big chunk taken out of it, and the arm is noticeably bent and twisted. It retracts it though, and... ahh, there’s what came off, the rubber bumper meant to keep Coup’s hammer from hitting its own wedge has been torn off.

Anyway, Terminating Cutter’s knocked into the outer floor spinner, and takes a second to regain control. Coup de Grace rams it and sends it reeling again, and then another ram knocks it off balance and makes it hit the floor fairly hard! The blade is stopped! It starts to spin up and maneuver away to give itself more spaced, but Coup de Grace’s on it again, and drops the hammer right on top of the weapon frame! Ouch! That blow brings Terminating Cutter’s spinner grinding, somewhat literally, to a halt, as well as carving off about the bottom inch of Coup de Grace’s hammer head. The hammer’s gone right into the big gap in the middle, although it looks like one of the support tubes is buckled downward.

Coup De Grace gets its hammer retracted, but Terminating Cutter doesn’t spin back up. There’s a broken chain dragging on the arena floor, and that bar is just dead weight! Coup De Grace now has the only wedge and the only functioning weapon, and easily takes control of the fight, raining down blows mostly on the weapon support frame, but finally getting one on the actual chassis of Terminating Cutter that knocks a big dent in it and stops the right drive wheel. At this point it’s kind of limping in circles, but only weakly, and taps out after taking another big hit.

Your winner, by knockout in 2:18, is Coup De Grace IV!

Death Metal vs Necroblade

The battle kicks off with both bots looking to close in as they spin up, and Necroblade's speed advantage means it's able to get in there first. Necroblade's being driven by a ringer this week as Badnik is busy doing something unspeakably depraved with five German steelworkers and a bucket of fishing bait, and the undercutter's looking to snipe Death Metal's wheels by taking advantage of the Tombclone's control differential. It's a good plan, but DM only has to get lucky once, and the first charge from Necro doesn't work at all HOLY MOLEY! DM's long bar slides into Necro's chassis and tears the entire weapon mounting out! The undercutting disc frisbees out across the arena and embeds itself into the wall. Necro's got nothing and tries to run away, but it's belching smoke and one more hit shreds it completely.

Winner: Death Metal, KO by Evisceration, 00:59

Petaflare vs Spitfire

We’ve got two kinda of unconventional designs here, a lifty-clampy-flamethrower against a crusher! Both robots come out with their jaw things open like they’re yawning at each other. Spitfire gives a little burst from its flamethrower, and Petaflare responds by setting off its derpy spark cannon things, which does absolutely nothing.

Anyway, Petaflare’s being a bit cautious here. After a bit of jockeying for position Spitfire gets its wedge underneath one of Peta’s self-righting wings. It tries to clamp down on it but can’t get the positioning right and Peta turns away. Now Petaflare actually gets under Spitfire’s front wedge. Down comes the crushing beak, but again Spitfire gets away. A couple more exchanges and Spitfire finally gets the grip it’s looking for, and starts pushing Petaflare around, but Petaflare drags it off course and eventually raises its wings and puts both bots into an awkward tilted situation until Spitfire lets go. By this point the paint on the wing is scorched and blistered, but no other real damage caused. Oh, and Petaflare keeps its wings raised after that.

Petaflare does eventually get a grip on Spitfire, and the beak first scrapes along the surface of the wedge then with some effort punches a hole through. Spitfire can’t do anything about it but push, but push it does, and Petaflare’s driven back against the arena wall once, then twice. It eventually has to release, and Spitfire’s outa there! Not the arena, I mean Petaflare’s jaws.

At this point the fight is very evenly matched, and if I’m honest not in a very interesting way. Petaflare puts another hole in Spitfire’s wedge, but also gets wedged and pushed around a bit. Finally it charges in with enough force to get Spitfire high enough up on its wedge to actually bite into the top of it. Spitfire’s trying to drag them into the central IED, but Petaflare’s just making it impossible to go in a straight line. Meanwhile, Spitfire’s top armor dents, then punctures, then curls down under the pressure... and there’s a little puff of vapor and both bots are engulfed in flames! What happened there? Petaflare raises its impaled victim up on its claw, but with the weight that far forward it can barely drive. It lowers it, and by some sort of mutual agreement both machines drive onto the central IED. They got tossed in the air and crash down on the floor spinner, still locked in an embrace of death. They’re on their side, and Spitfire’s chassis is in the way of Petaflare’s srimech... oh, finally they’re free with five seconds left. Spitfire drives off, inverted, and Petaflare self-rights as fast as it can and basically just demonstrates mobility before time runs out.

The safety crew are in with fire extinguishers, and since the fire actually went out it’s presumably from a punctured fuel line on Spitfire’s flamethrower. The bot is smoking internally, though, so some other damage may have been done, and the judges ask it to demonstrate functionality on the clamp... and nothing happens.

Judges’ Decision:

Damage: Petaflare 13, Spitfire 2

Aggression: Petaflare 5, Spitfire 10

Control: Petaflare 5, Spitfire 10

Your winner... by a 23-22 Judges’ Decision, is... Petaflare!

Superheavyweight

YOU DIED division (A)

Starfish Prime has a bye


Shellshock vs TAT

This is a really bad matchup for TAT; going up against a superheavyweight version of one of the top seeds in the middleweight division with big slab sides and not much armour. TAT's still game, though, and charges forward when the battle starts to... no effect whatsoever. The Big Boy Flails attached to the bottom of Shellshock batter their way through the side armour of TAT with consummate ease, and the poor drum spinner doesn't even get a shot off before its innards are sprayed all over the arena, most of them collecting on the central floor spinners like the worst ever round on the Generation Game. Shellshock coasts to a victory.

Winner: Shellshock, KO by THAT MAN HAD A FAMILY, 00:36

Dysprosinator vs Maurdread

Can we stop for a second to appreciate the quality of these RPs. To give you an idea, if we add both of them together the result is like 2/5 as long as my usual RPs, and don't let me get started on their actual content. Seriously, it looks that they where trying to out do each other for who can put the least effort into their RP.

Oh yeah, they are going to fight so they both get out of the colored squares with some caution and start heading towards each other from the same side of the floor spinners. Some seconds pass by and now Maurdread's drum has reached full speed and Dysprosinator decides to charge at it's opponent. M gets it's wedge under D and lands a mediocre hit that flips Team Team British Robotics entry. Said British bot starts to self right while the french bot goes around and hits it from the side when its about to finish, D does a full sideways roll and ends up with it's wheels on the ground. TBR naturally goes for a charge now that his opponent doesn't have a weapon at full power.

Mystic tries to angle-in but fails to do so and Dysprosinator gets under and uses it's lifter to flip the high CoM'ed mess that is Maurdread. Now Dyspro starts to carefully push Maurdread, not to the IED mind you, around it. it's a weird sight for sure, it looks like TBR is chasing the ghost of a house robot or something. After some seconds of this the drum reaches full power and Mystic had enough of this shit and so the VTEC KE-transfer srimech kicks-in bro and Maurdread flies away to victory, actually landing the right way up near the wall. TBR quickly drives D at his opponent and goes for an attack BUT M angles in and hits it. And up Dyspro goes, and then lands right in the middle of the big IED and up it goes again. When it hits the ground it can be heard a loud oof.

After that incident Mystic approaches TBR's bot while it self rights, after he does that D goes for another charge, gets under and flips M. Then he starts pushing it towards the wall. When they are about to reach the wall, Mystic having none of this shit says out loud -Sorry my planet needs me- and fires it's srimech and then Maurdread goes up into the sky and over the fucking wall into out of the arena land. Everyone on the drivers both starts laughing at the stupidity of what just happened.

I guess that, technically, Your winner, by OOTA in 1:38, is Dysprosinator!

Triple 6 vs Black Mamba

Ever seen a fight where one bot has just enough of an advantage in the relevant stats that what seemed like a close-run thing going in ends up being a stomp? That's this fight. Black Mamba spends much of the first two minutes leveraging its pressing wedge and gonzo levels of torque to keep Triple 6 on the back foot. Alex V is an old hand at the baiting game and, while Danielle makes one or two attempts to do the same, he's able to get the scarily powerful flipper to misfire a couple of times and end up on its back. What follows are some good old John Ruiz tactics (don't know who that is? Google him) as the American machine is consistently on the end of a smothering onslaught. Triple 6 doesn't spend the entire fight on the bottom, to be fair. It manages to hook away the majority of the time when wedged, and it gets one really meaty flip in, absolutely tossing its British opponent towards the edge of the arena but, despite doing a gnarly 540, Black Mamba isn't quite close enough to go up and over. The end result is that, by the time we reach the 2:00 mark and the walls fall away, the Team Stealth machine's flips seem to be growing noticeably weaker.

Of course, now, any room for error has disappeared. Alex V baits his opponent one more time, attempting to get her to misfire so that he can jam his bot's pistons right into her flipper mechanism but, by this junction, Danielle has seen so much baiting that she makes the snap decision not to hesitate at all. Triple Six gets beneath, as it has been able to do very occasionally in this match and to little prior effect. Black Mamba eats a weakened flip, but even that's still enough to turn it turtle. Seizing its opportunity, Triple 6 darts forward. The arena's edge is looming nearby but Black Mamba self-rights without issue. However, it does so right near Triple 6's flipper. There wasn't much other option aside from remaining on its back and eating a near-automatic OOTA. A second flip from the American machine sends it into the Micro-IEDs, but they don't have quite the reach to stop it from tumbling over and...out. And just like that, what looked to be a fairly straightforward victory for the highly-regarded Ice Cubed Robotics entry ends in a sudden upset by OOTA. It's a scenario that Alex Valentine will be well familiar with, though he's certainly far more used to being on the other side of the equation.

Result: Triple 6 wins by OOTA at 2:27

Tax Cutter Division (B)

Cruelty has a bye

Phantasmic Slammer vs OverCleaver

Honestly, anyone who actually ignores the arena they're in for the week and doesn't take care to read what it's about and what's in it before strategizing is an idiot.

But that's just my take.

Anyway, Phantasmic Slammer drives straight over the IED and gets tossed into the air, lol pwned n00b. However, he comes right back down on all four wheels, and manages to tank the blow of OverCleaver like a champ. We then get an extended period of minor hits from OverCleaver that do a big fat goose egg to Slammer's armour, and Slammer getting underneath OverCleaver but failing to get him over. Eventually however, Slammer gets the flip he wanted and OverCleaver is turned on its head. It tries to tilt onto one of its wheels, but the bar really prevents this and OverCleaver is counted out.

Phantasmic Slammer wins by a knockout in 1:34.

Hartmann's Youkai Bot II vs Equisde

Well, I have a sneaking suspicion that this fight will be short-lived. HYB II spins up and...stays near its starting square in front of the mini-IED hazards. And here comes Equisde like a rocket! It uses its omniwheels to try to get around to the side of HYB II, but flies right into the mini-IEDs. Equisde pops backwards a bit, and Hartmann’s Youkai Bot II is right there waiting for it, weapon at full speed. ONE hit and parts are sprayed across the arena! That’s a KO...and we have a massive LiPo fire (yay for this arena not being in an enclosed space)!

HYB II wins via KO in 0:28!

Final Boss vs Han-D

Final Boss starts out of his square and wastes no time making its way around the center of the arena to Han-D, who is...um, turtling around his starting square. Final Boss is cautious, however, and takes a more ‘zig zag’ maneuver towards his opponent, who carries a substantial weight advantage with being a walker, and with an overhead striking hammer that could deal potential KO damage...damn right FB is approaching with care.

Now, Final Boss is 4WD and with a pretty zippy drive, but Han-D is able to take turns at a good pace-I don’t see FB driving circles around this behemoth, even with a bit of ‘spindly’ appearance to its walker legs. Though, let’s see how well they hold up after some firing of its hammer.

Final Boss, after some maneuvering around, decides that he’s got a decent angle to get in while avoiding Han-D’s hammer. And he does manage, but slightly, and pops the flipper under the walking hammer’s front corner. Han-D immediately fires its hammer, but it just misses FB. However, Final Boss’s flipper doesn’t have much of an effect on Han-D. It gets popped up, slightly, but only ever slightly. It also lands with a favorable orientation for his hammer and V900 is able to land a shot on Final Boss before Josh can reverse FB out of danger. OOH, that’s a nasty dent in FB’s top armor. It doesn’t seem to affect the robot any as Final Boss retreats to set up another attack. But, it’s flipper can only handle so much weight….and han-D has a lot of weight.
Undaunted, Final Boss tries again. Using the same maneuvering, it gains a slight advantage over Han-D’s maneuvering and sneaks its flipper under just out of reach of the hammer. It fires again, but another miss, and I can see the stress that the four walker legs are taking when that hammer does fire-I wonder it they will last a full match like this… just gotta wait and see.

Final Boss’s flipper fires again, and Josh must’ve gotten it under Han-D more this time, because the shot sends the overweight robot reeling-not flipped, but pretty impressive considering the double weight advantage that the walker carries. Final Boss wants to attack again, but Han-D looks already back on the offensive. Josh seems to hesitate just a bit, fearing the surprising maneuverability and the fearsome power of Han-D’s hammer.

Han-D, however, seems unsure on where it wants to go in this massive arena. It just seems to meander in one direction before changing course and heading in another. I suppose this is part of its strategy to throw off the diver of Final Boss, because it seems to be working. Josh also seems to be waiting...ohh, maybe for the 2-minute mark.
Which is now, and the outer walls of the arena have lowered, giving all of us the wonderful...err hazy AF view of the Dubai coastline-bleh (I hate it here, but, that’s another story). Now, Final Boss seems to pick back up on the offensive! It charges seemingly head-on at Han-D, then suddenly veers off to the left, looking for an angle. I can see some smoke from FB’s motors as Josh is really gunning it and manages to shove his flipper under han-D. BAM, the hammer comes down, clipping a corner of Final Boss, but the flipper connects and the combined impact of the hammer and Final Boss’s flipper cause the legs of Han-D to buckle a little. Josh notices this and sends Final Boss around to the other side of Han-D and pops the flipper again. BAM the hammer falls again, and this time it might’ve cost Josh a drive motor. FB backs off, but noticeably sluggish in the affected corner of drive.

30 seconds remain in this fight and it’s a nailbiter! Though, I think I can see some smoke coming from han-D. Has that hammer/walking mechanism taken too much stress from battle? Josh thinks so, and sends Final Boss to try to get Han-D over to the outer edge. Final Boss’s three remaining drive motors run like mad to get to Han-D, but V900 is in hammer mashing mode, now. It noticeably swings at a slower and weaker pace until, finally, time runs out.

Phew…

Well, let’s see what the judges think of this one…

Damage: 9-6 Han-D
Aggression: 10-5 Final Boss
Control: 9-6 Final Boss

Your winner with a 25-20 decision, is FINAL BOSS!

Steelhead Division

Fenrir has a bye

Lifter 2: Electric Boogaloo vs KEGATRON

Okay, Kegatron is up to speed pretty rapidly, and advancing across the arena on those giant plastic wheels. Lifter 2: Electric Boogaloo’s got no intention of letting it take the initiative though, and just slams straight into it! And Kegatron goes flying a good three or four feet in the air! How the heck did that happen? Oh, I see, it’s inverted and spinning the drum downward I guess. Anyway, it bounces down and Lifter 2 rams it again, sending Kegatron wheelieing away on its side, its wheel flexing under its weight. It comes back down and the attacks continue.

Ya know, Lifter 2’s tracks are actually exposed on top. If Kegatron had a lot more ground clearance it could just kind of roll over them, but as it is its teeth are long enough that it’s just hitting the top of Lifter 2’ wedge and putting some decent dents in it, and the tracks are set back pretty far from the outer edges so they really aren’t easy to hit with a spinner.

Lifter 2 keeps knocking Kegatron around, and eventually gets it on its side. The side spikes aren’t long enough to make it just fall back over, and it takes several seconds of frantic wobbling before Kegatron comes back down on both wheels. Another hit and this time it just pops itself in the air a little and catapults itself backwards onto the floor spinners – the drum must’ve been going upwards for that one. It’s able to torque-reaction back to having its outriggers in front of the upward-spinning part and goes on the attack again, but Lifter 2 muscles it into the wall pushing against one of its wheels. Kegatron pivots and smacks the wedge again, though, and it pops up in the air and lands lopsidedly pretty much on top of its opponent! The impact knocks it free and nearly stops the drum, and there’s bits of something on the arena floor! It looks like it might be rubber pads off of Lifter 2’s left track, but the drum wasn’t at full speed for that hit.

Unfortunately for Kegatron Lifter 2’s maneuverability doesn’t seem too badly affected by that hit, and although it remains fairly aggressive throughout the fight it mostly gets pushed around and bullied, including getting pinned sideways against the mini-IEDs after the walls come down.

Judges’ Decision:

Damage: Lifter 2 Electric Boogaloo 6, Kegatron 9

Aggression: Lifter 2 Electric Boogaloo 8, Kegatron 7

Control: Lifter 2 Electric Boogaloo 11, Kegatron 4

Your winner, by a 25-20 Judges’ Decision, is Lifter 2: Electric Boogaloo!

I Dance Crabcore, Motherfucker vs Delorean Cowboy

Well, Delorean Cowboy gets that utterly terrifying vertical spinning bar up to speed right out of the gate. That weapon alone is so big that you could tape it to a D2 kit and it’d qualify as a heavyweight! You do NOT want to get hit by that thing!

Unfortunately, that may be relatively easy. So far, Delorean Cowboy’s having some difficulty going around the central floor spinners. It manages it eventually, but meanwhile I Dance Crabcore, Motherfucker! Is circling around it, sizing it up. Delorean Cowboy’s trying to keep up with its opponent’s strafing drivetrain, and it’s mostly retreating in wide arcs, tipped over on one wheel. I think Gabe might have underestimated how much gyroscopic forces would affect a bot with such a tall, heavy weapon and a comparatively narrow body.

Long story short both bots are being cautious, but it’s only a matter of time before Crabcore gets to the side of Delorean Cowboy. At this point, Alex makes a really, really big mistake: he opens Crabcore’s claws, which were previously held defensively out in front of it, and attempts to grab Delorean Cowboy. From the side. Its claws actually open wide enough to fit DC, which isn’t exactly a small bot, but Delorean Cowboy just darts forward, and at the same time Crabcore closes its claws. The result, to use technical language, is that Crabcore’s left claw eats a dick.

Or, in layman’s terms, as it closes it rides up Delorean Cowboy’s wedge and takes an almighty smack from the spinning bar, right where the sturdier outer section meets the support frame. There’s a VERY loud noise, and Crabcore’s claws get forced open, letting DC, err, mosey its way to freedom. The entire left claw is flopping limply around, and the inner portion’s been nearly cut in half! The whole claw is also twisted, and the top of the pontoon’s been peeled back.

I Dance Crabcore retreats for a moment to reconsider its strategy, then closes the claws, or at least the working claw, and goes back on the attack. And Delorean Cowboy still turns like a fucking ocean liner. This would be a good time to maybe throttle down the weapon, but with something that big it may well be on a brushed motor with a contactor, so who knows if that’s even an option. Long story short Crabcore eventually flanks it again and just pushes against DC’s front wedge from the side with its undamaged claw. This, somewhat predictably, causes DC to flop onto its side from the gyro forces.

Delorean Cowboy’s weapon subsequently hits the floor and sends it flying across the arena, bouncing all over the place, but it eventually stops and the bot comes to rest on its side, wheels spinning helplessly. Crabcore wisely leaves it to get counted out.

Your winner, by knockout in 1:55, is I Dance Crabcore, Motherfucker!

Santangelo vs Space Cadet

Hey, boys and girls! Are you here to see some awesome robot fightin' action!? If you answered 'yes', then I recommend you wait for the next fight, because this one mostly consists of two fast, virtually weaponless push-boxes zipping around the arena wedging each other.

To be sure, attempts are made to flip - Santangelo goes over once, and so does Space Cadet - but the majority of these are more akin to 'flicks' that momentarily break traction or send the bot on the receiving end skidding away. As expected, the majority of this fight's offense consists of wedging, pushing, and the odd slam and, based upon that criteria, the faster bot with the better wedge, Santangelo, is on the front foot more than its opponent. At least, the judges certainly seem to think so.

Aggression: 9-6 Santangelo
Damage: 8-7 Santangelo
Control: 9-6 Santangelo

Result: Santangelo wins a 26-19 judges' decision

Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Team: The Monsterworks

Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sun Feb 17, 2019 12:37 am

Happy to be out of the desert? Well, I know that I am, and even more chuffed to be staying in jolly old England for the week. Of course, this week's arena leaves a bit to be desired on the... accomodations side of things, but what would you really expect from a converted operating room in a defunct insane asylum. At least the countryside around Birmingham is nice? Anyways, while we wait for last week's results to filter in, how about we take a gander at this week's bracket and get to know the arena that we'll be fighting in.

The Asylum

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Name: The Asylum

Location: Birmingham, England

Layout: large square flanked by two smaller squares, flanked by still smaller squares

Size: 30 x 30 (main square), 16 x 16 (each flanking square), 8 x 8 (each secondary flanking square) - 1540 square feet

Intended Use: HBW-MW Singles and Doubles

Theme: insane asylum operating room

Floor Materials: concrete

House Robots: This arena employs a pair of medical-themed house robots known as Doctor Cadaver and Nurse Sanguinary. They patrol the caution-striped zones in the first set of flanking squares and, sometimes, their operating procedures can get a bit...messy. While they have been instructed to hold back from using their full power, they tend to forget this instruction during the final thirty seconds of the match and may hit you very hard indeed.
Doctor Cadaver
Doctor Cadaver
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Stats: Speed 5, Traction 5, Torque 5, Weapon 15 (3 lifter, 3 clamp arms, 11 saw - 3-point saw arm), 6 armor (+6 house robot bonus)
Nurse Sanguinary
Nurse Sanguinary
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Stats: 6 speed, 5 traction, 3 torque, 16 weapon (13 spike [2 clamp, 2 each flamethrower]), 6 armour (+6 house robot bonus)
Hazards and Features:
  • Bonesaws (2) - These are powerful horizontal saws mounted in the two of the four corners of the central arena. They pop out when robots pass into their strike zones (marked in yellow and black caution paint) and for as long as they remain there, dealing damage equal to a seven weapon power saw
  • Hospital Doors (4) - Barring entry from the starting squares flanking the central arena, these swinging doors need to be pushed open (and can open in either direction), or else, robots need to wait ten seconds for them to open. They do no damage, but can be annoying.
  • Lobotomizers (2) - Located in the other two corners of the main arena, the Lobotomizers are clamp hazards that hold robots still for ten seconds while a powerful drill descends to deal heavy damage. A robot must remain within their caution zone for at least three seconds for the Lobotomizers to activate.
  • Disposal Chutes (2) - The disposal chutes are the furthest half of the furthest set of flanking squares. They have no floors and only a one foot lip to prevent robots falling in. They are essentially two pits. To reach them, however, robots will need to pass through the house robot patrol zones.

Achievement: Perfectly Okay! - Don't get hit by a single hazard or house robot all match long.

The Fight Card

Below are the week's fights. RPs will be due on Saturday, February 23, at 11:59 PM EST. Following the first round, the RP limit is now 400 words and will remain so until the playoffs. Remember to inform your opponent of configuration choices. You will also be required to post the stats of both combatants in your RP post. This doesn't take long, helps the writers immensely, and won't count towards the word limit. Please do it. if I see enough people not doing it, failure to do so will result in you forfeiting the match come week three.

Lightweight

Middleweight

Results

Lightweight

The Debilitator Division (A)

Beast from the West II has a bye

Hobart 2 vs. Sleipnir

Hobart's crazy. In a way that I'm really not sure how to feel about it. I guess I'll have an idea by the end of the match. Sleipnir I'm more familiar with, but not in the best of ways. I can tell that improvements have been made though, so let's see what goes down!

Anyway, Sleipnir rockets through the doors while Hobart casually strolls through them whilst spinning up. Points for style. Anyhoo Hobart wants to angle in. So does Sleipnir, unsurprisingly enough. And with his better drivetrain Sleipnir's able to make the better of the angle-in and gets underneath Hobart. Now Hobart's tracks are on the ground, so Cassie can get her bot away potentially. Riley seems set on ramming Hobart directly into the wall ahead, so he guns it. Hobart casually slips away and Sleipnir goes blowing by Hobart, pausing only to get the forks pointed back at Hobart. Hoo-wee, are we going to see multiple instances of this combat pragmatism? I guess. Riley wins another angle-in war, only for Cassie to j-hook her bot off again. It's not until this happens again that something of note finally occurs. Riley wins yet another angle-in and this time there's not much room for Cassie to j-hook her bot back towards. She tries anyway, but Riley is more savvy to this now and keeps with the attempted j-hook long enough to line up with the wall proper, and gets a slam!! Unfortunately Hobart was continuing to j-hook and so the slam into the wall is side-on instead of directly against the track. It still looks nasty, but Hobart seems to be surviving. Unfortunately the most Sleipnir can do here is pin Hobart, so a precious 30 seconds are wasted.

Once the pin is over, Hobart speeds away like a mouse when any sort of light is flashed on it. The right side track looks wobbly, but it's hanging in there. You know what else is hanging in there? Sleipnir. As in, Sleipnir is hanging onto Hobart like a leech and isn't going to leave Hobart alone. Hobart twirls about to stave off the stalking brick, and hey, what do you know? Hobart actually got under. CLINK. Hobart smacks Sleipnir's forks up. I think I saw some paint chip off. Sleipnir backs the fuck up, clearly worried about the paint. Hobart tries to go after him but Sleipnir's higher speed and torque means he gets away. Sorry Cassie. Alrighty, back where we started. Angle-in? Yeah Hobart isn't having much luck here. Then again, aside from the last hit, Sleipnir isn't having much luck trying to get Hobart anywhere either. I really can't think of much else here. Oh wait, I spoke too soon. Riley's quickly catching onto how Cassie is angling away when Riley gets under, so Riley adjusts to this, fully collects Hobart, and goes for a wall slam... no Hobart still gets away. Damn it. Oh shit, Sleipnir's too close to the wall. Hit? Hit. Hobart smacks Sleipnir with the flails. Let's actually look at Hobart's sign-up description. Hobart spins the flails downward, huh? Well it's cool and all, but Sleipnir manages to get away with only a few small dents.

BZZZZZ.

And the buzzer just reminded us that we've hit the end of the match. Any takers?

Aggression: 8-7 Sleipnir
Damage: 9-6 Hobart 2
Strategy: 9-6 Sleipnir

Close, but not close enough. Sleipnir hangs on by the skin of its teeth with a 23-22 split judges' decision.

Carnivore vs. Evil Destroyer

Okay so full disclosure here: I have literally no idea where Evil Destroyer's supposed "lifter" is supposed to be fit in his robot nor how far said lifter actually lifts the turret, so I'm just gonna assume it can pop the turret up like an inch or whatever.

Also disclosure: I was really tempted to make a vore joke here (as in Carnivore haha geddit) but couldn't find anywhere to put it in. Sad!

With that said, the match starts with ED having a bit of trouble lugging itself through the door. The blade clunks and clanks against the plexiglass. Mr. Garbled Bullshit Username's plans get a wrench stuck in them from the onset, as ED's turret's too long to be positioned horizontally in that tight, cramped space. The spinner BANG BANG BANGs for the next 10 seconds. Meanwhile Carnivore's just sitting in the center of the arena, with Guldenflame impatiently tapping his foot for the fight to begin already. Once the doors pity-open, ED trods out. Slowly.

Very.

Slowly.

...

With ants spilling out of it's pants, Carnivore rushes forward and pushes ED right back in. Folks, we're nearly a minute into the match and all we've seen is a single box rush. Thank you Monsterworks, very cool arena. Carnivore is forced to back off and Evil Destroyer's finally able to come out of the closet. Everyone is clapping at YSM's bravery.

ED's got less than 2 minutes to show us what he's got. He spins his bar backward to wait for it to spin up, then begins whirring it right back because no way does that thing take more than a second or two to spin up. That's a second or two Carnivore's able to capitalize on, though. While ED's turret's still turning back around, Carnivore veers back in and purposely aims toward the weapon but not the chassis?? Bruh... whatever, "always" means "always", I suppose. He gets under the weapon, has to make a 90 degree turn to aim toward the chassis, and is easily able to flip ED over because lol 1 speed.

The match would be over then and there if ED didn't have that obnoxiously long definitely-not-compensating-for-anything pole, but obviously that is not the case. ED gets back onto it's wobblers within barely even a second tries pull a sneaky by attacking Carnivore's life points directly. It scores a near-miss instead, snipping a chunk out of a rear wheel. Carnivore's movement gets a fair bit wobbly from here. Whenever Carn tries to go for another box rush, it leans to the right harder than a disenfranchized white guy living in a swing state. ED beats up Carnivore's 12 armor flipper a bit more, eventually bending the axles. Carnivore puts ED into a couple of stray encounters with the house robots, but quickly uses The Big Fuck You Stick to escape relatively unharmed, given both of said house bots rely on getting a steady grip on their pray to attack. Evil Destroyer bashes up the gap between Carnivore's wedges a bit more for good measure... 3, 2, 1... aaand we're done.

Judge's decision:
DMG - 11-4 Evil Destroyer
AGG - 8-7 Evil Destroyer
CTL - 10-5, Carnivore
Evil Destroyer wins by JD, 24-21.

Terpsichora vs. Ayame

Terps does a fancy bit of driving, reversing out of the starting area through the divider, but ultimately it doesn't make much difference since Ayame wasn't in a super rush to get over to him. Ayame makes a slightly reserved approach, making sure Terps gets out away from the walls. He kind of does, but he's doing a fair bit of defensive maneuvering, enough to keep the faster Ayame from getting around the dangerous front. The fight trends to being somewhat dull as Ayame doesn't want to commit to a more dangerous attack. Persistence is the key though as Ayame finally finds a decent enough opening to wedge Terps enough to score a flip. Of course Ayame's flipper doesn't have a high level of "omph" behind it so Terps isn't launched dramatically. That said it's enough to allow Ayame to get back in with a follow-up thanks to it's high speed. Ayame tries to steer Terps in the direction of one of the corners, but Terps ends ups getting enough separation to break Ayame's chain flip tactic. Ayame tries to keep on Terps case, but gets knocked away by Terps weapon. From here Terps gains the upper hand as Ayame tries to find an opening like it did before, but some nice maneuvering from Terps leads to another hit. There's not a major amount of damage from the hits, but the bent armor isn't ideal for Ayame. Eventually Ayame backs off a bit as Terps has been able to turtle near the wall fairly effectively. After a bit more stalemate, Ayame gets a favorable angle again and gets in a couple more flips. This time getting Terps to the closest corner hazard, but only briefly. But Terps ends up getting pinned against the wall as a consolation prize. Ayame eats up all the clock time it can and caps it off with a flip. There's not too much time left and that ends up being the last real action of the match.

Aggression: 10-5 Ayame
Damage: 11-4 Terpsichora
Strategy: 9-6 Ayame

Ayame wins 23-22



Elrathia Division (B)

Phobos Anomaly has a bye

Tiny Torque vs. Storm Worm

The fight starts with both bots coming out and charging at each other and Storm Worm already flipped Tiny Torque. Upside down TT is quick to turn around and come at SW again only it to get under and use all of it's forces to lift TT under complete control doing a maneuver that i can't be bothered to explain.

Storm Worm carefully holding Tiny Torque opens one of the doors and throws TT at Doctor Cadaver, Tiny Torque screams in agony as it gets cut by the saw Storm Worm is in the middle of the arena dancing. Eventually time is out and TT feels freedom and charges at SW and gets under it. Then it proceeds to push SW into one of the Lobotomizer where it gets a hole drilled out.

Immediately after SW getting out, both bots go at each other and Storm Worms decides to press it's lifter but it looks like somebody pushed the wrong button as the side forks are the ones coming down, lifting the entire bot. The driver quickly notices this and begins to move those forks up but it's too late now as TT gets under it, and all the way under, and past SW straight into the Lobotomizer from before.

Thankfully, the misery driver from team TCRR immediately noticed how much of an idiot he looked there and gets out before the hazard can do it's thing.

The next 30 or so seconds are rather uneventful with both bot getting under each other and pushing around while archiving nothing until SW does it's weird thing from before holding it's opponent in the air.

But this time TT falls of in a few seconds and now it's free to push SW into one of the flanking squares where Doctor Cadaver is waiting happily, guess what happens in this part. After that incident Storm Worm flips Tiny Torque and proceeds to slam it against the wall while keeping it upside-down for the next 20-ish seconds until TT monstertrucks SW, flipping itself in the process.

And then we get more boring uneventful wedging until the 30 second mark. Then TT pushes it's opponent into the other flanking square, SW runs away but not before Nurse Sanguinary pops one of it's wheels.

After the escape the now 3 wheeled bot pulls off it's bs from the start of the fight one last time and throws TT back with the nurse where it gets burnt up and loses one of it-s own wheels. Then TT escapes into the main area where Storm Worm gets under and slams it against a wall one last time before the match ends.

Judges Decision:
Damage: Tiny Torque 7, Storm Worm 8
Aggression: Tiny Torque 8, Storm Worm 7
Control: Tiny Torque 6, Storm Worm 9
Your winner, by a 21-24 Judges Decision, is Storm Worm!


Twin Typhoons vs. Eudial III

Welp, this match begins badly for Twin Typhoons. Eudial charges out of its starting square and starts spinning up that absolutely fucking psycho blade while the twins, uh... struggle. Both try to bolt out of the doors but, between their poor control and a wheel setup that isn't conducive to, you know, moving in a straight line, they are undone, I'm afraid. One ends up in the clutches of Nurse Sanguinary, who takes a couple of light pops at it for fun, going easy on it because she's a good nurse and wants to give every patient a chance at recovery, at least. The other pinballs off of two of the small square's walls with a pair of metallic clanks, and ends up smacking into the rear doors instead, not quite opening them. Following these misadventures, Trihunter decides to just have them both spin up and exit the starting zone when the doors open after ten seconds, which is happening right about...now.

Meanwhile, Kody has lit up a fatty and is just chilling, his bot spun up and death-humming happily right in Twin Typhoons' grill. And, we have contact. Two things happen: Firstly, a massive chunk is torn from one of the twins and its entire chassis is slightly warped. It hurtles into the lexan with sickening force and rebounds into the Nurse's loving clutches. She's a bit unhappy that it's regressed so badly as a patient. She honestly didn't have high hopes to begin with, but she'd been convincing herself that it had a chance to flourish outside of the confines of the hospital. Feeling like a fool, she displaces her anger onto the twin as only the best of medical professionals can: by hitting it with a 13-powered needle of doom.

Oh yeah, Eudial's in this fight. Cool. I mean, it gets abso-fucking-lutely launched. If you have a gonzo-level blade like that and it's mounted at an angle, it kind of goes with the territory, which I'm sure Kody knew going in. He's been doing this almost since before some people on ARC were born. Anyhow, Eudial does a lovely rendition of what I (and now the rest of you because I am the TO and you will treat me like God, so help me) like to call the 'roflcopter'. The audience claps. The commentators critique his form, finding little flaw with it. That's textboook. The Russian judge still gives it a 6.5 just to be a spiteful little dick. Unfortunately for the Canadian machine, it doesn't quite stick the landing, instead smashing into one of the lobotomizers at a weird angle and getting hung up.

The remaining twin is already on its way there. Kody's marijuana-addled reflexes compete with his marijuana-enhanced focus as shit has just gotten real for him in what looked to be a cakewalk. I swear, Gabe's been his dealer. That west coast shit is strong. Anyways, Kody starts mashing the controls, trying to throttle his bot's weapon and free it before the creeping death of the other Twin Typhoon can reach it.

It isn't even close, really.

The lobotomizer starts moving, since a bot has been under it for more than a few seconds, and that's enough to pop Eudial free, to Kody's visible relief. The black and red spinner hightails it out of there, its blade working on up to death hum speed before long, and there's nothing left for the two spinners to do at this point but meet. The contact goes roughly as expected, with a chunk torn off of the other twin, which pinballs off of two walls and a bonesaw, and Eudial now impressing us with a spirited rendition of the funky chicken. Surprisingly, the remaining half of the cluster is still, well, remaining. It's having a great deal of trouble spinning up evenly, however, since it's missing most of one tooth and one of its stabilizer bars shows visible signs of warping. All that's left to do is for Eudial, once it's back under control, to come in and deliver the coup de grace, which it presently does. Meanwhile, in the other starting square, Doctor Cadaver looks on forlornly.

Result: Eudial III wins by KO at 1:04

Tidal Wave 2 vs. Blood Eagle

This match begins and I promise you that it’s gonna be a bloodbath! Blood Eagle immediately comes charging through the double doors into the main arena and there goes that horizontal spinner up to full speed in a mere few seconds! He gyros just a bit before charging across the arena to meet his opponent-who has yet to emerge through the double doors from his square, but I can hear two distinct weapon motor hums. Blood Eagle then hesitates, expecting the doors to open and not wanting to get hit by them.

They fly open and here comes Tidal Wave II, its weapon up to full speed. I guess that he didn’t want the doors to slow down his weapon any, so he waited. Now, he’s charging out, but Blood Eagle is waiting for him and there is no room for TWII to maneuver in order to completely avoid the bar spinner of Blood Eagle. That waiting 10 seconds could very well cost Tidal Wave II!

Nonetheless, it angles in against the direction of BE’s bar, hoping that’s the most favorable angle to get ‘bite’ and send BE flying.

CRASH

The arena shakes with that impact and I (even in the safety of lexan protecting me) visibly flinch. I see several pieces of blue/silver metal. The drum is gone from TWII and lies in several fragments. The chassis has been flung back through the doors and lies crippled behind its starting square. Meanwhile, Blood Eagle looks relatively unscathed. It was knocked inverted, but that’s no problem, and it’s still mobile and BE spins up to show that its weapon is still functioning.

I see a little movement coming from Tidal Wave II. Looks like one drive motor is hanging on, but just barely. It’s moving, but not out of its drive radius. The referee begins a countdown as Dr. Cadaver approaches, waiting for the end of the 10-count, before going to work on euthanizing the dying Tidal Wave II.

Blood Eagle wins via KO in 0:57!


Nick's Fuzzy Rules Division (C)

Harrowdown Hill has a bye

The Gnasher vs. Killjoy II

Killjoy pops their forks to nudge open the door easier, making it into the main area. Gnasher opts to spin up BEFORE going through the door for some reason, causing a rather nasty clang and a little recoil, so they make it in second. Killjoy takes advantage, scooping up Gnasher as it makes it through, the junior murdersaw setting to work on Gnasher's top. It gets in a bit of a gash before Gnasher gets enough purchase to pull itself free, spinning away. What follows is a good while of the two dancing around one another, neither really making good progress on getting around. Eventually, Gnasher slips up, Killjoy slipping under it again, lifting it up as the saw drops down on one of the tyres. The blade slices clean into the rubber, leaving a nasty welt, as Gnasher is shunted into the bonesaw, further damaging the same wheel with a second gash. Gnasher gets free, again dancing with Killjoy once more. This time, Gnasher gets its way, riding up one of the wedges and giving the arm of Killjoy a solid whack with its bar, though Killjoy twists enough to shrug it off, Gnasher barely escaping a third sawing. Some more chasing, and Killjoy catches Gnasher again, giving it one last sawing on its top armor as the final buzzer goes.

Judge's Decision:
Damage: 11-4 Killjoy II
Aggression: 10-5 The Gnasher
Control: 9-6 Killjoy II

Your winner, by a 25-20 decision, is Killjoy II!

Piranha Plant vs. Cuddle Time!

Cuddle Time is anxious to get this fight going, but it takes a good six and a half months for Piranha Plant to actually make it through the doors. The moment he does so, Noah doesn't even have time to react before CT shoves his wedge underneath. It struggles to clamp the Plant given it's tall sloped shape, but it's still able to lift it off it's wheels and carry it around until Plant lifts itself off. It gets flipped, but Plant retwists itself to self right. Cuddle time drives to angle in on the turret, but it doesn't quite get under. Plant does however, and it lifts it up. It nearly gets it up on the wall, but instead CT falls on it's back. It self rights, though barely, with the hammer clamp. It goes back on it's pursuit and circles about the plant until it fakes the turret and drives under the shell. It drives the plant into the drill hazard where the drill scoots across the top and stops. Fucking 13 armor, man. Piranha Plant can't seem to shake itself off this time and it gets pushed into Cadaver. The plant on top noms on the saw for a bit. Delicious.

The plant is released and then tries to keep up with Cuddle Time. It gets another couple lifts and flips, but it just can't seem to keep up with Cuddle Time. Trying to control a 5 weapon turret is harder than it looks. The buzzer sounds a few seconds later.

Aggression: 11-4 Cuddle Time
Damage: 10-5 Cuddle Time
Strategy: 10-5 Cuddle Time

CUDDLE TIME!....wins! (31-14)

The Thieving Magpie vs. Shade Fist

The battle kicks off with both bots steaming into the middle of the arena, Shade Fist ready to lock horns and get the drum into play. At the last second, Magpie angles in and manages to dodge the drum's forks, and the big British pyramid wedge pops open and flings Shade Fist through the air before Badnik has a chance to J-hook off the flipping panel. The drum spinner bounces off one of the support gantries for the Lobotomizers and winds up upside down, which is perhaps to be expected when you're fighting a flipper. Maybe it's thrown him off, but Magpie is once again on the offensive, and easily shoves the drum into the path of the Lobotomizer it just careened off. This buys TTM a few seconds of grace to get around to the back of the stricken drum and, once the enemy machine is unclamped, give it another boot up the arse with the flipper before Dylan can drive away. It's a pattern that repeats for pretty much the entire fight, with the only highlights on Badnik's side of the arena being a good pop on the side of Magpie that leaves a big ol' dent in the flipper's chassis. Cease is eventually called, though, and the judges are obliged to make a decision.

Aggression: Shade Fist 8 - 7 The Thieving Magpie
Damage: Shade Fist 8 - 7 The Thieving Magpie
Strategy: The Thieving Magpie 10 - 5 Shade Fist

Winner: The Thieving Magpie, 27-18 JD


Middleweight

Magnolia Pico Division (A)

Lethal Carriageway Mk. 3 has a bye

JEVIL vs. Carbonemys

Well, it looks like Jevil is starting off well with getting a few thwack hits, one hooking a little on the shell, but not much to truly grab. This goes on for a bit and Carbonemys is struggling to keep up, though it does get a solid hit on the wheel. However, after the fifth or sixth flank n thwack, Jevil sticks it's knife in the wrong position and Carbonemys snaps it in two. No weapon? No bueno. And off goes Jevil running for it's life with Carbonemys crawling by.

Well...only one thing to do now...

https://youtu.be/ZnHmskwqCCQ . . . . .

Chaos chaos... .

Crack .

Splat.

Carbonemys cast Pacify.

Carbonemys wins by KO in 2:58

Vortex 3 vs. Jackal

So, here's the match that everyone was dreading writing because it was in two separate posts, but yours truly (can you figure out who I are?) has finally come to the rescue with a brief summary.

The majority of the fight consists of Jackal gamely trying to cut off angles and corner the very slippery Vortex, with little success at first. Unfortunately, the Scottish entry fails to capitalize on this early opportunity, wasting time attempting to first push its very grippy, stout opponent when it manages to outmaneuver it before attempting to fire its unique weapon.

Right around the time that Ruri just goes 'fuck it' and starts firing the drum immediately, Alex starts to get a read on his strafing tactics. Jackal takes a spectacular pop that flips it front over back and flings it into a bonesaw. The hardy wedge takes a bit of superficial damage and Alex V quickly self-rights his bot. Vortex is in with another impressive pop, and the bonesaw tries to do its thing, but there isn't enough contact there for much to happen, and Jackal hits at an odd angle and squirms free.

The next encounter results in the English machine finally getting the angle right, and Vortex goes into a Lobotomizer at high velocity, being pinned under it and drilled into by the macabre hazard. While it's able to squirm free upon release, Jackal still has a good angle and scores another pin and wall slam. Vortex goes over to a Bonesaw this time, which cuts deep into its rear. There's a whiff of smoke but, thankfully for the Square Go machine, it doesn't seem to be anything crucial.

A couple of futile attempts by Jackal follow, before Vortex manages to angle in on its wedge teeth through strafing shenanigans. For some reason, however, Ruri doesn't fire the drum. He can be seen in the control booth, trying to, but some of that earlier hazard damage must've cut a wire or disabled a motor. He still has jackal wedged at an angle where it's struggling to get wheels down, however, and maybe he can just slam it and hit it with the... Wham!

Jackal goes hard into the lexan, rebounding off of it but still right side up, and shoots away. Both bots try to gain the advantage, and Vortex wins out again, but Alex V is able to maneuver his bot this time, and an aggressive hooking move gives it the advantage. With the clock winding down, he goes for a clamp and the Scottish entry finds itself shunted towards Doctor Cadaver's operating room. In goes the doctor's knife, incidentally clipping his assistant, Jackal, in the process, but as the final buzzer goes off, it's slicing deep into Vortex and the smoke that issues from its chassis this time looks far more worrisome.

Aggression: 8-7 Jackal
Damage: 11-4 Jackal
Control: 8-7 Jackal

Jackal wins a 27-18 judges' decision

Harpy vs. Manglerfish

The fight starts with both robot coming out fast, with Harpy coming turning instead of going straight and angles in but HFL sees and counters this by turning his bot, getting under those forks.

Manglerfish pushes Harpy to the nearest wall, not at a particularly high speed but still, Shaba notices that her bot can't out push it's opponent while getting wedged so she backs off, only to hit the wall almost immediately, and before she reacts Manglerfish already has a pin and brings the saw down. Sparks fly as the saw cuts through and eventually the timer runs out and HFL has to let go. Harpy doesn't look like it lost functionality but there is a big gash on top of it and now it reads HAPPY.

After that the robot run around the arena for a few seconds, with Happy riding up Manglerfish's wedge and the getting off it before HFL can do anything until Happy manages to get under and then pushes Manglerfish into one of the lobotomizers. And the HFL pull a cheeky trick from under his sleeve and rises his saw to stop the drill from reaching his bot and it actually works, Shaba says whatever and pins him there until the timer runs out.

Then they awkwardly stare at each other for the longest 2 seconds ever and then Happy runs away towards one of the hospital doors, opens it and waits where the door was half a second ago. Manglerfish is charging towards it and when it's close Happy runs inside and turns around at the end of the square while Manglerfish enters it. Now a smirk can be seen on Shaba's face as the evil genius has fallen for her trap.

They play around the danger area for a while until Nurse Sanguinary catches Manglerfish's back, then she begins to flame it for a few seconds and punch a hole on it's back while Happy happily dances outside.

After the engineer instantly regrets getting that MMR vaccine, both bots go back to the main section of the arena and returns to their game of HAPPY riding up Manglerfish's wedge and backing off before HFL can do anything until he finally manages to bring down the saw before the wedgebot can escape and then proceeds to pin it against the wall while sawing down.

A pin timer later HFL lets go and there is a little bit of smoke coming out of H4PPY but it doesn't look to have any issues other than it's new gash with name included. Some failed wedging attempts latter H4ppy gets under and pins the fish thing against a wall. While getting pinned said fish lowers it's saw and sparks fly, it isn't much but at least it's something.

The next eventful encounter with time running out is when HFL brings the saw down early and it hits the floor, bringing his forks a bit off the ground, H4ppy takes advantage of this and gets under with ease, then she pushes it to a bonesaw. The saw moves up and down not archeaving much while the back of the chasis get a new line-shaped hole. After that not much happens until the last 5-ish seconds where H4ppy gets under and pins Manglerfish until the time runs out.

Judges Decision:
Damage: Harpy 5, Manglerfish 10
Aggression: Harpy 8, Manglerfish 7
Control: Harpy 8, Manglerfish 7

Your winner, by a 24 - 21 Judges Decision, is Manglerfish!


Frogbot 2000 Division (B)

Jawsome has a bye

Psychosis vs. I Suck at Names

Considering the average Armor value here, this fight isn't lasting long. ISAN seems to be starting with its arm upside down, which is a novel idea at the least. Psychosis budges through the doors into the main area, shortly followed by its opponent. Both bots spin up, Psychosis in overcutter formation, ISAN in the only form it knows.Psychosis hits killing speed first, moving in for an attack on the side of ISAN, though it twists to try to block him. One weapon-to-weapon impact later, ISAN's arm looks a bit buckled, though the belt seems fine. Meanwhile, Psychosis has fallen over, stuck on its rather mangled-looking spinner arm. The wheels spin, the arm limply plopping back into place inside the chassis, though judging from the motion it's not powered any longer. However, YSMQ used the time spent wiggling to spin back up to speed, striking again with a blow that throws the dazzle-camo chassis clean into the air, landing up against the wall, chassis and buckled, the spinning plate barely attached. Most importantly, it's not moving.

I Suck At Names wins by KO in 1:09!

Marksman vs. Scion

Well, both bots favor the direct approach with Scion's wedge winning out. Marksman tries to get away, but the speed of Scion is a bit too much, so Marksman get's slammed into the wall. Much of the fight goes this way, with most of the time given over to Scion wedging, slamming, and pinning Marksman. Marksman gets in a flip here and there, but can't get much in the way of sustained offense or control going.

Aggression: 9-6 Scion
Damage: 10-5 Scion
Strategy: 10-5 Scion

Scion wins 29-16

Dragonfist vs. Neophyte Redglare

The buzzer rings, and Dragonfist does its best Glacier impression, by which I mean it sits in its starting square and spins up, but otherwise does absolutely nothing. Ordinarily that would be a dumb move, but in this arena... well, a shell spinner can’t exactly push those doors open without hitting them and ricocheting itself around. Is Rocket waiting for the doors to open? It’s risky – she's really boxed in in that little flanking square. Or is this some kind of baiting move?

Well, if it is, Neophyte Redglare ain’t falling for it. It sits in the middle of the arena and slowly waves its lifter. I’ve never seen a robot say “Come at me bro!” that loudly. And the doors are opening... but still Dragonfist sits there, and you know what? I don’t think it can get out anyway! The doors are what, 5 feet wide, maybe a little less? Yeah, Dragonfist’s outer spinning diameter definitely looks bigger than that thanks to its flails.

Fortunately, just as the audience starts rummaging under their seats for their torches and pitchforks, Redglare finally decides “fuck it” and rams Dragonfist anyway. Dragonfist jukes sideways and dishes out a nasty hit that sends Redglare skidding off-course, but Dragonfist also bounces away a bit. There are now two robots in the patrol zone. Guess which one Nurse Sanguinary goes for? Yep, it’s the one that effectively got itself stuck in the flanking square. Sanguinary reverses into it, taking some scars, but stops the flails, then spins around, grabs Dragonfist’s conical shell, drags it to the hospital doors, and actively punts it into the central arena section with her spike. Ouch, I think that was a full-power shot too. The housebots aren’t supposed to do that, but it doesn’t look like Dragonfist’s really affected. It gets spinning again, and Redglare can’t go after it until Sanguinary moves away from the doors.

Anyway, now it’s time to get to the main event, a wedge bullying a spinner around. The ricocheting flails make Dragonfist incredibly difficult to actually smother or otherwise deal with, though, and it manages to inflict some real damage, tearing off one of the lifting spikes and bending the other. On the other hand it still spends a good thirty seconds pinned against the walls.

Judges’ Decision:

Damage: Dragonfist 10, Neophyte Redglare 5

Aggression: Dragonfist 4, Neophyte Redglare 11

Control: Dragonfist 3, Neophyte Redglare 12

Your winner, by a 28-17 Judges’ Decision, is Neophyte Redglare!


Black Dog Division (C)

Pizza That Eats You has a bye

Super Youkai Warhead vs. Harbinger

Harbinger rockets out of its square, barging through the doors. Super Youkai Warhead makes its own way out, though it's immediately slammed by Harby's rush, right into the corner. The bonesaws pop out, sparking against SYW's tracks, though not quite breaking them yet. SYW manages to slip off of the wedge finally, escaping, with Harby hounding it the whole way, catching up and sticking it sideways into the Lobotomizer! The clamps activate on SYW as Harby backs off, the drill dropping down and piercing SYW's top, spewing cucumber juice all over the frame of the hazard. It sets SYW free, it managing to get under Harby on its third approach this time, activating the clamp, though Harby is able to reverse off before it gets grabbed properly. Harby gives it another shot, but gets snagged properly this time, coming up into the air as SYW parades them about a bit, bumping through the doors and into Nurse Sanguinary's territory.

The nurse wastes no time barging over to SYW's side, grabbing onto this robot centipede of sorts and plunging her needle into SYW's side. This jolt lets Harby free, who uses the raw strength of four torque to wrench its opponent out of the nurse's clutches, through the doors, and back into the main area. Further tusslin' ensues, neither quite getting around the other for a good while, before Harby gets under SYW's tracks again, sliding it into the saws, which pop out during the pin, slicing into the corner of SYW's tracks once more. This time, as Harby lets off, it collects a souvenir, in the form of SYW's now loose track, the stricken kappa wobbling awkwardly in the corner of the arena, unable to properly escape, counted out as the saw pops into its rear once more.

Your winner, by KO in 2:39, is Harbinger!

Axe 'N Kill vs. NKC

The battle kicks off with Billy passing the controls to HFL before running to the toilet screaming something about last night's kebab meat vindaloo. One shudders to think. Anyway, ANK powers out of the starting square and heads straight for NKC, which angles in on... a... worse wedge. Okay then. Despite this, ANK is able to scramble up the long pontoons of NKC's wedge. The enormous blade on Axe 'N' Kill's axe then drops with the force of a freight train, and before Dylan can back off it delivers a huge blow to the top panel of NKC's armour! There's a huge divot in the plate and something sounds unpleasantly electrical inside the sawbot, but the axebot is on the attack again! NKC has backed off, but Billy - well, HFL - is on it like a car bonnet and drives up the wedge again to force a head-on collision, dropping the axe and this time striking the saw mechanism over and over again! Something important just flew off, and the arm's gone all limp and floppy after the axe slapped it into the floor. NKC once again backs away and starts driving like a wedge, trying to slam the axebot into the arena walls, but ANK is difficult to control because of how much its axe is flailing around. The battle ends like this, a minute and a half of a wedge bot fighting to control the flailing axe that throws up sparks from its big front wedge plate. The judges are called in to assess the fight as cease is finally, mercifully called.

Damage: Axe 'N' Kill 10 - 5 NKC
Aggression: NKC 8 - 7 Axe 'N' Kill
Control: NKC 9 - 6 Axe 'N' Kill

Your winner, squeaking out a very, very close 23-22 split decision, is Axe 'N' Kill! Congratulations Billy! Take notes for next week. =]

Chronic Jobber vs. Diablo Genesis III

Chronic Jobber starts in reverse, perhaps planning to use its rear wedge to push the doors open... or is it? The bar spins up with a whir, turning the whole robot around and making its tires struggle to maintain grip, but it’s just sitting in its starting square pointing its wedge at the doors. Diablo Genesis is polite enough to wait in the main arena for like three seconds before getting sick of this and charging through the doors. But that’s just what Jobber was waiting for! With surprising speed it pivots around and smacks its blade into Diablo Genesis, sending it spinning around... but it also sends itself flying into the arena wall, bounces off, and bangs into the doors to the secondary flanking square wedge-first.

Just for good measure, as it retreats away from there, starting to spin back up, Dr. Cadaver reverses into it and body-checks it into the wall with his rear shock-absorbing tire. Reminder: the flanking squares are the size of the AVC arena and about half the square footage of the Motorama arena, and you’re sharing them with a house robot. A 120 lb horizontal spinner camping in them is NOT recommended by the Surgeon General – and he should know.

Dumb references Jobber takes about twenty seconds to make it out into the main arena, and gets tossed in the air a couple times by Diablo Genesis in the process. It finally gets up to speed, but Diablo isn’t afraid of that spinning bar at all, and slams into it a couple more times, finally giving it another end-over-end toss that throws it onto its back. That’s good aggression, but it’s taking its toll. Diablo’s plow seems more or less intact, albeit dented and nicked, but the flipper structure behind it is starting to bend and twist, and the wedge is actually a good bit steeper than it used to be.

Some undercutters have limited maneuverability when inverted because they have sloped bodies that put their blades at a high angle. Chronic Jobber doesn’t, and it pirouettes away from another charge, nearly clipping the back of Diablo Genesis. That bar looks to be close to full speed, and now there’s a new danger. That thing looks higher off the ground than DG’s plow extends. Can it even attack Jobber head-on now?

Looks like it can! Diablo’s shape is shallow enough that it slides under the front of Jobber’s chassis before Jobber can reach its body. Immediately it fires the flipper... and sparks fly! Jobber tried to turn away off the wedge, Diablo lost bite, and the result is the flipper getting fed into the bar at high speed! A huge impact flings Jobber high into the air and bounces off the TOP of one of the lobotomizers. This creates even more shrapnel as the drill mechanism’s cover goes kerplooie. Speaking of going kerplooie, Diablo Genesis’s flipper just became a work of modern art. One of the red structural tubes is cut completely through and the other one’s bent way off to the side. Two of the gray side-to-side tubes are severed as well, and sticking out at weird angles.

To its credit, Diablo Genesis bum-rushes Jobber and pins it against the wall, then feeds it to the lobotomizer – unfortunately the one Jobber just broke the drill on – but there’s no chance of that flipper closing again. Jobber doesn’t even need to get up to full speed to take a massive chunk out of one of the pontoons of Diablo Genesis, and the bot stops moving after that – hard to tell if that’s intentional.

Your winner, by knockout in 1:49, is Chronic Jobber!


Last edited by Cha0sFerret on Sun Feb 17, 2019 12:59 am, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Location: Canada, for now
Team: The Monsterworks

Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sat Feb 23, 2019 11:06 pm

The Woodshed.

What sort of image does that particular pair of words conjure in your mind's eye? For those of us who have had the misfortune of fighting in ARC's most infamous arena, the answer is simple: a lovingly crafted hell for fighting robots. It is nothing more and nothing less. For those who have not, I can only say 'be prepared.' Be prepared for a murderer's row of hazards, for the ultimate test of your driving skill, your robot's armour, and your ability to repair a machine between fights. This week, our heavyweights and superheavyweights will be in action here in the remote outpost of Yellowknife, located deep in the wilds of northern Canada. So, without further ado, allow me to say 'welcome'. Are you ready to get taken to The Woodshed?

The Woodshed


The Woodshed by Floating Castle Robotics on Sketchfab

Name: The Woodshed

Location: Yellowknife, Northwest Territories, Canada

Layout: U-shape

Size: Prongs = 20 ft x 30 ft; Bottom section = 60 ft x 30 ft - 3000 square feet

Intended Use: MW-SHW Singles and Doubles

Theme: Sawmill

Floor Materials: Brazilian Walnut planks with fire resistant coating

House Robots: This arena has two 'Grizzly' house robots which patrol the caution-striped zones at the tips of the arena's two forks.
Smokey & Yogi
A Pair of Bears


Yogi & Smokey by Floating Castle Robotics on Sketchfab

Yes, they're a matching pair of Breaker Box-style lifters named after two of the most famous bears out there (sorry, Winnie and Baloo). They do exactly what you think they do. Also, a second yes: they will deal 10 impact damage if they smack into you.

Stats: 10 speed / 9 traction / 10 torque / 1 weapon / 6 armour (+6 house robot bonus)
Hazards and Features:
  • Hacksaws (2) - These are heavy blades about eight feet long suspended from the ceiling by a winch system. They drop onto robots that drive onto the caution-striped area beneath them, doing light-to-moderate damage.
  • Chopper Row (2x6) - A line of six woodcutters' axes that fire at anyone who drives into the caution striped squares in front of them. They deal moderate to-heavy damage.
  • Log Rollers (4) - located in front of the triggers for the arena's most powerful hazards, these sets of rollers deny traction to bots driving over them.
  • Low Wall (1) - located at the top to the 'U' shape's base, a wall that is only two feet high stretches for about twenty feet, allowing most flippers to flip an opponent out of the arena and into the dead space beyond.
  • Log Chute (1) - located in the middle at the base of the 'U', this large pit remains closed unless one of its triggers is pressed, in which case it will open for the next thirty seconds. If both triggers are pressed, it will remain open for the rest of the match. Robots that fall into the Log Chute are considered to be eliminated.
  • The Murdersaw (1) - Located just south of the Low Wall, this king-sized saw moves rapidly (with the equivalent of five speed) back and forth on a twenty-four foot track when one of its two triggers is pressed. When both are pressed, the Jaws Theme plays and the Murdersaw remains active for the duration of the match. This hazard does heavy to catastrophic damage.
Achievement: Lumberjack - Feed an opponent to the Murdersaw three times.

The Fight Card

Below are the week's fights. RPs will be due on Saturday, March 2, at 11:59 PM EST. The RP limit is usually 400 words and will be strictly enforced. Please include Remember to inform your opponent of configuration choices.

Heavyweight

Superheavyweight

Results

Heavyweight

Richter Division (A)

Long Arm of the Law has a bye

Bass Drop II vs. Trashman

NOOOOOO! Not Bass Drop! I can't write that thing for shi... just kidding. I get how it works now. No need to panic. :V Anyway, Trashman sends his minibots - whoops, I'm sorry, TRASHCANS - towards the triggers that open the log chute. Gotta be proper here... like it even matters. Bass Drop isn't keen on letting the trashcans open up the chute, but he has a bigger problem in the form of Trashman coming straight at him as they round the edges around the Murdersaw, patent pending. They meet and Trashman lifts up the plow (a bit) to block the hammer. Unfortunately it's slow as shit, so Bass Drop gets a massive free hit to the main body which dents up the front of Trashman a bit. Trashman seems fine otherwise though, and now the plow is in a position to properly block the next shot of Bass Drop, which glances off the plow and manages to bounce Bass Drop itself up a bit. While that is happening, one of the trashcans is having trouble as it attempts to hit one of the triggers, but the log rollers are giving the small fucker trouble as its traction is gone and it smacks into the wall instead. The other one is beginning to by-pass the main tussle, when Bass Drop decides it wants to kill the minibot instead. So it turns. Trashman capitalizes by pushing forward, but needs to reset the scoop to properly get a clamp in. Too late. Bass Drop lunges forward out of Trashman's path and flattens the strolling trashcan with a well-aimed SMACK. Um... gross. It's like accidentally stepping on a grasshopper and seeing its guts go everywhere. Or breaking open a Hefty bag, which would be a more meaningful comparison. Regardless, one of the trashcans is a dead asshole. On the other hand, the other trashcan has finally hit one of the pit triggers, opening the log chute. Now Trashman really wants Bass Drop down that dumpster. But Bass Drop turns and gives him a well-aimed SMACK again, further damaging the top, so Trashman has to lift the scoop again.

It's not really going Noah's way yet, but as Trashman corrals Bass Drop about, the latter going nuts with the hammer, they're nearing a wall, and Bass Drop has no real room to maneouvre, so eventually Trashman manages to get him in a position where he can properly clamp him without taking pot-shots from the hammer. Well that sucks. The surviving trashcan, meanwhile, gets across the log rollers again, and very slowly moves about the log chute, taking care not to fall in, itself. Trashman gets the gist and hauls his prize off to the chute, but the chute closes before he can dump Bass Drop in. Shit. Good thing the trashcan is nearing the other release, right? Go on... across the log rollers... whoops, into the wall again. Bass Drop is continuing to flail around with the hammer, but is only causing the robots to jerk around a bit. Whoops, I spoke too soon. A sudden SMACK from Bass Drop manages to knock him out of Trashman's grip and directly on top of the log chute... damn. If that were open, he'd be hosed. Wait, the trashcan hits the second trigger! Bass Drop scoots the hell out of Dodge before the panel can descend again, and now he's after the trashcan. Problem is that he has to get across the log rollers to do that, so sacrificing traction. Does he care? Not really. WHACK. Okay, second bug swatted. Ew, trash guts. But hey, guess what? Trashman's got him again, and this time from an angle where Bass Drop can't hit him. Although, this gives Bass Drop more range to try and shake himself loose quicker here, so Trashman has to hurry. Off they go to the log chute again, and Bass Drop is flailing and smacking the arena floor madly trying to budge... and he does. Only to be pushed straight into the wall, out of range of the hacksaws but almost right next to the log chute. Trashman gives 'er, everything he has, to push Bass Drop along the wall into the log chute, and... yep. Down he goes.

Post-match, Noah checks on Trashman, and to his grief he notices that the egg has a slight crack in it.

The Trashman wins by a knockout in 1:55.

Shadow Mk 5 vs. Meta Ridley

Both bots skitter out of the starting boxes as soon as the battle kicks off, and Shadow is immediately trying to line up a head-on shot on Meta Ridley's disc, but the undercutter's a bit too wise to such tactics. At the last minute, the Blood Gulch machine swerves to the right, and there's a HUGE impact on the side of the drum spinner! Oh, goodness, that's not healthy. One of the supports and half the panelling on the left-hand side of Shadow is completely caved in, and the drum seems to be losing power. Meta Ridley has been thrown to the side by the collision, but it recovers and spins up again. Rather than go into full retreat, Shadow tries a different tactic, trying to get around to the sides and rear of the thwack-tailed machine, but it's just not fast enough to get around the disc. Another blow chews up one of the wheels, and after that Shadow is completely out of options. One last hit a few seconds later, and the machine is counted out.

Winner: Meta Ridley, KO by Immobilization, 01:17

Compound Fracture vs. Perdito

Wedge fight? Wedge fight! Joy. The fight kicks off with Compound Fracture and Perdito beelining for that sweet head-on collision action that we all love so much, and - what's this? Perdito's under CF! The flip doesn't do a lot, though, but Perdito presses its attack now that the actuated part of CF's wedge has been flicked up. While HFL can't quite get the lifter down in time, he doesn't have to - the outrigger forks are more than able to slip under the sides of Perdito. CF starts a big, backward shove, high-centring the flipper before turning it over, only to slam it into the wall by the choppers. As Perdito flips, it takes a CLANG from the arena hazards right on the baseplate, forcing it to use up another flip to reset. It races out towards the middle of the arena, but CF's superior acceleration means it catches it and gets a ram in from behind, lifting it up and ramming it into the wall behind the pit. And again. And again! And oh this time Perdito manages to get out and reset. It spins around, trying to force another head-on collision, and CF is eager to oblige. Once again, though, it goes Perdito's way, and despite the superior acceleration CF can't get off the wedge before the flipper can get properly underneath it. The forkbot is flung backwards, bouncing once and landing upside down, but it gets away and resets itself. This back and forth continues throughout the rest of the match, neither bot using the hazards much, and it ends - somewhat surprisingly, considering there's a pit - with the judges being called in to assess the fight.

Damage: Compound Fracture 9 - 6 Perdito
Aggression: Compound Fracture 8 - 7 Perdito
Control: Compound Fracture 8 - 7 Perdito

Winner: Compound Fracture, 25-20 JD


Wedgelord Division (B)

Golden Blaze has a bye

Pendulum II vs. Tabor Mk. 3

All right, we’ve got two British machines here, the turreted scoop of Tabor against the powerful pickaxe of Pendulum. Tabor immediately goes for its hazard activation buttons, kind of turning the turret sideways to slam them. The log chute yawns open and the Murdersaw screams to life, turning the arena into a pushbot’s playground. Pendulum heads between the hazards and comes in to attack, but Tabor raises its scoop overhead! It doesn’t have the strongest armor on top, but will Pendulum even be able to reach it?

Pendulum II doesn’t take the bait of just firing its axe into the scoop like an idiot, but what it does do is try to circle around the side of Tabor, which when you’re fighting a robot that’s just as fast as you and has a turret does, uhh, absolutely nothing. It misses and backs off a couple times, but each time it’s exposing its own side, and Tabor eventually takes advantage of that, darting forward and slamming into it. Tabor’s skirts get under Pendulum’s side, and it just slams its opponent into the wall right underneath one of the hacksaws. It drops down, and... bounces harmlessly off of Tabor’s scoop, which is basically over the top of Pendulum like an umbrella, if umbrellas were made of wear-resistant steel.

Tabor holds Pendulum against the wall for a few seconds, but Pendulum backs away onto the log rollers. It gets away and out into the middle of the arena, and another tussle ensues. Pendulum thinks it has a shot at Tabor’s body this time, but nope, it’s able to put the scoop in the way again. And actually, Tabor lifts up, kind of hooking Pendulum’s axe and lifting its front end up. Pendulum retracts the weapon, but Tabor’s able to swing it off at an angle before it can do so and wedges it again. This time it muscles it into the Murdersaw track. Pendulum’s high-centered there, and fires the axe frantically to try to get free, but doesn’t pull it off in time! Ouch! The side armor gets a nasty gash in it and it’s bend upward, along with making Pendulum do a 720 degree roll.

The other Log Chute trigger gets triggered by Tabor, but the Murdersaw ends up coming to a halt, and Pendulum’s out for blood. It comes in straight on the attack against Tabor, and... what’s this? It’s under Tabor and it’s steadily pushing it backwards! It fires the axe like an improvised front-hinged flipper, but it’s not quite far enough under for the “Call Life Alert” text to be revealed. Instead Tabor’s shoved backwards, and tries to circle-strafe around Pendulum. Pendulum’s having none of it, and darts off to slam into the other Murdersaw trigger. It comes back in head-on, and Tabor actually ducks away. Pendulum has it on the defensive now! It brings the axe down again, just missing, and...

Now Pendulum isn’t moving. Well, it’s twitching a little. The wheels are spinning against the arena floor, and the pneumatic system fires to try to retract the axe, but nothing happens. TBR’s calling for an unstick.

Sigh... this is what you get for putting a sharp spike on your axe. This is also what you get for using wood-and-plastic floors on your arena. The match is paused, and Yogi and Smokey come out to try to knock Pendulum free. They technically succeed at this, but a big chunk of the floor comes with it. Damnit. The pit closes and the Murdersaw grinds to a halt.

(Fifteen minutes of crowbarring and sledgehammering later)

And Pendulum’s axe, now with a bent spike, is finally free and the arena floor repaired. Let’s get this started... well, the Murdersaw isn’t coming back on because apparently the timer for that doesn’t pause when the match clock does. At least the pit works, and after about thirty seconds Pendulum goes down it.

Your winner, by pitting in 2:44, is Tabor MK 3!

Something Something Clusterbot vs. Hellfire

YSMQ's gone with an interesting strategy here, with one cluster hugging the other's ass at the start. They rush out of the square, rolling right into the pit button, causing it to pop open. Meanwhile, Hellfire's made it out to the main bit of the arena, rushing at the duo as they split up. The blue cluster very nearly gets snagged, but both halves manage to dodge Hellfire, rushing the pit button, locking it open for the rest of the match. Both cluster halves go into attack mode, claws wide open as they close in on Hellfire, who closes the distance. Both minibots begin strafing around Hellfire, closing in on its sides, Hellfire turning and rushing the blue one again, this time scooping under and launching it up towards the ceiling! The minibot lands hard on one of its corners, splinters of wheel sent spinning across the arena. Meanwhile, as the blue half struggles, the purple half manages to slip under Hellfire's side, shunting it towards the now open log chute. Noisey isn't able to react in time to stop the cluster dumping it down the log chute, though nearly going down itself in the process.

Something Something Clusterbot wins by KO in 0:56!

Dreadnought Mk.4 vs. Chimera

You know how when you have an app update and the changelog says “Bug fixes/performance improvements” but the app still seems to run the same as always? That’s pretty much how I feel every time I see Alex add a new number after Dreadnought. For reasons best known only to himself, Alex is also opting to use the wedgeletes. Anyway, both bots charge out of their starting squares to the main section of the arena. Being fairly close in speed, they both turn the corner roughly at the same time (Chimera about a split second before). Dreadnought seems to want to avoid a directly head-on confrontation, but Chimera, being faster, forces the issue anyway. The forks force themselves underneath Dreadnoughts front. Chimera wants to angle him towards the Murdersaw, but Dreadnought is quick enough to squirm loose. Chimera stays in hot pursuit, and Dreadnought finds itself getting backed up to the logrollers and is quickly losing maneuvering room. He decides to change tact and get back on the offensive and the quick change catches Chimera off guard just enough for Dreadnought to slip past the lifting forks and get under him. A quick fire of the flipper throws Chimera into range of the choppers. Luckily Chimera has reasonably tough top armor, so he gets free with only minor damage. However, focusing on getting clear of the hazard leaves him open to being wedged by Dreadnought once again. He ends up getting flipped back in the central area of the arena. With the Murdersaw currently not triggered, it looks like Dreadnought is trying to get Chimera to the low wall. With more space to maneuver now, Chimera manages to avoid Dreadnought angling past the forks again and wedges Dreadnought and promptly begins driving him right back where he came from. Dreadnought ends up getting shoved over the log rollers and gets jostled around. It takes a bit of effort to actually get back on solid floor again, and by then Chimera is ready to wedge him once more and next gives Dreadnought a taste of Chopper row. Like Chimera, Dreadnought has enough armor to be fortunate enough to only take a smallish amount of damage and still be working okay (if somewhat dented up). The fight remains concentrated around this bend of the arena and more or less keeps going back and forth. The Murdersaw almost comes into play near the end with Dreadnought just narrowly missing Chimera right into it.

Aggression: 8-7 Chimera
Damage: 8-7 Dreadnought
Strategy: 8-7 Chimera

Chimera wins 23-22



Broken GhostDivision (C)

Spitfire has a bye

Necroblade vs. Petaflare

We've got some lean and green fighting machines here, but THERE CAN BE OOOONLY OOOONE. See? So Tri directs Petaflare around the corner and Necroblade is just coming at it with the... blade. Yeah I got nothing. Dylan just gives no fucks and rams the blade down Petaflare's throat... cool. Running inverted actually let Necroblade hit the crushing beak instead of losing most of the power on the wedge. Except it doesn't kill the crusher, nor does it take out its effectiveness, and before Necroblade can recover in comes Petaflare to chomp down. Necroblade is slightly faster so it tries to get away, but it's only on two wheels so Petaflare takes advantage of the traction loss to get properly under, and... eww. Already, there's large quantities of smoke coming from inside of Necroblade. I think I can see where this match is going. Petaflare takes Necroblade to one of the Murdersaw triggers, and activates it. Funny, I expected Necroblade to put up a fight to get away. Maybe the log rollers had something to do with it. No? Petaflare has to release Necroblade now, and it seems like the first crunch actually managed to kill Necroblade! Whoa! So Tri decides to spare him any further pain and waits for the countout, while Dylan merely shrugs and eats a Klondike Bar. In the crowd, Danielle looks a little disappointed.

Petaflare wins by a knockout in 0:57.

Terminating Cutter Gen III vs. Death Metal

We got a fight between a tombclone and a modular bot that chose it's tombclone config.

The fight starts and both robot go to the middle section of the arena, there Death Metal tries to go around but TCG3 forces a weapon to weapon hit. Naturally both bots get thrown away, with Death Metal ending under one of the Hacksaws, activating said hazard. After first contact they go at each other again and a huge hit... JK they both go past each other, circle around for a pair of seconds and then they hit each other.

The next hit nothing exactly interesting happens but after that one there is a hit that send TCG3 under the other Hacksaw while Death Metal bounces around, triggering the Murdersaw in the process. A few not exactly interesting hits latter a big weapon to weapon hit sends DM into the Murdersaw. The bot is still alive but for sure that gotta hurt.

They both keep trying to out maneuver each other but neither can quite land a hit on any part of its respective opponents other than their weapons. Some more hits later there is a bit of smoke coming out of Terminating Cutter, it's drive look a bit funky but the weapon still looks functional.

For the next part of the fight not much happens other than more hits, some of then throw DM into a hazard. Fast forward to the last 30 seconds and Shaba finally manages to drive her bot the way she wanted to, successfully avoiding Billy's weapon and landing a hit on the wheel from the smoking side.

The now one-wheeled robot can show enough movement to not get counted out and to keep it's weapon facing Death Metal, surviving long enough to hear the buzzer sound.

Judges Decision:
Damage: Terminating Cutter Gen III 5, Death Metal 10
Aggression: Terminating Cutter Gen III 7, Death Metal 8
Control: Terminating Cutter Gen III 9, Death Metal 6

Your winner, by a 24-21 Judges Decision, is Death Metal!

Black Diamond vs. Coup de Grâce IV

We’ve got a good potential match here, the flipper and sheer speed of Black Diamond against the deadly hammer of Coup de Grace. In an arena like this both bots are in serious danger from the hazards as well, and Black Diamond seems to be fully embracing that! It immediately box rushes not its opponent (like that would work here) but the nearest hazard trigger. It bounces off, hitting the floor seam at the edge of the log rollers hard, and the Murdersaw screams to life. Black Diamond goes for the trigger for the Log Chute as well. Both hazards are now active. Meanwhile Coup de Grace has gotten into the middle area and is waiting for Black Diamond to get in range. Black Diamond charges... straight past it, into the other Murdersaw trigger.

This time though, Black Diamond’s caught on the log rollers! It can’t back away, and Coup de Grace comes in to get a free hit on its stuck opponent. But Black Diamond fires its flipper, and knocks itself onto its back and onto solid ground. One wheel actually gets traction and it speeds away, inverted. Coup keeps after it, but Black Diamond fires at low power and gets back onto its wheels, then speeds away, taking a glancing hammer blow to its wedge.

Both bots get reset, and Black Diamond races in, then stops at the last second and backs off, tires squealing. Coup de Grace doesn’t take the bait though, and just menacingly approaches. Black Diamond darts back in and goes for its side, but only gets under the corner skirts. Coup de Grace just pivots around and slams the hammer down on top of Black Diamond. The hammer blocker does its job, but it looks like there’s a bend in the protective bar now. Coup de Grace pops itself in the air and off-balance though, and Black Diamond forces its way under its side and flips! Coup sails through the air, actually going over the corner of the Log Chute, and crashes down under a hacksaw. It gets hit, but doesn’t appear to be damaged. Immediately it self-rights with the hammer and gets away from the hazard. Good defensive driving by both bots so far.

The battle turns into a real slugfest, with both bots getting some good shots in. Coup gets its front wedge under Black Diamong and slams the hammer down, but Black Diamond starts to retreat and Coup just gets another blow to BD’s flipper. It looks like there’s some denting, but smacking a steep angled surface with a rounded hammer just ain’t effective, and that creates another opening for Black Diamond to flip. Coup goes flying, but self-rights and is on the attack again, buckling the side of the hammer blocker down. The Log Chute closes, but Black Diamond flips Coup de Grace into one activation trigger, then makes a beeline for the other one.

With both hazards active, it’s only a matter of time before somebody goes into one, and what ends up happening is Coup de Grace gets shoved into the Murdersaw. It’s the side that’s spinning down so it isn’t flung: instead the saw jams and Coup de Grace gets a huge gash cut into its side skirt. The top polycarbonate armor is shattered on that side as well. The saw backs off, but Coup’s still high-centered on the track, and flails wildly with its hammer. Black Diamond comes home to free it – and that was very nearly an OOTA! Coup de Grace has to carefully navigate out of the trench of death, and Black Diamond’s waiting for it. Or is CdG waiting for Black Diamond? That’s another huge hit, and the hammer blocking pipe is now severely bent and looks to have separated from the supporting structure on one side.

Black Diamond’s not out of it yet, though. The bots keep fighting, and Coup de Grace gets bounced off the side of the murdersaw while airborne. The flipper seems like it’s getting weaker, though. A bit more back-and-forth action, and Coup de Grace finally collapses the hammer blocker and puts a huge dent in the top of Black Diamond. It’s still working, though... and there’s another nasty blow from the Murdersaw, this time catching Coup de Grace’s back corner and tossing it several feet in the air.

Coup de Grace now only has drive on one side, but Black Diamond’s flipper’s doesn’t appear to be functional, and the last thirty seconds are basically a pushing match, with Black Diamond trying to get Coup down the pit, but having trouble getting under it and nearly falling down itself when Coup spins out of the way. Despite both the scary hazards being activated, both bots make it the full three minutes.

Judges’ Decision:

Damage: Coup de Grace 9, Black Diamond 6

Aggression: Coup de Grace 5, Black Diamond 10

Control: Coup de Grace 4, Black Diamond 11

Your winner, by a 27-18 Judges’ Decision, is Black Diamond!


Superheavyweight

YOU DIED Division (A)

Black Mamba has a bye

Maurdread vs. Triple 6

Well, at the start of this fight, the two drivers make for quite the contrast. While Danielle looks excited and maybe a tad too rosy-cheeked, bouncing up and down in her driver's booth, Bastien looks positively forlorn in his. Then again, how does he usually look?

None of that matters when the buzzer sounds, though. Both bots come streaking out at each other for a head-on collision and Triple Six has achieved liftoff. It somersaults a solid seven or so feet through the air and does a 540, landing upside-down near the Log Chute. Fortunately for Danielle, Maurdread is in no position to capitalize, having been pushed a bit back itself by the impact. Also fortunate is the sturdiness of her wedge. It seems to have held up to that massive hit without any significant damage.

That's no deterrent to the French machine, however, which rushes back in, drum already whirring up to death hum speeds as Triple Six quickly self-rights. These two are just here to brawl, it seems, and they meet head-on once more, with Triple Six getting under. It's Maurdread's turn to fly, and fly it does, landing dangerously close to the dormant murdersaw track. The Team Stealth machine is on the attack immediately, attempting to follow up that flip with a heave over or at least towards the low wall but, activating its clutch mechanism, Maurdread somersaults through the air, crashing down behind its onrushing opponent.

Luckily for Triple Six, the Team Obscure entry is facing the wrong direction to put its weapon to use, so we get a bit or a dance before the American machine is able to gain a slight advantage and fling its opponent for the second time. Maurdread is on the Murdersaw track for real, this time, and it seems to be high-centered. Bastien is throttling the drum and trying to wriggle free and it just might work but, for a precious moment, Danielle has a choice to make: go for a potential OOTA heave or activate the hazard.

Confident in her weapon, she opts for the former, lining up a shot, slipping Triple Six's wedge under, and delivering a clinical flip. The issue is, as Maurdread twirls through the air an impressive number of rotations, that she only managed to get the tip under and, while it's an impressive-looking flip, it doesn't have the range to boot the Team Obscure machine from the arena. Instead, it ends up in the small indent between the hazard and the low wall, partially high-centered on the angles surfaces of each. This time, the setup is too perfect for Danielle to say no to, and Triple Six, after nearly getting stuck on the rollers, activates the murdersaw. A low, deadly hum reverberates through The Woodshed as the terrifying hazard ramps up to full power, accelerating along its track towards the helpless drum spinner. The back of Maurdread is carved wide open by the blow and immediately, there's fire.

The fuel tank for its petrol-driven engine has been pierced, and now Bastein's robot is leaving a trail of fire in its wake. Perfectly at home in what's starting to look more and more like a literal hell, Triple Six resumes the offensive and the two bots meet head on. Despite the damage that it's sustained, Maurdread still has a powerful weapon and the slightly better wedge and Triple Six flies for the second time...

STRAIGHT INTO THE MURDERSAW!!!

It's some spectacular luck for Bastien, who certainly hasn't had much in this battle, as the colossal hazard makes contact with the Team Stealth machine and absolutely launches it for a third time. And yet, that is where the Frenchman's luck ends. His bot's been living on borrowed time ever since the damage to its gas tank. Its weapon motor, out of gas, sputters to a stop. What's more, is that Triple Six has a full twelve armour on its flipper and that enough to, if not quite 'nope' the deadly murdersaw, at least not take more than a small hole and some deep scratches from that impressive impact. It lands right side up and charges in, a furious devil in a realm of flames and murdersaws. Maurdread outwedges it again, but there are no consequences this time. Danielle simply backs up and tries again, gaining the advantage this time and flinging Maurdread once more. The drum spinner lands on its back this time with a bit of momentum and it's going to roll back onto...nope, not quite. It almost made it back onto its wheels, but Bastien's luck - read: bad - has been fairly consistent throughout what's been an absolute back-and-forth slobberknocker of a bout. And that's all, folks. The referee's count reaches ten and this one's in the books.

Result: Triple 6 wins by KO at 2:22

TAT vs. Dysprosinator

Dysprosinator is in hot pursuit while TAT runs away. Wheee. The crowd ain't happy that this is going on until Dysprosinator flips it over. And over. And over, into Yogi's patrol zone. It drives it around and smashes it into the walls. Smokey becomes jealous that his brother is getting all the fun, so he disobeys the house rules and tries to take TAT away. While this is all going on, TAT takes some serious ramming damage as they both take turns bashing it into the walls. They both fight over it until some purple curtains are pulled away, with Jules in her own control booth doing none other, than controlling Momma Bear. Momma Bear trucks em both, sends them back into their corners, and turns around with a near-death drum spinner on her wedge. What Momma Bear didn't see was that Dysprosinator had turned on the button for the chute. Dysprosinator barely flips her over, and after the third try, actually sends Momma down the chute, with angry roars filling and fading down in the pit

Dysprosinator wins by Animal Cruelty in Only You Can Prevent Wildfires

Starfish Prime vs. Shellshock

Both bots begin spinning up as they exit the side passageways, Starfish noticeably faster than Shellshock during this, though not just because of its better drivetrain. Shellshock's having some issues spinning without clipping the walls or hazards. One of the axes drops down to try to hit the flail, but instead finds itself torn off of its mount and lobbed into Smokey's playground. Smokey gives it a little nudge around whilst it waits for more interesting prey. it'll make a decent chew-toy for now, but that won't mean it'll cover the damage costs. Meanwhile, Shellshock has finally escaped the passage, Starfish waiting at the entrance for it. The two close in on one another, ready for the first impact of the match, the two coming together with a BLAM! Shellshock wobbles about, but keeps spinning, just about, though it seems to have a little instability as it approaches Starfish for a second strike. Starfish got thrown further, landing next to the rollers. After a moment to achieve full speed once more, as the two collide once more-

CRASH

Oh, well, that isn't good. One of Shellshock's flail tips has been torn entirely off, and has lodged itself firmly in the lexan over the choppers. Shellshock gyro-dances menacingly towards Starfish, though its dance isn't anywhere near enough to stop it tanking a couple of unstable hits to attack Shellshock's Life Points directly, bouncing them back towards the choppers. Whoever is operating the choppers today seems to be out for Shellshock's blood, possibly as vengeance for it dismantling its kind and breaking its wall earlier, dropping down on its silly hat, locking around the wobbling machine and actually tilting it enough to strand it from the force. Starfish takes the opportunity to gut the clam, tearing out a hunk of its baseplate and sending chunks of rubber skittering across the arena. Anyone up for clam chowder? Shellshock's final action in the match is to finally get itself free of the axe, though once it's down, the only thing moving is the shell.

Starfish Prime wins by KO in 1:31!


Tax Cutter Division (B)

HAN-D has a bye

Equisde vs. Final Boss

Equisde rockets out of the starting gates, proving literally too fast for the choppers to strike, their heads plokking off of the woodwork sadly. Final Boss takes a more careful approach out, waiting for Equisde to make its approach. Equisde comes in, and somehow has not killed itself on any hazards or stray pebbles in the arena. Equisde makes a somewhat wavy approach as Final Boss tries to handle it, slides the prongs under, and rushes Final Boss over a set of rollers and into the button, the ominous death-hum of the Murdersaw playing as it starts grinding. Final Boss manages to get free as Equisde reverses, getting its own flipper under the side as YSMQ attempts to change direction, launching the green bot head over heels onto its back. NWOWWE can't resist the chance, as he lines up a second flip, putting Equisde in the line of the Murdersaw, which proceeds to slice clean through the bot like a guillotine cutting through a sheet of paper, not an inch of resistance from the armor of the omnidrive machine. The two perfectly severed halves of the machine fall apart on the ramp, spewing LiPo fumes into the box. Final Boss moves to squat over the log chute's entrance, as both roboteers look surprised by this impressively clean kill from the Murdersaw.

Final Boss wins by KO in 0:27!

OverCleaver vs. Hartmann's Youkai Bot II

At the outset of the match, Billy sportingly hands his opponent a pamphlet kindly listing all of his bots weaknesses and providing detailed, step-by-step instructions on how to beat it. Trihunter rightly thanks him and proceeds to his control booth.

The match opens with both spinners getting up to speed, and the arena reverberates with the sound of twin death hums. They approach each other cautiously, avoiding The Woodshed's myriad hazards, and then line up for a head-to-head. Billy might be overly sporting, but he isn't dumb, however, and he quickly opts to try circling Hartmann's Youkai Bot, hoping to get at one of its wheels.

Welp, the Cool Story Brobotics machine responds by charging in and clipping its side, tearing a massive gouge in its armour and flinging the Indonesian entry into the murdersaw track. Of course, the hazard is dormant and there are no further consequences. Miraculously unaffected, OverCleaver resets, and the circling restarts, with it taking a slightly wider approach. Again, HYB rushes in, but Billy's able to get a bit of his bot's front wedge facing that murderous weapon. On the one hand, its sacrifice serves the purpose of preventing any serious internal damage, but the mangled corner is also forced right into the path of one of the front wheels, jamming it up in a manner that would make Kenny Florian proud.

A third attempt to circle is prevented by OverCleaver's newfound drivetrain issues, and HYB scores a grizzly shot that flings the Team Eagle bot into a wall and tears a front corner wide open, spilling a drive motor, gears, an armour panel, and a wheel across The Woodshed. Amazingly, OverCleaver's weapon is still going, but the rest of it isn't. HYB backs off, slowly spinning down and does a victory twirl. After a second devastating win, it's definitely starting to develop a bit of a reputation.

Result: Hartmann's Youkai Bot wins by KO at 1:14

Cruelty vs. Phantasmic Slammer

This one starts off with nearly a forfeit from the Team Ignition side, as after one postponement already, Dylan finally shows up and switches on his bot before making his way up to the drivers’ booth. I can tell that he’s tired...ooh boy, we still have a ways in this tournament-hopefully, our veteran roboteer can catch a break-and some sleep.

Anyway, the match begins and both bots start out of their squares and race towards each other, meeting about halfway, in front of the murdersaw. Cruelty takes a head-on approach to attack PS, while Dylan tries to angle in on Cruelty’s forks-which, it looks like he was just a split-second too late. Cruelty gets its forks under PS’s wedge and easily shoves it right into one of the murdersaw triggers, which activates the fearsome hazard. Cruelty then backs off to allow PS to get free from the wall, but then immediately slams into it again and attempts to shove him into the activated hazard. I’m not sure, but there might be something wrong with PS’s drive-it’s acting a bit...sluggish.

Although, as soon as I say that, The Team Ignition machine manages to just barely escape the looming murdersaw and the hazard deactivates...for now. Cruelty is the one backpedaling a bit as it reverses away from the low wall in fear of a well-timed flip and OOTA from PS. But, Cruelty keeps reversing...into the trigger for the log chute pit. Dylan notices and drives about halfway back towards his square, hoping that Cruelty follows.
Cruelty remains aggressive and charges PS, and again wins the wedging war, getting underneath and shoving PS straight back...right into Smokey’s patrol zone! The House Robot charges and slams Phantasmic Slammer, then doesn’t let up as it repeatedly rams it against the wall. Release is then called and PS escapes, relatively unscathed. It does manage to skirt past Cruelty, who was only able to catch a corner of PS, and goes on the chase.

They meet back up in front of the murdersaw this time and PS spins around and just charges at Cruelty and pops its flipper, not even waiting if he was able to get it under the forks. It doesn’t, and PS pops itself into the air. Then, it lands inverted-right on the murdersaw track. Cruelty goes right over and triggers the hazard again and BANG the saw rips into the side of PA, creating a gash. But, PS is knocked clear of the hazard. It pops the flipper to right itself, but Cruelty is there waiting. It slams into PS and shoves it, once again, into the log chute trigger. PS is still inverted and Jack isn’t giving it the time to be able to right itself. It takes a few seconds, but Cruelty manages to shove PS right into the chute and out of the match!

Your winner via elimination, is Cruelty!


Steelhead Division (C)

Space Cadet has a bye

Delorean Cowboy vs. Santangelo

This match begins really damned predictably. Laz goes for the murdersaw trigger and the terrifying hazard screams to life, working up speed as it patrol its track. Slightly less expected is Delorean Cowboy getting in on the fun. With a bit of a better handle on his bot's gyroscopic turning issues than last time, Gabe maneuvers it over to the other murdersaw trigger and the Jaws theme begins playing. Laz, in that same amount of time, has driven Santangelo over to both of the Log Chute triggers, grinning like a madman as he turns the arena into a pushbox's playground.

When he reaches Delorean Cowboy, however, he finds it safely ensconced between the instant death of the murdersaw track and the unpleasantness of Chopper Row. It's a very tight fit, to be sure. The Angry Goat Robotics machine has one wheel up on the sloped edge of the murdersaw track, and the hazard is passing butt-cheek-clenchingly close to it each time that it reaches the end of its route. It's taken a couple of pops from one of the axes as well, leaving a pair of noticeable but ultimately dents in its 80s-inspired bodywork.

Faced with a conundrum, Laz sizes it up and decides to do the most Laz thing possible. He just charges straight in. And, he goes right up Delorean Cowboy's wedge and gets absolutely fucking blasted off. Santangelo does a straight up 900, landing upside down near the murdersaw trigger with a section in the middle of its flipper peeled up and a tooth missing. It promptly self-rights, its low-powered flipper having just enough oomph to get it over.

Of course, that's not to say that things go much better for the big spinner. It rebounds HARD into the wall and bounces off, its wedge and weapon ending up in the path of the hazard. Willing to eat a few pops from the choppers to save his bot from serious damage, Gabe mashes the reverse on his controller, but it's not quite quick enough. The murdersaw smashes into the side of his wedge assembly on its downstroke, mangling one side of it and nearly tipping Delorean Cowboy over.

However, Gabe is quick to get back into position and Laz is quick to prevent him from doing so. The latter almost succeeds. Having had little success with a brute force approach, Laz reconsiders and opts for...a brute force approach. Darting towards its opponent slightly off-center as if to try angling in in a battle of mangled wedges, Santangelo instead hooks wide, eating a pop from one of the choppers that may have scratched some paint, and plows into Delorean Cowboy's side as Gabe tries turning. To be fair, he actually gets his bot most of the way around, but the damaged side of the wedge is easy prey for the also damaged wedge on Laz' bot. being pushed onto the murdersaw track, Gabe attempts to hook out of this situation immediately, and that's when Santangelo flips. Normally, it probably wouldn't have been able to flip a pancake, but it's the perfect angle and the big spinner tips, tips, tips...

Saved by the murdersaw!

It isn't often that you hear that, but the massive saw catches Delorean Cowboy on a downstroke and kind of hooks it back onto its wheels, extracting the blood price of considerable damage to that side of the chassis and a mangled wheel. Of course, the momentary respite is soon over and it's back to reality. The Angry Goat machine is now even less mobile, it's been dislodged from its safe space, and its opponent is out for blood. Santangelo easily gets around its side this time and flips, tipping it up on two wheels but not quite over. No matter. It wedges the spinner a second time, narrowly avoiding a hooking counter, and flips once more, shunting Delorean Cowboy ever closer to the Log Chute. Laz opts for just pushing instead, so Gabe tries straight reversing. His bot's damaged drive wheel makes it not such a straight line, but he actually manages to clip Santangelo with his weapon and kick the two bots apart. Unfortunately, the angle isn't a good one for any bite and the damage to the big white fuck-you wedge is minimal. It's back on the attack again, within moments, and finally able to deliver the coup de grace. Down the Log Chute goes Delorean Cowboy.

Result: Santangelo wins by pitting at 1:37

KEGATRON vs. I Dance Crabcore, Motherfucker!

Kegatron spins up and I Dance Crabcore moves out with claws wide open. Kegatron charges gleefully into its embrace, and...

Well, I was expecting a shitfest, but not quite like this. Crabcore is basically now an absurdly wide wall, and Kegatron’s wheels butting up against it are making it almost impossible for Kegatron’s teeth to make contact. Almost. Because the middle of Crabcore’s taller than the sides Kegatron is able to put some scars into the thicc aluminum front plate, and the chains for Crabcore’s saw arm look uncomfortably close to that. However, it’s forcing Kegatron back, and slams it into the wall on top of the log chute. If Kegatron’s giant wheels had actual treads it might be able to just climb over, but with bare HDPE it just gets pinned with one wheel forced on top of a pontoon by the power of Crabcore’s drivetrain.

Anyway, after a clusterfuck of grabbing and spinning and bouncing around, Kegatron gets a solid hit on one of Crabcore’s claws. That sends it pirouetting around, but it’s nowhere near the kind of damage that Delorean Cowboy caused... or any damage, really. And otherwise Crabcore has steady control of the fight, delivering Kegatron into one wall and hazard after another. Somebody trips the Murdersaw at one point, and Crabcore delivers one of Kegatron’s wheels into it, but while the wheel gets torn up and bent a bit the flexible plastic protects it from any incapacitating damage.

Kegatron finally manages to turn Crabcore on its back, and – ouch! It gets a followup blow on the saw as Crabcore self-rights. The thing’s still attached, but it’s flopping around limply on its shaft. One of the back omni wheels seems to have come apart as well but it has like twelve layers of those.

Unfortunately, it’s then back to Kegatron getting bullied around. The Murdersaw turns off, but Crabcore boops a log chute trigger with its claws. The pit yawns open, and after a brief struggle Crabcore gets a grip Kegatron and shoves it over the edge! I Dance Crabcore ends up getting its claw sort of hooked by Kegatron’s giant wheel though, and topples in as well! Kegatron was definitely pitted first, though, so...

Your winner, by pitting in 2:21, is I Dance Crabcore, Motherfucker!

Fenrir vs. Lifter 2: Electric Boogaloo

Fenrir immediately charges out of its square, getting that drum spinning, but Lifter 2: Electric Boogaloo comes out very aggressively, just skirting around the Murdersaw track and going straight for it! Fenrir dodges away, still trying to build up speed. Lifter 2 goes after it again and briefly gets under the rear, but Fenrir spins away again, its left wheel lifting up in the air this time. Now it’s got the weapon going, and a noise like a leaf blower connected to a megaphone fills the arena. A bit of jockeying for position though, and Lifter 2 actually gets underneath Fenrir and shoves it backwards. Fenrir gyrodances away, but flips itself over in the process and ends up inverted on the log roller. It gets enough traction to free itself, but L2 smacks into it and starts bullying it towards the Choppers as the drum grinds against its lifter.

Fenrir bounces off the wall and manages to get enough space to self-right, and it immediately goes for its opponent head-on. Lifter 2 depresses its wedge and backs off as well as turning away, but oversteers a bit, and Fenrir’s able to follow it! It gets a solid hit on the lifting arm that tosses Lifter 2 back and almost over... and Fenrir just keeps coming, smacking into the wedge again and popping it up enough to get under it. There’s some grinding and sparks from under Lifter 2, but the drum ends up getting stopped, and all Fenrir can do is shove its opponent into the wall, then back up to spin up again.

Lifter 2 goes back on the attack, and this time succeeds in getting Fenrir into the choppers. The axes deliver one nasty hit, and then anoth – oof! Stop breaking our arena hazards! Well, that axe head now has a huge chip broken off by Fenrir’s drum. Shortly after that, Lifter 2’s lifter has a smaller chunk torn off, and Fenrir comes in again and delivers a followup hit that knocks the whole arm upward. Lifter 2 retreats, comes in again, and this time the drum’s grinding but Fenrir’s the one being forced back – right over the thankfully inactive log chute.

Fenrir gets away again and spins back up, but it’s really having to keep running away, and Lifter 2 decides to just hit one of the Log Chute triggers. It tries the sort of bait-and-switch reversing tactic, but Fenrir just charges past it. Ole! Wait, wrong drum spinner. Anyway, this ends with another big hit by Fenrir, and after knocking the lifter upwards it continues into the front corner of Lifter 2’s chassis for another one! The armor’s scarred and dented but it doesn’t seem to be able to bite in well enough to flip Lifter 2 over. Lifter 2’s able to get under it again, but Fenrir gyrodances away – oh! And nearly falls down the pit! It speeds away back into the ‘arms’ of the arena, but comes back with a vengeance.

At this point Lifter 2’s lifting plow looks more like a Ski, by which I mean the whole damn thing’s curled upward. It changes tactics and starts ramming Fenrir in reverse, which lets it get it into the Choppers again and then into Yogi, who playfully bounces the drumbot off the arena wall. But ultimately, Fenrir’s skids are still intact and they start getting under it, tearing the wedge up as well. Lifter 2 gets tossed repeatedly in the air, but it just keeps coming. One of its tracks is stationary by the end of the fight, but both machines are still functional.

Judges’ Decision:

Damage: Fenrir 11, Lifter 2 Electric Boogaloo 4

Aggression: Fenrir 7, Lifter 2 Electric Boogaloo 8

Control: Fenrir 9, Lifter 2 Electric Boogaloo 6

Your winner, by a 27-18 Judges’ Decision, is Fenrir!


Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Team: The Monsterworks

Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Mon Mar 04, 2019 9:30 am

Well, ladies, gentleman, and assorted creatures of all ages, we're well into things now and patterns are starting to emerge. Maybe your bots are doing better than expected. Maybe they're not. Maybe you're scratching your head or stressing things. Please don't. It's just a game! To that end, we're taking a trip to the beautiful countryside of Northwest France this week, just outside of Caen. Take some time to enjoy French cuisine, walk along the storied beaches of Normandy, and appreciate the castles and ruins that dot this idyllic coast. When you're all done drinking in your fill, why don't you come down to the repurposed church that we've rented and have a few fights in the arena we've set up there. Take a moment to check out its details, and this week's bracket, below.

Gothiq


Gothiq by Floating Castle Robotics on Sketchfab

Name: Gothiq

Location: Caen, France

Layout: Rectangular

Size: 32 ft x 52 ft - 1664 square feet

Intended Use: FW-MW Singles and Doubles

Theme: Gothic-style church

Floor Materials: Stone Tiles

House Robots: This arena sometimes features two house robots which patrol the red zones along the flanks of the arena. However, they will not be active for CBC3.

Hazards and Features:
  • Gargoyles (2) - These are heavy stone statues mounted on vertical tracks that run along the arena's support pillars, slamming down onto robots that drive underneath them, dealing moderate to heavy damage. They have powerful electromagnets in their feet, allowing them to pick up some robots, lift, and then release them to deal additional light to moderate falling damage.
  • The Pipe Organ (2) - Mounted on an upper balcony, it constantly plays Night on Bald Mountain by Modest Mussorgsky or another organ transcription chosen by the starter of the RP thread. Whenever a robot drives over the red spot beneath the organ, it will strike a discordant note and fire an enormous pneumatic spike through a hole in the balcony floor at the unfortunate competitor, dealing moderate to heavy damage.
Achievement: True Believer - survive being hit by each hazard in a single fight.

The Fight Card

Below are the week's fights. RPs will be due on Saturday, March 9, at 11:59 PM EST. The RP limit is 400 words and will be strictly enforced. However, the passage relating to your preferred pipe organ transcription will not count towards this limit. Please include the stats of each bot fighting in your post, as it helps the writers, and remember to inform your opponent of configuration choices.

Lightweight

Middleweight

Results

Lightweight

The Debilitator Division (A)

Ayame has a bye

Evil Destroyer vs Terpsichora

Dramatic music plays on the organ~HunterXHunter: Soldier Ants

The match begins and Terpsichora rushes out of its square, looking to meet with that powerful turreted horizontal spinner of Evil Destroyer. It trumbles out with its shufflers...yes, slowly-and it’s turret arm beginning to raise upwards. I think Maxi is trying to eyeball the height to get a shot on Terp’s drum mounts. Terpsichora advances on Evil Destroyer, but slows just short of entering its turret range. HFL knows better not to get too close to that powerful bar spinner on the end of that turret and hesitates, seeing that ED does not have much in the way of actual forward speed.

Evil Destroyer, at first with its turret arm held directly in front of its chassis, begins to swing it clockwise, to its side. Terpsichora, however, doesn’t fall for the bait, instead, it immediately rushes towards the blade, hoping to stop it and cause ED to destabilize itself. I think that HFL is worried that if that turret is raised towards the height of his drum supports, it would be bad news, indeed. Terpsichora goes in to make contact with the bar spinner, but Maxi just swings the turret further clockwise, and it’s quick and avoids contact with the drum spinner. HFL thinks about going in to get a hit on the now-exposed chassis of Evil Destroyer, but knows that turret would likely come swinging back around to land a devastating blow to Terpsichora’s exposed side.
Instead, Terpsichora keeps its drum pointed at the bar at the end of Evil Destroyer’s turret, but it’s now directly on the other side of ED’s chassis. HFL takes the ‘free’ shot on the shuffling chassis and lands a big hit into the right shuffler pod. This causes Evil Destroyer to tip over, its bar spinner catching the floor, which causes the whole robot to ‘jump’ into the air about a foot. But, it comes back down upright. Terpsichora has its drum spun up and lands another hit right near where the turret arm meets the bar. The bar clips the drum, as well, but it wasn’t fully spun up then, so little in the way of damage is done to HFL’s machine. However, the turret arm on ED is noticeably bent, due to either the impact with the floor or from Terp’s drum-not sure.

Terpsichora backs away just enough out of range to get its drum spun back up to speed. Evil Destroyer tries to shuffle its way away from the walls, but it is not getting far, not only because of its agonizingly slow speed, but for the damage that Terpsichora has done to the right-side drive pods. Maxi uses his weapon to compensate by gyro force, but it’s barely making translational movement at this point. Its weapon, despite the bent turret arm, looks to be fully functional, still, and HFL still needs to be cautious of that. ED holds that turret directly out in front of its main chassis in a more defensive posture this time around, and Terpsichora has no choice but to directly attack the weapon.
HFL charges his bot at Evil Destroyer’s bar spinner and

CRASH

Both bots are flung away, Terpsichora more so than ED, due to the weight bonus. The Argentine’s bot, however, lands in a precarious situation-propped up against the wall right near one of the Gargoyles, but just outside of the hazard square. The weapon-weapon impact caused the bar on ED to hit its turret arm, and now it is even more bent, which is inhibiting operation of the weapon. Likewise, one of Terpsichora’s drum mounts is bent inward. The drum is functional, but not capable of reaching full speed. The rest of the robot works, however, and HFL drives it in towards Evil Destroyer, who barely manages to use its crippled turret arm to free itself from the wall. Terpsichora manages to wedge underneath and nudge the heavier shuffler under the Gargoyle, then backs away. The heavy stone statue comes crashing down on top of Evil Destroyer and smashes the turret lifter in the process.

Maxi manages to avoid getting picked up by the Gargoyle’s feet and limps feebly away. Terpsichora wedges in again to nudge it back under, but there’s the buzzer-this match is over!

Let’s see what the judges think…

Damage: 8-7 Terpsichora
Aggression: 9-6 Terpsichora
Control: 9-6 Terpsichora

Your winner, with a 26-19 decision, is Terpsichora!

Sleipnir vs Carnivore

* Night on Bald Mountain by Modest Mussorgsky plays on the organ, since neither driver chose a song*

Two hinged-fork wedges, one with a lifter/clamper. Let’s start this match!

Immediately, the two bots waste no time and charge at each other from across the expansive cathedral that is our arena for this round. Carnivore looks to continue to charge directly at Sleipnir while the smaller, 8-wheeled machine looks to angle in on the longer forks of Carnivore. However, Carnivore is almost just as fast as Sleipnir and the Northwest Shed’s bot is able to counter. Both machines are locked head-to-head and neither are giving an inch!

After about 10 seconds of a constant back-and-forth shoving contest between the two opponents, Carnivore manages to slip its clamp forks under and, using them as a lifter in this instance, starts to lift Sleipnir up. Mole immediately guns it in reverse and the back end of those eight wheels find enough purchase on the arena floor to jerk the robot back and away from Carnivore. Sleipnir regroups, then charges at Carnivore again-and again, it tries to angle in to avoid the clamping jaws, which are still in the closed position, likely to aid in wedging capability.

The Team Loading machine is just too quick on the counter to allow Sleipnir the angle and the two bots meet head-to-head once again, but this time, Sleipnir’s forks slip under and shoves Carnivore towards the back of the arena, where the pipe organ hazards are. Although, it’s not looking like Sleipnir has much of an advantage here-you’d think eight wheels would give a lot more ‘umph’...yeah, might want to invest in better torque there, Mole.

And Carnivore manages to slip free and hook away from Sleipnir before he could be carried over to the hazard. It rushes back toward the other end of the arena and the two bots square off, yet again. By this time, it’s apparent that all these two can really do to each other is rush head-on and who’s forks get under whose. Two more minutes go by with neither bot having an advantage over the other. Sleipnir does manage to wall-slam Carnivore once, but can’t make a pin or get the hazards involved.

And that’s 3 minutes up! Judges?

Damage: 8-7 Sleipnir
Aggression: 8-7 Sleipnir
Control: 8-7 Carnivore

Your winner, with a 23-22 Split decision….is Sleipnir!

Beast from the West II vs Hobart 2

None of you knuckleheads chose a song, so you get this.

Hobart spins up and exits it's square, while Beast from the West II decides to "move out of my start square from the different direction", whatever the hell that means.

There's some shuffling about the arena for the first half-minute or so, with Hobart in particular trying to find an opening to flank it's opponent. Push comes to shove, and Hobart winds up not being able to completely sidestep BW's weaponry. Rocket visibly shrugs from inside the driver's booth, then prepares to strike BW's weaponry.

Both bots... ALMOST collide head-on, but BW pussies out last second and backs away. Hobart's like "oh no you don't" and swerves right back in, they then collide for realsies this time. More specifically, Hobart's disc with one of BW's little forks. With a hefty "BRONG"-sounding noise, both competitors are chucked away from one another, smoke can faintly be smelt, but not seen from any of the competitors. Hobart's quick to try again, rattling its way over in BW's general direction. Both the weapons collide, Despacito stops.

...then the shock damage kicks in and Hobart's drum flies right off. The organ above the arena plays that little "du du DU du DUUUUU" jingle baseball stadiums use whenever someone scores a home run, because hoo boy that thing's outta here. BW proceeds to tap Hobart's chassis once and turns it into a pile of party streamers.

Beast from the West II wins by knockout in 1:03.


Elrathia Division (B)

Blood Eagle has a bye

Eudial III vs Tidal Wave 2

The battle starts out as spinner fights tend to, with both bots spinning up to full in preparation for an awesome collision - but Tidal Wave doesn't want to give Eudial a chance! It rockets out of the gates and heads straight for the overhead bar, drum roaring and gyro only just kept under control by the driver, but is it gonna be enough? There's an almighty CRASH that echoes around the arena as the two bots collide, but unfortunately for Tidal Wave, it comes off worse. A lot worse. The tooth on the drum has been almost hacked off by the spinner, and the drum itself seems to be limping a bit. Kody seems content to let TW come to him, though, and doesn't apply much pressure, just staying in the middle of the arena like a bullfighter working the crowd up. It works, and Tidal Wave tries to angle its drum into the bar's path to get another OH THAT'S NOT GOOD! The next hit has smashed up one of the weapon supports on Tidal Wave's left-hand side, and the drum's still limping along but it's not going well. Tidal Wave is once again tossed aside, but once again it comes in on the attack. This time... the same thing happens, but worse. The left-hand side takes the damage now, and the drum, er... falls off. Tidal Wave tries one last dash, but its drivetrain is suffering after the repeated battering it took to get to this point, and Eudial III's bar catches inside one of the weapon mounts - which provides just enough resistance for the whole of Tidal Wave to be thrown across the arena like a frisbee in a really unpleasant dog park. It lands, twitches, belches some LiPo smoke, and dies. A good win for Eudial.

Winner: Eudial III, KO by One Day He Will Need To Try, But It Is Not This Day, 01:29

Storm Worm vs Twin Typhoons

I swear at one point there was a clusterbot from the actual Typhoon team named Twin Typhoons. :V

In any case Storm Worm rolls out and keeps rollin' rollin' rollin' rollin' yeah as one of the Typhoons speeds out a little. Unfortunately even with the odd wheel placement slowing it down considerably, it has to contend with a lack of control and can't get out of the way before Storm Worm rolls into it, sliding dutifully underneath. Before the other Typhoon can do so much as spin up even halfway, Storm Worm takes his prize to the arena wall and tries to stack it. He doesn't have the best of luck with this and that Typhoon falls back down, but it's still on the front of Storm Worm so Drew still has control. He has to be wary of the other twin very slowly approaching from behind, now at full speed, so he just plows the part he has trapped into the other wall. He tries to lift and pin it against the wall. And... well shit. It started sliding down the wall, and then stopped. It can't move. Looks like Drew called it. He's on a roll, and so he keeps rollin' rollin' rollin' rollin' yeah as the other twin just keeps straight at Storm Worm. Plink! Deflect. It goes flying, and Storm Worm has a very slightly dented fork. No problem. It catches up to that Typhoon, as said cluster tries to get away with its actual speed and is hindered by horrible control. Storm Worm gets under. He goes to the other wall and tries to pin. Doesn't work. Release. Cluster gets away, tries to free its partner but slams into the wall beside him, nearly beaching himself right then and there. But here's Storm Worm to help with that, and "nearly" becomes "completely" as Storm Worm gets the 2nd successful pin and Drew keeps rollin' rollin' rollin' rollin' yeah to another win.

Storm Worm wins by a knockout in 1:24, yeah!

Phobos Anomaly vs Tiny Torque

Have you ever seen a bot just repeat a losing strategy again and again until it becomes seriously painful to watch? Well, that's what happens in this one. Tiny Torque is a good brick often let down by uninspired driving. To be fair, it is the product of a rookie team so, hopefully, that'll improve in the future. For now, though, the results are downright ugly.

At the outset, the mighty pipe organ lurking on the balcony comes to life with a spooky rendition of 'They're Going to Get You' from the Doom OST and the Code Red machine tears across the box on a beeline for the Phobos twins, both of which Josh has opted to run as hammers. They split up as they leave their starting square and Tiny Torque tries to scoop both up at once. No dice. They're just a bit too far apart and it ends up getting neither. Cue the music and, by music, I mean the endless smashing and clanging of hammers off the top of Tiny Torque.

Of course, the rookie entrant has a good deal more speed than either of the little pests, and it's able to scoop one up at a time reliably. Unfortunately, with no weapon, its only offense is to push that half of the cluster while the other tees off on it. To make matters worse, there's nothing to stop the wedged half from simply hooking off, which it reliably does. Tiny Torque is juggling a pair of hot potatoes and constantly getting burned.

At the 1:20 mark, one of its wheels gives up the ghost. Shortly thereafter, a ribbon of smoke begins trickling from its increasingly battered chassis. Just before two minutes, the other side of the drivetrain packs it in and the referees count the little brick that couldn't out.

Result: Phobos Anomaly wins by KO (FF) at 2:07


Nick's Fuzzy Rules Division (C)

Shade Fist has a bye

Cuddle Time! vs The Thieving Magpie

Okay neither of y’all picked a song, so you get Night on Bald Mountain.



And as the organ kicks in, the bots are off! Cuddle TIme’s hanging back a little bit, but The Thieving Magpie just charges right in! They slam into each other hard, with Cuddle Time appearing to get under, but the forces of the impact bounces them apart. TMP comes in again, not quite as fast, but gets wedged again, and Cuddle Time brings its clamp down. It starts to lift it up in the air, but it’s really struggling to do so. It faceplants once, then has to very slowly and carefully lift to keep from overbalancing... and TMP fires its flipper.

Who would win? A clamp geared for high speed and with a geared mechanism, or a flipper that’s being grabbed close to the fulcrum where the forces are a lot higher than near the tip? Hint: it’s the flipper. Cuddle Time’s clamp gets forced open, although not enough to make it lose contact. Cuddle Time starts taking TMP toward the Pipe Organ, but another flip jostles it free. It ends up inverted though, and Cuddle Time’s able to pin it on its back for a few sec – never mind, Shaba just waits for the accumulator to refill fully, then fires, simultaneously righting TMP and tossing Cuddle Time on its back. TMP darts away to regroup, giving Cuddle Time a chance to self-right, and they’re back at each other.

Thieving Magpie gets under this time. Cuddle Time starts to back away, but a little bit of it’s still on the flipper. It gets tossed at a pretty low angle, and TMP almost flips itself with the recoil. Cuddle Time ends up on its wheels, and TMP has to retreat while its flipper retracts. It comes in again, but Cuddle Time’s doing a good job with pressing its lifting plate against the floor, and it’s able to spatula its way under Shaba. TMP spins away before Cuddle Time can clamp it, though, and retaliates with a BIG flip. Maybe it’s just the mood of this arena but Gabe has to be thanking a higher power that he’s fighting Thieving Magpie in the one with no OOTAs.

Cuddle Time’s invertible, and runs away, keeping TMP from getting a followup, and...

Wedge Fight? Wedge Fight. After a couple of ineffective exchanges, Cuddle Time manages to grab Magpie on something that isn’t the flipper, and gingerly sets it down on the Pipe Organ. DOINK! TMP’s knocked free of Cuddle Time’s grip and lands on its back with a dent in the baseplate, but self-rights and is off again. A bit later it almost gets CT into a gargoyle, but the hazards aren’t really playing that big a role. Mostly it’s TMP tossing Cuddle Time around, and Cuddle Time, err, doing it’s best to parade TMP around the arena with a somewhat underpowered drivetrain, and we’re all very proud of it.

Judges’ Decision:

Damage: Cuddle Time 9, The Thieving Magpie 6

Aggression: Cuddle Time 6, The Thieving Magpie 9

Control: Cuddle Time 6, The Thieving Magpie 9

Your winner, by a 24-21 Judges’ Decision, is The Thieving Magpie!

Killjoy II vs Piranha Plant

Neither fighter cued up a track for the organ, so it instead it constantly blares out a disorganized series of what could be called scare chords. It's a wonder the fighters are able to concentrate on driving. Killjoy comes out, but Piranha stays put in his starting area. Makes sense though. I mean who would ever buy the concept of a Piranha Plant as a mobile combatant? How absurd! This also means that Killjoy can't enact his plan of driving past PP as that would mean driving straight into the wall, and I'm going to credit him as not being that stupid. Then again, he seems to have no alternative plan in place so maybe I should rethink that. Honestly, neither of them is giving me much to work with here. Well, PP's defensive approach pays off right away as he can use the turret to keep Killjoy from getting away from his weapon. Still not a lot of actual action going on, as neither bot really gets a clean shot to commit to. Remember the mindless banging away at the organ I mentioned? That's actually me. Furiously pounding away at the keys and stomping the pedals into the floor screaming at them to actually DO something. Eventually, Killjoy is able to use his speed to find an opening and gets in some damage. Of course PP is able to strike back with his own saw so we've got a whole different kind of stalemate going on now. This is more or less how the fight keeps going on, with these actual bits of action being fairly brief as neither wants to be getting sawed by the other for very long.

Aggression: 11-4 Killjoy 3
Damage: 9-6 Piranha Plant
Strategy: 10-5 Piranha Plant

Piranha Plant wins 23-22

Harrowdown Hill vs The Gnasher

From now on, Syl, please remember to declare your configs well beforehand to your opponent before RPing. Thank you.

Anyway, the match starts and we have two spunky control spinners looking to outmaneouvre the other, although when I say that I mean that Jack tries to come headlong at Harrowdown Hill whilst the Syl is really not keen on going head-to-head and would prefer to attack the side and back of The Gnasher. So I guess Syl drives their bot around. While Syl really isn't getting anywhere with this strategy, the angle means that when The Gnasher has the beater pointed at them (which is most of the time), he's just aiming at front corner, which is all highly-armoured wedge. Not looking so great for Jack either. Eventually Jack just gets tired of this perpetual routine and makes an aggressive move towards the circling Harrowdown Hill. Syl is expecting the blow to come on the wedges, but Jack stops his robot almost immediately so there's still a bit of distance between them. So Harrowdown Hill decides to angle against the beater, hoping that the blow is cushioned well by the wedge. Instead, The Gnasher turns and is almost side-on to Harrowdown Hill, with the beater dangeorusly close to the wheel! Goodness! Syl gets the hint and backs their robot out of danger like hell, but The Gnasher starts chasing him down, eager for that weapon-to-weapon hit now that he's got Harrowdown Hill fleeing like a kid screaming when confronted with a vaccination. Or vegetables. Take your pick. Harrowdown Hill can't get enough distance between the two and is dangerously close to reversing into a gargoyle hazard, so he stops and angles his front to where The Gnasher's beater is facing his front corner. Jack moves to go around to the side again but he's too close, and Syl apparently gets what they wanted, which is The Gnasher's beater hitting the front corner. Long story short, the corner holds up vastly greater than Syl expected, but when they try to go around The Gnasher's side, Jack backs his robot up to get the beater back to full speed. Whoops. Jack doesn't go that far back though, as his robot's weapon is back to full speed in a short moment, but Syl's back to the ol' circling tricks.

Jack isn't going to put up with this sort of endeavour for long and makes another aggressive move towards Harrowdown Hill. Syl in turn actually turns towards The Gnasher, expecting him to go off to the sides like he did before, but instead The Gnasher turns the other way and meets Harrowdown Hill head-on! Syl absolutely doesn't want this and as The Gnasher's beater starts mildly grinding against the front teeth on Harrowdown Hill's wedges, the latter backs up yet again. Jack gets the memo and aggressively chases them down. This time, they're even closer together than before and Syl cannot initiate their getaway before The Gnasher meets his opponent directly head-on, with both weapons meeting with a colossal BANG!! Neither robot is sent very far, but The Gnasher seems to get much more bite out of the impact as Jack watches Harrowdown Hill go flying up, nearly over, and then tilt right back down, thankfully for Syl right-side-up and undamaged but still rather shaken. The Gnasher barely budged at all, and with the pair of them settled down again, both robots spin back up as they dance Ye Olde Dance of Positioning yet again. The Gnasher is, as always, spinning on the spot as Harrowdown Hill, more than ever, wants to avoid any and all weapon-to-weapon contact again and is circling Jack's spinner like a shark. Neither robot has experienced a control slip-up so far, so kudos to them. Jack however is weary of the same ol' song and dance and for the third time this match aggressively moves in on Harrowdown Hill, who actually continues to circle, hoping that he can arc in around the beater and even catch The Gnasher's front corners. Unfortunately The Gnasher's slightly greater turning speed wins out and they're face-to-face again. This time The Gnasher moves in before Syl can even think of backing their bot away and we get a somewhat decisive hit that sends both robots away a bit, but an unlucky Harrowdown Hill tilts on its wheels again and unhappily falls onto its back.

Both bots need to get their weapons going again so they do, but now The Gnasher is as aggressive as all-get-out; Harrowdown Hill does NOT want to contend with its opponent while being inverted, but finds there's very little space where he can attempt to self-right. He does it anyway... by an attempted gyrodance. But The Gnasher is getting nearer and nearer... oh. Cool. Harrowdown Hill nearly got the self-right on its own, but the Gnasher managed to catch the front wedge (Jack sighs in exasperation... for a split second), thus using Harrowdown Hill's current gyroed position to catapult it across the Gothiq arena and nearly into the pipe organs, which come down and very narrowly miss Syl's bot. Yoinks! Well Harrowdown Hill's right-side-up again, and startlingly still undamaged save for some paint chipping that Syl will need to address in the pits. Oh dear, what a pity, what a shame. Jack seems much more confident now and The Gnasher is making like a freight train towards Harrowdown Hill, who continues its quest for treasure, aka The Gnasher's sides. Jack cuts him off almost immediately, but just gets front corner and has to back off after the hit to get the beater spun fully up. It's still points, and as we enter the dying stages of the match points are precious. Syl seems to know that too, and now simply tries to come in askew of The Gnasher's front, possibly to hit the beater support wedges ala the purple things. The Gnasher merely turns on a dime and we get another colossal BANG that sees - oh! It seems Harrowdown Hill managed to snag more of The Gnasher's beater this time because he got sent flying as well! Of course the downside to this is that Harrowdown Hill got inverted again, but now it has more of a window to gyro-dance itself over before The Gnasher can get back in to bring this puppy home. Jack guns the motors and manages to strike his opponent, but all he managed to hit were the discs again as Harrowdown Hill landed right-side-up. Harrowdown Hill stays right-side-up after the hit this time, but it's another near thing.

Jack tries to plow his robot forward again for another assault but as he does, there's a BZZZZZZZZ and that's match.

Aggression: 9-6 The Gnasher
Damage: 8-7 The Gnasher
Strategy: 8-7 The Gnasher

The Gnasher wins by a 25-20 judges' decision.


Middleweight

Magnolia Pico Division (A)

Manglerfish has a bye

Jackal vs Harpy

ugh, a face off between 2 bricks in the CBC3's most normal arena, what a fun match to watch, let alone write. i wonder if anybody whould mind if...

Both come out fast, Harpy tries to angle-in but fails to do so. Thus Jackal gets under and clamps down, push her towards a organ, CLASSICAL MUSIC INTENSIFIES. Shaba escapes thanks to the hit, both robots run around the arena trying to control each other for some times until the read the first sentence again.

Harpy escapes again and gets under Jackal's wedge, pushes it around and then goes for the Gargoyle, Jackal escapes but Harpy pins it down before it can do anything. Pin timer runs out, Alex V runs away, both bots spend the next 30 seconds running around trying to properly wedge the other with no success until Harpy manages to flank.

A few seconds latter Jackal escapes the pin and procedes to pin it's own opponent. after the pin, Harpy out maneuvers Jackal and pushes it into the other Gargoyle. Jackal then gets out, wins the wedge encounter and clamps Harpy. Somehow Shaba escapes, pushes Jackal to the organ and the fight is over in one last horrible note.

Judges’ Decision:

Damage: Jackal 8, Harpy 7
Aggression: Jackal 6, Harpy 9
Control: Jackal 8, Harpy 7

Your winner, by a 23-22 Judges’ Decision, is Harpy

Carbonemys vs Vortex 3

Ride of the Valkyries begins blaring from the organ. A spontaneous YES! YES! YES! chant begins. It's time for the fight! Hey, look at that: the clown that wants to FF people for not posting bot info in RP threads has stats, but no pictures in his thread, so I have to open the sign-up page in a new tab anyway! Wait, what's this? I get 2 Noisey fights where he basically has zero alternative strategies to cope with a situation his opponent has zero intention of indulging in? Why are you doing this to me man? Well luckily Alex now all the time in the world to hunker down in a corner because Noisey has Vortex just sitting around dumbfounded that a slower, less maneuverable bot doesn't want to meet him in the middle of the arena. What to do? I guess there's not much else for it but for Vortex to meander over to Carbonemys' corner and see if he can avoid the weapon. The long and short of it is that he really can't in this situation. The positive takeaway is that he "deflects" the first shot with his own weapon, but that doesn't help long term. The turtling hammerbot lands a better shot not too long after that. A couple good blows from the hammer put an end to this fight.

Carbonemys wins by KO in 1:07

Lethal Carriageway Mk. 3 vs JEVIL

>enter jevil bot
>organ plays asgore music
Okay.

Match starts, both bots do match-starting things. Lethal Carriageway mk. III (whose stupidly long name I will be referring to as just "Bill" from here on forth) tries to rush down Jevil. Lol nope. Speeds right between the big plastic wheels and crashes into a wall. Jevil takes advantage of this and thwacks Bill a few times. Lol nope. 5 weapon power has -7 damage on Bill's 12 armor. Despite Jevil's namesake being a wacky crazy jester that bounces around and turns into the Devilsknife (basically a giant goddamn scythe), it sure is lacking a means to cause chaos...

Yeah. This is one of THOSE matches so I'll keep this brief. Bill has trouble really getting a grasp on Jevil due to the latter's suspended chassis, speed, and generally not having a whole ton of corners to grab onto. There's a couple times where Bill gets to the side of Jevil's wheels and pushes, but nothing really comes out of it besides Jevil being shoved a few feet. Spoiler alert: the gargoyles go off exactly 0 times during the course of the fight. Even if they did, it wouldn't have done any significant damahe to either of the bots. Bill decides to go for the pacifist route and runs out the clock.

Judge's decision:
DMG - fuck off tbh
AGG - 8-7 Jevil
CTL - 11-4, Bill
Bill wins by JD, 18-12.


Frogbot 2000 Division (B)

Neophyte Redglare has a bye

Scion vs Dragonfist

“Light My Fire” starts up on the organ, and both bots react like it’s a starting pistol. Dragonfist lurches out of its starting square, the shell starting to spin, and the flails quickly whip out to its sides. Scion comes screaming across the arena, though: it only takes it about two seconds to reach Dragonfist, at which point it turns and stuffs its wedge into the flails’ arc. They hit fairly hard, but Scion keeps pushing in, and gets Dragonfist’s shell stopped! It takes it into the corner and slams it into the wall so hard it almost flips it over.

After fifteen seconds Scion has to release the pin, but Dragonfist’s barely able to get out of the corner before Scion shoves it back in again... and again... and it’s almost a minute into the fight before it finally gets out of the corner. It veers first left, then right, dodging an attack and then catching Scion with a glancing blow to the side of the wedge, although it still doesn’t appear to have done much. The shell finally is at a dangerous speed though, and Scion’s a little more tentative about approaching the Instant Death Radius. It circles back and forth a bit, lining itself up, then charges in at an angle, catching the flails on the sturdier center of the wedge. Sparks fly, and the noise is like a thunderbolt from the heavens, but the wedge appears to have held up! Dragonfist gets popped up in the air and coins a bit, but this knocks it away. Scion rushes in to chase it down, but DF runs off sideways and smacks it on the side of the wedge as it does so. And that hit has actually bent the side plate inward a bit.

Dragonfist isn’t at full speed, but it is spinning, and it is still basically under control. Scion comes in again though and now the shell’s at a near stop, and trying to spin up again sends the chassis spinning around. Scion gets it stopped and slams it against the wall, but at an angle which bounces it away again. It retreats, spinning back up, but isn’t able to reach full speed before it gets rammed again, and it becomes a game of DF trying to play keepaway.

Finally after a few more glancing hits Dragonfist gets up to speed, though. Scion, again, angles itself so the flails hit the middle of the wedge – but it’s a massive impact this time! The top part of the wedge has a gap in the very middle for the thwacking tail to go through, and it looks like the flails may have caught that, because the left side of the red top piece is now crumpled and curled back. Dragonfist gets knocked away, but fairly weakly, and it’s still spinning pretty quickly. Scion rams it again and sends it coining across the arena, and... ouch, that gargoyle’s gonna need hand surgery after getting clipped by a flail, but again Dragonfist has kept its momentum!

Again, Scion approaches cautiously once its opponent’s at full speed, and turns into DF’s spin direction – but each time it’s tried this, Dragonfist has been trying to juke in a diagonal direction, and this time it actually pulls it off! Scion’s right-hand side shields get obliterated. Dragonfist is knocked off-balance, its lower teeth raising clouds of concrete dust from the floor, as it coins, and – oh, that’s a full Mauler Dance! Over it goes! But Scion isn’t moving freely! It’s spinning around in circles, and it looks like its plow’s mounts are now seriously bent sideways. Is that left wheel still moving?

After flailing (ha ha) around on its back for a few seconds, Dragonfist gets back onto its, err, chain. A flail’s now caught under the chassis, but spinning the chassis around madly jostles it free. And Scion isn’t able to capitalize on its weakness. It’s still translating across the floor, but it’s spinning around as it does so. It has to be very careful to avoid exposing its sides or rear to DF’s flails. Dragonfist, for its part, takes its time spinning up, and carefully maneuvers, trying to get an opening. There’s a couple blows, and it scrapes and rattles against Scion’s wedge, then contacts the gap in the middle of the top portion again. That’s another solid blow, and it looks like that part of the wedge is close to coming off as well.

There’s thirty seconds left now. Dragonfist could still be in danger if it can’t get the KO, because it was getting bodied hard for the first half of the match. Rocket just goes “fuck it” and charges straight into Scion. Another set of big hits, and this time it catches the already-trashed right edge of the wedge. Fifteen seconds left and it tries again. The flails gouge up Scion’s wedge as Dragonfist approaches, but then one makes solid contact, spinning the bot around... and there’s wheel debris on the arena floor! Part of the right wheel is still attached to the bot and Scion is very weakly hobbling around, but only barely. That might be a count-out if there’s time left, but there isn’t! Will that be enough to get Dragonfist the win, or will Scion’s early dominance save it?

Judges’ Decision:

Damage: Dragonfist 15, Scion 0
Aggression: Dragonfist 4, Scion 11
Control: Dragonfist 5, Scion 10

Your winner, by a 24-21 split decision, is... Dragonfist!

I Suck at Names vs Marksman

Both bots come out of their starting squares, ISAN spinning up as Marksman moves for their corner. Surprisingly enough, they actually get around, managing to tuck the snout of the flipper under and popping ISAN over onto its side, the blade barely dodging the concrete. The arm begins slowly tipping the bot back onto its wheels, but Marksman is ready for a second strike, lobbing ISAN clean into the air this time, landing with a wobble on its tracks. YSMQ doesn't let the chance go to waste, managing to pivot enough to rip up part of Marksman's front wedge, but Marksman keeps on trucking, throwing ISAN once more, it landing on its back this time. YSMQ selfrights their bot once more, going back on the offensive, the two bots locking horns and pushing one another. ISAN manages to get under this time, giving Marksman a taste of its own medicine, throwing it head over heels with its blade. Marksman selfrights, only to take a second, broadside strike as ISAN uses the time to position itself better, rolling it over again with a nasty gash in the side, an eruption of gas spewing from the red machine. Gulden attempts to selfright, only barely able to do so, spewing out the last of its useful gas as it rights itself, getting back in the action. The two bots dance once more, ISAN managing to barely clip the side of Marksman, tossing it over once more. Gulden's only able to squeeze a few sit-ups out of their machine, failing to self-right before it gets counted out.

I Suck At Names wins by KO in 2:20!

Jawsome vs Psychosis

What is Psychosis? A miserable little pile of scrap. But enough talk...

The buzzer sounds (Well, we call it a buzzer, it's more the organist having a fit before they begin blaring Bloody Tears out), as Psychosis takes the quicker approach out, both bots dancing around one another. Psychosis is the first to get advantage, getting its forks under and tipping them up. As they push, Jawsome manages to slip off of the short prongs, immediately pushing back and leaving the two bots sort of hooked on one another. A bit more jostling and aggressive back and forth across the arena, before Jawsome manages to slip under Psychosis's front, bringing down its top to smother the hypno-patterned bot, riding it into the wall, under the gargoyle. THOK! The statue drops, plunging clean through Psychosis' armour, though Jawsome's shell's grip stops it from getting fully lifted on the return swing. Psychosis gets free again, driving away for a bit before going back into the fray, both bots chasing one another around the ring. Jawsome gets under a second time at around the halfway point of the match, sticking them under the organist's spike and PAAAAAAAAAAAARP! Both roboteers can't help but cringe, both from the awful sound and the skewer striking deep into Psychosis' chassis, causing a plume of LiPo smoke to erupt from it. Despite this, Psychosis manages to get free, keeping moving despite spewing toxic smoke, continuing its little tussle until Jawsome catches the deteriorating robot for a third time, slamming it back under the arena spike for another strike. This time, it seems it's a kill-shot, since Psychosis has stopped moving. The fire team is in the ring as soon as the counter finishes, to get Psychosis coffined and the arena cleared of smog for the next match. As atmospheric as it is, toxic fumes are not a suitable robot fighting condition.

Jawsome wins by KO in 2:02!


Black Dog Division (C)

Diablo Genesis has a bye

NKC vs Chronic Jobber

The battle... iiiis half an hour late. Eventually Dylan shows up, looking dog-tired and with a machine still sporting some holes in the chassis from its encounter with newbie competitor Axe N' Kill. After a stern talking-to by the referee, which the gently swaying Dylan might even have understood through the haze of evident sleep deprivation, we're able to kick off. Jobber's set-up means a higher point of contact with the wedgelets as NKC comes roaring in to face off against it, and the sawbot takes an enormous blow to its wedge that carves an enormous gash into the left-hand side fork. The wedge still holds, though, and NKC and Jobber are both thrown clear by the impact, the spinner flopping around for a moment before stabilizing. NKC comes back on another charge, and this time it's forced to meet Jobber head-on and take another huge blow to the wedge. That left fork has a full-on hole in it now, and the metal has been peeled back; maybe that's how Jobber's disc is somehow still spinning as the sawbot tries to ram it into the wall. When it does, the jolt forces Jobber forward to dole out another big hit onto the front plate of NKC's plough, leaving a big dent, and Jobber's momentum flings it out of the pin at a weird angle. NKC goes for the reset but Jobber backs far enough away to get up to speed before counterpunching with the spinner. This time it catches the edge of the plough and OH! OH my goodness! Half the wedge on NKC has just been torn away from its mounting points and bent at an angle! NKC's drive is looking shakier too, and Jobber recovers quickly enough to deliver a crunching hit to the chassis and end the fight.

Winner: Chronic Jobber, KO by Mangling, 02:12

Harbinger vs Axe 'n Kill

While preparing their bots inside the arena, Billy can be seen quite nervous while, in contrast, Dr. Robuttnik NWOWWE has a god-like confident face.

Anyways, the buzzer signals the start of the match and Axe 'n kill comes out carefully while Harbinger comes out at it's normal speed (FAST AF). Immediately after Harby tries and fails to dodge the axe, but it doesn't seem to affect him much as he just drives to AnK side and pushes it from there, towards The Pipe Organ, or one of them, or under one of them, you get the idea.

After meeting Mr. big ass pneumatic spike #1, AnK manages to breathe and hit Harby's top panel again before going back to getting pushed around, and around, and meeting Mr. big ass pneumatic spike #2, and pushed around the arena. At some point it manages to escape and hits Harby on its wedge, nice shot there.

Do you know what happens after that? yup, Harby pushed AnK around the arena some more. It's bent wedge still got under AnK but this time his top panel is still in the axe's drop zone so it gets hit by it a few times but those hits don't really matter in the grand scheme of things.

Then NWOWWE decides to engage holy twackaroly mode to push it's opponent back and then procedes to go towards it's side, avoiding the axe. Harby decides to go for the Gargoyle. Fast forward to when they get there, The Gargoyle drops down on AnK and then uses it's magnets to bring AnK up with it. Eventually AnK drops down, and not only the lucky bastard fell the right way up, it got an opportunity to escape and hit Harby's wedge. Josh just got betrayed by a statue.

After that the 40-ish seconds remaining was Harbinger pushing Axe 'n Kill around the arena from the side with the reminder of it's wedge and the only eventful thing that happened during that time was AnK getting hit again by Mr. big ass pneumatic spike #1.

Judges’ Decision:
Damage: Harbinger 6, Axe 'n kill 9
Aggression: Harbinger 9, Axe 'n kill 6
Control: Harbinger 12, Axe 'n kill 3

Your winner, by a 27-18 Judges’ Decision, is Harbinger!

Pizza that Eats You vs Super Youkai Warhead

I'd love to say great things about this fight. I'd love to describe the scintillating action and myriad twists of a thrilling, back-and-forth brawl. Unfortunately, I can't, since Pizza That Eat's You's weapon dies after two hits, taking Super Youkai Warhead's little saw with it. Instead, we get another two minutes of a brick pushing a busted spinner around an arena and showing little interest in the hazards to boot. I guess there are a few nice wall slams? For reasons unknown, the pizza's drivetrain gives up the ghost as well at roughly the 2:30 mark, and it's counted out.

Result: Super Youkai Warhead wins by KO (FF) at 2:42


Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Team: The Monsterworks

Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sun Mar 10, 2019 12:00 am

Not every monument lasts forever. While some remained treasured, others lie forgotten, but they are no less magnificent in decay as they were in splendour. Welcome to the third round of our Heavyweight and Superheavyweight bracket. Welcome to Buzludzha. Our forty-two valiant mechanical warriors will be doing battle in the arena we've set up inside this abandoned Communist-era monument. While you're busy snapping pictures, admiring the graffiti, and posing beside faded portraits of Lenin, make sure you check out the place's features. We've provided a handy listing below.

Buzludzha


Buzludzha by Floating Castle Robotics on Sketchfab

Name: Buzludzha

Location: Kran, Bulgaria

Layout: Circle Squared off on one end

Size: 80 ft diameter (upper half), 40 ft x 80 ft (lower half) - 5713 square feet

Intended Use: MW-SHW Singles and Doubles, Rumbles up to 12 bots

Theme: Semi-abandoned Communist-era monument

Floor Materials: Steel

House Robots: This arena sometimes features two house robots which patrol the caution-striped zones at the ends of the arena. However, they will not be active for CBC3.

Hazards and Features:
  • Lenin's Hammers (5) - These are heavy metal hammers mounted in the corners and at three points along the curved northern wall. They fire when robots pass into their strike zones (marked in yellow and black caution paint), dealing moderate damage.
  • Stalin's Sickle (1) - taking up a massive amount of space in the middle of the arena, this enormous and very heavy but relatively slow-spinning flywheel is primarily designed to get a great deal of bite and fling robots that run into it into the furthest corners of the arena. However, it's still capable of dealing moderate to heavy damage.
  • The Gulag (1) - Located in the center at the southern end of the arena, The Gulag is a yawning pit with a short, two foot sloped wall surrounding it. It effectively acts as the arena's OOTA zone. Whenever a robot falls in, Roll Tide from the movie Crimson Tide will play as a final show of respect.
Achievement: Champion of the Proletariat - win a fight by decision while losing two of the categories.

The Fight Card

Below are the week's fights. RPs will be due on Saturday, March 16, at 11:59 PM EST. The RP limit is 400 words and will be strictly enforced. Please include the stats of each bot fighting in your post, as it helps the writers, and remember to inform your opponent of configuration choices.

Heavyweight

Superheavyweight

Results

Heavyweight

Richter Division (A)

Perdito has a bye

Meta Ridley vs Compound Fracture

Ah, a classic. Spinner versus brick. CF starts out quicker, managing to arc between the sickles and Gulag before NWOWWE has much time to react, getting spun away by the spinner but slowing it enough for CF to recover and get Meta Ridley bulldozed into the wall before more damage is dealt. The rush into the wall managed to flip Ridley upside down, and it barely manages to escape for a moment, starting to spin up before getting scooped and tucked into the far wall, taking a battering from the hammer. This sort of repeats for a while, with Ridley getting bullied around and not getting up to speed, until around halfway through the match, CF actually slips up, taking a hook from the sickles, getting pulled across the arena. Ridley takes the chance, getting up to speed, before colliding again. CF is able to spin enough to no-sell the attempt once more, sticking Ridley in the wall with another shove, the hammer smacking away again. More aggressive play from CF perpetuates the match, ending with an attempt at sticking Ridley on its side by the wall as the final buzzer goes.

Damage: 9-6 Meta Ridley
Aggression: 11-4 Compound Fracture
Control: 9-6 Compound Fracture

Your winner, in a 26-19 decision, is Compound Fracture!

Trashman vs Shadow Mk 5

Both bots move out of the square. The trashcans move over to their own little corner, doing a small dance of sorts together. Meanwhile, the two main bots collide, Shadow trying and failing to get around, Trashman quickly scooping up Shadow fairly quickly, Shadow's drum bouncing up off of the plow armor as it's bulldozed into the corner, spinning its wheels in an attempt to climb up and over Trashman all the way. The trashcan's dance seems to have evolved into a duel of sorts, both ramming into one another and pushing eachother around. Meanwhile, Shadow finally gets enough purchase to hop off of the plow, spinning to strike Trashman's rear, but V900's attempt to spin turns it into a strike on the side panel covering the treads, putting a hefty welt in it. Trashman gets moving once more to scoop up Shadow, this time deploying the top gripper to hold the black bot in place. Meanwhile, the trashcans' duel gets a little too close to Stalin's Sickles, one getting snagged by the hook and pulled into a 360 around the arena, eventually launching off in at least four distinguishable parts. Remoseful, the other trashcan skulks off back to the starting square. Meanwhile, Trashman hauls ass and drops Shadow into the Gulag, to begin the appropriate music for the loss of such a wonderful minibot.

Trashman wins by KO in 0:55!

Long Arm of the Law vs Bass Drop II

Long Arm of the Law almost seems to be moving before the buzzer starts, it accelerates so fast, and Bass Drop looks sluggish in comparison. Before the two bots meet, Long Arm spins around and tries to reverse into the path of the hammer, attempting to catch the blow from the hammer drum, and this... doesn't work even a little bit. Bass Drop's hammer is powerful enough to throw sparks off the tank-themed machine, but sparks are all the damage it can do and both teams know it. The power of the hammer lifts BD up and Long Arm reverses underneath it, driving backwards and managing to shove the hammerbot into the path of one of Lenin's Hammers, dealing a few hefty blows to the top of Bass Drop as Long Arm pins it in place. Once the referees force a separation, both bots reset, and this time LA faces front. It charges down the bonked hammerbot and manages to get underneath it, despite its own hinged wedge plates riding up on that of the hammerbot. With BD unable to escape, LA elects to feed it to the Sickles, with predictably crunchy results. Despite having tough armour, the side panel on BD buckles from the hit. The rest of the fight is more of this. Cease eventually gets called and the judges are called in to investigate.

Aggression: Long Arm of the Law 8 - 7 Bass Drop II
Damage: Long Arm of the Law 9 - 6 Bass Drop II
Control: Long Arm of the Law 12 - 3 Bass Drop II

Winner: Long Arm of the Law, 29-16 JD


Wedgelord Division (B)

Chimera has a bye

Hellfire vs Dreadnought Mk.4

We’ve got a battle of two flippers that couldn’t be more opposite coming up! It’s low-pressure vs. High-pressure, front-hinged vs. Rear-hinged, boring black paint job vs. Eye-bleeding-inducing horror, English vs. Scottish!

Anyway, the bots are off, and Hellfire takes a position between the wall of the Gulag and the central sickle. Dreadnought circles and starts harassing it, trying to draw it away, but Hellfire isn’t taking the bait, so Dreadnought decides to just bite the bullet and attack. It actually gets underneath Hellfire’s tongue. Hellfire backs off before Dreadnought can get enough bite to flip, but it slides under again and uses the flipper more aggressively. It’s still not great purchase though, and Hellfire skids backwards but isn’t overturned. It backs off while its flipper retracts, and now Hellfire, err, gets its tongue in the right place (wow, that line’s twenty years old!)

Dreadnought starts to J-turn away from Hellfire’s flipper, but it fires before it can escape! The British machine flies about four feet in the air and does a 540-degree backflip. It skids off on its lid, but the moment it stops it vaults into the air and darts away before Hellfire can close that great, yawning mouth.

The bots keep circling each other, Dreadnought kind of nagging and harassing Hellfire until it slips past the tongue and gets under it. It’s Hellfire’s turn to spin away now. It gets under Dreadnought, but Dreadnought’s too quick for it this time and it misses the flip, nearly throwing itself over in the process! That’s Dreadnought’s cue to take advantage of the distraction, and it’s able to work itself underneath Hellfire’s corner again, then turns and pushes it sideways, flipping it straight into Stalin’s Sickle!

Hellfire doesn’t appear to really be damage, but it gets punted across the arena on its back, and importantly, sent away from the Gulag. Dreadnought gives chase, but isn’t fast enough to stop Hellfire from self-righting. It goes after Dreadnought this time, but Dreadnought wedges it again and turns it on its back. Hellfire flips itself again, but lands on top of Dreadnought and topples onto its side, then its back as the flipper retracts. Another attempt puts it back on its wheels, and it gets away before Dreadnought can flip it.

Hellfire makes it back to the general area of the Gulag despite Dreadnought trying to block it. After a bit more jockeying for position, Hellfire slides straight under Dreadnought and gets a huge flip! The wedgebot tumbles through the air, but comes down on its wheels. Dreadnought slides under it as the tongue lowers, but again can’t get the bite for a flip. But a few seconds later, Hellfire suddenly stops moving! It twitches back and forth, and fires its flipper, knocking itself free of a bit of damaged floor which we can probably blame one of the horizontal spinners for. But it’s turned itself over with that move, and Dreadnought’s quick to take advantage, shoving it towards the Gulag. Hellfire self-rights, and nearly bounces over again, but spins away. It very briefly gets under Dreadnought but isn’t in position to send it towards the Gulag, and Dreadnought’s away again.

More spinning and jostling, and there’s another flip by Hellfire! Dreadnought lands on its back! It immediately self-rights, landing on the still-retracting flipper of Hellfire, and is high- centered long enough to be pushed towards the OOTA area and thrown high into the air! Oof, that was close! It comes down upright with its front wedge scraping against the sloped wall near the corner. It hightails it out of there, but Hellfire is definitely being more aggressive now, and they end up in the striped area by Hellfire’s starting square.

Hellfire gets stuck on another floor seam like a tank on a Russian road, and again that’s a free flip for Dreadnought. It self-rights, but before it can turn around Dreadnought slips under its side skirt. Hellfire doesn’t seem to be able to get away from that, and Dreadnought starts carefully turning it to line it up for a charge. Hellfire fires its flipper to knock itself free, and again nearly inverts itself. It gets away, but only for a few seconds before Dreadnought scoops it up again and drives it towards the low wall. It flips, and misses, but Hellfire’s upside-down now. Dreadnought blocks its self-righting with its still-raised flipper. Hellfire tries again, but its opponent’s waiting for it. There’s the wedge, the drive – and Hellfire gets slammed into the top of the sloped wall and topples over like that one video of a cat trying to jump over a baby gate!

Your winner, by OOTA in 1:47, is Dreadnought Mk.4!

Tabor Mk 3 vs Something Something Clusterbot

битва роботов битва!

The match starts off in an obnoxiously hectic manner, with SSM zipping about in multiple ("multiple" as in "exactly two") directions while Tabor's spinning both it's chassis and turret around just to contend. After several instances of near-misses with the Tabor's plow (accompanied by miscellaneous dents and bruises being formed in SSM), one of them eventually manages to juuust squeak by Tabor's plow. On cue, the front crumples right in. You ever see one of those highway crashes where the cars are all gnarled and FUBAR? Yeah. That. SSM's whole 1 (one) armored chassis didn't hold up very well when ramming right into Tabor (otherwise known as "that fat brick with the McDonalds-ass color scheme") so many times.

The multibot's still working, the wheels are still spinning... but... just look at it. Bashed and shattered bits of plastic scatter the arena floor, some poor janitor's gonna get his feet impaled on those sharp bits later. Not my problem, though!

A few tussles later, and one of the multibots Gives Up The Ghost[tm], burps out a huff of smoke and stops moving. The same eventually happens to the other half of the multibot, though it at least gets under Tabor a couple of times and shoves it a few feet before being ousted away by Tabor's girthy plow. Rocket hits a fat dab before shoving one of the multibots into the sickle-spinner.

Tabor wins by KO (read: not killing itself) in 2:26.

Golden Blaze vs Pendulum II

This match starts ugly. Pendulum comes out of its starting square, all vim and vigor, and immediately eats a massive shot that cleanly amputates one half of its plow. Golden Blaze in in its element here, finally having the chance to showcase its potential as a bot, and it's making the most of the opportunity. Pendulum's next hammer swing is right on the money, though... which is unfortunate for it, since Golden Blaze eats that too.

Both bots recoil away and Pendulum is immediately back for more, trying desperately to smother the ferocious French spinner as it gets up to speed. No dice. A menacing death hum echoes through the hallowed halls of Buzludzha and the other half of Pendulum's wedge is shorn free and tossed across the arena like so much scrap metal. For its part, Golden Blaze recoils right into Stalin's Sickle - OUCH! - and is flung a good four to five meters away. But it's still spinning...

TBR resigns himself to a final charge in the very faint hope that something will go wrong with his bot's monster of an opponent. And guess what, ladies and gents? Sometimes those Hollywood storylines come true. Sometimes you just get that lucky. Golden Blaze is spinning like a tornado, but it isn't moving. Bastien curses under his breath, shrugs, and puts down his controller. That hit from Stalin's Sickle must've knocked something loose inside. Man... what a way to lose a match that everyone believed he pretty much just had to show up for to win.

Result: Pendulum II wins by KO (FF) at 1:23


Broken Ghost Division (C)

Coup de Grâce IV has a bye

Death Metal vs Black Diamond

Death Metal immediately starts spinning up, but gets spun around almost in reverse from the force of its own weapon! Its tires skid as it forces itself back on course and makes a run for it to get out of the starting areas. But Black Diamond’s putting that incredible speed to good use, cutting it as close to the Gulag as possible in a curving box rush. Its wheel comes just inches from using the sloped wall like a Jersey Barrier. Death Metal almost gets past it, but Black Diamond changes course and tries to cut off its escape. DM tries to veer off to the side, but still gets rammed. It’s a fairly light hit, but Death Metal gets knocked back towards the far wall. It almost hits it, but regains traction as Black Diamond charges after it and accelerates away into the larger semicircular area.

Black Diamond stays on the attack, but this time DM’s ready for it, and they meet in a big hit that spins BD around backwards. Unfortunately the same hit also launches Death Metal in the air. Its weapon smacks the ground hard, and after a bounce comes to a near stop. This time Black Diamond’s able to capitalize, and gets a big flip in, almost overturning itself in the process. Death Metal hits the floor again, and Black Diamond gets under it and slams it into the arena wall. It’s got Death Metal pinned, but just chooses to go for another flip even if it’s got no shot at an OOTA.

Death Metal runs off and jukes enough to get, if not all the way to full speed, at least to pretty scary speed. But BD again takes the hit very well, and knocks Death Metal into – err, Stalin’s Sickle? Well, it knocked it in blade-first, and the hit knocked DM in the opposite direction you’d expect, but DM’s in a dangerous position still. It retreats, sort of trying to hide behind the sickle.

There’s a couple of holes and small gashes in Black Diamond’s wedge, but it’s holding up okay so far, and for the next couple of blows as it manages to force Death Metal towards the starting boxes and the Gulag. However, on the next hit both bots steer slightly in the wrong direction, and Death Metal catches an edge on the flipper. Holy Titanium, Batman! Both bots get sent pirouetting away in an explosion of white sparks. Death Metal rises onto its side, its weapon sending more sparks off the floor. Black Diamond’s flipper has a serious gash where the middle and side piece of the wedge intersect, but it’s still working! It waits for Death Metal to come down and gets under its side. Danielle tries to swing that huge weapon around, but Black Diamond fires the flipper first. There’s some more airtime for DM, and it ends up inverted.

Now though, will this turn the tables? Is Death Metal’s bar now high enough to slice off BD’s hammer blocker? No, doesn’t look like it, but it does get a couple more solid hits. Black Diamond’s flipper is starting to look kind of beat up now. It charges in again though, and sends Death Metal spinning towards the Gulag. It slams into the wall blade-first, and ouch! That’s a huge hit! And the sloped wall panel comes off!

Both robots stop actively fighting after that, just meandering around while Death Metal’s bar slowly coasts to a stop. That’s wrong, keep fighting, the wall’s just separating the pit from the arena, it’s not threatening containment in any way. Keep fighting! There we go, Death Metal starts spinning up, but gets wedged and flipped again. It ends up back in the sort of lobe thing where it started, and gets pinned agai – no, Black Diamond again opts for the flip! And Death Metal gets away again!

The match ends up going the distance, with Black Diamond getting another close call on Gulag-ing Death Metal and getting it into Stalin’s Sickle for a hit that leaves DM’s right wheel wobbling and trailing foam. The flipper is still working, but the wedge is really beat-up now, and at some points it has trouble even getting underneath Death Metal, although BD’s speed and power still let it bully the spinner around.

Judges’ Decision:

Damage: Death Metal 10, Black Diamond 5

Aggression: Death Metal 4, Black Diamond 11

Control: Death Metal 5, Black Diamond 10

Your winner, by a 26-19 Judges’ Decision, is... Black Diamond!

Petaflare vs Terminating Cutter Gen III

It looks like Billy went for the Horizontal spinner.

The fight starts with Petaflare coming out fast while TCG3 tries to make some time to spin up. Termy goes for a side attack but Tri was ready for this and just turns in place, then charges at it's opponent, Tanking a hit with no problem while Termy gets thrown some distance while spinning. Tri takes this opportunity to wedge his opponent from behind and brings the crusher down AND pins it against a wall. Eventually Petaflare has to let go and Billy's bot escapes with a new hole but it seems fully functional.

Then a short chase begins and the spinner manages to spin up and them Billy does an 180, charging straight at Petaflare. TCG3 hits Petaflare's wedge and actually rides it up, getting a solid hit on the crusher. Then Termy runs away to spin up and repeats this, twice. But after that hits he finds himself against a wall so nuke birb easily wedges and pins it. Naturally he also brings the crushy claw down and now there we have lot of sparks. Oh we also have smoke.

After this one of the wheels from Team Eagle's entry is dead, so the bot is limping around in one wheel while spinning up, until tri comes again a few seconds later. Termy bounces of the Nucular Heat Visor and then gets pinned again. A new hole later Petaflare has to let go and the spinny bot spins up a bit and goes for a hit while the other one charges at it again. Billy's bot somehow rides up the wedge and hits the crusher, but doesn't break it. Also it gets pinned again, thus it gets yet another hole.

Noticed a pattern yet? well, this keeps going on for quite some time until Team Eagle's entry stops moving. And naturally starts to get counted down, weapon somehow still running, Swiss cheese-like top panel, getting showered with sparks coming out of Nuke Birb's 64 spark cannons.

Your winner, by KO in 2:15, is Petaflare!

Spitfire vs Necroblade

What happens in this fight? Well, we're just gonna do a summary here: the spinner wins, for once. Yay, control spinners! It's a dazzling display of aggressive driving from the Team Ignition machine, avoiding being smothered and continuing to dish out incremental punishment until, surprisingly, Spitfire just stops, dead in its tracks, shortly after the halfway point of the match. Riley puts down his controller and shrugs and post-match inspection reveals a removable link popped out and lying on the arena floor.

Result: Necroblade wins by KO (FF) at 1:49


Superheavyweight

YOU DIED Division (A)

Shellshock has a bye

Dysprosinator vs Starfish Prime

The fight starts with Dyspro coming out fast and trying to flank Starfish Prime, And he actually does it without any problem. Then he starts to bring down the lifter as a makeshift clamp and wait HFL planed this and he actually used this time to fully spin up and now he easily turns around and hits it's opponent hard.

Both bots get thrown away but TBR is quick to attack before SP can do much and goes for the same move but this time he gets the clamp going on and claims proper control over Team Instant Regret's machine and drives it weapon first into Stalin's Sickle. That's a big hit for sure, but no visible damage so far.

And then TBR goes for the same move. Heck, lets make this shorter, shall we? TBR doesn't really have a plan B of sorts so he keeps doing the flanking + clamping thing. Sometimes it works and you get the previous paragraph and more often than not he fails to do so (mainly because HFL noticed the strat) and you get the first paragraph again.

Fast forward until the buzzer buzzes.

Judges’ Decision:
Damage: Dysprosinator 5, Starfish Prime 10
Aggression: Dysprosinator 8, Starfish Prime 7
Control: Dysprosinator 8, Starfish Prime 7

Your winner, by a 24-21 Judges’ Decision, is Starfish Prime!

Triple 6 vs TAT

The match starts with the spinner spinning up and the flipper surging out of its starting area. Both know that an OOTA is eminently possible in an arena like this. Dare I say that both are gunning for one. They meet a little ways from the Gulag and Triple 6 does some aggressive angling in. Forced to turn to keep up, TAT wheel lifts pretty severely and it's an opening for the Team Stealth machine!

It's a flip! A massive flip, aided by TAT's own drum hitting Triple 6's flipper. The English entrant somersaults through the air, bounces off the lip of the Gulag, and plunges straight in. DAMN, what a flip. You don't see something like that often. Just as quickly as this match began, it's over.

Result: Triple 6 wins by OOTA (FF) in 0:24

Black Mamba vs Maurdread

Up next, we have another England vs France matchup. The English pulled out possibly the luckiest win in the history of CBC the last time around, but Alex Valentine is hoping that they won't need any this match. The match begins, and the noise, even inside a positively cavernous arena like this one, is deafening. To paraphrase another commentator, Maurdread sounds like a lawnmower on bath salts. This doesn't scare the opposing driver, however, who is nothing if not aggressive, pragmatic, strategic, and proactive. He's mostly just aggressive, this match, though.

Black Mamba creates a slight angle, presses its wedge, and takes advantage of a bit of wheel lift by its opponent. And, we have a lift. No, make that a flip. Maurdread skitters across the floor on its drum and smacks into a wall, amazingly popping itself back over, but Black Mamba is already there to pin it and waste some time and... what's this? The arena's gotten a lot quieter. I think, somehow, Maurdread's weapon engine has stalled. It really shouldn't It has the setup necessary to run inverted. Upon release, the spinner quickly uses the remaining bit of power left in its clutch to self-right, but it has no room for error now, and no weapon.

Well, it's all a rather toothless display from Maurdread now, and Black Mamba decides to play with its food, bringing the Team Obscure machine to Stalin's Sickle, a couple of Lenin's Hammers and, eventually, the Gulag. Welp, Alex has been ever so good a tour guide, but he can't quite complete the grand tour here, so he settles for just tipping Maurdread over and letting the referees count it out.

Result: Black Mamba wins by KO (FF) at 2:41


Tax Cutter Division (B)

Phantasmic Slammer has a bye

Hartmann's Youkai Bot vs Cruelty

The battle kicks off with both drivers taking a more measured approach, pacing around each other like lions in the mating season. HYB's disc is whirring away at full speed, and Tri's doing a good job of keeping the bot pointed at Cruelty when the inevitable charge comes in. It's a nasty hit, too; the undercutting disc bends one of the forks round and sends both bots spinning away, with HYB dancing around for a bit while Cruelty ends up underneath one of the Hammers, only taking a glancing hit from the Soviet pulverizer as it pulls away to reset. The Valkyrie clone is able to spin up again, but it has less time before Cruelty pushes forward and tries to stop the disc with its face. It takes another gouging hit, this time on the side of the wedge, but the disc stops dead as both robots take another trip sailing across the arena. Tri gets the disc up to speed again, but HYB isn't quite stable and it starts clanking off the floor. This gives Cruelty the ideal opening and it's able to shove HYB underneath a conveniently-located Lenin's Hammer and pin it there, forcing the undercutter to take a few blows to its top plate before the refs force a separation. Tri tries to put some distance between himself and Froggo and he does spin up quickly, but Cruelty is able to rear-end the bot and tip it forward.

The resulting CLANG as HYB is pushed into the ground deafens the crowd, and the spinner is sent rocketing off to one side. However, Cruelty's looking the worse for wear after all these collisions, and its drive seems a little more sluggish than it did at the start of the match. Its wedge is also gouged to hell and back, with the aforementioned bent tooth lifting the wedge plate off the ground slightly. HYB isn't looking too stellar either, with its top plate dented from the hazards and the disc motor making a slightly worrying noise. The bouncing undercutter finally comes to rest as an overcutter, and if anything it's easier for Tri to get the disc spun up now since he doesn't have to worry about it catching on the floor. Cruelty circles again, trying to avoid overextending, but HYB is able to catch a nasty blow to the side of the wedge plate as Cruelty comes in for another charge. This time, though, the brick recovers before the spinner, and Cruelty is able to shove the upturned overcutter into the central spinner, putting a big gash in the side of HYB's left wheel in the process. Before Tri can mount a counterattack, though, cease is called, and the judges come out to inspect the two battered but defiant competitors.

Aggression: Cruelty 8 - 7 Hartmann's Youkai Bot II
Damage: Hartmann's Youkai Bot II 9 - 6 Cruelty
Control: Cruelty 9 - 6 Hartmann's Youkai Bot II

Winner: Cruelty, 23-22 JD

Final Boss vs OverCleaver

This is the superheavyweight Hazard vs. the superheavyweight Biohazard, which is a shame because the former seems to have got its weapon motor from the original Hazard. Okay, maybe that's an exaggeration, but not by much. It also doesn't help that Team Eagle is going into this fight like pallbearers at a funeral, which, well, you won't win with that attitude. The fight kicks off with Final Boss rushing over towards OverCleaver and trying to angle in on its front wedge. OverCleaver soon realizes that it has a massive problem: its blade is too high to even hit Final Boss. The low power matters not a jot, and FB easily slides its flipper under the static portion of the wedge and hurls it skywards. OC bounces around the place, ends up on its back, and is eventually counted out.

Winner: Final Boss, KO by Immobilization, 00:49

Han-D vs Equisde

Put on the Eurobeat! Equisde zooms out of its starting square, while Han-D just kind of nonchalantly lumbers, or... you know what, it swaggers out. When driving Han-D it’s important to keep in mind that you are in fact the king. You’re a big boy with a big hammer, so you can’t let little bitches like Equisde over here intimidate you.

Han-D isn’t intimidated, but it can’t get into range to swing that hammer either, with Equisde darting around like a mosquito. It’s basically sitting in place and just spinning to keep aimed at its opponent, but that’s a lot of weight to keep moving back and forth. It’s struggling to keep up, but Equisde is intimidated and doesn’t want to commit to getting within hammer range.

Equisde finally comes in at an angle, and it looks like Han-D might briefly have a shot at it, but it doesn’t fire the hammer, instead punching the plow forward. It glances off Equisde’s skirts, knocking the bot off-course and leaving a significant dent, but Equisde ends up getting to the side of Han-D. It plants its wedge against Han-D's legs, but its lifter can’t reach the chassis. It settles for a strong push, but Han-D twists away.

And now, we get more circling. Long story short, Equisde boops Han-D a couple times at an angle where it can’t be hit, and eventually gets to its side again. This time it’s able to hook its lifter under one of Han-D's front legs and lift! The low gearing and short reach pay off, because Equisde’s got plenty of torque and good balance. Han-D starts shaking itself back and forth with its own weaponry and flailing its legs, but it’s slowly but surely getting dragged across the arena. It finally shakes itself loose, and immediately spins to try to get a hammer blow in, but Equisde backs off again.

Man, how do you even score aggression in this fight? Han-D's being cautious enough with a one-hit weapon that it’s refused to even use it without a surefire shot, and Equisde’s trying to play Rope-A-Dope.

Anyway, Equisde tries to come in at an angle again. Han-D fires the punching plow, right into its lifter, and Equisde takes that as its cue to try to pick it up again as it strafes to the side! Han-D retracts the plow, but it looks like Equisde’s caught it from the side and gotten its arm in between the plow and the chassis, between those rack and pinion things. Han-D is actually within reach to “kick” at Equisde with its legs, which hilariously actually puts dents in its top “armor,” but it’s getting pushed sideways slowly but surely towards Stalin’s Sickle! Equisde tries to lower its opponent as it feeds it into the hazard, but doesn’t get it all the way free of its lifting arm.

WHAM! Both bots are knocked skidding across the arena. Looks like Han-D got hooked right on the rear left leg! The blow rips the bots away from each other, which doesn’t appear to have damaged Han-D's plow, but it did put a serious sideways twist in Equisde’s lifting arm. It doesn’t look like it can retract fully. One of Han-D's legs appears to be jammed up, and the bot is limping awkwardly around the arena now, having a bit of trouble with directional control. Equisde is also dragging wheels around. Two or three of its wedgelets have been crumpled or fallen off in the normal course of it existing, and there’s rollers on the arena floor, but omni wheels can actually function with a couple disabled if there’s enough of them, and Equisde’s absurd wheel count is actually giving it some redundancy. A puff of smoke comes out of it, presumably from a jammed motor cooking itself and or its ESC, but it’s still strafing around, albeit a bit awkwardly.

Equisde tries the hooking the plow trick again, but this time Han-D finally just goes for broke with the hammer, aaand... misses. No wait, it did hit, there’s another skirt gone from Equisde, but Equisde’s able to hook one of Han-D's working legs with its gimped lifter and tip it sideways again. After some very awkward wrestling, it gets it into the sickle a second time, and... WHAM!

Equisde’s lifter is now in the fully raised position – that is, backwards – and staying there. I don’t see a chain on the sprocket, so it’s presumably fallen down inside the robot somewhere. Han-D is limping worse, now... and there’s fluid on the arena floor! That isn’t good! It seems to be leaking from the rear right leg. It tries to limp around on its front legs, then those stop as well. Goodbye hydraulic system! Han-D starts firing its hammer and punching bar wildly, and it is actually moving itself across the arena floor at a surprising rate of like a foot every second or so. That’s, uhh... that’s translational movement, but it’s not controlled translational movement, and as Equisde looks on, not wanting to risk getting in the way of that mad flailing, the countdown proceeds.

Your winner, by knockout in 2:33, is Equisde!


Steelhead Division (C)

Lifter 2: Electric Boogaloo has a bye

I Dance Crabcore, Motherfucker vs Fenrir

Shoutout to w0lf for starting his RP off with "his wedge game's WEAK" like he's about to rip off his sweatshirt and fly into a rap battle or something. You do you.

Speaking of w0lf, Fenrir's drum spins right the fuck up and makes that oh-so-beloved sound that keeps the hearing aid business alive and well. Y'know, the 180db WHIRRRRRRRRRRRRRRRRRRRR-yeah yeah you get the idea. It does that. Crabcore makes a quicker, yet much less bombastic whirr. The two bots meet in the center-ish-not-really of the arena and start squaring up. Alex is running some advanced calculus in his head to figure out what precise angle he needs in order to grab Fenrir, meanwhile w0lf is foaming at the mouth while mashing the control sticks. The Minotaur thing.

There's some skittering about. Fenrir's not exactly the most stable bot in the world, but it takes more than a singular point difference in speed and traction gap to start cleanly flanking your opponents, even if you have fancy wheels.

That said, Crabcore does a decent enough job at spooking Fenrir backward, slowly angling around and advancing in. It's a slog, but Fenrir's up on the ropes. Something like a minute has passed at this point, Crabcore's gotta do something eventually. He goes in, arms slightly ajar (but not too much). Fenrir sees the opportunity to pounce, rushing forward to try and hit Crabcore's chassis. Backing away, Crabcore walls himself off. His front wedge slides right under Fenrir... only for the top of Crabcore's plow-arm to get smacked by Fenrir for 4 corner damage.

The rest of the fight just kinda falls apart as Fenrir stacks up more cheap shots and chucks Crabcore around to death. On one of the last hits, Crabcore's saw actually snaps in half upon impacting the ground. Wew laddie.

Fenrir wins by KO in 1:56. Match dismissed, bring in the dancing lobstas.

Santangelo vs KEGATRON

KEGATRON is mighty. Mighty AF, to be exact. Santangelo has a weak, pitiful little flipper that would struggle to turn over an empty coke can in a stiff breeze. Sad. Very sad.

What it does have, though, is more speed, a shit-ton of armour, and a wedge that's nigh-unbeatable. You know, like ninety percent of Laz bots. KEGATRON will need all of its might for this one.

So, Santangelo rips out of its starting square like 'someone lit [its] ass on fire', whips around the bend, and comes screaming straight in at its opponent.

SMACK!

The Russian judge gives that one a 6.5. It's mostly because he's been paid off. That was deserving of a solid 8, at least. KEGATRON pirouettes balletically. Never thought a warrior could do that? Time to rethink what a warrior is, fam. Anyways, Laz is amused - amused in the way that a kid lighting ants on fire is. Turns out that's practically the only way that Laz can be amused. What follows is about a minute and a half of Santangelo smacking into KEGATRON, and the big spinner flipping, flopping, and twirling all over the place. All part of the plan, I'm certain. It takes a couple of shots from Stalin's Sickle in the process, but KEGATRON does not know this Communism thing, so KEGATRON is summarily unaffected. Oh yeah, Santangelo's on this fight as well, winning it, but that's besides the point. Back to KEGATRON!

The plan works! Laz gets a bit sloppy, KEGATRON pulls a dodge that the Canadian judge gives a 10 (mind you, she's the Canadian judge, so she gives 10s out like they're Easter chocolates on clearance the week after Easter. Still, counts for something, I guess). KEGATRON settles back onto two wheels, its weapon teeth catch the rump of Santangelo, and it punts the cheese wedge with magnificent force towards the wall, where it...wedges the wall and gets stuck. The Team Worst Swordsman machine dawdles on over, all about winning valiantly but also not opposed to taking the good fortune that comes its way. Laz is calling for an unstick but the referee - a stout, no-nonsense Bulgarian woman of proud peasant stock who may be somewhat sympathetic to KEGATRON - shakes her head and has begun a count by the time that Santangelo is able to squirm free. It takes another shot to the ass from its opponent and it may actually be feeling the burn tomorrow. It also gets flipped. Of course, Santangelo has just enough power in its flipper to self-right - Laz made sure of that - and does so immediately, as KEGATRON charges in once more, drum howling fiercely.

The gloriously white flipper zips away at speeds only matched by Usain Bolt and middle-aged American women at Wal-Mart on Black Friday and resets. What follows is roughly another minute of it pwning KEGATRON all over the place and Laz' mojo meter gradually refilling. The buzzer sounds, the match ends, and the judges get their scorecards out.

Damage: 8-7 Santangelo
Aggression: 9-6 Santangelo
Control: 11-4 Santangelo

Result: KEGATRON has lost the battle, 17-28, but not yet the war.

Space Cadet vs Delorean Cowboy

The battle's been due to start for an hour, and the refs are sent out to look for Goat. They eventually find him in the staff breakroom, staring at the television. Goat is reciting the entire Bee Movie script. The television is switched off and unplugged at the wall. He has been here for three days. Nobody noticed.

Winner: Space Cadet, KO by forfeit, 00:10


Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Location: Canada, for now
Team: The Monsterworks

Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sat Mar 16, 2019 11:24 pm

Okay, guess what, people? We're done with the spooky stuff! No more church organs and gargoyles and abandoned communist monuments. Instead, our next location is in good old Springfield, USA! "Which Springfield?" you ask, knowing that there are like, a bazillion of them? To that, I say, use your imagination and keep your travel plans flexible, friend! Also, look out for Homer, Marge, Bart, Lisa, and Maggie! While you're at it, enjoy some classic Americana at our early-sixties-inspired arena, Shooting Star. Check it out below!

Shooting Star


Shooting Star by Floating Castle Robotics on Sketchfab

Name: Shooting Star

Location: Springfield, USA

Layout: square, with a large ramp in the center

Size: 40 ft x 40 ft - 1600 square feet

Intended Use: FW - MW Singles and Doubles

Theme: 60s retro-futuristic drive in theater

Floor Materials: steel

House Robots: This arena does not use house robots.

Hazards and Features:
  • Blast Off Zone (1) - This large ramp in the middle of the arena can act as both a creative place for competitors to hide from each other and as a place to get some awesome airtime!
  • Immobilizer Rays (2) - Located in diagonally opposing corners, these are sets of powerful floor pistons that activate when robots park on them for two or more seconds, popping up and potentially stranding them for ten seconds as well as dealing light damage.
  • Flying Saucers (2) - Located in diagonally opposing corners, these are large horizontal flywheels that are designed for maximum bite and for heavy damage.

Achievement: To Infinity and Beyond! - (1 star) Get airtime jumping off the central ramp // (2 star) Clear the entire ramp with a jump.

The Fight Card

Below are the week's fights. RPs will be due on Saturday, March 23, at 11:59 PM EST. The RP limit is 400 words and will be strictly enforced. Please include the stats of each bot fighting in your post, as it helps the writers, and remember to inform your opponent of configuration choices.

Lightweight

Middleweight

Results

Lightweight

The Debilitator Division (A)

Hobart 2 has a bye

Carnivore vs Beast from the West

TBR didn't state his setup, so eenie meenie miney this one..

Carnivore decides to let er rip right off the bat and get those prongs into action. Let's see if each robots incredibly thin forks make a head-to-head collision... nope. Who'da thunk? Carnivore slides under and bullies Beast from the West around for a little bit, tipping the spinner up, but not over. After managing to wriggle off, Beast tries angling in instead. He manages to catch on one of the forks and fling it into next week, but that's not before Carnivore picks it up and gently places it atop the central ramp setup. The clamp then backs off, sure of it's victory.

This works for all of two seconds before physics kick in and cause Beast to tilt forward, allowing it to exit the ramp. lol @ u

Beast's able to gnaw at the forks, but it's not of much effect. Unless you REALLY wanna be pedantic and go "oh yeah that part of the clamp bent up like 3 degrees will sure sway the judges" or whatever. In any case, Carnivore shunts Beast into one of the corner spinners which slice open it's backside nice and wide. The weapon motor on BftW dies pretty quickly after that, resulting in the last half of the match being mostly awkward shoving Carnivore manages to shove Beast into the spinners again with a little less than 10 seconds left, and the fight is called. 👏 👏 next match plox

Carnivore wins by KO in 2:52.

Terpsichora vs Sleipnir

We get to start this fight off with some action on the ramp! Terp scoots up the slope, but Sleipnir isn’t vaulting over himself so the benefit to this tactic is somewhat reduced as Sleipner is just camping and waiting for him. Ultimately Sleipnir manages to wedge Terp and quickly jaunt him over to the immobilizer ray. Sleipner manages to control the next half minute-ish of the match thanks to the hazard until Terp squirms enough to out-fork the wedgebot. He gets some nice shots on the exposed front tire and gets out of the corner to boot. Sleipnir backs off as quickly as it can. At this point Sleipnir tries to use his speed advantage to get around the spinner bot, but Terp does a pretty decent job keeping him from getting around him. Sleipnir comes in but gets out-wedged again and takes some more licks from the discs. From here things keep up in mostly the same fashion with Sleipner having difficulty winning the wedge battle most of the time, but occasionally its speed wins out and he’s able to shove Terp into the hazards a couple times, culminating in an impressive finale at the flying saucer that leaves a nice cut in Terps armor. Of course, by that point the front of Sleipnir is pretty knicked up as well from constant abuse.

Aggression: 10-5 Sleipner
Damage: 9-6 Terpischora
Strategy: 10-5 Terpischora

Terpischora wins 24-21

Ayame vs Evil Destroyer

Ayame rockets out of the gate, swooping over to ED, which tilts its bar away from its opponent. Ayame moves in, only to immediately back out, managing to just dodge ED's arm, which had stopped and turned back, vying for a side panel of its opponent. Ayame gets moving, literally running rings around its opponent, the arm not quite able to keep up, until it slips clean under the shuffler's rear, shoving and tossing it clean over! ED's bar clanks off of the floor, popping it up again as it slows itself, trying to self-right, but Ayame bullies it along into the wall, repositioning to smack ED into the flying saucer, the flailing turret taking a battering, but managing to land upright. YS takes advantage of this blessing, getting back up to speed swiftly and bringing the turret around to aim at Ayame, but GF's already going, managing to slide all the way under and pop them over once more, bulldozing them into the side of the ramp, pinning them there for a bit. Ayame keeps up the pressure, ED spending the majority of the next minute flailing its turret to self-right, only to get shoved into the wall, corner or ramp once more by Ayame. Eventually, a well-placed flip leaves ED's undercutting bar and turret arm hooked over the wall, twisted in such a way that YS can't quite fidget themselves free before their bot is counted out.

Ayame wins by KO in 2:41!


Elrathia Division (B)

Tiny Torque has a bye

Twin Typhoons vs Phobos Anomaly

Know how this year's CBC didn't have the traditional Tag Team competition? Sucks, right?

Well, we get a bit of a truncated version here with a matchup between two clusterbots that have had very different tournaments from each other. Twin Typhoons came in as a surprise quarterfinalist from ROBOT2 and has had an unexpectedly tough go of things so far at the Cherry Bomb Classic, while perennial joke Phobos Anomaly seems to have finally evolved into a contender, entering this fight with an undefeated record.

Well, enough with the talking. This one kicks off with Twin Typhoons spinning up to full speed and remaining close to each other (but not so close that collateral is a serious threat) while the Phobos Anomaly twins split up and charge around either side of the ramp in a pincer movement. Josh shows off his inner synchronized gymnast by having both of his bots attack simultaneously. It's a pretty hard counter to Tri's strategy of focusing one of the Team Blood Gulch bots and having one Twin follow up the other in hitting it.

The problem for Josh is that his little bots absolutely fly when struck. They suffer virtually no damage whatsoever, but they have a long way before they can effectively smother.

The problem for Tri is that his little bots absolutely fly as well, and crashing into the ramp, hazards, and walls takes them out of melty mode, and it take a little time to recover.

The result is a lot of inconclusive contacts with neither bot able to do much until one of those random havoc explosions of recoils sends one half of Twin Typhoons into the immobilizers. When Tri attempts to jet away not in melty mode, his bot struggles to do so because of its wheel setup. The result is a clamp from one half of Phobos Anomaly. Josh's bot high centers its opponent and finally gets the opportunity to bite in with the saw. The other halves of each cluster are busy occupying each other and not a helluva lot happens on that front, the other Phobos Anomaly preventing the other Twin Typhoon from interfering, but not achieving much else. Meanwhile, there are some sparks and a curl of smoke from the twin currently being attacked and, when the referees force Josh to let it free, it doesn't seem to be moving quite right or spinning as quickly.

While the other half of the fight remains more or less as inconclusive as before, this half becomes more lopsided as the match draws to a close, with Phobos Anomaly scoring a couple more good pins and saws, but failing to completely incapacitate its opponent. The buzzer sounds and the judges take out their scorecards.

Aggression: 8-7 Phobos Anomaly
Damage: 9-6 Phobos Anomaly
Control: 9-6 Phobos Anomaly

Result: Phobos Anomaly wins a 26-19 judges' decision

Storm Worm vs Tidal Wave 2

The fight begins with Tidal Wave spinning up its drum and lying in wait for Storm Worm behind the ramps, and it doesn't have to wait long. With its arms in the air like it just don't care, Storm Worm rounds the corner and starts pressing, slowing it down a bit. It's enough to get under the drum, though, and the bots briefly go weapon to weapon, Tidal Wave's drum throwing up some sparks and scraping nasty lines into the flipper plate before it's sent skyward. Tidal Wave bounces down and Storm Worm tries to press the advantage, rushing towards the inverted bot and beginning a shove from behind before TW can turn away. It's fed into the Flying Saucer drum first and POW! Those hazards mean business! Tee-Dubs is flung off to one side, but this gives it a moment to reset, and its drum spins to right itself via gyro dancing.

Storm Worm comes in for another attack, but this time Tidal Wave is able to counterattack, its wedge forks getting underneath Storm Worm's wedge despite the press and delivering a solid bite to the right-hand lifting plough-arm-thing. Storm Worm spins and lands with its top facing the ground, but as it self-rights Tidal Wave comes barrelling in for another HUGE hit! That hit caught the top of Storm Worm's flipping arm and it looks dented to hell and back. The front is bent right up, which could be dangerous for a head-on collision, as Storm Worm finds out when it returns to the fray. It sure doesn't quit, this bot. It's still got the pressing wedges, but Tidal Wave goes for the bent-up right plate once again and gets another good bite, hefting the flipper up and over into the corner pushrods. Storm Worm is boinked around a bit, but manages to self-right and get back on the attack, angling in on the drum spinner and with its left-hand plough. This works better, and once again TW is forced onto the defensive, fighting hard to get away before it's sent into the Flying Saucer again! It takes another big hit, this one peeling back one of the shields as the spinner strikes the rear of the drumbot, but before the two can reset, Cease is called. The judges have their work cut out for this one!

Aggression: Storm Worm: 9-6 Tidal Wave 2
Damage: Tidal Wave 2 10-5 Storm Worm
Control: Storm Worm 8-7 Tidal Wave 2

Winner: Tidal Wave 2, 23-22 JD

Blood Eagle vs Eudial III

This is gonna get ugly folks, two of the most powerful horizontal spinners in the division going head-to-head. Blood Eagle has that long undercutting blade, Eudial has an overhead bar that angles down in the front.

Both bots spin up and advance somewhat cautiously, wisely staying clear of the infamous Shooting Star ramp. Eudial’s spinning clockwise, opposite Blood Eagle, so the blades could actually intermesh here. In this fight both weapons are directional: Eudial only has a hope of contacting Blood Eagle’s blade in the front, from the sides Blood Eagle can just reach under it and hit its vulnerable skirts. Blood Eagle doesn’t seem to want to risk exposing its wheels trying to go for ballsy moves like that though, and both robots slowly advance straight-in.

The first blow’s actually surprisingly light. Sparks fly, but both robots just kind of boop each other away. Blood Eagle I think has the faster tip speed, right up against the 300 MPH limit, but they’re pretty damn close, and the rounded trailing edges of Eudial’s bar do a great job deflecting hits. Laz looks disappointed, while Alex, who’s guest-driving Eudial for undisclosed reasons, looks relieved.

Blood Eagle comes in again a bit more aggressively as they skirt around the arena hazards. This time there’s a more forceful blow, and Eudial gets popped in the air, while Blood Eagle knocks itself into the wall with a Lexan-rippling crash. Its rear’s briefly exposed and Eudial tries to come in and capitalize, but Blood Eagle’s quick enough to get away and get that huge weapon spinning again.

A little bit more jockeying for position, carefully trying to navigate in the narrow space... and that was a more serious hit! Sparks and robots fly everywhere! Blood Eagle’s tooth bevel slams its bar into the ground and it throws itself into the corner hard, bouncing away before the immobilizers can come up. But Eudial’s front end is popped into the air, both directly by the hit and from the gyroscopic forces of its angled bar as it gets spun around! Tipped up on its back wedge with its wheels in the air, it pirouettes helplessly into the side of the ramp.

And WHAM! Eudial goes flying about five feet in the air, tumbling wildly out of control. It almost hits the wall on the way back down, and comes to rest on its side with its self-righting horns bent. It should still be able to get back up from this position, but I’m not seeing anything happening. There’s sparks coming out of the exposed weapon motor, and it almost looks like the thing’s moving a bit on its mounts.

Meanwhile, Blood Eagle’s now stuck on the ramp. And by stuck, I mean it can drive, albeit awkwardly, but being an undercutter it can’t get off the ramp without hitting the floor again until its weapon spins down. With two seconds left on Eudial’s countdown Laz finally says “fuck it” and guns it in reverse. The bar’s spinning, but only barely, and Blood Eagle successfully makes its Dukes of Hazard jump.

Your winner, by knockout in 0:53, is Blood Eagle!


Nick's Fuzzy Rules Division (C)

The Gnasher has a bye

Piranha Plant vs Harrowdown Hill

Well, not much exciting to talk about here since Pirahna Plant’s tactic mostly revolves around koopaing...err, turtling and Harrowdown just tries to make due as best as it can in terms of attacking. Not a lot of ground gets covered and the turret saw of PP does a pretty good job of fending off HH a fair amount of the time, but HH gets in their licks (for whatever they’re worth) as well. So we’ve got a few minutes of mostly non-conclusive action. Well if you were expecting more excitement outta this you’ve got another thing coming. HH mostly stays relentless, but is only able to accomplish so much in the way of tangible offense.

Aggression: 14-1 Harrowdown Hill
Damage: 8-7 Harrowdown Hill
Strategy: 11-5 Pirahna Plant

Harrowdown Hill wins 26-19

The Thieving Magpie vs Killjoy II

The fight starts with Thieving Magpie going to the ramp and waits for Killjoy from there. Noisey doesn't fall for Shaba's plan so she backs off a bit and procedes to go full speed over the ramp, only to go off course and jumping from the side of the ramp. TM didn't ace the landing but it did end with the wheels on the ground.

And now the fight actually starts with killjoy winning the first wedge encounter, Shaba fires the flipper in an attempt to escape but it doesn't stop the saw from coming down. Naturally sparks fly out as TM gets a new gash until Noisey tries to lift it's opponent only for it to fall off his forks. Magpie quickly gets under Killjoy and fires the flipper, and that flipper does it's flippy thing where Killjoy gets flipped by that flippy flipper.

After that encounter, they go face to face again. Killjoy gets under but immediately the flipper fires it's weapon in the right time to let Magpie escape, only for it to try again immediately after and getting another flip. Then Shaba goes for the chain flipping, but only gets one more before Killjoy lands right way up, ready to saw down.

After a few failed sawing attempts later, Killjoy finally gets under AND gets a good sawing angle, and then drives TM to the wall to hold a pin there. 1 pin timer later, Magpie gets free and immediately turns around to flip Killjoy again, and goes for the chain flips. This time Shaba gets luckier and actually manages to chain multiple flips before Killjoy lands right way up. Now killjoy charges at TM, gets under it, pins it against a wall, brings the saw down, sparks fly for the next 12-ish seconds and then the buzzer declares the fight over.

Judges’ Decision:

Damage: The Thieving Magpie 6, Killjoy 3 9
Aggression: The Thieving Magpie 9, Killjoy 3 6
Control: The Thieving Magpie 8, Killjoy 3 7

Your winner, by a 23-22 Judges’ Decision, is The Thieving Magpie!

Shade Fist vs Cuddle Time!

Well first of all, nobody bothers driving over the ramp. Cuddle Time going around the thing and Shade Fist going around it the other way gives it plenty of time to get that drum up to speed, and the bot is now making a LOUD whirring noise, and there’s some significant gyrodancing.

Both bots are being a bit cagey, with Shade Fist darting in and juking backwards while Cuddle Time tries to line up a charge with its very, very thicc front forks. It slams into Shade Fists drum, slipping straight under it. There’s a shower of sparks and Shade Fist bounces around, and finally backs off before Cuddle Time can clamp it. There’s quite a bit of yellow paint missing and the top lip of the forks is looking beat-up, but otherwise there’s not much damage.

A couple more unsuccessful hits like this and Shade Fist decides to camp on the ramp like a bitch, which Cuddle Time responds to by camping under the ramp like an even bigger bitch. Fortunately, we remember the last version of this goddamn arena, and have provided the spectators with tomatoes as a failsafe. The boos start, and Shade Fist vaults off the side of the ramp, sticks the landing, and we’re back to, y’know, actually fighting.

Shade Fist tries the ‘back away and J-hook' trick again, but gyros wildly and Cuddle time gets the entire damn fork under it and shoved it into the wall. Its drum’s stopped, and it’s pinned! Cuddle Time brings down the clamp and tries to very carefully lift, but the clamp’s just on the drum and floppy robot problem ensues, where Shade Fist’s drum rotates and the clamp comes off. It gets away and spins back up. Cuddle Time rams into it again, but Shade Fist’s able to rotate away and not get grabbed or pinned. Again and this time it’s forced back into the ramp, tipped off the side, and is briefly high-centered before the vibration of the drum works it into a position where it can get traction with one wheel and gyro its way to freedom.

Cuddle Time is still in control of this fight, though. It’s able to stop Shade Fist’s drum, grab it, and finally manages to pick it up and clumsily dump it on the Immobilizer. That’s some more wasted time. But Shade Fist’s skids are still a thing that exists, and eventually, one of them actually makes contact with Cuddle Time’s wide forks. Bang! Up into the air it goes, and comes down on the ramp. It tries to run off to self-right, but in the cramped arena Shade Fist actually catches it and gets another big hit that leaves the back wedge loose on one side. Which would be bad if, y’know, Cuddle Time was actually using that.

Cuddle Time gets another clamp though, and this time it feeds Shade Fist right into the Flying Saucer, wheel-first. The result is a bent left wheel guard and shredded tire, which relegates it to gyro-ing around in circles for the rest of the fight, and finally getting itself high-centered on the ramp for real as it tries to demonstrate how mobile it is after the buzzer.

Judges’ Decision:

Damage: Cuddle Time 9, Shade Fist 6

Aggression: Cuddle Time 10, Shade Fist 5

Control: Cuddle Time 9, Shade Fist 6

Your winner, by a 28-17 Judges’ Decision, is Cuddle Time!


Middleweight

Magnolia Pico Division (A)

JEVIL has a bye

Vortex 3 vs Lethal Carriageway Mk. 3

Noisy puts Vortex into the arena and sets his controller ready to fight it's spinner foe. But there's something not right about Lethal Carriageway. It doesn't look like a spinner. In fact, it's not a spinner at all. How strange! On the edge of the pit table, the "Lethal Carriageway" that Noisy prepared for, was in fact Beast of the West. Although he did wonder why the bot looked so small compared to Vortex.

Anyway, Lethal Carriageway drives up and over the ramp. Vortex tries circling LC, but only ends up getting wedged, it gets pushed back and lifted upwards. It can't quite shimmy itself free with it's auger drive. Because of this, it gets a couple nasty little cuts from the saucers for it's troubles. Although it gets a few good pops in there, Vortex can't seem to gain much purchase when pushing LC and the saucers literally slow down to a halt the few times LC made contact with one. LC eventually clamps down on Vortex and sends it hard into the spinner again, creating more bumps and dents. Both bots survive to the end of the match.

Aggression: 10-5 Lethal Carriageway
Damage: 11-4 Lethal Carriageway
Strategy: 12-3 Lethal Carriageway
Realizing what bot your opponent is fighting with: 15-0 Lethal Carriageway

Your winner by 48-12 judges decision is Lethal Carriageway

Harpy vs Carbonemys

The fight starts with both bots heading towards the ramp, only for Harpy to fake it, turn away, and go around the ramp. Alex watches this with a massive look of betrayal in his face, he then does an 180° turn and goes over the ramp in reverse in a non-spectacular way, the turtle didn't even stop making contact with the ramp!

Anyways Carbo stays on the floor tile right after the ramp, constantly facing Harpy as it goes around the other side of the ramp. Then Harpy gets close and the fight can finally start with Carbo firing the hammer, missing the fast wedge that quickly moves around a bit and starts pushing the turtle from the side.

Harpy starts pushing towards an flying saucer BUT in the meantime Carbonemys manages to J-hook off the wedge, then Alex quickly adjusts his position and fires the hammer, landing a hit right in the center of Harpy's top panel, leaving a huge dent in it.

And then Harpy is just... dead, no movement, no sparks, no smoke, just dead.

Your winner, by knockout in 0:38, is Carbonemys!

Manglerfish vs Jackal

Oh man, a fight between two of the most verbose RPers on the entire forum. $5 says at least one of them reads the match and goes "um, akshually, I mentioned my plan for that specific situation in section 4 subsection B of my roleplay-"

Anywho, let's take a look at these strategies, aaand...
"Always. Be. Attacking. Seriously, aggression and control scores are going to be crucial here. "
"Keep moving and aggressive constantly, and whatever I do, don’t ever let him trap me!"
Oh, THIS is gonna end well.

So yeah for the most part this match plays out like those DBZ fights where the muscle dudes zip around constantly and swing lightning-speed fists at each other. Jackal gets under for a second, but HFL visibly makes a "Yikes!" facial expression and GTFOs out of there. The same happens when Manglerfish gets under too, since they both have the exact same speed and traction.

It seems Manglerfish is able to get under a bit more consistently, bit that doesn't mean squat if Jackal keeps going "lol SIKE yeet cya idiot" at every opportunity. That said, Jackal DOES manage to land the first blood, if you consider being flipped over to be "first blood". Manglerfish is quick to recover and skitters off to the other side of the arena, before landing a blow itself. Less of a blow, and more of a several seconds-long grab that results in a lot of pretty yellow sparks flying.

Things remain relatively even for the next minute straight, with each bot scraping away at the other's armor through Jackal forcing hazard run-ins and Manglerfish continuing to chop away at miscellaneous sections of its opponent. Manglerfish's rear and underside looks mildly beat up, primarily the former. Jackal looks like someone carved out a bunch of coin slots in it.

Manglerfish finally manages to get some substantial damage in on Jackal, but just barely. It coughs up a hint of smoke, but retaliates by tossing Manglerfish around like a ragdoll for a solid 30 seconds straight, popping it up onto the ramp. It's unable to get much mileage out of the hazards in this barrage. How curious.

The two competitor square up once again, only to realize that 3 minutes have passed. They'll each have some work cut out for them in the pits, that much is for sure.

DMG - 8-7 Manglerfish
AGG - 8-7 Jackal
CTL - 8-7 Jackal
Jackal wins by JD, 23-22.


Frogbot 2000 Division (B)

Psychosis has a bye

Marksman vs Jawsome

Marksman gets the first flip in to send the shark over, and it gets a couple more flips in before Jawsome self rights. Jawsome is eventually able to get under, nom for profit, and send him onto the blastoff zone. Marksman self rights and gets right back on the attack. Jawsome bites down, but just misses the flipper. Marksman takes advantage of that and tosses it over again. Jawsome self rights and tries it's best to get it's jaw into play, and does so once again. Another massive flip from the ramp. Eventually the buzzer sounds with both bots getting some decent attacks in during the final seconds

Aggression: 8-7 Jawsome
Damage: 9-6 Marksman
Strategy: 9-6 Marksman

Marksman wins 25-20

Dragonfist vs I Suck at Names

Dragonfist starts off spinning up in its box, whilst ISAN makes its way up the ramp, lifting its spinner up to avoid smashing it on the floor. Dragonfist approaches the base of the ramp, not quite sure about how to handle the challenge of elevation, electing to move back a bit, briefly bumping its flails on the base of the ramp. YS takes advantage, moving from its perch and giving said flails a smack, throwing one upwards, breaking its chain and sending the mace rocketing towards the ceiling,. Dragonfist's on the back foot now, destabilized, struggling to keep up a high speed as ISAN approaches. Cassie's bot takes a hefty smack from ISAN, popping it up into the air, a huge welt in the shell of the machine, as ISAN gets pushed back in recoil. Dragonfist manages to stay upright, belching LiPo smoke, shell remaining static, but comes to a stop near the side of the ramp. Just in time, too, as that last hit managed to pop ISAN's belt in the recoil.

I Suck At Names wins by KO in 1:02!

Neophyte Redglare vs Scion

So, we're gonna go the summary route for this match: These are two fast wedges and they do fast wedge things. Neophyte Redglare generally plays things a bit closer to the chest, and this allows Scion to rack up a solid lead on the aggression scorecard. Aside from that, this is mostly a frustrating match. Scion has trouble really controlling its opponent and Redglare's weaponry isn't very effective. There's a lot of j-hooking and near-slams, and attempted hazard use and Scion leverages its superior speed, wedge, and more aggressive strategy to spend most of the match on top, though not by a large margin.

That changes when it oversteers hooking off of Redglare's wedge, exposing its rear quarter just a bit too close to a flying saucer for comfort. Seizing the opportunity, Syl pounces, and it's only Gabe's quick reaction time that saves his bot from losing a wheel. There's a noticeable gash in the rear of his bot and its left wheel has a distinct wobble to it. Unfortunately for the Team Foxtrot Uniform machine, it's unable to really follow up that success decisively, and the match ends somewhat inconclusively, with Scion able to score a pin for a handful of seconds and land a vertical thwack before Syl squirms free once again.

Aggression: 10-5 Scion
Damage: 9-6 Neophyte Redglare
Control: 8-7 Scion

Result: Scion wins a 24-21 judges' decision


Black Dog Division (C)

Super Youkai Warhead has a bye

Axe 'N Kill vs Pizza That Eats You

This battle gets off to a slow start, what with TCRR taking quite a while to read through Billy's traditional How To Beat My Robot pamphlet. It also gets off to a slow start for a different reason: Axe 'N' Kill is adopting a patient strategy, while Pizza That Eats You has the approximate top speed of an arthritic glacier. The two robots are circling each other, ANK trying to get around the back of the deathspinner while Pizza just tries to engage with the much faster robot. It's the latter that gets the first success, a little tickle from the bar as Billy doesn't quite get away in time, but the Code Red machine is able to follow up with OH! Oh my goodness! One of Axe 'N' Kill's front wedge plates has been completely torn off by the spinner! The drive on that side isn't looking too healthy either, and as Billy tries to turn ANK away from the marauding pizza, it delivers another colossal hit, this time finding the chassis and spraying drive components across the arena. ANK is down for the count and Team Code Red finally picks up a win in the CBC tournament. Let's make that the beginning of a streak, kiddo!

Spoilers: kiddo will not make that the beginning of a streak.

Winner: Pizza That Eats You, KO by Disembowelling, 01:25

Chronic Jobber vs Harbinger

Chronic Jobber gets that huge disc spinning, struggling to avoid being spun around by the reaction torque. Meanwhile, Harbinger has elected to drive around the ramp, letting it use more of its very high top speed without, y’know, jumping into the wall. Even with the longer course it only takes it a few seconds to cross the arena, and Jobber’s making no real effort to evade it, just kind of sitting in its starting square. It realizes its opponent’s coming in from a side that would make trying to hook the plow not work and does a 180 degree spin, but still, it just lets Harbinger attack its side.

But is there method to the madness? Harbinger gets under Chronic Jobber’s side prong thing, but with its plow’s shape it can’t tip it over that far. One wheel’s off the ground but the other one jerks forward, pivoting Jobber’s disc into Harbinger’s plow as Harbinger tries to shove it sideways. It scrapes against the vertical surface at first, but drags Jobber forward until it grabs the edge of the plow! The disc tears about a 2-3 inch long gash in the metal a bit over halfway up, and Jobber ricochets into the wall, then pinballs into the corner with the immobilizer array. It’s out of there before the spikes can come up, though.

Harbinger was put into involuntary thwack mode by that hit, but it recovers quickly and is back on the attack, chasing Chronic Jobber down. Jobber’s disc is slowed down. It tries to get itself some more space, but Harby’s gaining fast. It whips around, smacking its opponent’s plow, but can’t get a good bite like last time and just bounces into the side of the ramp. As it tries to escape again Harbinger catches it and slams it sideways into the wall. It’s not completely high-centered, but it’s just being held in place by the strength of its opponent’s drive. It gets free after a couple seconds, but not for enough time to get back to full speed.

Harbinger isn’t going for the “break his fist with your face” strategy so much as “get your face so up in his fist’s face that he doesn’t have room to take a swing,” but it seems to be working. Chronic Jobber’s getting hits, but Harbinger’s just not giving it time to spin its weapon up. It gets shoved into the Flying Saucer. Its butt-wedge takes the hit, but there’s a dent and a pretty decent gouge in that now. Harbinger’s plow’s getting dented and scraped up too, but it is so far still intact.

Anyway, about two minutes in Chronic Jobber ends up bouncing onto the ramp. Harbinger parks by the lower edge, but doesn’t follow, so Jobber... well, if you’re gonna give it a free chance to spin up, Jobber’s happy to take it. SHESUPTAESPEEDNAOBOYS.wav. Jobber casually makes its way down from the ramp. Harbinger veers out of the way and tries to get in behind it, but Jobber’s able to swing its blade around in time. Ouch, and that’s a nasty hit! It didn’t catch the edge of Harbinger’s plow, but it still tore a big gash through it, and that’s close to one of the attachment points, too! Jobber throws itself into the wall, but the disc doesn’t hit so it’s able to keep some of its momentum. Harbinger charges after it, but that’s another big hit and another hole in Harbinger’s plow.

Chronic Jobber grazes the side of the ramp and spins itself around, and Harbinger’s able to get in behind it! But the damaged plow rides up on Jobber’s own rear wedge! Harbinger backs off just in time as its opponent pivots around, then rams into the disc. The blow spins both bots around. Jobber hits the wall and puts a nasty gouge in our kickplate, but Harbinger’s plow seems to be rattling around as the bot moves now. It mashes Jobber back into the side of the arena and stops the disc regardless, and there’s smoke coming out of Chronic Jobber along with the scream of tortured V-belts! When it gets released it starts to spin up again, but more slowly, and it gets forced into the immobilizer array. Before it can get another chance to get the weapon going, time runs out!

So, the judges have to decide. In terms of damage, Jobber has an advantage, with Harbinger’s plow badly warped and torn free of one of its mounts, but it’s not a shut-out. Aggression... letting Harbinger get to its sides as bait was kind of ballsy, but it spent most of the match getting pushed or running away, and Harbinger didn’t let up at all. In terms of control, Jobber pulled off some clever move, but then spent half the fight acting like a slightly more mobile arena hazard, and Harbinger was definitely controlling the pace of the match. Will Jobber’s destructive power be enough to swing the decision?

Judges’ Decision:

Damage: Harbinger 5, Chronic Jobber 10

Aggression: Harbinger 11, Chronic Jobber 4

Control: Harbinger 10, Chronic Jobber 5

Your winner, by a 26-19 Judges’ Decision, is Harbinger!

Diablo Genesis III vs NKC

Do you like close matches? I know I do! (as a fan, not as a writer, FFS. Thanks, Alex) Well, this is a close match, folks. The wedge game here is razor thin, though NKC seems to be able to win a lot more than Drew anticipated. It definitely throws him off a bit in the early going and Diablo Genesis starts on the back foot until Drew adjusts and resorts to more angling in. Dylan seems to have gotten some of his mojo as a driver back and sees this coming from a mile away, of course. He does a solid job of countering it when he can, but NKC is a little bit prone to oversteer and Drew is winning the majority of the wedge wars by the midway point of the match.

That doesn't stop NKC from sawing. It manages to reach over the plow a couple of times, the saw arm's motor straining against Diablo Genesis' lifter in an absolute dead heat. You've just got to cringe as you think about the stress on those components. The result is a couple of neat slices through part of the lifter's support frame and a second adjustment by Drew. He opts to continue as a dustpan, raising the lifter to acts a shield. What happens? More pushing NKC around is what. Dylan's no dummy, though. He still wins a few of the wedge wars and goes full tilt for hazards and walls, forcing Drew to hook away. When he loses, he pushes back the whole way and hooks away before his bot can eat any hazard damage, sawing the entire time. That plow on the Alpha Robotics machine is tough, but it's eating a lot of damage, and it's starting to look pretty sliced up. In the dying seconds of the match, NKC is wedged at an angle and its saw sinks in almost perpendicular to an earlier cut, cleanly slicing a little triangle right out of its opponent's wedge. The buzzer sounds before anything else can come of this particular wedge war, and we go to the judges.

Aggression: 8-7 Diablo Genesis
Damage: 9-6 NKC
Strategy: 8-7 NKC

Result: NKC wins a 24-21 judges' decision


Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Location: Canada, for now
Team: The Monsterworks

Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sun Mar 24, 2019 1:09 pm

Seven weeks: seven long weeks, and we are at the halfway mark of the group stages. While some of our competitors are well on their way to carving their names into the annals of ARC history, others stand on the precipice of elimination. It's only fitting, then, that our battleground should be the austere, spartan Stormhavn. Located in the windswept, sea-lashed port city of Trondheim, Norway, this hazardless arena will do nothing to aid you and nothing to harm you. Your fate is up to the Gods and your own prowess in battle. Familiarize yourself with it below.

Stormhavn


Stormhavn by Floating Castle Robotics on Sketchfab

Name: Stormhavn

Location: Trondheim, Norway

Layout: Square

Size: 46 ft x 46 ft - 2116 square feet

Intended Use: LW - SHW Singles and Doubles

Theme: Norse Temple/Hall

Floor Materials: Fireproofed Hardwood

House Robots: This arena does not use house robots.

Hazards and Features:
  • Berserker Walls (4) - The four corners of the arena have low barriers of only a foot and a half. A decent flip, a clamp and suplex, and perhaps even a particularly strong berserker rush all stand to send a corner camping opponent out of the arena.
  • Will of the Gods (n/a) - This arena has no hazards whatsoever. Your own fighting ability - not subject to any interference - will determine the victor.

Achievement: Til Valhol! - Win a fight while being unable to move at the end (KO, double KO, incomplete count-out).

The Fight Card

Below are the week's fights. RPs will be due on Saturday, March 30, at 11:59 PM EST. The RP limit is 400 words and will be strictly enforced. Please include the stats of each bot fighting in your post, as it helps the writers, and remember to inform your opponent of configuration choices.

Heavyweight

Superheavyweight


Results

Heavyweight

Richter Division (A)

Bass Drop II has a bye

Shadow Mk 5 vs. Long Arm of the Law

Both bots rush in, Shadow trying to angle in on Long Arm's front, but just ends up scooped up sideways and shunted into the wall. Long Arm pops the lifter up, but Shadow manages to tip off, running out and away from the wall, trying to twist away. This time, the bots come together head-on, Shadow's drum grinding away at Long Arm's upper part of the lifter as it's shunted back into the wall. This time, the lifter is able to keep Shadow balanced, dumping them out of the arena.

Long Arm of the Law wins by KO in 0:25!

Compound Fracture vs Trashman

This is going to be a brutal judo match of a fight, and the start is in tune with those expectations. CF and Trashman roar across the arena and slam into each other at a rate of knots, and the winner is the tea tray. CF's underneath and immediately goes for the lift, using Trashman's Chompesque stature against it and turning it over before it can get off the forks. Trashman is capable of self-righting, but HFL has approximately eleven billion years to bully it around the arena first. CF takes the opportunity to just ram the forklift around, sending it tumbling over and over itself before it finally manages to land the right way up and reset. Trashman tries to angle in, but CF is able to reverse off and counter-angle, and it manages to get underneath Trashy once again. It's the same deal as before, only this time, CF espies a trashcan and rolls the stricken Trashman over its own minibot. There's a sort of sad crunching noise, like the one where the crisps in your coat pocket you were saving for later get sat on by an inconsiderate fellow commuter, and the minibot is no more. This is basically the only thing that happens in the fight. Cease is eventually, mercifully called, and the judges are roused from their torpor with seven cattle prods and an E-Tek-powered air raid siren to deliberate on the wedge fight.

Aggression: Compound Fracture 8 - 7 Trashman
Damage: Compound Fracture 9 - 6 Trashman
Control: Compound Fracture 10 - 5 Trashman

Winner: Compound Fracture, 27-18 JD

Perdito vs Meta Ridley

Have you ever watched someone just hammer at a brick wall for three minutes straight? I mean, the brick wall doesn't really fight back, but it doesn't take any damage either. That's the Coles Notes version of this fight. Perdito gets under Meta Ridley a few times and gives it some good flicks, but rotational stability works in the spinner's favour in a big way here. Josh is also quick to pick up on the fact that his bot's opponent also doesn't seem to have much in the way of pushing power and really isn't much quicker than his. The result is just relentless aggression from both machines and, while there are a lot of pretty sparks, and Perdito gets flung around quite a bit, not much else happens. The buzzer sounds and we go to the judges. Evidently, the fight is a close one, because they decide to examine the two machines for damage. They take a couple of minutes to grab what they need (whatever that may be) and Gulden seems to make a snarky remark about it. After a couple of minutes, they go back to their table and hand in their scorecards.

Aggression: 8-7 Perdito
Damage: 8-7 Meta Ridley
Control: 9-6 Meta Ridley

Result: Meta Ridley wins a 24-21 judges' decision


Wedgelord Division (B)

Pendulum II has a bye

Something Something Clusterbot vs Golden Blaze

Mystic's coming into this fight looking pretty confident, whilst YS makes some last-minute adjustments before the match begins, starting with the grabbers wide open for both pieces. The buzzer sounds the start of the match, with both halves of SSCB rocketing out of their square, splitting up as GB advances out, making some slightly defensive maneuvers. One of the duo manages to dart around the back, just as the other approaches GB's front, both rushing in at once... and seemingly coming out unscathed! GB's blade hovers ominously over the front wheels of SSCb, but it's barely too high up to strike them. Both clusters begin lifting, adjusting themselves to suspend the still spinning GB up above themselves, GB spinning its wheels and trying its damndest to get free, before one of the twins suddenly rushes forwards, dropping the golden machine atop its cerulean companion. The smaller machine struggles, just about moving enough to get by the wall, as the second twin backs up, and rushes in, lifter held high and CLANG! The blade finally strikes, sending the purple half spinning across the arena, but GB gets thrown too, hopping the barrier and going out of the arena entirely! The gods are pleased.

Something Something Cluster Bot wins by KO in 0:41!

Dreadnought Mk. 4 vs Tabor Mk. 3

I’m not really sure what cruel twist of fate brings wedge vs wedge fights on the most basic, empty arena we have, but here we are. At least Alex seems to have learned his lesson about the time and place for the hinged forks. Tabor goes to turtle in a corner and Dreadnought doesn’t want to be 100% committed to his attack so it’s one of those “fun” matchups where it takes a while before anything really interesting happens. The defensive game from Tabor works in giving him the advantage, but Dreadnought is being cautious enough to slip away before Tabor can really get good control. If it sounds like I’m starting to waste time waffling because there’s only so many ways to describe them both sloppily getting under the other, but not really doing much of consequence because there’s only so many ways to write that stuff and none of them are interesting, well you’re right. I am. But I digress. Eventually Dreadnoughts persistence pays off and gets under Tabor enough to score a flip. Now Dreadnought seems to want to try and get a game of Raquetball going and keeps bouncing Tabor off the wall. He gets in 4 good flips before Tabor bounces off at an angle that allows it to escape. Dreadnought gives chase, but soon finds himself scooped and slammed against the wall himself. Tabor eats ups some clock by roughly running into Dreadnought over and over. We’ve got just under a minute left now as Tabor has to back off. Dreadnought quickly moves to get back on the offensive, has to waste time trying to find a good attack angle. He slowly backs up Tabor near the wall, and with time running out, just goes for a ram to try and close out the fight on a offensive note. He actually ends up getting outwedged instead. Oops. But there’s no time left for Tabor to do anything substantial.

Aggression: 10-5 Dreadnought
Damage: 9-6 Dreadnought
Strategy: 9-6 Tabor


Dreadnought wins 25-20


Chimera vs Hellfire

It's flipper versus flipper in the arena with four OOTA zones, so you just know that someone's getting heaved out in this one. The oddsmakers have Angry Goat Robotics Chimera as the more likely to be on the wrong end of that, given Hellfire's reputation as a ferocious OOTA-hunter, but it's really anyone's game.

The horn sounds. The guardians stand sentry. The gods watch from Asgard. Both machines come screaming out of their starting circles and it falls to Gabe to make the first move, angling in aggressively on his slower opponent. Ruri just keeps Hellfire charging forward and it pays off as Chimera falls victim to a bit of oversteer.

Look at that bot fly! The American entry somersaults lazily through the air, sailing a good six to seven feet but fortunately crashing down upright. Hellfire is hot on its heels but Gabe decides that discretion is the better part of valour, and the Scottish standout isn't quite able to follow up.

They reset to neutral, jockeying for position, but Hellfire's having none of that. It tries to aggressively cut off an angling in attempt and this time it backfires spectacularly. Two can play the launch game: Hellfire doesn't catch quite the air that it's opponent did, but it ends up doing a 540 and landing upside-down. Forced to self-right, it all but feeds itself to Chimera for a second spectacular flip that sees it dangerously close to the low wall in one of the corners. The American four-bar hurtles in with impressive speed and that's a third flip - a bit of a lower powered one - but a coup de grace nonetheless. And just as this fight was starting to heat up, it's over. That's heartbreak for Hellfire - this was a match it certainly would've liked to put in the win column - and another impressive outing for Chimera, which remains undefeated.

Result: Chimera wins by OOTA (FF) at 0:48


Broken Ghost Division (C)

Necroblade has a bye

Terminating Cutter Gen III vs Spitfire

It's more-or-less standard wedge vs spinner fare here. Even moreso than usual, considering Spitfire's simplistic strategy of "to defeat the spinner, ram at it until it dies". And that he does- driving directly into Terminating Cutter Generation Three (which is a great name that rolls off the tongue really well, I may add) and popping it into the air a bit. Not too much, only about a foot up.

Spitefire backs off and goes in for another ram. Pop. Clank clank et ced. I think you get the idea. This happens a bunch of times. Lifter comes into play a grand total of zero times, I guess it's just not feeling it today. TCG3 gently chucking itself around doesn't help matters either, making it less than ideal for the lifter to take hold.

I don't know if Mole thought Spitfire had 13 armor or what, because it sure does start to bear a striking resemblance to swiss cheese later on in the match. Holes mean corner damage, which means it really get torn into as the match comes to a close. Lifter's functionally long gone. Even if Spitfire found an opportunity to use it, the mechanics are too shot for it to do so. The last 30 seconds of the match pass, and TCG3 is still nowhere near being OOTA'd or bricked to death. Oh well. Let's see what the judges think.

DMG - 12-3 Terminating Cutter Gen III
AGG - 9-6 Spitfire
CTL - 8-7 Spitfire
Terminating Cutter Gen III wins by JD, 25-20.

Black Diamond vs Petaflare

Black Diamond assumes the advantage early and scores some nice flips. As odd looking as those wings on Petaflare look, they do end up saving his bacon by blocking attempts to flip it out of the OOTA zone. Black Diamond could probably manage it with proper time, but obviously Petaflare isn’t inclined to let him have it. Petaflare spends most of the time playing from behind as Black Diamond is able to make the most of their speed advantage, either scoring a flip, or being able to back away from bad situations before Petaflare can get a good clamp in. For his part, Petaflare does get a decent clamp in a couple times, though the lack of arena hazards to supplement the clamping limit the impact of these moments. In contrast, Black Diamond is more than happy to let flips do the talking and really gets in a good number of them during the fight. About 9 really nice flips, and a couple more half decent ones when all is said and done.

Aggression: 11-4 Black Diamond
Damage: 9-6 Black Diamond
Strategy: 10-5 Black Diamond

Black Diamond wins 30-15



Coup de Grâce IV vs Death Metal

Death Metal, which has decided to just start things off upside-down, starts spinning that bar up... is it my imagination, or is it slower than normal? Please tell me Danielle charged all her weapon batteries. The drive is certainly working: it’s gotten out of its square and into the middle of the arena without too much trouble. Coup De Grace’s being a little tentative with approaching. Death Metal faces it, then as Coup comes in, now the weapon cranks up a notch! Death Metal gets spun sideways and lurches forward.

Coup might’ve had an opening to attack Death Metal’s side, but no, it is not buying it. Drew’s seen that trick before! It backs off, then comes in again, turning into DM’s spin direction. Death Metal’s tires skid as it tries to do some sort of lulzy spin maneuver, but it doesn’t pull it off. WHAM! That’s a big hit. Death Metal goes spinning away. Coup De Grace’s rubber hammer shock absorber has been punted into the lexan like a bullet, and there’s a gash in the front wedge as well. No action from the hammer yet.

Death Metal gets back up to speed and approaches again. Coup De Grace circles, and just slams straight into it! WHAM! The hammer fires, but hits thin air as both bots are spun away in a shower of sparks! Coup De Grace’s wedge is a mess! It’s torn wide open and the shock mounts seem to have mostly come loose! But Death Metal’s out of control gyrodancing! Coup De Grace retracts the hammer and rushes in to take advantage! And down it comes again, slamming onto the top of Death Metal’s weapon support truss! There’s a horrific noise, and sparks and bits of metal go flying! It’s making a grinding noise now, but still spinning! Coup De Grace has to take another shot, and as Death Metal limps away it goes for broke – OH NO, and misses its mark, firing the hammer straight into the spinning bar!

Coup De Grace’s hammer head is still attached, but it’s been practically torn in half! The polycarbonate armor behind the wedge hasn’t been directly hit, but huge pieces have cracked off from the force of the blows. Now though, the twisted arm isn’t retracting! Death Metal comes in again, but the robot’s smoking and making a grinding noise!

Another huge hit! The top half of Coup De Grace’s hammer arm completely breaks off, and the mangled front wedge is torn away! But Death Metal gets knocked into the wall. The weapon stops, and it doesn’t spin back up. It smells like a semi truck that’s lost its brakes! Meanwhile, there’s big gouges in the top of the weapon bar, but there’s also chunks of the top half of the weapon frame that are either missing or just held together by the warped cover. It looks like that one solid hit Coup de Grace got managed to warp the frame into Death Metal’s own blade. The steel tubing got shredded, but scratched up the soft aluminum bar pretty nicely in the process, and somewhere in the process there was enough friction that Death Metal’s clutch burnt out.

So now we have two weaponless bots. Cripple Fight! Uh... Long story short, Coup does a bit better, because it’s still got some wedge-like surfaces, but overall it’s a pretty boring two minutes.

Judges’ Decision:

Damage: Coup de Grace IV 6, Death Metal 9
Aggression: Coup de Grace IV 8, Death Metal 7
Control: Coup de Grace IV 10, Death Metal 5

Your winner, by a 24-21 Judges’ Decision, is Coup de Grace IV!


Superheavyweight

YOU DIED Division (A)

Maurdread has a bye

TAT vs Black Mamba

Going into it, this looks like a real danger match for Ice Cubed Robotics' highly regarded Black Mamba. While TAT can't do a lot of outright damage, it matches its counterpart for speed and maneuverability. Alex Valentine is rightly wearing his 'game face' for this one. Riley, in the other control booth, however, doesn't seem to share his level of intensity - at least not in a traditional sense. The buzzer has sounded, the match has started, and he's kneeling there, eyes closed and hands clasped in prayer.

Alex V is nonplussed for a moment, not quite sure of what to make of the situation, but he's never been one to look a gift horse in the mouth. Both pragmatically and aggressively, he drives Black Mamba up to its opponent, scoops it up with that unique lifting/clamping system, and drives it over to a corner. Meanwhile, Riley is busy making the sign of the cross. When he opens his eyes, it's to find the Lincolnshire machine dumping his out of the arena. Bloody bizarre one that match was.

Result: Black Mamba wins by OOTA (FF) at 0:34

Starfish Prime vs Triple 6

Starfish Prime starts inverted. The fight starts with both participants moving out of the starting square, 2 seconds later SP stops in place, 2 more seconds later when they are about to make first contact the not-quite-up-to-full-speed-yet spinner starts to turn side-to-side in place for some reason and then they finally make contact, with Triple 6 coming at an angle, opposite of SP's direction.

Now Shaba pushes the big red button on her controller that fires the flipper in the perfect moment and SP goes flying, landing close to his starting corner, still inverted, bar is slowing down... never mind it's spinning up now and moving away from the corner but almost immediately faces Triple 6 again face to face. Sparks fly as the spinner scrapes the edge of the plow for a second until Shaba pushes the button again.

Starfish Prime becomes airborne again and hits the side of the corner support pilar, bounces off and then the spinner catches the top edge of the lower barrier, yeeting SP out of the arena.

Your winner, by OOTA in 0:24, is Triple 6!

Dysprosinator vs Shellshock

The two bots start out of their squares and immediately, something is very wrong with Shellshock. The bot immediately becomes unstable as it spins up and its engine starts spewing heavy smoke as it slows to a complete stop. Dysprosinator nudges the dead bot some in a great effort of sportsmanship, but to no avail. A quick 10-count ends this fight.

Your winner, with a KO in 0:45, is Dysprosinator! (FF)


Tax Cutter Division (B)

Equisde has a bye

OverCleaver vs HAN-D

Vee's looking a little lost - I think it's because Billy didn't give him a traditional How To Beat My Robot pamphlet. The lad's learning at last! In any event, the battle starts with both bots trundling towards each other, OC's bar whirling above it, evidently affecting its steering a little bit but at least it's generating some downforce. Somehow. This bot's a bit odd. Anyway, they finally get into range of each other and Billy swerves off to one side, but HAN-D deploys the punch bar and sends the spinner skittering off to one side. The spinner's slowed down a bit, but Billy's trying to gun it back towards the hammerbot's legs! This could get very dangerous very fast for HAN-D, but the earlier impact's taken a lot of the sting out of OC's bar. Still, the whirling bar clatters into the legs, dishing out a fair bit of hurt, but the hammerbot seems basically fine. Billy's wedge is able to get underneath it and he rams the machine - very, very slowly - into the side wall! This is a much improved performance from the Indonesian rookie!

The refs force a separation, and HAN-D is able to reset, turning to face the spinner head on. Billy tries to get around to the side again, but HAN-D's ready this time and delivers a thumping blow with its punchbar. OC's flung back, the overhead bar striking the floor and sending up a sheaf of splinters as the bot cartwheels off to one side. Neither robot's really got the speed to capitalize on scenarios like this, but Vee's trying, bless him. OC's finally calmed down enough to try and reset, but the punchbar-wielding hammerbot is already up in its grill and dropping the hammer! OC had to stop the bar to slow down and even though it's very heavily armoured for a spinner of its kind, it still takes a NASTY hit to the top armour there. Cease is called shortly thereafter, and we'll see how the judges call this.

Aggression: OverCleaver 8 - 7 HAN-D
Damage: HAN-D 9 - 6 OverCleaver
Control: OverCleaver 8 - 7 HAN-D

Winner: HAN-D, 23-22 JD

Cruelty vs Final Boss

Wedge Fight? Wedge Fight.

Cruelty goes full plaid when the buzzer sounds. Final Boss tries to get around its forks but with the sheer speed of the bots they just slam into each other at high speed and both machines are sent reeling by the impact. They go after each other again, with Cruelty managing to get its forks underneath Final Boss’s front skirts. It starts shoving it back, and despite Final Boss trying to hook away it gets slammed against the arena wall. That lets Cruelty force Final Boss’s chassis up onto its top forks, and it slowly lifts it up and props it on its back. But Final Boss slams its flipper against the wall and it’s free! Cruelty scrambles to get its chassis lowered in time, but does manage it, and slips underneath again... and Final Boss fires its flipper!

Even though its skirts are wedged, Final Boss’s flipping tongue shoots out and connects with the cross-bar between Cruelty’s forks, and sends it flying backwards at a low angle. It almost does a backflip, landing plow-first, but comes down inverted. Now, can that unusual lifter mechanism self-right it? No, it doesn’t look like it’s anywhere close. It’s got all four wheels on the ground, but its wedge is rendered completely ineffective. There’s not much it can do but keep up the aggression, and it does so, with Final Boss being aggressive right back!

Long story short, Final Boss tries to get Cruelty towards the corners, but is having trouble with it just monstertrucking all over the place like one of those cheap-ass RC stunt cars you get at a kiosk in the mall... and just like one of those things, Cruelty eventually ramps off Final Boss and flips itself back over. It wastes no time angling in under FB’s skirts and pinning it against the wall, but winds up getting overturned again.

Final Boss finally gets Cruelty towards the corners, and... flips! Cruelty moves enough to put it off-target though, and it gets bounced off the Lexan right next to the gaps for the OOTA zone. Cruelty gets righted again in the process, and enjoys another period of dominance. After a couple more flips and shoving, and another close call OOTA, the fight ends up going the full three minutes.

Judges’ Decision:

Damage: Cruelty 7, Final Boss 8
Aggression: Cruelty 9, Final Boss 6
Control: Cruelty 5, Final Boss 10

Your winner, by a 24-21 Judges’ Decision, is Final Boss!

Phantasmic Slammer vs Hartmann's Youkai Bot

Hartmann’s Youkai Bot gets that huge disc spinning in a kaleidoscopic blur. It struggles a bit with the counter torque – not surprisingly, that’s about a hundred pounds of steel and not a small MOI either – but its wide wheelbase helps it stay controlled, and it starts to maneuver out of its square. Meanwhile, Phantasmic Slammer takes advantage of having an arena that isn’t some weird fucked-up U shape for once and charges straight across the arena. It has to change course as Youkai Bot veers away from the corner, but is still able to come in and hit it with the clock only at 2:56. Sparks fly off Slammer’s front wedges, and HYB gets spun away. It lands at an angle, and there’s sawdust in the air, but the bot’s still stable.

HYB retreats and dodges away from Phantasmic Slammer, and the disc is starting to get up to a frightening speed now, howling like a windstorm. Just the air off it is blowing debris from the floor around. Undaunted, Phantasmic Slammer rams into it again. HYB gets popped up in the air and comes down on Slammer again, but with not one, not two, not three or even four but six teeth it’s having a little trouble getting a good bite on that shallow wedge. Oh! But there it spins itself around backwards and digs into the arena floor again, sending itself flying!

Slammer chases after it, and briefly gets under its side wheel pod. HYB tries to pivot the disc into it, but there’s a flip! HYB gets popped in the air and flies several feet, spinning and wobbling like an out-of-control helicopter, but the gyroscopic forces of that massive disc keep it upright. It slams down, and more splinters fly!

The fight continues with Phantasmic Slammer keeping up the pressure, chasing Youkai Bot and harassing it, but not able to get it overturned like Dylan said he wanted to do in the pre-match interview. Opportunties to actually flip it without feeding his arm straight into the disc are rare. Meanwhile HYB is doing a bit of damage to Slammer’s wedge, and a lot of damage to the floor. Phantasmic Slammer gets briefly high-centered on either a seam or some debris and almost gets flanked, but backs away. And finally a big hit sends Hartman’s Youkai Bot flying into the wall! Phantasmic Slammer gets spun around as well, but it’s much quicker to recover, ramming into its opponent again as it gyrodances. It’s forcing it towards the corner – HYB’s able to get back under control and veer away at the last second, but the weapon’s turned off and just slowly coasting. Before Tri can turn it back on, Phantasmic Slammer gets under it, forces it into the wall again, and flips!

HYB’s briefly up on its rear against the wall, but its wheels get traction and it slides back down inverted. It starts the disc back up, dodging another attack from Slammer, and the fight continues pretty much like before.

Being inverted is actually making life a little easier for HYB. It’s hitting the steeper part of Orgasmic Slammer’s wedge now, which lets it bite in a little better, and while this does mean it throws itself around the arena more it’s not hitting the floor as much. Fantasia Slapper, though, is not letting up at all, and keeps knocking HYB into walls, constantly keeping it off-balance or running away, and pretty much being the epitome of an annoying wedgebot... including the not bothering with its active weapon part. Is it hoping to get an OOTA? Or is the flipper just broken? There’s holes torn in the armor now, and one big hit has left one of the side wedgelets rattling loosely around. Another blow’s cut into the angled top edge and left a gnarly gash that might be jamming something up.

Both bots make it the full three minutes, though. The judges are asking Phantasmic Slammer to demonstrate that its weapon does in fact still work. There’s a flip, and... err... it’s not coming back down. Well, that answers that. On the other hand, HYB’s disc has rubbed all the paint off a huge swath of its baseplate, and it looks like there are some screw heads missing too. So, count some self-damage.

Judges’ Decision:

Damage: Hartman’s Youkai Bot 11, Phantasmic Slammer 4
Aggression: Hartman’s Youkai Bot 3, Phantasmic Slammer 12
Control: Hartman’s Youkai Bot 5, Phantasmic Slammer 10

Your winner, by a 26-19 Judges’ Decision, is... Phantasmic Slammer!


Steelhead Division (C)

Delorean Cowboy has a bye

KEGATRON vs Space Cadet

KEGATRON feels mighty this day. Perhaps it is the worshipful presence of the Asgardian deities that it can feel watching it and offering their blessings. Perhaps it is the silent encouragement of its fellow warriors, the Guardians of Stormhavn. It could just be the copious amount of alcohol that it consumed over the course of a bar-hopping bender in the suburbs of Birmingham last night. The cause is immaterial. What matters is the result, and KEGATRON could definitely use some results. The Cherry Bomb Classic has, thus far, been a rather forgettable chapter in its storied career as an adventurer.

So, what happens in this fight? Why, KEGATRON delivers such a righteous shellacking unto its opponent as shall resound throughout the ages. Space Cadet's Martian and Titanian children will be born with dents in their chasses for generations to come. By what means does our hero administer such an almighty beating? That, dear readers, I shall leave to your imaginations. Keep them ever sharp and active and may they serve you well on the paths that you choose to travel.

Result: KEGATRON is victorious by means of thunderous bludgeoning (CT) in 1:47

Fenrir vs Santangelo

All right, gotta be honest here, not much happens in this fight for about a whole minute. It’s Fenrir trying to keep its drum pointed at Santangelo, and Santangelo trying to get around its sides. It’s not doing that well at that, but it is able to keep getting Fenrir to gyrodance all over the place, letting it get under the drumbot, and then there’s... sparks and some godawful ineffective flips, with Fenrir also gyro-ing off Santangelo’s wedge a decent amount.

Thankfully for just about everyone but Laz, Fenrir eventually actually gets a solid hit. Santangelo’s front gets popped in the air, and it almost gets turned over. Fenrir pushes under it and grinds at the underside a little before Santangelo backs off. And one of those forks is now bent upward. Santangelo doesn’t seem overly concerned though, and manages to get under Fenrir and flip it a couple times before taking another hit and getting tossed onto its back. It... does self-right, albeit barely, but Fenrir’s at its side and grinds away at it, not getting enough bite to launch it in the air again. Santangelo spins around and gets under Fenrir’s side, and overturns it, pursuing it and giving it another pop as it tries to gyro back over. It pushes it towards the corner, and... no joy.

Fenrir gets away, spins the drum back up, and there’s another big shot! A piece of metal went flying away there, and Santangelo’s overturned again. It keeps charging in. It’s right where Santangelo will land if it self-rights, but Laz bites the bullet and fires the weapon anyway to protect the bot’s vulnerable wheels. It actually lands with Fenrir’s top skids protecting its baseplate, but not before Fenrir takes a big chunk out of its tire. It’s able to get away, but those forks are definitely starting to look beat up.

The tide of the fight seems to have turned now, with Santangelo taking several more hits on the lip of its flipper. That leading edge is definitely severely beat up now, and the sides are getting scratched up as well. Santangelo’s still doing a good job taking advantage of Fenrir’s gyrodancing. It gets under it, and this time Fenrir seems to, ironically, be high-centered on the severely bent right fork. Santangelo drives it towards the corner. It flips, and... Fenrir’s not out, but it’s propped up on its side! Can it get down from there?

No. No, God, Please no. W A L L ! Come on Santangelo, give us the Coup De Grace! (not the hammerbot). Don’t let it end like this! But it’s just taking its victory spin, letting the clock count down to a pathetically anticlimactic finish to this match. Five... four... but wait! Fenrir’s back down! Santangelo races in, trying to finish it off before it can get the weapon going again, but gets popped up by Fenrir’s drum. And it spends the rest of the match being a chew toy for the drum spinner, with one side panel even getting torn off and the flipper getting peeled up like a soup can by the end.

Judges’ Decision:

Damage: Fenrir 12, Santangelo 3
Aggression: Fenrir 6, Santangelo 9
Control: Fenrir 7, Santangelo 8

Your winner, by a 25-20 Judges’ Decision, is Fenrir!

I Dance Crabcore, Motherfucker! vs Lifter 2: Electric Boogaloo

The match starts with Lifter 2 charging forward with it's lifter slightly up and the crab immediately closes it's claws, Hii sees this and brings his lifter down. 0 seconds later they make first contact with Lifter 2 getting under and then it pushes the crab back into it's starting square, then into the OOTA wall and Lifter 2 starts lifting it's lifter and you know what's going down here. But thankfully for everyone except Hii and me, Alex manages to use it's claws and the walls to escape the corner, and reverses away to the center. Hii turns his bot around and goes for the crab again, a few moment later Crabcore gets under Lifter 2's lifting wedge and it starts pushing it to a wall, once there a pin begins and the lifter in Lifter 2 goes up and at the same time Alex opens his claws to get closer and immediately closes them while bringing down the saw, said saw quickly meet Lifter 2's signature weapon in the air and a spark show starts.

And now the pinned robot has it's threads making full contact with the floor and starts to slowly but surely push The Monsterworks entry towards the opposite corner. Alex doesn't exactly care and just continues to saw down and shower Lifter 2 with sparks. Eventually the show reaches a wall and a confusing pin where no one is sure of who is controlling who begins with the saw still cutting. 10 seconds to timer runs out and both drivers let go and the sparks finally stop and now we can see the damage: The wedge on Lifter 2:Electric Boogaloo got cut in half all the way to the narrow part of the arm!

Some awkward moments after where both drivers where confused about who had to let go who, Crabcore closes his claws and both bots charge at each other, Crab getting under again. Then Alex procedes to push Lifter 2 to the nearest wall to pin it, then opens it's claw to get closer and immediately closes them again and brings down the saw but it's meet by Lifter 2's Lifter and OH GOD HERE WE GO AGAIN. I don't want to re write the last 2 paragraphs and you know what happens anyways so i will just say that the 3 minute timer runs out during the confusing pin at the end, and now Lifter 2's Lifter, although still in one piece, could now be considered as a toothed wedge.

Judges’ Decision:

Damage: I Dance Crabcore, Motherfucker! 11, Lifter 2: Electric Boogaloo 4
Aggression: I Dance Crabcore, Motherfucker! 6,Lifter 2: Electric Boogaloo 9
Control: I Dance Crabcore, Motherfucker! 7, Lifter 2: Electric Boogaloo 8

Your winner, by a 24-21 Judges’ Decision, is I Dance Crabcore, Motherfucker!!


Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now
Team: The Monsterworks

Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sun Mar 31, 2019 1:09 pm

Well, you know you're past the halfway mark when you're back at the Asylum. I feel like there was a witty something or other to be made there, but I'm hungover, so it's just not happening this time around. Anyhow, what better place to grab a pint at your local pub than the English countryside just outside of the metropolis of Birmingham, the nation's 'second city'. It might be nice to have a little fun, actually, because things are definitely getting serious as the final push towards the playoffs begins. That and, you know, we're fighting in a really creepy place. Check out the arena below.

The Asylum

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Name: The Asylum

Location: Birmingham, England

Layout: large square flanked by two smaller squares, flanked by still smaller squares

Size: 30 x 30 (main square), 16 x 16 (each flanking square), 8 x 8 (each secondary flanking square) - 1540 square feet

Intended Use: HBW-MW Singles and Doubles

Theme: insane asylum operating room

Floor Materials: concrete

House Robots: This arena employs a pair of medical-themed house robots known as Doctor Cadaver and Nurse Sanguinary. They patrol the caution-striped zones in the first set of flanking squares and, sometimes, their operating procedures can get a bit...messy. While they have been instructed to hold back from using their full power, they tend to forget this instruction during the final thirty seconds of the match and may hit you very hard indeed.
Doctor Cadaver
Doctor Cadaver
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Stats: Speed 5, Traction 5, Torque 5, Weapon 15 (3 lifter, 3 clamp arms, 11 saw - 3-point saw arm), 6 armor (+6 house robot bonus)
Nurse Sanguinary
Nurse Sanguinary
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Stats: 6 speed, 5 traction, 3 torque, 16 weapon (13 spike [2 clamp, 2 each flamethrower]), 6 armour (+6 house robot bonus)
Hazards and Features:
  • Bonesaws (2) - These are powerful horizontal saws mounted in the two of the four corners of the central arena. They pop out when robots pass into their strike zones (marked in yellow and black caution paint) and for as long as they remain there, dealing damage equal to a seven weapon power saw
  • Hospital Doors (4) - Barring entry from the starting squares flanking the central arena, these swinging doors need to be pushed open (and can open in either direction), or else, robots need to wait ten seconds for them to open. They do no damage, but can be annoying.
  • Lobotomizers (2) - Located in the other two corners of the main arena, the Lobotomizers are clamp hazards that hold robots still for ten seconds while a powerful drill descends to deal heavy damage. A robot must remain within their caution zone for at least three seconds for the Lobotomizers to activate.
  • Disposal Chutes (2) - The disposal chutes are the furthest half of the furthest set of flanking squares. They have no floors and only a one foot lip to prevent robots falling in. They are essentially two pits. To reach them, however, robots will need to pass through the house robot patrol zones.

Achievement: Perfectly Okay! - Don't get hit by a single hazard or house robot all match long.

The Fight Card

Below are the week's fights. RPs will be due on Saturday, April 6, at 11:59 PM EST. As usual, the RP limit is 400 words and will remain so until the playoffs. Remember to inform your opponent of configuration choices. You will also be required to post the stats of both combatants in your RP post. This doesn't take long, helps the writers immensely, and won't count towards the word limit, so please do it.

Lightweight

Middleweight

Results

Lightweight

The Debilitator Division (A)

Evil Destroyer has a bye

Sleipnir vs Ayame

Alex V comes out wanting to play this his usual way, with a lot of tricky moves and cunning baiting tactics. He's a bit surprised to find that Riley's just not playing his game and it ends up not really being... necessary. Long story short, Ayame charges straight in, gets underneath Sleipnir, which seems to be driving a bit sluggishly, and chucks it through Doctor Cadaver's patrol zone. The good doctor has just worked a particularly long shift in the ER, and he's a bit slow to react as the two little bots zip right past and through the second set of doors. All of ten seconds later, as Sleipnir tries to bully its way out and gets wedged again, it finds itself in the air, courtesy of Ayame's flipper. Destination: Disposal chute.

Result: Ayame wins by Pit (FF) at 0:27

Beast from the West II vs Terpsichora

Terpsichora comes out of its starting area like a bat outta hell. HFL is clearly taking no prisoners in this one. Then, he stops. He waits. Elevator music plays. Beast from the West is um...just waiting. TBR is humming something in his diver's box as his bot spins its weapon up. Unconcerned, he toggles a little control and its lifter raises a bit from the ground. Then, the doors into his starting area open...

Beast from the West has decided to come out and fight. HFL, game face on, sees that raised lifter and is wary of some brilliant tactic incoming from his opponent. Instead, the British machine simply drives forward, lifter still raised, and the two meet head to head. Terpsichora is able to get under quite easily and, while there doesn't appear to be any damage, Beast From the West is flung quite far back and overturned.

The Team Instant Regret machine is the faster to recover, and barrels towards its self-righting opponent. TBR's bot is semi-invertible, however, and drives away as best it can while self-righting. That's not enough to prevent it from taking a hit, however. Terpsichora manages to clip its rear plate, cleanly removing the rather flimsy piece of aluminum and sending it nearly into the lights. This also, incidentally and somewhat fortunately for TBR, rights Beast from the West.

What follows is a bit of a dance while the British entry gets itself pointed the right way at its American opponent. There's another head-to-head, with a result largely the same as before, just with TBR's machine landing right side up this time. HFL could be a little bit more ambitious with his strategy, attempting to angle in, but he's content to just try to follow up for now.

And there it is.

Confident in his bot's thick wedge, he takes the risk of angling in a little bit just prior to contact, but it seems as if TBR has anticipated the move with a clever reverse and hook maneuver. He's lowered his weapon arm too, and the two of them still meet disc to bar. This time, however, it's Beast from the West that wins out, and Terpsichora flies, clattering off of a bonesaw, wobbling on its side for a moment and landing, luckily, right side up. The British Robotics entry is immediately on the attack, and a second, glancing blow follows that kicks its opponent away.

HFL wisely decides that discretion is the better part of valour here, and retreats. It isn't long before he's back on the hunt, though, with his opponent just as eager to engage. One has the sense that a decisive strike is coming soon, and both drivers are doing the utmost to ensure that their bot falls on the right side of that. TBR has switched things up again, attempting to hit Terpsichora's wedge, while HFL is sticking with creating a slight angle in the hope that...

Beast from the West gyrodances! It's not a full-on Minotaur sort of deal, but there's a bit of wheel left and a sloppy turn as a result, and that's all that Terpsichora needs to score a huge hit there, Chris!The front left quarter of the British machine is absolutely obliterated, with the armour peeled back and a wheel flying off in another direction. It comes down upside-down and, as TBR tries to get his wounded bot safely away, takes a follow-up blow that warps the arm and stops Beast from the West dead in its tracks. A short count later, and we have a winner.

Result: Terpsichora wins by KO at 2:11

Hobart 2 vs Carnivore

The match gets underway and both bots immediately come out of the doors and into the main arena. Hobart 2 has her flails up to full speed while Carnivore leads with its beefy rear wedge. He aims right at Hobart and guns it and Cassie does the same with Hobart. The two bots connect and while the flails impacting the wedge create a shower of sparks, they are not doing much in the way of damage to it. Carnivore does manage to get under Hobart 2 and starts to puch it back through the open doors-I think Gulden is looking to push Hobart into the disposal chute.

However, Hobart manages to free herself before Carnivore can do so. Hobart escapes back out into the main arena while Carnivore realizes this and here comes Nurse Sangiunary, the house robot! She catches Carnivore and plunges that spike...well, tries to, but it cannot penetrate that thick rear wedge and all it ends up doing is push Carnivore away and out of her patrol zone.

Carnivore now retreats back into the main arena to meet up with Hobart 2 again, rear wedge leading. The two bots plow into each other neat the center of the arena and the same result happens-however, Hobart’s weapon is able to impact part of the top of Carnivore after it wedges her and gives a pretty good battering to the fork/clamp mechanism that sits atop of Carnivore. Carnivore remains aggresssive and starts pushing Hobart 2 once again through the open double doors. He has Hobart really up on that wedge now and Cassie can’t seen to free herself this time-I think the tracks on Hobart are caught up in the mangled forks atop Carnivore.

“Are you stuck?” the ref asks the drivers. “Yeah...wait….err hold on” Gulden mumbles. “I can’t get off of him” Cassie replies However, just as the ref calls ‘pause’ to unstick the bots from each other, Carnivore just abruptly stops, which sends Hobart 2 off of his top. Cassie, realizing that Hobart is now free-and in the middle of Dr. Cadaver’s patrol zone, immediately reverses into the back of the room, where the pit is. Poor Gulden doesn’t react nearly in time and the massive house robot grabs Carnivore and, OH MY! He’s cutting him in half! Smoke immediately fills the small room as the saw just cuts through batteries and electronics. The ref then calls the 10-count with Gulden screaming for the ruthless house robot operators to stop, but to no avail. RIP

Your winner, via KO in 2:46, is Hobart 2!!!



Elrathia Division (B)

Eudial has a bye

Storm Worm vs Blood Eagle

Can we get Blood Eagle, Blood Eagle to the arena please? Blood Eagle? Paging Dr. Laz, 1, 2...

And there it is, being gurneyed up to the entry gates with screws being tightened as we speak, just in the nick of time. So luckily, no postponements or forfeits.

Anyway, Blood Eagle’s put in the arena inverted, and during the twitch test it turns around and faces in reverse. Is this an act of intimidation towards Dr. Cadaver? Or is there a more cunning plan afoot? Let’s find out!

Blood Eagle instantly reverses into the doors, and that huge weapon’s starting to turn! It actually has a little trouble pushing the OR doors open with those far-apart back wheels rubbing against them, but still gets through okay. It turns away to the left to avoid a box rushing Storm Worm, but gets spun around farther than it intended as the weapon motor gets going fast enough to start putting out serious torque. However, Storm Worm’s also a little slow on the uptake that yes, he did actually make it out the doors instead of turtling in the starting square like a dumbass or slamming his blade into the doors like a bigger dumbass. That buys Blood Eagle enough time to recover and start retreating with its weapon pointed at its opponent.

But Blood Eagle’s still a relatively slow bot in a small-ish arena. Storm Worm is able to catch up with it relatively quickly, and bravely takes on the blade. That’s a big hit! Storm Worm’s stopped in its tracks and spun around ninety degrees, and the “eye” on its flipper gets put out, but Blood Eagle hurls itself into the wall, spinning out of control. It lands on its wheels and starts to drive away, but the weapon’s not going very fast, and Storm Worm’s after it again. Another lower-speed hit spins Blood Eagle around again, and it can’t get the blade going before Storm Worm wedges it and slams it into the wall.

Now comes the “horizontal spinner bullying” portion of our match. Blood Eagle gets pinned for the full fifteen seconds, then Storm Worm lets it go with a flip that turns it the right way up again. It backs away, doing a 360 as the weapon gets going, and then several more as Storm Worm smacks into it and sends it ricocheting into the Lobotomizer. The clamp descends, but can’t actually grip anything on that T-shaped frame, and Blood Eagle gets away.

Storm Worm’s able to force another low-speed hit. Blood Eagle gets knocked off-balance, and its blade clips the floor, sending concrete dust flying. Now that’s just unsanitary! The spinner dodges another charge, though, and now it’s getting some serious momentum going. The teeth are making a faint red halo of death around its front end. Storm Worm charges into that radius, and WHAM! One of the sharpened forks gets sheared off Storm Worm’s flipper, and the lifter wedgelet to one side of that looks a bit the worse for wear as well. But Blood Eagle flings itself straight into now open OR doorway and tumbles into the house robot area on Storm Worm’s side. Nurse Sanguinary, seize that patient!

The Nurse, err, gets Blood Eagle’s wheel clamped, or at least tries to, but the claws don’t actually close that far. The whitewall tire gets a puncture, though, and Blood Eagle limps up close to the doorway, in reverse... Storm Worm charges through, hoping to force Blood Eagle back into the Nurse’s clutches while it’s in the choke point... and Blood Eagle Matadors him, juking off to the side and letting Storm Worm almost skid into the nurse itself! Before it can react Blood Eagle’s slipped out into the main arena again.

This is now officially a Tom and Jerry episode, except with less violence. Blood Eagle backs away, spinning the weapon up as Storm Worm chases it through the doors again. That last big hit flipped it onto its back again, and when they make contact again it hits high up... about in the area where Storm Worm’s flipper isn’t actually flush with its side wedgelets. That’s a HUGE HIT! Blood Eagle goes flying into the lobotomizer again, and actually chops one of the support tubes in half. Storm Worm, though, has had the front plate completely removed from its flipper!

Blood Eagle stopped its weapon completely by in the process of damaging our arena hazards, and Storm Worm catches it before it spins up. It wedges it and pins it against the wall, but it’s wedged under the front of the chassis and the blade is up in the air not actually contacting anything. Blood Eagle just starts ramping up the weapon rpm. It’s threatening to take off like a helicopter!

Storm Worm’s got itself in a really awkward situation now. It’s got a giant lawnmower blade whirling above its head threatening to drop down on it if it moves, but it’s legally required to release the pin, and the window to do so before Blood Eagle reached dangerous speeds is already past. It’s got good leverage to flip, if the arm is even working, but then it could fall back down and hit the raised flipper. Eventually, it opts to just gun it in reverse and hope it can get out of the way quick enough, kind of like the snatching a tablecloth off a table trick. And, it... oh, goodness me, does NOT pull it off! There’s carnage in the operating theater!

Blood Eagle is sent into its usual acrobatics and winds up beached on the bonesaw cover for several seconds before it can shimmy down. But Storm Worm’s been... what, scalped? Trepanned? Hell, that’s a full craniotomy! The top cover’s just been cleaved open, and there’s wiring of some sort hanging out. One wheel’s been snapped in half and the tread removed, and the other three are completely stationary. It looks like a Code Blue for the Alpha Robotics machine!

Your winner, by knockout in 2:09, is Blood Eagle!

Phobos Anomaly vs Tidal Wave II

Alright, the match starts and both bots need to get themselves past the doors and into the arena. Tidal Wave pulls this off pretty easily, but Phobos Anomaly is having some trouble. The combined width of their bots is just a teensy bit too wide to fit, so they each have to individually corral through the doorway in order to actually begin fighting. This is taken advantage of by TW, who's able to position itself strategically.

PA's clamp half goes in for an attack and, being so lightweight, is swiftly knocked away by TW's drum. The hammer's keeping it's distance, not wanting to get straight-up ended. While clamp!PA's busy righting and getting back into the fight, TW rushes after hammer!PA. It retreats, buying just enough time for clamp!PA to come in and save it's ass. There's some tussling, with PA almost getting a solid grab on TW, but just barely being too slow to pull it off. TW manages to wriggle off of PA's plow and slap it across the arena once more, landing it dangerously close to the pits.

Most of the fight is PA trying to land one of it's instant-kill weapons (the saw and hammer) on TW, but being too sluggish for the job. hammer!PA does manage to swipe a cheap shot in the match's last few moments and disable half of TW's drive, but it's not all smiles from NWOWWE. Clamp!PA's plow is looking awfully loose from having taken so much abuse, and hammer!PA gets it's face pushed in by TW's drum almost immediately after successfully landing it's first hit of the fight. Is it too little, too late?

DMG - 9-6 Tidal Wave II
AGG - 8-7 Phobos Anomaly
CTL - 8-7 Phobos Anomaly
Tidal Wave II wins by JD, 23-22.

Tiny Torque vs Twin Typhoons

The match begins and Tiny Torque immediately drives out of its square and through the forward set of double doors and into the arena. Twin Typhoons, however, spin up and try to go through the doors, as well-one Twin bangs the door open, but it ricochets back into its partner, which, in turn, knock it back into the dreaded house robot, Dr. Cadaver! It catches the Twin and brings down that saw blade onto one of its arms with a horrible grinding sound. It lets up almost immediately after, however, and the Twin escapes...for now.

During that, the doors to the arena open and both TT and TT are are out in the main arena area. Tiny Torque wastes no time in rushing the twin meltys and plows into the one, hoping to cause a chain-reaction. However, Tri isn’t an idiot and the other Twin dodges out of the way, but just barely. Tiny can move, and it only takes a few more seconds for Tcrr to plow into the Typhoon Twin again and shove it into a lobotomizer. The other Twin is spun up and goes in for the attack, but Tiny is waiting for him. It plows directly into it, stopping the spinner with minimal damage to his plow. Tiny then proceeds to plow the hapless Twin back through the doors and to a waiting Nurse Sanguinary. No, Tri gets the Twin off of Tiny’s plow and skitters back towards its sibling, who is now free from the hazard.

Twins rejoin and regroup, but Tiny is just too fast! It plows into the nearest one and tanks the hit again! This time, the one Twin is bounced into the other and now the one gets knocked into one of the Bonesaws. More horrible grinding noises and now the Twin emerges with one of its support struts barely hanging on. Its dragging around on the floor and now the bot can’t spin up without becoming majorely imbalanced. The other is spun up and tries to go in for Tiny’s wheels, but only gets a slight nibble before eating plow once again. Tiny has the Twin up on its plow with it unable to escape this time and just tears to the end of the arena and just shoves the melty into the house robot’s zone. Nurse S promptly attends to her new ‘patient’ and plunges that spike right into a battery, it looks like. Smoke begins to fill the small room and wafts out into the arena. The house robot lets go of the Twin, but it sits motionless. Umm, Nurse S, I think you may have killed your patient, kek. Meanwhile, during all of this Tiny just has no problems with having his way with the surviving, but damaged Twin. It visits the hazards a few more times before time is called. This is going to the judges!

Damage: 10-5 Tiny Torque
Aggression: 10-5 Tiny Torque
Control: 13-2 Tiny Torque Your winner, with a Unanimous decision 33-12, is Tiny Torque!


Nick's Fuzzy Rules Division (C)

Cuddle Time! has a bye

Killjoy II vs Shade Fist

Killjoy III reverses out of the OR doors, Shade Fist just bangs them open, and they’re off! Shade Fist’s easily quick enough to play keepaway until its drum’s death hum is at just the right pitch, and the bots drift around, jockeying for position a bit. Killjoy darts in, Shade Fist meets it, and they clash at a bit of an angle. Killjoy III’s wedge wins out, and Shade Fist’s drum just grazes its side pontoon, but Shade Fist backs away before it can get a grip or lift. And actually, it looks like that’s already done some damage: one of those little pink sharpened tips on the pontoons has been snapped in half.

Killjoy charges in again, and there’s another glancing blow. Killjoy slides under it, the drum scraping against its pontoons and lifter prongs with pretty white sparks, and flicks its own lifter up! That’s a very fast weapon, and there’s no time for Shade Fist to react. One moment it’s wedged, the next it’s upended on its rear with its hoop of shame bending forward a bit under its weight.

However, Shade Fist’s rear Hoop of Shame saves it. It’s still got both wheels on the floor, and quickly reverses, popping itself back upright by torque reaction. And with such a fast lifter with no travel limiters, Killjoy’s put its own weapon high into the air. It scrambles to bring it down in time, overcorrects, and lifts its own pontoons. Shade Fist comes in, and – oof! There’s the other one of the pink pontoon tip things gone!

Killjoy back off a bit and the bots start nagging at each other, trying to get an opening. Shade Fist’s drum is actually going even faster now – it must have been throttled down earlier. It’s gyro-ing a bit, and Killjoy is able to get underneath it again. It tries for another lift, but this time Shade Fist’s fast enough to back off! The lifter flips thin air, and as Noisy tries to lower it again Shade Fist darts back in. WHAM! Up into the air goes Killjoy. It crashes down, self-rights, and gets away, but three of the four lifter forks are now bent up or have the tips ripped off.

So, uhh, now Killjoy’s got a seriously compromised wedge, against a vertical spinner. The children or the easily frightened might want to leave the room now, because this could get ugly – ooh, and it does! The top of the right pontoon gets peeled back, and Killjoy’s hurled into the air again, landing on its back. Shade Fist rushes in for a followup, hitting the saw arm. The saw blade’s got a big chunk missing now, it looks like a potato chip, and the whole arm is twisted. Another hit and Killjoy’s weapon is flopping around limply, and after getting punted around a bit more it mercifully faceplants on it and gets counted out.

Your winner, by knockout in 1:24, is Shade Fist!

Harrowdown Hill vs The Thieving Magpie

I don't want to bore both you and me by writing everything that happened in this fight as nothing actually interesting did happen, so here are some highlights. The fight starts with both bots coming through the doors charging at each other, HH gets under, TM fires the flipper a bit too early and then gets thrown by the spinner. Syl then chains a few hits before getting flipped by TM.

TM pins HH against one of the Bonesaws. They run around the arena for some time. TM gets wedged, but somehow still manages to use it's flipper effectively. Immediately after HH gets under and starts a short chain of hits. TM somehow trows it's opponent on top of one of the Lobotomizers, eventually it falls off.

-Insert montage of both bots throwing each other here-

More running around the arena. TM pinning HH against a Bonesaw again, after getting free HH immediately hits it's opponent and starts another short lived chain of flips. The fight ends when the timer runs out with both robots looking pretty much intact while Doctor Cadaver and Nurse Sanguinary both look sad because they have been completely ignored for the entire match.

Judges’ Decision:

Damage: Harrowdown Hill 7, The Thieving Magpie 8
Aggression: Harrowdown Hill 8,The Thieving Magpie 7
Control: Harrowdown Hill 8, The Thieving Magpie 7

Your winner, by a 23-22 Judges’ Decision, is Harrowdown Hill!

The Gnasher vs Piranha Plant

Gnasher's first out of its doors, rushing through into the main area. Meanwhile, Piranha Plant seems to be goal-hanging, only really showing movement and not leaving its square. Gnasher barrels through, ending up scooped up on PP's lifter, beater spinning at full pelt though hitting little. PP takes advantage of this, shoving Gnasher back through the doors, though Attackfrog takes the chance to escape, hooking back off and making a second attempt. It gets a strike on Plant's skirt, bouncing it up, before being shunted away by the turret. A third attempt results in failure yet again for Gnasher, this time getting clamped by Plant's saw. Plant capitalizes, shoving them back into the CPZ, with the Nurse setting to work, relieving Plant of its patient and delivering a swift injection. After a little hassle getting the needle back out, Gnasher seems a lot worse for wear, as Plant once again bullies them onto their lifter and saw, sticking them in the wall in front of the pit. Gnasher spins its wheels, getting a bit of traction, but the combination of Plant's lifter and the tight confines cause Gnasher to bounce over the short wall and into the disposal chute. Piranha Plant claims the title of Best Robot With A Name That Should've Been Used For A Crusher.

Your winner, by KO in 2:01, is Piranha Plant!



Middleweight

Magnolia Pico Division (A)

Jackal has a bye

Carbonemys vs Manglerfish

The fight starts with Manglerfish coming out the doors fast while Carbonemys opens the his own doors and the MoF*cker just sits there, with the semi-open doors covering his sides, typical cheap AF Alex. HFL sees this and stops close to it and starts thinking, if you look at the guy his face looks like a statue of some ancient greek philosopher. Eventually he makes his mind, lines up his bot, lowers it's arm and the charges in at full speed. Naturally Alex fires the hammer but the arm of the thing hits Manglerfish's weapon cover, the blade slams against the floor and it, along with it's cover, got bent badly but the arm and the rest of the robot appears to still work just fine.

Then Manglerfish lift his arm to it's previous position and continues going forward and gets his weapon on the slot for Carbo's hammer and then HFL starts pushing it. Alex fires that hammer again but it gets stopped by the already bent cover, so no real damage but at least he shakes it. Meanwhile HFL already pushed it enough to reach the house robot area, Doctor Cadaver aproaches the turtle from behind ready to cut and then Alex retracts his hammer, hitting the house robot's saw, slamming it against the floor. Of course the doctor didn't like this at all, so his eyes turn red as he opens his claws again, clamps the turtle rear and starts sawing down. Alex fires the big time hammer one last time before the doctor takes him away and then, when both participants get apart from each other, the entire weapon assembly on Manglerfish falls off!

Some seconds latter Doctor Cadaver lets go the turtle, and the first thing it does is go at Manglerfish, lines up and fires the hammer but misses. HFL takes this opportunity to get to Carbo's side and pushes it to the nearest wall, where he pins it while the doctor has fun slicing up what used to be Manglerfish's weapon.

Eventually HFL has to let go and he runs out of the starting square, followed by the turtle and the fight finally got outside of the starting area. Then the fight resumes with Manglerfish managing to dodge a hammer blow, getting to Carbo's side again and pushes it towards a nearby wall but right before the pin begins the turtle escapes and turns around before Manglerfish can get to it's side again.

They keep playing this game of Alex missing shots and HFL pinning the turtle for a while, Carbo flipped itself a few times and HFL pinned it against a Lobotomizer once but it didn't cut the thread like he wanted, but nothing relevant happened until, something amazing happened. Alex didn't miss a shot and HFL didn't dodge it either, thus the hammer landed on Manglerfish's chasis. Sadly it didn't move after that.

Your winner, by KO in 2:31, is Carbonemys!

Lethal Carriageway Mk. 3 vs Harpy

Ugh. It's a wedge fight. And they're both trying to be cool with their driving. Literally no one can control the other. Harpy's getting most of the wall slams in, but Lethal Carriageway gets a few himself and is able to get his forks underneath to catch the wheel of Harpy. Neither can control the match very well because they're both being so slippery. It's not that hard guys, just put the control on the ground, walk to the nearest stand and watch one robot push yours around for the remaining 2 minutes. Ok watching that isn't much better but you get the idea. Lethal Carriageway gets close to getting Harpy into one of the house bot zones, but Jules is asleep at the controls so there's no point. I might've even fallen asleep at some point I can't tell. All I know is that there's these two boxes that people decided to put wheels on and said "hey let's use it to move things". And that's how the wedgebot was invented.

Aggression: 9-6 LC
Damage: this isn't the time for jokes. But just for the sake of the score 8-7 Harpy
Strategy: 9-6 Harpy

Harpy wins 23-22

JEVIL vs Vortex 3

Another JEVIL fight? With 20 minutes to write it? It's go time.

JEVIL's awkward attempts at opening the door foreshadow how the rest of the fight goes for it. It starts... spinning... and swinging it's axe wildly in Vortex's general direction. I do say "general" VERY loosely here, because I'm almost certain that half the shots missed entirely. Vortex's quirky "drive sideways to avoid attacks" thing would look a lot cooler if JEVIL wasn't already struggling to coherently aim it's weapon.

Nothing happens for a solid minute. It gets to such a point that if I were to describe everything with succinct, Alex V RP post levels of detail, it'd still be 3 or 4 lines long tops. JEVIL humps Vortex for a bit, gets popped up an inch by the drum, etc etc. The match comes to an abrupt end when JEVIL makes the absolute mistake of waddling near the pits of despair, which just so happens to be the one and only time Vortex gets any purchase on JEVIL's wheels. Oh! Cruel fate.

Vortex 3 wins by pitfall in 1:43.


Frogbot 2000 Division (B)

Scion has a bye

I Suck at Names vs Neophyte Redglare

Tough brick vs. Scarily-powerful vertical spinner. Can Neophyte Redglare break I Suck At Name’s winning streak? Let’s find out!

Both bots head straight out through the doors, but I Suck At Names doesn’t have its weapon moving. It starts spinning it up, or rather down once it’s in the main arena, but isn’t able to get it up to full speed in time. Redglare slams into it. ISAN’s actually raise its blade out of the way to bring it down on Redglare’s top, but by the time it’s actually spun up Redglare’s under the chassis and has it pushed against the wall. It tries to bring the blade down into it, but its own support forks are in the way. As it backs away though, ISAN is able to clip its top cover and tear a gash in it. One of Redglare’s lifting forks seems to be bent as well.

ISAN maneuvers out into the middle of the arena, lifting the weapon up again. But now it’s got a fairly narrow body, a high-ish center of mass, and a big weapon that’s spinning downward, and a big weight hanging out in front of the pivot point. Long story short it’s having a horrible time trying to turn and maneuver, and Redglare takes advantage of that to get around the weapon’s narrow attack angle. It tries to back away from the relatively steep wedge of its opponent, and does get free, but can’t land a solid hit and end up getting wedged from the other corner.

Redglare pushes I Suck At Names into the corner of the arena... and the Lobotomizer comes down, actually getting a solid grip on that pyramid-shaped weapon mount for once. The drill descends, and... that’s underwhelming, it just scrapes against ISAN’s top armor, really. It eventually tears a hole through but hasn’t caused any significant damage.

ISAN’s released, and this time is able to get Redglare more or less head-on, and gets a BIG hit to the top of the wedge. Sparks fly, and the weapon arm gets just catapulted upward to the top of its arc, as well as popping the robot up and backward. That doesn’t stop Redglare shoving it into the wall again, though. Again it forces its way under the chassis, and it uses the lifting forks to keep ISAN lifted up at an angle where it can’t reach it with the blade.

A few more exchanges like this, and ISAN gets another good hit to the forks of Redglare, breaking off half of one of them. But I Suck at Names gets pinned against the bonesaws! The blade comes out and scrapes against its rear end, but it rotates the weapon pod back and braces its forks against the wall, lifting itself free.

This is so far mostly ISAN being bullied around by Neophyte Redglare, which is for the most part able to get to the sides of it. It’s able to pin it against the bonesaws again and break a track, but Maxi had the wisdom to put four of the things on his robot, and he’s the one doing most of the damage. Another big gash appears in Redglare’s top, and one of the back wheels gets shredded, although part of the double wheel is still intact.

Then Redglare forces ISAN back through the doorway into the house robot patrol zone, initially just shoving it into the side of Doctor Cadaver. But after a brief scuffle the house robot gets a grip on ISAN’s right side, and now has it locked down. The saw whirs up to speed, and the Doctor brings it down, sending huge showers of sparks flying off of ISAN’s weapon support with a goddawful screeching noise. There’s forty-five seconds left, so Dr. C backs off before cutting through, and instead picks the spinner up and drops it, almost tipping it onto its side. The bar digs into the concrete and grinds to a halt.

ISAN’s away, back through the doors into the main arena, but that weapon isn’t moving. Was hitting the floor too much for it? Or... oh. Uh oh. Those pulleys are completely nude. This is one reason to put your belts between the frame rails. With its spinner disabled, ISAN flips the weapon arm around so it can use its forks as a wedge, and is surprisingly more maneuverable now, getting under Redglare a couple times. However, the lifter and drivetrain aren’t quick enough to really capitalize on this and Redglare’s mostly able to flank, angle in, and keep pushing it around until the buzzer rings.

The judges have asked both robots to demonstrate functionality. ISAN’s weapon is obviously not working, but the lifter is. Redglare’s lifter, though, is NOT functional, so we’ve got two disabled weapons!

Judges’ Decision:

Damage: I Suck At Names 7, Neophyte Redglare 8
Aggression: I Suck At Names 5, Neophyte Redglare 10
Control: I Suck At Names 6, Neophyte Redglare 9

Your winner, by a 27-18 Judges’ Decision, is Neophyte Redglare!

Jawsome vs Dragonfist

Okay, this match starts out on a Really, Really Stupid note when Dragonfist spins up partway, rams into the doors, and proceeds to smash a hole in the thin lexan (they’re just decorative, not part of the arena containment) and get one of its flails entangled in the mangled panel.

Five minutes later, after numerous calls from the spectators for whoever designed this arena to be fed to the house robots, the doors have been taken off their hinges and the robots just returned to their starting positions. Let’s start the fight for real, 2:55 on the clock!

Dragonfist jumps the gun spinning up again and still manages to clip the doorframe, but makes it into the main arena. Jawsome rams it, but gets buffeted aside, and Dragonfist is away and rapidly gaining speed. Jawsome attacks, and – ouch! Loses a googley eye, but the shell is springy enough that it’s more or less intact.

The match now continues to be a clusterfuck. Jawsome’s trying to break Dragonfist’s fists with its face – literally – but is catching quite a beating as the flails continue to slam against the side of its clamping dome. Dragonfist isn’t getting a chance to really reach full speed, but it is able to keep spinning and deflecting Jawsome’s charges away as it coins and ricochets around the arena. Jawsome’s dome is taking some punishment here, getting dented a bit, and the side of the dustpan is definitely taking some abuse. However, it finally gets Dragonfist stopped and clamped in the dustpan. Dragonfist is high-centered and can’t do anything to fight back.

Jawsome wastes no time taking its opponent to the house robots. Dr. Cadaver grabs onto Dragonfist’s shell and taps it with the saw a few times, throwing some sparks in the air, then releases it. Jawsome shoves it back, and this time the Doctor flips Dragonfist on its back. The shell spinner rights itself with the pole, and... what exactly is Jawsome doing? It keeps pushing it into Doctor Cadaver’s clamp, then dragging it back away, then trying to put it off to the side. Is it trying to get Dragonfist’s chain caught?

Well, USUALLY the house robots don’t attack the aggressor, but Jawsome seems content to just hang out in the patrol area all day, and is taunting Dr. Cadaver. If you guessed that this doesn’t end well, you were right! It gets grabbed, lifted into the air, and Dr. Cadaver brings the saw down hard, almost completely cutting through the left pontoon and putting a gash in the side of Jawsome’s dome. Piss off the house robots at your own peril! The Doctor then proceeds to forcibly remove Jawsome from his operating theater, dumping it back in the main arena, where Dragonfist has long since retreated and spun up.

Jawsome attacks Dragonfist again, and immediately gets pirouetted around. A couple more big hits and the dustpan is basically falling apart, the right prong bending inward until the prong gives way and it’s basically just the thin, floppy dustpan holding the thing together. Jawsome keeps up the pressure, but it just doesn’t have the speed to get Dragonfist truly smothered even in this small arena, and the rest of the fight is really just the two smacking each other around. Jawsome’s dome has actually started to cave in on one side, although it’s still basically functional as a clamp aside from the lower jaw being a mangled mess.

Judges’ Decision:

Damage: Dragonfist 12, Jawsome 3
Aggression: Dragonfist 2, Jawsome 13
Control: Dragonfist 10, Jawsome 5

Your winner, by a 24-21 Split Decision, is... Dragonfist!

Psychosis vs Marksman

Both bots get going quickly, tussling in the middle. Psychosis tries to get around the side, but Marksman proves a little too fast to allow that, catching Psychosis and throwing it clean over. Marksman pushes in again, sticking the inverted Psychosis into the wall, though Psychosis managed to squeeze out. Another tussle ensues, this time Psychosis proving the victor, rolling Marksman over and shoving them into the doorframe. Marksman pops its flipper, though gets caught by the frame, rolling back onto its butt again. The good doctor takes it from there, executing the grab'n'saw procedure, throwing off plenty of sparks, as Psychosis hounds it like an angered puppy, shoving it around. Thanks to a bit of body-blocking, Doctor Cadaver sets Marksman down further in the CPZ, as the two bots continue to tussle, gradually getting closer to the disposal chute, though Psychosis tends to stay further away than Marksman. Eventually, the doctor has enough, barging in again, forcing a split as the two dart around to continue their brawl a bit further away. Eventually, they lead back out into the main area, with Psychosis getting in some unsuccessful lifts from the front, whilst Marksman gets the odd successful flip in on Psychosis but doesn't do much to capitalize. Eventually, the buzzer concludes the match. Let's see what the judges think...

Damage: 8-7 Marksman
Control: 9-6 Psychosis
Aggression: 9-6 Psychosis

Your winner, by a 25-20 decision, is Psychosis!


Black Dog Division (C)

NKC has a bye

Harbinger vs Diablo Genesis III

Both bots burst through the doors of the Asylum like things possessed and crash into each other. Harby gets the upper hand first, getting solidly underneath DG3 and shunting it back into the corner Lobotomizer. The drill descends and starts grinding through the top armour of the flipper, eventually punching a hole through the wedge and bending one of the bars a little bit. The refs force a separation and Harby is immediately back on the attack, trying to bully DG3 around the arena. This time, though, the forks manage to win the wedge war for DG3, and it's able to get solidly underneath the thwackbot before delivering a good flip. DG3 then clamps the overturned Harby from the side before it can recover and shoves it over to the saws in the corner, manoeuvring it into place so that the wheel is over the saw entry point. Ten seconds of HOT SAWBOI ACTION later, the right wheel of Harbinger has been thoroughly slit up, and sparks even came off the hub and the bodywork as Harby tried to break free. Again, the refs force a separation. This is like being in a divorce court.

Harby's driving is rather impeded by the previous sawing its wheel took, but it still manages to use its wedge properly and get underneath DG3, and it tries a bit of saw usage itself. This goes just as well as it did for DG3, but instead of the saw snagging a wheel it throws tons of sparks up and carves a slice in the baseplate of the flipper. One reset later and DG3 gets aggressive. The flipper goes all out and tries to get itself properly under Harby, and after a few seconds of the two wedges grinding against each other for a moment, DG3 manages it. Once again he turns Harby over, once again he goes over to the side, and once again he feeds the bot's wheels to the saws. Harby spends the remaining thirty or so seconds of the fight getting bullied around the arena thanks to its neutered drive, but will it be enough to grant DG3 the victory? We shall see, as cease is finally called and the judges descend to analyse the fight.

Aggression: Diablo Genesis III 8 - 7 Harbinger
Damage: Harbinger 8 - 7 Diablo Genesis III
Control: Diablo Genesis III 8 - 7 Harbinger

Winner: Diablo Genesis III, 23-22 JD


Pizza that Eats You vs Chronic Jobber

Tombclone vs Tombclone-well, this should be short and...not so sweet XD

The match begins and Chronic Jobber (starting inverted) backs out of the double doors and into the arena, before swinging back around and approaches his opponent. Pizza just charges ahead and goes through the doors front-first before spinning up. Chronic is the faster of the two, so it’s almost over to the other side of the arena by the time Pizza gets through the doors. The two are on a collision course with one another-who will survive the first impact….will either survive?

The two bot clash-violently. Jobber’s bar cleaves into the top of Pizza’s weapon mount assembly and just rips it off, sending the bar careening across the arena. Jobber gets sent back towards the open double doors, but is still functional and drives away from an eager Dr. Cadaver. Pizza, however, limps feebly along. Tcrr looks to want to tap, but keeps going. Fine, Jobber approaches again and another impact sends Pizza flying and this time, it’s rendered a smoldering mass when it lands. And the countdown begins!

Your winner, by KO in 1:25, is Chronic Jobber!

Super Youkai Warhead vs Axe n' Kill

It's nice to see Billy with a bit of confidence as he walks into the arena, the smell of burnt pamphlets following him and his robot for some inexplicable reason. Perhaps it's misplaced; perhaps not. Only time shall tell. The buzzer starts and, er, things go downhill fast. ANK barrels forward and tries to bring the axe to bear on SYW's exposed tracks, but the sawbot's clamp is easily able to get in the way as a hammer blocker, and it does the job just fine. Axe 'N' Kill's raining blows down, but while it's got plenty of the first part of its name, the second is (as ever) somewhat lacking. SYW easily gets underneath the bouncing axebot and clamps it, deploying the saw and hacking through ANK's baseplate in short order. It's two minutes of this, with a hilariously lopsided JD avoided only by some oily black smoke coming from something important inside ANK as it floppeth no more. Bad luck, Bill. You're still on an upward trajectory though.

Winner: Super Youkai Warhead, KO by Immobilization, 2:38


Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Location: Canada, for now
Team: The Monsterworks

Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sun Apr 07, 2019 10:01 am

This week, it's back to The Woodshed. Now, we could do the predictable thing and focus on just how terrifying this arena is. I mean, it's rough, no doubt, and things have gotten real in the final push towards the playoffs. Bots have been eliminated. A couple have locked up postseason spots but, for most, it's all to play for. Instead, let's just focus on the beauty of the great outdoors. The Northwest Territories of Canada are a natural paradise, with hiking, wildlife spotting, fishing, and camping opportunities galore. The city of Yellowknife, center of northern life in this country, is a fascinating place with a rich history and heritage tucked away amid modern amenities and towering skyscrapers. While you're at it, refamiliarize yourself with our arena too.

The Woodshed


The Woodshed by Floating Castle Robotics on Sketchfab

Name: The Woodshed

Location: Yellowknife, Northwest Territories, Canada

Layout: U-shape

Size: Prongs = 20 ft x 30 ft; Bottom section = 60 ft x 30 ft - 3000 square feet

Intended Use: MW-SHW Singles and Doubles

Theme: Sawmill

Floor Materials: Brazilian Walnut planks with fire resistant coating

House Robots: This arena has two 'Grizzly' house robots which patrol the caution-striped zones at the tips of the arena's two forks.
Smokey & Yogi
A Pair of Bears


Yogi & Smokey by Floating Castle Robotics on Sketchfab

Yes, they're a matching pair of Breaker Box-style lifters named after two of the most famous bears out there (sorry, Winnie and Baloo). They do exactly what you think they do. Also, a second yes: they will deal 10 impact damage if they smack into you.

Stats: 10 speed / 9 traction / 10 torque / 1 weapon / 6 armour (+6 house robot bonus)
Hazards and Features:
  • Hacksaws (2) - These are heavy blades about eight feet long suspended from the ceiling by a winch system. They drop onto robots that drive onto the caution-striped area beneath them, doing light-to-moderate damage.
  • Chopper Row (2x6) - A line of six woodcutters' axes that fire at anyone who drives into the caution striped squares in front of them. They deal moderate to-heavy damage.
  • Log Rollers (4) - located in front of the triggers for the arena's most powerful hazards, these sets of rollers deny traction to bots driving over them.
  • Low Wall (1) - located at the top to the 'U' shape's base, a wall that is only two feet high stretches for about twenty feet, allowing most flippers to flip an opponent out of the arena and into the dead space beyond.
  • Log Chute (1) - located in the middle at the base of the 'U', this large pit remains closed unless one of its triggers is pressed, in which case it will open for the next thirty seconds. If both triggers are pressed, it will remain open for the rest of the match. Robots that fall into the Log Chute are considered to be eliminated.
  • The Murdersaw (1) - Located just south of the Low Wall, this king-sized saw moves rapidly (with the equivalent of five speed) back and forth on a twenty-four foot track when one of its two triggers is pressed. When both are pressed, the Jaws Theme plays and the Murdersaw remains active for the duration of the match. This hazard does heavy to catastrophic damage.
Achievement: Lumberjack - Feed an opponent to the Murdersaw three times.

The Fight Card

Below are the week's fights. RPs will be due on Saturday, April 13, at 11:59 PM EST. The RP limit is 400 words and will be strictly enforced. Please include Remember to inform your opponent of configuration choices.

Heavyweight

Superheavyweight

Results

Heavyweight

Richter Division (A)

Meta Ridley has a bye

Trashman vs Perdito

Perdito seems to be having receiver issues from the get-go here, and Noah isn't one to look a gift horse in the mouth. Trashman activates both the pit and the murdersaw. It eats a flip for a bit of incautious driving at one point, but Perdito dies for nearly ten seconds while trying to capitalize, giving Trashman the time to self-right and clamp its opponent. Perdito takes a nasty shot from the Murdersaw but seems to have avoided crippling damage.

There's a bit more give and take for the next little while, with Trashman generally just outmaneuvering its uncharacteristically sluggish opponent. The end finally comes a bit before the two-minute mark, when Trashman finally chucks Perdito down the disposal chute recycling receptacle.

Result: Trashman wins by KO (FF) at 1:56

Compound Fracture vs Long Arm of the Law

So, here's a match with playoff implications. Newcomer Long Arm of the Law is fighting veteran Meta Ridley for the Richter Division's final playoff spot, while former champion Compound Fracture is gunning for the number one seed. A win means a lot for both machines.

From the moment that the buzzer sounds, it becomes apparent that both drivers are eager to employ a hazard-heavy strategy, especially once HFL presses the Murdersaw trigger first. Who could really blame them in this slaughterhouse of an arena? They meet head to head, both pressing, and something like a wedge-lock ensues. Compound Fracture hooks away immediately, but its opponent is right after it, and manages to catch it halfway through its maneuver. The Team Instant Regret machine takes a shot to the wheel from one of the choppers, but it's a glancing one and doesn't seem to do very much.

This time, it's able to get away cleanly and, to make things even better, get under LAotL's side. Nighthawk tries valiantly to get away, but HFL sticks with him and its first blood to the former champ as the rookie is flipped. HFL, however, doesn't follow up immediately. Instead, with only seconds before the Murdersaw winds down, he rushes the second trigger and locks the hazard on for the remainder of the match.

Having self-righted immediately, Long Arm of the Law is quick to take advantage. It bullies its opponent on the log rollers and scores a flip of its own. Compound Fracture, however, is invertible, and an attempted follow-up lift isn't quite able to control it.

Now, the fight becomes a game of brinkmanship, with the Murdersaw looming large. Compound Fracture gains the wedge advantage and pushes forward, but Long Arm of the Law squeaks away in the nick of time. There's some circling as each tries to gain an advantage, and the marginally faster drive train of the former champion wins out again. Long Arm of the Law takes a brutal hit to the chassis, having just managed to swerve to protect its tracks, but the rookie seems to have escaped with minimal damage.

The next contact is a wedge lock, and... Compound Fracture gets tipped into the Murdersaw! One of its front wheels absolutely eats it, and the low grey box of a bot gets flung backwards, somersaulting over its opponent. The Nighthawk Robotics entry rushes back eagerly to deliver the coup de grace, but the champ is far from finished. It slides cleanly beneath its opponent and it's Long Arm of the Law's turn to get fed into the murdersaw! This time, it's pay dirt for HFL. The rookie gets tossed away, and there's a strip of thick black tread that snakes off of it. This is NOT good if you're Nighthawk.

Compound Fracture is moving less than perfectly, but now Long Arm of the Law is struggling just to move outside of its own radius. With all the evil glee of a child burning ants with a magnifying glass, HFL drives his bot into both of the Log Chute triggers. Unfortunately, it turns out that Long Arm is not an easy bot to push down the pit. At the very last second, it hooks aggressively to the side and Compound Fracture goes in! The champ is down!

Wait... not quite. It's teetering. HFL carefully backs it out, eyes bugged out with focus in the control booth. His rookie opponent almost had him there, but a second push is a bit more successful, and Long Arm of the Law takes the long trip down the Log Chute with mere seconds to go in the match.

Result: Compound Fracture wins by pitting at 2:48

Bass Drop II vs Shadow Mk 5

Two robots come out swining, literally in the case of Bass Drop. Nothing fancy here, just a good ol' fashioned brawl where both wanna square up and trade shots.

First blood goes to Bass Drop, which scores a direct hit to the top plate and front left wheel of the Code Red machine. Of course, it bucks wildly while doing so, and the badly damaged drum spinner is able to clip its front and annihilate its little wedge and mangle a wheel. With damage of its own to contend with, however, it's not able to follow up and chain hits like TCR likely would've wanted.

After this, it all becomes something of a cripplefight. Shadow Mark V's weapon dies off breifly and it just straight up plays avoidance, hiding behind a couple of hazards until the drum seemingly miraculously gets going again. Neither machine is driving particularly well, with damage to their front wheels.

The next significant contact isn't long in coming. Bass Drop lines up another shot at the incoming drum spinner, but TCR's bot slews to the side a bit, courtesy of that dead wheel, and one of the arms of Bass Drop's oddly-shaped drum-hammer gets clipped by its opponent's actual drum, wrenching it up at a bit of an angle and flinging the hammerbot away.

Again, Shadow tries to follow up, but it's just not driving right and can't pull off the trick. Hii's got a winless record with his former Reckoning standout from nearly three years ago, the bot's old and due for a complete redesign soon, and he's always been a crowd favourite for the show that he likes to put on for the audience. As a result, he decides to just go for it. The two bots face each other again and just charge straight in.

WHAM!

It's the hammer that comes down first, at a bit of an angle, sinking corner-first into Shadow's dorsal plate and caving it in. There's a retaliatory hit while Bass Drop is bucking itself in the air that flips it and cleanly amputates both of its front wheels, but the Canadian entry self-rights and is still somewhat mobile. Meanwhile, Shadow Mark V drifts to a stop, drum spinning down, wheels still. The referee counts it out and Hii gets a win on home soil.

Result: Bass Drop II wins by KO at 2:07


Wedgelord Division (B)

Hellfire has a bye

Tabor Mk. 3 vs Chimera

Which is superior? The duckface turret, or having way too many wheels? Let’s find out!

Okay, Tabor goes right int and boops its murdersaw trigger, because this arena just wasn’t dangerous enough on its own, and then they immediately get stuck in. Tabor swings its turret off to the side and gets under Chimera’s wedge, but the energy of the collision knocks the robots apart again, and after a bit of a scuffle Chimera gets under the side of the turret... but its forks’ design keeps it from pushing further under. Tabor’s able to swing its turret away and back off for another go.

Tabor gets under another couple of times, and tries to tip Chimera over, but... hey, Square Wave syndrome strikes again thanks to that big heavy duckface plow that’s probably what, a quarter of Tabor’s weight on its own? Chimera, on the other hand, finally makes it under Tabor’s chassis, and flips! Tabor takes a tumble and a bounce! It’s inverted, quickly self-rights, but Chimera’s gotten under its side now. Tabor’s beached, and gets shoved under the... hacksaw. Which does nothing. Yes this arena has lots of hazards, but not all of them work.

Anyway, Tabor is able to climb free using its turret. It gets under Chimera again and is able to... oh, it actually got it on its back! Chimera’s invertable though, and zips away into its wing of the arena to self-right. Tabor chases after it, but ends up getting wedge and held under the Choppers, then flipped into Yogi’s patrol zone and batted around by the grizzlybot for a little while.

A bit more back and forth, with both bots getting a couple of shots on the weaker hazards and Chimera ineffectively trying to flip Tabor’s lifter once, but then Chimera manages to get under its chassis again, and it’s facing the murdersaw! Tabor tries to back away but Chimera shoves, and flips! Aand... the Murdersaw’s turned off almost a minute ago since nobody bothered hitting the other trigger. But that also means it’s not in position to stop Tabor being lobbed past it... and straight out of the arena! It’s over just like that! With the sheer distance high-powered four-bar flippers like that are capable of, all it takes is one moment of bad positioning!

Your winner, by OOTA in 1:32, is Chimera!

Golden Blaze vs Dreadnought Mk. 4

It's a classic France vs UK matchup this time around, with Golden Blaze representing the Tricolor, and the Union Jack being proudly flown by Dreadnought Mk. 4, as one has come to expect. The moment that the buzzer sounds, the Team Obscure entry's massive blade whirs to life. Loathe to give it time to reach deadly speeds, Alex V guns his venerable front-hinged flipper around the U-shaped arena in an arcing box rush. It's not quite fast enough to do the trick and, deciding that discretion may be the better part of valour, he instead starts trying to circle around the French machine against its spin direction.

While he's more or less able to do it, thanks to some brutal oversteer on the part of its opponent, that's about the only thing that goes well for him. Golden Blaze's reach is substantial, and it delivers a massive hit into the midsection of Dreadnought's wedge, flinging the British machine aside like so much scrap metal and tearing a considerable gash in its usually sturdy armour. Of course, Bastien's bot pops itself up and nearly as far, half out of control.

Jaw set grimly, Alex V mashes the accelerator on Dreadnought's control, aware, perhaps, that he can't afford to take very many hits like that one. The Ice Cubed machine hurtles forward and catches Golden blaze at slightly less than full speed, firing its flipper immediately and a bit more recklessly than we're used to seeing from its driver. It still gets flung aside by the French machine's mighty weapon, taking a divot on the edge of its flipper that threatens to warp the whole surface. However, Golden Blaze is tossed up and backwards, coining madly but remaining infuriatingly - if you're Alex Valentine - right side up.

Third time's the charm, though, for Dreadnought, as it's able to tank a half-power hit and shove its wedge deeply under its opponent. To the choppers we go...or not. Golden Blaze immediately starts to hook off of its opponent's wedge and, while trying to follow its movements, Dreadnought's wedge gets caught on a torn-up floorboard. Alex makes the snap decision to just flip and hope, and...

It works. Golden Blaze goes over, and the mighty machine, armed with that terrifying blade that has already done so much damage to both Dreadnought and our arena is suddenly as helpless as a turtle on its back. Bastien puts down his controller and sighs as the referee counts his bot out.

Result: Dreadnought Mk. 4 wins by KO at 1:49

Pendulum II vs Something Something Clusterbot

The two halves of SSCB get into the pit-opening formation quickly as Pendulum works its way out of the corner, the duo lifting eachother to boop the button on the far side of the rollers, popping the log chute open. Splitting up, they rush around Pendulum, the larger machine pivoting to try and snatch up the purple half, which quickly drifts away, dancing around Pendulum, whilst the blue one makes it past. Said half spins around to aid its brother in dancing around Pendulum, eventually sliding under the bot's back end, the purple half taking the chance to join in, the duo shoving Pendulum down into the pit, the purple half very nearly toppling in alongside it.

Something Something Clusterbot wins by KO in 0:21!


Broken Ghost Division (C)

Death Metal has a bye

Petaflare vs Coup de Grâce IV

The fight starts like always with both robots coming out and going at each other. they get close and Petaflare angles-in at about the same moment Coup fires the hammer.The hit misses the main part of Petaflare but at least it hits on of the wings and the thing actually explodes for some reason.

While we where distracted by the literal fireworks the angling-in crusher got under Coup's wedge and is already giving it a new hole. Now Tri has 30 seconds because he technically has a moving pin as he slowly, very slowly, pushes CdG towards one of the arena's corners. Meanwhile Coup fires his hammer repeatedly but the only thing it can hit is the dotted outline of the missing wing besides Petaflare. At least he is messing up the wooden floor...

Eventually they reach the corner and presses the trigger at about the same time the timer runs out, so naturally Tri lets go it's opponent struggling to the rollers. Soon after Petaflare goes back to the only thing it can do but it gets headshoted by the hammer, but it the head just happens to be the actually armored part of Petaflare so it survives. And then immediately Petaflare gets under and starts a new hole right above the rubber hammer-stopping thingy on CdG's front.

Coup just goes jam on the hammer but it isn't very effective as it's landing hits with the arm instead of the actual hammer head part, meanwhile Tri pulls back, slowly turns around and starts to push Coup towards the Log Chute. They are reaching the pit and just then the thing comes back up again and Tri's face quickly turns from an evil smirk to pure disappointment.

He quickly improvises and continues pushing CdG towards a Hacksaw before he has to let go again and Coup immediately lands another hammer hit on top of the crusher. Tri then decides to approach at an angle again and gets it's other wing obliterated in the process. Soon after Petaflare reaches her opponent and brings the claw down and then Coup fires the hammer making it jump a little, enough to get off the wedge. And now Tri must back off to slowly bring the weapon up before being able to attack again, naturally hammer boi follows it to land some free hits, managing to land 2 in the claw and 1 in the wedge before Tri goes back to attacking. Petaflare charges, get's headshoted again, get's deep under CdG's wedge and brings down the crusher. Petaflare pushes the hammer bot towards a wall while getting hit repeatedly by the hammer until the hits stop, and there is a light smoke coming out of the hole. Soon after they reach the wall and the pin becomes stationary so the timer ends sooner and the referees tell the team captain to let go. Surprise Surprise he can't. Now insert a montage with sponge bob music over it of official CBC3 staff trying to pull the messed up crusher open. Eventually they decide that it will take more time and the timer was close to the 3 minute mark anyways so they call it a Judges’ Decision.

Judges’ Decision:

Damage: Petaflare 6, Coup de Grâce IV 9
Aggression: Petaflare 7, Coup de Grâce IV 8
Control: Petaflare 10, Coup de Grâce IV 5

Your winner, by a 23-22 Judges’ Decision, is Petaflare!

Spitfire vs Black Diamond

Alex M channels his inner Alex V in this fight and is aggressively pragmatic or whatever. Riley is uh...slightly disappointed that his adversary turned up at all. Generally, Black Diamond uses its speed advantage and powerful flipper to avoid being clamped and brought to hazards and to bully Spitfire around, keeping it inverted for a lot of the match. The end comes about two minutes in, when Black Diamond finally lines up facing the murdersaw track and chucks its opponent right over and OOTA.

Result: Black Diamond wins by OOTA at 1:25

Necroblade vs Terminating Cutter Gen. III

We’ve got two horizontal spinners facing off here, a mid-cutter and an undercutter. Both robots immediately get their weapons up to speed, and head out of their ‘prongs,’ not bothering with any of the arena hazard triggers.

Terminating Cutter tries to approach, but Necroblade seems to be playing Rope-A-Dope here, keeping swerving around and staying out of range of Terminating Cutter’s blade, which has a longer reach. Necroblade does have the quicker and more maneuverable drivetrain, with Terminating Cutter’s narrow body giving it a little trouble turning in the direction of its spinner, but it’s still agile enough that Necroblade isn’t getting a clear shot at its sides. It gets close to one wheel, but Terminating Cutter pivots to face it. Necroblade isn’t able to dart away in time, and the weapons make contact!

Both bots are knocked away a bit. They’re spinning in opposite directions, and Terminating Cutter has the faster blade, but it’s not by much, so the blow is basically a love tap. Necroblade backs off, though, and heads for one of the Log Chute triggers. In the process though, it ends up in the corner, and Terminating Cutter comes in to take advantage of that! Necroblade isn’t able to get out unscathed, and that hit’s a bit more forceful. A small chunk of metal went flying off somewhere.

Both bots are still working though. Necroblade starts circling around towards TC’s right, then jukes around and heads for its left side, but Terminating Cutter makes a rapid turn against its blade’s rotation, and this time the weapons intermesh HARD. There’s no sparks, but both robots go flying! Necroblade gets sent almost into the Murdersaw trigger, taking gouges out of the floor as it does so. Terminating Cutter gets sent spinning into the hazard’s track, hitting it with one wheel and putting a gash in the angled track cover with its bar.

Necroblade does still have its weapon going, but it seems to be focusing on trying to bait Terminating Cutter towards the Murdersaw, or at least knock it into it for real. However with both hazards active it doesn’t have much room to maneuver, and TC is able to kind of turtle near the track. The Log Chute closes, and Necroblade makes its move, coming in hard and fast, and – ouch! Another big hit! It’s a good thing the pit closed, because Necroblade goes sliding over it, but Terminating Cutter ricochets off the murdersaw track and flips out of control! Necroblade rushes in – but the disc’s stopped! The robot’s smoking!

Terminating Cutter gets rammed by Necroblade, which doesn’t do much with one weapon dead and the other slowed way down. Necroblade backs off as TC tries to spin up again, but turns around and rams it wedge-first! Terminating Cutter is inverted now, but the blade’s still just low enough to hit the top of Necroblade’s wedge, curling it back even with the weapon not at top speed. It gets knocked onto the saw track again, and gets bowled aside by the Murdersaw’s supports as it trundles back and forth. Necroblade shoves it onto the track again, getting it stranded, and – oof! Terminating Cutter takes a hit! It’s tossed in the air, one frame tube chopped through and bent downward.

That hit did right TC though. Its damaged weapon truss is now making it like a four-legged stool with a wonky leg, and half the time only one wheel’s off the ground, plus the jagged edge is digging into the arena floor. It’s having a very difficult time moving. Its bar spins back up, though! And meanwhile the Murdersaw comes to a halt.

Necroblade doesn’t have many options, and it just hits one trigger for each of the deadly hazards. Terminating Cutter’s having a lot of trouble moving around now, but Necroblade has no weapon. It gets to TC’s side, wedges it, and starts pushing it towards the pit... but Terminating Cutter’s able to swing around and make contact! And that full-speed hit just rips Necroblade’s wedge off and narrowly misses taking out the arena lights with it! Terminating Cutter gyrodances and hits the floor. Necroblade rushes in again, trying to use the stopped disc as a battering ram. TC’s blade bounces off, but it’s off the top, putting a gouge in the aluminum. It’s kind of stuck in the corner area. Necroblade tries to get to a good angle to pit it, but can’t avoid the weapon! This time the bar skips off the top of the disc and hits the front of Necroblade’s frame, putting a huge gash in it! It winds up on the log roller, with two wheels still turning, but they’re just ineffectually spinning a log, and the bot ain’t going anywhere.

Your winner, by knockout in 2:06, is Terminating Cutter Gen III!


Superheavyweight

YOU DIED Division (A)

Dysprosinator has a bye

Triple 6 vs Shellshock

Triple 6 wastes no time charging up and over each log roller to hit the murdersaw button. Shellshock spins it's big angry blue circus top and stays with in the center. Triple 6 flips early and kinda catches the edge of the shell spinner ring, but it's only a tiny bit of contact and it doesn't really affect Shellshock at all. Plan B? Plan B. Triple Six goes for a flip, and this time it gets Shellshock up at an angle. But still not quite enough to impede it and shove it into the murdersaw. So then it makes a run for one chute button, then the other. Shellshock kinda gives chase, but it's really just waiting for the right moment to hit and isn't up to much pursuing. Another hit and this time the flipper buckles a little from the impact. A second one and Shellshock gets flicked nearly up and over while damaging the flipper more and causing the opponent to spin away. One last flip and -ooh. One of the pneumatic rods is spraying CO2. But look at Shellshock! After all that pushing and flipping towards the chute, it's finally gyro'd it's way into it! It goes down, but it's hoop does not. Shellshock keeps spinning madly and eventually with the help of the two house bots and the suspended mad spinning of the weapon causes the hoop to fall off the rest of the bot.

Triple 6 wins by KO in 2:02

Black Mamba vs Starfish Prime

Maurdread vs TAT

Both bots spin up on their way out of the corners, twisting in to strike one another, weapon on weapon. Both bots get shoved apart, Maurdread staying fairly stable and able to get moving again. TAT, meanwhile, is looking worse for wear, as the two move in to collide again. This time, Maurdread gets the better positioning, ripping into TAT's side, throwing it clean over and tearing almost the whole corner of the red drum spinner off. TAT's drum isn't spinning as Maurdread closes in again, striking true and tossing it back upright and over towards the Murdersaw wall, before a fourth hit tosses it up and over. A bit of an unnecessary finisher, but a cool one nonetheless for Maurdread's first victory in CBC.

Your winner, by OotA in 1:02, is Maurdread!


Tax Cutter Division (B)

Hartmann's Youkai Bot II has a bye

Final Boss vs Phantasmic Slammer

It’s time for the Four-Bar Faceoff! Two seasoned veterans, both 4WD machines with four-bar flippers, going head to head!

And the strategies start out similarly too. Both bots go ahead and hit their murdersaw triggers, then just have a go at each other, both trying to get to each other’s sides away from the flipper. Phantasmic Slammer briefly gets under Final Boss’s skirt, but only with its own skirt and can’t capitalize with a flip. Final Boss gets more decisive contact and kicks off the flipping frenzy by tossing PS high in the air. It flips 360 degrees, almost a five-forty, and lands on the log rollers before sliding back into one of the pit triggers.

Phantasmic Slammer doesn’t want anything to do with the pit, though, and ends up taking Final Boss into the choppers and overturning it. Final Boss scoots away and self-rights, but not before taking a blow to its baseplate. No real damage done, though. It gets PS on its back, but Slammer pops itself back onto its wheels, and the fight continues.

This is very close back and forth action, and the bots are pretty much dead even. The pit ends up closing unsated, but they’re now back to the lower part of the arena. And Final Boss gets shoved onto the murdersaw track! It’s high-centered. It fires its flipper, but isn’t quite able to get free, and there’s no time for a second try. BAM! That put a nasty, ragged gash in one of Final Boss’s side skirts.

There’s a lot of flipping, a lot of use of the hazards. Fantastic Blammer takes a shot of its own from the murdersaw, and it looks like the drivetrain might be crooked. Phinal Sauce’s left skirt’s now jammed up, and both bots have some small dents and scrapes from the choppers and hacksaws, but both are still working. However, the flippers are starting to weaken. More than two minutes in now, and Final Boss was barely able to even self-right the last time. It is invertible, but if it gets stuck upside-down it could get bullied around for the rest of the battled. Phantasmic Slammer gets under it, and flips, but it’s an anemic toss that only sends it skidding. Final Boss is too wide to be flipped over now, PS is too low on gas!

Final Boss gets under now, and gets Phantasmic Slammer over. PS needs to self-right – but it just tips itself up about sixty degrees and skids back a few feet! Uh oh! This isn’t looking good! It tries again, and again, but just scoots itself back into the wall next to the murdersaw trigger. And there’s the count!

Your winner, by knockout in 2:38, is Final Boss!

HAN-D vs Cruelty

The match begins and Cruelty immediately heads out of its square and starts activating the Mudersaw and the Log Chute hazards while HAN-D lumbers out of its square on its walker feet...but it doesn’t bother to stray far from its starting square. Meanwhile, Cruelty has both the Murdersaw and Chute operational for the duration of the match. It now goes over to HAN-D...I think he’s playing defensive. Cruelty hesitates for a moment, sizing his opponent up...oh, and wanting to avoid that powerful hammer of his, as well. Well, there’s not a whole lot of room here to maneuver in this arena, so Jack is going to have to take a risk here of getting hit by that hammer...Noah is keeping movement by walking a foot or so back and forth to avoid a count-out…

Wham Cruelty guns it and drifts a bit to the left to avoid a hammer strike as it comes in and slams HAN-D, and Cruelty uses its torque to shove HAN-D into Yogi’s patrol zone! The House Robot scoops up HAN-D from the side and gives it a good shove. Good thing that Noah’s bot has good armor, or else!

Yogi gives HAN-D another shove before it releases and HAN-D is now free again...oh wait, there’s Cruelty waiting for it...it goes in, then swerves just left of a hammer impact-oof, I felt that powerful weapon, but it missed its opponent. Cruelty has its massive torque and it takes HAN-D around and into Chopper Row. The axes don’t do much for damage, but Noah can’t seem to get out of its predicament, and only does so after the ref calls the pin timer.
Cruelty backs off, but HAN-D crawls out towards the bottom of the ‘U’, and Cruelty is aiming up for another shot. Ah, the MurderSaw is fully active...it gets around the hammer again, oh, but is shoved away by the ramming bar. Cruelty is undaunted, though. It waits until Noah crawls out past the Murdersaw some, then tries to maneuver around the dreaded hammer and rammer. No dice. Noah is using that rammer as a keep-away device. Fine, Jack just meanders around just out of reach of HAN-D in the somewhat open area that’s near the Murdersaw and the Log Chute. HAN-D takes pursuit, and Cruelty spins around and catches Noah under his right-side walker legs, and into the MurderSaw he goes!

OWW, OOH, poor HAN-D! It finally escapes the hazard looking worse for wear. Cruelty awaits its next attack. HAN-D is really limping, though. Cruelty gives it a nudge back into the MurderSaw, instead of risking if its hammer is still working….and yeah, I don’t think HAN-D is walking anymore. RIP

Cruelty wins, via KO in 2:10!

Equisde vs OverCleaver

All right, time to put Equisde’s famous tinfoil armor to the test here. The bot’s already been put back together twice this tournament, and I gotta ask... just how many omni wheels did you order?

Anyway, Equisde does actually have a long forked keepaway stick mounted to its lifter, so we’ll see how that does at keeping Overcleaver’s overhead bar at bay.

Unfortunately The Woodshed gives Equisde no chance at box rushing, and it looks like the argentine machine’s going the cautious route, making no attempt to even trap its opponent in the prong or feed it to the house robots. Overcleaver’s up to speed and in the middle of the arena. Equisde approaches slowly, feeling its opponent out with that long pole like a fencer. It noses in, and Overcleaver turns, pushing the pole aside with its own wedgelets. It tries to move in, but Equisde backs off, and this time gets the forks under Overcleaver’s wedge. There’s no attempt to lift it up; instead Equisde starts shoving it backwards towards the corner, and the trigger for the log chute.

But those forks aren’t doing anything to remove Overcleaver’s drive wheels, and with such a narrow point pushing it in a straight line is tricky. I’m not sure if it’s Overcleaver pulling a juke that does it or if it’s just the power of Equisde’s drivetrain, but something spins the overhead spinner around, and Equisde plows straight into it! That’s three more omni wheels destroyed, along with the associated wedgelets and it looks like a chunk of Equisde’s frame.

At this point Equisde decides that you know what, maybe I shouldn’t try pushing my opponent whose bar will hit the wall and potentially make him ricochet into me into the hazard triggers when I have a long poker that can trigger the things myself. It limps off and activates the log chute, and Overcleaver has to scramble for cover because it was driving over the thing trying to chase it. It’s definitely after Equisde now, but Equisde lets it give chase towards one of the U-shaped sections, and wedges it again. It tries to get it towards the pit, but Overcleaver slips away again, and – ooh, does not make contact this time.

Overcleaver rushes back in. Equisde manages to catch it on the keepaway stick again, but Overcleaver spins and is able to push the stick aside. It attacks... and that’s a glancing blow. A wedgelet flies off Equisde, but the omni wheel is still intact. It ends up going to hit the other Log Chute trigger, and boops the murdersaw one on that side just for good measure. Overcleaver keeps trundling after it, though. Again Equisde gets its wedge skewered on the pole, and tries to get it pointed towards the pit and push – but Overcleaver rapidly spins around again, and again the sheet speed and power of Equisde’s drivetrain are a double-edged sword! The front gets hit, and there’s another wedgelet gone, but more importantly the keepaway stick gets torn off!

Equisde, quite reasonably, raises what's left of its weapon overhead in surrender and dives down the pit.

Your winner, by pitting in 1:37, is Overcleaver!


Steelhead Division (C)

I Dance Crabcore, Motherfucker! has a bye

Santangelo vs Lifter 2: Electric Boogaloo

The fight starts with Lifter 2 coming out in reverse up to the turn and then Hii parks his bot smoothly in between the rollers. Meanwhile Santangelo doesn't do any fancy tricks and goes straight at it's opponent. They meet face-to-face and Lifter 2 gets under and then it procedes to push Santangelo into a Hacksaw, the hazards drops down and bounces off Santangelo's heavy armor.

Hii notices the lack of effectiveness of the hazards and decides to just pin Laz's bot there. 10 seconds later it has to let go so Hii backs off a little, Santangelo charges straight at it and Lifter 2 gets under again and repeats the last action. Fast forward to when Hii lets go again and Laz decides to charge again, this time he did get under the pressing wedge.

Laz then fires it's flipper that barely manages to tip Lifter 2 over and before it can self right to use it's pressing wedge Santangelo goes to it's opponent side and shoves it into the Chute release button. Lifter 2's lifter self rights the bot and leaves it only halfway into the rollers so the threaded bot has no trouble getting out of them, barely dodging the hacksaw turning towards the outer section of the arena and then a wild Santangelo appears! Santangelo wedges Lifter 2, Hii tries to back off it but Oh spaghetti ohs! Lifter 2 got high-centered on Santangelo's wedge(or just body? the entire thing is a giant wedge after all). And now Laz takes his sweet, sweet time to push Lifter 2 into the Chute, or is he pushing as fast as he can?

Anyways fast forward to when Santangelo finally reaches the edge of the pit, Laz presses the button on his controller and his almighty weapon gently tosses Lifter 2 into the Log Chute.

Your winner, by pitting in 1:02, is Santangelo!

Space Cadet vs Fenrir

The match begins with Space Cadet racing around the bottom of the u-shaped arena in an arcing box rush, Syl mashing those controls as fast as they can. More alarming, perhaps, than the driver's intensity is the rising death howl rising from the opposing square as Fenrir's terrifying drum gets up to speed. Drew gets his bot to only about the top of its portion of the 'u' by the time that Space Cadet comes screaming in.

They're not quite square when they meet, and there's a fantastic collision. Fenrir propels itself back into its square, narrowly avoiding being straight up smoked by the onrushing Yogi. Space Cadet, meanwhile, does a lazy barrel roll and ends up on its back. A self-right should be coming anytime now. Fenrir's drum is back up to full speed and it approaches cautiously. The referee tells Syl that their bot needs to show some movement, but gets a frustrated shake of the head in return. Fenrir celebrates with some Minotaur-style gyroscopic 'dancing' while its opponent is counted out.

Result: Fenrir wins by KO (FF) at 0:29

Delorean Cowboy vs KEGATRON

Spinner vs spinner, I thinking this fight's gonna be pretty close! Let's check the stats of each competitor here. Uh huh.
I no longer think this fight's gonna be close at all!

Yeah so both bots spin up their weapon and they go WHIRRRRRRRRRRRRRR and shit. DC's weapon whirrs a little louder exclusively to flex. They shuffle about awkwardly like a high school prom for a bit before Cowboy's weapon touches KEGATRON's [insert literally any section of the robot here] and blasts it apart in one hit. You know how if you drop something made of LEGOs it breaks into a bajillion pieces? Yeah, that.

Oh and DC falls on its side afterward for literally no reason, lol.

Delorean Cowboy wins by KO in 0:30.


Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Team: The Monsterworks

Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sun Apr 14, 2019 12:04 am

We're in the home stretch now! Only two rounds remain for our lightweights and middleweights, and those that haven't had a bye week yet will actually be finished after this week! It's been a long road, but it isn't quite finished. Round six sees us returning to a favourite stomping ground of old: the storied stone halls of Gothiq, on the scenic Normandy coast of Northern France. Not only is this a great spot for beachgoers and history buffs alike, but something can be said for the music: our faux church has a pipe organ, so don't forget to submit your transcriptions. First one from each thread will be played during the match! Anyways, you know this arena already, but take a look below for a refresher.

Gothiq


Gothiq by Floating Castle Robotics on Sketchfab

Name: Gothiq

Location: Caen, France

Layout: Rectangular

Size: 32 ft x 52 ft - 1664 square feet

Intended Use: FW-MW Singles and Doubles

Theme: Gothic-style church

Floor Materials: Stone Tiles

House Robots: This arena sometimes features two house robots which patrol the red zones along the flanks of the arena. However, they will not be active for CBC3.

Hazards and Features:
  • Gargoyles (2) - These are heavy stone statues mounted on vertical tracks that run along the arena's support pillars, slamming down onto robots that drive underneath them, dealing moderate to heavy damage. They have powerful electromagnets in their feet, allowing them to pick up some robots, lift, and then release them to deal additional light to moderate falling damage.
  • The Pipe Organ (2) - Mounted on an upper balcony, it constantly plays Night on Bald Mountain by Modest Mussorgsky or another organ transcription chosen by the starter of the RP thread. Whenever a robot drives over the red spot beneath the organ, it will strike a discordant note and fire an enormous pneumatic spike through a hole in the balcony floor at the unfortunate competitor, dealing moderate to heavy damage.
Achievement: True Believer - survive being hit by each hazard in a single fight.

The Fight Card

Below are the week's fights. RPs will be due on Saturday, April 20, at 11:59 PM EST. The RP limit is 400 words and will be strictly enforced. However, the passage relating to your preferred pipe organ transcription will not count towards this limit. Please include the stats of each bot fighting in your post, as it helps the writers, and remember to inform your opponent of configuration choices.

Lightweight

Middleweight

Results

Lightweight

The Debilitator Division (A)

Carnivore has a bye

Terpsichora vs Hobart 2

HFL gets first dibs at the organ music and chooses...I believe that this was the same song from the last time that we fought in this arena...well, it’s good catchy battle music. Let’s get this match started!

Terpsichora comes out of his square first, making a beeline for Hobart 2, who is also approaching Terpsichora, but is looking at an angle to sink those powerful flails into, while HFL continues, seemingly undaunted. Hobart 2 looks to be the faster of the two bots, and with its treads, might have a bit more control…

Anyway, Terpsichora heads straight for Hobart 2, while Cass tries to find a good angle, but her downwards spinning flails seem to be hindering her a bit. She surges forward, looking to attack the vulnerable top plate and exposed wheel of Terpsichora, and…

…CRASH The drisc of Terpsichora connects with Hobart’s flails in a violent impact. Normally, two vertical spinning weapons meeting would cause both bots to be flung away from each other, but since Hobart 2’s flails are spinning downward, the robot ends up ‘leaping’ almost straight up into the air more than backwards. Terpsichora doesn’t seem to move much at all, and it looks to be relatively undamaged, save for a few gashes on the top panel surrounding the weapon supports. The weapon itself is still fully functional and HFL charges in to land another blow to Hobart 2 right as it lands, sending it reeling. Its weapon is done for, and Hobart 2 is smoking! Cass desperately tries to drive away from any more potentially fatal blows from Terpsichora. She tries to get her bot over to the pipe organ hazard, but Hobart 2 stops just short, as the batteries have gone up in flames. This match is over!

Your winner, in 1:34, is Terpsichora!

Ayame vs Beast from the West II

Welp, this match is over almost before it starts. Ayame manages to angle in immediately on BftW's lifter and shove it under a Pipe Organ spike. The hazard only leaves a small hole, but there seems to be a wisp of smoke, and that's it for the British Robotics machine's lifter. The match quickly devolves into your more or less typical brick vs spinner affair, with Beast from the West on the bottom and eating just a ton of hazard damage, until it it gets dropped by a gargoyle for the third time and just comes down dead.

The referees count out the once-promising spinner and, with its fourth convincing win in a row after an opening-round stumble, Ayame further stakes its claim to the top spot in its group.

Result: Ayame wins by KO (FF) at 2:44

Evil Destroyer vs Sleipnir

The match begins and Sleipnir quickly drives out of his starting square while Evil Destroyer shuffles its way towards its opponent, its turret arm turning to the side while the bar gets spun up to speed. Maxi also looks like he’s eyeballing the height of Sleipnir’s plow, as well and raises the turret arm a bit, as well. Sleipnir angles towards the side that the turret arm is, looking to tank that first shot. Will his plow hold up?

CRASH both meet a half-second later and the impact sends the eight-wheeled Sleipnir back a bit, but Evil Destroyer’s turret spins around and knocks the chassis off-balance some. Sleipnir charges back in before ED can regain control and momentum and the plow gets under its chassis and...not so impressively takes it to one of the Gargoyle hazards. I think the weight of the shuffle bot is limiting what should be a powerful pusher bot. That or invest in some better drive motors, dude.
**
Sleipnir backs away, allowing ED to maneuver away from the wall and the hazard, which did put a small dent in the turret arm, but not much else. Maxi gets the spinner back up to speed and holds the turret arm out to the side, once again. Let’s see if Sleipnir can tank some more hits.
And, he does-pretty much the same thing plays out, with Sleipnir recovering quicker than Evil Destroyer and taking ED to the wall. Third time, Mole gets just a bit careless and ED is able to get the turret arm around and its bar smacks the left-side wheels of Sleipnir.

Uh-oh, that does not look good for Mole, as that hit pretty much obliterates that whole side of drive on Sleipnir. It’s pretty much a sitting duck, right now...and here comes Evil Destroyer, up to full speed. Sleipnir desperately drives in circles to get away, but only buys himself a few more seconds before another devastating blow hits its chassis again and rips one of the drive motors out, completely! Sleipnir starts to smoke as Evil Destroyer takes aim once again, but Maxi holds back before sinking that bar into Sleipnir as the judges determine that Sleipnir is unable to drive outside of its turning radius and the countdown begins. Annnd that’s the match!

Your winner, by KO in 2:43, is Evil Destroyer!


Elrathia Division (B)

Twin Typhoons has a bye

Tidal Wave 2 vs Tiny Torque

Tiny Torque comes screaming out of its starting square. Tidal Wave just kinda sits there and spins up to near death hum speeds content to get box rushed.

Nope.

Tiny Torque decides to try circling instead, but Tidal Wave is uh... pressed up against the wall, pretty much, and just turns passively on the spot. This makes for a...pretty boring fight, actually. Who'd a thunk it? The referee tries to encourage some action, and the Code Red entry decides to take a half-opening and run with it.

We have a wedge-lock. Yup. That's something neither of these goons exactly planned for. Tidal Wave gets shoved back along the wall and then Hii actually just hooks. Code Red's reaction time is only human, and his bot takes a shot to the front corner almost immediately, flipping it hard into the lexan. Above, the pipe organ thunders away, its music reaching a hopeful crescendo.

Tiny Torque spends a second awkwardly propped against the lexan, skidding around awkwardly on its side, before smacking hard into a corner and coming down on its back.

Hii smells blood and his bot charges forward, slamming full into the brick and giving it a second spectacular toss. Tiny Torque comes down completely unharmed once again, but it's still upside-down. Wisely finding some open space, it begins circling once more. Tidal Wave, trying to play things a bit more aggressively now, charges it a couple of times and whiffs, getting caught on the side and shoved along before hooking away.

The two machines eventually meet head to head once more, and Tiny Torque gets launched for the third time, landing beneath the Pipe Organ, but finally right side up. The small puncture that it pays as a price is well worth it.

There's more circling, and Tidal Wave retreats to plaster itself against the wall, giving up valuable aggression points. Finally giving up on circling, Tiny Toque rushes straight in, slides under its opponent, and slams it hard into the wall. With the pin timer on, Code Red decides to take his bot's opponent to the Gargoyles, but Hii's not about to just let that happen. instead of hooking, Tidal Wave turns on the afterburners and rockets right over its opponent's wedge, landing awkwardly on top of it, tipping forward, and mashing a couple of wheels. Fortunately, the Code Red entry has wheels to spare.

The spinner kicks itself away and gyrodances for a few seconds, dubiously in control, and that's the opening that Tiny Torque has been waiting for. Slightly damaged drivetrain and all, it scoops the Team 57 machine up and deposits it under a Gargoyle. The hazard slams down onto its dorsal plate, leaving a deep dent, and picks the dangerous spinner up.

Up goes Tidal Wave and...wait for it...DOWN it crashes, ending up upside-down. Tiny Torque is on its case immediately, and a hard slam, with the drum going in reverse, pops the Canadian entry up impressively and back down...right side up.

The remainder of the match - and there isn't much left - is a cagey affair, and nothing decisive happens. There's one decent blow from the spinner and a near-slam from the brick, but Tidal Wave escapes again, pivoting on the spot until the match buzzer sounds. And we're going to the judges.

Aggression: 8-7 Tiny Torque
Damage: 9-6 Tidal Wave
Control: 8-7 Tidal Wave

Result: Tidal Wave II wins a 24-21 judges decision!

Blood Eagle vs Phobos Anomaly

All right, we’ve got the devastating undercutter of Blood Eagle against the uhh, two featherweights of Phobos Anomaly. One of them’s running its fairly sturdy plow, but the other’s just gone with the hammer, so they’re really putting all their defensive eggs in one basket.

Anyway, Blood Eagle immediately starts the blade up, spinning itself around from the reaction torque, and proceeds to, err, back itself into the corner. This is a really galaxy-brained move for a spinner, given that, y’know, hitting the wall is generally something you want to avoid. However, it does mean there’s no way for Phobos Anomaly to just flank it, and Clamp Bro seems reluctant to just ram straight into the full-speed blade. It backs in and out, seemingly trying to bait Blood Eagle out. Blood Eagle turns back and forth from side to side a little, as if shaking its head.

Now, spectators, you’ll see the event staff walking around with crates of tomatoes. Just as a reminder, don’t aim at the judges or referees, just the drivers, and try not to get too much tomato juice on the polycarb – and there we go, that threat did the trick! Blood Eagle lumbers out of the corner. Clamp Bro backs away, kiting the undercutter as the hammer half moves in behind it – and Blood Eagle whips around! Hammer Bro spins its treads as it nopes the fuck out of there at top speed. Clamp Bro goes for Blood Eagle’s wheel, but Blood Eagle just keeps turning against its bar’s rotation. And Clamp Bro takes a mighty smack on the plow! It gets sent spinning across the arena, but Blood Eagle also knocks itself into the air. The bar hits the floor hard, putting an impact crater in the stone tile, and is brought to a standstill.

Hammer Bro rushes in to try to kick Blood Eagle while it’s down, but without the clamp holding it in place that’s not an easy robot to hit. The hammer’s shaft comes down on Blood Eagle’s axis grille, and it looks like that might have come loose from the power of the blow, but it isn’t the hit Josh was looking for. And Blood Eagle’s away, that bar starting to move at a dangerous speed. Hammer Bro wisely backs off: it doesn’t need to be anywhere near full speed to tear a track off. Clamp Bro’s back for more, but this time just gets attacked. There was already a hole in one of the fork pontoon things, and a glancing blow takes the tip off another of them. Blood Eagle bounces away, but keeps spinning, and narrowly avoids getting a bollard shoved into its weapon in the form of the Pipe Organ spike.

Phobos Anomaly moves out into flanking formation again. This time Blood Eagle just goes straight after the hammer half. The clamp half comes in and is actually quick enough to get under its wheel this time, but... you’re tilting an undercutter. Dust flies, and so does Blood Eagle, knocking itself free with that glancing impact against the floor. It gyrodances for a bit, but is able to maintain enough control to play keepaway, and – ooh, that’s another big hit! PA’s clamp half gets pinballed into the wall, but Blood Eagle goes unstable and tosses itself about four feet in the air!

Clamp Bro’s definitely looking the worse for wear. There’s another gash in a pontoon. That one’s bent sideways, and actually the tubes connecting the plow to the bot’s central axle are bending sideways from the impacts. Meanwhile, Blood Eagle has ended up upside-down, and its weapon is still working, although the bot is vibrating a bit.

Again it’s Phobos Anomaly trying to flank, and get Blood Eagle’s attention divided. It tries to turn and fend off the hammer half again, but this time PA gets a grip on it! The right wheel – at least with the bot upside-down – is clamped. Hammer Bro comes in and tries to line up a shot, but right now a lot of Blood Eagle’s covered by its blade, and it’s got to be really careful to only hit the small area by the other wheel, and said wheel is still touching the floor and making it very difficult by dragging Clamp Bro around, and -

WHAM! Oh, I felt that one! Phobos Anomaly has become a three-part clusterbot! Hammer Bro fired, but Blood Eagle swerved backwards and the blade caught one tread pod full force! That pod has been de-tracked and isn’t moving. The other, which also still has the hammer attached to it, is flopping around limply. The impact also knocks Blood Eagle free of PA’s clamp, at the expense of part of its tire coming loose.

So now, Clamp Bro has to fight the cause alone, and it... does not succeed. After putting some more holes into the top of the plow, Blood Eagle manages to catch the gap where the saw arm goes through, and just rips the plow off! And that’s a tap out from Phobos Anomaly!

Your winner, by knockout in 2:18, is Blood Eagle!

Eudial III vs Storm Worm

Hey, so this shapes up to be a good match from the get-go, with that perfect mixture of good strategies and head-scratchers that make things exciting. Then, Drew figures out that he can just flip Eudial. Storm Word takes a few nasty shots in the effort, but then it hits pay dirt and Eudial goes over. That was all a bit anticlimactic.

Result: Storm Worm wins by KO at 1:19


Nick's Fuzzy Rules Division (C)

Piranha Plant has a bye

Thieving Magpie vs The Gnasher

musicu here. (can't bother myself to embed the thing)

The fight starts with both bots charging at each other, Gnasher gets under and flings Magpie up. TM does a full 360° and lands right way up, both charge at each other, TM angles in successfully and throws Gnasher away, starting a chain of flips that last quite a while until Gnasher lands facing his opponent, then Jack gets under and stats his own short-lived chain.

Then Magpie lands the right way and rushes at it's rushing opponent, getting under it's forks an immediately after flipping it. Then Jack reverses the direction of his weapon(so it spins upwards again) and charges at TM, getting under and flipping it. TM self right with her weapon and charges at Gnasher. Noticed a pattern yet?

Everyone here is just charging at each other hoping to get under and flip their opponents without really thinking of any grand scale game plan. Heck, even the musician is just mindlessly playing random notes on the organ FFS. I will let you imagine the rest of the match because actually writing it would be redundant.

Judges’ Decision:

Damage: The Thieving Magpie 7, The Gnasher 8
Aggression: The Thieving Magpie 8, The Gnasher 7
Control: The Thieving Magpie 6, The Gnasher 9

Your winner, by a 24-21 Judges’ Decision, is The Gnasher!

Shade Fist vs Harrowdown Hill

We’ve got two quick vertical spinners here, but very different design philosophies. Harrowdown Hill’s got a dummy thicc wedge and a relatively small, slow-spinning pair of discs. Shade Fist’s got a bigger, heavier, and faster weapon that takes up the entire front of the bot, but its durability is, err, questionable.

Anyway, both bots get their weapons up to speed, and the noise of Harrowdown Hill’s is basically drowned out by the siren-like death hum of Shade Fist. They come at each other fast and furious! There’s a couple of glancing blows, with Harrowdown Hill’s forks getting under Shade Fist but the disc not being able to launch the faster-spinning drum. There’s some sparks but not a whole lot of action. HH gets a decent hit and pops Shade Fist over on its back. Shade Fist gets away and quickly pirouettes upright again. HH is after it, and there’s another glancing blow – and then finally a solid hit! Harrowdown Hill gets thrown into the air and bounces down on its back! Shade Fist’s on it fast enough that it can’t do anything but point its weapon at its opponent, and it flies more than five feet up! After several midair flips it lands upright, and gets away to spin back up. It looks like the wedge has actually been bent up a bit by that impact, although the sharp forks are still intact aside from scratches.

Both robots are still just tearing into each other without a whole lot to show for it, until Shade Fist’s able to get to HH’s corner and launch it in the air again! It faceplants at first but the weapon knocks it into an inverted position. It scoots away and starts spinning around in place, starting to lift a wheel as its weapon gets going enough for the gyroscopic effect to kick in – and Shade Fist rushes in and absolutely decks it! It gets righted, but one of the top casters has gotten blown apart and there’s just a bit of twisted metal hanging on. That could be an issue if Harrowdown Hill gets inverted again.

Shade Fist’s the one that gets flipped first though, after gyrodancing badly enough to let HH hit the drum from basically underneath. Harrowdown Hill manages a glancing followup blow, and – uh oh, Shade Fist’s able to run away and self-right, but its left skid is gone, and the drum’s scraping against the floor when it makes a left turn! That could be a serious control problem. The bots circle each other a bit more, and... Harrowdown Hill flies! It lands inverted with one of its forks slightly bent. Now both machines are having issues driving, with Harrowdown Hill flopping sideways on its one good caster, and hits its disc against the floor. It still gets under a gyroscopic pirouette, but again it just can’t flip itself over fast enough that Shade Fist can’t take advantage of its vulnerability, and this time it really pays the price! A blue wheel goes bouncing across the arena!

Harrowdown Hill’s still on its back, and now I don’t think there’s any chance of it getting back up on its own, because if it runs the good wheel backward it lifts that side in the air, but if it runs the good wheel forward it tips and flops onto the broken skid. Shade Fist ends up righting it while trying to snipe the other wheel, but ends up just punting it around until it’s able to get a hit on the back and HH stops moving.

Your winner, by knockout in 2:41, is Shade Fist!

Cuddle Time! vs Killjoy II

Cuddle Time arrives to an empty arena. It's not clear where exactly Killjoy is. Checking the pit bay, the bot's gone entirely. Only thing left is someone's old bagpipes. Sod it, Cuddle Time gets to play with them this match. Turns out clamps are surprisingly good at playing the bagpipes. Who'd have thought that..?

Cuddle Time wins via musical expression (FF)


Middleweight

Magnolia Pico Division (A)

Vortex 3 has a bye

Harpy vs JEVIL

This is the third time I've written a JEVIL match so far and I'm pretty sure at least 2 of those were assigned to me. Monsterworks, what did I do to hurt you my man? We can talk this over.

Eh. Regardless, I'm sure you can take a wild guess how this one goes. Eyyyyy Jeviljeviljevil. Swing batta swing! Aaand he misses.

Swing batta, SWING! Wowza another miss!

aaand WOOSH! That's three. YOUUUUUUU'RE out! Harpy's fast enough to outright evade Jevil's xboxheug weapon and focus on nipping at the wheels. The few times Jevil's weapon DOES hit, it does so little damage that Harpy actually becomes sturdier on impact. That's right, Jevil's doing negative damage to his opponent. "Get hits in wherever we can" is a strategy that works real well for unga deathweapons that can instagib the opponent in less than 15 seconds. But when applied to a weapon with power less than half the opponent's armor? Not so much.

At this point I'm just digressing about Jevil because there's *LITERALLY* nothing of note that happens in the match. The one time Jevil finagles it's weapon into the crack between Harpy's wedge and chassis, Harpy just uses it's torque to drag Jevil a few feet. Jevil at least manages to avoid the hazards for 3 minutes, so there's that. Whether you interpret this as "yay, something worked out in it's strategy" or "fuck, the hazards were the one interesting part of the match" is entirely up to you.

So how about that judge's decision, huh?

DMG - 7.5001-7.4999 JEVIL
AGG - 8-7 Harpy
CTL - 9-6 Harpy
Harpy wins by JD, 24.4999-20.5001. That rounds to 24-21.

Manglerfish vs Lethal Carriageway

The fight begins with both bot coming out, rushing at each other. LC comes at an angle but Manglerfish turns half a second before contact and ends up winning the wedge battle and turns a bit more to face a nearby side wall of the arena and starts pushing you know where. TBR decides to just back off but he reacts a bit too late and reaches into the wall. A second later Manglerfish caught up before LC runs away, wedges it and brings down the saw. A lot of sparks rain down while the timer ticks down. Quickly HFL has to let go and LC escapes with a new scar but it doesn't appear to be damaged.

Anyways after his escape, LC doesn't have much to do other than try to attack again so he goes for another, slighly angled, charge. Of course he gets wedged again so he backs off it with his superior drivetrain to try again. The next time he does get under and just rams Manglerfish into the wall and it bounces of it to the side like TBR wanted, landing right-way up. WAIT WHAT, he wanted that to happen?

So now that he is besides his opponent, HFL quickly takes this opportunity to catch LC's side and saw it down. LC is high sided on one side so he can't quite escape and Manglerfish is pushing along the wall so it is a moving pin, increasing the time limit significantly. And now begins a nice long spark shower, later light smoke gets in there too. The timer finally runs down for TBR's salvation and Manglerfish stops and lets it go. LC gets away from the wall strugling a bit as one of his wheels is completelly dead and locked up but the fight continues.

Anyways LC charges in and actually gets under Manglerfish. TBR starts to push it to a nearby wall at a somewhat slow pace, meanwhile Manglerfish brings down the saw and stars sawing the wedge from above, making the slower push more entertaining. After reaching the wall he pins his opponent agains it for the full 10 seconds. Then he has to let go so LC backs off and it appears to be moving noticeably slower and the now abcense of the sparks make it clearer that there is still some smoke coming out of it. HFL decides to go for a front attack and he succeded at getting under and pushing towards the adjacent wall, once there he brings down the saw on LC's wedge. Some seconds later he has to let go and leaves a big X marqued on that wedge. Now TBR's bot moves even slower...

The sawbot wedges it's opponent from the side and pushes it towards a wall, the madman doesn't even bring the saw down this time, he just pins it there. 10 seconds later he lets it go and the thing is barelly moving at all. HFL then decides to go around it and then push it, letting it go in the middle of the arena so the public can see it clearly. And then Lethal Carriageway just sits there, completelly motionless. Manglerfish opens his saw all the way around and ticles LC with the antenae but that doesn't really do much and the countdown continues.

Your winner, by KO in 2:20, is Manglerfish!

Carbonemys vs Jackal

Before the match, Alex from The Monsterworks gives a sealed letter to Alex from Ice Cubed Robotics.
Anyways the fight starts with Carbonemys driving straight to a corner like the little piece of <3<3<3<3 Alex is while Jackal approaches it. Jackal then drives side to side near the corner while Carbo turns, having it's hammer aligned with it's opponent at all times, after that Jackal stops for a moment and Alex V visibly sighs.

Then Jackal comes rushes at an angle, gets very close and immediately backs away. And now both drivers just look at each other and The Monsterworks's captain tells his opponent to read the letter. Alex V out loud:

Dear Alex:
You are going to bait.
Sincerely, Alex.

Alex V's eyes turns red while reading that, and now they resume the fight. Jackal charges straight at it's opponent and gets under it, Carbo fires it's hammer and lands a meh hit before Jackal uses it's weapon to turn the turtle on its side and then procedes to pin it against the wall. FF 10 seconds Alex has to let Alex go so he backs off, Carbo lands and immediately faces Jackal and goes for a big hit, only to go back to it's corner right after.

Then Jackal's driver has a great idea, do the same thing again. He gets hit while approaching but manages to effectively get under and pin the turtle sideways. Soon he has to let go and Carbo follows it a bit and lands yet another hit. Carbo's driver says 'You know what, screw it' and comes out of the corner. Both bots move a bit, Carbo lands a solid hit but soon after Jackal gets under and turns it sideways. Now they aren't against a wall so he pushes it towards the organ, Carbo fires it's hammer trying to escape to no avail. Soon after the shell gets hit by the cartoon-ish spike, and self rights using it's weapon soon after.

The fight continues, more big hammer hits, more sideways turtle getting pushed around, more damage on Jackal, more turtle getting laughed at for being a turtle, you get the idea.

Judges’ Decision:
Damage: Carbonemys 11, Jackal 4
Aggression: Carbonemys 6, Jackal 9
Control: Carbonemys 6, Jackal 9

Your winner, by a 23-22 Judges’ Decision, is Carbonemys!


Frogbot 2000 Division (B)

Marksman has a bye

Dragonfist vs Psychosis

Psychosis vs Dragonfist

Psychosis runs away at the start. Wheee. Oh wait, now it's spinning up and turning around to hit Dragonfist? Ooook. The spinning brick gets raised up. The flail knocks it away, but the undertooth sends it flying. The chassis comes flying out of the frame and goes careening into the wall with the blade stills over it's head. It stops moving once they hit the walls. That my friends, is what's called a roflcopter

Dragonfist wins by KO im 0:30

Neophyte Redglare vs Jawsome

haha wedge boy

(sharknado soundtrack starts playing)

This fight contains a lot of shuffling about from the onset, as one would expect in typical brick v. brick fashion. Neophyte manages to get under first, shoving Jawsome into a nearby wall before it manages to ride up onto the top of Neophyte and gets promptly popped off like a ragdoll. A few flips and shunts around later, Jawsome finally escapes and makes a move. He slides his triple wedgelets under Neophyte's chassis like a hot knife through butter, devouring him within the oh-so-threatening jaws of his plastic sandbox and drags it to the gargoyle. Said gargoyle then proceeds to whack the massive clamp bit holding Neophyte in place. You fool. You absolute buffoon.

They each exchange bouts of control on one another. Jawsome's small wheels make it difficult to escape bullying from Neophyte, while the absurd difference in torque make it more than easy for Neophyte to be delivered to every hazard possible. Neophyte's wheel axles become slightly bent from the repeated strikes, but nothing majorly comromising. It's ability to drive certainly isn't affected, still being able to swerve in on Jawsome and chuck it around for half-minutes at a time. Neophyte even finds the right conditions to get the judge-appeasing (though hardly damaging) hazards into play itself. Fun times for all.

JAYDEE
DMG - 8-7 Jawsome
AGG - 9-6 Neophyte Redglare
CTL - 9-6 Neophyte Redglare

Neophyte Redglare wins by JD, 25-20.

Scion vs I Suck at Names

Both bots start out of their squares-ISAN heads over towards the wall while Scion drives towards ISAN. Scion definitely looks to be the faster bot, but ISAN’s vertical spinner is up to speed and his unique lifting arm positioned to the rear of the bot. Scion drives at the weapon, looking to tank the hit with its beefy plow, but then decides to use its speed to outflank ISAN.

The problem is, ISAN is near the wall, using that to help guard him against such attacks. Also, while slower, ISAN has treads and he can turn on a dime and is able to keep his weapon pointed at Scion. Scion decides to just go in there and tank the hit and stop ISAN’s weapon. The bar makes impact with plow and causes Scion to be knocked back some, but uses its torque to quickly recover and is right back in ISAN’s face. Scion then shoves it under one of the gargoyle hazards, slamming down onto ISAN, then using its electromagnet feet to pick up the hapless bot before dropping it.

ISAN escapes with only some minor damage, but Scion is able to speed around and catch the side! It plows ISAN right back into the wall, again and pins it until the pin timer is up. Scion backs away to let ISAN escape and the two bots square up, again. And now that ISAN isn’t right up near the walls, Scion races past the weapon of ISAN and tries to go for the flank, again. ISAN turns on the spot to meet him, but now the lifter arm is raised-he’s looking to bring that vertical spinner down onto the less-armored top of Scion. Gabe sees this and immediately backs off, then changes direction abruptly. ISAN turns to counter, but with its weapon elevated on a slowly moving lifter, it ends up lifting up one side of the robot. Scion chases after it and catches that side that’s off the ground, and capitalizes.

Scion scoops ISAN up and slams it right under the pipe organ hazard, which hits ISAN directly, but again, only causing some more minor damage. One minute left in this match and it looks like Scion is doing a good job controlling this fight, but Gabe shouldn’t let his guard down with ISAN’s weapon still fully functional. Both bots move towards the center of the arena once again, ISAN’s lifter arm lowered back down. Maxi starts to appear desperate now, wanting that big hit that will cripple Scion. Scion is being a little more cautious now, with both bots showing some minor damage. They circle each other, but neither is giving an inch. Scion then abruptly stops first, catching ISAN ever so slightly off-guard. Scion looks to have just a bit of an opening, but it fishtails slightly from the abrupt change in direction, and ISAN is there, the wedgelets slipping under the side of Scion’s plow and the bar kicks Scion upwards and away. Ooh, there’s a nasty dent in the bottom of the plow. ISAN is on the attack now and senses blood...and there’s time called! Scion saved by the bell! And, this one is going to the judges!

Aggression: 9-6 Scion
Damage: 9-6 ISAN
Control: 8-7 Scion

Your winner, with a 23-22 decision, is Scion!


Black Dog Division (C)

Axe n' Kill has a bye

Super Youkai warhead vs Chronic Jobber

Chronic Jobber's starting upside down, as is its wont against big wedges, and it's time to get into gear. Alas, this fight's organ music isn't selected by either side, so both teams rock up to, uh. This.

Oh well. The battle kicks off as it means to go on, with CJ playing aggressively and SYW being more passive. Wait, do I have that the right way round? Yes I do! The deathspinner is the one being aggressive here, while the w0dge is content to wear down the spinner slowly with its wedge plate. It's still taking damage, though, and the front of the wedge plate is looking more torn up by the second; while SYW's strategy is certainly slowing down the big disc, it's not stopping it, and Hii is keeping his disc spinning constantly throughout the fight. It also means that, since CJ's in overcutter mode, Vee has to get a lot closer than he'd like to try and slow down, and that's something Hii's prepared for. One charge takes another scuffing blow along the wedge, but the spinner pushes forward and rides up onto the wedge, and OH! Oh boy, that's not very nice at all! The disc catches on the clamping armature of Super Youkai Warhead and chews it right the fuck up, bending the right-hand arm and pulling the clamp itself slightly out of alignment. CJ is flung into the middle distance and dances the Ray Billings Hoedown for a bit, but SYW isn't able to capitalize before SYW can recover. After that, the battle continues largely as it did before, right up until the end. Will SYW's caution have cost it the match? We shall see.

Aggression: Chronic Jobber 9 - 6 Super Youkai Warhead
Damage: Chronic Jobber 12 - 3 Super Youkai Warhead
Control: Super Youkai Warhead 8 - 7 Chronic Jobber

Winner: Chronic Jobber, 28-17 JD

Diablo Genesis III vs Pizza that Eats You

Most of this fight consists of Drew circling. After a little while, he figures out that circling against his opponent's weapon torque makes his goal easier. Code Red doesn't have much of a plan for this daring and unpredictable strategy and pretty much just goes with aggression in spades. Eventually, he's able to catch Diablo Genesis, or is DG able to catch him?

Anyways, the result is a glancing blow that nonetheless slices through the side of the Alpha Robotics machine's plow like a hot knife through margarine (what? thought I was gonna go with the tried and tested 'butter'?). Both bots are spun away, and Drew is on the attack immediately, slamming his bots plow down ontot he slightly slowed blade of Pizza that Eats You. Thsi second impact forcibly separates the two machines again, but there's no more than a deep scoring in Diablo Genesis' plow.

Aaaaaaannnnnd, Pizza gets stuffed. And clamped. And into the wall it goes. To his credit, Code Red seems to have a plan of slamming his bot's weapon into the wall at full tilt to jostle it loose. Unfortunately, Pizza's high-centered and he can't really maneuver it into position to do so.

The pin timer expires after fifteen seconds and Diablo Genesis tops things off by flipping its opponent just to add insult to injury. The triangular bot is nearly stranded, but Code Red throttles its weapon a couple of times and frees it.

Uncharacteristically cautious, Drew resumes his circling tactic, and we're in for another thirty seconds of white-knuckle driving from both booths. Pizza's weapon is up to full death-hum speed and, despite its deceptively small size, that thing sounds fearsome.

Hits pretty fearsome too!

A rare bit of oversteer from the Alpha Robotics entry leaves an opening and it takes another massive hit that carves right through the center of the plow and flings the entire bot away like so much scrap metal. Of course, Pizza flies too, doing its best Tombstone dance as it tries to recover.

Plow wrenched and battered from absorbing a full-power impact from a legitimate deathspinner, Diablo Genesis doesn't have much room for error and its driver knows that this is 'now or never' time. The Chicago machine hurtles into its opponent at full tilt, catching it before it's able to get back under control. What follows is another slam into the wall. Pizza's driver has the right idea, but he just doesn't have a bot capable of getting away.

With the match clocking ticking down, Drew only holds the opposing machine there for part of the pin timer before flipping, and the Code Red Robotics entry ends up perched precariously against the wall. However, when it looks like it's about to come back down, Diablo Genesis is on its case again, gently popping it in place and backing a few feet away as the referees begin their count. Pizza that Eats You throttles its weapon a couple moe times tryign to break loose. The count winds down, the match clock winds down. The former reaches its conclusion first and Diablo Genesis escapes with a win and a lot fo work to do in the pits.

Result: Diablo Genesis wins by KO at 2:57

NKC vs Harbinger

This is our organ music for the fight, and the teams both appreciate the walkout music (though they have some unpleasant criticisms of the piece's ending). Harby's wearing its flat wedge and reinforced top armour today, and I have been reliably informed that this does not in fact constitute a bobble hat even though it absolutely should. Look, I've got to make this fight interesting somehow, guys. It's mostly three minutes of Harby trying to angle in and shove NKC around, and half the time he doesn't even manage that, though getting away isn't too hard. When he can't, though, NKC is content to assume direct control over Harby's movement and bring the saw down on the top armour. It can't deal much damage before the pin is forcibly separated, though, and Harby's forever skittering off at high speed to try and reset the fight in its favour. It's quite back and forth in its own cagey way; it'd be better if Harby could get under the sawbot more than once in a blue moon. NKC keeps counterpunching and dealing with Harby's aggression, and it's probably done enough to secure the fight in its favour when cease is mercifully called.

Aggression: NKC 9 - 6 Harbinger
Damage: NKC 9 - 6 Harbinger
Control: NKC 8 - 7 Harbinger

Winner: NKC, 26-19 JD


Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Team: The Monsterworks

Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sat Apr 20, 2019 11:44 pm

And just like that we go from lively to bleak, from a bustling Northern Canadian city full of natural goodness to the windswept highlands of Kran, Bulgaria, with its peasant farmers and grim, Soviet-era industrial remains. Perched atop the greatest of its hills is the mighty, decaying monument to Communist Bulgaria known as Buzludzha. Our forty-two valiant mechanical warriors will be doing battle in the arena we've set up inside. While you're busy snapping pictures, admiring the graffiti, and posing beside faded portraits of Lenin, make sure you take a moment to refamiliarize yourselves with the place's features. We've provided a handy listing below.

Buzludzha


Buzludzha by Floating Castle Robotics on Sketchfab

Name: Buzludzha

Location: Kran, Bulgaria

Layout: Circle Squared off on one end

Size: 80 ft diameter (upper half), 40 ft x 80 ft (lower half) - 5713 square feet

Intended Use: MW-SHW Singles and Doubles, Rumbles up to 12 bots

Theme: Semi-abandoned Communist-era monument

Floor Materials: Steel

House Robots: This arena sometimes features two house robots which patrol the caution-striped zones at the ends of the arena. However, they will not be active for CBC3.

Hazards and Features:
  • Lenin's Hammers (5) - These are heavy metal hammers mounted in the corners and at three points along the curved northern wall. They fire when robots pass into their strike zones (marked in yellow and black caution paint), dealing moderate damage.
  • Stalin's Sickle (1) - taking up a massive amount of space in the middle of the arena, this enormous and very heavy but relatively slow-spinning flywheel is primarily designed to get a great deal of bite and fling robots that run into it into the furthest corners of the arena. However, it's still capable of dealing moderate to heavy damage.
  • The Gulag (1) - Located in the center at the southern end of the arena, The Gulag is a yawning pit with a short, two foot sloped wall surrounding it. It effectively acts as the arena's OOTA zone. Whenever a robot falls in, Roll Tide from the movie Crimson Tide will play as a final show of respect.
Achievement: Champion of the Proletariat - win a fight by decision while losing two of the categories.

The Fight Card

Below are the week's fights. RPs will be due on Saturday, April 27, at 11:59 PM EST. The RP limit is 400 words and will be strictly enforced. Please include the stats of each bot fighting in your post, as it helps the writers, and remember to inform your opponent of configuration choices.

Heavyweight

Superheavyweight

Results

Heavyweight

Richter Division (A)

Shadow Mk. V has a bye

Compound Fracture vs Bass Drop II

From the get-go, HFL's sole focus and central strategy is to get Bass drop in the Gulag by all and any means necessary...except not. Hii's right, however, that he avoids approaching directly head-on like the plague. He also calls Compound Fracture raising its lifter as a blocker. Two for three isn't bad, to be honest. The issue is that he doesn't really have a consistent counter for the blocking lifter aside from just firing away with that rolling pin hammer to both deal minimal damage and try to jostle his bot free.

That makes for a very interesting fight for the first minute and a half or so, before things just start to become repetitive. Bass Drop ends up wedged and high-centered repeatedly and just goes gonzo with the hammer to free itself. HFL isn't able to control it quite the way that he probably would've liked but, to be fair, neither is Hii. Hitting from a weird angle, Bass Drop Chomps itself at least a couple of times and ends up meeting our friends Lenin and Stalin more than once.

That's not to say that Compound Fracture gets out of this undamaged. The tip of its lifting wedge has so many little dents that I think it now officially counts as a toothed wedge. More substantially, three points of shock damage from every hit that Bass Drop deals add up on its lifter mountings, and the weapon briefly jams twice during the latter stages of the match only to be thoughtfully unjammed courtesy of another whack, a la Beta vs Lucky. Finally, at about the two-minute mark, Bass Drop is able to slip both of its hammer arms around its opponent's raised lifter, just as HFL had feared could happen, and it lands a hard smack right across the top of its opponent's chassis that caves it in a bit. However, a golden opportunity to get the wheels is missed, and Compound Fracture soldiers on, a little bit uglier than before but no less effective. In fact, Bass Drop 'gets an ass full of Communism' from Stalin's Sickle almost immediately thereafter as a retaliatory measure, and that seems to jam two of the wheels on its left side. It limps across the finish line, though it's definitely hurting, and the judges will be taking that into account.

Aggression: 8-7 Compound Fracture
Damage: 8-7 Bass Drop II
Control: 11-4 Compound Fracture

Result: Compound Fracture wins a 26-19 judges' decision

Perdito vs Long Arm of the Law

Meta Ridley vs Trashman

Both bots get moving quickly, well, Trashman gets going quickly. Ridley does its best to angle in, but is just no-selled by the plow. Both bots bounce away, but Trashman recovers first, coming back in to bulldoze Ridley into one of the hammers, getting a meaty whack in before Ridley can squirm free. Frankly, that's basically how the whole three minutes goes. Ridley spins up, hits the plow, Trashman sticks it in a hazard, repeat for most of the time. Noah does mix it up at one point, by throwing Ridley into the sickles, spinning the bots apart as Trashman takes a small licking from them. Again, Ridley recovers, no sell, wall, hammer. Ridley goes for tail swipes a couple of time, but just gets scooped and stuck in the wall again. It's a pretty clinical fight through and through. The only other real point of interest is at one point, Ridley takes a bit of a funky bounce, landing a low-power hit above the plow, shattering the lexan protecting the egg. Said egg sustains no further injury during the match, however. The trashcans remain entirely useless throughout, just sorta wobbling about and not getting a chance to try and aid the big boy and get slaughtered in the process. In the final seconds of the match, Noah briefly reverses Trashman from where it had left Ridley in the wall for the millionth time, revealing that the plow had gotten fairly buckled from the fight, though nothing irreparable.

Damage: 9-6 Meta Ridley
Control: 12-3 Trashman
Aggression: 8-7 Trashman

Your winner, by a 26-19 decision, is Trashman!


Wedgelord Division (B)

Something Something Clusterbot has a bye

Dreadnought Mk. 4 vs Pendulum II

Both bots come out fast in this all-British affair, arcing around the Gulag to make contact with each other. Then, Alex V pulls a feint. Pendulum takes the bait, misses, and gets wedged for its troubles. To Stalin's Sickle we go!

Alas, Pendulum is quick to hook away, just before Alex can fire the flipper, and it proves a bit tougher to catch this time around. It's legitimately quite quick for a damage dealing machine. To make matters worse, the hammer bot's wedge actually wins out the next time that they meet, and it scors a direct hit on Dreadnought's top panel, leaving a deep dent but not quite penetrating.

Alex changes things up a bit on his next approach, arcing out and using the threat of the Sickle at Pendulum's rear to pin it down movement-wise. He risks feinting again and TBR falls for it. That allows him to slide Dreadnought's wedge cleanly under and deliver its opponent right into the hazard. There's a massive smack, and Pendulum gets thrown halfway across the arena, its right wheel wobbling loose partway through and rolling off in its own direction. The British Robotics machine does its best to move outside of its own radius, but Alex doesn't give it the chance. He scoops the crippled bot up on Dreadnought's wedge, lines up with the Gulag, and heaves it out before the referees can start a count.

Result: Dreadnought Mk. 4 wins by OOTA (FF) at 1:02

Chimera vs Golden Blaze

Chimera gets going quick, rolling in, past the Sickles to bulldoze right into Golden Blaze, the blade spinning both bots back somewhat, though Chimmy's able to recover quicker and complete the ram into the wall, GB going almost vertical. As Chimera backs off, GB plops back onto its wheels, spinning up before being barged once more, throwing itself into the sickles with the recoil, throwing it further across the ring. Chimmy rushes back in, taking another strike on its plow as GB ends up back in the wall, this time slammed with enough force to flip it over. Mystic spins the chassis round and round, getting a little purchase, but not anything that'll flip GB back over before it's counted out. Chimera takes the opportunity to back off a bit, just in case it gets back into the match, but it seems that that's not the case.

Chimera wins by KO in 1:01.

Hellfire vs Tabor

Tabor is ready to go in her square, but it seems like Hellfire is nowhere to be seen. Unfortunately, we’re at the point in the tournament where damage has been really racking up for a few of the teams. The event staff give Square Go Robotics another minute to show...and nope. Oh well

Tabor wins 45-0 via FF!



Broken Ghost Division (C)

Terminating Cutter Gen III has a bye

Black Diamond vs Necroblade

The fight starts with BD rushing to reach the spinner before it gets to full power, but it isn't quite fast enough so it gets hit and both bots get thrown apart. BD does not appear to be damaged so it rushes again, this time he does get under before the spinner reaches full power and we got the first flip of the fight.

Necroblade lands in undercutter mode like it was before. Alex goes for another attack but his opponent is fast enough to get the time to spin up so we get another big hit. Necroblade goes away to spin up safely while the flipper chases it, then Necroblade managed to buy enough time to spin up safely so we soon get yeet another big hit.

This happens one more time before Alex changes his strat a little and and fires the flipper a bit earlier, this catches Badnik a bit of guard as his bot becomes airbourne again. Anyways The Monsterworks's captain manages to combo Necroblade while it spins up.

Alex leverages his drive advantages and comboes Necroblade towards the pit and flips it one last time, sending it inside The Gulag.

Your winner, by KO in 1:48, is Black Diamond!

Coup de Grace IV vs Spitfire

This match is short enough that I can probably fit it in a twitter post. Let's see:
Image
...yep. Coup de Grâce IV wins in 0:47.

Death Metal vs Petaflare

Petaflare is based off of nuclear fusion, current arena is located dangerously close to Chernobyl. Coincidence? Probably.

Death Metal starts off the match backwards while Petaflare gets itself moving real fast, except not really because they both have the same speed. "Oh?" Trihunter says. "You're approaching me? Instead of running away, you're coming right toward m- wait why are you backwards?" Tax Metal then swings around swiftly and smacks Petaflare with a loud metallic TWAAANG, resulting in absolutely no damage because it hit the side of Petaflare's wedge. Drat!

The back-and-forth continues. DM hits wedge, no damage. DM hits wedge, no damage. DM hits wedge, no damage. DM hits wedge, no damage. DM hits crusher, that's damage! That's a lot of damage. 5 on a corner? Yeah that thing's done-zo. Hydraulic fluid's oozing out of the beak, but I'm more inclined to say that the bot literally pissed it's pants. At least we get to see a chunk of Petaflare's armor fly off at mach 69 and embed itself into the lexan. That's always fun.

The rest of the match is pretty much Death Metal punching it's opponent repeatedly, and Petaflare biting the pillow. Neither bot really has that many options for killing the other. Sure, Death Metal gets hit with a Lenin's Hammer shot or 2, and Petaflare's crusher is an unrecognizable mess, but the 3 minute buzzer goes off without so much as a smoking drive motor. It can't be helped.

DMG - 12-3 Guess Who
AGG - 8-7 Death Metal
CTL - 8-7 Petaflare
Death Metal wins by JD, 27-18.


Superheavyweight

YOU DIED Division (A)

TAT has a bye

Starfish Prime vs Maurdread

HFL comes in, like always, with a well-thought-out battle plan that takes into account both his bot's and his opponent's strengths and weaknesses and leverages these expertly. Bastien's plan more or less amounts to 'hit and hope'. WHich of these two strategies will prove superior? We're about to find out!

As the match starts and the massive flywheel of Stalin's Sickle roars to life in the center of the arena, it's immediately apparent that Starfish Prime is a very menacing bot - definitely the more menacing of the two. It's even in HFL's RP to move out 'menacingly'. Mission accomplished, HFL. Anyways, when the two machines meet it's apparent that Bastien wants to meet head-on, while his American opponent would prefer to swipe Maurdread to the side of its drum. So, what happens?

Maurdread is quicker, and it wins out, managing to turn to keep its drum facing Starfish Prime. The issue is that this comes at the cost of some wheel lift, and HFL is not about to look a gift-horse in the mouth. The Team Instant Regret machine charges forward and the two bots are forcefully separated amid a spray of parts. Starfish Prime flips onto its back, gyrodancing wildly until HFL shuts off its weapon to get it to settle down. The French machine, meanwhile, has just had virtually its entire lower section cleaved open, and its wedge is more or less entirely gone, only ruined bits hanging off of the frame.

This presents the larger issue of its drum pinging and scraping against the floor sporadically as it spins up, throwing out sparks and angry metallic clangs. With such battle damage to contend with, its pursuit of Starfish Prime, still in the process of spinning up, is a ponderous one, and the horizontal spinner retreats in reverse, its weapon getting back up to death-hum speeds fairly quickly.

Bastien tries to counter his opponent's last second waggle to the side a second time, hoping for more success but, with that damaged wedge and scraping drum, doesn't quite manage the trick. Starfish Prime is able to catch the edge of Maurdread's weapon mounting, and then it's just...well, it's ugly - really ugly. Bastien puts down his controller and indicates a tapout to the referee.

Result: Starfish Prime wins by KO at 0:47

Shellshock vs Black Mamba

The long and short of this fight is that Black Mamba eats some significant blows from the terrifying flail spinner of Shellshock, but it's the previous battle damage suffered by the latter that catches up with it. After the first couple of contacts, it seems to be having trouble getting up to speed. Alex isn't about to miss this, of course, and keeps Black Mamba right in the spinner's grille, unceremoniously shoving and punting it about the arena. By the one minute mark, a link on one of Shellshock's chains has parted and its associated flail head is pinging wildly and unevenly against the arena floor on its remaining chain whenever the spinner tries to get going. It's at this point that Black Mamba bravely goes in for the kill, hefting its opponent over against the arena wall and leaving it to be counted out there.

Result: Black Mamba wins by KO (FF) at 1:27

Dysprosinator vs Triple 6

The buzzer sounds and both bots are off and away quickly, Dysprosinator slightly the faster. It also has the far superior wedge head to head in this matchup, and TBR has to know that and be set on using it to his advantage. The close in on each other aaaaannnnd...

He doesn't.

Instead of just sliding under its opponent head on, the British machine attempts to approach from an angle, hooking in at the last moment. There are two problems with this tactic: the first is that the wide, flat-edged wedge of Triple 6 is not easy to angle in on. The second is that Danielle knows who she's facing and is ready to counter TBR's maneuver. The result is an annoying game of counter and counter-counter that goes on for far too long.

Finally frustrated, Danielle just goes for it and pays the price by getting angled into. Dyspro's lifter gets marginally under the front corner of her bot's flipper, and he activates it immediately.

Oh, and that's a clever move, that is!!

Danielle quickly throws Triple 6 into reverse and then darts back in while her opponent's slow lifter closes. Her flipper doesn't manage to get under the 2WD bot's chassis this time, but it slides under the lifter and she fires it without hesitation. The result isn't quite one of those massive flips that we're used to seeing from the Team Stealth entry, due to Dyspro's chassis interrupting the flip's momentum, but the British machine still tumbles awkwardly over. Danielle's not about to let it self-right unharassed, though. After recovering from nearly flipping itself, Triple 6 darts in with a follow up attack, catching Dysprosinator as it tumbles back down onto its wheels.

Now THAT'S a proper flip!

The British Robotics entry flies a solid eight feet through the air, doing a 540 along the way and landing towards the edge of the Gulag. Triple 6 rushes in again as its opponent self-rights, but what's meant to be the finishing move goes awry as Dyspro immediately hooks sideways before it's even fully self-righted. The result is the American machine flipping itself over spectacularly from the sheer force of its weapon. Now it's TBR's turn to capitalize, and he does, even as Triple 6 self-rights, bouncing back and forth a couple of times before settling. A rapid push and lift tips Triple 6 up and over and Dysprosinator continues to charge forward, dangerously close to the Gulag. Then, it self rights, and that ends TBR's little zerg rush.

The two machines circle: one trying to relentlessly angle in and the other to prevent it. Dyspro is surprisingly able to win out and it overturns Triple 6 once more, this time keeping its lifter raised and bringing it down in a clamp-like maneuver. And this is bad if you're Danielle. Dysprosinator brings its oppponent towards the... 'Statlin's Hammer'. I'm goign to flip a coin here to determine whether that means 'Stalin's Sickle' or 'Lenin's Hammer'. Aaaaand, it's the former. Of course, the Team Stealth captain isn't exactly down with this agenda, and a powerful flip frees her bot.

Another TBR angling attempt - you have to wonder why he isn't just going head-to-head - gets countered, and Dysprosinator flies once more, though perhaps not quite as far as before. Is Triple 6 running low on gas? This is definitely a situation that Danielle wanted to avoid. Landing right side up, the British machine rocks back and hooks away, but gets caught by the onrushing Triple 6 and...

It's in the Gulag! That's it! It's gone! It was an awkward tumble, without a lot of Triple 6's hallmark height and power, but it did the job. And it's a sixth straight OOTA and an undefeated regular season for the American veteran and heartbreak for her opponent. It'll all come down to a match against local rival IceCubed Robotics next week. Winner moves onto the playoffs. Loser goes home!

Result: Triple 6 wins by OOTA at 2:43


Tax Cutter Division (B)

OverCleaver has a bye

Cruelty vs Equisde

Two pushers with equal torque. What fun. There's a lot of angling in and getting under each other and driving off later because neither of these two have a wedge steep enough to do that. Cruelty is usually staying close to the hazards while pushing Equisde around, and Equisde is using it's nimble drive to force itself under every nook and cranny in Cruelty's wedge. It's getting under and getting a couple wall slams and lifts in, but can't deliver the opponent to the hazards. There's a lot of close calls on Equisde's part, nearly running into the sickle on 3 different occasions. Not much else happens as expected, but there was a good showing by both bots

Aggression: 9-6 Cruelty
Damage: 10-5 Equisde (more active weaponry usage)
Strategy: 9-6 Equisde

Your winner by 25-20 decision is Equisde

Phantasmic Slammer vs HAN-D

Phantasmic Slammer speeds out of its starting square, getting close to the lumbering Han-D before it’s even really gotten started, but it’s hesitant to take the step of actually attacking as Han-D keeps spinning back and forth trying to keep its front pointed at it.

PS eventually sees an opening and speeds in, getting under the corner of Han-D and immediately flipping. Han-D swings wildly, misses, but is also too goddamn fat to get overturned and just gets sent skidding off backwards by the flip.

What follows is, to be honest, a complete and utter shitfest. Han-D proceeds to miss at least two thirds of the hammer shots it takes, while Phantasmic Slammer keeps dodging around and occasionally flipping. Slammer’s hammer blockers are at least effective when PS is in behind it and has also gotten under the rack things for the ramming piston. Han-D's pretty much getting penned in the starting area and Phantasmic Slammer’s trying to get it out into the Gulag, but again, heavy, wide robot vs. Weak flipper. At one point it gets one of Han-D's legs hooked on top of the Gulag wall and it almost gets counted out but it’s able to mindlessly flail its way to freedom.

Then Han-D finally actually gets a solid hit in between PS’s hammer blockers and on the unprotected flipper. There’s a massive dent and that’s the end of PS’s flipper for the rest of the fight, but it manages to slam Han-D's legs into Stalin’s Sickle a couple times, leaving one of them useless and another only working on the knee and “up/down hip” joints, which doesn’t actually help the robot move. Han-D ends up limping around with only its left legs and Phantasmic Slammer’s able to bully it around enough to not take another direct hit for the rest of the match.

Judges’ Decision:

Damage: Han-D 9, Phantasmic Slammer 6
Aggression: Han-D 8, Phantasmic Slammer 7
Control: Phantasmic Slammer 12, Han-D 3

Your winner, by a 29-16 Judges’ Decision, is Phantasmic Slammer!

Hartmann's Youkai Bot vs Final Boss

The match begins and both bots emerge out of their starting squares. Final Boss heads across the arena to try and catch the slower Hartmann’s Youkai Bot before it can get its weapon up to full speed and to keep him near the Gulag and attempt an early OOTA. But, Final Boss is not fast enough, as HYB has that two-toothed undercutting disc humming nicely now and is heading away from the Gulag, past Stalin’s Sickle, and into the more open area in the front of the arena. Final Boss does catch up, and Josh tries to get that flipper of Final Boss into a position that it doesn’t come into contact with Hartmann’s disc. HYB, while having a wide stance and somewhat slower turning, uses the weapon gyro to get over and there goes a corner of Final Boss’s skirting! Torn away like it was tinfoil!

The recoil sends both bots apart several feet, with HYB coming to a stop with its back to the wall and Final Boss gets flung into Stalin’s Sickle, which doesn’t necessarily damage the bot, but FB gets bounced away and now is right back in HYB’s face! The disk isn’t up to full speed, so this time, the impact is minor, but Josh pops the flipper and HYB pops straight upward, but the wall is right there to keep it from going any further and HYB lands back onto its wheels. Final Boss tried to push it towards one of the hammer hazards along the wall and does so, not letting HYB any space to get that disc up to speed. He gets under the hammer and it comes down twice, causing a noticeable dent on HYB.
Final Boss then backs away as the pin timer is up and HYB turns away from the wall and spins back up. Final Boss goes after it again and slams his drive motors in forward to catch HYB again and before the weapon gets up to full speed. HYB gyros around to catch FB again, but Tri overcompensates just a bit and Final Boss only gets a swipe from the disc. Josh counters by driving in and popping the flipper under HYB’s side. Now, HYB gets some decent airtime and comes down right onto its weapon, which is still going. The impact causes HYB to shoot right towards Final Boss. Both bots slam into each other and the disc tears into the top of Final Boss and it’s opened up-the whole side of Final Boss is just completely torn open. Josh desperately tries to drive back over to the Gulag and bait HYB into following, but FB is noticeably slower and now the flipper is venting gas, as well. This isn’t looking too good for Final Boss.
About a minute left to go now, and Final Boss is running for its life. HYB’s right-side wheels are looking a little wobbly now, but it’s weapon still works and it’s running down Final Boss! Josh tries to use Stalin’s Sickle to kind of block off any more direct attacks from HYB, but Tri just wants to end this and drives right in, slamming into the rear of Final Boss before being caught and flung away by the massive hazard. HYB is beginning to smoke now, but Final Boss...is not moving. There is a motor and battery out of the bot, and the countdown begins!

Your winner, via KO in 2:22, is Hartmann’s Youkai Bot!


Steelhead Division (C)

KEGATRON has a bye

Fenrir vs Delorean Cowboy

The fight starts with big boi vert moving towards a open zone near the sickle and small boi vert going after it. Fenrir moves side to side near DC trying to out turn it, cowboi struggles to follows the direction while turning in place. Fenrir decides to switch plans and goes around Stalin's Sickle ending right where DC is still waiting, then Fenrir's driver changes his mind again and smoothly transitions into going straight, turning around and just charging at DC without even slowing down! Fenrir adjusts to hit a feeder wedge but rides up and

THE HIT

A very loud bang is heard as both robot get violently thrown apart. Fenrir flies away to victory and crashes against a wall and lands there upside down and the entire frame is noticeable bent and part of the drum mounts can be seen. At the same time Delorean Cowboy also flies back and gets his by Stalin's Sickle while airborne, making the bot add rolls to his air stunt, landing upside down.
The heavily damaged drum spinner just stays where it landed, completely motionless and it starts to get counted down. Meanwhile the beaten-up car thing spins up its weapon again and it starts to bounce all over the arena without self-righting it, and that's everything but controlled movement so it also gets counted out. And like that both robots get eliminated, making this a Double KO, so the only thing we can do to declare a winner is to call the judges.

Judges’ Decision:

Damage: Fenrir 4, Delorean Cowboy 11
Aggression: Fenrir 12, Delorean Cowboy 3
Control: Fenrir 7, Delorean Cowboy 8

Your winner, by a 23-22 Judges’ Decision, is Fenrir!

Lifter 2: Electric Boogaloo vs Space Cadet

Lol fukkit Syl FFed.

Lifter 2: Electric Boogaloo wins!

Santangelo vs I Dance Crabcore, Motherfucker!

Mantellabowl, go! Surprisingly the bot with the profanity in the name that’s based off a cringy meme ISN’T Laz’s, less surprisingly the one with the less cool weapon is. Let’s see if there’s any other surprises from this sibling rivals matchup.

Santangelo cuts right around the Gulag very aggressively, going straight for I Dance Crabcore, Motherfucker, which has its claws wide open to receive it. Santangelo initially gets wedged but slams into Crabcore’s vertical front plate and forces it back. It backs away and comes in for another try, slipping under it this time. Crabcore’s claws slam shut on it, but because the bot’s wedged and tipped backwards the lower lips just close on the slightly angled sides of Santangelo. And up goes Santangelo’s flipper!

Crabcore’s clamp actually gives it enough grip on Santangelo that it doesn’t get toppled over backwards, but it does get jostled free and popped a couple feet in the air, and ends up on top of Santangelo, with slams it into the wall. Both bots are unharmed, though. What ensues is... kind of like watching a stag beetle fight a limpet. Crabcore’s trying to get a solid hold of its opponent, but can’t pull it off. There’s another couple of unsuccessful flips from Santangelo where it’s got Crabcore at an angle where its width comes into play, then it’s able to fire the weapon early and flicks Crabcore up and over onto its back. The sawblade digs into the floor – that can’t be good for the blade!

I Dance Crabcore self-rights and is away again, almost getting wedged from the side by Santangelo. It’s strafing all over the place trying to get a favorable angle, but it’s what, six feet wide with the claws open, and only a small bit of that width is scraping the floor. Santangelo keeps getting under it – until that moment! Crabcore gets under it and this time slams the claws shut in time. Santangelo is caught, and it looks like the claw tips have actually gotten under its sides and raised its wheels in the air. Crabcore brings the saw down – and Santangelo promptly pops the flipper up and forces its arm up, stalling the blade.

What follows is a very... awkward... struggle. Crabcore’s now got Santangelo’s full weight, plus however heavy those claws are, resting on the front of its chassis, and not that much on its omni wheels. It’s having a lot of trouble taking its opponent anywhere. Meanwhile, its saw’s gouging up Santangelo’s flipper a bit, but the weapon turns out to actually be useful for keeping it from getting a sustained cut. The bots are mobile enough for the thirty second grapple limit to apply, and as the end of that limit approaches Crabcore aims Santangelo at the sloped wall around the Gulag and charges forward with all its strength.

And... boop. Okay, that was pretty sad. You got him up what, three inches of that wall? Six if I’m being really generous. Anyway, the pin’s released, and Santangelo proceeds to turn I Dance Crabcore on its ass again. It self-rights, but gets wedged again from the side, and as it tries to work free with the clamp Santangelo slams it into Stalin’s Sickle. Doink! And there’s a little hole in the back side of one of the claws now. But Santangelo keeps on the attack, and after another ineffective clamp by Crabcore it gets forced into the hazard in reverse! Ouch! There’s rubber rollers on the floor! It looks like one of the right omni wheels on Crabcore is totally shattered, and another’s missing almost half of itself, but that leaves what, two to go on that side? Fun fact: Equisde and I Dance Crabcore actually have the same number of omni wheels on the bot: Crabcore just doubled up four of them on one axle. The side spike is crooked, though, which has to count for something.

I Dance Crabcore gets another solid grip. Again it can’t do any real damage besides scraping up the flipper, but retaliates by pushing Santangelo into the sickle. That doesn’t seem to have done much either, besides ruining the shiny golden paint on its arse. One of the tires is torn up a bit and trailing foam entrails, but both bots are still fully mobile. And Santangelo’s able to get under Crabcore’s corner, and takes a solid run at the Gulag with it. It flips – oof, and it’s not enough to get it out! Crabcore’s partially beached with one claw on top of the wall. It closes them, trying to get down, and Santangelo comes in and flips it again. This almost overturns it, but it doesn’t go out, and scuttles away. I think Santangelo may have used up a good bit of its gas supply on interfering with Crabcore’s saw cuts – there was something like ten flips used between both pins - and with its power already limited that can make a difference.

After a bit more back and sparring, time runs out. Let’s see how the points stack up!

Judges’ Decision:

Damage: I Dance Crabcore, Motherfucker! 8, Santangelo 7
Aggression: I Dance Crabcore, Motherfucker! 6, Santangelo 9
Control: I Dance Crabcore, Motherfucker! 6, Santangelo 9

Your winner, by a 25-20 Judges’ Decision, is Santangelo!


Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Team: The Monsterworks

Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sun Apr 28, 2019 12:28 am

Well, after twelve full weeks of robot fighting action, we're here: the final round of the group stages for our lightweights and middleweights. We're back in that wonderful retro hell known as Shooting Star. At least the surroundings are nice if you're a fan of middle America. There's fast food and stuff, and a cool drive-in movie theatre. Don't forget to check out the arena, of course, we've posted it below and, more now than ever, good luck!

Shooting Star


Shooting Star by Floating Castle Robotics on Sketchfab

Name: Shooting Star

Location: Springfield, USA

Layout: square, with a large ramp in the center

Size: 40 ft x 40 ft - 1600 square feet

Intended Use: FW - MW Singles and Doubles

Theme: 60s retro-futuristic drive in theater

Floor Materials: steel

House Robots: This arena does not use house robots.

Hazards and Features:
  • Blast Off Zone (1) - This large ramp in the middle of the arena can act as both a creative place for competitors to hide from each other and as a place to get some awesome airtime!
  • Immobilizer Rays (2) - Located in diagonally opposing corners, these are sets of powerful floor pistons that activate when robots park on them for two or more seconds, popping up and potentially stranding them for ten seconds as well as dealing light damage.
  • Flying Saucers (2) - Located in diagonally opposing corners, these are large horizontal flywheels that are designed for maximum bite and for heavy damage.

Achievement: To Infinity and Beyond! - (1 star) Get airtime jumping off the central ramp // (2 star) Clear the entire ramp with a jump.

The Fight Card

Below are the week's fights. RPs will be due on Saturday, May 4, at 11:59 PM EST. The RP limit is 400 words and will be strictly enforced. Please include the stats of each bot fighting in your post, as it helps the writers, and remember to inform your opponent of configuration choices.

Lightweight

Middleweight

Results

Lightweight

The Debilitator Division (A)

Sleipnir has a bye

Beast from the West vs Evil Destroyer

Hobart 2 vs Ayame

Hobart goes up the ramp while Ayame waits. It goes around the ramp and circles its way around. Hobart comes off the other side and Ayame joins them there. Ayame keeps turning to get under the side of Hobart, but it just ain't happening as it gets a side corner of its wedge jammed upwards. He tries again with the same result, except with an even bigger hit to the side wedge. He then gets under the forks and flips the trackbot. Despite the weapon being at full speed and yes Hobart IS invertible. However, it's movement is a lot more limited. And sad to say, that is what takes it out for good. A couple more flips after much resistance and there are batteries all over the floor when the flying saucer rips the rest of the back panel.

Ayame wins by KO in 1:30

Carnivore vs Terpsichora

Anime cat-puppet of ambiguous gender vs walking vore joke, who will win folks?!

The match starts and things immediately go to Hellfuck USA population: Gulden when Carnivore tries to maneuver to Terpsichora's sides and fails spectacularly. You wanna the average rate of that strat working? 0.00(...)001%. Remember folks: flanking usually only starts working once you've got twice the speed of the other guy.

After getting cock-punched a few times, Carnivore retreats. Wounded and with the odds stacked against it, Carnivore throws itself into a head-on-head collision with Terpsithisnameisimpossibletospellwhywouldyoudothistothewriters and manages to slide under. There's some back and forth shoving around the largely hazardless arena. Because oh boy, I sure am afraid of a shallow incline and a couple of CC!Battlebots-esque ramrods.

The glimmer of hope is promptly put out when Terpi rips off one of the narrow wedgelets. It then proceeds to rip off a second one for emphasis. Aaand then punches a third hole in Carnivore to end the match. It's not about the W. It's about sending a message.

Terpsichora wins by making Carnivore live in a society in 1:24.


Elrathia Division (B)

Storm Worm has a bye

Phobos Anomaly vs Eudial III

Well, with Kody forced to leave due to family issues, Jules agrees to take over driving Eudial. Now, normally, this wouldn't be a bad thing. Jules is a quality driver when she can be assed, and there isn't much of a dropoff from Kody to her. However, she insists on wearing Kanye shades for the entire match, so it's hardly much of a surprise when she misjudges distance right off the bat and drives Eudial into the ramp with its weapon spinning at full tilt. That actually gives the sluggish clusterbot enough time for both halves to bumble their way over like a pair of mosquitoes, and it isn't long before they have the spinner in their clutches. Eager to push his opponent into the hazards, Josh triggers the saws on his bots almost as an afterthought and is arguably more surprised than most when there's a brief but terrific shower of sparks and the Team Covenant bot's weapon goes dead. A bit more careful shoving and tipping, and it ends up on its back with no way to self-right, a sad goodbye for the final bot from one of ARC's most storied outfits.

Result: Phobos Anomaly wins by KO (FF) at 1:29

Tiny Torque vs Blood Eagle

Blood Pigeon decides to start the fight upside down (not undercutter), meanwhile TCRR thinks very carefully for a little, plays around with positioning, and decides to place his robot the right way up :V

The fight starts with the skinny spinner charging straight forward, right into the ramp, and ends up hitting it like an idiot. BE flies a bit, soon after it recovers traction and Tiny Torque is already on top of it (not literally on top of it, but like, right beside it). TT rams its wedge into BE's spinner before it gets any real speed a few times and pins it against a wall. Soon he has to let go so the red bot is free to escape, it reverses away while getting it's bar to some actual speed and TCRR rams his bot into the spinner again. Both bots get thrown away naturally, with BE landing on one of the UFO corner hazard things that i can¿t bother to look up the name, and gets hit by it.

Soon after TT uses it's mighty drivetrain to recover quickly and get back to ramming its ram into the spinner before it can get to full speed, he does it a few times but fails to pin the eagle as it runs away. TCRR follows it and starts to push it from behind, Laz doesn't think so he turns around his bot and we got a real big hit. You might wonder if the eagle flew. Of course it did and TT did too, it also landed on the hazard from before for Laz's delight. Blood Eagle landed in undercutter btw.

The wedge bot ended up landing the right way up and it's already on its way to it's opponent like usual, pins it again and eventually lets it go. FF a few more seconds and TT's wedge meets BE spinner before it's at full power for like the (2^12)th time, after that BE's weapon does not spin up, TCRR takes advantage and pushes it from the front and pins BE against a wall. THEN Laz smiles and the bar spins up again while the bot itself rides up the wedge and gets stuck on top of it. Currently the timer is about to run out and TT would have to back off, but TCRR realized that it would case the spinner to drop down, landing a full power hit in not the ideal angle. He has no other choice so that is exactly what happens. Blood Eagle does what eagles do best(fly) and Tiny Torque takes a bunch of damage, the top of the plow is seriously bent up and the entire thing moved forwards, exposing the mount a bit, BUT it is still attached to the bot.

You know what happens next. TT rams it's wedge against the spinner? OF COURSE IT RAMS ITSELF AGAINST THE SPINNER. some rams latter it fails to pin BE, letting it spin up so the next time TT rams itself against the spinner one of the little fork gets destroyed, quickly after TT pins BE against a wall one last time before the time runs out, calling the judges.

Judges’ Decision:
Damage: Tiny Torque 5, Blood Eagle 10
Aggression: Tiny Torque 9, Blood Eagle 6
Control: Tiny Torque 10, Blood Eagle 5

Your winner, by a 24-21 Judges’ Decision, is Tiny Torque!

Twin Typhoons vs Tidal Wave 2

The final match of the CBC3 LW regular season starts and both Twin Typhoons and Tidal Wave 2 start up and head for one another. Both looks to be avoiding the center ramp for now Tidal Wave has its drum up to speed with an accompanying ‘death hum’, while Mai & Satono stick together as they maneuver around the ramp, as well. The twin melties are also up to speed, as in spinning-not much so with forward motion. Maybe this is why the duo remain winless, at this point, just sayin’ ;)

Tidal Wave approaches TT and squares its weapon directly on the leading one, Mai, while Satano moves off to the side, some. I think that’s the other problem that’s been hindering Tri’s LW entry-the general lack of space in these often hazard-riddled arenas. There’s just not much space to maneuver such a powerful multibot without risk of them damaging each other. Oh well, let’s see if Team CoolStory Brobotics can get in a win for their LW entry and maybe even cause a major shakeup in the LW standings.
Can Tri play ‘spoiler’ here?

Tidal Wave is undaunted, however, and closes in on Mai. The ensuing impact sends Mai flipping through the air like you would flip a coin. And, here come Satono moving in to attack TW. Again, the major issue is that Hii can see the Twins’ attack coming from a mile away and easily maneuvers Tidal Wave out of the way. TW decides to go after Mai, which is now sitting partway up the ramp and seems to be stuck at the moment. TW moves in and just punts it over into the far corner, where Mai just gets obliterated by the flying saucer hazard. And that’s it for one half of Twin Typhoons-Mai lies in a smoking wreck and it’s all up to Satono now...things aren’t looking good for the remaining Twin right now.

Tidal Wave easily closes in on it, but Tri is doing everything he can to prolong the match. We’re now at the halfway mark and Satono uses the center ramp to ‘hide’, but, again, is just moving at a slow enough pace that TW can just come around the other side. Eventually, Hii has had enough of ‘toying’ with his prey and TW just comes in for a direct his. OOF, both machines go flying and it looks like that Satono is getting some revenge for its sibling. Tidal Wave gets sent into the wall and one side of its drum supports is bent! But, TW frees itself and the weapon is up to speed once again, with a bit of smoke now. TW heads back over to Satono, which spins up again, but one of its teeth is off and its spinning unbalanced, which causes it to catch its teeth on the floor. It goes flying with no help from Tidal Wave. Now, it’s in the wall and TW quickly goes over and stuff it before shoving it into the other flying saucer. And that’s all she wrote for Twin Typhoons-both bots are in opposite corners in smoldering heaps! This match is over!! Y

our winner, via KO in 2:19, is Tidal Wave-and hey, it looks like he’ll be moving on to the playoffs-congratulations and good luck to you!!!


Nick's Fuzzy Rules Division (C)

Killjoy II has a bye

Harrowdown Hill vs Cuddle Time!

All right, this is, uhh... pretty similar to Cuddle Time’s other fights against vertical spinners. Harrowdown Hill keeps going for its sides, but doesn’t really have the speed to pull it off, and keeps getting wedged. It does get some good hits in and knocks Cuddle Time around a bit, but isn’t able to do any real damage beyond scratches and dents. Cuddle Time’s getting under plenty, but having trouble lifting with its long forks. It does manage to get it over eventually, though. Harrowdown Hill self-rights by hitting the side of the ramp, but gets grabbed again and slowly but surely fed into one of the saucers, bending the shaft for its left wheel and jamming it, then gets bullied around the arena the rest of the match.

Judges’ Decision:
Damage: Cuddle Time! 10, Harrowdown Hill 5
Aggression: Cuddle Time! 9, Harrowdown Hill 6
Control: Cuddle Time! 10, Harrowdown Hill 5

Your winner, by a 29-16 Judges’ Decision, is Cuddle Time!

The Gnasher vs Shade Fist

Both bots get their weapons spinning, Shade Fist’s drum against The Gnasher’s eggbeater. The Gnasher drives up to the top of the ramp and slowly over the crest as Shade Fist’s death hum really gets going – although I think Gnasher might be making more noise right now, eggbeaters displace a lot of air. Anyway, Shade Fist doesn’t take the bait and go up the ramp, so The Gnasher ends up coming down and they meet in glorious battle.

Gnasher comes in head-on, and Shade Fist darts forward. The weapons meet in a glancing blow, but the hinges on Gnasher’s weapon pod absorb most of the momentum and it’s not flipped, just knocked backward a bit. They circle, jockeying for position, with Shade Fist gyro-ing quite a bit. Gnasher rushes in again, and this time Shade Fist’s the one tossed in the air! It’s got the faster weapon, but at high closing speeds the eggbeater teeth can hit the drum body and bite in. It goes flying backwards at a low angle, and faceplants drum-first, kicking itself into a 270-degree somersault and ending up upright. Dylan’s spooked, though, and runs away behind the ramp, getting some time to spin back up. Both drivers are being fairly cautious here, knowing one hit in the wrong place could end the match just like that.

There’s another light weapon-to-weapon hit, again popping The Gnasher’s hinged weapon pod up a bit, and this time Shade Fist rushes in to take advantage of it! And that’s a huge hit! The Gnasher goes flying up in the air! It crashes down inverted, with the lower right skid / feeder wedge snapped off its weapon support forks, and the side shield is totally crooked, only limply attached by one screw. Shade Fist muscles in under it, sending the shield flying almost into the arena lights with another hit and makes contact with the wheel behind it. Bits of rubber fly, and Shade Fist ends up underneath Gnasher, grinding against its tires and baseplate until the eggbeater makes contact with the drum and flings it to safety.

The Gnasher’s custom rims seem to be mostly intact, but it’s lost some tread, and that wheel is seriously crooked. The wheel rotates about 180 degrees, then jams. Gnasher’s able to spin its way back upright while Shade Fist retreats to spin back up, but it doesn’t have full mobility anymore. It’s able to crab a bit, but as Shade Fist cautiously approaches it doesn’t want to expose its sides. They meet weapon-to-weapon again, gently tapping each other a couple of times before SF’s able to pop the weapon pod up again. It hits the underside again, and takes a big gouge out of the other side shield. Gnasher’s tossed in the air. It lands upright, but starts bouncing around like a possessed jackhammer and throwing sparks off the arena floor. Looks like those weapon supports lost another piece! And Shade Fist comes in again, getting a HUGE hit on the exposed frame rail that flings The Gnasher high into the air! The bent wheel’s come off entirely now, and the bot is completely stationary, lying on its back with is baseplate scraped up and partially torn loose.

Your winner, by knockout in 1:25, is Shade Fist!

Piranha Plant vs The Thieving Magpie

The battle starts with TTM roaring out of the blocks over the ramp and PP... doing basically nothing. Okay. The Mario machine is obviously trying to bait the Britflipper into attacks, while the Britflipper is trying to bait out the pipe turret to put it in an awkward position. The first instance, well, it doesn't go so hot for Shaba. PP is able to predict TTM's positioning and press, allowing it to get underneath the wedge and lift up. Shaba's able to get off and reset, though, courtesy of the britflipper's design; as the wedge clatters to the ground, she counterattacks and gets under PP's hinged side skirts and hurls the thing skyward. PP bounces down and quickly self-rights, but it can't reset quickly enough to prevent TTM getting in a second flip. This time, it sends the sawbot into the Flying Saucer, which puts a dent in one of the skirts and - more importantly - flings Piranha Plant halfway across the arena, its progress stopped only as it bounces halfway up the ramp and combat-rolls over the top and down the other side. This gives it time to reset, and it's more of the same after that, with neither party really changing up their strategies. Cease is eventually called, and the judges have to deliver a verdict.

Aggression: The Thieving Magpie 11 - 4 Piranha Plant
Damage: The Thieving Magpie 10 - 5 Piranha Plant
Control The Thieving Magpie 9 - 6 Piranha Plant

Winner: The Thieving Magpie, 30-15 JD


Middleweight

Magnolia Pico Division (A)

Carbonemys has a bye

Lethal Carriageway vs Jackal

Ladies and gentlemen, here it is: the match that you've all been waiting for! Two excellent middleweight control bots from veteran British teams squaring off for the final playoff spot in the Magnolia Pico Division! That's right! It's Team British Robotics' perennial contender Lethal Carriageway vs IceCubed Robotics' former champion Jackal!

Alex Valentine is first to arrive, carefully unloading Jackal and taking his place in the control booth as the last few fans hurry back from the concession stand. The crowd waits eagerly. This is a big one. You could cut the tension with a knife. The wait drags on and you can see producers and staff rushing around and conferring with each other. Alex heads towards the pit area, hoping to sort out whatever's keeping his opponent from making it to the arena. Last minute repairs, perhaps? Conversation ripples through the crowd. People check their cellphones. A few minutes later, Alex returns from the pit area, looking disappointed. He can be seen shaking his head as he talks to production crew members. The match is called off because, apparently, with a playoff spot on the line, TBR is nowhere to be found... It looks like we officially have a mystery.

Result: Jackal wins by forfeit

JEVIL vs Manglerfish

Let me start by saying that, winless though it may be, JEVIL is an absolutely gorgeous machine, and it's been game and good fun for the duration of this tournament. We're sad to be saying goodbye to it at the end of the group stage. That said, it has a chance to pull off a major upset here and keep Manglerfish from the playoffs.

Trihunter comes out like he means it, JEVIL absolutely hurtling over the ramp. Ironically, HFL does the exact same thing with Manglerfish. However, the greater speed of JEVIL means that it not only catches more air, but it reaches the summit first. What happens is...unlikely at best. The trailing thwack of the Cool Story Brobotics entry actually catches the marauding fish-bot as it sails overhead, somewhat hooking its saw and resulting in both boths crashing spectacularly to the ground and tumbling sideways off of the ramp. Whew! That's one way to begin a match!

Both are able to recover quickly, especially JEVIL, and it immeidately has its opponent on the ropes. HFL raises his bots saw arm as any sane man would do, with the goal of using it to push against the British machine's elevated chassis. However, the sheer force of JEVIL's charge knocks the sawbot over, foring it to self-right as as the thwack bot does it best to mount a 'relentless' attack.

This triggers a quick adjustment from the number one ranked team, as HFL reverses towards his opponent on his next charge in. While Manglerfish doesn't tip over this time, it still tips forward, which has the effect of raising its wheels off of the ground. Of course, the moment that JEVIL isn't 100% straight on, it manages to slip away and we have a second reevaluation as JEVIL continues to charge in as if someone's lit its ass on fire. This match is definitely developing the feel of a potential upset.

Manglerfish comes in with its saw arm lowered this time around, and JEVIL just starts to slide cleanly over. That is, of course, until the tips of the sawbot's little 'lures' manage to catch it and, suddenly, we have a pushing contest. JEVIL finds itself being edged towards a Flying Saucer and it quickly backs off, bringing its tail around in a powerful horizontal thwack that sends its opponent skidding away. That doesn't last for long, however, and more awkward pushing ensues, with Manglerfish generally having the upper hand, and the Gabriel clone generally flopping and bumbling around, going into the side of the ramp a couple of times and eating some actual pushing while it's still buzy tumbling back onto its wheels.

On the second of these instances, HFL is able to drive it into a saucer, and the hefty flywheel gets some significant bite. JEVIL seems more or less undamaged, but MAN does it fly, ending up going into the steeply-sloped side of the ramp once more. Surprisngly, HFL is able to bring the saw down ont the side of a wheel and set to work, but the British machine thrashes its way awkwardly free before much more than superficial cuts can be made. It continues hurling itself at Manglerfish and managing to get in a couple of weak pushes of its own when the Team Instant Regret machine tips forward momentarily and finds itself somewhat high-centered. However, it's not able to really exercise much control. Not that Manglerfish does a helluva lot better, but it at least has some moments. JEVIL gets stuck on the Immobilizer Rays for a few seconds, one of its great thin wheels wedged squarely between two rows of the spikes, and we see a rare episode of saw action from Manglerfish. Overall, though, nobody is surprised when the final buzzer sounds with one last missed thwack from JEVIL, and we find ourselves lookign to the judges. By all indications, this is going to be a VERY close one.

Aggression: 10-5 JEVIL
Damage: 9-6 Manglerfish
Control: 9-6 Manglerfish

Result: Manglerfish wins a 23-22 split decision and will advance to the playoffs!

Vortex 3 vs Harpy

Vortex is clearly already out of the playoffs and Ruri knows it, so it seems as if he and Danielle have made a sort of gentleman's (and gentlewoman's?) agreement to just put on a show. It starts with a spectacular leap over the top by Harpy, and you really get to appreciate just how powerful that thing's drivetrain is as it hurtles over the top and...has it cleared the entire ramp!? The refeees and staff confer for a second and determine that it has, making Danielle the sole roboteer to be awarded the two-star 'To Infinity and Beyond' achievement.

Of course, then Vortex attacks her bot and we have a fight here! The majority of it is pretty bravely head-on. Surprisingly, the Scottish machine wins the opening wedge tussle and harpy gets popped up and backwards, flipped in the process. Fortunately, it's invertible, and Danielle quickly dodges her opponent's oncoming rush. Second time's the charm for the Team Stealth entry, as it slides cleanly beneath Vortex's wedge and hammers it into one of the flying saucers. A bit of the lexan cover over its novel auger drive comes loose, flapping around as it's spun away by the impact, but it's otherwise unharmed. of course, Harpy aims to change that, and it barrels in once more, slamming Vortex into the saucer again. This time, it seems to have warped the auger mounting and jammed the cover into one of the drive pods. The unique flipper-spinner seems to only be able to move into slow circles, and Danielle amuses the crowd for a bit longer with her opponent's blessing by pushing his bot up the ramp and shoving it over the edge a couple of times. Eventually, the referees begin a count, the two roboteers shake hands, and this one's in the books!

Result: Harpy wins by KO (FF) at 2:15


Frogbot 2000 Division (B)

I Suck at Names has a bye

Jawsome vs Scion

Jawsome attempts to scoop Scion into it's massive shark maw off the bat. Scion responds with an angling-in and BOY does it angle in. Look at that. Nice and squeaky clean, you could reflect your mug off that angle in. Mwah. Jawsome immediately loses traction upon being wedged thanks to that little wedge on the back there. With no torque to fight back with, Jawesome immediately gets shoved into the walls. Emphasis on walls. Plural. It gets bullied around a lot here.

After being released, it tries a more defensive approach and succeeds, clamping with a vicious bite. With both it's wheels on the ground, Scion tries to outpush him... but can't due to both bots having literally the exact same torque. Instead there's bouts of shoving from both sides, with Jawsome eventually finagling Scion atop the ramrods. They do their thing. It's not much, but better than nothing. Two of the three are writing down notes about control and aggression, the third guy is just doodling the stussy S repeatedly out of boredom. Not an unreasonable reaction to a brick fight, honestly.

A minute passes of the bots tangoing each other for no damage. Scion finally grabs Jawsome by the gills and shoves it into the corner spinners, moderate damage! At least, it would be if Scion hadn't proceeded to do this multiple more times. "Moderate" soon becomes updated into "heavy" and "severe", then Jawsome gets wallslammed one too many times and conks out.

Scion wins by KO in Image:ImageImage.

Psychosis vs Neophyte Redglare

Frog isn't looking too confident in his box as the countdown begins. Both bots drop their respective wedges and get moving for one another, engaging in a good old-fashioned wedge duel. Surprisingly enough, Psychosis wins out initially, but isn't able to lift enough to get Neophyte's wheels off the ground, and thus ends up shoved backwards into a saucer, thrown away with a hefty gash along the bot's arse. A bit more running around, and Neophyte gets under Psychosis' side, scooping up and slamming it into the wall with some pretty impressive force. The two bots keep going, chasing one another around the ring, both getting some chances to lift the other up but only Neophyte really able to take advantage of such plays. Psychosis takes a couple more hits from the saucers, each tearing deeper and deeper into the chassis of the machine, starting to warp it somewhat. After one particularly nasty strike, Frog finds Psychosis unable to move, its chassis too bent up to let its wheels properly touch the ground, getting counted out following a feeble attempt to move with its remaining functional wheel.

Neophyte Redglare wins by KO in 2:31!

Marksman vs Dragonfist

Dragonfist starts its shell spinning – a little bit of a late start because it carefully positions itself between the walls and the ramp first to make sure its flails don’t hit anything, but the weapon is moving. And meanwhile, Marksman cruises casually onto the ramp, and... proceeds to high-center itself on the lower edge because it’s like 4 ft long with a 1 ft wheelbase and not much ground clearance. It fires the flipper, doesn’t get free, fires again and flips itself over, and finally self-rights and gets free with a third shot. Dragonfist has lumbered most of the way around the arena now, and its flails are a terrifying blur. Marksman backs into the wall and guns it onto the ramp, actually making it on this time.

Aaand then Marksman decides to just sit on the ramp and try to bait Dragonfist into approaching and getting itself stuck. Which does not happen. It wiggles its self-righting pole back and forth a couple times. Uh-uh, not falling for that one!

Marksman leaps off the side of the ramp, avoiding getting itself stuck this time, and scoots away to camp in the corners instead, only to remember that there are in fact arena hazards there. It keeps hanging out near the walls, though, and lets Dragonfist come to it. Dragonfist obliges, and BANG! That’s a big hit! Dragonfist’s flails bounce off the side of Marksman’s front wedge, but the impact’s enough to spin both bots around and knock Dragonfist into the wall. It starts to maneuver away. Marksman spins to face it again and charges in, but takes another hit. It’s gotten Dragonfist into close quarters where it can’t easily spin back up, though. It comes in and tries to flip, but the teeth on the actual shell, even at just a couple hundred rpm, are enough to knock the bots apart and Marksman misses. Dragonfist’s away, ducking behind the ramp.

That hit’s already put a huge dent in the left side of Marksman’s wedge, and it looks like there might be some cracking or splitting of the metal. Dragonfist is reaching dangerous speeds again. Marksman pursues, knowing it still has a chance to stop the shell, but again it’s knocked aside. There’s a few more lower-speed attacks with Marksman keeping Dragonfist from reaching top speed, but not managing to actually smother it. Dragonfist accidentally clips the edge of the ramp with its flails, briefly destabilizing himself and throwing sparks off the arena floor while its self-righting pole spins madly, but gets back under control. Marksman’s retreated to the wall again, though. Dragonfist comes in, and again there’s a massive impact! The side panel of Marksman’s wedge goes clattering across the arena, and it’s actually bowl-shaped now.

Marksman’s able to knock Dragonfist into one of the saucers, but it just bounces away, still spinning. And the underlying structure of the wedge is now bent sideways. Will that affect the flipper’s functionality? Ouch, if it didn’t, then that might! Another charge and the flail glances off the sloped panel further back and up into the exposed side of the flipper arm! There’s some more denting, although nothing catastrophic.

Dragonfist has gotten into its stride now, and Marksman seems shaken by the damage to its wedge. It tries to line itself up at an angle where it would get hit on the still-intact right side of its wedge – but Dragonfist sees the tactic coming, and jukes sideways! There’s a glancing blow, but Marksman’s right wheel guard is torn loose at the front and bent outward like a paper clip, and the right front wheel is gone! It turns around and tries to use the rear wedge as a last resort, but takes another solid hit! Dragonfist actually hurls itself into the side of the ramp, bounces off, and coins a bit, losing all the momentum in its weapon. But Marksman has stopped moving! There’s no sign of life – no wheels, no flipper. The countdown starts!

Your winner, by knockout in 1:49, is Dragonfist!


Black Dog Division (C)

Habringer has a bye

Pizza that Eats You vs NKC

Both bots get out of their squares quickly enough, Pizza spinning up as it goes. NKC sets to work driving loops around Pizza, but Pizza just spins in place to meet NKC as it continues, round and round, for a pretty lengthy amount of time, until Badnik clips the edge of the ramp, slowing down just enough to let Pizza approach and WHAM! An impressive strike from Pizza's small blade, entirely tearing off NKC's rightmost wedge and thoroughly mangling the rest of its front. NKC manages to retreat enough to not take another hit yet, Pizza following for a bit, before Badnik tries the circling strat again. The strategy proves about as effective as last time, bumping off the ramp before NKC can cleanly reach the rear, taking a second, full-power strike. This time, it tears the rest of the wedge clean off (or at least the bits that make the wedge a wedge), buckling the chassis somewhat too. A limping NKC isn't able to escape a second time, taking a solid smashing on the wheel hub from Pizza, leaving the machine out for the count.

Pizza That Eats You wins by KO in 1:43!

Super Youkai Warhead vs Diablo Genesis III

Both bots come out aggressively, just going straight for each other. Super Youkai Warhead tries to get its lifting spatula between Super Youkai Warhead’s forks, and does essentially pull it off, but Diablo’s able to back away. It comes in at an angle and gets under SYW’s side wedge. It lifts it up, almost tipping it over backwards, but SYW slips off. Super Bankai Warhead gets under Diablo’s lifting arm again, but ends up riding up the dustpan underneath! And that lets Diablo clamp onto it! SYW raises its lifter and starts to dig the saw into the underside of Diablo’s, but before it can do anything Diablo Genesis SLAMS it into the arena wall. That’s some serious drive power!

The bots are bounced apart, and there’s a bit more back and forth action, before Diablo gets under Super Youkai Warlord again and is able to roll it over sideways. It starts to self-right with the clamp, but isn’t particularly quick in doing so, and Diablo lines itself up, catches it in the dustpan, and clamps down on its side.

Diablo Genesis starts dragging SYW around, and while SYW’s left track is still contacting the floor and letting it spin the bots around a bit, it’s not enough to overpower Diablo Genesis, and after a bit of a struggle Diablo takes it into one of the flying saucers. Ouch! That was a glancing blow to the side of SYW’s tread pod, but the track does remain intact. However, SYW ends up feeding it in again at a better angle a while later, breaking a tread, and from there is able to keep slamming it into the hazard until the other tread gets jammed and it stops moving.

Your winner, by knockout in 2:28, is Diablo Genesis III!

Axe N' Kill vs Chronic Jobber

There's a disparity in the trajectories of these two bots. Chronic Jobber's progressed through the group like a galleon in full sail, while poor old ANK has been so thoroughly ensconced in the basement that it's developed horrible views about women and started a collection of Japanese swords. It looks as though the match is going to go the same way too; for all that Billy's improved his driving over the weeks and months, people hung on to those pamphlets he was handing out at the start of the competition. Am I dragging this out? Of course I'm dragging this out. ANK starts out with a box rush, but CJ's spinner is just too strong. It tears an enormous gash into the axebot's wedge and flings shrapnel all around the arena. The two are separated, but ANK, having the luck of the Irish, lands close to one of the Flying Saucers. It tries to disengage, but the drive on the left hand side is already looking a bit wobbly, and the bot is struggling to cope. CJ moves in for the kill and OH! Oh, that's just CRUEL! CJ angled itself so that it sent ANK into the Saucer, but they both hit at the same time and the Team Eagle machine has been torn in half! The batteries are everywhere and also on fire, the pneumatic system for the axe has detonated, the axe itself is stuck in the walls - with the head a considerable distance away, and the chassis looks like a bowl of overcooked spaghetti, it's that twisted up. It's the end of the road for Axe 'N' Kill, and after this fight? That might just be forever.

Winner: Chronic Jobber, KO by AS GOD IS MY WITNESS, HE IS BROKEN IN HALF, 01:02


Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Team: The Monsterworks

Re: The Cherry Bomb Classic III: Fight Cards, Brackets, and Writing Assignments

Post by The Monsterworks » Sun May 05, 2019 12:32 am

Fourteen weeks: fourteen long weeks, but we have finally reached the end of the group stage. And what better place to conclude, to fight our final battles before we say goodbye to over half of our field, than the hallowed halls of Stormhavn? This austere, spartan arena, located in the windswept, sea-lashed port city of Trondheim, Norway, will do nothing to aid you and nothing to harm you. Your fate is up to the Gods and, for the final time, your own prowess in battle. Some fight only for pride, at this point, and others to further burnish the credentials of a strong campaign. For many of you, however, everything is on the line. Know the place in which you do battle.

Stormhavn


Stormhavn by Floating Castle Robotics on Sketchfab

Name: Stormhavn

Location: Trondheim, Norway

Layout: Square

Size: 46 ft x 46 ft - 2116 square feet

Intended Use: LW - SHW Singles and Doubles

Theme: Norse Temple/Hall

Floor Materials: Fireproofed Hardwood

House Robots: This arena does not use house robots.

Hazards and Features:
  • Berserker Walls (4) - The four corners of the arena have low barriers of only a foot and a half. A decent flip, a clamp and suplex, and perhaps even a particularly strong berserker rush all stand to send a corner camping opponent out of the arena.
  • Will of the Gods (n/a) - This arena has no hazards whatsoever. Your own fighting ability - not subject to any interference - will determine the victor.

Achievement: Til Valhol! - Win a fight while being unable to move at the end (KO, double KO, incomplete count-out).

The Fight Card

Below are the week's fights. RPs will be due on Saturday, May 11, at 11:59 PM EST. For the last time, the RP limit is 400 words and will be strictly enforced. It will rise next week to 500 words for the postseason. Please remember to include the stats of each bot fighting in your post, as it helps the writers, and remember to inform your opponent of configuration choices.

Heavyweight

Superheavyweight

Results

Heavyweight

Richter Division (A)

Trashman (Q) has a bye

Long Arm of the Law vs Meta Ridley

Meta Ridley has some tricks up its sleeve, no doubt, and it's not at a HUGE speed disadvantage, so it gets its licks in over the course of the match and is even able to thwack somewhat effectively as a 'back off' tactic. The problem is mainly that said licks don't do very much. Nighthawk knows it and his bot plays the smothering game about as well as it can be played with only a single point speed edge. The veteran spinner ricochets off of numerous corners throughout the fight and ends up flipped over at one point. When the final horn sounds and the judges have to decide, they go so far as to come out and check for damage.

Aggression: 8-7 LAotL
Damage: 9-6 Meta Ridley
Control: 10-5 LAotL

Result: Long Arm of the Law wins by 24-21 judges' decision and has made the playoffs!

Bass Drop II (E) vs Perdito (E)

There's a lot of flipping involved and a few nom damaging hammer hits where Hii just says "splat" out loud every time a solid blow is landed. It's doing some neat self righting but it's usually ending up on it's back.

Aggression: 10-5 Perdito
Damage: 10-5 Perdito
Strategy: 14-1 Perdito

Perdito wins 34-11

Shadow Mk 5 (E) vs Compound Fracture (Q)

Ever heard of a comprehensive win? This is one. The brick does brick things and bullies the drum spinner with the terrible wedgelets for about two minutes before stacking it on its side against a wall and leaving it there to be counted out. TCR tries for a Hammerhead Shark-style escape by throttling his bot's drum, but it doesn't quite work out.

Result: Compound Fracture wins by KO at 2:19


Wedgelord Division (B)

Tabor Mk. 3 (Q) has a bye

Golden Blaze (E) vs Hellfire (E)

So, the spinner does a bit of damage and things look bad for Hellfire for the first few seconds of the fight. Then, Golden Blaze gets flipped. It lands upright because Rotational stability is a thing. It gets flipped again before it can reach full speed. This time it ends up on its back. Mystic is le sad.

Hellfire wins by KO (FF) at 1:04

Pendulum II (E) vs Chimera (Q)

Man, Chimera wins this one in a laugher when Pendulum tries to flank it, exposes its own flank, and gets tossed out of the arena.

Result: Chimera wins by OOTA at 0:20

Something Something Clusterbot vs Dreadnought Mk. IV

Alex said “aggressive and strategic” in his RP, drink a shot.

Anyway, the halves of SSCB are out of their corner like bullets, drifting off to either side and forcing Dreadnought to make the classic “clusterbot fork” decision. Dreadnought quite confidently goes for the purple half. It runs away while Blue tries to come in behind it, but the flipper spins around and gets under it. Blue monstertrucks away without giving Dreadnought a good angle for a flip, and overturns itself in the process. Dreadnought goes after Purple again. Blue runs off and self-rights with its lifter.

A game of high-speed cat and mice ensues, with Purple getting kind of a grip on Dreadnought’s side but getting knocked away with the flipper, and Dreadnought getting a flip on it a little bit later. The flip’s not quite at the right positioning, but it still sends Purple tumbling across the arena. But meanwhile, Blue rushes in under Dreadnought from behind! And it’s actually got the clamp hooked under Dreadnought’s flipper! The plate closes on it, but Dreadnought’s thoroughly caught now! And Blue’s able to lift Dreadnought’s back end up in the air, high-centering it, and drag it to the corner! Now, can it lift it out?

Ooer... Blue’s just barely able to very carefully lift Dreadnought’s front end into the air, and slam it into the wall, but it doesn’t have the reach to get anything but the tip of the wedge over, and it doesn’t look like a shove will get it out either, not with Dreadnought’s flipper acting as a clamp itself. Blue can’t let go! But Purple comes in behind Blue and grabs its twin. And it... faceplants without lifting Dreadnought at all. No, outriggers don’t work when literally your entire opponent and some of half the cluster is forward of where they contact the ground.

SSCB has to release the pin, and drags Dreadnought back to solid ground. Dreadnought fires its flipper and darts away. There’s a bit more back-and-forth, and there we go, that’s a massive flip from Dreadnought! Blue goes flying, bending one of its lifting forks when it hits the ground. It immediately spins around to fend off a counterattack from Purple, and the minibot actually rides up Dreadnought’s side wedge and slams itself into the edge of the extended flipper. That looks like it only hurt Purple, though: there’s more bent metal on its weaponry. Dreadnought charges off in the other direction to try to stop Blue from self-righting, but there’s only so much it can do against an invertible opponent. Dreadnought does ram it, though, and there’s another huge flip! The combination of a front-hinged flipper and Dreadnought’s forward momentum slams Blue into the inner wall about four feet up so hard one of the panels comes partly free of its mounting. Those walls aren’t necessary for safety though, so the fight continues!

SSCB takes another flip, but after a bit it gets another grab. It’s not actually underneath Dreadnought’s flipper this time, but Dreadnought’s monstertrucking guard kind of hooks onto Purple’s clamp and prevents the flipper from freeing itself. It gets taken to the wall again, and this time Blue positions itself to try to grab onto Dreadnought’s rear corner and help with the lift, but, uhh... there’s no movement from the weaponry. It settles for parading Dreadnought around the arena for thirty seconds, but has to release it. Purple’s running on three wheels at this point, with one wheel guard bent inward, and it doesn’t get away from Dreadnought’s counterattack in time. Dreadnought scoops it up, takes it to the corner despite Blue’s heroic attempt to ram it, and YEET!

Purple bounces off the corner pillar, lands on top of the low wall, and topples out! Dreadnought goes after Blue, but with twenty seconds left it’s not able to achieve the KO, although it does get it stuck on its back (but still mobile albeit not that well).

Judges’ Decision:

Damage: Dreadnought 15, Something Something Clusterbot 0
Aggression: Dreadnought 8, Something Something Clusterbot 7
Control: Dreadnought 9, Something Something Clusterbot 6

Your winner, by a 32-13 Judges’ Decision, is Dreadnought MK IV!


Broken Ghost Division (C)

Petaflare has a bye

Spitfire (E) vs Death Metal

Death Metal, which is starting facing the wall for some reason, starts its blade spinning as Spitfire rushes toward it. Death Metal gets spun around a bit by its own reaction torque, but reverses out of the corner, promptly spins around just as Spitfire reaches it but still gets its side rammed into. It gets wedged, the bar scrapes the floor, and it gyrodances a bit, but gets back on its wheels and smacks Spitfire’s wedge, immediately tearing a hole in it. Spitfire keeps up the pressure but gets hit again and again, and at one point gets flung halfway across the arena after the side of its wedge gets caught. Death Metal’s getting thrown around by the hits too, and keeps carving huge chunks out of the wood flooring. Spitfire spies a big splinter sitting in the middle of the floor, and its clamp yawns open. It attacks the bit of debris, shooting flames at it... and proceeds to overshoot, drive over it, and high-center itself. Let’s all point and laugh. Just to add insult to injury, Death Metal manages to use another bit of wood debris as a projectile weapon, bouncing it off Spitfire’s wedge after hitting it with the bar. This does not free Spitfire.

Your winner, by Technical Knockout in 1:07, is Death Metal!

(Spitfire Forfeits)

Necroblade (E) vs Coup de Grace

Terminating Cutter Gen III vs Black Diamond (Q)

The fight starts with both bots getting to the middle, coming at each other and TC actually misses BD, or did it? Immediately after Billy turns his bot, getting helped by the spinner's torque, Alex turns his bot to counter but does it a bit too late and we already got a big hit. Both bots fly away and the side of BD's wedge is noticeably bent but it appears to be fully functional.

Black Diamond recovers from the hit and charges at TC, but they ended too far apart to make contact before the spinner gets to full power thanks to its (relatively) fast spin up time. Alex doesn't fall for the same trick again so he gets hit in the middle of the plow, another big hit but BD doesn't fly nearly as far back and even ends up facing the same direction.

BD quickly recovers and rushes to its opponent, this time they make contact before the spinner is at full speed so no massive hit, instead Alex fires the flipper, throwing Terminating Cutter towards a nearby corner. TC gyro dances in place a bit after landing while BD approaches it at full speed. Soon enough BD gets there and fires the flipper again, TC flies and hits the low wall with its spinner while landing, throwing it again towards OOTA.

Your winner, by OOTA in 0:58, is Black Diamond!


Superheavyweight

YOU DIED Division (A)

Triple 6 (Q) has a bye

Black Mamba vs Dysprosinator

A surprisingly decent run from Dyspro in the competition thus far, with it and Black Mamba both going 3-2 up to this point. However, TBR seems... slightly confused by the sleek black lifter, and it shows as soon as the battle kicks off. Dyspro rushes in at BM and, well, gets shoved backwards almost immediately as BM lifts it up and over. Dyspro is able to right itself, but BM is still able to bully it around the arena, its faster lifter and good drivetrain making up for its slower overall top speed. The mambot number five dominates this fight, continually turning Dyspro over as it easily wins the wedge war, especially since TBR's running around with his lifter in the air like he just don't care. After three minutes of an almost ceaseless beatdown that the alcoholic stepfather of a ginger nerd boy after a bad day at work would consider excessive, the judges are obliged to make a decision.

Aggression: Black Mamba 9 - 6 Dysprosinator
Damage: Black Mamba 12 - 3
Dysprosinator (I remember reading that being turned over counts as damage) Control: Black Mamba 14 - 1 Dysprosinator

Winner: Black Mamba, 35-10 JD

Maurdread (E) vs Shellshock (E)

Both spinner come out, their ICE-powered spinners absolutely wailing. Maurdread lasts all of one hit, its front being carved clean open and its drum coming loose, skittering across the arena and rebounding off of two lexan walls before rolling to a stop. It's still mobile, but Bastien has the good sense to tap out.

Result: Shellshock wins by KO (CT) at 0:36

Starfish Prime (Q) vs TAT (E)

Starfish Prime is in the arena, but TAT isn't. Checking the pits area, the bot seems to be entirely absent, apparently stolen by some madman in a black suit, who was yelling about a "game child" or something or other.

Starfish Prime wins by FF.


Tax Cutter Division (B)

Final Boss (Q) has a bye

HAN-D (E) vs Hartmann's Youkai Bot

All right, Han-D's been playing around at switching around the different plow options on its punching bar back and forth, and nearly runs out of time! The team’s still tightening bolts on the extra-CHONKey one as they wheel it towards the arena, and it sounds like there was some panic. It does make it into the arena though, and it appears to have powered up properly.

Hartmann’s Youkai Bot, for its part, is starting inverted and running its six-spoked disc, presumably to block Han-D's hammer. It gets the weapon going and leisurely moves out of its square and spins up while Han-D lumbers towards it. That is a nasty weapon, but HYB still approaches cautiously, circling back and forth to try to find a way around Han-D's plow, but the walker just isn’t letting that happen. Finally HYB lines itself up and just kind of waits for Han-D to attack. Han-D takes the bait, firing that plow forward straight into the disc! Big hit, and HYB goes spinning away, but regains control and retreats to spin back up, then comes back in for another try, another, and – ooh, that hit didn’t go Han-D's way! The rack gears that function as both the plow mounts and the punching mechanism are bent way sideways, and there’s even a gash in the side of the plow itself. That’s some really thick steel, too!

Han-D can’t retract its plow, but settles for using it as a shield. It absorbs another meaty hit, getting bent even further, then on HYB’s next approach the bot fires its hammer –straight into the disc. Ouch, the head is quite literally twisted about forty-five degrees, and the arm’s bent pretty badly. And actually, is Han-D's plow looking a little loose on one side? I think it might - Oh, it doesn’t matter! HYB catches the edge again, and both bots are sent flying sideways! Han-D's plow gets ripped off its hinged mounting points and hurled into the wall at high speed! One of the inner panels shatters, and there’s a bend in the support beam. Uhh, that’s a problem, the fight should probably be – oh, good grief! Hartmann’s Youkai Bot comes in again, just ripping through the left side of Han-D! The rack gear gets bent like a paper clip, both left legs are in pieces, and there’s hydraulic fluid all over the floor! And there’s a ref calling to stop the match, because the arena’s integrity needs to be inspected, but I don’t think it’s going to be re-starting even if there’s an all clear from the arena crew!

Your winner, by knockout in 1:58, is Hartmann’s Youkai Bot!

(Han-D Forfeits for failure to declare a config within a reasonable timeframe)

Equisde vs Phantasmic Slammer

Welp, this is mostly just Equisde outmaneuvering Slammer for the better part of three minutes. Despite utterly dominating, it's actually looking kind of beat up as the final horn approaches just due to its own ramming attacks. Then, Slammer dies inexplicably and Dylan sighs, putting down his controller.

Result: Equisde wins by KO (FF) at 2:56

OverCleaver (E) vs Cruelty

Overcleaver gets that bar going and comes out swinging, trying to get to the side of its plow, but Cruelty just pretty much NOPE’s it, taking the hit on the front of the plow and knocking Overcleaver skidding away. There’s a little gouge taken out of the steel, but nothing serious. And Cruelty stays right on the attack, ramming OC a couple more times, and eventually knocking it into the wall. That stops the blade. It fishtails away, looking a bit stunned, and starts spinning again but can’t get any speed before getting stuffed again.

Cruelty doesn’t go for the pin though, instead backing off and slamming Overcleaver again and again, and after a few tries of this OC takes advantage of the opening and dodges away. Now it’s up to speed again, maybe – oof, not anymore! That’s a massive hit, Cruelty charging in fast enough to give Overcleaver huge bite and bring the bar pretty much to a stop! Both bots are sent reeling, but Cruelty’s plow still absorbs all that energy without a fuss. It’s quicker on the recovery, too, and shunts Overcleaver into the corner. It tries to raise the lifter up and overturn it, but OC ends up slipping off. It gets under Cruelty briefly, tries to spin the bar into its wheels, fails because the thing’s stopped and can’t build up any reasonable speed in like half a revolution, and Cruelty backs away.

After a few more blows are exchanged – a lot of them Cruelty beating on Overcleaver while it tries helplessly to get away from the wall – the bar spinner makes it back into the middle of the arena and is able to run away long enough to spin up fully, Overcleaver charges in, going for OC’s side, and OC jukes backward, catching the edge of the plow! That’s a massive hit! Normally you’d expect a hit like that to cleave into the side of a plow, but Cruelty’s is so THICC the sloped edge is basically a wedge in and off itself, and while there’s a chunk taken out of it Overcleaver also glances off and goes flying, wobbling through the air like a top. It lands, gyrodances for a seconds, and then – oh! Flips out of control, ending up on its back like a coin.

The bar starts moving again, though – Overcleaver can actually self-right, although it’s not exactly reliable. And Cruelty isn’t waiting around for that process. It rams into OC, knocking it into the wall, pins it there, and muscles it into the corner. From there it raises its chassis and pretty much climbs on top of Overcleaver, both showing dominance and pinning it down for a good ten seconds, then has to back off. Let’s see if OC can self-right now. There’s movement, there’s spinning, but the end of the bar’s in the corner and only the chassis is really moving. After several seconds of shaking and another boop from Cruelty it drifts out of the corner, spins around, and pops into the air like a coin, but lands on its back again. The countdown’s starting, but Overcleaver tries again, spinning around like a top. It rises into the air, slams the corner of its chassis into the ground HARD, and catapults itself across the arena, but skids onto its back again... now missing a wheel and half a gearbox. It makes one more mad spinning bid for salvation, but doesn’t beat the clock.

Your winner, by knockout in 1:46, is Cruelty!


Steelhead Division (C)

Santangelo (Q) has a bye

Space Cadet (E) vs I Dance Crabcore, Motherfucker! (Q)

Crabcore comes out and dances like a boss. Syl is utterly befuddled and bemused. This is 'monkey business' beyond what they are accustomed to. They throw down the controller and call 'uncle' after only a minute of this dazzling display of maneuverability, clampiness, and crabness. Man, Carabcore is such a good bot - unbeatable, really. I'd hate to have to face it in the playoffs.

Result: I Dance Crabcore, Motherfucker! wins by tapout (FF) at 1:00

Delorean Cowboy (E) vs Lifter 2: Electric Boogaloo (E)

Delorean Cowboy revs up its spinner as the buzzer goes, moving in on Lifter, scooping it up as Gabe yells out something and-

Lifter's gone. It's just plain gone. There's a cartoonishly Lifter-shaped hole in the wall, though. **The gods are... bemused?**

Delorean Cowboy wins by pseudo-double-FF

KEGATRON (E) vs Fenrir (Q)

The fight begins with both bots approaching to the center, with KEGATRON spinning it's drum downwards.
They get close and hit each other in a big, weapon-to-weapon hit, and KEGATRON gets thrown far far away while Fenrir pretty much stays in place. The small bot is able to just follow up the hit before KEGATRON can regain any control and starts a small chain of hits.
In the process of comboing it, Fenrir manages to get KEGATRON close to a corner and then hit one of its wheels, completely destroying it. KEGATRON flies away, hitting the low wall, and because one of the wheels if gone the weapon actually hit the top of the wall. The shape of the teeth plus the downward spinning direction makes it perfectly catch the edge, throwing KEGATRON right into OOTA zone, and the it catches fire just for good measure :V

Your winner, by OOTA in 0:37, is Fenrir!


Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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