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15 (Large): Hall of Steel and Flame

Posted: Sat Mar 28, 2020 1:38 am
by The Monsterworks
Arena Dossier #15

Name: Hall of Steel and Flame (ఉక్కు మరియు జ్వాల హాల్)

Location: Hyderabad, Telangana, India

Layout: Circular

Size: 60 foot diameter - 2827 square feet

Intended Use: MW -SHW Singles and Doubles

Theme: Flame, gold, and steel in an ornate Mughal-era setting

Floor Materials: steel

OOTA Zone?: NO

House Robots: This arena does not use house robots.

Hazards and Features:
  • The Tandoor - At the center of a ten foot diameter circular depression lies the fire pit to end all fire pits. Depressed six inches below the rest of the arena floor, The Tandoor is named after a traditional type of circular stone oven popular on the Indian subcontinent. And an absolute oven it is. Whenever a bot comes in contact with the pressure-sensitive tungsten grate over top of it, brilliant spears of flame with a temperature in excess of 500°C (That's nearly 1000°F) will leap from its depths, dealing moderate to heavy damage over the course of ten seconds. Once the timer is up, the entire assembly will pop up, launching bots trapped on it a height equivalent to that of a 3 power flipper.
  • Spears of Agony Agni - Ringing the entire arena at a height of a foot and a half are these colossal steel spikes. Ramming your enemy into them will increase ramming damage dealt by one point.

Achievement One: Phall Guy - KO your opponent using The Tandoor.

Achievement Two: Prick-ki Tikki Tavi - Win by impaling your opponent on a Spear of Agni.


Hall of Steel and Flame by Floating Castle Robotics on Sketchfab


16 (Small): Hall of Sea and Stone

Posted: Fri Apr 09, 2021 12:10 am
by Madman
Arena Dossier #16

Name: Hall of Sea and Stone

Location: Hoquiam, Washington, USA

Layout: Rectangular

Size: 20 ft x 32 ft - 640 square feet

Intended Use: FW - LW Singles

Theme: Modern maritime homage

Floor Materials: Wood

OOTA Zone?: YES

House Robots: This arena does not use house robots.

Hazards and Features:
  • Crushing Crags (2) - The North end of the arena features two of these heavy but low-velocity drums. They deal moderate to heavy damage and fling bots up to four feet, potentially onto the rocky shore behind them, which may be difficult to come back from.
  • Boundary Breakers (1) - The South end of the arena culminates in a 3 foot wall, guarding bots from an eight-foot drop into the briny deep that lies beyond. Don't swim in the deep end. You'll drown.
  • Riptides (4) - Off to the sides in the middle of the arena, you'll find two pairs of massive circular saws that pop up out of the floor. They will emerge from beneath any bot that stays on top of them for two or more seconds, dealing moderate damage.
  • Buoy oh Buoy (1) - A large red buoy sits smack in the middle of the arena when the opening horn sounds and will remain there for twenty seconds before it retracts and a panel closes flush with the floor over top of it. However, if a robot collides with the buoy during the first five seconds of the match, it will stay up for the full opening minute.

Achievement: Get Rekt - Knock your opponent out by using the Riptides.


Hall of Sea and Stone by Floating Castle Robotics on Sketchfab


17 (Small): Hall of Earth and Thunder

Posted: Thu Apr 22, 2021 6:30 pm
by Madman
Arena Dossier #17

Name: Hall of Earth and Thunder

Location: Santiago, Chile

Layout: Rectangular

Size: 30 ft x 50 ft - 1500 square feet

Intended Use: FW-MW Singles and Doubles

Theme: Lodge within the chaparral highlands of the Andes

Floor Materials: Stone Tiles

OOTA Zone?: YES - one at either end

House Robots: This arena does not use house robots.

Hazards and Features:
  • The Delicate Balance (1) - the arena floor is elevated three feet above the ground and mounted on a central fulcrum. This will tilt until one side hits the floor, depending on the weight distribution of the bots fighting above.
  • Barrier Range (2) - behind each starting square are three-foot high barriers. The far sides of these are sloped. Any bot lifted or flipped over them will fall outside of the arena boundaries. It will have ten seconds to climb back in, if possible (though highly unlikely) or it will be counted out.
  • The Thunderbolt (1) - located directly above the center of the arena is a pressurized air cannon that will fire a massive pneumatic spike every thirty seconds at the target on the floor below it. Any bot occupying this space will suffer heavy damage. The Thunderbolt will only fire on the thirty second marks (0:02, 0:30, 1:00, 1:30, 2:00, 2:30, 30:00 ). However, the first firing is delayed, taking place at the 0:02 mark. A warning rumble of thunder will always begin two seconds before the hazard fires. Finally, regardless of its armour value, any bot struck four times by the Thunder Spear will be knocked out.

Achievement One: Cliffhanger - successfully climb back into the arena after leaving it.

Achievement Two: Avatar of Illapa - Knock an opponent out using the Thunderbolt


Hall of Earth and Thunder by Floating Castle Robotics on Sketchfab