Champions' Combat League

Find all your ARC RPGs and fantasy leagues discussed here. We're good at this stuff.

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Madman
Posts: 563
Joined: Wed Dec 31, 1969 7:00 pm
Location: Fighting in the shade
Team: Tartarus Robotics Group

Champions' Combat League

Post by Madman » Sat Apr 17, 2021 10:02 pm

Champions' Combat League

Hey it's Archangel. I'm using mod powers to edit this directly because I dont want to have to make a new post. Look at me. I am de captain now.

Basically, though this event is open to anybody, spots are limited to 10 and preference will be given to previous champions (champs), runners up, completely new designs, and then existing designs, in that order.


Details


1. CC League will have an entry draw of ten bots. One weight class only: Featherweight (30 lbs). Unless I get some help like with FF League (thanks, Sio), I'm doing all of the writing myself so, no, it's not going to expand. I don't wanna manage a large event.
2. Double Elimination format
3. We'll be using the Dirty Dozen rules because I wanna see if the meta has actually chilled or not. There are opportunities in that set but also pitfalls. Let's see how well you can resist them.
4. The usual stuff about deadlines (Saturday midnights EST), RP word limits (400), and reading or referencing your opponent's strategy post (don't do it!). As for FFs and stuff, shit's due by midnight (actually 11:59 PM EST), on FRIDAY. I want extra writing time.
5. The entry deadline is... let's say 1:00 PM EST, Saturday May 19 and your entry is only considered complete once your bot and stats are in. No reserving. If we have too many entries, priority will be given in order of champs > runners-up > new designs > existing designs. Priority tiebreaks will be order of signup.
6. Fuck rotating arenas Razor's Edge always.



Scoring System


Usual Scoring system
  • Damage: 5 points - how much damage is dealt to the opposing bot as a direct and intentional result of your actions.
  • Aggression: 5 points - the extent to which you are taking an active role in the match and initiating attacks. This does not necessarily mean rabid aggression for its own sake. Effectiveness matters.
  • Control: 5 points - the degree to which you dictate the flow of the match and are able to impose your gameplan on your opponent.

Additionally, this event will score matches by victor and by 'set'. The victor will receive two points in the overall standings for their victory and each bot will receive one point in the event of a tie. However, both bots (regardless of win, tie, or loss) will also score a point for each 'set' won. Basically, each 'set' represents one judging criterion (damage, aggression, control). A category won gives you one extra point. A category tied gives you 0.5 extra points. In the event of a knockout, all sets will be considered to have been won by the victor.
  • Win: 2 points
  • Tie: 1 point
  • Loss: 0 points
  • Set Win: 1 point
  • Set Tie: 0.5 points
  • Set Loss: 0 points
Therefore, the maximum number of points that a bot can score in a single match is five. In the event of an FF (forfeit), the bot that showed up will also score five points. The loser will score zero. In the event of a winning bot losing two out of three sets (i.e. a spinner dominating on damage but narrowly losing aggression and control) it would emerge from the match with 3 points (2 for the overall victory and one for winning the damage set) while its opponent would take 2 (for control and aggression).


Entries

  1. Apierogon 2 // YSMQTHLQYH (champ)
  2. Diablo Victus // Wolf51-50 (champ)
  3. Ori // HFL (champ)
  4. Death Metal // Shaba (champ)
  5. Chemical Reaction // TBR (champ)
  6. Zinc Pest // Rocket (runner up)
  7. Split Personality // Tri (runner up)
  8. Long John // Turtleback (not a champ)
  9. Benjuro // Colon_The (not a champ)
  10. Deadshot // pat (not a champ)
  11. 2A (Illegal weapon type)



Bracket


At this point, the bracket doesn't exist yet. You can find FF League's as a sample here on Challonge. One will be made for CC League once entries come in and, it'll be updated as the tournament progresses.


Good luck, champs

Tartarus Robotics Group: Infinitely wise and merciful since 2016
(don't ask about before that)

Black Dog ||| Hellhound V ||| Blood Eagle ||| Santangelo ||| Hellhound VII ||| Hoarfrost

Mechanized Mayhem: 0-0
Heavyweight: Danger Zone (0-0)
CBC4: 26-5
Featherweight: Black Dog III (6-2)
Lightweight: Blood Eagle (7-1)
Middleweight: Hoarfrost (9-0) CHAMPION!
Heavyweight: Santangelo (5-2)
Current Roster: 183-40 (.821)
Black Dog (ROBOTS - MW*, ROBOTS3 - FW, CBC4 - FW): 26-5
Blood Eagle (CBC3 - LW*, CBC4 - LW): 15-2
Danger Zone (Mechanized Mayhem - HW): 0-0
Detroit Iron (ICEcrown - SHW): 6-2
Hellcat (Thunder Underground - MW): 2-0
Hellhound (R: Extinction - HW, Pressure Drop - HW, RB2 - HW, ROBOTS - HW, New Blood - HW*, ROBOTS 3 - HW*, Thunder Underground - HW): 46-11
Hoarfrost (RB2 - MW, Armageddon! - MW, Ruination 4 - LW, Thunder Underground - LW, CBC4 - MW*): 23-5
Krakatoa (Robo-Con - LW, Ruination 4 - SHW, Thunder Underground - LW): 11-2
Meanstreak (RB2 - LW, Ruination 4 - HW): 10-3
Santangelo (CBC3 - SHW*, CBC4 - HW): 13-3
Sundancer (Ruination 4 - MW, R: Revival - MW, REDDIT - HW, R: Evolution - FW): 21-4
Talons Out (ROBOTS - FW): 10-3
Thundercaller (Vexed!): 1-0
Yet to Fight
Hadean, Intimidator, Kurosaki-kun, Midnight Sun, Neon Rampage
Retired
Eye of Newt, Morality, Savage, Tiger, Vicious, Wild Child
ARC Hall of Fame
Hellhound - #1
Black Dog - #2
Blood Eagle - #11
Sundancer - #24
Hoarfrost - #49

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attackfrog
Posts: 564
Joined: Wed Dec 31, 1969 7:00 pm
Team: Aquatic Robotics
Contact:

Re: Champions' Combat League

Post by attackfrog » Sat Apr 17, 2021 10:04 pm

Yeah I'm a former chumpion


Frogbot 2000: ROBOT2 Middleweight Champion!
Speed Bison: Ruination IV Superheavyweight 2nd Place

[attackfrog on Sketchfab] | [attackfrog on Tinkercad] | [Index of Visual Guides]

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TurtleBack!
Posts: 18
Joined: Mon Feb 22, 2021 12:26 pm
Team: Team ShellShockers

Re: Champions' Combat League

Post by TurtleBack! » Sat Apr 17, 2021 10:05 pm

Damn, here we go.

Introducing a new design by Team ShellShockers, It’s... Long John!

No not Lock-Jaw, Long John!

A brand new omni Directional Lifter! It can lift! Clamp! Tank!

Horizontal Spinners Beware!

Lifter: 3/2/1/6/18
Attachments
88102B2B-AC59-4BCF-8BB4-F6C37111C4DF (1).jpeg
88102B2B-AC59-4BCF-8BB4-F6C37111C4DF (1).jpeg (35.35 KiB) Viewed 915 times
Last edited by TurtleBack! on Fri Jun 11, 2021 3:36 pm, edited 7 times in total.

British-Robotics
Posts: 1373
Joined: Sat May 10, 2014 12:00 am
Location: Bolton, Greater Manchester

Re: Champions' Combat League

Post by British-Robotics » Sun Apr 18, 2021 2:27 am

I'll enter since I did win a championship a very long time ago, so I qualify in this tourney :P

Chemical Reaction

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Trihunter
Posts: 479
Joined: Wed Dec 31, 1969 7:00 pm
Location: The United Kingdom of Great Britain and Northern Ireland
Contact:

Re: Champions' Combat League

Post by Trihunter » Sun Apr 18, 2021 2:55 am

ICECrown totally counts right

nvm this is feathers guess we'll do this instead
FWS: Split Personality

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Heh heh heh heh heh! We're awful quick, awful agile...and just plain awful!

Speed: 8 / Traction: 7 / Torque: 3 / Weapon: 5 / Armour: 7

A super fast, drive-focused 360 degree axe, meant to test out the repeated hits system. Two-sided design allows for versatile approaches.
ROBOT4's sportsman silver medallist returns! This is probably shagged in a non-sportsman format but it'll be a laugh.
Accolades
Official participant in ARCcon Europe
ROBOT 2 FW Shitbot Showdown winner
ROBOT 2 MW Shitbot Showdown winner
ROBOT 2 HW Shitbot Showdown winner
ROBOT 2 Most Trophies (Runner-up)
Official voter in OSCARC 2018
Best Meme 2018 (Mimi-Chan)
Trophies
ICEcrown Champion (Steelhead)
CBC3 SHW Runner-Up (Hartmann's Youkai Bot II)
CBC4 LW Runner-Up (Scrapper)
ROBOT4 Sportsman Runner-Up (Split Personality)
Image Image
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YSMQTHLQYH
Posts: 261
Joined: Wed Dec 31, 1969 7:00 pm
Location: Argentina
Team: Team Design Flaw

Re: Champions' Combat League

Post by YSMQTHLQYH » Sun Apr 18, 2021 4:29 am

Apeirogon II SS
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It's the ROBOT4 LW Champion Apeirogon II but scaled down to FW and it has mechanums for good measure.
Stats:
  • Speed: 6
  • Traction: 5
  • Torque: 1
  • Weapon: 12 (1 armor bonus point taken for arm)
  • Armor: 6
Image
The arm where the spinner is mounted is pneumatic, it acts like a hammer instead of a lifter.
Wedgelets are hinged, but with limited range so the bot doesn't get stuck on top of them.
The rear wheels come out of the back a bit cuz arc meta.
Wheel guards are made out of plastic and break into pieces when damaged instead of bending, they serve no function apart from protection so them being taken out doesn't cause problems.
Can self right with arm thingy, may drive a bit while inverted.
Anti-spinner config
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  • Weapon: 10 (1 armor bonus point taken for arm)
  • Armor: 8 (+2 to plow)
Plow is on the exact same hinges as the wedgelets from main config.
The spinner does not hit the plow obviously.

Anti-Noah config
Image
  • Weapon: 10 (7 gun / 7 ammo)
  • Armor: 8 (+2 to plow)
Total ammo of 16 shots.
Max fire rate of 250 RPM.
I hope you get the plan.
Last edited by YSMQTHLQYH on Sat May 29, 2021 10:50 pm, edited 2 times in total.
TEAM DESIGN FLAW
Recent history
Dirty Dozen -
Something Something I Regret Nothing 0-0
I Suck At Names II 0-0
OTSC v2.0 0-0

Butcher's Circus -
Evaccania DOOM 0-0

ROBOT4 -
Cyan Printer Ink 4-1 // Multiply and Surrender 2-1 // Apeirogon II 4-0 (Champion!) // Total 10-2

CBC4 -
Vindicator 4-2 // Apeirogon 4-3 // Pressure Flop II 5-3 // Padoru Machina 3-3 // Total 16-11
less recent stuff
Thunder Underground -
OTSC 2-0 // Need For Spin 1-1 // FREE ICE CREAM 0-1 // Cookie Cutter 1-0 // Total (i guess) 4-2

REDDIT - Terrorbird 4-1
Reckoning: Evolution - Riptide 2-2
ROBOT3 -
Beaned 2-5 //<3 5-3 // Pressure Flop 4-3 // Omnicrap 2.0 2-5 // Total 13-16

CBC3 -
Evil Destroyer 4-4 // I Suck At Names 5-3 // Something Something Cluster Bot 3-3 // Equisde 3-3 // Total 15-13

ICEcrown - Hovercrap 3-3
REDDIT(2K18) - Omnicrap 3-3
Overall record: 70-53

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Madman
Posts: 563
Joined: Wed Dec 31, 1969 7:00 pm
Location: Fighting in the shade
Team: Tartarus Robotics Group

Re: Champions' Combat League

Post by Madman » Sun Apr 18, 2021 10:49 am

Hello, meet...
Sundancer 2


Sundancer 2 by Floating Castle Robotics on Sketchfab

The 2018 REDDIT runner up is back for another title shot with its trademark hammer and mecanum wheels. The front wedge is hinged, as are the removable teeth.

Stats: 5/4/1/12/8

There's also a flipper configuration:


Sundancer 2 by Floating Castle Robotics on Sketchfab

Stats: 5/4/1/12/8

Tartarus Robotics Group: Infinitely wise and merciful since 2016
(don't ask about before that)

Black Dog ||| Hellhound V ||| Blood Eagle ||| Santangelo ||| Hellhound VII ||| Hoarfrost

Mechanized Mayhem: 0-0
Heavyweight: Danger Zone (0-0)
CBC4: 26-5
Featherweight: Black Dog III (6-2)
Lightweight: Blood Eagle (7-1)
Middleweight: Hoarfrost (9-0) CHAMPION!
Heavyweight: Santangelo (5-2)
Current Roster: 183-40 (.821)
Black Dog (ROBOTS - MW*, ROBOTS3 - FW, CBC4 - FW): 26-5
Blood Eagle (CBC3 - LW*, CBC4 - LW): 15-2
Danger Zone (Mechanized Mayhem - HW): 0-0
Detroit Iron (ICEcrown - SHW): 6-2
Hellcat (Thunder Underground - MW): 2-0
Hellhound (R: Extinction - HW, Pressure Drop - HW, RB2 - HW, ROBOTS - HW, New Blood - HW*, ROBOTS 3 - HW*, Thunder Underground - HW): 46-11
Hoarfrost (RB2 - MW, Armageddon! - MW, Ruination 4 - LW, Thunder Underground - LW, CBC4 - MW*): 23-5
Krakatoa (Robo-Con - LW, Ruination 4 - SHW, Thunder Underground - LW): 11-2
Meanstreak (RB2 - LW, Ruination 4 - HW): 10-3
Santangelo (CBC3 - SHW*, CBC4 - HW): 13-3
Sundancer (Ruination 4 - MW, R: Revival - MW, REDDIT - HW, R: Evolution - FW): 21-4
Talons Out (ROBOTS - FW): 10-3
Thundercaller (Vexed!): 1-0
Yet to Fight
Hadean, Intimidator, Kurosaki-kun, Midnight Sun, Neon Rampage
Retired
Eye of Newt, Morality, Savage, Tiger, Vicious, Wild Child
ARC Hall of Fame
Hellhound - #1
Black Dog - #2
Blood Eagle - #11
Sundancer - #24
Hoarfrost - #49

User avatar
Botomatic1000
Posts: 195
Joined: Wed Dec 31, 1969 7:00 pm
Location: Birmingham, England
Team: Team Riptide: Advanced Robot Combat

Re: Champions' Combat League

Post by Botomatic1000 » Sun Apr 18, 2021 11:22 am

Team Riptide: Advanced Robot Combat

Reserving: Avanti! my only championship winner (so far)

Wolf51-50
Posts: 791
Joined: Wed Dec 31, 1969 7:00 pm
Location: Somewhere in the USA

Re: Champions' Combat League

Post by Wolf51-50 » Sun Apr 18, 2021 11:41 am

Here we go again

The Diablo bot has gone through many iterations, slight body tweaks, and so on and so forth. But while it was a solid bot, and a champion at that, it was always a bit of a crude design. Hopefully this changes things a bit.

-We're out of the Genesis stage now-

DIABLO VICTUS

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https://sketchfab.com/3d-models/diablo- ... ac4aa6be0c

(In the case that I am unable to post a full model, this is what the ABR plow attachment would look like
Image

note: the bottom of the bot should be completely flush. Had some issues with sketchfab so please ignore the purple texture going through it. I got carpal tunnel making this :V

2WD and armed with a lifter or a unique flamp weapon depending on the fight. The flipper is powered by electricity and run through a gear mechanism. It will flip upwards with a lot of force and will lock in the open position. Another button press unlocks the flipper and slowly closes it to clamp. Has a choice between a front wedge or an old school ABR plow (will add this later)

The forks on both wedges and the dustpan are independently removable. There are also removable white teeth on the underside of the lifter.

Speed: 7
Traction: 6
Torque: 3
Weapon: 3
Armor: 11
Last edited by Wolf51-50 on Sun May 30, 2021 4:23 am, edited 2 times in total.

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V900
Posts: 735
Joined: Wed Dec 31, 1969 7:00 pm
Location: Ironic joke location where I don't actually live.
Team: End of the Line LLC

Re: Champions' Combat League

Post by V900 » Sun Apr 18, 2021 3:13 pm

yeah i won robot4 sportsman

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V900 wrote: Tue Feb 18, 2020 12:06 am 2A
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Speed: 3
Torque: 1
Traction: 3
Armor: 1
Weapon: 16 (11 gun, 11 ammo), 24 bullets total

No Steppy!
Speed: 6
Torque: 4
Traction: 6
Armor: 6
Weapon: 2

NON-multibot (where it enters the arena without No Steppy)
Speed: 3
Torque: 1
Traction: 3
Armor: 1
Weapon: 22 (15 gun, 15 ammo), 32 bullets total

The gun has a big pneumatic engine nearby it that can either rapid-fire PEWPEWPEW BRRRRT the bullets all at once or a couple at a time. It's invertible but the gun's feeding mechanism (read: a ramp) won't really work upside down. Basically, it does this.

No Steppy is both invertible and can self right. It's really just Phat Slug with less stat points, though.

Multibot weight distribution is 50/50. The bullets make up a lot of the main bot's weight + some weight's taken from the insides and stuff, to the point where the chassis wobbles and sways when driving. I'm sure it'll be fine. :^)
Image

patrickrowberry
Posts: 737
Joined: Wed Dec 31, 1969 7:00 pm
Location: uk worcester
Contact:

Re: Champions' Combat League

Post by patrickrowberry » Sun Apr 18, 2021 4:28 pm

entering something note would of entered crush-a-mon but it didn't win I've come close a few times but never the gold

deadshot (hammer)

fork set up-6/4/2/10/8

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with wedge set up
anti spinner set up-6/4/2/8/10 (+2 to wedge)

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User avatar
Hooray For Lexan
Posts: 741
Joined: Wed Dec 31, 1969 7:00 pm

Re: Champions' Combat League

Post by Hooray For Lexan » Sun Apr 18, 2021 6:00 pm

Ori

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STATS:
Speed: 7
Traction: 7
Torque: 2
Weapon: 4 (Launch config), 3 (Spirit Edge and Spirit Smash configs)
Armor: 10 (+1 top plate) in Launch Config, 11 (+2 front wedge) in Spirit Edge and Spirit Smash configs

yeah im still making silly fandombots, try and stop me

The CBC4 Featherweight Champion returns, now in a new, upgraded version. The major changes include a 4WD chassis, improved wedge interchangeability, and the flipper is now rear-hinged and powered by hydraulics instead of a gas spring! This new weapon can toss opponents about 4-1/2 to 5 feet in the air!

Ori is invertible, and can drive around at full speed upside-down while the hydraulic accumulator recharges and/or to get better positioning before self-righting. The back lower corner of the chassis is beveled, allowing it to be tilted backwards over 45 degrees without high-centering. The flipper is easily capable of delivering a big enough kick to toss the bot back onto its wheels, even without a full accumulator charge.
How the Weapon Works
The flipper is now rear-hinged, which is more durable than a 4-bar linkage, but has a large stroke angle of about 55 degrees, and the tip of the spatula rises about a foot. The flipper is driven by a 1-3/4" bore, 1-1/4" stroke custom-made hydraulic cylinder, fired at up to 2500 psi. The maximum cylinder force of about 6,000 lbs is reduced to around 600 lbs at the tip of the spatula - this very high leverage also means the tip of the flipper moves almost ten times faster than the piston, which is great for a hydraulic system because the slower the piston can move the more efficient it is.

The flip is powered by a tiny piston-type accumulator which stores about 3 cubic inches of oil (all the ram needs) with a "dead" volume of about 7 ci of high-pressure nitrogen when fully charged. This type of accumulator can exert a significant pressure even at the end of the stroke, but once the internal piston is fully extended the compressed gas physically can't move it any further and the pressure inside the hydraulic lines can drop to near zero, which has a big safety benefit. The brushless-driven hydraulic pump is used to charge the accumulator, as well as to retract the cylinder after a flip. Ori's flipper can be fully retracted in about a second, at which point the pump switches to recharging the accumulator over the next 3-4 seconds. This is a big improvement over the old gas spring system, which is stuck with the arm extended the entire time that the spring is being "recharged," and avoids the finnicky trigger system as well.

The cylinder is double-acting, but retraction is also assisted by bungees mounted on the arm. The flipper uses a "semi-attached ram" design similar to my other bot, Richter: the cylinder itself is only connected to a lightweight aluminum "pusher bracket" which sits on the same hinge pin as the main arm, and pushes against it during the power stroke - and the retraction bungees can push the arm down against the pusher plate and help retract the cylinder. However, the arm CANNOT pull on the cylinder. It is restrained by a combination of lower-force retraction bungees and strong nylon straps that only become taut at the end of the stroke. This makes the ram much easier to design because it does not have to withstand bringing the momentum of the entire fast-moving flipper arm to a stop at the end of the stroke, or if the arm is uppercut by a vertical spinner. If the flipper is fired without a full charge in the accumulator then the piston might slow down and the arm coast up to its full extension ahead of it.
CONFIGS:

Launch Config: Has the lightest of the front wedges and no special forks, but the flipper tip and wedgelets are all independently hinged. The weight freed up allows upgrading the 1/8" aluminum top cover to 4mm titanium for added protection against hammers and saws. The flipper is also run at maximum pressure in this config.

Spirit Edge Config: This configuration uses sturdy hinged wedgelets, as well as long hardened steel forks that are on their own independent hinges. Meant for fights against vertical spinners, but can also be used for other matchups where the extra wedging ability of the forks is needed. The spatula can be removed from the flipper in this config.

Spirit Smash Config: In this config the hinged wedgelets are replaced by a shock-mounted steel plow - it's static but scrapes very close to the ground and will still get under the ground clearance of non-wedge surfaces. A shortened flipper arm is used so that the two sides of the plow can be jointed together to strengthen its structure and prevent sideswiping of the arm. It needs to get the opponent a bit further up the wedge, but is otherwise fully capable of flipping opponents. Instead of a spatula an additional 1/8" AR500 plate, the same thickness as the wedge, is bolted onto the front of the flipper arm to further reinforce it. The top "ears" of the plow are a full 1/2" taller than the wheels to prevent them getting sniped by spinners skipping up it. The bot's still technically invertable but only the rear wheels touch the ground, resulting in much lower traction. However, it can still self-right if it gets flipped.

Additional images:
Flipper range of motion
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Anti-Horizontal flipper motion (shows height of plow "ears" as well
Image
Inverted with flipper extended.[img
[/img]

User avatar
Archangel
Posts: 2680
Joined: Wed Dec 31, 1969 7:00 pm
Team: ‽ Robotics

Re: Champions' Combat League

Post by Archangel » Sun Apr 18, 2021 6:40 pm

SWAPPED TO A RUNNER UP

Venice Queen

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Ignore the config on the 4-bar raised photo, I'm too lazy to redo that shot with one of the 3 I'm using. Forks, ABR, or flat wedge (first 3) are the usable configs. yes the 4-bar is weirdly proportioned, no I don't feel like fixing it.

Speed: 10
Traction: 8
Torque: 2
Weapon: 1
Armor: 9 (+2 front)

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Rocket
Posts: 108
Joined: Mon Aug 06, 2018 3:34 pm

Re: Champions' Combat League

Post by Rocket » Sun Apr 18, 2021 6:42 pm

Perennial runner-up (ROBOTS 3 MW Silver Medal, ARC S1 Silver Medal) entering with:

ZINC PEST!
Zinc Pest
ImageDefault configuration. Other config pics incoming.
Default and Extended Forks Statline:-
Speed: 9 | Traction: 8 | Torque: 2 | Weapon: 2 (1/1/1/1 four flippers) | Armour: 9

Meme-Sized Plough Statline:-
Speed: 9 | Traction: 8 | Torque: 2 | Weapon: 0 | Armour: 11 (+2 Wedge)

Zinc Pest is a featherweight iteration of ARC S1 runner-up Verdigris, and has all the same configs as that - short forks, long forks, and a great big wedge. Getting the complicated pneumatic system to work in a featherweight form factor was no mean feat, and the team had many sleepless nights figuring out how to scale down the parts for this blatant recolour entirely new and legally distinct robot. Like her heavyweight big sister, Zinc Pest is designed to be very good at chain flips and strafing, with enough armour to tank the hits from control spinners and hammers while also having a big wedge option to deal with horizontal deathspinners. It's a Speed Wedge That Does Something, so it should do well on judges' decisions even if it lacks outright KO power against most opponents. Here's hoping, anyway. =]
TEAM WORST SWORDSMAN
"The world's best swordsman doesn't fear the second-best; he fears the worst swordsman, because he can't predict what the idiot will do."

Active Roster:-
VEXED!
LW: TRILOBITE! (1-0) (Lifetime: 3-4)

Cherry Bomb Classic 4
MW: DRAGONFIST (6-1) (Lifetime: 15-9)
HW: TABOR MARK 4 (4-3) (Lifetime: 12-14)

Full Roster
Lifetime Figures: 42-51 (0.452)

Colon_The
Posts: 19
Joined: Mon Feb 22, 2021 6:23 pm

Re: Champions' Combat League

Post by Colon_The » Thu May 20, 2021 7:25 pm

Benjiro: The Babbling Buvak


- Team Questionable Strategies
- A 4 Tracked Lifter/Grabber with a horizontal on the grabber
- It has 2 wedges on the front protecting the side tracks and a wedge tail in the back for horizontals.
- It’s kind of like an amalgamation of Overhaul and Ghost Raptor
- Probably the most well rounded of all the bots i’ve created
- Also 3 different little additions being the option of having a middle wedge thing, long forks, and a little wedge on the lifter
- It’s got 6 different Horizontal configs (but I can legally only use 3)
  • トゥームストーンクローン (To~ūmusutōnkurōn) blocky bar kinda like Tombstone
    The Gentleman, curved bar kinda resembles a bow tie
    Picket Fence, blades like Bloodsport
    Record Player, filled disc with 2 teeth (not shaped like Pac-man it just has a yellow spindle and is circular)
    Air Quotes, which is a one power spinner that’s MADE OUT OF AIR
    Goose, dual bar spinners
-Regular (Picket Fence and To~ūmusutōnkurōn)
Speed: 6
Traction: 4 (+ because Tracks)
Torque: 1
Damage: 11 (1 for lifter, 9 for spinner, 1 for Weapon arm)
Armor: 7
-Air Bender (Air Quotes)
Speed: 6
Traction: 4 (+ because Tracks)
Torque: 1
Damage:10 (1 for Air Quotes Spinner, 1 for lifter, 9 for lifter arm)
Armor: 7 (+1 for the lifter arm)
-Anti-Horizontal (Picket Fence and To~ūmusutōnkurōn)
Speed: 6
Traction: 4 (+ because Tracks)
Torque: 1
Damage:10 (1 for lifter, 9 for spinner)
Armor: 7 (+1 for lifting wedges)

Not going to get in, but I'll apply for fun.

Locked