RUMBLE IN DA JUNGLE [bracket + results]
Round 1 Bracket:
Strategies should be submitted by April 18th 11:59pm EST in the Fantasy RP Room section. The tournament ruleset can be found here, and arena details are listed below for reference:
V900 wrote: ↑Sun Feb 02, 2020 7:27 pm The following notes apply across all arenas, hazards, and house robots unless specifically stated otherwise.
- Hazards and house robots ignore armor. For example, a hazard with "2 damage" will always have a weapon power of (your armor + 2). Most of these cannot deal shock damage, completely tear off wheels, nor inflict damage from ramming.
- Certain hazards and housebots deal "knockback", which is a simpler term for how much knockback a weapon would cause if it were on a regular robot. For example, a house robot with a vertical spinner dealing 2 damage and 10 knockback will toss you the same distance a 10 weapon vert would, but only inflicts 2 damage regardless of your armor.
- Certain hazards apply stat debuffs to your robot, but no debuff can drop your stats below 1.
- A house robot's stats are typically set up like so:
Code: Select all
Speed: Functionally the same as a regular robot's speed stat. Armor: Functionally the same as a regular robot's armor stat. Weight: Expressed as a multiplier. Heavier robots are harder to flip and push. Attacks: List of attacks, how much damage they each deal, and any additional effects they may have.
- Yes, the armor stat does mean you can KO some house robots if you try hard enough.
- A house robot's traction and torque are assumed to be equal to its speed.
V900 wrote: ↑Sun Feb 02, 2020 7:49 pm Ventus Storm Refuge
Location: Caribou, Maine, United States
Description: Originally used as a meteorology facility, Ventus Storm Refuge became promptly abandoned when federal funding was cut a number of decades ago. It's stood still ever since, remaining in surprisingly pristine condition. Aside from the skylight shattering during a hailstorm on a particularly harsh winter season, it appears to have been kept a close eye on..
...when did those statues get there?
OOTA Zones: 0 (technically 1, but odds are you're not getting it)
House Robots: 1 ...?HAZARDS:
House Robot PoolH-tek Sweeper ver. 2
State-of-the-Art Y2K Sweeping Technology
- Hammers: The 4 side hammers surrounding HtS cover all 360 degrees around the robot. Getting caught between a pair of hammers will hit twice for 2 damage apiece.
- Smother: HtS will occasionally use it's extending pistons to climb on top of short robots. While this deals no damage, it will provide an opportunity for the opponent to attack you. On the bright side, being smothered by a bot 3 times your weight means that flippers and verts will have a hard time getting under for an attack.
Armor: 12 (chassis), 14 (plow)
- HURT: BASIC ATTACK. FIRE FRONTAL BATTERING RAM FOR 1 DAMAGE AND 5 KNOCKBACK.
- OVERCLOCK: INCREASE WEAPON FIRING SPEED BY 100%, INCREASE SPEED AND INCREASE ALL DAMAGE DEALT BY 1. ACTIVATED FOR REMAINDER OF MATCH TIME WHEN SIGNIFICANT DAMAGE IS SUSTAINED.
- FORCED_REASSEMBLY: FIRE OVERHEAD HAMMER FOR 3 DAMAGE. ACTIVATED WHEN COMBATANT(S) OCCUPY(S) HOUSE ROBOT ZONE FOR 5 SECONDS OR MORE.
- Switchblade: Dustbucket can swing a diamond-tipped blade around its front, dealing 1 damage and 1 knockback on contact. Very quick attack, takes <1 second for a single back-and-forth swing.
- Hedge Clippers: A long and unwieldy pair of clippers that deal only 1 damage normally, but deals 3 damage to rubber wheels and treads, tearing holes into them instantly. They won't be outright removed, but heavily damaged and susceptible to randomly falling off later in the match. Other forms of locomotion (metallic walking legs, shuffling pods, snakes, plastic HDPE wheels, etc) are exempt from this bonus damage.
- Flamethrower: Long-range weapon, inflicts 1 damage initially, this amount increases by +1 for every 5 seconds of continuous contact. Can also rotate up to 200 degrees on a vertical turret to self-right.
- Skylight: Very much shattered open. As a result, rain falls freely onto the center of the arena and douses anything underneath. Robots will suffer a -1 traction debuff while in this area. In case you're wondering: yes, you can technically throw a robot through the opening here for an OOTA, but you'd need something along the lines of a 15 power flipper and some rather precise aim.
- House Robot Area: Hosts 1 house robot from the house robot pool. Indicated by the yellow rectangle.
- Bird Statues: 4 statues are scattered about the arena's perimeter. Inspection reveals that they are rather fragile, with any robot capable of dealing 10 or more damage able to shatter it. It is highly recommended that you leave them be.
So. You broke all 4 statues.In the case that all of the statues are broken, an additional house robot will spawn:
After spawning, Omen will wander randomly throughout the arena. This includes the house robot area, but the house robot will not attack it.
- Drop-in: Upon spawning, Omen will drop into the center of the arena with great force. If, for whatever reason, you are caught underneath during this, you will receive 5 damage and will likely be in range for one of it's other attacks.
- Stomp: Omen can use its legs/chassis to smack the tops of any robots immediately next to or underneath it (post drop-in). This deals 2 damage.
- Laser Shot: A close-range hitscan attack that never misses its target. Requires 2 seconds to focus before firing (attack will be cancelled if target strays out of range), and has a 15 second cooldown period afterward. Deals 3 damage and lowers your base armor by 2 for 10 seconds. Armor-lowering effect does not increase self-damage.
Whenever Omen stands underneath the skylight, a thunderbolt will strike its ruby-colored receptor. From there, it will trod toward one of the broken statues and repair it. Repaired statues cannot be broken again.
Generally, it will take 1:30 minutes to repair all 4 statues. Upon doing so, Omen will move to the center of the arena one last time, hop out of the arena via the skylight, and will not return for the rest of the match.
The intricately-named "bot" opens up the match by turning to it's side and immediately going for the nearest bird statue. It swings the big rear hammer around and bashes a big hole into the concrete, crumbling it with ease.
...and then bot goes the next one and smashes that too. YSM, what's going on big gu- oh wait nvm it got caught by Avanti because yikes that 1 torque. Bot struggles a bit to j-hook off due to it's below-average acceleration, but firing the flipper seems to do the trick well enough. Now in the housebot zone, bot skedaddles away and slaps the third statue. The winds outside the arena emit a brief howl before Avanti veers in and pins bot to the corner. Well, for about 5-10 seconds before HAN-D stomps its way over and starts pounding away at Avanti's behind. No, I will not change the wording of that sentence. Deal with it.
Both bots escape, with Avanti a little beaten up from it's ~rear punishment~. The judges scribble down some notes on who was the aggressor in that stint. Bot starts headwaying for the last statue, but Avanti pokes bot's wheels as it starts accelerating. YSM is like "bitch did you touch me" and turns around, only to get shoved from the side. A quick slam to the wall sees bot flop up onto it's side, though it's quick to fall back down and decide that 1v1 is for losers. It backs toward the last statue and crumples it. The wind grows louder once more...
Omen falls into the arena and readies itself. We really couldn't go one match into this tourney without someone going yolomode, huh? At the very least, nobody was beneath the skylight that time. That time.
In any case, Bot positions itself so that Omen sits between it and Avanti, posing a serious problem for our boxrush-happy Italian wedge. It has to play to Bot's hand now: either try to drive around Omen, or risk it for the biscuit and take whatever punishment it receives. And... it chooses the former. Now with room to breathe, bot is able to go "cya loser lmfao check this 11 speed out" and darts away to the rain area, where it starts spinning. Ya know... like a melty tends to do. Avanti eats a few hits before Omen begins to creep up from behind, scaring it away. Bot also gets out of the way, but is able to continue meltying while doing so. It hits Avanti a couple more times before going back to flipper mode, which goes okay. They trade blows with one another, with Avanti actually passing up the opportunity to shove bot beneath Omen. mmmm not sure on that one chief but alright. The match bell rings before Omen is able to repair all of the statues.
AGG: 3-2 Avanti!
DMG: 3-2 bot
CTL: 3-2 Avanti!
Avanti! wins by a 8-7 judge's decision.
Phantom vs Death Or Glory
i hope y'all aren't expecting all the matches to be as long as that one above :V
also obligated "noisy why did you make 2 posts in the RP thread" comment goes here.
But yeah... 8 armor vs 15 weapon. How does superbomb expect to go about this one? Weapon armor, of course! See, at 10 weapon power, Phantom's drum actually has 12 armor as opposed to 8. Still 3 damage, but it's better than nothing.
Nonetheless, Death or Glory simply poses too much of a threat for Phantom to rush down. He instead drives around both the skylight and begins pussyfooting the Nightmare-esque spinner. Speaking of Nightmare... Noisy has to be careful with his own driving. I know the wheels are all in-line or whatever, but that's still a very tall spinner with some less-than-optimal traction. Phantom goes for the flank except oops no it doesn't because it ALSO has -2 traction. Good grief. But between these two driftmasters, I'm gonna lean toward the omniwheel one that's like 7 feet tall messing up first. Phantom bops it around a few times and feeds it to HAN-D, who shoves it back out of the housebot zone. Death or Glory spins around on its side, and around, and, um... can it self-right? The disc bumps the rest of it's robot up a few feet, but it's seemingly unable to get back onto it's wheels. The 10 count begins, and unceremoniously ends with DoG (lol it spells dog) still beached just outside of the skylight.
Phantom wins by TKO (immobilization) in 0:49.
Night Slasher vs TRiP
say "TRiP" but replace T with "the no" and R with "fun" and iP with "machine"
The large portion of this match is just Jules facerolling the controller and repeatedly slapping the hammer back and forth whenever Night Slasher gets close. She attempts to "zoom up to him" with all of 3 speed... but needless to say that isn't really happening. They play ring-around-the-rosy for at least 20-30 seconds before Night Slasher moves in and tags TRiP with the saw. To put things into perspective: that's a single 8 power hit vs 10 armor wheels, and it took 1/6th of the match to pull off. Boy oh boy.
This charade goes on for another minute before Night Slasher slips a few degrees in it's turning (-2 traction btw) and gets bonked by TRiP's hammer. That's a single 16 power hit vs an 8 armor chassis. And as a direct result, a very not-mobile Night Slasher.
This Robot is Pancakes wins by KO in 1:40.
Poisonous Dart Frog vs Dead Baby Cannon
Hmm, yes. Frog vs fetus. That's a matchup alright. And much to the former's dismay, the fetus is surprisingly fast (you know, given it's kinda not born and what have you). It zips through the raina and PDF gets sent to flankcity USA, population: slow-ass drum. Another one of DBC fun features is it's disgustingly high torque that'd even make the likes of Untitled Goose Robot blush, sending PDF into the housebot zone with ease. Dustbucket slowly shuffles over and takes a few swings at PDF's opposing flank, putting some minor gashes in. DBC tries to careen the drum into one of the bird statues, with little success. The spinner swings dangerously close to aborting this match, with the red top panel bursting upward as a result. This leaves a trail of what I really reaaaaally hope is red jelly oozing behind the ever-tasteful Dead Baby Cannon.
The rest of the match more-or-less just follows the script. DBC slams PDF into whatever walls it can, dealing a little bit of damage here and there. One of the statues eventually gets smashed, but getting the other 3 in time is very clearly not happening. Dustbucket spits a little bit of fire and gets PDF nice and toasty. This is the part where I'd normally be like "and then Poisonous Dart Frog taps Dead Baby Cannon once for the instakill knockout LOL 4head", but the massive acceleration boost from 6 torque prevents that from being an issue. Gyrodance about to drop the weapon on your top plate? Just zip away. A nyoom here and a zoom there and we're done.
AGG: 4-1 Dead Baby Cannon
DMG: 5-0 Dead Baby Cannon
CTL: 4-1 Dead Baby Cannon
Dead Baby Cannon wins by a 13-2 judge's decision.