Pathos: Speed 7 | Traction 6 | Torque 5 | Weapon 1 | Armor 11 (+2 back plow)
Configs: Normal Config please.
Strategy:
Spin up, drive out of my square along the wall and be ready to either spin to face him, dodge away, or reverse to meet/avoid a box rush since he’s probably coming out of his square fast. After that, drive aggressively, making small reversing turns if he goes for my corners to avoid gyro-ing too much, and try to slam into him at high closing speed.
If he leads with the back wedge: I can’t damage it but it doesn’t say it’s hinged. I have a moderate to severe wedge advantage, and can launch him in the air.
If he leads with the wedgelets, lifter down: That arm looks really low, I think my drum might just scrape it? Either way it’ll make contact, and it’s spindly enough that it’ll probably still be bent or twisted a bit. If he gets it directly under my wedgelet, his pushing force will spin me around, so just roll with that and reverse off, and try to catch him with the lifter raised if he tries to lift me. Wedge wars against his wedgelets are about even at the start of the match, but see if I can go for his corners so that I make contact with them with the drum even without getting under. 3 flat surface damage might still bend stuff, and 3 corner damage definitely will. If I get under once or twice it’ll start happening more often as his wedgelets get damaged.
If he has the lifter “front-hinged:” Same applies about wedgelets, but also if I flip him he has to self-right with his slow-ass lifter. When this happens punt his ass. Hit the lifter if possible to bend it and make it unusable as a wedge so he’s forced to go front-hinged.
If I’m flipped: My standoffs are wide which will minimize gyroing. Drive right into him to flip myself back over, stay far from the killsaw slots. If I’m still having trouble controlling the bot while inverted, reduce weapon throttle a bit.
If he leads with the back wedge: I can’t damage it but it doesn’t say it’s hinged. I have a moderate to severe wedge advantage, and can launch him in the air.
If he leads with the wedgelets, lifter down: That arm looks really low, I think my drum might just scrape it? Either way it’ll make contact, and it’s spindly enough that it’ll probably still be bent or twisted a bit. If he gets it directly under my wedgelet, his pushing force will spin me around, so just roll with that and reverse off, and try to catch him with the lifter raised if he tries to lift me. Wedge wars against his wedgelets are about even at the start of the match, but see if I can go for his corners so that I make contact with them with the drum even without getting under. 3 flat surface damage might still bend stuff, and 3 corner damage definitely will. If I get under once or twice it’ll start happening more often as his wedgelets get damaged.
If he has the lifter “front-hinged:” Same applies about wedgelets, but also if I flip him he has to self-right with his slow-ass lifter. When this happens punt his ass. Hit the lifter if possible to bend it and make it unusable as a wedge so he’s forced to go front-hinged.
If I’m flipped: My standoffs are wide which will minimize gyroing. Drive right into him to flip myself back over, stay far from the killsaw slots. If I’m still having trouble controlling the bot while inverted, reduce weapon throttle a bit.