Start facing sideways (left) and spin around with spinup torque (spin CCW so it turns me CW), gun it out of my square at an angle to the left, and if it looks like he’s following it try to juke him by stopping my right wheel and turning right. Other than that do horizontal spinner things and try to avoid getting box rushed, and play keepaway after big hits.
If I’m upright, aim dead center of his bot. BH’s wedge has a gap in the middle, and as an undercutter I might be able to sneak under that and catch a corner, which could (a) peel a side of his wedge off, and (b) get a solid hit on his weapon support, which could bend it outward and either bend the weapon axle and jam it or tear the end out of the support (see: Copperhead vs. Chronos). His wedge is pretty steep so skipping upward seems less likely than bouncing away if I hit the front surface, and things will get bent and gouged pretty quickly.
If I’m inverted, try to get high closing speeds so I have a better chance of sideswiping his disc, and/or possibly hit the weapon supports either directly or skipping off the angled side of the wedge.
Turn the weapon off just before impacts and be ready to turn it on immediately if I’ve got both wheels and the skid on the ground. If I end up gyrodancing, there’s no angle where I don’t have at least one wheel on the floor, so try to control it as best I can to either avoid BH or make it hit my weapon when it attacks me.
For what it’s worth if I lose a wheel the weapon still works if I’m inverted.
If I’m upright, aim dead center of his bot. BH’s wedge has a gap in the middle, and as an undercutter I might be able to sneak under that and catch a corner, which could (a) peel a side of his wedge off, and (b) get a solid hit on his weapon support, which could bend it outward and either bend the weapon axle and jam it or tear the end out of the support (see: Copperhead vs. Chronos). His wedge is pretty steep so skipping upward seems less likely than bouncing away if I hit the front surface, and things will get bent and gouged pretty quickly.
If I’m inverted, try to get high closing speeds so I have a better chance of sideswiping his disc, and/or possibly hit the weapon supports either directly or skipping off the angled side of the wedge.
Turn the weapon off just before impacts and be ready to turn it on immediately if I’ve got both wheels and the skid on the ground. If I end up gyrodancing, there’s no angle where I don’t have at least one wheel on the floor, so try to control it as best I can to either avoid BH or make it hit my weapon when it attacks me.
For what it’s worth if I lose a wheel the weapon still works if I’m inverted.