Infrared vs Meanstreak II
Posted: Sat Jul 07, 2018 5:21 pm
Gonna have one set of wedge tips on and the other off. I'll start wedge side bottom and wedgeless side top
I'm obviously the brick in this fight. I have a massive drivetrain advantage which I intend to use, as well as the better wedge. Even if he presses his ABR forks, my skids have more weight and it's more focused, so they should still win. As for our drums, it's hard to scale these things since they're both pictures without reference points. However, The width of my bot compared to its height leads me to believe that its drum will strike a bit lower Also, the double-sided design of Infrared's teeth will allow my drum to get a lot more bite on impact, while its drum has nothing to actually latch onto on Meanstreak. He's also going to be VERY front-heavy and difficult to maneuver, and if his drum manages to get under mine, the impact is going to push it right into the floor, where it'll impact and sent him flying too. Basically, he'll take a long time to recover after weapon to weapon hits.
If he comes out wedge side first, then just square up and outwedge him. He'll be confident in his ABR shenanigans, but my wedge should still be better. Use my drivetrain advantage to adjust to any tricks. When I get under, he'll get flung and his drum's gonna hit the floor. Follow up relentlessly, and when my drum is running out of steam, pick a wall and just pin him.
If he comes out spinner side first, go for a flanking maneuver. Flank suddenly and quickly and with his spinner that far out in front of his really short wheelbase, well, even a 4WD bot will gyro pretty severely. Maneuver relentlessly to get him to gyro and lift a bit or be unable to keep up. Then dart in and fling him. Chain hits and then pin, as above.
If I get flipped and it would make more sense for me to be the other way up, then just run into his weapon at an angle to right myself, obviously avoiding letting the skids take a hit. As a general rule, just force hits and lots of maneuvering from him to keep him spun down, out of control, and on the defensive. Be relentless, chaining hits, flipping, and pinning.
GL
I'm obviously the brick in this fight. I have a massive drivetrain advantage which I intend to use, as well as the better wedge. Even if he presses his ABR forks, my skids have more weight and it's more focused, so they should still win. As for our drums, it's hard to scale these things since they're both pictures without reference points. However, The width of my bot compared to its height leads me to believe that its drum will strike a bit lower Also, the double-sided design of Infrared's teeth will allow my drum to get a lot more bite on impact, while its drum has nothing to actually latch onto on Meanstreak. He's also going to be VERY front-heavy and difficult to maneuver, and if his drum manages to get under mine, the impact is going to push it right into the floor, where it'll impact and sent him flying too. Basically, he'll take a long time to recover after weapon to weapon hits.
If he comes out wedge side first, then just square up and outwedge him. He'll be confident in his ABR shenanigans, but my wedge should still be better. Use my drivetrain advantage to adjust to any tricks. When I get under, he'll get flung and his drum's gonna hit the floor. Follow up relentlessly, and when my drum is running out of steam, pick a wall and just pin him.
If he comes out spinner side first, go for a flanking maneuver. Flank suddenly and quickly and with his spinner that far out in front of his really short wheelbase, well, even a 4WD bot will gyro pretty severely. Maneuver relentlessly to get him to gyro and lift a bit or be unable to keep up. Then dart in and fling him. Chain hits and then pin, as above.
If I get flipped and it would make more sense for me to be the other way up, then just run into his weapon at an angle to right myself, obviously avoiding letting the skids take a hit. As a general rule, just force hits and lots of maneuvering from him to keep him spun down, out of control, and on the defensive. Be relentless, chaining hits, flipping, and pinning.
GL