Mortuary: Alternate config 4 speed 3 control 1 torque 13 weapon 9 armor (+2 to the wheelguards) https://www.advancedrobotcombat.com/vie ... 217#p75091 | ![]() |
Premeditated Accident: Anti-Spinner Configuration: 6 Speed / 6 Traction / 3 Torque / 10 Armor (+2 to plow) / 3 Weapon https://www.advancedrobotcombat.com/vie ... 217#p75085 |
I'm faster than my opponent this time, and still have the perfect control and omni-movement I need to position P.A. just how I want it and the torque to push Mortuary around. I've also got the 12 armor on my plow and weapon to tank the hits from Mortuary's toned-down 13-weapon wheelguard configuration. Sure, if Mortuary were to hit P.A.'s wheels I'd have a bad time, but that'll only happen if it can somehow get past the front of my robot, which (if I have anything to say about it) will be what's facing it for the entirety of the match.
The strategy is big aggro. Get in Mortuary's face, ASAP at the start of the match, and stop its weapon. Slide my wedge under that disc and get it into contact with my drum and pop it into the air. From there, stay on top of it, pushing it towards the screws or the walls and keeping it from spinning up again. As it tries to squirm out of my grasp, use my omni-movement to slide along with it and keep pushing. Once Mortuary is shoved into the screws or wall, back off for a short time to spin up (hopefully it will be stopped from spinning up as freely by the screws/wall) then slam back in to pop it back into the air. If I'm lucky, I can get it stuck on the wall. If I'm luckier, and I was able to push it to one of the corners, I can get Mortuary out of the arena. Whatever happens, I'll either be in Mortuary's face pushing it or (briefly) spinning up to give it a hit.
If Mortuary somehow does get spun up all the way, that doesn't really change my strategy: I still need to just go in face first and stop its weapon again. Under no circumstance should it get behind or to the side of me. If Code tries a "whip the weapon around" maneuver, that won't make a difference: I'll be aiming for Mortuary's weapon anyway, so I'll hit the weapon head on as planned if Code whips the weapon towards me or I'll hit the side of Mortuary if Code whips it around back, popping Mortuary into the air before it can make contact.
Okay that's enough typing from me. Good luck Code, and thank you writing team!
The strategy is big aggro. Get in Mortuary's face, ASAP at the start of the match, and stop its weapon. Slide my wedge under that disc and get it into contact with my drum and pop it into the air. From there, stay on top of it, pushing it towards the screws or the walls and keeping it from spinning up again. As it tries to squirm out of my grasp, use my omni-movement to slide along with it and keep pushing. Once Mortuary is shoved into the screws or wall, back off for a short time to spin up (hopefully it will be stopped from spinning up as freely by the screws/wall) then slam back in to pop it back into the air. If I'm lucky, I can get it stuck on the wall. If I'm luckier, and I was able to push it to one of the corners, I can get Mortuary out of the arena. Whatever happens, I'll either be in Mortuary's face pushing it or (briefly) spinning up to give it a hit.
If Mortuary somehow does get spun up all the way, that doesn't really change my strategy: I still need to just go in face first and stop its weapon again. Under no circumstance should it get behind or to the side of me. If Code tries a "whip the weapon around" maneuver, that won't make a difference: I'll be aiming for Mortuary's weapon anyway, so I'll hit the weapon head on as planned if Code whips the weapon towards me or I'll hit the side of Mortuary if Code whips it around back, popping Mortuary into the air before it can make contact.
Okay that's enough typing from me. Good luck Code, and thank you writing team!