Mechanized Mayhem (Season 1)

Mystic2000
Posts: 740
Joined: Wed Dec 31, 1969 7:00 pm
Location: France
Team: Myst Inc

Re: Mechanized Mayhem (Season 1)

Post by Mystic2000 » Sun Mar 14, 2021 7:17 pm

Poor Decision Making

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Giant overhead disc with 5 low-reaching teeth powered by a prototype of the 4-mag gearbox that will later be used in Tornado Mer to cause the absolute extermination of everything it will fight, now if only the team didn't forget that armor was a necessity

Speed: 3
Traction: 2
Torque: 1
Weapon: 17
Armor: 7
Last edited by Mystic2000 on Sun Mar 14, 2021 7:31 pm, edited 2 times in total.

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TDG does ARC
Posts: 42
Joined: Thu Mar 05, 2020 5:02 pm
Location: Florida, USA
Team: Team CSI

Re: Mechanized Mayhem (Season 1)

Post by TDG does ARC » Sun Mar 14, 2021 7:20 pm

It was a cold winter in Kazakhstan in 1997, 2 brothers (Salvio Prudak and Ivan Prudak) were in their garage powering up the robot base they had been working on for the last 3 months, having gathered old car wiper motors and scrap steel to bring their creation to life, they had watched the first series of Robot Wars and got instantly hooked, their favorite bot was Killertron so they took heavy inspiration from it while assembling their machine. Now all the hard work was about to pay off, they turned the switch, powered up the remote, held their breath and hit the stick, AND IT MOVED! They nearly jumped with excitement that their passion project was finally alive. The only issue was they lived pretty far away from RW and they didn't have the money to travel that far, so unfortunately their creation looked like it was gonna be garagebound for the rest of it's days, but hope lied ahead! An event popped up closer to them many months later (this tourney now canonically takes place near Kazahkstan loool), and they saved just enough to get there, now they have arrived with the biggest grins on their faces, they don't expect to win but they are ready to have a great time with their bot ARMAGEDDON!
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Speed: 5
Traction: 4
Torque: 2
Weapon: 7 (1 drum 6 hammer with hammer getting the +2 armor bonus)
Armor: 12
Just here to have a good time

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Superbomb122
Posts: 83
Joined: Tue Jun 04, 2019 10:50 pm
Location: Kentucky

Re: Mechanized Mayhem (Season 1)

Post by Superbomb122 » Sun Mar 14, 2021 7:50 pm

Dead Man's Hand
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All static, with the typical "Fuck it here's a weapon" drum that was ever so common in the early 2000s

Speed: 6
Traction: 4
Torque: 2
Weapon: 10
Armor: 9 (+1 front plate)

Also what do you mean it's just Aces & Eights with a drum?
Team ETHER 12-11
REDDIT: 3-2
CBC: 9-9

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Noisy
Posts: 225
Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland
Team: Square Go Robotics
Contact:

Re: Mechanized Mayhem (Season 1)

Post by Noisy » Sun Mar 14, 2021 8:47 pm

Need a last minute entry for an even 20?? Here's Sekhmet!

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Speed: 6 | Traction: 4 | Torque: 2 | Weapon: 9 ! Armour: 9

Blatant Pussycat clone. Small vertical blade designed not for knockout blows but to deal consistent damage all over a bot and to snipe wheels,chains,etc. 4WD with torque reaction to change sides and stand up and roll back to it's wheels if it on it side.

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GF93
Posts: 6142
Joined: Wed Dec 31, 1969 7:00 pm
Location: The Last Train To Clarksville
Team: Ice Cubed Robotics

Re: Mechanized Mayhem (Season 1)

Post by GF93 » Mon Mar 15, 2021 10:03 pm

A little bit late getting it finished, but here's my bot!

DOOM BUGGY
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(EDIT: Fixed the direction, lel. :v )

Straight from the heady days of Robot Wars Extreme comes this big, brutal beast of a bot! Running on tank tracks and covered in thick armour (and a reinforced plate up top for slowing down hammers and looking pretty boss), it’s equipped with a Probophobia-esque 360-degree lifting arm setup that can comfortably hoist over 150kg, and plenty of speed and torque to take the fight to pretty much anyone. Coupled with a different, Behemoth-inspired wedge scoop for standing up to even the heaviest weapons, it’s one tough machine that won’t be easy to keep down.


DEFAULT CONFIG
Speed: 7
Traction: 7 (6 points, +1 track bonus)
Torque: 4
Weapon: 3 (360-degree lifter with forks)
Armour: 10

ARMOURED CONFIG
Speed: 7
Traction: 7 (6 points, +1 track bonus)
Torque: 4
Weapon: 1 (360-degree lifter with heavy armoured scoop)
Armour: 12 (+2 to front scoop, so 14/10)

NOTES: Can self-right in either configuration. Has a removeable wedge underneath the front of the weapon to stop it overbalancing when it lifts an opponent up. Inspired mostly by bots like Behemoth, Probophobia, Robo-Doc/101 and the general aesthetic theme of early RW bots, complete with the angry eyes, exposed chequer-plate and hazard tape)

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Madman
Posts: 563
Joined: Wed Dec 31, 1969 7:00 pm
Location: Fighting in the shade
Team: Tartarus Robotics Group

Re: Mechanized Mayhem (Season 1)

Post by Madman » Tue Apr 06, 2021 12:32 am

Danger Zone

Here to send you flying is Tartarus Robotics Group's blast from the past, Danger Zone!


This motherfucker is named after the Kenny Loggins song from Top Gun! How cool is that!? It also looks straight out of 2001 with its non-angled plow just begging to be nom nom nommed by your horizontal spinner. So what does it have going for it? How about a REALLY powerful flipper? That's right, bitches! You're not safe anywhere in that teensy little arena. Danger Zone laughs at you (and then takes you out with the trash)! I'd make a Top Gun reference, but I don't watch old movies, so ya.
Stats: 6 speed / 5 traction / 1 torque / 10 weapon / 8 armour
(flipper is ground-scraping and returns to its resting position on its own, BTW. Nice try, HFL. I see you. I know your game.)
Tartarus Robotics Group: Infinitely wise and merciful since 2016
(don't ask about before that)

Black Dog ||| Hellhound V ||| Blood Eagle ||| Santangelo ||| Hellhound VII ||| Hoarfrost

Mechanized Mayhem: 0-0
Heavyweight: Danger Zone (0-0)
CBC4: 26-5
Featherweight: Black Dog III (6-2)
Lightweight: Blood Eagle (7-1)
Middleweight: Hoarfrost (9-0) CHAMPION!
Heavyweight: Santangelo (5-2)
Current Roster: 183-40 (.821)
Black Dog (ROBOTS - MW*, ROBOTS3 - FW, CBC4 - FW): 26-5
Blood Eagle (CBC3 - LW*, CBC4 - LW): 15-2
Danger Zone (Mechanized Mayhem - HW): 0-0
Detroit Iron (ICEcrown - SHW): 6-2
Hellcat (Thunder Underground - MW): 2-0
Hellhound (R: Extinction - HW, Pressure Drop - HW, RB2 - HW, ROBOTS - HW, New Blood - HW*, ROBOTS 3 - HW*, Thunder Underground - HW): 46-11
Hoarfrost (RB2 - MW, Armageddon! - MW, Ruination 4 - LW, Thunder Underground - LW, CBC4 - MW*): 23-5
Krakatoa (Robo-Con - LW, Ruination 4 - SHW, Thunder Underground - LW): 11-2
Meanstreak (RB2 - LW, Ruination 4 - HW): 10-3
Santangelo (CBC3 - SHW*, CBC4 - HW): 13-3
Sundancer (Ruination 4 - MW, R: Revival - MW, REDDIT - HW, R: Evolution - FW): 21-4
Talons Out (ROBOTS - FW): 10-3
Thundercaller (Vexed!): 1-0
Yet to Fight
Hadean, Intimidator, Kurosaki-kun, Midnight Sun, Neon Rampage
Retired
Eye of Newt, Morality, Savage, Tiger, Vicious, Wild Child
ARC Hall of Fame
Hellhound - #1
Black Dog - #2
Blood Eagle - #11
Sundancer - #24
Hoarfrost - #49

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