ARC: Reckoning Signups
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ARC: Reckoning Signups
At long last it's here! A new ARC fantasy league is finally getting underway again. The rules are essentially the same (see below). You have until the first Sunday in January (Jan 4, for those who are too lazy to look at a calendar) to register your team of bots. The format for posting your team is posting your Team Name, a picture/link to picture of each bot and a breakdown of their stats. If your entry isn't right we can gladly help you fix it. If you're new to the game feel free to contact a staff member and I'm sure one of us would be able to help you orginize your team.
Now the rules:
GENERAL RULES
- Everyone enters 4 bots, one from each weight class (LW, MW, HW, SHW) and assigns them stats using the old point system.
- The battles will take place in a Round Robin style (as opposed to the traditional tournament style) in which each bot will face every other bot once with playoffs afterward to determine the champion of each weight class.
- No double entering the competition (that means no smurf accounts or anything like that).
- You
Now the rules:
GENERAL RULES
- Everyone enters 4 bots, one from each weight class (LW, MW, HW, SHW) and assigns them stats using the old point system.
- The battles will take place in a Round Robin style (as opposed to the traditional tournament style) in which each bot will face every other bot once with playoffs afterward to determine the champion of each weight class.
- No double entering the competition (that means no smurf accounts or anything like that).
- You
Area51Escapee,Jan 30 2011 wrote:It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
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ARC: Reckoning Signups
TEAM ANIMAL CRUELTY
LIGHTWEIGHT: RASCAL
Two forked lifter bot, with optional fork extensions. Forks are crafted in the same style as Wedge Of Doom, Season 5.
Armor: 6
Speed: 7
Torque: 4
Weapon: 5
MIDDLEWEIGHT: KOOPA
Lifter bot with rounded body. Lip of the lifter surrounds three-quarters of the bot. Lifter raises vertically, not in a circular motion. Forks and lip welded together to pull together flushly. Forks are crafted in the same style as Wedge Of Doom, Season 5. Has options of fork extensions, or plow that attaches to the forks.
Armor: 6
Speed: 6
Torque: 5
Weapon: 5
HEAVYWEIGHT: PINPOINT
Two-wheeled disc-bot with wedge lead-in. Flat tongue for initally getting under an opponent. Slopes up the front and sides to lead into the disc. Hinged wedges by the wheels. Teeth on the underside of disc to rip up whatever tries to jam up the disc.
Armor: 5
Speed: 4
Torque: 3
Weapon: 10
SUPERHEAVYWEIGHT: AMOEBA
Four-wheeled invertible bot surrounded by hinged spikes of varying lengths. Each spike is independently hinged.
Armor: 12
Speed: 5
Torque: 5
Weapon: 0
LIGHTWEIGHT: RASCAL
Two forked lifter bot, with optional fork extensions. Forks are crafted in the same style as Wedge Of Doom, Season 5.
Armor: 6
Speed: 7
Torque: 4
Weapon: 5
MIDDLEWEIGHT: KOOPA
Lifter bot with rounded body. Lip of the lifter surrounds three-quarters of the bot. Lifter raises vertically, not in a circular motion. Forks and lip welded together to pull together flushly. Forks are crafted in the same style as Wedge Of Doom, Season 5. Has options of fork extensions, or plow that attaches to the forks.
Armor: 6
Speed: 6
Torque: 5
Weapon: 5
HEAVYWEIGHT: PINPOINT
Two-wheeled disc-bot with wedge lead-in. Flat tongue for initally getting under an opponent. Slopes up the front and sides to lead into the disc. Hinged wedges by the wheels. Teeth on the underside of disc to rip up whatever tries to jam up the disc.
Armor: 5
Speed: 4
Torque: 3
Weapon: 10
SUPERHEAVYWEIGHT: AMOEBA
Four-wheeled invertible bot surrounded by hinged spikes of varying lengths. Each spike is independently hinged.
Armor: 12
Speed: 5
Torque: 5
Weapon: 0
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ARC: Reckoning Signups
Hehe, nice to see you back, Paul! I was starting to wonder what happened to you.
Since I am posting now, I might as well reserve my spot. Since everyone else is doing it.
Team Gemini
LW - Red Zone
Armor: 6
Torque: 5
Weapon: 3
Speed: 8
Same as before, front spike lifter with read hinged plow.
MW - Taurus
Armor: 6
Torque: 2
Weapon: 7
Speed: 7
Pnuematic flipper with wedges chassis. Can self right.
HW - The Dark Side of Cupid
Armor: 6
Torque: 1
Weapon: 10
Speed: 5
Horizontal spinning disc. Invertible.
SHW- Sandman
Armor: 5
Torque: 4
Weapon: 8
Speed: 5
Tread bot with double hammers meant for prolonged damage. Invertible.
Since I am posting now, I might as well reserve my spot. Since everyone else is doing it.
Team Gemini
LW - Red Zone
Armor: 6
Torque: 5
Weapon: 3
Speed: 8
Same as before, front spike lifter with read hinged plow.
MW - Taurus
Armor: 6
Torque: 2
Weapon: 7
Speed: 7
Pnuematic flipper with wedges chassis. Can self right.
HW - The Dark Side of Cupid
Armor: 6
Torque: 1
Weapon: 10
Speed: 5
Horizontal spinning disc. Invertible.
SHW- Sandman
Armor: 5
Torque: 4
Weapon: 8
Speed: 5
Tread bot with double hammers meant for prolonged damage. Invertible.
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ARC: Reckoning Signups
Team Blood Gulch
LW: Zombie Killer
The current champ returns to defend his title, nothing to change here really. Still a fully invertable hindged-wedge that works the same upside-down, and still has the anti-spinner attachment on the back.
Speed: 8
Torque: 6
Weapon: 0
Armor: 8
MW: Sarge
Standard lifting arm. The bot can self right (and move upside down if need be), and has an anti-spinner spiked rammer attachment on the back.
Speed: 8
Torque: 3
Weapon: 3
Armor: 8
HW: Truth or Consequences
The Power flipper returns. Pretty straight-forward design, can self-right.
Speed: 7
Torque: 3
Weapon: 5
Armor: 7
SHW: Final Boss
A low to the ground flipper with wedging all around. Can self-right.
Speed: 7
Torque: 3
Weapon: 5
Armor: 7
LW: Zombie Killer
The current champ returns to defend his title, nothing to change here really. Still a fully invertable hindged-wedge that works the same upside-down, and still has the anti-spinner attachment on the back.
Speed: 8
Torque: 6
Weapon: 0
Armor: 8
MW: Sarge
Standard lifting arm. The bot can self right (and move upside down if need be), and has an anti-spinner spiked rammer attachment on the back.
Speed: 8
Torque: 3
Weapon: 3
Armor: 8
HW: Truth or Consequences
The Power flipper returns. Pretty straight-forward design, can self-right.
Speed: 7
Torque: 3
Weapon: 5
Armor: 7
SHW: Final Boss
A low to the ground flipper with wedging all around. Can self-right.
Speed: 7
Torque: 3
Weapon: 5
Armor: 7
Area51Escapee,Jan 30 2011 wrote:It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
ARC: Reckoning Signups
LW - Intimidator
Runs inverted and the powerful drum reverses rotation as needed
Armor: 5
Torque: 1
Weapon: 11
Speed: 5
MW - Bullfrog
Uses the fast hitting hammer to self right
Armor: 5
Torque: 5
Weapon: 7
Speed: 5
HW - Riot Control
Powerful invertable rammer with spring loaded wedges to get under even the lowest plows.
Uses the middle row of spikes as a puncher and used to self-right incase flipped on end.
Lined with sturdy spike strips top and bottom that serves as armor and weapons, especially if the rear hinged wedge is used to get under bots and carry them to the hazards.
Armor: 5
Torque: 5
Weapon: 4
Speed: 8
SHW - H BOMB
Powerful spike to puncture armor and tires.....has been know to rip exposed treads off even the sturdiest bots.
Completely invertable...looks and acts exactly the same inverted
Very fast for it's size with the front plow to push most bots and hinged wedges all around to slide under most bots.
Armor: 5
Torque: 5
Weapon: 6
Speed: 6
Runs inverted and the powerful drum reverses rotation as needed
Armor: 5
Torque: 1
Weapon: 11
Speed: 5
MW - Bullfrog
Uses the fast hitting hammer to self right
Armor: 5
Torque: 5
Weapon: 7
Speed: 5
HW - Riot Control
Powerful invertable rammer with spring loaded wedges to get under even the lowest plows.
Uses the middle row of spikes as a puncher and used to self-right incase flipped on end.
Lined with sturdy spike strips top and bottom that serves as armor and weapons, especially if the rear hinged wedge is used to get under bots and carry them to the hazards.
Armor: 5
Torque: 5
Weapon: 4
Speed: 8
SHW - H BOMB
Powerful spike to puncture armor and tires.....has been know to rip exposed treads off even the sturdiest bots.
Completely invertable...looks and acts exactly the same inverted
Very fast for it's size with the front plow to push most bots and hinged wedges all around to slide under most bots.
Armor: 5
Torque: 5
Weapon: 6
Speed: 6
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LW: Cyberdemon
A circular shaped robot with a VERY powerful hammer mounted on a turret. The turret can rotate a full 360 degrees, and the hammer can swing both ways. Castors on the bottom to prevent balance issues, can self right with hammer [Should be able to, anyway]
Armor: 7
Speed: 2
Torque: 1
Weapon: 12 (10), multiple weapons rule, power hammer
MW: Shovearound 2.5
This design needs no introduction. Hinged wedges have been added in the front to complement the trademark forks.
Armor: 6
Speed: 8
Torque: 4
Weapon: 4
HW: S.U.N.C.U.S.T
Basic chassis shape with a rarely used weapon of choice: Crushing jaws. Diesector on steroids.
Armor: 6
Speed: 6
Torque: 1
Weapon: 9
SHW: Splatterhouse
A boring but deadly design. Difficult to attack, and hard to put a dent in, not to mention one hit from it will mess you up. The ultimate anti-spinner. Omni-wheel drive allows movement in any direction.
Armor: 9
Speed: 3
Torque: 0
Weapon: 10
A circular shaped robot with a VERY powerful hammer mounted on a turret. The turret can rotate a full 360 degrees, and the hammer can swing both ways. Castors on the bottom to prevent balance issues, can self right with hammer [Should be able to, anyway]
Armor: 7
Speed: 2
Torque: 1
Weapon: 12 (10), multiple weapons rule, power hammer
MW: Shovearound 2.5
This design needs no introduction. Hinged wedges have been added in the front to complement the trademark forks.
Armor: 6
Speed: 8
Torque: 4
Weapon: 4
HW: S.U.N.C.U.S.T
Basic chassis shape with a rarely used weapon of choice: Crushing jaws. Diesector on steroids.
Armor: 6
Speed: 6
Torque: 1
Weapon: 9
SHW: Splatterhouse
A boring but deadly design. Difficult to attack, and hard to put a dent in, not to mention one hit from it will mess you up. The ultimate anti-spinner. Omni-wheel drive allows movement in any direction.
Armor: 9
Speed: 3
Torque: 0
Weapon: 10
ARC: Reckoning Signups
Right then here all my entries :)
BTW Thanks to Kody for the 2 CADs which he actually did a while ago :D
Team Name: Welsh Warlords
Lightweight:
Static Shock 2
Weapon: 0
Armour: 6
Speed: 5
Torque: 10
Rammer with various attachments. The first is a wedge that is joined to the robot in the picture, this flops over to work both ways up when inverted. There is also a plate with 32 spikes attached and a concave scoop to stop horizontal spinners
Middleweight:
[url=http://s354.photobucket.com/albums/r402 ... ction=view
BTW Thanks to Kody for the 2 CADs which he actually did a while ago :D
Team Name: Welsh Warlords
Lightweight:
Static Shock 2
Weapon: 0
Armour: 6
Speed: 5
Torque: 10
Rammer with various attachments. The first is a wedge that is joined to the robot in the picture, this flops over to work both ways up when inverted. There is also a plate with 32 spikes attached and a concave scoop to stop horizontal spinners
Middleweight:
[url=http://s354.photobucket.com/albums/r402 ... ction=view
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ARC: Reckoning Signups
Team AC/DC
LW: Hit and Run
Sort of a modified Double Dose, Hit and Run has dual horizontal discs up front, with a backup hinged wedge in the rear. Invertible, and will have a disc low to the ground either way.
Speed: 6
Torque: 2
Weapon: 10
Armor:4
MW: AMP
This newest incarnation of AMP features a brand new, more compact chassis, wider wheelbase for increased stability, stronger spinning bar, and 2.5 to 3 inch longer reach on the bar. The rear of the bot also has a ram-plate incase the spinner should go out.
Speed: 5
Torque: 1
Weapon: 12
Armor: 4
HW: Nazi Zombie
A straight-up wedge machine. Nazi Zombie has hinged wedges all around, and RA2 style spike strips on the front wedge to help trap opponents. Invertible with a rounded rear so the wheels will always be on the ground.
Speed: 8
Torque: 6
Weapon: 0
Armor: 8
SHW: JOLT
Good enough last time around, JOLT comes back unchanged. JOLT is complete with a big ass spinning bar and omni drive for amazing maneuverability. May be able to self right, but either way it'll probably look cool trying.
Speed: 4
Torque: 1
Weapon: 13
Armor: 4
Oh, FYI:
EDIT: Everything is now finalized.
LW: Hit and Run
Sort of a modified Double Dose, Hit and Run has dual horizontal discs up front, with a backup hinged wedge in the rear. Invertible, and will have a disc low to the ground either way.
Speed: 6
Torque: 2
Weapon: 10
Armor:4
MW: AMP
This newest incarnation of AMP features a brand new, more compact chassis, wider wheelbase for increased stability, stronger spinning bar, and 2.5 to 3 inch longer reach on the bar. The rear of the bot also has a ram-plate incase the spinner should go out.
Speed: 5
Torque: 1
Weapon: 12
Armor: 4
HW: Nazi Zombie
A straight-up wedge machine. Nazi Zombie has hinged wedges all around, and RA2 style spike strips on the front wedge to help trap opponents. Invertible with a rounded rear so the wheels will always be on the ground.
Speed: 8
Torque: 6
Weapon: 0
Armor: 8
SHW: JOLT
Good enough last time around, JOLT comes back unchanged. JOLT is complete with a big ass spinning bar and omni drive for amazing maneuverability. May be able to self right, but either way it'll probably look cool trying.
Speed: 4
Torque: 1
Weapon: 13
Armor: 4
Oh, FYI:
EDIT: Everything is now finalized.
ARC: Reckoning Signups
Still need to hammer out good enough stats for each bot, but, tentativly, this is my lineup.
LW: The Windmill
Speed: 4
Torque: 1
Armor: 4
Weapon: 13
Invertible circular robot, with wedge wheelguards and a hell of a spinning blade.
MW: Return of Feedback
Speed: 8
Torque: 3
Armor: 7
Weapon: 4
A 'puncher' with a huge ram that will warp wedges and destruct spinners by firing against the kinetic energy. Interchangable hinged wedge and ramplate setups.
HW: Flank Attack
Speed: 8
Torque: 6
Armor: 7
Weapon: 1
A grabber more than a crusher, Flank Attack intends to grip the opponents and use superior torque to run them around the hazards. It uses a pnuematic clamping device, ala Tough As Nails, to snap shut and keep them locked in his jaws.
SHW: Eurypterus Evolved
Speed: 9
Torque: 5
Armor: 8
Weapon: 0
The Champ is back, ready to defend his title. Interchangable plow and hinged wedge setups.
LW: The Windmill
Speed: 4
Torque: 1
Armor: 4
Weapon: 13
Invertible circular robot, with wedge wheelguards and a hell of a spinning blade.
MW: Return of Feedback
Speed: 8
Torque: 3
Armor: 7
Weapon: 4
A 'puncher' with a huge ram that will warp wedges and destruct spinners by firing against the kinetic energy. Interchangable hinged wedge and ramplate setups.
HW: Flank Attack
Speed: 8
Torque: 6
Armor: 7
Weapon: 1
A grabber more than a crusher, Flank Attack intends to grip the opponents and use superior torque to run them around the hazards. It uses a pnuematic clamping device, ala Tough As Nails, to snap shut and keep them locked in his jaws.
SHW: Eurypterus Evolved
Speed: 9
Torque: 5
Armor: 8
Weapon: 0
The Champ is back, ready to defend his title. Interchangable plow and hinged wedge setups.
ARC: Reckoning Signups
Alright. Here we go.
LW: Endeavor Jr.
Description: Your basic wedge, plus a spinning blade. Fully invertible. The wheels are large enough as to clear space for the blade on both sides. There are silver wheel guards on both sides that do not hinder driving. Spikes in the rear.
Stats:
Speed: 8
Weapon: 3
Armor: 6
Torque: 5
MW: Shockwave XL
Description: Shockwave is back again. I've reverted back to a single piercer. This one has a single sharp tip for a more concentrated grasp, and the potential for more damage. As always, the piercer and lifter work together to raise opponents off the ground. Hinged wedge in the rear. Can self-right using the lifter. The lip on the lifter plate and yellow stoppers prevent opponents from sailing up the wedge and damaging the pneumatics.
EDIT//: Those yellow pipes on the sides that travel down the wedge are not thick enough to hinder me getting underneath opponents. They decrease in size to a point, but the CAD makes them seem thicker.
ANOTHER EDIT//: The piercer is removable!
Stats:
Speed: 6
Weapon: 6
Armor: 5
Torque: 5
HW: Fritz
Description: a low-profile bot with a repositionable spinning blade. It can be attached at either 0, 45, or 90 degrees. Optional back attachments are: hinged wedge or metal scoop. Built-in SriMech arm to right Fritz when using the horizontal blade. When vertical or tilted, the bot can right itself by kicking back.
Stats:
Speed: 5
Weapon: 9
Armor: 5
Torque: 3
SHW: Turbulence
Description: This is the 5th installment in the Ring Around the Rosie series. an Extremely low profile ring spinner. Fully invertible. It is built with a strong speed stat in order to dart around, damage opponents, and run away before sustaining too muc damage or being pushed around.
Stats:
Speed: 8
Weapon: 11
Armor: 2
Torque: 1
LW: Endeavor Jr.
Description: Your basic wedge, plus a spinning blade. Fully invertible. The wheels are large enough as to clear space for the blade on both sides. There are silver wheel guards on both sides that do not hinder driving. Spikes in the rear.
Stats:
Speed: 8
Weapon: 3
Armor: 6
Torque: 5
MW: Shockwave XL
Description: Shockwave is back again. I've reverted back to a single piercer. This one has a single sharp tip for a more concentrated grasp, and the potential for more damage. As always, the piercer and lifter work together to raise opponents off the ground. Hinged wedge in the rear. Can self-right using the lifter. The lip on the lifter plate and yellow stoppers prevent opponents from sailing up the wedge and damaging the pneumatics.
EDIT//: Those yellow pipes on the sides that travel down the wedge are not thick enough to hinder me getting underneath opponents. They decrease in size to a point, but the CAD makes them seem thicker.
ANOTHER EDIT//: The piercer is removable!
Stats:
Speed: 6
Weapon: 6
Armor: 5
Torque: 5
HW: Fritz
Description: a low-profile bot with a repositionable spinning blade. It can be attached at either 0, 45, or 90 degrees. Optional back attachments are: hinged wedge or metal scoop. Built-in SriMech arm to right Fritz when using the horizontal blade. When vertical or tilted, the bot can right itself by kicking back.
Stats:
Speed: 5
Weapon: 9
Armor: 5
Torque: 3
SHW: Turbulence
Description: This is the 5th installment in the Ring Around the Rosie series. an Extremely low profile ring spinner. Fully invertible. It is built with a strong speed stat in order to dart around, damage opponents, and run away before sustaining too muc damage or being pushed around.
Stats:
Speed: 8
Weapon: 11
Armor: 2
Torque: 1
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ARC: Reckoning Signups
I'll add more as I complete them, tex :P [/tds]
Name: Underall
Class: LW
Description: Two wheeled bot with 4 hinged wedges on the front and a thwack tail on the back. Invertible. Has interchangeable front wedges (will add pics later).
Speed: 9
Weapon: 0
Armor: 7
Torque: 6
Name: Adrenichrome
Class: MW
Description: Shell spinner with three large blades. Can self right.
Speed: 3
Weapon: 10
Armor: 7
Torque: 2
Name: Giant Swan
Class: HW
Description: Dustpan-style robot with an actuated clamping/flipping arm. Can self right.
Speed: 5
Weapon: 5
Armor: 6
Torque: 6
Name: Written Like The O In The Word "Goodbye"
Class: SHW
Description: Two wheeled, invertible bot with a front lifting wedge, two large blades on the sides, and a plow on the back. Front wedge can be removed and replaced with a second plow.
Speed: 10
Weapon: 3
Armor: 6
Torque: 3
Name: Underall
Class: LW
Description: Two wheeled bot with 4 hinged wedges on the front and a thwack tail on the back. Invertible. Has interchangeable front wedges (will add pics later).
Speed: 9
Weapon: 0
Armor: 7
Torque: 6
Name: Adrenichrome
Class: MW
Description: Shell spinner with three large blades. Can self right.
Speed: 3
Weapon: 10
Armor: 7
Torque: 2
Name: Giant Swan
Class: HW
Description: Dustpan-style robot with an actuated clamping/flipping arm. Can self right.
Speed: 5
Weapon: 5
Armor: 6
Torque: 6
Name: Written Like The O In The Word "Goodbye"
Class: SHW
Description: Two wheeled, invertible bot with a front lifting wedge, two large blades on the sides, and a plow on the back. Front wedge can be removed and replaced with a second plow.
Speed: 10
Weapon: 3
Armor: 6
Torque: 3
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ARC: Reckoning Signups
Here goes nothing...
LW: Uplifting Experience - powerful flipping machine.
Speed: 6
Weapon: 7
Armour: 5
Torque: 4
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MW: w00t? - invertible rammer with lifting wedge. Wedge can work either way.
Speed: 8
Weapon: 1
Armour: 7
Torque: 6
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HW: Bad Karma - speedy rammer with rear drum and rear-hinged self righter/flipper.
Speed: 5
Weapon: 10
Armour: 4
Torque: 3
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SHW: Panda-Mick
Speed: 4
Weapon: 10
Armour: 4
Torque: 4
Weaponry: Front lifting spikes/srimech arm (the entire head section lifts up). Rear spinning blade with 2 teeth on it (can't see them in the picture).
LW: Uplifting Experience - powerful flipping machine.
Speed: 6
Weapon: 7
Armour: 5
Torque: 4
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MW: w00t? - invertible rammer with lifting wedge. Wedge can work either way.
Speed: 8
Weapon: 1
Armour: 7
Torque: 6
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HW: Bad Karma - speedy rammer with rear drum and rear-hinged self righter/flipper.
Speed: 5
Weapon: 10
Armour: 4
Torque: 3
-------------------------------------------------------------------------------------------------------
SHW: Panda-Mick
Speed: 4
Weapon: 10
Armour: 4
Torque: 4
Weaponry: Front lifting spikes/srimech arm (the entire head section lifts up). Rear spinning blade with 2 teeth on it (can't see them in the picture).
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TEAM PICUS
Finally getting my entries in, mega thanks to Gemini/Chris/whatever he wants to be called :P, Marti/MadBull and Kody for preparing these awesome CADs for me. :)
Broken Wings (LW, walker)
SPEED: 2
WEAPON: 6 (3 each for lifter and axe)
TORQUE: 7
ARMOUR: 11
DESCRIPTION: Broken Wings uses a walking system adapted from the antweight Type 0 - each side has a gear train run from an NPC-02446 motor that uses smaller gears to make four larger gears all rotate in the same direction, the four legs per side are connected to these larger gears eccentrically and are anchored at the top so the robot walks with comparatively little imbalance, and has tank type steering by reversing one side to turn on the spot. Power comes from 24v NiMh battery packs and 4QD controllers. The inner frame and base are entirely 2014 aluminium and the outer armour consists of a composite of multiple layers of carbon fibre, kevlar, titanium sheet and aluminium mesh and is rated as quite bulletproof - it's similar stuff to what was used on armoured personnel carriers in the early 90s - and is shock mounted to the inner frame with extra 2014 aluminium side and rear skirts and a sprung spring steel front wedge extender to get underneath opponents. The main weapons are the front full width pneumatic lifter in the wedge and the pneumatic axe on the top of the machine, designed to work together to clamp an opponent rather than do extended damage on their own, and are run from a Sodastream CO2 cylinder with three 10 bar 40mm bore rams (two on the lifter, one for the axe). The axe is capable of self righting the robot if it's retracted, and the lifter is capable of self righting it if the axe is fired.
Octavius (Middleweight)
SPEED: 7
WEAPON: 6 (flipper power)/2 (thwackbot translation speed)
TORQUE: 3
ARMOUR: 4
DESCRIPTION: Octavius runs on two S28-400 Magmotors at 24v from NiMh battery packs, driving two wheels set well in from the sides of the machine to allow it to spin and turn faster. Built around a stainless steel frame with polypropylene and titanium laminate shock mounted armour panels and some extra stainless steel on the flipper face, the main active weapon is the front pneumatic flipper, consisting of the front and top panels, running on 16 bar CO2 from dual 50mm diameter rams and a block of three paintball cylinders that give it about 40ish uses of the weapon on a full charge. This is able to self right it if it gets flipped as well as toss a few other machines around, and the machine has a secondary attack method as well - it spins round on its wheels and uses custom 'melty brain' control electronics (not a Y drive but same idea more or less) to translate while spinning, turning it into a giant mobile spinning disc with the two hardened steel blades on the sides.
Stiltskin (Heavyweight)
SPEED: 4
WEAPON: 7
TORQUE: 6
ARMOUR: 5
DESCRIPTION: A classic and reliable wedge flipper design with a few mods - the main drive of the robot is from tracks constructed from hardened aluminium conveyor chain laid out similarly to Kater Killer inside the body, with a layer of Vulkalon bonded to every other link to provide good grip and pushing ability, driven from two LEM130 Lynch motors running on 24v NiMh battery packs. The weapon of Stiltskin is a full length rear hinged pneumatic flipper run on full pressure (2400psi) nitrogen through a single 120mm bore nonattached (Gravity style) ram with a 3 litre buffertank and 2kg main tank giving quite a few (10-20) uses of the weapon. (that little wheelie bar at the back prevents it throwing itself over if it flips with nothing on the wedge). It goes without saying that the weapon self rights it.
The armour of the robot is the most intriguing part as all the components excluding the pneumatic tanks and ram are housed inside a 3.25mm Hardox protected compartment set well inside the main armour, welded to two 5mm Hardox plates per side that support/protect the track drive and idler sprockets and runners. These help shape the rest of the body and outer armour, which is constructed from 7mm polycarbonate mounted on rubber shock absorbing pads with a titanium frame and sprung down blade on the flipper to give it strength and a zero front ground clearance, and the large gap between the polycarb and the actual innards and mechanics of the robot should hopefully allow it to take lots of damage and keep going. Basically an ARCised version of my FRA heavyweight of the same name.
Drive (Superheavyweight)
SPEED: 6
WEAPON: N/A
TORQUE: 9
ARMOUR: 7
DESCRIPTION: Just 9cm high and invertible, made of a titanium semi-monocoque chassis with titanium side and rear skirts, Hardox top and base shock mounted panels and a spring hinged front Hardox wedge with twin hardened steel spikes either side. Not much to the robot really, just a pure pusher making use of two S28-400 Magmotors per wheel - a total of 8 on four wheel drive with the drive wheels having Vulkalon tyres for more grip, and positioned at the back and middle of the robot with casters being used at the front to give good turning ability.
Hope these will do okay, or at least when they lose, get obliterated in a somewhat amusing manner.
Finally getting my entries in, mega thanks to Gemini/Chris/whatever he wants to be called :P, Marti/MadBull and Kody for preparing these awesome CADs for me. :)
Broken Wings (LW, walker)
SPEED: 2
WEAPON: 6 (3 each for lifter and axe)
TORQUE: 7
ARMOUR: 11
DESCRIPTION: Broken Wings uses a walking system adapted from the antweight Type 0 - each side has a gear train run from an NPC-02446 motor that uses smaller gears to make four larger gears all rotate in the same direction, the four legs per side are connected to these larger gears eccentrically and are anchored at the top so the robot walks with comparatively little imbalance, and has tank type steering by reversing one side to turn on the spot. Power comes from 24v NiMh battery packs and 4QD controllers. The inner frame and base are entirely 2014 aluminium and the outer armour consists of a composite of multiple layers of carbon fibre, kevlar, titanium sheet and aluminium mesh and is rated as quite bulletproof - it's similar stuff to what was used on armoured personnel carriers in the early 90s - and is shock mounted to the inner frame with extra 2014 aluminium side and rear skirts and a sprung spring steel front wedge extender to get underneath opponents. The main weapons are the front full width pneumatic lifter in the wedge and the pneumatic axe on the top of the machine, designed to work together to clamp an opponent rather than do extended damage on their own, and are run from a Sodastream CO2 cylinder with three 10 bar 40mm bore rams (two on the lifter, one for the axe). The axe is capable of self righting the robot if it's retracted, and the lifter is capable of self righting it if the axe is fired.
Octavius (Middleweight)
SPEED: 7
WEAPON: 6 (flipper power)/2 (thwackbot translation speed)
TORQUE: 3
ARMOUR: 4
DESCRIPTION: Octavius runs on two S28-400 Magmotors at 24v from NiMh battery packs, driving two wheels set well in from the sides of the machine to allow it to spin and turn faster. Built around a stainless steel frame with polypropylene and titanium laminate shock mounted armour panels and some extra stainless steel on the flipper face, the main active weapon is the front pneumatic flipper, consisting of the front and top panels, running on 16 bar CO2 from dual 50mm diameter rams and a block of three paintball cylinders that give it about 40ish uses of the weapon on a full charge. This is able to self right it if it gets flipped as well as toss a few other machines around, and the machine has a secondary attack method as well - it spins round on its wheels and uses custom 'melty brain' control electronics (not a Y drive but same idea more or less) to translate while spinning, turning it into a giant mobile spinning disc with the two hardened steel blades on the sides.
Stiltskin (Heavyweight)
SPEED: 4
WEAPON: 7
TORQUE: 6
ARMOUR: 5
DESCRIPTION: A classic and reliable wedge flipper design with a few mods - the main drive of the robot is from tracks constructed from hardened aluminium conveyor chain laid out similarly to Kater Killer inside the body, with a layer of Vulkalon bonded to every other link to provide good grip and pushing ability, driven from two LEM130 Lynch motors running on 24v NiMh battery packs. The weapon of Stiltskin is a full length rear hinged pneumatic flipper run on full pressure (2400psi) nitrogen through a single 120mm bore nonattached (Gravity style) ram with a 3 litre buffertank and 2kg main tank giving quite a few (10-20) uses of the weapon. (that little wheelie bar at the back prevents it throwing itself over if it flips with nothing on the wedge). It goes without saying that the weapon self rights it.
The armour of the robot is the most intriguing part as all the components excluding the pneumatic tanks and ram are housed inside a 3.25mm Hardox protected compartment set well inside the main armour, welded to two 5mm Hardox plates per side that support/protect the track drive and idler sprockets and runners. These help shape the rest of the body and outer armour, which is constructed from 7mm polycarbonate mounted on rubber shock absorbing pads with a titanium frame and sprung down blade on the flipper to give it strength and a zero front ground clearance, and the large gap between the polycarb and the actual innards and mechanics of the robot should hopefully allow it to take lots of damage and keep going. Basically an ARCised version of my FRA heavyweight of the same name.
Drive (Superheavyweight)
SPEED: 6
WEAPON: N/A
TORQUE: 9
ARMOUR: 7
DESCRIPTION: Just 9cm high and invertible, made of a titanium semi-monocoque chassis with titanium side and rear skirts, Hardox top and base shock mounted panels and a spring hinged front Hardox wedge with twin hardened steel spikes either side. Not much to the robot really, just a pure pusher making use of two S28-400 Magmotors per wheel - a total of 8 on four wheel drive with the drive wheels having Vulkalon tyres for more grip, and positioned at the back and middle of the robot with casters being used at the front to give good turning ability.
Hope these will do okay, or at least when they lose, get obliterated in a somewhat amusing manner.
-
- Posts: 9125
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Canada
- Team: Dissonance-Tek
ARC: Reckoning Signups
Team Zlayerz entrants:
LW: Scarab
Speed: 5
Weapon: 9
Torque: 4
Armour: 4
Front eggbeater weapon (similar to Sir Loin) which can spin both ways, should damage and flip. Has a rear hinged wedge, just in case the beater stops for some reason I can ram stuff around. Invertible, has two ramming spikes at the front (should've mentioned those beforehand <_<) as well, and several on the sides.
MW: Perseus
Speed: 5
Weapon: 10
Torque: 3
Armour: 4
Double-crescent-shaped front and rear to get under opponents easier with the two front points, due to the surface area rule. The powerful hammer can hit on both ends and can fire quite many times. Can self-right using it as well, of course. The shape makes hit kinda hard to hit a vital area.
HW: Shadow Zone Forever
Speed: 9
Weapon: 1
Torque: 7
Armour: 5
Thick concave front scoop (attached to chassis), rear flipper (basically that whole darkish teal panel, similar to Hammerhead 3 from Roaming Robots) that is pretty much only used for self-righting, but can be used against an opponent that can't self-right. Can run inverted as well.
SHW: Fulcrum
Speed: 6
Weapon: 4
Torque: 3
Armour: 9
A scoop flipper. The scoop is very thick like HW Shadow Zone Forever, and has multiple teeth, so when an opponent lands on the scoop, they can get tossed and damaged by the teeth on the scoop at the same time. Due to the slope of the sides, it will always land on its back when flipped, and can self-right easily. The shape under the scoop flipper is also scoop-shaped and has an additional skirt that can be removed if fighting a full body spinner or low horizontal spinner, and then the flipping scoop can close over top of them and clamp them, then I can drag them to where I want.
If you guys want more detailed stats and explanations, look here. Thanks guys. B)
LW: Scarab
Speed: 5
Weapon: 9
Torque: 4
Armour: 4
Front eggbeater weapon (similar to Sir Loin) which can spin both ways, should damage and flip. Has a rear hinged wedge, just in case the beater stops for some reason I can ram stuff around. Invertible, has two ramming spikes at the front (should've mentioned those beforehand <_<) as well, and several on the sides.
MW: Perseus
Speed: 5
Weapon: 10
Torque: 3
Armour: 4
Double-crescent-shaped front and rear to get under opponents easier with the two front points, due to the surface area rule. The powerful hammer can hit on both ends and can fire quite many times. Can self-right using it as well, of course. The shape makes hit kinda hard to hit a vital area.
HW: Shadow Zone Forever
Speed: 9
Weapon: 1
Torque: 7
Armour: 5
Thick concave front scoop (attached to chassis), rear flipper (basically that whole darkish teal panel, similar to Hammerhead 3 from Roaming Robots) that is pretty much only used for self-righting, but can be used against an opponent that can't self-right. Can run inverted as well.
SHW: Fulcrum
Speed: 6
Weapon: 4
Torque: 3
Armour: 9
A scoop flipper. The scoop is very thick like HW Shadow Zone Forever, and has multiple teeth, so when an opponent lands on the scoop, they can get tossed and damaged by the teeth on the scoop at the same time. Due to the slope of the sides, it will always land on its back when flipped, and can self-right easily. The shape under the scoop flipper is also scoop-shaped and has an additional skirt that can be removed if fighting a full body spinner or low horizontal spinner, and then the flipping scoop can close over top of them and clamp them, then I can drag them to where I want.
If you guys want more detailed stats and explanations, look here. Thanks guys. B)
This account is in a state of dimensional flux
ARC: Reckoning Signups
[font=Times]about time I enter my robots ;)
LightWeight: Ace and Spades
Two identical robots form one mean clusterbot. When one half of Ace and Spades is swept aside the other is immediately under my opponent
LightWeight: Ace and Spades
Two identical robots form one mean clusterbot. When one half of Ace and Spades is swept aside the other is immediately under my opponent