Looks like I've got Cutie Honey again. I think Terminal Velocity beat her last time, so hopefully I can pull it off again here.
Analysis
Alright. Thankfully, Kody's machine isn't quite as fast as it used to be- going down from 9 Speed/Traction to a more reasonable 7 and 6 apiece. She's still a little faster, but not by much, although the Armour is very good indeed at 10 (So she'll be tricky to hurt.), and the Flipper/Lifter (I'm honestly not sure what he's got planned, but I'll assume the Lifter.) looks quite strong for what it is as well, so I'll have to be careful not to get wedged under or anything.
She does still have a few noticeable weaknesses, however. Design-wise, even though she's got that very wide blade on the front of the wedge, it's still flat on the side, meaning that if I approach it from anywhere other than the front, I'll be able to get right under even if it is in Lifter format and it does get pushed down- particularly since my Flipper covers my own corners. I'm not sure if Kody will be going with those big old hooks either, but
if he does, then it looks like it's vulnerable to being side-stranded on the wall depending on what weapon he goes with. Flipper, no problem with that. Lifter, then she's vulnerable to getting stuck. Her ground clearance also looks very low, so it'll be very difficult for her to escape once I'm underneath.
In terms of the stats, the main issue is that a lot of the points are used up on Armour. Whilst this is good against say, one of the uber-spinners, it's a bit of a downgrade against me, since it means she loses points that could've gone to other things like drive or Weapon power. As such- whilst she is slightly faster and pushier, I'll still be fast enough to keep up and strong enough to push back against her and resist what she can throw at me, whilst at the same time having the much more powerful weapon and the better control, agility and acceleration from my perfect Traction ratio. With that in mind, I'll be quick and resilient enough to not be outmanoeuvred or immobilised by her, but at the same time be able to swing the judges via a performance of throwing versus merely flipping or lifting, which gives me a big advantage.
Strategy
Remove the Wedge Extenders, but equip the Stopper to prevent her driving over.
Game on. Move out quickly, angle in at about 45 degrees towards the side wedges of Cutie Honey so that I get the sides or corners- hitting the flat parts so that I can get past the Lifter. Force my way underneath, use the Flipper to turn her over, and then be sure to catch her as she lands. Then, as soon as she begins to self-right, get under again, and from there begin shoving and flipping her again. Keep the front facing her, don't take her head-on, keep the sides and back well-protected,
don't fire the Flipper unless I'm definitely underneath, and if I do end up on the wedge (Though hopefully I shouldn't do), DRIVE OFF. With any luck, my big wheels should allow me to do so before anything bad happens.
When attacking,
control and aggression all the way. Keep her airborne or myself underneath as much as humanely possible, and when flipping and shoving her about, be especially sure to keep her herded near the walls and hazards (Especially the OOTA Zone, Drum and Pulverisers in that level of priority, though any opportunity I have is good), and do what I can to make the most of them. Drive underneath her each time I flip her to combo her, and mix up different attacks when possible.
In particular, squash her into the wall with the stopper on my wedge to wear down the clock and earn myself points, force her into the Pulveriser corners to pound away at her box...y chassis (Eins

), bang her... (Zwei

) into the Drum to potentially warp the wedge tip and make it easier to get underneath, and most importantly, get her in the erogenous zones...I mean, the OOTA Zone (Drei

) as much as I can to potentially put her out of the Arena twice to win. If I can't get her to the OOTA Zone, I can also try putting her back against the wall whilst upside-down and in Lifter format/low on gas for the Flipper in order to leave her stranded.
So that's two potential ways I can put her to sleep for the night- and ideally if she does get immobilised or counted out (Stay fairly close by as well as the latter occurs to make sure she doesn't recover or escape if she does do so.), I'll leave a rose and a small mint chocolate on the pillow next to hers for later. Yes, I'm being a bit kinky with the strategy because fuck you. :P
Again, Aggressive Defence will be how I protect myself here. Keep the front facing her and her herded near the walls and hazards, don't take her head-on, keep the sides and back well-protected,
don't fire the Flipper unless I'm definitely underneath, and if I do end up on the wedge, J-turn off the side with my big tyres to get behind her (Blimey, the innuendoes keep on coming.) and counterattack. If she flips me, self-right ASAP if I fall off the wedge immediately. If she drives under, drive off the wedge using the J-turn trick above with my invertibility if possible- alternatively, have my back facing her as he drives underneath, then self-right just as she gets under to somersault over her and end up behind to counterattack.
Otherwise, just common sense. Stick to the area round the middle of the arena whilst keeping her near the walls to force her onto the defence, keep a good berth from the hazards when I'm not taking her to them myself, and as mentioned above, keep off the wedge, do everything possible to escape if need be, and if the situation permits, try one of the above tricks to get to her weak spots and counterattack- I would say the inner thighs, behind her neck/knees, and other more sensitive areas, but the Sides and Back will do fine in this case. :P
In conclusion, I'd ideally like to TKO her this time to improve on the win last time- either by putting her out of the Arena twice, or by putting her up against the wall on her back or side (ifyouknowwhatimean.png) if she's either got the Lifter or run out of gas to self-right with if she's got the Flipper. If not though, then I'd be happy to take it on Damage/Aggression and Strategy as well.
Should be good however it goes though, so good luck Kody.