Results: Cherry Bomb Classic 2

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The Monsterworks
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Results: Cherry Bomb Classic 2

Post by The Monsterworks » Sun Sep 03, 2017 10:05 am

<big><big><big><big>[font=Monotype corsiva] ~ Welcome to the Cherry Bomb Classic, Season Two ~.[/font]</big></big></big></big>

[font=courier new]Valued Participants,

On this page, you'll find results from each week of fighting, updated as they come in and as staff are able to post them. With the size of the field in this tournament, it may prove a bit difficult to find what you're looking for, though we encourage you to read up on some other fights as well. To that end, "Ctrl+F" is your friend. Use it liberally here. Anyways, without further ado, and on behalf of the huge and wonderful staff of CBC2, I'm proud to present the Cherry Bomb Classic Two match reports.

Regards,[/font]
[font=mistral]<big><big>The Monsterworks</big></big>[/font]
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
Posts: 1308
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Results: Cherry Bomb Classic 2

Post by The Monsterworks » Sun Sep 03, 2017 10:21 am

<big><big><big>[font=garamond]<big><big>Week One @ Hall of Ice and Wind</big></big>[/font]</big></big></big>
[font=garamond]<big><big>Hobbyweights, Featherweights, and Lightweights</big></big>[/font]

[font=courier new]September 3, 2017, 12:19 AM Local Time

After a long slog through the Siberian wilderness by jeep, train, and barge, our twenty-eight intrepid teams and their plethora of fighting robots finally arrived in the remote outpost of Yakutsk, Russia this Monday. After some rest and recuperation, and a little bit of hiking (someone was sure that he saw Adam in the forest, attempting to ferret out the connection between Donald Trump and Russia) they found their way down to the pits. Now, out here, you can't exactly expect state of the art, but facilities were extremely basic. Teams struggled with portable generators, there were a couple of power outages, and some essentials (like coffee and batteries) were in short supply. Nonetheless, our plucky pioneers persevered and the fights commenced shortly. As always, there were some real corkers and a handful of duds as well, but overall, it was a good slate of matches between some very competitive and motivated teams.

As the results trickle in (the internet connection isn't great around here), we'll keep you updated on this page, so stay tuned&#33;

Regards,[/font]
[font=mistral]<big><big>The Monsterworks</big></big>[/font]

<hr />
<hr />
[font=garamond]<big><big><big>Challonge Brackets</big></big></big>[/font]

Lightweight

Featherweight

Hobbyweight

<hr />
<hr />
[font=garamond]<big><big><big>Hobbyweight Results</big></big></big>[/font]

[font=garamond]<big><big>Fuck Skype Division (A)</big></big>[/font]

(1) Nuclear Plague vs. (24) Mini Ceylon

They both move out at each other and give some good smack. Ceylon lands hard and gyros for a bit, but gets back on its wheels, moving towards the OOTA wall. NP moves right in to smack him again, and this time Ceylon bounces off the wall and again almost flips. MC then attempts to simultaneously hit NP and bait it towards housebots. These are divergent goals, but he
Last edited by The Monsterworks on Mon Sep 11, 2017 10:01 am, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
Posts: 1308
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now
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Results: Cherry Bomb Classic 2

Post by The Monsterworks » Thu Sep 07, 2017 1:18 am

[font=garamond]<big><big><big>Lightweight Results</big></big></big>[/font]

[font=garamond]<big><big>New Blodo Division (A)</big></big>[/font]

(1) Wild Child vs. n/a

Wild Child has a bye this week as the highest seed in its division.

~~~~

(8) Cuddle Time&#33; vs. (25) Dolphin

Long story short, Gabe tries some questionable tactics in terms of confining Dolphin to <del>an undersized tank with filthy water</del> its starting area, but isn't quite able to pull that off. He also finds that hazard damage, being calculated from base armour as opposed to the body armour in the particular spot where the hazard strikes (because this shit is already complicated enough, fam), won't OHKO Dolphin.

The fact that he's able to find this out is pretty good news for him, since it's indicative of the fact that Dolphin takes many trips to the Howling Winds. It gets its licks in and manages to put a few small holes into the top of Cuddle Time, but mostly, it just <del>takes a nice warm, loving cuddle from a dear little boy deprived of love and parental attention (j/k, Gabe clearly loves all of his bots equally)</del> gets smacked around. Gabe pretty much goes full Japanese on this dolphin, and eventually, the Howling Winds manage to lop a wheel off. Cuddle Time isn't quite able to line up a second shot, but manages to bring its opponent to Cold Steel's corner at roughly the time when the house robots are allowed to attack with full power. The result is some grievous damage and a KO for Cuddle Time.

Result: (8) Cuddle Time wins by KO at 2:49

~~~~

(9) Tastes Like Boring vs. (23) Zadkiel 3

Tastes Like Boring starts with its jaws closed and lifted safely out of the way, but otherwise on the offensive, looking to come out quickly and smother Zadkiel 3, which also starts off on the offensive, getting its <del>fidget spinner</del> dangerous weapon up to full speed as it trundles out of its starting square. A low, menacing death hum reverberates through the arena as the combatants draw near each other.

Suddenly, Zadkiel pulls a quick turn to the side. It's surprisingly nimble for such a slow machine. Tastes Like Boring swings its front around to ensure a head-on meeting, but oversteers a bit. Sensing a golden opportunity, Zadkiel pounces, but HDiT is able to gun his bot out of the way in the nick of time, and its opponent's vicious weapon meets with its heavily armoured pontoons instead of its softer chassis.

Zadkiel pops up and away, helicoptering through the air, and Tastes Like Boring is spun away dangerously close to Cold Streak's patrol zone. Once it's regained control, it zips out of there after Zadkiel, which pretty much sticks to the ground and regains traction immediately once it lands, thanks to its grippy tracks. The spinner isn't quite back up to speed when it pulls its next slippery maneuver, but it's close. Tastes Like Boring is able to adjust this time, and a second big hit leaves a second good-sized gash in its righthand pontoon. The robots are thrown apart again by the sheer force of that impact, and Tastes Like Boring actually gets hung up momentarily on some of the icicles, though not long enough for Zadkiel to take advantage.

The spinner resumes being a slippery little bastard, needing to do some serious damage this hit, as there seems to be a bit of a whine accompanying the death hum now. Tastes Like Boring uses its speed to compensate for the surprising nimbleness of its opponent, but a last second juke forces it to turn, and some oversteer leaves it wide open. Zadkiel isn't able to hit its chassis, but it does manage to tear into the rear corner of the left pontoon, tearing the assembly cleanly off and warping the frame behind it. This massive hit, however, doesn't come without consequences for Zadkiel, as it rebounds hard into the central wall and a thin stream of smoke trickles out of its weapon motor. As it spins up again, hoping to deliver a coup de grace, a sickening rattle emanates from its chassis and Lian decides not to risk destroying his robot in order to destroy his opponent and throttles his weapon down to much tamer levels.

Tastes Like Boring, meanwhile, is still more or less functional, though it's developed a tendency to slew to one side that requires HDiT to constantly correct. Cognizant of Zadkiel's weapon troubles, it brings the clamp into play, aiming to grab and overturn its slightly neutered opponent or feed it to the house robots.

What follows is roughly a minute of a badly damaged clamp trying to get a hold of a badly damaged spinner. Zadkiel manages to land quite a few low-powered blows, but they fail to do much of anything. Eventually, Tastes Like Boring is able to corral and smother it, and Zadkiel gets lifted up and more or less suplexed, though part of that is because Tastes Like Boring's grip on it is kind of awkward and it starts to slip out the side of the clamp, so HDiT decides to gain some points rather than lose control. In any event, it finds itself picked back up again almost immediately, and the damaged clamper maneuvers it over to Cold Steel's patrol zone, where the house robot takes a slice out of its chassis and frees it.

Zadkiel lands on its back and flails around, attempting to self-right, but this puts a lot of strain on its already-damaged weapon drive, and the blade conks out, just as it's starting to mauler its way back over, with some rather thick smoke pouring out of its chassis now. Tastes Like Boring gives it a nudge, but soon backs off as the dangerous spinner is counted out. The #9 seed escapes with a narrow win.

Result: (9) Tastes Like Boring wins by KO at 2:14

~~~~

(16) Game Over vs. (17) Mouser Mecha-Catbot: Upurrising

My god, when I run the next FRR someone remind me to make some kind of rule about obnoxious names. Also, bravo for RP submitted at 11:59 Saturday night. You
Last edited by The Monsterworks on Mon Sep 11, 2017 12:42 pm, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Team: The Monsterworks

Results: Cherry Bomb Classic 2

Post by The Monsterworks » Wed Sep 13, 2017 11:34 am

<big><big><big>[font=lucida console]<big><big>Week Two @ Equilibrium</big></big>[/font]</big></big></big>
[font=lucida console]<big><big>Middleweights, Heavyweights, and Superheavyweights</big></big>[/font]


[font=courier new]September 14, 2017, 12:20 PM Local Time

After the frigid wilderness and deprivation of basic necessities that the teams experienced in Yakutsk, China was a welcome relief. With the exception of some robots being disassembled for "safety inspection" and a couple of long nights for a handful of teams spent putting everything back together, we were good to go. Meanwhile, everyone else did the only thing that there is to do in Shanghai: shop&#33;

While Kody got high as a kite at Alex's apartment and managed to score some sweet band shirts for dirt cheap, most of the gang loaded up on electronics and tech junk. HDiT soon realized that every second person in the city was an engineer of some sort and disappeared in the company of some new friends to talk shop, stumbling in a day and a half later with a new tattoo and attempting to speak Chinese. Josh became a minor internet celebrity for a couple of days until China got tired of him and moved onto the next amusing thing. The forum weebs seemed to gain strength and vitality through sheer proximity to Japan, and pretty much everybody got laid because being a wai guo ren in Shanghai makes you a special snowflake (and is also a commentary on the legacy of colonialism).

Finally, the teams got down to what they'd come here for: robot fighting, and despite the odd arena and being constantly bombarded with red tape and selfie requests, there were some real brawls this week.

As the results trickle in (there's a lot of interference with the internet connection around here), we'll keep you updated on this page, so stay tuned&#33;

Regards,[/font]
[font=mistral]<big><big>The Monsterworks</big></big>[/font]

<hr />
<hr />
[font=lucida console]<big><big><big>Challonge Brackets</big></big></big>[/font]

Superheavyweight

Heavyweight

Middleweight

<hr />
<hr />
[font=lucida console]<big><big><big>Middleweight Results</big></big></big>[/font]

[font=lucida console]<big><big>Snijmachine's Alternate Dimension Motor Division (A)</big></big>[/font]

(1) Mimete V vs. n/a

Mimete V has a bye this week as the highest seed in its division.

~~~~

(8) Dead on Arrival vs. (25) Frost Viper

Going straight into the match, and Frost Viper is immediately going for the stability trigger. Meanwhile, Dead On Arrival is wasting no time going round the wall and on the attack. Now, Frost Viper has gotten turned around, and is trying to flank. This wouldn't normally work, but gyro-dancing is a bitch, and DoA lifts it's inside trying to turn.

Frost Viper capitalises and gets under, however DoA simply turns off the wedge, and leaves a few scrapes in the process. Frost Viper tries to go head-on, pressing down, however, this just gives DoA an opportunity to get round and smash him in the side. Even worse, this is dealing corner damage due to the feeder wedges getting under the side, and - THWAP&#33; Frost Viper is on it's back, with a nasty gash in the side. He attempts to self-right, but DoA just chain-hits him along the arena, waiting a bit at the OoTA zone to spin up again, during which Frost Viper self-rights, however it's clear that half of the drive is gone from the earlier full-speed hit. DoA then throws him out of the arena.

(8) Dead On Arrival wins by OoTA at 0:52&#33;

~~~~

(9) Initial D vs. (24) STOP&#33;

Both of these chuckleheads park next to the wall and wait for the other to come around first. Fan-fuckin-tastic. So we wait here for a solid 30 seconds or so, and then the crowd gets angry and starts throwing tomatoes and assorted office supplies at the drivers. Yeah, someone
Last edited by The Monsterworks on Fri Sep 15, 2017 9:46 pm, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
Posts: 1308
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now
Team: The Monsterworks

Results: Cherry Bomb Classic 2

Post by The Monsterworks » Wed Sep 13, 2017 11:45 am

[font=lucida console]<big><big><big>Superheavyweight Results</big></big></big>[/font]

[font=lucida console]<big><big>Boop Division (A)</big></big>[/font]

(1) The Return of Lifter 2: Electric Boogaloo vs. n/a

The Return of Lifter 2: Electric Boogaloo has a bye this week as the highest seed in its division.

~~~~

(8) Red Menace vs. (25) Crush-a-Mon

Well we all hate long goodbyes, so let's get this over with quickly. Pat "goes for him" off the bat while Red Menace calmly stomps over to a stability trigger and nails that. Good thing, too, because a tilted arena would be a major pain in the ass for Jack's bot. Anyway Crush-a-Mon crashes into the arena wall forgetting it's there, but continues to bounce off of it for a good 25 seconds more before it lowers and Pat is free to drive directly towards Red Menace... where the first hit from Red Menace's axe immediately immobilizes him. Ouch.

(8) Red Menace wins by a knockout in 1:12.

~~~~

(9) Parasoul vs. (24) Final Nail in the Coffin

So yeah, 11 weapon on a hammer is pretty strong, but Parasoul is armoured to hell and back. Y'know in Looney Toons when the bad guy would hit what is supposed to be the good guy under a sheet but its actually an anvil and the bad guy shakes like crazy after the hit? Yeah, basicaly Final Nail is that bad guy here. The hammer just bounces off Parasoul's stupid armour and lets the latter shove its pointed wedge under and push. Parasoul doesn't have quite the drivetrain to do damage through ramming, but it does control the match extremely well, feeding Final Nail to Error in the closing minute of the match which causes some moderate damage.

Aggression: 9-6 Parasoul
Damage: 8-7 Parasoul
Strategy: 13-2 Parasoul

(9) Parasoul wins by a 30-15 Judge's Decision

~~~~

(16) Triple 6 vs. (17) Twirley Coyote II

Twirley Coyote sits in its square and spins up as Triple 6 darts out of its square and begins heading for Error's patrol zone. Noticing T6's approach, TC2 waits in its square and points its disc at Triple 6. T6 comes around the wall and begins trying to drive around TC's weapon, but TC puts up a solid defensive effort and this doesn't work. Eventually Ethan notices what he thinks is a solid shot at Triple 6's side armor, but Danielle is able to back off in time and lines up a solid flip, tossing Twirley Coyote up and over. However, the disc nicks Triple 6 on the way up, and there's a noticable scar on the front of it now. Unfazed, Danielle comes in for another attack, throwing Twirley Coyote into the wall with great force. TC hits the wall disc-first and goes flying, spiraling around until it reaches Pong's patrol zone. Both halves of Pong quickly move in and begin chucking Twirley Coyote around, Triple 6 also getting in on the flip action. Twirley Coyote, dazed, lands right in front of the low wall, and Triple 6 quickly chucks it out.

(16) Triple 6 OOTA in 1:36

<hr />
[font=lucida console]<big><big>Dammit Scott&#33; Division (B)</big></big>[/font]

(4) Lethal Injection 3 vs. n/a

Lethal Injection 3 has a bye this week as the highest seed in its division.

~~~~

(5) Phantasmic Slammer vs. (28) The Godfather Part 3

Phantasmic Slammer might be plain and boring to you, Josh, but it's still more flashy than a lame "tribute" to the third Godfather film. Heck, the bot makes the movie look stunning by comparison&#33; So yeah, Slammer roars out towards a gap while Godfather tries to drive at Badnik's shit and grind with the saws. He says to avoid walls, but I guess he didn't realize there's this gigantic fucking wall in the middle of the fucking arena that you need to fucking get around or fucking wait around until it fucking lowers. Fuck. Anyway Godfather gets the saws pointed at Slammer, who's made it around the wall, and is immediately gotten under. The saws, they do nothing&#33; As Josh yells "Slammer can't hurt&#33; Harmless noise&#33; Bullshit&#33; Deceitful little fuck&#33; Dylan&#33; You fuck&#33;" Slammer deposits Godfather at the side of the arena and then flips. Godfather sails away back to the Borgias amid another "YOU FUCK&#33;" from Josh.

(5) Phantasmic Slammer wins by a knockout (OOTA) in 1:00.

~~~~

(12) Morality vs. (21) Fear Sphere

Bastien manages to get arrested before the fight after talking about shooting up a school in a fit of edginess due to his throbbing misanthropy being ready to burst. He made the mistake of assuming that the police officer near him didn't speak a word of English. He assumed wrong. He was eventually released with a warning and small fine and told to STFU and shop, but in the meantime, he missed a couple of fights. Laz drove his robots in circles around the arena and let Chinese girls take pictures with him.

(12) Morality wins by Forfeit

~~~~

(13) Fenrir vs. (20) M A S H E E N

Oh this is excellent. Okay, so Mr. AS knows the gaps in the wall are going to be a bitch for SHWs to get past, so Masheen stays put. Fenrir, however, immediately backs into one of the stabilizers, then tries to gun it for the gap. He has to wait for Pong to pass by first, and then moves behind it. He nearly clips the wall in his haste, but manages to extricate himself out of it before it becomes a problem. Now past the wall, it moves in on Masheen, but on an angle. Nope. Weapon-to-weapon happens, and here's where things start to come apart. Yeah it's not the most conventional shape for an egg-beater, Drew, but it still has a sharp edge, and 15 weapon is 15 weapon. It grabs Fenrir's drum and fucking throws Fenrir away, while taking somewhat of a hit in return. Both robots suffered flat-surface hits due to the nature of their weaponry, but Fenrir's drum is slightly bent, while Masheen's beater has scratches, pretty much. Drew tries to spin up Fenrir's weapon and finds it okay... for the moment. Masheen has been thrown back at well, because treads/tracks don't help against vertical weaponry. :v: But when he landed, he pretty much stopped in place. It continues to "glare" menacingly at Fenrir. Weird. Okay, so now Drew tries this bizarre tactic of "gyro-dancing" on one wheel. This... does not help him in the slightest and Masheen lands another weapon-to-weapon hit that, due to their positioning, throws Fenrir directly into the air and leaves Masheen stationary. Still spinning, Fenrir lands directly in front of Masheen side on, and Masheen fucking demolishes that side panel completely as well as knocking Fenrir away a fair distance. Now in trouble, with an even more dented drum and a side panel missing, Drew tries again to angle in but Mr. AS is having none of it and we get one more weapon-to-weapon that finally causes a warp in Fenrir's drum, as well as throwing both bots away again. Fenrir tries to spin up again, but he's somewhat unstable. Masheen still isn't moving, so Fenrir has to keep going with his tactic. This time when he angles in, the instability causes him to oversteer. Not a lot, but just enough for Masheen to get the edge of the support that holds the drum in place. With that, there is a sound like a shotgun and Fenrir's drum is completely ripped from its socket as it goes tumbling and tumbling across the arena, coming to rest on its back. It should be able to drive on its back, but apparently that last hit did something internally, so Fenrir is counted out.

(20) Masheen wins by a knockout in 2:13.

<hr />
[font=lucida console]<big><big>Bonesnake Division (C)</big></big>[/font]

(3) Agent X vs. n/a

Agent X has a bye this week as the highest seed in its division.

~~~~

(6) Ritual vs. (27) Scrapyard Miscreation

Scrapyard moves out first, running across its half of the arena and waiting near the wall, knowing that it's too wide to get around it. Ritual has this same problem, but waits in its square instead. Thirty seconds pass and the wall falls, allowing the two to meet for the first time. SM moves right in, Ritual comes to meet him, and while SM tries to use its claws to get underneath, Gabe sees right through this and backs off before moving straight in. Brad isn't expecting this and Ritual slides right underneath. Ritual brings SM to ERROR, who clamps down and lifts. Little damage is taken, but ERROR is able to hold on for the full thirty seconds. Once SM finally escapes, Ritual is patiently waiting, and quickly moves in for another attack. However, SM gets lucky here and is able to bring its claw to bear under the lifter. SM turns, swings the hammer, and delivers a downright brutal hit to the side of Ritual. Fortunately for Gabe, the hammer struck the "crumple zone" head on, meaning no damage was done internally, but damn does it look bad. Ritual backs off of the claw before more damage can be done, and gets underneath again, bringing SM back into ERROR's clutches. This time the crusher does gain purchase on SM, puncturing the chassis and delivering some serious visible damage. Brad flails the hammer to try and escape but he's stuck fast. Another 30 seconds pass, and it almost looks like the chassis is bent right where the crusher got in. SM now has trouble driving in a straight line, which surprisingly helps it gain purchase on Ritual a second time. However this time Gabe is a little more wary and escapes before SM can swing the hammer. Time runs out soon after this occurs.

Aggression: 8-7 Scrapyard Miscreation
Damage: 9-6 Ritual
Strategy: 10-5 Ritual

Your winner, by a 26-19 judge's decision, (6) Ritual&#33;

~~~~

(11) Rattletail vs (22) Leviathan

Oh, boy, more weird robots. In the yellow square we have Rattletail. Snake robots were a fad in Superheavyweight last year, but this time around Rattletail is the only one because not even Monsterworks was able to make the design not suck. Rattletail has a very unusual weapon in the form of a very fast and powerful horizontal flail, but the machine is untested and from a relatively inexperienced team. In the purple square, we have Leviathan, another inexperienced bot. It looks like an overhead thwack, with the huge wheels and all, but believe it or not, it
Last edited by The Monsterworks on Fri Sep 15, 2017 9:35 pm, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

User avatar
The Monsterworks
Posts: 1308
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now
Team: The Monsterworks

Results: Cherry Bomb Classic 2

Post by The Monsterworks » Mon Sep 18, 2017 9:45 am

<big><big><big>[font=impact]<big><big>Week Three @ Thunderdome</big></big>[/font]</big></big></big>
[font=impact]<big><big>Hobbyweight Tag Team, Middleweight Tag Team, and Rumbles.</big></big>[/font]


[font=courier new]September 19, 2017, 1:16 AM Local Time

After surviving Siberia and Shanghai alike, with frostbite, trinkets, and tattoos to show for it, our teams arrived in the remote Australian town of Alice Springs in the middle of the vast and forbidding outback. After getting familiar with the rumble arena: Thunderdome (an homage to the classic Australian Mad Max series of post-apocalyptic action films) and leaving suitably <del>satisfied</del> terrified, most of the group went to visit Uluru (also known as Ayers Rock). However, a handful remained behind, drinking and hanging out with some of the locals. Josh, in particular, had a few too many and forgot to show up for one of his fights.

Meanwhile, Gabe decided to go adventuring and got bitten by a spider. He stumbled in babbling deliriously about a secret underground civilization full of dwarves, elves, and magic. He was calmly told that he was in Australia and not New Zealand as staff administered antivenom and prescribed him ample bedrest. Riley, tagging along with him, suffered a serious sunburn and heat exhaustion. Dylan, Drew, and Kody all went four wheel racing across the dunes, with Drew skinning his hand after a wipeout and Dylan edging Kody at the line thanks to his ample racing experience. Meanwhile, Laz and Nick compared epic hair length, but both were put to shame by an old drifter with hair down to his ankles. Lian got mistaken for a local at least twice, and Pat found an ostrich farm. He made it his personal goal to bend at least one ostrich to his iron will by the conclusion of his stay. He may or may not still be in Australia.

The local wildlife in general proved to be... troublesome, but we found a solution of a sort. Having done heroic service during our tag team matches in Yakutsk, Salamandra was called into action again, this time in heated combat against scorpions encroaching upon the open air pit area. For its service, it earned a second battle star. Alex V attempted to join in with Swiftsure, but his robot got stolen by a dingo and used as a chewtoy until the wild dog found that it was too tough to crack and lost interest. According to Alex V, however, the dog left it because he'd chased it down across twelve kilometers of desert and scared it half to death. After that, Brian and Danielle established regular patrols with their military discipline, and the local authorities provided security of their own.

Finally, after a couple of days, the event that we'd all come here for commenced: six great free-for-all rumbles in a truly hellish arena. There were victors, villains, heroes, and heartbreak, but most of all, just some good old-fashioned robotic combat&#33; We also finally got around to checking some of our old messages, and found the match reports for our tag team matches from Yakutsk and Shanghai kicking around. As the results trickle in (the internet connection around here is pretty iffy at times), we'll keep you updated on this page, so stay tuned&#33;

Regards,[/font]
[font=mistral]<big><big>The Monsterworks</big></big>[/font]

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[font=impact]<big><big><big>Challonge Brackets</big></big></big>[/font]

Hobbyweight Tag Team

Middleweight Tag Team

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<hr />
[font=impact]<big><big><big>Hobbyweight Tag Team Results</big></big></big>[/font]

[font=impact]<big>Hallucigenia Division</big>[/font]

(1) Tiger & Shiki vs. (8) Love Hurtz & Demiurge

I
Last edited by The Monsterworks on Fri Sep 29, 2017 6:28 pm, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

User avatar
The Monsterworks
Posts: 1308
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now
Team: The Monsterworks

Results: Cherry Bomb Classic 2

Post by The Monsterworks » Sun Sep 24, 2017 12:25 pm

<big><big><big>[font=papyrus]<big><big>Week Four @ Akhenaton's Curse</big></big>[/font]</big></big></big>
[font=papyrus]<big><big>Hobbyweights, Featherweights, and Lightweights</big></big>[/font]

[font=courier new]September 3, 2017, 12:19 AM Local Time

With our first round fights and their accompanying destinations (mostly) in the books, it was off to North Africa for the start of the second round. The teams arrived in a variety of different ways, but for some reason, Oryx Robotics Group failed to turn up. We were later to learn that Brian had taken a scenic cruise that was supposed to transit the Suez Canal. Then there was something about pirates, and military training and a long and dangerous pursuit. We sincerely hope that he wasn't too hard on the pirates.

The rest of the CBC2 lineup, however, arrived without incident and made their way overland and down the Nile River to the southern Egyptian city of Aswan, where the second round of hobbyweight, featherweight, and lightweight fights was set to begin. Already veterans of desert travel by this point, our intrepid roboteers suffered no undue sunburns, heat exhaustion episodes, or spider bites.

That's not to say that our voyage down the mighty river passed without incident. Far from it. The first victim was Drew, who stuck his hand into a small hole in the ground thinking it might be a hidden well and got stung by a scorpion for his trouble (technically not a spider). When he returned to the ship, utterly delirious, Gabe could only smirk and ask him if it was 'the good shit'.

Then there was another incident during unloading while the crates containing our robots were waiting onshore while the rest were being unloaded. A number of crocodiles decided to saunter into the area and we were forced to evacuate back to the riverboat for over an hour until Dylan managed to get Salamandra up and running (it was the only bot still with us), give one of the crocs a nip with its saw. While that sent most of the big brutes back to the water, one of them decided to snatch a prize: Alex V's hobbyweight, Swiftsure.

Well aware that this version of Swiftsure was not actually a Royal Navy submarine, Alex V rushed onshore with a crowbar and assaulted the reptilian interloper. Undeterred, the five meter long amphibious monster swatted the crowbar out of his hands and knocked him into the sand. However, our resident adjective lover decided to employ the 'pragmatic' portion of his strategy where he had gone 'aggressive' before, and ran for dear life, forcing the croc to drop Swiftsure while giving pursuit. Unfortunately, it opted to swallow the little robot instead. Enraged, Alex V recalled an old lesson learned from his biology class, and swiftly turned 'aggressive', wrapping himself around the croc's jaws, preventing them from opening. He delivered a series of kicks to the modern-day dinosaur's abdomen while wrestling with it in the sand. Kody, meanwhile, went into the ship's galley to make some popcorn. Nick tagged along with him.

Meanwhile, with Alex V and the crocodile wrestling on the ground, Pat, a bona-fide animal whisperer, got up the courage to rescue his fellow brony. Walking down the gangplank and setting foot on the shifting sands of the Sahara, he stretched his arms out, palms up, in a gesture of welcoming nonviolence. "Peace, love, and friendship," he intoned, his voice rich and resonant, yet barely above a whisper. While his calming chakra and energy succeeded in pacifying the beast, further efforts were rebuffed by Alex V, who had worked himself into a state of frothing, rabid rage. "Fuck Off", he growled, digging his fist into the crocodile's stomach once more while Pat scampered back to the boat, where his talents would be appreciated. He could tell for certain that his opponent was no longer taking the match seriously, and this only angered him further.

Finally, a couple of minutes after Kody returned with his popcorn and Nick with a notepad that he was furiously scribbling notes in, Alex V delivered the Coup de Grace and was promptly covered in crocodile puke as the lumbering reptile beat a hasty retreat towards the river. "That's right&#33; Fuck you&#33; I worked way too hard for this&#33;" Alex V shouted, shaking off some slime, gathering his bot, and returning to the ship to peals of laughter. He saved a choice glare for Josh, who was drunk again with Alex M and a couple of questionable women. "What are you laughing about? I almost got eaten by a goddamned crocodile&#33; I'm certainly not fucking laughing." Josh quickly downed another shot, expression unreadable.

The rest of the journey went thankfully smoothly, with combatants reaching the arena without further incident. Dylan won the race to claim the pit table closest to the welding equipment, because Dylan is an experienced racer who will beat you badly if you ever try to match him for speed. An entertaining time was had by all, and shenanigans abounded in the area around our hotel. First, there was Nick's attempt to convince Pat that Kody was actually a rare and nearly-humanoid local animal and have Pat attempt to dominate him. Pat obviously didn't believe him, but there was a moment, Nick saw it, where his certainty waffled for just a moment, and he considered the possibility. Then, there was his and Josh's attempt to spike Kody's drink, but it was hard to tell if it actually worked, since Kody's a lightweight and rambled on unintelligibly for a couple of hours about Sailor Moon villains, his dogs, and some obscure species of squid. Stepping things up a notch, Nick resorted to shower pranks, since most of us shared a series of eight shower booths. With Josh keeping watch surreptitiously and informing him of which booth Kody had disappeared into, Nick stole his clothes and replaced them with a kilt. Unfortunately for our Scottish friend, he found that Josh, already deep into his fifth beer of the day and watching a wrestling PPV on his tablet, had picked the wrong stall. Instead, we were all treated to the sight of Gabe prancing around shamelessly in a kilt, reveling in the freedom and enjoying wearing it ironically. Finally, throwing all of his more complex plans out the window, Nick opted to face Kody man-to-man, saying only, "Kody, I think I need to address something with you." Kody, surprised, looked up from his cellphone, his friendly Canadian countenance ever so welcoming. "Uh.. Oh, okay. What's the matter?"

"Love Hurtz," said Nick, kicking his robot's killer in the nuts. "And if you hurt her again, I'll go full Bannockburn on your ass, but for now, we're even. Anyway," he said, while Kody looked up in absolute shock and betrayal, "fancy a pint?"

It was not the first pint nor the last enjoyed, despite the fact that Egypt isn't much of a drinker's destination. Maybe that made for some of the very interesting fights that we witnessed this round, and hopefully it'll make for many more in the future.

As the results trickle in (Egyptian internet rivals Chinese), we'll keep you updated on this page, so stay tuned&#33;

Regards,[/font]
[font=mistral]<big><big>The Monsterworks</big></big>[/font]

<hr />
<hr />
[font=papyrus]<big><big><big>Challonge Brackets</big></big></big>[/font]

Lightweight

Featherweight

Hobbyweight

<hr />
<hr />
[font=papyrus]<big><big><big>Hobbyweight Results</big></big></big>[/font]

[font=papyrus]<big><big>Fuck Skype Division (A)</big></big>[/font]

(1) Nuclear Plague vs. (8) Nanael

What happens when a fanservice angel meets radioactive material? Uhh... call me back in the next 10 years or so as I try to deliberate that, along with the rest of my life. :suicide:

Anyway both robots decide to go right at each other. At least we're not corner camping UNLIKE SOME PEOPLE. (me, for instance. By the way this arena is bad and you should feel bad Alex :V) So Nuclear Plague wants to angle in on Nanael but Nanael is having none of it and forces head-to-head. Uh oh. Looks Nuclear Plague's static wedges got underneath Nanael's side plows, but they tilt up as they are hinged. At the same time, Nanael's lifter gets under the drum. Nuclear Plague's drum begins to scarve up the lifter but it's not really doing much other than beginning to slow down. Nanael starts to lift; good thing too, because Nuclear Plague was about to nail the chassis behind the lifter. You know, those... *peers at Nanael's CAD closely* white spike things flanking each set of front wheels? Dylan tries to quickly back off, but Josh pushes forward and we get a great situation here. Nanael gets her lifter jammed in behind Nuclear Plague's drum, stopping it completely, and Nuclear Plague is ass up on its wheels. Dylan is still working furiously at the controls trying to free his bot, but Nanael lifts his bot higher and higher, until it's suspended in mid-air. Well shit. Guess where we're going? The Pharaoh's Fist, which is just a glorified pulverizer. But, uh, not too quickly now, because the large weight on the end of Nanael is making it hard for Josh to control his machine. Ultimately he gets to the hazard, but things don't really go his way, because the hammer knocks Nuclear Plague completely off the lifter. He has a bad dent on top, but it's only a dent, nothing more.

Nanael lowers the lifter and gives chase as Nuclear Plague runs off to spin the drum back up. Nanael gets under Nuclear Plague rear-first but Nuclear Plague is able to go up off the side of Nanael before the lifter can come in. This, um, also means Nuclear Plague has a clear shot at Nanael's side. No, not a clear shit. This isn't Kiazi and his infamous Blade-to-THING??? Confrontation. Nanael however manages to extricate herself from the attack a bit and Nuclear Plague only catches the plow edge, nonetheless roughing Nanael up some. So we get back to square one and they go head-on again. This time Nuclear Plague is successful in his angle in strategy and gets under Nanael's entire front. SMACK&#33; Every time a drum hits, an angel loses her wings. Well Nanael's not really lost her plow wedge, but it's knocked to the back of the robot, with a nasty warp on the edge. This has slowed Nuclear Plague's drum somewhat though, and Nanael tries to back up a bit and get back under. Unfortunately, thanks to the now deprived surface area Nanael has, Nuclear Plague has a far easier time getting under. This time he gets a hit right inbetween the front right wheel and the lifter. Looks like the meat of the hit was on the lifter, as Nanael is thrown sideways a little as well as back. Looks like Dylan's strategy is paying dividends at last. Nanael tries to "ram-fu" him, but unless your name is Underall or Shadow Zone Forever, you're not ram-fu'ing anyone, Mr. Noel. :V As a result, Nanael drives straight up the wedge and takes a direct hit to the lifter, getting smacked across the arena with a slightly bent edge on the lifter now. Oh, and she's inverted. What a way to go.

With barely a minute left on the clock, Dylan wants to end this match in some fashion and starts to get a little more aggressive. A weary Nanael, with no real time to self-right or rotate the lifter without being attacked by Dylan's drummer in this small arena, tries coming in askew of Nuclear Plague but gets knocked again and flipped a full 360 degrees. Now the edge of the lifter is really bent up and there's little doubt it can get under any part of Nuclear Plague now, so it seems Josh is merely delaying the inevitable. Or is he? Nanael continues to just plow into Nuclear Plague and this time Nuclear Plague gets sent into the wall; the pneumatic spear that tried to punch him got excited and jumped out a little too early; Nuclear Plague has landed on it&#33; But at the same time the drum knocked the other plow on Nanael to the other side, so there is no way for Nanael to get under Nuclear Plague. Or is there? One of Nuclear Plague's wheels is still touching the ground and he arcs about trying to swing himself off the spike, and just manages to do so, when Nanael comes in and tackles him like a herd of angry linebackers. Nuclear Plague is smushed against the same spike he got beached on, and takes punches one after the other. He escapes somewhat quickly, but without warning the buzzer blares out and that's the end of the match. You know, maybe Josh should have downed a can of Red Bull. After, Red Bull gives you (or your robot) wings&#33; Then he could have flown Nuclear Plague off to the Sahara Desert and left him to rust.

Aggression: 9-6 Nanael
Damage: 13-2 Nuclear Plague
Strategy: 9-6 Nuclear Plague

(1) Nuclear Plague shows why he's the #1 seed in Hobbyweight with a 28-17 judges' decision over (8) Nanael

~~~~

(9) Ververg vs. (17) Demiurge

Demiurge starts to drive forward out of the purple corner, its ring making a sort of rattling noise as it accelerates, but it
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

User avatar
The Monsterworks
Posts: 1308
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now
Team: The Monsterworks

Results: Cherry Bomb Classic 2

Post by The Monsterworks » Sun Sep 24, 2017 12:47 pm

[font=papyrus]<big><big><big>Lightweight Results</big></big></big>[/font]

[font=papyrus]<big><big>New Blodo Division (A)</big></big>[/font]

(1) Wild Child vs. (8) Cuddle Time&#33;

The two top seeds in the New Blodo division are set to do battle...wait, Laz is wheeling a whiteboard into the arena...he grabs a marker pen and begins scrawling various equations... perhaps he is trying to prove his bot is superior using maths. In a needlessly long-winded rant, he appears to explain that yes, 31 is in fact greater than 30. Alex MN - observing from his elevated umpire's booth - glances down at some papers in front of him, before angrily throwing them into the air and storming out of the arena. An official attempts to take the whiteboard away from Laz - who is still maths-ing, by the way - and tells the competitor to shut up and get on with the fight.

The match eventually gets underway, Cuddle Time remains stalwart in its square while Wild Child goes on the offensive. What follows is some amalgam of angling and pressing and counter-angling which I am not explaining because fuck you, Cuddle Time gets underneath somehow. The clamp clamps the dustpan, and the two bots start sliding their way across the edge of the arena, leaving some tasty looking black tyre marks on the floor as they do. CT&#33; tries to drag WC to the spikes, but WC is able to haul CT&#33; back like a strange tug-of-war. The two bots do basically nothing other than paint a spirograph of burnt rubber onto the arena floor, and CT&#33; is eventually forced to relinquish its prey.

That happens for pretty much the entire match. Wild Child does manage to shove CT&#33; about a bit when it gets underneath, but it gets underneath less often. CT&#33; occasionally tries to lift WC into the air, and ends up falling on its face a couple of times. However, entirely everybody has forgotten about Cuddle Time&#33;'s expertly concealed anti-tip wedgelet, and that does allow it to stay on its wheels a couple of times and drive Wild Child into the wall spikes. During one of their dance sequences, the Boulder is knocked at a slightly oblique angle and ends up triggering the OOTA wall. John Virgo would be proud. Anyway. Clamp, pushfight, release, angle, press, lift, MOAR STATS, end of fight. Judges give points or something, one of the robots wins. The arena floor is now a total mess. I'm stealing the whiteboard.

Aggression: 9-6 Wild Child
Damage: 9-6 Cuddle Time&#33;
Strategy: 9-6 Cuddle Time&#33;

(8) Cuddle Time wins a 24-21 decision&#33;

~~~~

(9) Tastes Like Boring vs. (25) Dolphin

Hey look, it's Overhaul&#33; Against some... blue... thing. With an axe. And a front plate with green gelatin placed on top of it. Apparently the top scientists from RA2 headquarters call it the "Smart Zone" or something. I'm just going to call it Lime Jell-O. :V Apparently, because Tastes Like Boring represents Overhaul, all the audience members are weebs and anime-tards and such... except the one lone fan of Dolphin, Josh aka NWOWWE, who is the only one sitting in the audience behind NeonCalypso's booth.

So Tastes Like Boring and Dolphin move out, and Tastes Like Boring immediately gets under and starts to clamp down. Dolphin tries to escape but unfortunately he's slower, and Tastes Like Boring's weapon can actually puncture his paltry 3 body armour. So we get an extended pin under the Pharaoh's Fist while Dolphin's axe comes down repeatedly on Tastes Like Boring's frame and does virtually nothing of consequence. The weebs behind HFL's booth are roaring like a bunch of Idolmaster fans when tickets opened for that show back in Japan for a limited time. There were actually some casualties. All over generic pop idol waifus. Go figure. Josh sighs irritably as Dolphin is finally released from the zone. Uh, yeah, that's 3 point corner damage striking Dolphin for 30 seconds. He's not moving well at all. On the other hand, HFL frowns as Tastes Like Boring's top has a whole bunch of nicks and scratches in it that he'll need to buff out later. That'll take, like, 2-3 hours of hard work? The crowd (except Josh) boos Dolphin heartily. Josh suddenly snaps and goes on a murderous rampage in the stands, pulling on a red ski mask and a machete and the following results in something not unlike a shitty Stickdeath flash video. And the match? Tastes Like Boring pretty much finishes Dolphin under the Pharaoh's Fist, ignoring the carnage behind him. Josh is about to behead HFL but then checks his watch and realizes he has to go to his second job, so he am-scrays before the cops get wise. HFL turns around, looks at all the bodies, shrugs, and exits the arena whistling. Tastes Like Boring seems to have gained sentience, as it follows its builder away. NeonCalypso meanwhile is in the arena coddling his ruined robot when suddenly the boulder hits both of them and flings them into the pit. :V

(9) Tastes Like Boring wins by a knockout in 1:35. Kawaii desu ne?

~~~~

(16) Game Over vs. (23) Zadkiel 3

Game Over is starting in the Gold square while Zadkiel 3 is starting in the Purple and here we go&#33; Z3 immediately spins up and heads to the center of the arena, keeping just under the path of the House R-err, Boulder. Game Over follows suit and beelines it for Z3. *CRASH*-the first hit sends both bots reeling, Game Over more than Z3, both come to a rest right-side up and by walls just under the boulder's track, which G.O. just narrowly avoids as it rolls by. Zadkiel 3 spins up again, but this time, the weapon doesn't appear to be spinning as fast as it was after the first hit. I don't see any smoke, so I think the driver is playing it safe after that weapon motor failure from its last match, which I can't blame him for.

Anyway, Game Over has also recovered and comes charging for Z3 again. Well, it looks like his plow can take the hits from Z3 and after another, less severe impact, gets thrown back some while Z3 gets tossed into the air and the still-spinning blade catches on the arena floor and sends Z3 tumbling even further into the wall spikes. Game Over makes another quick recovery and charges into Zadkiel 3 once again, pinning it against the spikes. Z3 is struggling to gain traction and is unable to free himself until the pin timer runs out. Game Over backs away just enough to allow Z3 to spin up again. Game Over charges yet again, but Z3 maneuvers out of the way and is able to get back to the center of the arena. Again, I notice that the weapon doesn't appear to be at full power. And, Game Over has taken some damage, now-one corner of the plow is pretty bent. Z3 moves in while G.O. does the same. This might be it, folks-

The latest clash of metal-on-metal sends Game Over laying precariously in the path of a now fully-powered boulder while Zadkiel 3 comes to rest, inverted, as smoke pours from it. D
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

User avatar
Badnik96
Posts: 3983
Joined: Sun May 02, 2010 12:00 am
Location: somewhere in the plane of existence
Contact:

Results: Cherry Bomb Classic 2

Post by Badnik96 » Fri Oct 06, 2017 9:24 pm

results&#33;
sorry these are like a week late i blame guy fieri

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<hr />

[font=Palatino Linotype]<big><big><big><big><big>Week Five @ Vertigo</big></big></big></big></big>[/font]
[font=Palatino Linotype]<big><big><big>Middleweights, Heavyweights, and Superheavyweights</big></big></big>[/font]

<hr />
<hr />
[font=Palatino Linotype]<big><big><big>Challonge Brackets</big></big></big>[/font]

Superheavyweight

Heavyweight

Middleweight

<hr />
<hr />
[font=Palatino Linotype]<big><big><big>Middleweight Results</big></big></big>[/font]

[font=Palatino Linotype]<big><big>Snijmachine's Alternate Dimension Motor Division (A)</big></big>[/font]

(1) Mimete vs. (8) Dead on Arrival

~~~~

(9) Initial D vs. (25) Frost Viper

Yeah I
Last edited by Badnik96 on Sat Oct 07, 2017 11:12 pm, edited 1 time in total.
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ

User avatar
That Kode Guy
Posts: 9125
Joined: Wed Dec 31, 1969 7:00 pm
Location: Canada
Team: Dissonance-Tek

Results: Cherry Bomb Classic 2

Post by That Kode Guy » Sat Oct 07, 2017 6:44 pm

[font=Palatino Linotype]<big><big><big>Superheavyweight Results</big></big></big>[/font]

[font=Palatino Linotype]<big><big>Boop Division (A)</big></big>[/font]

(1) The Return of Lifter 2: Electric Boogaloo vs. (8) Red Menace

Okay so Jack presses the ring down when Lifter 2 approaches and gets the shot on the tracks he wanted. Awesome. The problem? The recoil of the blow threw Red Menace wacky, enough so that Lifter 2 bum-rushes, gets under, and throws the fucker onto his head. Red Menace throws itself back over but way too vigorously and does a 360, back on his head. Lifter 2 plays with his silly toy for about two minutes and then gets bored and throws him over the mini-IEDs. Well, not really, but an ill-timed self-right attempt combined with Lifter's... lifter helps with that.

(1) The Return of Lifter 2: Electric Boogaloo wins by a knockout (OOTA) in 2:14.

~~~~

(9) Parasoul vs. (25) Crush-a-Mon

~~~~

(16) Triple 6 vs. (24) Final Nail in the Coffin

The long and short of this match is that Final Nail racks up a LOT of frequent flyer miles in Dubai. It does manage to land a succession of hammer hits on a number of occasions, but Triple 6 simply shrugs most of this off and seems to think Final Nail wasn't at sufficient altitude already, being on the top of a skyscraper. Flip follows flip follows flip, and while the house bots and IED don't see any action themselves, Final Nail simply can't get anything going. Eventually the walls drop and Triple Six chains a final few flips together to send the hammerbot down to its demise.

(16) Triple 6 wins by OOTA in 2:37

~~~~

(17) Twirley Coyote II has a bye this week.


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[font=Palatino Linotype]<big><big>Dammit Scott&#33; Division (B)</big></big>[/font]

(4) Lethal Injection 3 vs. (5) Phantasmic Slammer

OK I like LI3
Last edited by That Kode Guy on Sat Oct 07, 2017 11:09 pm, edited 1 time in total.
This account is in a state of dimensional flux

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