RUMBLE IN DA JUNGLE [bracket + results]

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V900
Posts: 727
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RUMBLE IN DA JUNGLE [bracket + results]

Post by V900 » Fri Apr 10, 2020 12:12 pm

Let's do this.

Round 1 Bracket:

Image

Fight Card:

Strategies should be submitted by April 18th 11:59pm EST in the Fantasy RP Room section. The tournament ruleset can be found here, and arena details are listed below for reference:
Arena Details
V900 wrote: Sun Feb 02, 2020 7:27 pm The following notes apply across all arenas, hazards, and house robots unless specifically stated otherwise.
  • Hazards and house robots ignore armor. For example, a hazard with "2 damage" will always have a weapon power of (your armor + 2). Most of these cannot deal shock damage, completely tear off wheels, nor inflict damage from ramming.
  • Certain hazards and housebots deal "knockback", which is a simpler term for how much knockback a weapon would cause if it were on a regular robot. For example, a house robot with a vertical spinner dealing 2 damage and 10 knockback will toss you the same distance a 10 weapon vert would, but only inflicts 2 damage regardless of your armor.
  • Certain hazards apply stat debuffs to your robot, but no debuff can drop your stats below 1.
  • A house robot's stats are typically set up like so:

    Code: Select all

    Speed: Functionally the same as a regular robot's speed stat.
    Armor: Functionally the same as a regular robot's armor stat.
    Weight: Expressed as a multiplier. Heavier robots are harder to flip and push.
    Attacks: List of attacks, how much damage they each deal, and any additional effects they may have.
  • Yes, the armor stat does mean you can KO some house robots if you try hard enough.
  • A house robot's traction and torque are assumed to be equal to its speed.
V900 wrote: Sun Feb 02, 2020 7:49 pm Ventus Storm Refuge

Image
Image

Location: Caribou, Maine, United States
Description: Originally used as a meteorology facility, Ventus Storm Refuge became promptly abandoned when federal funding was cut a number of decades ago. It's stood still ever since, remaining in surprisingly pristine condition. Aside from the skylight shattering during a hailstorm on a particularly harsh winter season, it appears to have been kept a close eye on..
...when did those statues get there?
OOTA Zones: 0 (technically 1, but odds are you're not getting it)
House Robots: 1 ...?
House Robot Pool
H-tek Sweeper ver. 2
State-of-the-Art Y2K Sweeping Technology
Image
Speed: 3
Armor: 13
Weight: x3.00
Attacks:
  • Hammers: The 4 side hammers surrounding HtS cover all 360 degrees around the robot. Getting caught between a pair of hammers will hit twice for 2 damage apiece.
  • Smother: HtS will occasionally use it's extending pistons to climb on top of short robots. While this deals no damage, it will provide an opportunity for the opponent to attack you. On the bright side, being smothered by a bot 3 times your weight means that flippers and verts will have a hard time getting under for an attack.

HAN-D
Robot Janitor
Image
Speed: 4
Armor: 12 (chassis), 14 (plow)
Weight: x4.00
Attacks:
  • HURT: BASIC ATTACK. FIRE FRONTAL BATTERING RAM FOR 1 DAMAGE AND 5 KNOCKBACK.
  • OVERCLOCK: INCREASE WEAPON FIRING SPEED BY 100%, INCREASE SPEED AND INCREASE ALL DAMAGE DEALT BY 1. ACTIVATED FOR REMAINDER OF MATCH TIME WHEN SIGNIFICANT DAMAGE IS SUSTAINED.
  • FORCED_REASSEMBLY: FIRE OVERHEAD HAMMER FOR 3 DAMAGE. ACTIVATED WHEN COMBATANT(S) OCCUPY(S) HOUSE ROBOT ZONE FOR 5 SECONDS OR MORE.

Dustbucket
VRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Image
Speed: 2
Armor: 15
Weight: x2.00
Attacks:
  • Switchblade: Dustbucket can swing a diamond-tipped blade around its front, dealing 1 damage and 1 knockback on contact. Very quick attack, takes <1 second for a single back-and-forth swing.
  • Hedge Clippers: A long and unwieldy pair of clippers that deal only 1 damage normally, but deals 3 damage to rubber wheels and treads, tearing holes into them instantly. They won't be outright removed, but heavily damaged and susceptible to randomly falling off later in the match. Other forms of locomotion (metallic walking legs, shuffling pods, snakes, plastic HDPE wheels, etc) are exempt from this bonus damage.
  • Flamethrower: Long-range weapon, inflicts 1 damage initially, this amount increases by +1 for every 5 seconds of continuous contact. Can also rotate up to 200 degrees on a vertical turret to self-right.
HAZARDS:
Hazard gallery
Image
Image
Image
  • Skylight: Very much shattered open. As a result, rain falls freely onto the center of the arena and douses anything underneath. Robots will suffer a -1 traction debuff while in this area. In case you're wondering: yes, you can technically throw a robot through the opening here for an OOTA, but you'd need something along the lines of a 15 power flipper and some rather precise aim.
  • House Robot Area: Hosts 1 house robot from the house robot pool. Indicated by the yellow rectangle.
  • Bird Statues: 4 statues are scattered about the arena's perimeter. Inspection reveals that they are rather fragile, with any robot capable of dealing 10 or more damage able to shatter it. It is highly recommended that you leave them be.
So. You broke all 4 statues.
In the case that all of the statues are broken, an additional house robot will spawn:

Omen
Observant Groundskeeper
Image
Image
Speed: 1
Armor: 14
Weight: x10.00
Attacks:
Gallery
Image
Image
  • Drop-in: Upon spawning, Omen will drop into the center of the arena with great force. If, for whatever reason, you are caught underneath during this, you will receive 5 damage and will likely be in range for one of it's other attacks.
  • Stomp: Omen can use its legs/chassis to smack the tops of any robots immediately next to or underneath it (post drop-in). This deals 2 damage.
  • Laser Shot: A close-range hitscan attack that never misses its target. Requires 2 seconds to focus before firing (attack will be cancelled if target strays out of range), and has a 15 second cooldown period afterward. Deals 3 damage and lowers your base armor by 2 for 10 seconds. Armor-lowering effect does not increase self-damage.
After spawning, Omen will wander randomly throughout the arena. This includes the house robot area, but the house robot will not attack it.

Whenever Omen stands underneath the skylight, a thunderbolt will strike its ruby-colored receptor. From there, it will trod toward one of the broken statues and repair it. Repaired statues cannot be broken again.

Generally, it will take 1:30 minutes to repair all 4 statues. Upon doing so, Omen will move to the center of the arena one last time, hop out of the arena via the skylight, and will not return for the rest of the match.
bot vs Avanti!
The intricately-named "bot" opens up the match by turning to it's side and immediately going for the nearest bird statue. It swings the big rear hammer around and bashes a big hole into the concrete, crumbling it with ease.

...and then bot goes the next one and smashes that too. YSM, what's going on big gu- oh wait nvm it got caught by Avanti because yikes that 1 torque. Bot struggles a bit to j-hook off due to it's below-average acceleration, but firing the flipper seems to do the trick well enough. Now in the housebot zone, bot skedaddles away and slaps the third statue. The winds outside the arena emit a brief howl before Avanti veers in and pins bot to the corner. Well, for about 5-10 seconds before HAN-D stomps its way over and starts pounding away at Avanti's behind. No, I will not change the wording of that sentence. Deal with it.

Both bots escape, with Avanti a little beaten up from it's ~rear punishment~. The judges scribble down some notes on who was the aggressor in that stint. Bot starts headwaying for the last statue, but Avanti pokes bot's wheels as it starts accelerating. YSM is like "bitch did you touch me" and turns around, only to get shoved from the side. A quick slam to the wall sees bot flop up onto it's side, though it's quick to fall back down and decide that 1v1 is for losers. It backs toward the last statue and crumples it. The wind grows louder once more...

CRASH.

Omen falls into the arena and readies itself. We really couldn't go one match into this tourney without someone going yolomode, huh? At the very least, nobody was beneath the skylight that time. That time.

In any case, Bot positions itself so that Omen sits between it and Avanti, posing a serious problem for our boxrush-happy Italian wedge. It has to play to Bot's hand now: either try to drive around Omen, or risk it for the biscuit and take whatever punishment it receives. And... it chooses the former. Now with room to breathe, bot is able to go "cya loser lmfao check this 11 speed out" and darts away to the rain area, where it starts spinning. Ya know... like a melty tends to do. Avanti eats a few hits before Omen begins to creep up from behind, scaring it away. Bot also gets out of the way, but is able to continue meltying while doing so. It hits Avanti a couple more times before going back to flipper mode, which goes okay. They trade blows with one another, with Avanti actually passing up the opportunity to shove bot beneath Omen. mmmm not sure on that one chief but alright. The match bell rings before Omen is able to repair all of the statues.

AGG: 3-2 Avanti!
DMG: 3-2 bot
CTL: 3-2 Avanti!

Avanti! wins by a 8-7 judge's decision.

Phantom vs Death Or Glory
i hope y'all aren't expecting all the matches to be as long as that one above :V
also obligated "noisy why did you make 2 posts in the RP thread" comment goes here.

But yeah... 8 armor vs 15 weapon. How does superbomb expect to go about this one? Weapon armor, of course! See, at 10 weapon power, Phantom's drum actually has 12 armor as opposed to 8. Still 3 damage, but it's better than nothing.

Nonetheless, Death or Glory simply poses too much of a threat for Phantom to rush down. He instead drives around both the skylight and begins pussyfooting the Nightmare-esque spinner. Speaking of Nightmare... Noisy has to be careful with his own driving. I know the wheels are all in-line or whatever, but that's still a very tall spinner with some less-than-optimal traction. Phantom goes for the flank except oops no it doesn't because it ALSO has -2 traction. Good grief. But between these two driftmasters, I'm gonna lean toward the omniwheel one that's like 7 feet tall messing up first. Phantom bops it around a few times and feeds it to HAN-D, who shoves it back out of the housebot zone. Death or Glory spins around on its side, and around, and, um... can it self-right? The disc bumps the rest of it's robot up a few feet, but it's seemingly unable to get back onto it's wheels. The 10 count begins, and unceremoniously ends with DoG (lol it spells dog) still beached just outside of the skylight.

Phantom wins by TKO (immobilization) in 0:49.

Night Slasher vs TRiP
say "TRiP" but replace T with "the no" and R with "fun" and iP with "machine"

The large portion of this match is just Jules facerolling the controller and repeatedly slapping the hammer back and forth whenever Night Slasher gets close. She attempts to "zoom up to him" with all of 3 speed... but needless to say that isn't really happening. They play ring-around-the-rosy for at least 20-30 seconds before Night Slasher moves in and tags TRiP with the saw. To put things into perspective: that's a single 8 power hit vs 10 armor wheels, and it took 1/6th of the match to pull off. Boy oh boy.

This charade goes on for another minute before Night Slasher slips a few degrees in it's turning (-2 traction btw) and gets bonked by TRiP's hammer. That's a single 16 power hit vs an 8 armor chassis. And as a direct result, a very not-mobile Night Slasher.

This Robot is Pancakes wins by KO in 1:40.

Poisonous Dart Frog vs Dead Baby Cannon
Hmm, yes. Frog vs fetus. That's a matchup alright. And much to the former's dismay, the fetus is surprisingly fast (you know, given it's kinda not born and what have you). It zips through the raina and PDF gets sent to flankcity USA, population: slow-ass drum. Another one of DBC fun features is it's disgustingly high torque that'd even make the likes of Untitled Goose Robot blush, sending PDF into the housebot zone with ease. Dustbucket slowly shuffles over and takes a few swings at PDF's opposing flank, putting some minor gashes in. DBC tries to careen the drum into one of the bird statues, with little success. The spinner swings dangerously close to aborting this match, with the red top panel bursting upward as a result. This leaves a trail of what I really reaaaaally hope is red jelly oozing behind the ever-tasteful Dead Baby Cannon.

The rest of the match more-or-less just follows the script. DBC slams PDF into whatever walls it can, dealing a little bit of damage here and there. One of the statues eventually gets smashed, but getting the other 3 in time is very clearly not happening. Dustbucket spits a little bit of fire and gets PDF nice and toasty. This is the part where I'd normally be like "and then Poisonous Dart Frog taps Dead Baby Cannon once for the instakill knockout LOL 4head", but the massive acceleration boost from 6 torque prevents that from being an issue. Gyrodance about to drop the weapon on your top plate? Just zip away. A nyoom here and a zoom there and we're done.

AGG: 4-1 Dead Baby Cannon
DMG: 5-0 Dead Baby Cannon
CTL: 4-1 Dead Baby Cannon

Dead Baby Cannon wins by a 13-2 judge's decision.
Image

User avatar
V900
Posts: 727
Joined: Wed Dec 31, 1969 7:00 pm
Location: Ironic joke location where I don't actually live.
Team: End of the Line LLC

Re: RUMBLE IN DA JUNGLE [bracket + results]

Post by V900 » Sun Apr 26, 2020 11:18 am

Round 2 & 1L Bracket:

Image

Fight Card:

Strategies should be submitted by May 2nd 11:59pm EST in the Fantasy RP Room section. The tournament ruleset can be found here, and arena details are listed below for reference:
Arena Details
V900 wrote: Sun Feb 02, 2020 7:27 pm The following notes apply across all arenas, hazards, and house robots unless specifically stated otherwise.
  • Hazards and house robots ignore armor. For example, a hazard with "2 damage" will always have a weapon power of (your armor + 2). Most of these cannot deal shock damage, completely tear off wheels, nor inflict damage from ramming.
  • Certain hazards and housebots deal "knockback", which is a simpler term for how much knockback a weapon would cause if it were on a regular robot. For example, a house robot with a vertical spinner dealing 2 damage and 10 knockback will toss you the same distance a 10 weapon vert would, but only inflicts 2 damage regardless of your armor.
  • Certain hazards apply stat debuffs to your robot, but no debuff can drop your stats below 1.
  • A house robot's stats are typically set up like so:

    Code: Select all

    Speed: Functionally the same as a regular robot's speed stat.
    Armor: Functionally the same as a regular robot's armor stat.
    Weight: Expressed as a multiplier. Heavier robots are harder to flip and push.
    Attacks: List of attacks, how much damage they each deal, and any additional effects they may have.
  • Yes, the armor stat does mean you can KO some house robots if you try hard enough.
  • A house robot's traction and torque are assumed to be equal to its speed.
V900 wrote: Sun Feb 02, 2020 7:49 pm Ventus Storm Refuge

Image
Image

Location: Caribou, Maine, United States
Description: Originally used as a meteorology facility, Ventus Storm Refuge became promptly abandoned when federal funding was cut a number of decades ago. It's stood still ever since, remaining in surprisingly pristine condition. Aside from the skylight shattering during a hailstorm on a particularly harsh winter season, it appears to have been kept a close eye on..
...when did those statues get there?
OOTA Zones: 0 (technically 1, but odds are you're not getting it)
House Robots: 1 ...?
House Robot Pool
H-tek Sweeper ver. 2
State-of-the-Art Y2K Sweeping Technology
Image
Speed: 3
Armor: 13
Weight: x3.00
Attacks:
  • Hammers: The 4 side hammers surrounding HtS cover all 360 degrees around the robot. Getting caught between a pair of hammers will hit twice for 2 damage apiece.
  • Smother: HtS will occasionally use it's extending pistons to climb on top of short robots. While this deals no damage, it will provide an opportunity for the opponent to attack you. On the bright side, being smothered by a bot 3 times your weight means that flippers and verts will have a hard time getting under for an attack.

HAN-D
Robot Janitor
Image
Speed: 4
Armor: 12 (chassis), 14 (plow)
Weight: x4.00
Attacks:
  • HURT: BASIC ATTACK. FIRE FRONTAL BATTERING RAM FOR 1 DAMAGE AND 5 KNOCKBACK.
  • OVERCLOCK: INCREASE WEAPON FIRING SPEED BY 100%, INCREASE SPEED AND INCREASE ALL DAMAGE DEALT BY 1. ACTIVATED FOR REMAINDER OF MATCH TIME WHEN SIGNIFICANT DAMAGE IS SUSTAINED.
  • FORCED_REASSEMBLY: FIRE OVERHEAD HAMMER FOR 3 DAMAGE. ACTIVATED WHEN COMBATANT(S) OCCUPY(S) HOUSE ROBOT ZONE FOR 5 SECONDS OR MORE.

Dustbucket
VRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Image
Speed: 2
Armor: 15
Weight: x2.00
Attacks:
  • Switchblade: Dustbucket can swing a diamond-tipped blade around its front, dealing 1 damage and 1 knockback on contact. Very quick attack, takes <1 second for a single back-and-forth swing.
  • Hedge Clippers: A long and unwieldy pair of clippers that deal only 1 damage normally, but deals 3 damage to rubber wheels and treads, tearing holes into them instantly. They won't be outright removed, but heavily damaged and susceptible to randomly falling off later in the match. Other forms of locomotion (metallic walking legs, shuffling pods, snakes, plastic HDPE wheels, etc) are exempt from this bonus damage.
  • Flamethrower: Long-range weapon, inflicts 1 damage initially, this amount increases by +1 for every 5 seconds of continuous contact. Can also rotate up to 200 degrees on a vertical turret to self-right.
HAZARDS:
Hazard gallery
Image
Image
Image
  • Skylight: Very much shattered open. As a result, rain falls freely onto the center of the arena and douses anything underneath. Robots will suffer a -1 traction debuff while in this area. In case you're wondering: yes, you can technically throw a robot through the opening here for an OOTA, but you'd need something along the lines of a 15 power flipper and some rather precise aim.
  • House Robot Area: Hosts 1 house robot from the house robot pool. Indicated by the yellow rectangle.
  • Bird Statues: 4 statues are scattered about the arena's perimeter. Inspection reveals that they are rather fragile, with any robot capable of dealing 10 or more damage able to shatter it. It is highly recommended that you leave them be.
So. You broke all 4 statues.
In the case that all of the statues are broken, an additional house robot will spawn:

Omen
Observant Groundskeeper
Image
Image
Speed: 1
Armor: 14
Weight: x10.00
Attacks:
Gallery
Image
Image
  • Drop-in: Upon spawning, Omen will drop into the center of the arena with great force. If, for whatever reason, you are caught underneath during this, you will receive 5 damage and will likely be in range for one of it's other attacks.
  • Stomp: Omen can use its legs/chassis to smack the tops of any robots immediately next to or underneath it (post drop-in). This deals 2 damage.
  • Laser Shot: A close-range hitscan attack that never misses its target. Requires 2 seconds to focus before firing (attack will be cancelled if target strays out of range), and has a 15 second cooldown period afterward. Deals 3 damage and lowers your base armor by 2 for 10 seconds. Armor-lowering effect does not increase self-damage.
After spawning, Omen will wander randomly throughout the arena. This includes the house robot area, but the house robot will not attack it.

Whenever Omen stands underneath the skylight, a thunderbolt will strike its ruby-colored receptor. From there, it will trod toward one of the broken statues and repair it. Repaired statues cannot be broken again.

Generally, it will take 1:30 minutes to repair all 4 statues. Upon doing so, Omen will move to the center of the arena one last time, hop out of the arena via the skylight, and will not return for the rest of the match.
Avanti! vs Phantom
Avanti charges beneath the skylight, while Phantom begins rounding the arc only to look at Avanti like "bro tf are you doing". After rerouting to one another, Avanti slides under and shoves Phantom a good distance. The latter eventually waggles itself off with the aid of it's weapon, only to be met yet again by Avanti. Oh, the woes of having a slower drivetrain...

...is what I would say if Phantom's teeth didn't catch on Avanti's wedgelets the second time around. The drum rides up the wedge, meets the stoppers at the top, and slaps the whole bot away while scoring some tasty corner damage. Granted, he's still doing -1 to that bulky 12 chassis armor, but it's a start. Superbomb then tries to mix things up with this approach-and-pivot hook strategy, which goes horrendously and winds up getting him hip-checked into H-tek's housebot zone. He's quick to back out, but not before getting tagged with the double hammers. Phantom then rightly decides to keep bashing on the wedgelets instead of whatever that was supposed to be.

The two bots ram into each other for a while, probably like a minute-ish. Phantom sometimes gets under, scoring a hit on Avanti's wedgelets. Avanti gets under most of the time... also resulting in Phantom scoring a hit on Avanti's wedgelets. And with that, we get our first Repeated Hits[tm] proc of the tourney folks! The top wedge stoppers on Avanti bend back a bit. That's about it. Phantom will need another 12 hits to proc again, and the last slightly-less-than-a-minute is just not enough time to score that many hits. Still- a single instance of 3-4 damage is more than your typical brick can brag about. Let's go to the judges:

AGG: 3-2 Avanti!
DMG: 3-2 Phantom
CTL: 4-1 Avanti!

Avanti! wins by a 9-6 judge's decision.

TRiP vs Dead Baby Cannon
double DQ since yall can't behave and decided to both RP before matchups were announced

jk lol

On paper this goes the same way as DBC vs PDF because these are both very cool and absolutely not one-dimensional designs. Nothing against the builders personally, but minmaxing into a single stat tends to have that effect. DBC blasts straight through the rainfall and swooces over to TRiP's side, only to find that TRiP's wobbly-ass wheels (coupled with the big swinging hammer) make it significantly harder to push than the drumbot that preceded it in backet. That coupled with DBC's wide frame and... yeah, you can probably see where this is going.

DBC does its thang for about 2 minutes before TRiP monstertrucks up and over the chassis during one of DBC's charges, flops off the back, and gets exactly 1 (one) hit on DBC. As one would expect from a 5 armor bot, this causes the wedge to stop immediately in its tracks. The top plating dents in to precisely fit the shape of TRiP's hammer, and the red jelly pops up once more- this time signalling defeat rather than triumph.

In other words: 🦀🦀PLANNED PARENTHOOD IS GONE!! 🦀🦀

TRiP wins by KO in 2:34.

bot vs Death or Glory
Mechwheel gang: the fight.

This is also skidding: the fight since both of these goons are going in with -2 traction on slidy-wheely machines. Though, this ends up being much more noticeable on bot due to the simple fact that it's moving (and turning) more. DoG pops a shot into bot's corner and sends the each of them sliding back a considerable distance, with the former being shunted into a wall and the latter coming damn near close to the opposite wall. Speaking of, we also notice that bot is now entirely missing it's wedge. The entire thing's just outta here, nowhere to be found in the arena. I think it might've gotten flung through the skylight...?

(A light "thud" heard in the woods a few seconds later confirms my suspicion.)

Bot goes in once again, having a strafe-off with DoG to see who can cha-cha slide the best. Eventually bot decides "yeah that's good enough whatever" and swings its sledgehammer "tooth" (since that's what you specifically called it in signups mister "+3 teeth") and slaps the side of DoG's wedge. A pretty hard slap at that- considering the slight denting it caused. Not "tear it off immediately" levels, but it's something.

This charade goes on for another minute before DoG opts to corner camp, with bot swiftly following. It them goes full melty mode and becomes decidedly less swift. DoG is obviously aiming for the mangled front of bot to wrap this match up, but the unreasonably bulky sledge arm does its best to protect bot's chassis from further harm. Bot gets another couple pops at the front wedges before DoG's able to catch on the arm and fling bot several feet away, forcing it to approach again. Noisy tries to """Chain hits together""" on his all-weapon no-speed deathspinner to minimal effect, and that's the buzzer. A Nightmare clone reaching a JD, how did things come to this?

AGG: 4-1 bot
DMG: 4-1 Death or Glory
CTL: 3-2 Death or Glory

Death or Glory wins by a 8-7 judge's decision.

Night Slasher vs Poisonous Dart Frog
>declares config on time
>doesn't rp

🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔

Night Slasher wins by TKO (FF) in 0:00.
Image

User avatar
V900
Posts: 727
Joined: Wed Dec 31, 1969 7:00 pm
Location: Ironic joke location where I don't actually live.
Team: End of the Line LLC

Re: RUMBLE IN DA JUNGLE [bracket + results]

Post by V900 » Sun May 10, 2020 1:59 pm

Round 3 & 2L Bracket:

Image

(note: winner's bracket to loser's bracket destinations are flipped whenever needed/possible to prevent rematches)

Fight Card:

Strategies should be submitted by May 16th 11:59pm EST in the Fantasy RP Room section. The tournament ruleset can be found here, and arena details are listed below for reference:
Arena Details
V900 wrote: Sun Feb 02, 2020 7:27 pm The following notes apply across all arenas, hazards, and house robots unless specifically stated otherwise.
  • Hazards and house robots ignore armor. For example, a hazard with "2 damage" will always have a weapon power of (your armor + 2). Most of these cannot deal shock damage, completely tear off wheels, nor inflict damage from ramming.
  • Certain hazards and housebots deal "knockback", which is a simpler term for how much knockback a weapon would cause if it were on a regular robot. For example, a house robot with a vertical spinner dealing 2 damage and 10 knockback will toss you the same distance a 10 weapon vert would, but only inflicts 2 damage regardless of your armor.
  • Certain hazards apply stat debuffs to your robot, but no debuff can drop your stats below 1.
  • A house robot's stats are typically set up like so:

    Code: Select all

    Speed: Functionally the same as a regular robot's speed stat.
    Armor: Functionally the same as a regular robot's armor stat.
    Weight: Expressed as a multiplier. Heavier robots are harder to flip and push.
    Attacks: List of attacks, how much damage they each deal, and any additional effects they may have.
  • Yes, the armor stat does mean you can KO some house robots if you try hard enough.
  • A house robot's traction and torque are assumed to be equal to its speed.
V900 wrote: Sun Feb 02, 2020 7:49 pm Ventus Storm Refuge

Image
Image

Location: Caribou, Maine, United States
Description: Originally used as a meteorology facility, Ventus Storm Refuge became promptly abandoned when federal funding was cut a number of decades ago. It's stood still ever since, remaining in surprisingly pristine condition. Aside from the skylight shattering during a hailstorm on a particularly harsh winter season, it appears to have been kept a close eye on..
...when did those statues get there?
OOTA Zones: 0 (technically 1, but odds are you're not getting it)
House Robots: 1 ...?
House Robot Pool
H-tek Sweeper ver. 2
State-of-the-Art Y2K Sweeping Technology
Image
Speed: 3
Armor: 13
Weight: x3.00
Attacks:
  • Hammers: The 4 side hammers surrounding HtS cover all 360 degrees around the robot. Getting caught between a pair of hammers will hit twice for 2 damage apiece.
  • Smother: HtS will occasionally use it's extending pistons to climb on top of short robots. While this deals no damage, it will provide an opportunity for the opponent to attack you. On the bright side, being smothered by a bot 3 times your weight means that flippers and verts will have a hard time getting under for an attack.

HAN-D
Robot Janitor
Image
Speed: 4
Armor: 12 (chassis), 14 (plow)
Weight: x4.00
Attacks:
  • HURT: BASIC ATTACK. FIRE FRONTAL BATTERING RAM FOR 1 DAMAGE AND 5 KNOCKBACK.
  • OVERCLOCK: INCREASE WEAPON FIRING SPEED BY 100%, INCREASE SPEED AND INCREASE ALL DAMAGE DEALT BY 1. ACTIVATED FOR REMAINDER OF MATCH TIME WHEN SIGNIFICANT DAMAGE IS SUSTAINED.
  • FORCED_REASSEMBLY: FIRE OVERHEAD HAMMER FOR 3 DAMAGE. ACTIVATED WHEN COMBATANT(S) OCCUPY(S) HOUSE ROBOT ZONE FOR 5 SECONDS OR MORE.

Dustbucket
VRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Image
Speed: 2
Armor: 15
Weight: x2.00
Attacks:
  • Switchblade: Dustbucket can swing a diamond-tipped blade around its front, dealing 1 damage and 1 knockback on contact. Very quick attack, takes <1 second for a single back-and-forth swing.
  • Hedge Clippers: A long and unwieldy pair of clippers that deal only 1 damage normally, but deals 3 damage to rubber wheels and treads, tearing holes into them instantly. They won't be outright removed, but heavily damaged and susceptible to randomly falling off later in the match. Other forms of locomotion (metallic walking legs, shuffling pods, snakes, plastic HDPE wheels, etc) are exempt from this bonus damage.
  • Flamethrower: Long-range weapon, inflicts 1 damage initially, this amount increases by +1 for every 5 seconds of continuous contact. Can also rotate up to 200 degrees on a vertical turret to self-right.
HAZARDS:
Hazard gallery
Image
Image
Image
  • Skylight: Very much shattered open. As a result, rain falls freely onto the center of the arena and douses anything underneath. Robots will suffer a -1 traction debuff while in this area. In case you're wondering: yes, you can technically throw a robot through the opening here for an OOTA, but you'd need something along the lines of a 15 power flipper and some rather precise aim.
  • House Robot Area: Hosts 1 house robot from the house robot pool. Indicated by the yellow rectangle.
  • Bird Statues: 4 statues are scattered about the arena's perimeter. Inspection reveals that they are rather fragile, with any robot capable of dealing 10 or more damage able to shatter it. It is highly recommended that you leave them be.
So. You broke all 4 statues.
In the case that all of the statues are broken, an additional house robot will spawn:

Omen
Observant Groundskeeper
Image
Image
Speed: 1
Armor: 14
Weight: x10.00
Attacks:
Gallery
Image
Image
  • Drop-in: Upon spawning, Omen will drop into the center of the arena with great force. If, for whatever reason, you are caught underneath during this, you will receive 5 damage and will likely be in range for one of it's other attacks.
  • Stomp: Omen can use its legs/chassis to smack the tops of any robots immediately next to or underneath it (post drop-in). This deals 2 damage.
  • Laser Shot: A close-range hitscan attack that never misses its target. Requires 2 seconds to focus before firing (attack will be cancelled if target strays out of range), and has a 15 second cooldown period afterward. Deals 3 damage and lowers your base armor by 2 for 10 seconds. Armor-lowering effect does not increase self-damage.
After spawning, Omen will wander randomly throughout the arena. This includes the house robot area, but the house robot will not attack it.

Whenever Omen stands underneath the skylight, a thunderbolt will strike its ruby-colored receptor. From there, it will trod toward one of the broken statues and repair it. Repaired statues cannot be broken again.

Generally, it will take 1:30 minutes to repair all 4 statues. Upon doing so, Omen will move to the center of the arena one last time, hop out of the arena via the skylight, and will not return for the rest of the match.
Avanti! vs TRiP
Welcome to our first match of the week, folks!

...Uh, only match of the week, I guess. Lmao did some of you guys get preoccupied with CBC4 or something? L.

Avanti manages to slip past the rain and quickly angles in on "ook big hammer go BANG make grug happy": the bot. It then gets shoved to the wall and slow dragged over to one of the bird statues. Unlike DBC, Avanti's anti-monstertrucking teeth allow it to shove TRiP around just a biiit better, and seeing as TRiP has a 3/1 drivetrain... yeah. Being "a flailing ball of death, doom, and neons" is pretty much Jules' only option here. Like with any other flailing deathball, it either works (thus pretty much insta-ending the match) or doesn't (leading the match to a JD, usually in the opponent's favor).

It sorta works. As mentioned earlier, Avanti is better designed to push TRiP around, but is also slightly slower, meaning that TRiP is able to get it's inevitable couple of hits in sooner than it was against DBC. Thing is, Avanti's 12 armor all around the entire robot means it doesn't implode immediately. The hammer sure does make a big-ass dent, but not enough to snuff Avanti in time. TRiP is still big and wobbly and hard to actually push into a specific spot (aka the housebot area), but Avanti's able to at least tough it out, take TRiP by the side, shove it around, and deny it's easy KOs long enough to see the buzzer.

AGG: 3-2 Avanti!
DMG: 4-1 TRiP
CTL: 4-1 Avanti!

Avanti! wins by an 8-7 judge's decision.

Dead Baby Cannon vs Death or Glory
Image

Dead Baby Cannon wins by TKO (FF) in 0:00.

Night Slasher vs Phantom
Image

Night Slasher wins by TKO (FF) in 0:00.
Image

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V900
Posts: 727
Joined: Wed Dec 31, 1969 7:00 pm
Location: Ironic joke location where I don't actually live.
Team: End of the Line LLC

Re: RUMBLE IN DA JUNGLE [bracket + results]

Post by V900 » Sun May 24, 2020 10:21 pm

Round 3L Bracket:

Image

(note: winner's bracket to loser's bracket destinations are flipped whenever needed/possible to prevent rematches)

Fight Card:

Strategies should be submitted by May 16th 11:59pm EST in the Fantasy RP Room section. The tournament ruleset can be found here, and arena details are listed below for reference:
Arena Details
V900 wrote: Sun Feb 02, 2020 7:27 pm The following notes apply across all arenas, hazards, and house robots unless specifically stated otherwise.
  • Hazards and house robots ignore armor. For example, a hazard with "2 damage" will always have a weapon power of (your armor + 2). Most of these cannot deal shock damage, completely tear off wheels, nor inflict damage from ramming.
  • Certain hazards and housebots deal "knockback", which is a simpler term for how much knockback a weapon would cause if it were on a regular robot. For example, a house robot with a vertical spinner dealing 2 damage and 10 knockback will toss you the same distance a 10 weapon vert would, but only inflicts 2 damage regardless of your armor.
  • Certain hazards apply stat debuffs to your robot, but no debuff can drop your stats below 1.
  • A house robot's stats are typically set up like so:

    Code: Select all

    Speed: Functionally the same as a regular robot's speed stat.
    Armor: Functionally the same as a regular robot's armor stat.
    Weight: Expressed as a multiplier. Heavier robots are harder to flip and push.
    Attacks: List of attacks, how much damage they each deal, and any additional effects they may have.
  • Yes, the armor stat does mean you can KO some house robots if you try hard enough.
  • A house robot's traction and torque are assumed to be equal to its speed.
V900 wrote: Sun Feb 02, 2020 7:49 pm Ventus Storm Refuge

Image
Image

Location: Caribou, Maine, United States
Description: Originally used as a meteorology facility, Ventus Storm Refuge became promptly abandoned when federal funding was cut a number of decades ago. It's stood still ever since, remaining in surprisingly pristine condition. Aside from the skylight shattering during a hailstorm on a particularly harsh winter season, it appears to have been kept a close eye on..
...when did those statues get there?
OOTA Zones: 0 (technically 1, but odds are you're not getting it)
House Robots: 1 ...?
House Robot Pool
H-tek Sweeper ver. 2
State-of-the-Art Y2K Sweeping Technology
Image
Speed: 3
Armor: 13
Weight: x3.00
Attacks:
  • Hammers: The 4 side hammers surrounding HtS cover all 360 degrees around the robot. Getting caught between a pair of hammers will hit twice for 2 damage apiece.
  • Smother: HtS will occasionally use it's extending pistons to climb on top of short robots. While this deals no damage, it will provide an opportunity for the opponent to attack you. On the bright side, being smothered by a bot 3 times your weight means that flippers and verts will have a hard time getting under for an attack.

HAN-D
Robot Janitor
Image
Speed: 4
Armor: 12 (chassis), 14 (plow)
Weight: x4.00
Attacks:
  • HURT: BASIC ATTACK. FIRE FRONTAL BATTERING RAM FOR 1 DAMAGE AND 5 KNOCKBACK.
  • OVERCLOCK: INCREASE WEAPON FIRING SPEED BY 100%, INCREASE SPEED AND INCREASE ALL DAMAGE DEALT BY 1. ACTIVATED FOR REMAINDER OF MATCH TIME WHEN SIGNIFICANT DAMAGE IS SUSTAINED.
  • FORCED_REASSEMBLY: FIRE OVERHEAD HAMMER FOR 3 DAMAGE. ACTIVATED WHEN COMBATANT(S) OCCUPY(S) HOUSE ROBOT ZONE FOR 5 SECONDS OR MORE.

Dustbucket
VRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Image
Speed: 2
Armor: 15
Weight: x2.00
Attacks:
  • Switchblade: Dustbucket can swing a diamond-tipped blade around its front, dealing 1 damage and 1 knockback on contact. Very quick attack, takes <1 second for a single back-and-forth swing.
  • Hedge Clippers: A long and unwieldy pair of clippers that deal only 1 damage normally, but deals 3 damage to rubber wheels and treads, tearing holes into them instantly. They won't be outright removed, but heavily damaged and susceptible to randomly falling off later in the match. Other forms of locomotion (metallic walking legs, shuffling pods, snakes, plastic HDPE wheels, etc) are exempt from this bonus damage.
  • Flamethrower: Long-range weapon, inflicts 1 damage initially, this amount increases by +1 for every 5 seconds of continuous contact. Can also rotate up to 200 degrees on a vertical turret to self-right.
HAZARDS:
Hazard gallery
Image
Image
Image
  • Skylight: Very much shattered open. As a result, rain falls freely onto the center of the arena and douses anything underneath. Robots will suffer a -1 traction debuff while in this area. In case you're wondering: yes, you can technically throw a robot through the opening here for an OOTA, but you'd need something along the lines of a 15 power flipper and some rather precise aim.
  • House Robot Area: Hosts 1 house robot from the house robot pool. Indicated by the yellow rectangle.
  • Bird Statues: 4 statues are scattered about the arena's perimeter. Inspection reveals that they are rather fragile, with any robot capable of dealing 10 or more damage able to shatter it. It is highly recommended that you leave them be.
So. You broke all 4 statues.
In the case that all of the statues are broken, an additional house robot will spawn:

Omen
Observant Groundskeeper
Image
Image
Speed: 1
Armor: 14
Weight: x10.00
Attacks:
Gallery
Image
Image
  • Drop-in: Upon spawning, Omen will drop into the center of the arena with great force. If, for whatever reason, you are caught underneath during this, you will receive 5 damage and will likely be in range for one of it's other attacks.
  • Stomp: Omen can use its legs/chassis to smack the tops of any robots immediately next to or underneath it (post drop-in). This deals 2 damage.
  • Laser Shot: A close-range hitscan attack that never misses its target. Requires 2 seconds to focus before firing (attack will be cancelled if target strays out of range), and has a 15 second cooldown period afterward. Deals 3 damage and lowers your base armor by 2 for 10 seconds. Armor-lowering effect does not increase self-damage.
After spawning, Omen will wander randomly throughout the arena. This includes the house robot area, but the house robot will not attack it.

Whenever Omen stands underneath the skylight, a thunderbolt will strike its ruby-colored receptor. From there, it will trod toward one of the broken statues and repair it. Repaired statues cannot be broken again.

Generally, it will take 1:30 minutes to repair all 4 statues. Upon doing so, Omen will move to the center of the arena one last time, hop out of the arena via the skylight, and will not return for the rest of the match.
Dead Baby Cannon vs Night Slasher
imagine poking your opponent to RP, waiting a week for the deadline, and then just saying "nah i dont feel like RPing sorry"

Dead Baby Cannon wins by TKO (FF) in 0:00.
Image

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V900
Posts: 727
Joined: Wed Dec 31, 1969 7:00 pm
Location: Ironic joke location where I don't actually live.
Team: End of the Line LLC

Re: RUMBLE IN DA JUNGLE [bracket + results]

Post by V900 » Mon Jun 01, 2020 2:04 pm

Round 4L Bracket:

Image

(note: winner's bracket to loser's bracket destinations are flipped whenever needed/possible to prevent rematches)

Fight Card:

Strategies should be submitted by May 16th 11:59pm EST in the Fantasy RP Room section. The tournament ruleset can be found here, and arena details are listed below for reference:
Arena Details
V900 wrote: Sun Feb 02, 2020 7:27 pm The following notes apply across all arenas, hazards, and house robots unless specifically stated otherwise.
  • Hazards and house robots ignore armor. For example, a hazard with "2 damage" will always have a weapon power of (your armor + 2). Most of these cannot deal shock damage, completely tear off wheels, nor inflict damage from ramming.
  • Certain hazards and housebots deal "knockback", which is a simpler term for how much knockback a weapon would cause if it were on a regular robot. For example, a house robot with a vertical spinner dealing 2 damage and 10 knockback will toss you the same distance a 10 weapon vert would, but only inflicts 2 damage regardless of your armor.
  • Certain hazards apply stat debuffs to your robot, but no debuff can drop your stats below 1.
  • A house robot's stats are typically set up like so:

    Code: Select all

    Speed: Functionally the same as a regular robot's speed stat.
    Armor: Functionally the same as a regular robot's armor stat.
    Weight: Expressed as a multiplier. Heavier robots are harder to flip and push.
    Attacks: List of attacks, how much damage they each deal, and any additional effects they may have.
  • Yes, the armor stat does mean you can KO some house robots if you try hard enough.
  • A house robot's traction and torque are assumed to be equal to its speed.
V900 wrote: Sun Feb 02, 2020 7:49 pm Ventus Storm Refuge

Image
Image

Location: Caribou, Maine, United States
Description: Originally used as a meteorology facility, Ventus Storm Refuge became promptly abandoned when federal funding was cut a number of decades ago. It's stood still ever since, remaining in surprisingly pristine condition. Aside from the skylight shattering during a hailstorm on a particularly harsh winter season, it appears to have been kept a close eye on..
...when did those statues get there?
OOTA Zones: 0 (technically 1, but odds are you're not getting it)
House Robots: 1 ...?
House Robot Pool
H-tek Sweeper ver. 2
State-of-the-Art Y2K Sweeping Technology
Image
Speed: 3
Armor: 13
Weight: x3.00
Attacks:
  • Hammers: The 4 side hammers surrounding HtS cover all 360 degrees around the robot. Getting caught between a pair of hammers will hit twice for 2 damage apiece.
  • Smother: HtS will occasionally use it's extending pistons to climb on top of short robots. While this deals no damage, it will provide an opportunity for the opponent to attack you. On the bright side, being smothered by a bot 3 times your weight means that flippers and verts will have a hard time getting under for an attack.

HAN-D
Robot Janitor
Image
Speed: 4
Armor: 12 (chassis), 14 (plow)
Weight: x4.00
Attacks:
  • HURT: BASIC ATTACK. FIRE FRONTAL BATTERING RAM FOR 1 DAMAGE AND 5 KNOCKBACK.
  • OVERCLOCK: INCREASE WEAPON FIRING SPEED BY 100%, INCREASE SPEED AND INCREASE ALL DAMAGE DEALT BY 1. ACTIVATED FOR REMAINDER OF MATCH TIME WHEN SIGNIFICANT DAMAGE IS SUSTAINED.
  • FORCED_REASSEMBLY: FIRE OVERHEAD HAMMER FOR 3 DAMAGE. ACTIVATED WHEN COMBATANT(S) OCCUPY(S) HOUSE ROBOT ZONE FOR 5 SECONDS OR MORE.

Dustbucket
VRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Image
Speed: 2
Armor: 15
Weight: x2.00
Attacks:
  • Switchblade: Dustbucket can swing a diamond-tipped blade around its front, dealing 1 damage and 1 knockback on contact. Very quick attack, takes <1 second for a single back-and-forth swing.
  • Hedge Clippers: A long and unwieldy pair of clippers that deal only 1 damage normally, but deals 3 damage to rubber wheels and treads, tearing holes into them instantly. They won't be outright removed, but heavily damaged and susceptible to randomly falling off later in the match. Other forms of locomotion (metallic walking legs, shuffling pods, snakes, plastic HDPE wheels, etc) are exempt from this bonus damage.
  • Flamethrower: Long-range weapon, inflicts 1 damage initially, this amount increases by +1 for every 5 seconds of continuous contact. Can also rotate up to 200 degrees on a vertical turret to self-right.
HAZARDS:
Hazard gallery
Image
Image
Image
  • Skylight: Very much shattered open. As a result, rain falls freely onto the center of the arena and douses anything underneath. Robots will suffer a -1 traction debuff while in this area. In case you're wondering: yes, you can technically throw a robot through the opening here for an OOTA, but you'd need something along the lines of a 15 power flipper and some rather precise aim.
  • House Robot Area: Hosts 1 house robot from the house robot pool. Indicated by the yellow rectangle.
  • Bird Statues: 4 statues are scattered about the arena's perimeter. Inspection reveals that they are rather fragile, with any robot capable of dealing 10 or more damage able to shatter it. It is highly recommended that you leave them be.
So. You broke all 4 statues.
In the case that all of the statues are broken, an additional house robot will spawn:

Omen
Observant Groundskeeper
Image
Image
Speed: 1
Armor: 14
Weight: x10.00
Attacks:
Gallery
Image
Image
  • Drop-in: Upon spawning, Omen will drop into the center of the arena with great force. If, for whatever reason, you are caught underneath during this, you will receive 5 damage and will likely be in range for one of it's other attacks.
  • Stomp: Omen can use its legs/chassis to smack the tops of any robots immediately next to or underneath it (post drop-in). This deals 2 damage.
  • Laser Shot: A close-range hitscan attack that never misses its target. Requires 2 seconds to focus before firing (attack will be cancelled if target strays out of range), and has a 15 second cooldown period afterward. Deals 3 damage and lowers your base armor by 2 for 10 seconds. Armor-lowering effect does not increase self-damage.
After spawning, Omen will wander randomly throughout the arena. This includes the house robot area, but the house robot will not attack it.

Whenever Omen stands underneath the skylight, a thunderbolt will strike its ruby-colored receptor. From there, it will trod toward one of the broken statues and repair it. Repaired statues cannot be broken again.

Generally, it will take 1:30 minutes to repair all 4 statues. Upon doing so, Omen will move to the center of the arena one last time, hop out of the arena via the skylight, and will not return for the rest of the match.
TRiP vs Dead Baby Cannon

This goes kinda-sorta like last time, with DBC flexing it outrageously enormous speed and torque advantage over TRiP. Things get to a point where DBC is able to avoid the big 1HKO hammer just off reaction alone, like any MLG FPS Gamer[tm] worth his salt should. Zip, boop, shove. Someone in the audience shouts "CLEAN IT UP JANNY" as TRiP gets shoved into the janitorial housebot's area and receives a taste of it's own medicine. Assuming, like, this arena has an audience.

Around 2 minutes through the match, TRiP begins monster trucking over the top of DBC again, and it seems like history's about to repeat itself. This time, however, DBC plows right through and exits the rear and MAN that was some shitty phrasing. And so was that. It's at this point that Jules is like "aight fuck this b" and systematically bonks each bird statue to bits, summoning...

him

CRASH

Omen doesn't land on top of anyone, but it does promptly charge up and pop off a laserbeam in DBC's direction, burning a clean hole through the top of it's armor. Red jelly begins seeping out of the bottom and yep, you guessed right, I hate it. No matter who wins this fight, we all lose.

Only a few seconds of meandering later, DBC is back on the prowl, making sure to bump TRiP's within Omen's stomping range whenever possible. DBC ends up facetanking another laserbeam as a result, lowering it from "OHKO from TRiP" range to... also "OHKO from TRiP" range. Armor-lowering doesn't exactly pose much of a threat when your strategy already revolves around not getting hit by the opponent, doe it? At least the damage is causing DBC's motors to start smoking. Unfortunately though, the buzzer rings before Omen is able to deliver any more punishment to these two.

AGG: 3-2 TRiP
DMG: 4-1 TRiP
CTL: 5-0 Dead Baby Cannon

Dead Baby Cannon wins by a 8-7 judge's decision.
Image

User avatar
V900
Posts: 727
Joined: Wed Dec 31, 1969 7:00 pm
Location: Ironic joke location where I don't actually live.
Team: End of the Line LLC

Re: RUMBLE IN DA JUNGLE [bracket + results]

Post by V900 » Mon Jun 08, 2020 10:28 pm

Final Round Bracket:

Image

(note: winner's bracket to loser's bracket destinations are flipped whenever needed/possible to prevent rematches)

Fight Card:

Strategies should be submitted by June 12th 11:59pm EST in the Fantasy RP Room section. The tournament ruleset can be found here, and arena details are listed below for reference:
Arena Details
V900 wrote: Sun Feb 02, 2020 7:27 pm The following notes apply across all arenas, hazards, and house robots unless specifically stated otherwise.
  • Hazards and house robots ignore armor. For example, a hazard with "2 damage" will always have a weapon power of (your armor + 2). Most of these cannot deal shock damage, completely tear off wheels, nor inflict damage from ramming.
  • Certain hazards and housebots deal "knockback", which is a simpler term for how much knockback a weapon would cause if it were on a regular robot. For example, a house robot with a vertical spinner dealing 2 damage and 10 knockback will toss you the same distance a 10 weapon vert would, but only inflicts 2 damage regardless of your armor.
  • Certain hazards apply stat debuffs to your robot, but no debuff can drop your stats below 1.
  • A house robot's stats are typically set up like so:

    Code: Select all

    Speed: Functionally the same as a regular robot's speed stat.
    Armor: Functionally the same as a regular robot's armor stat.
    Weight: Expressed as a multiplier. Heavier robots are harder to flip and push.
    Attacks: List of attacks, how much damage they each deal, and any additional effects they may have.
  • Yes, the armor stat does mean you can KO some house robots if you try hard enough.
  • A house robot's traction and torque are assumed to be equal to its speed.
V900 wrote: Sun Feb 02, 2020 7:49 pm Ventus Storm Refuge

Image
Image

Location: Caribou, Maine, United States
Description: Originally used as a meteorology facility, Ventus Storm Refuge became promptly abandoned when federal funding was cut a number of decades ago. It's stood still ever since, remaining in surprisingly pristine condition. Aside from the skylight shattering during a hailstorm on a particularly harsh winter season, it appears to have been kept a close eye on..
...when did those statues get there?
OOTA Zones: 0 (technically 1, but odds are you're not getting it)
House Robots: 1 ...?
House Robot Pool
H-tek Sweeper ver. 2
State-of-the-Art Y2K Sweeping Technology
Image
Speed: 3
Armor: 13
Weight: x3.00
Attacks:
  • Hammers: The 4 side hammers surrounding HtS cover all 360 degrees around the robot. Getting caught between a pair of hammers will hit twice for 2 damage apiece.
  • Smother: HtS will occasionally use it's extending pistons to climb on top of short robots. While this deals no damage, it will provide an opportunity for the opponent to attack you. On the bright side, being smothered by a bot 3 times your weight means that flippers and verts will have a hard time getting under for an attack.

HAN-D
Robot Janitor
Image
Speed: 4
Armor: 12 (chassis), 14 (plow)
Weight: x4.00
Attacks:
  • HURT: BASIC ATTACK. FIRE FRONTAL BATTERING RAM FOR 1 DAMAGE AND 5 KNOCKBACK.
  • OVERCLOCK: INCREASE WEAPON FIRING SPEED BY 100%, INCREASE SPEED AND INCREASE ALL DAMAGE DEALT BY 1. ACTIVATED FOR REMAINDER OF MATCH TIME WHEN SIGNIFICANT DAMAGE IS SUSTAINED.
  • FORCED_REASSEMBLY: FIRE OVERHEAD HAMMER FOR 3 DAMAGE. ACTIVATED WHEN COMBATANT(S) OCCUPY(S) HOUSE ROBOT ZONE FOR 5 SECONDS OR MORE.

Dustbucket
VRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Image
Speed: 2
Armor: 15
Weight: x2.00
Attacks:
  • Switchblade: Dustbucket can swing a diamond-tipped blade around its front, dealing 1 damage and 1 knockback on contact. Very quick attack, takes <1 second for a single back-and-forth swing.
  • Hedge Clippers: A long and unwieldy pair of clippers that deal only 1 damage normally, but deals 3 damage to rubber wheels and treads, tearing holes into them instantly. They won't be outright removed, but heavily damaged and susceptible to randomly falling off later in the match. Other forms of locomotion (metallic walking legs, shuffling pods, snakes, plastic HDPE wheels, etc) are exempt from this bonus damage.
  • Flamethrower: Long-range weapon, inflicts 1 damage initially, this amount increases by +1 for every 5 seconds of continuous contact. Can also rotate up to 200 degrees on a vertical turret to self-right.
HAZARDS:
Hazard gallery
Image
Image
Image
  • Skylight: Very much shattered open. As a result, rain falls freely onto the center of the arena and douses anything underneath. Robots will suffer a -1 traction debuff while in this area. In case you're wondering: yes, you can technically throw a robot through the opening here for an OOTA, but you'd need something along the lines of a 15 power flipper and some rather precise aim.
  • House Robot Area: Hosts 1 house robot from the house robot pool. Indicated by the yellow rectangle.
  • Bird Statues: 4 statues are scattered about the arena's perimeter. Inspection reveals that they are rather fragile, with any robot capable of dealing 10 or more damage able to shatter it. It is highly recommended that you leave them be.
So. You broke all 4 statues.
In the case that all of the statues are broken, an additional house robot will spawn:

Omen
Observant Groundskeeper
Image
Image
Speed: 1
Armor: 14
Weight: x10.00
Attacks:
Gallery
Image
Image
  • Drop-in: Upon spawning, Omen will drop into the center of the arena with great force. If, for whatever reason, you are caught underneath during this, you will receive 5 damage and will likely be in range for one of it's other attacks.
  • Stomp: Omen can use its legs/chassis to smack the tops of any robots immediately next to or underneath it (post drop-in). This deals 2 damage.
  • Laser Shot: A close-range hitscan attack that never misses its target. Requires 2 seconds to focus before firing (attack will be cancelled if target strays out of range), and has a 15 second cooldown period afterward. Deals 3 damage and lowers your base armor by 2 for 10 seconds. Armor-lowering effect does not increase self-damage.
After spawning, Omen will wander randomly throughout the arena. This includes the house robot area, but the house robot will not attack it.

Whenever Omen stands underneath the skylight, a thunderbolt will strike its ruby-colored receptor. From there, it will trod toward one of the broken statues and repair it. Repaired statues cannot be broken again.

Generally, it will take 1:30 minutes to repair all 4 statues. Upon doing so, Omen will move to the center of the arena one last time, hop out of the arena via the skylight, and will not return for the rest of the match.
Avanti! vs Dead Baby Cannon
This is it! Ladies, gents, and whatever in between! The final match!



And yes: I definitely have a good reason for postponing this like a month, which was definitely not due to a combination of both other ARC tournaments shitting the bed and my own real life circumstances!

...

...

ok i lied it totally was lol

FIGHT ROBOTS FIGHT GOGOGOGOGOGOGO

Both robots decide "let's get a little wet ;)" off the bat and drive straight under the skylight and immediately crash into one another like two Hotwheels cars being pushed along by a 10 year old. Speaking of, Dead Baby Cannon gets itself under and promptly begins pushing Avanti! toward the nearest wall. You know, typical speedwedge fare. Turns out an excessive number of points into torque is really good for that exact purpose.

DBC spends the next 30-45ish seconds flexing it's mechwheels, being sure to constantly swerve and toro around Avanti's attempts to directly charge toward the opponent. But things take a turn when Avanti decides that it's not playing this game anymore, and goes on the defensive. Without Avanti committing to any attacks, this puts DBC on the spot to make a move. And it does.

Avanti proceeds to do the unthinkable and actually wedges under DBC. Damn, boy. Mechwheels are a funny thing: when they work, they work GREAT. But they also require you to have all fours on the ground. Once the front 2 slide up onto Avanti's wedge, your ability to strafe goes out the window quick. But, still. 6 effective torque is nothing to scoff at, and DBC is able to fight back before the chocolate hits the fan too hard. And that really sums up DBC's efforts as a whole from that point on in the match: Avanti smartens up the next time DBC gets under, and simply monstertrucks over the chassis and off the other end.

With neither bot able to inflict serious damage to the other, this almost entirely comes down to who can get the house robot into play first. 30 seconds remain. DBC almost brushes Avanti up against Dustbucket's blade, but Avanti ramps over DBC's wedge yet again. Both bots turn around, Avanti goes in to finish the job, and winds up on top of DBC's chassis! In a bout of confusion, Avanti's able to hop off and regain it's bearings quicker, getting itself under DBC's sides and into the house bot zone. Dustbucket lets er rip and starts hacking away at DBC's front, denting and divoting the wedge. Both bots get engulfed in a huge cough of flame from Dustbucket's flamethrower as the match ends.

AGG: 3-2 Dead Baby Cannon
DMG: 3-2 Avanti!
CTL: 3-2 Avanti!

Avanti! wins by a 8-7 judge's decision, and is your RUMBLE IN DA JUNGLE Champion! Both robot's drivers meet out in the arena to shake hands for a match well fought, only for hide to press a button on his controller and spray a bunch of DBC's signature red jelly onto boto's clothes. It's no trophy, but it's something. Whether you interpret that as hide getting the moral victory or just being petty is entirely up to your own interpretation. :^)
Image

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