Stats:
Carnifex: 5/4/1/11/9
Dystopian Avenger: 6/6/6/2/10(+1 wedge)
A.R.C. Week 4: Carnifex vs Dystopian Avenger.
Moderator: Tournament Hosts
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- Posts: 12
- Joined: Wed Dec 16, 2020 3:27 am
- Team: Reaper Robotix
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- Posts: 12
- Joined: Wed Dec 16, 2020 3:27 am
- Team: Reaper Robotix
Re: A.R.C. Week 4: Carnifex vs Dystopian Avenger.
Carnifex strategy:
Well, i guess the obvious is to just go for the wheels, try to take out a side of drive. My hope is that I get an opportunity at some point because in spite of the perfect traction of my opponent, it should be fairly easy for them to twitch and overshoot on the acceleration, given Dystopian Avenger can accelerate to top speed in about 0.06 seconds, which is far faster than the average human reaction time of .25 seconds. This should make such a mistake in acceleration very easy to do, and very difficult to correct for before the mistake leaves an opening.
Well, i guess the obvious is to just go for the wheels, try to take out a side of drive. My hope is that I get an opportunity at some point because in spite of the perfect traction of my opponent, it should be fairly easy for them to twitch and overshoot on the acceleration, given Dystopian Avenger can accelerate to top speed in about 0.06 seconds, which is far faster than the average human reaction time of .25 seconds. This should make such a mistake in acceleration very easy to do, and very difficult to correct for before the mistake leaves an opening.
Re: A.R.C. Week 4: Carnifex vs Dystopian Avenger.
POW Wedge!
Box rush time. See if I can get there before he can fully spin up and get underneath. If my memory serves me correctly, he has static forks, which should be easy to get underneath. Take the advantage of pushing him around while he's upside down. While he won't be able to do too much damage, try not to take too many potshots. Feel free to use the wedge and spheres to fend off the wedge but keep him in front.
Since he doesn't seem to have much ground clearance, it might also be harder for him to drive off the wedge. Push him around into hazards, flip him upside down and keep him from righting himself, and if I see an opening, flip him out of the arena. Keep the aggression up, but with some intelligence behind it ofc. Rinse and repeat until the buzzer sounds or I get him OOTA
GL!!
Box rush time. See if I can get there before he can fully spin up and get underneath. If my memory serves me correctly, he has static forks, which should be easy to get underneath. Take the advantage of pushing him around while he's upside down. While he won't be able to do too much damage, try not to take too many potshots. Feel free to use the wedge and spheres to fend off the wedge but keep him in front.
Since he doesn't seem to have much ground clearance, it might also be harder for him to drive off the wedge. Push him around into hazards, flip him upside down and keep him from righting himself, and if I see an opening, flip him out of the arena. Keep the aggression up, but with some intelligence behind it ofc. Rinse and repeat until the buzzer sounds or I get him OOTA
GL!!