Cherry Bomb Classic

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The Monsterworks
Posts: 1308
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Location: Canada, for now
Team: The Monsterworks

Cherry Bomb Classic

Post by The Monsterworks » Fri Jun 02, 2017 2:02 am

Image

<big><big><big>[font=monotype corsiva]<big>Intro</big>[/font]</big></big></big>

Welcome to the second season of the annual Cherry Bomb Classic. With the roaring success of the first season, we've gone global and jumped sponsors. With the deep pockets of Betty Crocker at our disposal, the Cherry Bomb Classic is now able to offer two sets of arenas: those for the larger machines, and those for the smaller ones. Unlike last year, where this was all about the bad bots making good (which sadly never really happened), our sponsor is demanding robots of only the highest quality, so this stipulation has been waived. Last season, despite the overall dominance of Team Mongoose, Team Instant Regret was the first among the newer teams to pop its cherry and take home a major title. Many others, both old and new, will be trying to do the same this time around.

However, making this task even more daunting will be CBC's trademark hellish arenas, some of which will be returning (modified) from last year, while others will be completely new. Just as before, they will come complete with house robots, some of which will be based upon past championship winning designs&#33; Given the deep pockets of our sponsor, no expense has been spared towards making this an absolute spectacle of a tournament, complete with exotic international destinations, on-site repair and fabrication facilities, gourmet catering, and top-flight, all-inclusive accommodations. There will, of course, be afterparties (none of this is actually real, obviously).

<big><big><big>[font=monotype corsiva]<big>Entry Information</big>[/font]</big></big></big>

1) The deadline for entry has been set for Sunday, August 20 at 11:59 PM EST. At that point, entries will be locked in and seedings and groups will be calculated. They will be announced live on Discord voice chat on Wednesday August 23 at 9:00 PM EST and the tournament will commence with a short week. However, there will be a grace period extending until the start of the first round during which robots that need to correct issues may correct them and tag team alliances may be made.

2) Our start date is Wednesday, August 23 at 9:00 PM EST. Entry into the tag team tournament and other special events will close at that time. Bots remaining in the Tag team tournament without a partner by the deadline will be placed with partners based upon their stated preferences, if possible.

3) CBC is a large tournament, so the cap on the number of teams allowed initially stood at twenty. However, due to high interest, the cap has been raised to twenty-eight. If there is further interest, preference will be given to teams that have submitted their robots for all five mainline weight classes and provided stat breakdowns. If you do not think that you'll be able to consistently participate, we ask that you kindly inform us and withdraw. If you do not wish to participate in the main draw, you're welcome to enter only Hobbyweight if you like, since there should be a few free spots.

4) If you have any further questions, comments, or concerns, feel free to post and discuss in the discussion thread.


<big><big><big>[font=monotype corsiva]<big>Writing Staff</big>[/font]</big></big></big>

CBC is currently soliciting for writers&#33; Join our staff and be part of a truly unique and exciting tournament. This is a large undertaking, so we'll need plenty of willing and eager hands. Writing assignments are open to anybody and the general idea is to have a large staff to prevent writer burnout and enable the tournament to proceed smoothly. Please, let's all pull together and make this happen&#33;

1) The Monsterworks (Tournament Director)
2) The_Angry_Goat (Deputy Tournament Director)
3) Wolf51-50 (reserve)
4) NFX (Deputy Tournament Director)
5) Sylandro
6) Mole55
7) Cha0sFerret (Senior Writer)
8) Hiicantpk
9) Madman
10) NWOWWE (Senior Writer)
11) Shaba117
12) Badnik96 (Senior Writer)
13) HotDealsInTexas (Senior Writer)
14) PyroTechnica
15) GF93
16) KodeBreaker (Deputy Tournament Director)
17) prince palatine (Senior Writer)
18) Mr. AS

<big><big><big>[font=monotype corsiva]<big>Signup Info</big>[/font]</big></big></big>

1) Sign up info is subject to change without notice or reason, just like everything in life. Deal with it. Your stats are also subject to modification if they are highly unrealistic or there are significant discrepancies with the provided picture of your bot. Drivetrains must be clearly visible in at least one render or that robot will be barred from competing.

2) Each competitor enters five bots, one each from the following weight classes: Superheavyweight, Heavyweight, Middleweight, Lightweight, and Featherweight. Entry into the sixth class, Hobbyweight, is optional but encouraged.

3) Each team may only enter a maximum of two walking or shuffling robots among their six entries.

4) Each robot entered is assigned 30 points in the following five statistical categories:

<small>Speed &#124; Weapon Power &#124; Armour &#124; Traction &#124; Torque</small>

5) Entrants are strongly encouraged to put forward a house robot designs for use in any of the arenas with available house robot slots. These designs should attempt to fit the themes of the arenas. For more information, contact the TO.

6) Qualifying rounds will be conducted in a round robin format, with four groups of six robots each. The top bot from each group will advance directly to the quarterfinals, with the second and third place finishers competing in a single elimination round to determine who will move on to face them. The rest of the playoffs will be conducted in the same manner in order to determine a champion for each weight class. There will also be a series of special events, including a soccer championship, iron-man rumbles based on weight class, weapon type, theme, region, and design features, as well as a tag-team championship for each weight class.

<small>a. if you are interested in entering any of these special events, please indicate your willingness in the thread dedicated to those signups. It can be found here</small>

7) Banned robots include flying robots, hovercraft, and clusterbots that don't have the same motivation in all of their parts (i.e.: one part is a wheeled robot, the other is a walker). Tournament Organizers (aka. myself, Gabe, and Josh) have the right to refuse entries if they're obvious loophole bots or completely unrealistic, but we'll be allowing a fair amount of leeway, so get creative&#33; Novel propulsion systems such as gyroscopic procession are allowed, but need to be cleared with us beforehand.


<big><big><big>[font=monotype corsiva]<big>Role-Play Rules</big>[/font]</big></big></big>

1) You
Last edited by The Monsterworks on Thu Sep 07, 2017 6:21 am, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

patrickrowberry
Posts: 755
Joined: Wed Dec 31, 1969 7:00 pm
Location: uk worcester
Contact:

Cherry Bomb Classic

Post by patrickrowberry » Fri Jun 02, 2017 2:10 am

reserving

images for where the wheels are for all bot are here

(zip zap zoo top left , crush-a-mon top right, metal 2 bottom)

https://cdn.discordapp.com/attachments/ ... t_bots.png

(day left night right)

https://cdn.discordapp.com/attachments/ ... i_bots.png

Superheavyweight: crush-a-mon: a 2 wheeled drive crusher (its a long wheel base and the wheels are where green and yellow token peace's are where they are)

the crusher has a rotation of 180 degresse

the tray includes the side blocks but not the hole block say the inner and the front bit as well and the bit that covers the front would be classesed as the tray hope that explains it

Image

Speed 3
Traction 3
Torque 1
Weapon 15
Armor 8 (2 for tray)

Heavyweight: mr bight sky (2 wheeled drive flipper the wheels are house In the dark blue section of the bot with a long base)

http://img02.deviantart.net/d6e4/i/2016 ... at7887.jpg

http://t14.deviantart.net/CPExePncN0FnA ... at7887.jpg

speed 7
traction 5
toque 3
weapon 5
armour 10

Middleweight: nightmare moon and daybreaker

[/url]http://scorpion1m.deviantart.com/art/re ... 1497647141[/url]

http://img12.deviantart.net/f626/i/2017 ... bcxtgf.jpg

nightmare moon: 2 wheeled drive ( 360 degree axe ) (short wheeled base the wheels are central In the robot)
speed 1
traction 1
torque 1
weapon 14
armour 7

http://scorpion1m.deviantart.com/art/cr ... 1497647215

http://img15.deviantart.net/995e/i/2017 ... bcxtom.jpg

daybreaker: 4 wheeled drive (lifter and grabber) ( central wheels with a small gap between the 4 wheels that have long wheel base)
Speed 6
Traction 4
Torque 3
Weapon 3 (2/2) ( scoop lifter and grabber)
Armour 8 (3 for lifter)

Lightweight: metal 2:

https://gyazo.com/501fead3ee2b0083398d0c9563152959 (thanks Sylandro)

a 4 wheeled fbs with short wheel base
speed 4
traction 2
toque 1
weapon 15
armour 8

Featherweight: ramshock... very powerful lifter pictures this is a tray/wedge lifter if its on the black side it act like a wedge lifter it on its blue side it act like a tray lifter and has a 200 degree rotating motion 4 wheeled drive (foam filled duh)(edited)

http://scorpion1m.deviantart.com/art/ra ... 1501103241

speed 7
traction 7
toque 3
weapon 5
armour 8

hobbyweight: zip zap zoo (full pressure flipper) 2 wheeled drive (its is a long wheel base and the wheels are at the rear of the robot and are internal

Image

Speed 7
Traction 7
Torque 1
Weapon 5
Armour 10

all my robots enter tag team
Last edited by patrickrowberry on Sat Aug 26, 2017 1:07 pm, edited 1 time in total.

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The Monsterworks
Posts: 1308
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now
Team: The Monsterworks

Cherry Bomb Classic

Post by The Monsterworks » Fri Jun 02, 2017 2:17 am

<big><big>HBW:</big></big>

Ever wondered how to top up on potassium in a pinch?

Ever wondered how to cut an onion without crying?

Ever wondered how to prevent wrinkles?

How about treating mosquito and insect bites?

How about treating damaged hair?

Whitening teeth?

Getting rid of splinters?

Ever wondered how to reliably be able to tell how large something is?

Well, my friend, it looks like you could use a...

<big><big><big>Banana For Scale</big></big></big>

Image

Imported straight from someplace in Central America where people are undoubtedly being exploited for their labour this very minute, this miracle cure for pretty much everything is here to solve your spinner (and like, just about every other kind of bot because - let's be real, 360 lifters are virtually unbeatable) woes. This is 100% genuine guaranteed banana from a particularly hardy strain. What it may lack in taste - some have contended that it's a bit metallic - it more than makes up for in being a sturdy 12 pound ramming and smashing machine.

Image

Yes, this bunch of three tropical fruits is fully invertible, and can self-right as well, just because bananas are awesome that way. <del>It has two pairs of wheels occupying two different planes, for a total of eight wheels, though only four at a time are powered via chain drive. Let's not overanalyze it, okay? This is a bunch of bananas, and the wheel thing was done for looks, not by the evil, exploitative, meta-hating Monsterworks to sneakily gain some competitive advantage.</del> NVM, fixed. They're all on the same plane now as shown in the album, along with an optional hammer blocker and wedge teeth (click the title). Eat <del>shit</del> some healthy fruit, Hobbyweight division&#33; Whoa, that got kinda serious there for a second. Have another banana&#33;

Image

Stats? Boy does this beautiful bunch of ripe banana have some of those. They look like this:

Speed: 8 / Traction: 8 / Torque: 4 / Weapon: 1 / Armour: 9 (+3 plow)

Image

<hr />

<big><big>FW:</big></big>

<big>[font=impact]<big><big>KillTank</big></big>[/font]</big>

Image

Image

It's the most boring type of robot imaginable aside from a straight up cheese wedge: a 360 degree lifting brick. However, I've tried to put a Monsterworks twist on this one and make it at least marginally more interesting by adopting a military theme. The headlights and other body cladding are removable and the exhaust pipes are functional since this thing is powered by an axial diesel engine ripped out of Brimstone and repurposed. They're basically the only type of ICE engine not known to stall and flood when flipped. Also, the sound of a fucking diesel and gouts of black smoke pouring out of eight exhaust pipes is badass. It also sports an optional anti-hammer plow and wedgelets, all and any of which are removable. To see these other configurations, click the title; it's an imgur album.

Speed: 8 / Traction: 8 / Torque: 4 / Weapon: 1 / Armour: 9 (+3 plow)

<hr />

<big><big>LW:</big></big>

<big>Ready to ride eternal on the fury road, it's...</big>
<big>[font=papyrus]<big><big><big>Witness Me&#33;</big></big></big>[/font]</big>
Image

Image

Image

Image

It's a speed demon flipper made on the quick and easy. Just what it's meant for is up in the air at this point. The teeth and ornamental exhaust pipes are removable.

8 speed / 8 traction / 3 torque / 5 weapon / 6 armour (+2 flipper)

In case I get a writer who doesn't understand how a good flipper works (i.e. it pulls its flipper close tightly and rests upon it and not its chassis), there's also an alternate configuration with a clutch that allows it to lock its flipper in place so that it functions like a 2WD wedge instead of a hinged wedge. Under CBC rules, this loses two points, so its stats look like this:

8 speed / 8 traction / 3 torque / 3 weapon (+1 clutch) / 6 armour (+2 flipper)

<div class='spoiler_toggle'>former entry</div><div class="spoiler" style="display:none;">This started out as a trilobite and became a hot rod capturing a 30s dieselpunk-meets-Art Deco aesthetic somewhere along the way. I'm pretty pleased with how it came out, and with the design of some of the CBC2 arenas, I think it could do well.

<big><big>[font=script]<big><big><big>Elrathia</big></big></big>[/font]</big></big>

Image

Image

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Elrathia's been sitting in my brain for a while now. Anyways, it's basically a walking death-hammer with some panache and chutzpah. The front wedge is on a limited hinge, as is the rear one. Optional flipper configuration incoming. Enjoy&#33;

<big>6 speed / 5 traction / 1 torque / 14 weapon / 8 armour (+2 front plow)</big></div>

<hr />

<span style="display:block;text-align:center"><big><big>MW:</big></big>

<span style="display:block;text-align:center"><big><big><span style="color:#000"><span style="font-family:papyrus">Something stirs in the depths.</span></span>
<span style="color:#000"><span style="font-family:papyrus">Be afraid. Be very afraid...</span></span></big></big></span>

<span style="display:block;text-align:center"><big><span style="font-family:papyrus"><big><span style="color:lawngreen"><big><big><big><big>SeaDevil 2</big></big></big></big></span></big></span></big></span>

<span style="display:block;text-align:center">Image</span>

<span style="display:block;text-align:center"><span style="color:#000">Last year's runner-up returns, bigger and badder than ever. As a result of the changes that she precipitated last year, Seadevil has swapped her kinetic energy transfer system for a dedicated axe/flipper mechanism alongside her undercutting shell. There's a new wrinkle, however: last year, opponents were able to dodge the axe, but this year? Well, you can run, but you can't hide. The axe/flipper is mounted on a high-speed turret that will track down and punish anyone that comes within its range. The axe shaft has a kink and the head has extremely long reach to laugh at those anti-hammer plows you've been busy rendering. There is also an alternative longer axe/flipper head for additional range when it's needed, as well as removable teeth on the flipper, to get beneath your hinged wedge. To see these alternate setups, and for a view of the walking mechanism, click the title for an album.</span></span>

<span style="display:block;text-align:center">Image</span>

<span style="display:block;text-align:center"><span style="color:lawngreen">The robot is loosely based on one the all-time coolest (and creepiest) sea creatures, the</span> <span style="color:#000"><big>Black Seadevil</big></span><span style="color:lawngreen">, and tries to follow its ethos in being an ambush predator: slow, but crafty and deadly</span>.</span>

<span style="display:block;text-align:center">Image</span>

<span style="display:block;text-align:center"><span style="font-family:papyrus"><big><big><span style="color:#000">3 Speed // 1 Traction // 1 Torque // 22 weapon (18 spinner/axeflipper for 12 apiece & 4 turret) // 7 armour</span></big></big></span></span>

<hr />

<span style="display:block;text-align:center"><big><big>HW:</big></big>

Resurrected from the Dead, it's...

<big><big>GLACIER II</big></big>

Image

The walking 360 deathspinner is back, with a bit of added bite this time around. It now sports a 360 degree outer flipping/lifting shell that also acts as a self-righting mechanism and a spin-up protector. Box rush it and get stonewalled by the shell. Glacier will hit you when it damned well feels like it.

Image

For added flipping and wedging ability, there's an outer shell with a lip:

Image

and one with wedgelets that it rests on.

Image

The lip and any or all of the wedgelets can be attached or removed and replaced with ballast as required for matchups and does not affect the stats in any way. Even the lifting shell can be straight up removed if need be. By altering the amount of power going to each and swapping out motors for larger differences, the power of the lifter and the power of the spinner can be changed from match to match. Since the type of weapon isn't changing, no stat penalty is incurred.

Default: 2 Speed &#124; 1 Traction &#124; 1 Torque &#124; 18 Weapon (+1 Flipper) &#124; 12 Armour

In-between: 2 Speed &#124; 1 Traction &#124; 1 Torque &#124; 18 Weapon (+3 Flipper) &#124; 12 Armour

Full Flipper mode: 2 speed &#124; 1 Traction &#124; 1 Torque &#124; 18 weapon (+5 Flipper) &#124; 12 Armour


Yep, it's an indestructible trundling death fortress that moves at a glacial pace and will learn how to fly following every hit. At a certain point, you just stop giving a shit as a designer. Bring on the pitchforks.</span>

<hr />

<span style="display:block;text-align:center"><big><big>SHW:</big></big></span>

<span style="display:block;text-align:center"><big><span style="color:grey">Das Leben ist <span style="color:darkred">Krieg. Krieg</span> ist Leben.</span></big></span>

<span style="display:block;text-align:center">Vorstellen...</span>

<span style="display:block;text-align:center"><span style="background-color:dimgray"><big><span style="color:#000"><big><big><span style="border:3px solid black"><span style="background-color:dimgray"><span style="font-family:felix titling"><span style="color:dimgray">-------</span>KRIEG<span style="color:dimgray">-------</span></span></span></span></big></big></span></big></span></span>

<span style="display:block;text-align:center">Image</span>

trackball wheels allow it to strafe in any direction and are particularly optimized for circle strafing, allowing it to keep its weapon faccin an opponent while strafing out of the way.

<span style="display:block;text-align:center">Image</span>

All and any of the feeder wedges are removable.

<span style="display:block;text-align:center">Image</span>

<span style="display:block;text-align:center"><span style="font-family:felix titling">5 speed &#124; 5 traction &#124; 1 torque &#124; 14 weapon &#124; 5 armour (+1 drum)</span></span>
Last edited by The Monsterworks on Tue Aug 29, 2017 11:16 pm, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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Cha0sFerret
Posts: 1139
Joined: Wed Dec 31, 1969 7:00 pm
Location: Florida

Cherry Bomb Classic

Post by Cha0sFerret » Fri Jun 02, 2017 2:28 am

<big>Chaotic Robotics</big>

<hr />
HBW: Minigame
Fuck you.

<img src="http://imgur.com/7LXu3Me.png" alt="Posted Image" width='400' height='225' /> <img src="http://imgur.com/MMj9TH4.png" alt="Posted Image" width='400' height='225' />

Speed: 1
Traction: 1
Torque: 1
Weapon: 19
Armor: 8

Tracked overhead bar spinner. Green wedges are hinged. Blows itself up in 3 hits but w/e :v: spin2win&#33;

<hr />
FW: Drop Zone 2
This time it has a more lively payload.

<img src="http://i.imgur.com/SwBLfsB.png" alt="Posted Image" width='400' height='225' /> <img src="http://i.imgur.com/bkpMTZY.png" alt="Posted Image" width='400' height='225' />
<img src="http://i.imgur.com/L4MXY15.png" alt="Posted Image" width='400' height='225' /> <img src="http://i.imgur.com/c995PER.png" alt="Posted Image" width='400' height='225' />

Drop Zone:
Speed: 7
Traction: 6
Torque: 4
Weapon: 0
Armor: 10 (+1 green section on rear plow)

Lollerskate:
Speed: 5
Traction: 4
Torque: 2
Weapon: 0
Armor: 1

Last year's runner-up returns, completely redesigned, and with a new friend. The beetleweight Lollerskate, formerly paired with the physics anomaly known as Turbolulz, has stepped in to be Drop Zone's... er... droppable.

Drop Zone itself is a 4WD brick, with a hinged wedge up front, a hinged plow that works as a wedge while inverted on the rear, and some unusual chassis design to accommodate its buddy. Its front wedge also has an indent on the bottom to allow Lollerskate to sneak out under it, which opens the door to some truly sneaky tactics. Speaking of Lollerskate...

Lollerskate is a 2WD narrow wedge on wheels that specializes in poking its nose in the seams between its opponent's wedges and jamming itself underneath them. It can start on top of Drop Zone, or by itself. While on top of the main bot, it is kept (somewhat) in place by some small wedges, which it can drive over to escape its holding area and drop onto the arena floor.

<hr />
LW: Razro
Typos make the best names.

<img src="http://imgur.com/3vrUFEp.png" alt="Posted Image" width='400' height='225' /> <img src="http://imgur.com/20ROEGD.png" alt="Posted Image" width='400' height='225' />

Speed: 7
Traction: 6
Torque: 2
Weapon: 4 (3 lifter/3 spinning bar)
Armor: 11

4WD Splatter/Whiplash clone. Hinged wedges up front, a bar that's more for flipping things than damaging them, and eyes. Why eyes? Cuteness factor. It's supposed to look kinda lizard-ish, too, so... cute lizard?

<hr />
MW: Suplex 2
Now physics-friendly&#33;

<img src="http://imgur.com/9tr62AW.png" alt="Posted Image" width='400' height='225' /> <img src="http://imgur.com/0Avw8to.png" alt="Posted Image" width='400' height='225' />

Speed: 8
Traction: 6
Torque: 3
Weapon: 4 (3 clamping arm/3 lifter)
Armor: 9 (+2 red front wedges, PT rule applies)

I've ditched the classic Suplex look and flipping mechanism for something that would actually work in real life. In other words, I cloned Razorback :v: 4WD clamp/360 degree lifter with (strictly limited) hinged wedges up front to take spinner hits. Weakly invertible, but can self-right with the lifter.

<hr />
HW: Error 503
The service you're trying to reach is unavailable, and this is why.

<img src="http://imgur.com/4o0i3U0.png" alt="Posted Image" width='400' height='225' /> <img src="http://imgur.com/J0rngEv.png" alt="Posted Image" width='400' height='225' />

Speed: 4
Traction: 2
Torque: 1
Weapon: 16
Armor: 7

2WD undercutter with an attitude. Fairly standard design-wise, but stat-wise... heh. Just don't piss it off :v: Distant cousin of Error 404, the Sewer Snake clone from Reddit.

<hr />
SHW: Scrapyard Miscreation
We sent it to hell already. It came back.

<img src="http://imgur.com/dazMMXt.png" alt="Posted Image" width='400' height='225' /> <img src="http://imgur.com/6y6nuHW.png" alt="Posted Image" width='400' height='225' />

Speed: 6
Traction: 4
Torque: 1
Weapon: 9
Armor: 10

Left image is the front view. 2WD sideways hammer. Features hinged claws and an aggressively wide body. The king of weird has arrived.
Last edited by Cha0sFerret on Tue Aug 22, 2017 3:03 pm, edited 1 time in total.
poopity scoop

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Badnik96
Posts: 3983
Joined: Sun May 02, 2010 12:00 am
Location: somewhere in the plane of existence
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Cherry Bomb Classic

Post by Badnik96 » Fri Jun 02, 2017 2:32 am

Image

HBW: Nuclear Plague 2.0
Image
2WD vertical spinner dude. Can right itself by reversing the drum.


Speed: 5
Weapon: 13
Armor: 7 (+2 wedge including side pontoons)
Traction: 4
Torque: 1

FW: Salamandra
Image
Sawbot of doom returns again. 2WD with the chop-saw on the arm. Can self-right using the arm.
Image
Picture with the two alternate systems: The STD-disc for kinetic damage (as opposed to grinding, basically a rotary hammer) and the anti-spinner wedge. I can swap either of these in, giving me a total of four different configurations (i can use either disc and either wedge per fight)

Speed: 6
Weapon: 11 (10 for the disc, 1 for the arm)
Armor: 8 (+3 to the front wedge)
Traction: 4
Torque: 1

LW: Shade Fist
Image
My oldest LW returns from whatever competition it last ate shit in&#33; 2WD vertical drumbot with static wedgelets at the front a la Black Dog. Drum is reversible, and it can also flip itself using gyrodancing if need be. It's fully invertible, but it has no wedges when inverted. Drum motors are contained within the drum for ultimate compactness.
Image
Against hammerbots/overhead weapons, Shade Fist has a set of H O O P S that it can attach. These are flexible and designed to absorb impact when struck.

Speed: 6
Traction: 4
Torque: 1
Weapon: 14
Armor: 5 (+1 to the drum)

MW: Necroblade
Image
Image
4WD invertible undercutter with removable hinged wedge at the back. Disc is single-tooth.

Speed: 6
Weapon: 13
Armor: 5
Traction: 5
Torque: 1

HW: StarStruck 2.0
Image
2WD angled HS of death and stuff. Spinner swings incredibly close to the ground but does not scrape it, designed to knock away wedges before they get underneath. Not invertible.
Image
alternate "Hoop of Shame" configuration for battling flippers. The round hoops should give it a decent chance at self-righting.

Speed: 5
Weapon: 15
Armor: 6
Traction: 3
Torque: 1

SHW: Phantasmic Slammer
Image
Image
4WD 4-bar launcher. Front wedges are hinged and limited so they don't lift too far or beach the robot on themselves. The flipper arc should let it self-right.
Image
"Fuck hammers" attachment for all those pesky overhead weapons.

Speed: 7
Weapon: 5
Armor: 10 (+2 to the front of the bot including the side wedges and the front of the flipper)
Traction: 6
Torque: 2
Last edited by Badnik96 on Sun Aug 27, 2017 2:26 am, edited 1 time in total.
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ

Mole55
Posts: 352
Joined: Wed Dec 31, 1969 7:00 pm

Cherry Bomb Classic

Post by Mole55 » Fri Jun 02, 2017 5:17 am

HbW: 3 Degrees Of Ripping Off:

Image

3 Degrees Of Ripping Off n.
see: Aftershock

Aftershock n.
see: Big Ripto

Big Ripto n.
see: Ripto

Ripto n.
2WD vertical spinner of the destructive variety

Speed: 5
Traction: 3
Torque: 1
Weapon: 15
Armour: 6


FW: Harrison Howell

Image

Image

A fast Pulsar and Federal MT influenced Drum Spinner.

Speed: 7
Traction: 5
Torque: 1
Weapon: 12
Armour: 5


LW: Sleipnir

So, Sleipnir's back&#33; Because reasons. However, it now has <del>3</del> 4 configurations, because that's my new thing.

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Standard ramming brick, nothing new here.

Speed: 8
Traction: 7
Torque: 3
Weapon: 0
Armour: 11 (+6 to the front wedge)



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Whiplash-style spinny thing&#33; I minorly fell in love during Robogames, expect more Vasquez-influenced bots in future. The arm is on a hinge


Speed: 8
Traction: 7
Torque: 3
Weapon: 6 spinner
Armour: 5



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Whilst it's shit, I love Draven. Also Storm2's been doing stuff they gave me some ideas.

Speed: 8
Traction: 7
Torque: 3
Weapon: 6 (multi-weapons give 4 to clamp and 4 to lifter)
Armour: 5

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Finally, because this robot and hammers have been shown to go together as well as coleslaw and sandwiches, a last minute shield has been made. Hammers can heck off and die, as well as being high centered by those lifting forks in the front.

Speed: 8
Traction: 7
Torque: 3
Weapon: 3
Armour: 8 (+3 to the top panel)


MW: Carcinogen

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<small>flipper active</small>

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Courtesy of Team Foxtrot Uniform. I'll let Syl introduce it...<hr />
Speed: 7
Traction: 5
Torque: 3
Weapon: 6
Armor: 9 (+1 red front wedges)

Carcinogen
noun

a. A substance capable of causing cancer in living tissue.
b. Your worst nightmare in the arena.

Carcinogen is a lowdown MW 4-bar pneumatic-powered flipper vaguely inspired by Team Whyachi's BABS. The front black wedgelets, and the ABR plow on the back are hinged. Can self-right.

HW: Odin

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I made a shuffler. A control spinner shuffler. This is the main configuration.

Speed: 8
Traction: 8
Torque: 1
Weapon: 11
Armour: 4

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Pure wodge for spinners, very much secondary, also hinged to fight <del>VSs</del> the future:

Speed: 8
Traction: 8
Torque: 1
Weapon: 0
Armour: 13 (+7 to the front wedge)

SHW: TAT (Now with Added Sentience&#33;)

After the end of CBC1, TAT gained sentience, and decided that it could design itself from now on, with no team required.

Once careful analysis of all fights had been done, it decided that horizontal spinners worked well, and drum spinners worked well, but not at the same time. So the surgery began.

Image

Firstly, it has a MOE-based horizontal configuration. This method of combat feels familiar to TAT, hopefully it ends well this time.

Speed: 5
Traction: 3
Torque: 1
Weapon: 13
Armour: 7


Image

Secondly, a drum. TAT had also realised some bots with masses of armour would be problematic, being impossible to beat with the horizontal disc. So a drum/lifter combo was envisioned, for bots that required throwing/control to beat. It is also capable of self-righting with the drum.

Speed: 5
Traction: 3
Torque: 1
Weapon: 12 spinner, 1 lifter
Armour: 7



Image

Also, for robots with massive spinners capable of damaging the relatively unarmoured TAT, there is this configuration. The lifter mechanism is replaced with a massive slab of Armox.

Speed: 5
Traction: 3
Torque: 1
Weapon: 12
Armour: 8 (+1 front wedge)
Last edited by Mole55 on Tue Aug 22, 2017 2:09 pm, edited 1 time in total.

User avatar
GF93
Posts: 6142
Joined: Wed Dec 31, 1969 7:00 pm
Location: The Last Train To Clarksville
Team: Ice Cubed Robotics

Cherry Bomb Classic

Post by GF93 » Fri Jun 02, 2017 6:29 am

ICE CUBED ROBOTICS cometh&#33;

HBW- Swiftsure
Image
The latest addition to the Dreadnought clan, this feisty front hinge flipper makes its d
Last edited by GF93 on Sun Aug 27, 2017 8:06 pm, edited 1 time in total.
ICE³ ROBOTICS
"Tougher than a glacier, more might than an avalanche, more fury than a blizzard, and more burning passion than a volcano."

British-Robotics
Posts: 1402
Joined: Sat May 10, 2014 12:00 am
Location: Bolton, Greater Manchester

Cherry Bomb Classic

Post by British-Robotics » Fri Jun 02, 2017 6:47 am

Hobbyweight - Osclilator

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Oscilator has a powerful angled spinning disc, it has a balance bar on top to prevent the robot itself from loosing control in case of gyroscopic forces. The robot can not self right. The Wheels are filled with foam. This robot is 2WD

Speed: 6
Traction: 4
Torque: 1
Weapon: 13
Armour 6

FW: Irritant

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Underside of Irritant:

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Irritant's armor is designed to try and handle spinners and make opponent struggle to get underneath him. The weapon itself is a flipper, He has a "stopper" on top of the weapon to prevent being driven over, it also can be use to assist the robot when self righting. This robot has no hinged wedges. This robot is 2WD

Speed: 8
Traction: 7
Torque: 3
Weapon: 2
Armour: 10


LW: Bamlathwack II

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Bamlathwack is a ring spinning robot that relies on its weapon power. It can run inverted and has tracks for locomotion to prevent from getting spun away. He is 2WD track driven.

Speed: 4
Traction: 3
Torque: 1
Weapon: 14
Armour: 8

Other Configurations, all have the same stats.

http://imgur.com/a/biBDn

Longer blades for clipping against opponents with wedges.

Dome Configuration:

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This version has a dome on top It is designed to be protected against Hammer-type opponents.

MW - Frost Viper

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Speed: 6
Traction: 5
Armor: 6 (+1 front)
Weapon: 11 (7 lifter and crusher?) <--Mod Note
Torque: 2

Configuration:
Image

Config Stats:
Speed: 6
Traction: 5
Weapon: 8 (5 Lifter and Crusher?) <---Mod note
Armor: 9 (+3 wedge)
Torque: 2

This robot is making a voice heard, the cry of the crushers wanting a comeback, and this is the best possible design I can make it as. The front of the machine is very wedgey meaning it can manage to get in underneath any wedge by pressing before contact. it's a pneumatic crusher that works like "biting the apple". It can't crush through entirely the robot but it could pierce and dent the armament.

For the configuration version, The weapon power for the crusher and the wedge has been decreased due to removing one of multiple gas reservoirs and reducing the pressure, and CO2 itself is quite heavy, so the body of the robot carries the weight of the anti-spinner wedge.


The robot can self right by activating the crusher down, and then raising it back up to it's highest position to out the wheels back on the ground. The robot itself is 2WD.

HW- Sawtooth

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Sawtooth is the first robot wielding a sawblade weapon in the TBR team, he also has an alternative version for anti spinners. This robot is 4WD

Speed: 7
Traction: 6
Torque: 2
Weapon: 8 (+ 1 Moving Arm)
Armour: 7

Anti spinner config:

Image

Speed 7
Traction 6
Torque 2
Weapon 3
Amour 10 (+2 lifter, +1 wheel protectors)

SHW - Chemical Explosion III Series

Ladies and Gentlemen, I introduce to you the robot who is aiming to retain it's title from the Ruination tournament. Chemical Explosion&#33; But he's been completely revamped&#33;

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It may have the slight similar look to it's previous predecessor who won the Ruination: Contigation tournament, it returns once more tougher and badder than before, except that it had to have a complete reconfiguration after it's previous tournament. New side panels have been added in order to protect the tracked wheels that it still has, except with a different thread this time.

It has a couple of cooling fans to cool down the new motor system which operates the newly constructed drive system of the weapon, which is the classic spinning bar that makes it's return once more; the same design from the winning predecessor.

It can still run inverted too&#33; And has huge 2WD tracks.

Here are the stats of the brand new version of Chemical Explosion:

Speed: 6
Traction: 5
Weapon: 13
Armour: 5
Torque: 1
Last edited by British-Robotics on Wed Aug 30, 2017 4:20 am, edited 1 time in total.

User avatar
Botomatic1000
Posts: 234
Joined: Wed Dec 31, 1969 7:00 pm
Location: Birmingham, England
Team: Team Riptide: Advanced Robot Combat

Cherry Bomb Classic

Post by Botomatic1000 » Fri Jun 02, 2017 6:55 am

Team Fox reserve a spot for every class
Hobbyweight: Trans Europe Express
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Weapon: 0
Armour: 11
Speed: 8
Traction: 7
Torque: 4
hingey wingey
Featherweight: The Placid Casual
"there's a Furry fan loose and committing a crime"
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Weapon: 17
Armour: 7
Speed: 3
Traction: 2
Torque: 1
There's stabilisation prongs at the back as well
Lightweight: Spunky Skunky
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Weapon: 0
Armour:12
Speed: 8
Traction: 7
Torque: 3
Middleweight: Wulven II
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Speed: 7
Traction: 7
Torque: 4
Armour: 12
Weapon: 0
Wulven II uses a heavy duty hinged Wolf Wedge and super tough super bouncy tires that won't pop and are hard to rip off but can be deformed with hard enough hits but it'll keep on at ya&#33; Hoooooowwwwlll
Heavyweight: Night Jackal II
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Weapon: 16
Armour: 7
Speed: 4
Traction: 2
Torque: 1
Superheavyweight: Twirley Coyote II
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Weapon: 15
Armour: 8
Speed: 4
Traction: 2
Torque: 1
"The moment you think you'll crash, you will" - Tony Pond
Team Captain of the IRL team, Kings Heath Colliders Robotics and Team Riptide: Advanced Robot Combat
Accolades
The New Blood: Joint 3rd with Raccoon XL
ROBOTS 3: Featherweight Quarter-Finalist with HardWired III
ROBOTS 3: Middleweight Quarter-Finalist with Der Adder
ROBOTS 3: Heavyweight Semi-Finalist with Night Jackal III
Cherry Bomb Classic 4: Featherweight Semi-Finalist with I Can't Believe It's Not Tanto
Cherry Bomb Classic 4: Heavyweight Semi-Finalist and Annihilator joint winner with Xtreme pneumatiX
Rumble In Da Jungle: Event Champion with Avanti!
ROBOTS 4: Featherweight Semi-Finalist with I Can't Believe It's Not Tanto
ROBOTS 4: Lightweight Semi-Finalist with Avanti!

User avatar
Hiicantpk
Posts: 524
Joined: Wed Dec 31, 1969 7:00 pm

Cherry Bomb Classic

Post by Hiicantpk » Fri Jun 02, 2017 8:02 am

Oh boy

HbW: Chronic Jobber
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Undercutter disc spinner. May have a tendency to lose to opponents it really shouldn't. Rear wedge is static and pretty meh upside down, but the rest of the bot still works on its back.

Speed: 6
Traction: 5
Torque: 1
Weapon: 13
Armour: 5

FW: Marisa Kirisame
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Remember Xerxes? Its basically that except the flipper has been attached the correct way (meaning its a rear hinged flipper) and it also has flamethrowers (which are mostly for show). Cambered wheels also for show. 'Cause y'know. Marisa Kirisame is all about those show-offy spells. The top two stars are raised to prevent monster-trucking.

Speed: 7
Traction: 7
Torque: 3
Weapon: 3 (Split to 2 each between Flipper and Flamethrowers)
Armour: 10

LW: Tidal Wave II
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I'm an Unoriginal shit and can't be assed to make something new, so have Tidal Wave again. Drum spinner, drum can go either way and it works perfectly fine upside down (albiet it doesn't have the skids to feed into the weapon). The shields are removable in matches I think they won't be needed (mostly against non-spinners). There is also a bit of "dead area" built into the tops of the weapon supports. They can be dented inwards without damaging the systems in place to spin the drum

Stats:
Speed: 5
Traction: 4
Torque: 1
Armour: 6
Weapon: 14

MW: Initial D
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Fuck it, Remi is staying retired. I made Initial D to replace it, why wouldn't I use it. Also blame Mr. AS.
Its a Touro/Minotaur clone. Theres no need for wedges or any fancy stuff, just a big hurty vertical drum.

Speed: 5
Traction: 4
Torque: 1
Weapon: 14
Armour: 6

HW: Flandre Scarlet
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Think Son of Whyachi meets Weeb. Son of Weebachi. Uses a three-pad shuffling system on each side to move and has a big spinning cage o death for anyone that gets close. The massive whirling cage should keep this right way up after impacts.

Speed: 4
Traction: 2
Torque: 1
Weapon: 15
Armour: 10

SHW: The Return of Lifter 2: Electric Boogaloo (Now with less ground clearance)
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Uber-Brick Lifter, now with less ground clearance under the lifting arm, Treads for knockback mitigation and a hinged wedge at the back if my lifter isn't wedge-y enough. For clairification, this is a Hydraulic Rear-hinged lifter, not 4bar. It can press.

Speed: 7
Traction: 5
Torque: 3
Weapon: 3
Armour: 12
".. if Kody is removing OOTAs, I'm flying to Canada for the sole purpose of taking a shit down his chimney. :v: " - GF93

Team 57

User avatar
NFX
Posts: 4061
Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland somewhere

Cherry Bomb Classic

Post by NFX » Fri Jun 02, 2017 8:11 am

Team Mongoose
"The Colour of Awesome"


HbW: Love Hurtz
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4WD smashy smashy hammerbot. Hinged forks on the front for getting under stuff, static forks on the back for additional balance, can enter battle with both sets, one set, or neither. Hammer reaches 20 degrees below horizontal in both directions, so it can still hit opponents that have gotten underneath it. Can also self-right with the hammer in either direction.

Spd: 5
Tra: 3
Tor: 1
Wep: 14
Arm: 7


FW: You Think I Ain't Worth A Dollar But I Feel Like A Millionaire
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UNEXPECTED CHANGE IN TAG TEAM PRECIPITATED UNEXPECTED CHANGE IN TEAM MONGOOSE. 2WD dumb thwack with a tough frontal plow to deflect against spinners. Cambered wheels for extra stability. Weakly invertible, i.e. it can still drive about and thwack but the wedge will be upside down.

Spd: 9
Tra: 10
Tor: 4
Wep: 0
Arm: 7


LW: No Exit
Image
Image

4WD double-sided flipper, with hinged wedges on both sides and a rounded body shell to deflect attacks. Bollards can raise and lower to prevent opponents driving over it, and the wedges can be removed and exchanged for an anti-spinner attachment on the flipper. Green lights mean forwards, red lights mean backwards. Can use the flipper to self-right. Also has sacrificial anti-hammer gantries for emergency uses, which removes the mechanism for the bollards to save weight for it. Soccer setup can be seen here.

Spd: 7
Tra: 6
Tor: 3
Wep: 6 (5 Flipper, 1 Bollards)
Arm: 8


MW: Crash Blossom
Image
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The champion returns&#33; Two wheels attached to some jaws up front, with a hinged plow on the back. Jaws can be used for lifting, clamping, thwacking, etc. Plow is mainly used for deflecting spinners. Invertible, wedges might be a little bit less effective when it's upside-down, but I can still get underneath stuff with them. BONUS Middle Jaw Extender for use when it would be handy.

Spd: 7
Tra: 7
Tor: 4
Wep: 3
Arm: 9 (+2 Rear Plow)


HW: Super Smash Bros. Collectors Edition
Image

A pair of identical twins with 2WD at the back, vertical spinning weaponry up front, and self-righting business up top. The cartridge prevents the weapon hitting the ground when overturned, gives them the ability to drive upside-down, and pivots out with the panel behind it to put the robot back on its wheels if needs be. Wedgelets can be added or removed depending on the opponent. Controller stuff on top can enter Up-Up-Down-Down-Left-Right-Left-Right-B-A-Start to raise all its stats to 30 but not really. :v:

Spd: 5
Tra: 3
Tor: 1
Wep: 11
Arm: 4


SHW: Agent X

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Yep, I'm a cheap bastard. 2WD cheese wedge with a 360 degree lifter and a hinged plow on the back. Fully invertible. Yes, I'm only entering this because TBR has entered Chemical Explosion again. :v:

Spd: 7
Tra: 6
Tor: 4
Wep: 5
Arm: 8 (+2 Plow)
Last edited by NFX on Sun Aug 27, 2017 11:58 am, edited 1 time in total.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

Wolf51-50
Posts: 823
Joined: Wed Dec 31, 1969 7:00 pm
Location: Somewhere in the USA

Cherry Bomb Classic

Post by Wolf51-50 » Fri Jun 02, 2017 10:07 am

Reserved

HbW: Ververg

Image

Other pics here
http://imgur.com/BtOSy9J
http://imgur.com/Uif0Eal
http://imgur.com/1QxNS5T

Image
It can has tooths&#33;

Just when you thought bristlebots couldn't get any more ridiculous

It's a pusher with colorful bristles that move it across the floor&#33;

So um, this is going to take some explaining. Bristlebots can't move in a controlled fashion like wheels can, until now. Both bristle pods are on a very limited rotators (think Razorback) that only move a few degrees. This will angle a majority of the bristles so the bot can move forward or backward by articulating the pod vertically, and angling the bristles in one direction, or another, depending on what I need to do (also can cause some silly side strafing in the rare case that the bristles don't cooperate with the intended rotation, which can be fixed by moving it forward, then back to it's original position). As far as turning goes, I can articulate one pod forward and one pod backward to do so. So it'll turn like a tracked robot, which sucks, but it works just fine. The articulating pods won't waste a weapon point either, as it is necessary for it's controlled movement and turning (it would be like taking a point away from a robot that uses car steering because it's wheels have a larger turning circle :V) There's also a lot more bristles than shown, with each being in groups separated by color, though I can only have so many bristles made because tinkercad

Name comes from the amazing song on the rhythm game Cytus (fun thing is, not even the composer of the song knows what Ververg means :P) Armed with a nitrogen powered flipper, or an electric powered lifter, depending on the opponent. Also has bristles that curve around the back to at least try to move when wedged. Flipper has a 70 degree stroke, lifter approximately 120 degree stroke. The teeth are also on springs and tuck away neatly inside the body when flipped so it won't affect invertibility. This thing is gonna be fun to drive :D

Flipper

Speed: 7
Traction: 7
Weapon: 3
Armor: 12
Torque: 3

Lifter

Speed: 7
Traction: 7
Weapon: 1
Armor: 12
Torque: 3


FW: Hyperion
Image
Image

2WD eggbeater spinner with a clutch flipper in the back. Eggbeater is just milimeters off the ground, and I can post proof if people are saying otherwise. Rear wedge is static, wedgelets can be hinged or static. Static rear wedge can also be replaced with a wedge that is the exact same, but is connected to the flipper arm, allowing for a full flipping wedge.
Speed: 5
Traction: 5
Armor: 7
Weapon: 13 (+1 clutch)
Torque: 1


LW: White Lightning 2

Image
Image
Image

Anti spinner plow
http://imgur.com/EwZyTIp
http://imgur.com/gQTg0KV

Faster. Lower. Stronger

White Lightning has returned with a complete revamp. Only the flipping arm remains from the previous version. It's a 2WD box with a powerful weapon: ALL OF THE SPEED. Oh...yeah, and the flipping arm. Here are the changes

Faster. Despite not being&#8203; as fast as the previous version, it's still much faster than a majority of the bots in it's class. It also has much better control and torque, making it an optimized speed machine.

Lower. Wait...shouldn't this say 'higher'? Not for White Lightning. This bot stands at a mere 3 inches tall. Great for getting under those annoying feeder wedges found on spinners. A low profile will also make it harder to hit.

Stronger. A fortified (optional) thwacking tail, and a flipper with an aggressively long stroke (70
Last edited by Wolf51-50 on Sat Aug 26, 2017 11:49 pm, edited 1 time in total.
Alpha Robotics - Embrace the carnage!

Recent Tournaments:

ROBOT2
FW: Apocalyptic Peacekeeper (2-3)
LW: Backstab 3 (3-3) [Lifetime 11-8]
MW: Outrage 2 (4-1) [Lifetime 6-3]
HW: Tulta Munille (3-2)

Ruination: The Upheavel
LW: White Lightning (1-6) [Lifetime 4-8]
MW: Diablo Genesis (5-3) [Lifetime 10-5]
HW: Coup de Grâce (2-5) [Lifetime 13-9]
SHW: Fenrir (6-2) [Lifetime 7-3]

Reckoning: The Revival
MW: Vovoka (4-1) [Lifetime 10-3]

tune in next time on ARC when I one-up Boto by posting my vast collection of Thomas The Tank Engine hentai on the Discord :V -HFL

User avatar
Venice Queen
Posts: 2716
Joined: Wed Dec 31, 1969 7:00 pm
Team: ‽ Robotics

Cherry Bomb Classic

Post by Venice Queen » Fri Jun 02, 2017 10:56 am

Hobbyweight: Moroes
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control-ey overhead, which is honestly probably just an accident waiting to happen. 2WD, reliable self-righting via tornado dance (see: bit-o-sweet if you doubt this)

Speed: 6 / Traction: 4 / Torque: 1 / Weapon: 11 / Armor: 7 (+2 bar)

Featherweight:Tria Prima
Image
Image
Image
Image

Salt and Sulphur:
Image

minibot wedges.

Speed: 6 / Traction: 3 / Torque: 1 / Weapon: 0 / Armor: 2

mercury:
Image
Image

drum, 2WD slightly behind COM. removable hinged skids.

Speed: 3 / Traction: 2 / Torque: 1 / Weapon: 13 / Armor: 5

Image

Lightweight: Cuddle Time&#33;
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Image
Image
Image
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4WD clamp-bot with a lifting plate. the clamp can be retracted unusually far back, which actually lets it right the robot (not a hammer in terms of stats though, the multiple weapons rules for this tournament are quite generous so I don't need it). lifter is limited to pressing 10 degrees down, which is the maximum to which it can press before the robot beaches itself anyway. 3 possible rear attachments: hinged wedge, hinged ABR plow or invertable plow.

Speed: 8 / Traction: 7 / Torque: 3 / Weapon: 4 (3 clamp/3 lifter) / Armor: 8 (+1 rear plow/wedge)

ALT CONFIG: because sometimes even this 'bot's had enough of the cuddling

Image
Image

Weapon: 3 / Armor: 9 (+2 front wedge)

still has the anti-tip wedgelet, replaced the lifting plate and clamp with a big plow and a hammer blocker, in case that wasn't painfully obvious. if for whatever reason glacier gets to not take a penalty for its config switches since it's the "same weapon," then I shouldn't either, since this is still the exact same lifter.

soccer setup - https://imgur.com/a/NfxyY

<small>MOD EDIT: apparently I had 31 points and no one (myself included) noticed. took the extra out of armor</small>

Middleweight: Spectral Pudding

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Image
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Spring tension flipper/grabber. the entire weapon assembly is hinged, which means it's got a good deal of weight in it when it comes to wedge wars. Removable ass wedge due to rules being cruel to multiple configurations. invertable, and can self right in the same manner that lockjaw can when the rear wedge is unequipped. the weapon retraction works like this btw: http://i.imgur.com/SsblzuS.gif

Speed: 8 / Traction: 6 / Torque: 6 / Weapon: 1 / Armor: 9 (+2 rear wedge or front wedge)

Heavyweight:Warlock

Primary configuration: Firewall
Image
Image

wedge. 6WD, invertable wedge in front, option between invertable plow or ABR plow in the rear. rear wedges are shock mounted, front wedge is on an eventually limited hinge (enough that it doesn't fold underneath the robot).

Speed: 8 / Traction: 8 / Torque: 4 / Weapon: X / Armor: 10 (+3 rear)

Secondary configuration: Oathbreaker
Image
Image
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invertable hinged wedge in the rear, lifter up front. stabilizing pontoons are underneath the lifter, but it should work without them (i.e. upside-down) fine too.

Weapon: 1 / Armor: 7

Super-heavyweight: Ritual

Now, one of the biggest complaints we had with the last version was the screeching - but more importantly, the writhing. oftentimes our subjects made it very difficult to actually perform the ritual, which we're sure was much to their dismay given their total willingness to get into the ring with us. so, the addition of our patented fun time clamps
Last edited by Venice Queen on Mon Sep 25, 2017 4:22 pm, edited 1 time in total.
‽ ROBOTICS
CHAMPIONS: Lightweight//Ruination 4//Nick's Fuzzy Rules -- -- Hobbyweight//Bot-o-Rama//Buzzkill -- -- Arbitraryweight//D12//Listen Here, Grandad, This Is America, Everyone Here Eats Ass

Bots that I think are better than my actual champions: Chimera // Venice Queen // Cuddle Time!


V900? Wheres V1-899 ~NickyDustyOwl
fridge ~ V900

Wasn't Ted Bundy physically attractive though? ~Superbomb122
get a room ~Madbull
I will NOT ~Superbomb122



Image

User avatar
winternimbus
Posts: 460
Joined: Wed Dec 31, 1969 7:00 pm
Location: Rochester, New York
Team: Team Foxtrot Uniform

Cherry Bomb Classic

Post by winternimbus » Fri Jun 02, 2017 1:25 pm

reserving for all the weightclasses except HBW



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"Fighting our robots will either result in yours being MIA, KIA, or OOTA."

--

FW: Bloody Maryam

Image

<small>lifting arm raised</small>

Image

Speed: 7
Traction: 5
Torque: 2
Weapon: 6 (1 for the lifting arm, 5 for the grinding drum)
Armor: 10 (+2 for the front wedges/pontoons)

Don't turn your back on the body.

Another homestuck bot by Syl? Who would've guessed&#33;

Yeah, jokes aside, Bloody Maryam is a featherweight robot that's out to kill any rogue Aquariuses with a grinding drum mounted on a bigass 360-degree lifting arm, and can self-right with said lifting arm. Need i say anything more?

--
LW: Arcade Queen

Image

Image

<small>clamp and lifter raised</small>

Image

Speed: 7
Traction: 6
Torque: 3
Weapon: 4 (3/3 split between the clamp and lifter)
Armor: 10 (+1 to front pontoons/wedges)

Back after a nigh abysmal run in R.O.B.O.T.S, the queen of the arcades, Arcade Queen, returns&#33; Same lowdown clamp and lifter as before, but with a facelift. The back wedge is hinged, and rounded for defense against spinners. The yellow wedgelets, and the front pontoons are on a 15-degree limiter downwards, and she can, with 100% confidence this time, self-right.

The lifting forks and the clamping arm can operate independently.
--

MW: Neophyte Redglare

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<small>flipper extended</small>

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<small>"Neophyte Ironface" anti-spinner wedge and anti-hammer flipper</small>

Image

Speed: 7
Traction: 5
Torque: 2
Weapon: 7
Armor: 9

"Neophyte Ironface" Anti-Spinner setup

Speed: 7
Traction: 5
Torque: 2
Weapon: 2
Armor: 12 (+3 front black wedges)

After being robbed from her playoff spot in R.O.B.O.T.S, the Legislacerator is back, bitches&#33; Front-hinged launcher that is guaranteed to send your robots flying across the arena. Uses an on-board compressor. The wedgelets on the front are on a 15-degree limiter downwards, so you cant kick up the wedgelets. The back ABR plow is hinged, but it is not on a limiter. Basically, all the wedges, except the front wedgelets and the back ABR plow aren't hinged.

Also features a separate anti-spinner and anti-hammer setup, dubbed "Neophyte Ironface", where the front wedge is changed for a heavier, black wedge, with teal wedgelets, which are on a 15-degree limiter downwards. The flipper is weaker in this set-up, due to more weight being put on it for protection against hammers.

One more thing--the red eyes on the side wedges light up, for an extra intimidation factor.

--

HW: Vomit Comet

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Speed: 8
Traction: 8
Torque: 4
Weapon: 0
Armor: 10 (+2 to front wedgelets and back plow)

Cloak & Dagger style rammer. Not a multibot. Wedgelets, side skirts, and back plow are hinged. Gonna ram you into next week.

Hey, if people are going to enter HSes, im gonna enter a brick.

--

SHW: Live Wire

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Speed: 6
Traction: 4
Torque: 1
Weapon: 14
Armor: 5

Exposure to ZZ Top, and Billy Idol lead me to make this. Needless to say, i'm kinda dissapointed by the fact that you cant paint bots neon green in TinkerCAD.

4WD VS in vein of K-Torze, and Vertigo II. Front wedge is hinged, but on a 15-degree limiter downwards. The weird semi-circle things you see at the end of the bot are anti-stranding thingamabobs, to help it self-right if it ever gets stuck on it's back. Can run inverted, and the weapon motor, and the anti-stranding thingamabobs do not get in the way of it running inverted.
Last edited by winternimbus on Sat Aug 26, 2017 11:44 am, edited 1 time in total.
winter! she/they pronouns, trans rights babey!

ROBOT FIGHT NIGHT: MINI
Break Dash - 1-1
Neophyte Redglare - 1-1

Neophyte Redglare - Robot Fight Night: Season 1 Quarter-Finals, Cherry Bomb Classic 3 Quarter-Finals
America Offline - Robot Fight Night: Season 1 Quarter-Finals

"I'm curious what tactical advantage you're hoping to gain by sacrificing a portion of your bots size/weight for a deployable banana"
-NWOWWE, 2017

User avatar
attackfrog
Posts: 594
Joined: Wed Dec 31, 1969 7:00 pm
Team: Aquatic Robotics
Contact:

Cherry Bomb Classic

Post by attackfrog » Fri Jun 02, 2017 3:16 pm

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<big>Hobbyweight: <big><big>Rogue Wave</big></big></big>

<big>http://imgur.com/a/PmKjq
https://www.tinkercad.com/things/0KTtd6fUesm-rogue-wave</big>

A 2WD lifting wedge. It's got some anti-monstertrucking teeth and can self-right. What more is there to say?

Speed - 7 / Traction - 6 / Torque - 3 / Weapon - 2 / Armor - 12

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<big>Featherweight: <big><big>Solomon</big></big></big>

<big>https://www.tinkercad.com/things/6PWwwbym6A2-solomon
http://imgur.com/a/vzyzF</big>

The king is here. This robot is gold-plated, gem-encrusted, and ready to dispense royal justice. It's got two configurations: wedgelets and armored shield. Both are hinged.

Wedgelet configuration: Speed - 6 / Traction - 5 / Torque - 2 / Weapon - 12 / Armor - 5
Shield configuration: Speed - 6 / Traction - 5 / Torque - 2 / Weapon - 10 / Armor - 7(+2 shield)

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<big>Lightweight: <big><big>Obsession</big></big></big>

<big>https://www.tinkercad.com/things/iua92bTGnls-obsession
http://imgur.com/a/90tn0</big>

A 4WD sawbot. To capture the target of its obsession, it scoops them up with its forks and then demonstrates how it's possible to love something too much with the saw. As it lowers the saw past a certain point (about where you see it in the picture) the saw arm mechanism begins to retract the cables in the prongs, causing tension that raises up the tips and trapping Obsession's opponent. The two front wheels are shock-mounted so that the prongs are always ground-scraping. (If the arena makes ground-scraping a bad idea, I can lock the shocks to make the prongs static.) It's also got an optional spinner shield.

Without shield: Speed - 6 / Traction - 6 / Torque - 2 / Weapon - 11 / Armor - 5
With shield: Speed - 6 / Traction - 6 / Torque - 2 / Weapon - 9 / Armor - 7(+2 shield)

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<big>Middleweight: <big><big>Mega Frogbot</big></big></big>

<big>http://imgur.com/a/ugb1r
https://www.tinkercad.com/things/laVU87 ... ga-frogbot</big>

Frogbot's bigger, meaner cousin. It's got a 4WD hybrid drivetrain: two wheels in the back and two trackballs in the front. A robot mullet, if you will. It drives similarly to a 2WD robot, but is much faster to turn. The wedge is hinged, but can be locked in place if needed. Its big red tongue is a four-bar flipper.

Speed - 7 / Traction - 6 / Torque - 1 / Weapon - 7 / Armor - 9(+2 plow)

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<big>Heavyweight: <big><big>Undertow IV</big></big></big>

<big>https://www.tinkercad.com/things/0I8bcP ... ertow-iv-b
http://imgur.com/a/652nr</big>

Undertow's back again. The front is now pointy for improved wedging ability, and the rear angles up so flipping is less destabilizing (when the shield is off.) The shield is shock-mounted to the chassis, and can be removed if it's not needed, making Undertow a little nimbler. The rear-hinged flipper now has a wavy pattern on it.

With shield: Speed - 7 / Traction - 7 / Torque - 2 / Weapon - 5 / Armor - 9(+3 shield)
Without shield: Speed - 7 / Traction - 7 / Torque - 2 / Weapon - 5 / Armor - 7 (+1 top of flipper)

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<small>Mod Note: Base armor changed in-between configurations, modified to comply. previously:

With shield: Speed - 7 / Traction - 7 / Torque - 2 / Weapon - 5 / Armor - 9(+3 shield)
Without shield: Speed - 7 / Traction - 7 / Torque - 2 / Weapon - 5 / Armor - 9

~The_Angry_Goat</small>




<big>Superheavyweight: <big><big>Red Menace</big></big></big>

<big>https://www.tinkercad.com/things/6CYxVb9Sh5u-red-menace
http://imgur.com/a/kGXgL</big>

A walker. And with none of your shufflewalker shenanigans, either. The legs have four axes of movement: the "ankles" and "knees" both rotate, and the "hips" rotate around the z- and y-axes. It's got a giant hammer <del>and sickle</del> on a turret. A metal ring (a.k.a. the "Iron Curtain"), which is mounted to the chassis semi-flexibly (as in, it won't swing around but can tilt a bit) protects the legs <del>from unwanted capitalist influence</del>. The Cold War is back on, baby.

Speed - 4 / Traction - 3 / Torque - 1 / Weapon - 16(13 hammer, 3 turret) / Armor - 10

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Last edited by attackfrog on Wed Aug 30, 2017 4:28 am, edited 1 time in total.

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