Wedgelord vs Infrared
Posted: Sat Aug 11, 2018 3:12 pm
Wedgelord:
Speed: 7
Traction: 7
Torque: 4
Weapon: 1
Armor: 11
Infrared:
Speed: 5
Traction: 4
Torque: 1
Weapon: 13
Armor: 7
(rip thread subtitles)
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IMO, vertical spinners only work as anti-bricks by being able to get under bricks. This requires wedgelets. Infrared doesn't have those.
Be aggressive. Because he doesn't have wedgelets, I can just drive right under his weapon, take a teeny flat-surface hit that'll knock his drum upwards more than it'll move me, and proceed to pin him on the wall. Sounds like a solid plan to me. Now for contingency stuff.
He could try to angle at the last second and catch the indents in my wedge (really wish I'd made those removable now but w/e). My first run at him will be a fakeout - I'll stop right in front of him, just out of his weapon range, and see what he does. If he turns, I know to expect him to do that, and will turn to match him on subsequent charges.
He could drive backwards. Even with the pressing mechanism he has, I still think I should get under him every time since a lot of his weight is in the drum. Furthermore, it'll lift his rear wheels off the ground, compromising his driving ability and inviting me to flank him. Get under and pin him.
If I get flipped over, drive forward into his drum to flip myself back. If he drives backwards while I'm flipped, use my horizontal thwack option to catch the side of his wedge and spin him around so I can reach the drum.
tl;dr: brick do what brick do best. play to aggression and control, hope the judges understand that a few scratches against a mostly untouched bot does not warrant a 15-0 damage score (it happens enough that yes, i do feel the need to include that in my rp now)
**********
Good luck! :D
Speed: 7
Traction: 7
Torque: 4
Weapon: 1
Armor: 11
Infrared:
Speed: 5
Traction: 4
Torque: 1
Weapon: 13
Armor: 7
(rip thread subtitles)
**********
IMO, vertical spinners only work as anti-bricks by being able to get under bricks. This requires wedgelets. Infrared doesn't have those.
Be aggressive. Because he doesn't have wedgelets, I can just drive right under his weapon, take a teeny flat-surface hit that'll knock his drum upwards more than it'll move me, and proceed to pin him on the wall. Sounds like a solid plan to me. Now for contingency stuff.
He could try to angle at the last second and catch the indents in my wedge (really wish I'd made those removable now but w/e). My first run at him will be a fakeout - I'll stop right in front of him, just out of his weapon range, and see what he does. If he turns, I know to expect him to do that, and will turn to match him on subsequent charges.
He could drive backwards. Even with the pressing mechanism he has, I still think I should get under him every time since a lot of his weight is in the drum. Furthermore, it'll lift his rear wheels off the ground, compromising his driving ability and inviting me to flank him. Get under and pin him.
If I get flipped over, drive forward into his drum to flip myself back. If he drives backwards while I'm flipped, use my horizontal thwack option to catch the side of his wedge and spin him around so I can reach the drum.
tl;dr: brick do what brick do best. play to aggression and control, hope the judges understand that a few scratches against a mostly untouched bot does not warrant a 15-0 damage score (it happens enough that yes, i do feel the need to include that in my rp now)
**********
Good luck! :D