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V900 Arena Showcase

Posted: Sun Feb 02, 2020 7:27 pm
by V900
You will find any and all arenas I make here. This thread is for showcasing and information only; please direct any questions and feedback to me through Discord or forum PM.



Arenas will typically be described as follows:

Arena Title
Location: (location of the arena)
Description: (brief overview)
OOTA Zones: (quantity)
House Robots: (quantity and list)
Hazards: (list, if any)

The following notes apply across all arenas, hazards, and house robots unless specifically stated otherwise.
  • Hazards and house robots ignore armor. For example, a hazard with "2 damage" will always have a weapon power of (your armor + 2). Most of these cannot deal shock damage, completely tear off wheels, nor inflict damage from ramming.
  • Certain housebots deal "knockback", which is a simpler term for how much knockback a weapon would cause if it were on a regular robot. For example, a house robot with a vertical spinner dealing 2 damage and 10 knockback will toss you the same distance a 10 weapon vert would, but only inflicts 2 damage regardless of your armor.
  • Certain hazards apply stat debuffs to your robot, but no debuff can drop your stats below 1.
  • A house robot's stats are typically set up like so:

    Code: Select all

    Speed: Functionally the same as a regular robot's speed stat.
    Armor: Functionally the same as a regular robot's armor stat.
    Weight: Expressed as a multiplier. Heavier robots are harder to flip and push.
    Attacks: List of attacks, how much damage they each deal, and any additional effects they may have.
  • Yes, the armor stat does mean you can KO some house robots if you try hard enough.
  • A house robot's traction and torque are assumed to be equal to its speed.

Re: V900 Arena Showcase

Posted: Sun Feb 02, 2020 7:49 pm
by V900
Ventus Storm Refuge

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Location: Caribou, Maine, United States
Description: Originally used as a meteorology facility, Ventus Storm Refuge became promptly abandoned when federal funding was cut a number of decades ago. It's stood still ever since, remaining in surprisingly pristine condition. Aside from the skylight shattering during a hailstorm on a particularly harsh winter season, it appears to have been kept a close eye on..
...when did those statues get there?
OOTA Zones: 0 (technically 1, but odds are you're not getting it)
House Robots: 1 ...?
House Robot Pool
H-tek Sweeper ver. 2
State-of-the-Art Y2K Sweeping Technology
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Speed: 3
Armor: 13
Weight: x3.00
Attacks:
  • Hammers: The 4 side hammers surrounding HtS cover all 360 degrees around the robot. Getting caught between a pair of hammers will hit twice for 3 damage apiece. Can inflict repeated damage if hit enough times.
  • Smother: HtS will occasionally use it's extending pistons to climb on top of short robots. While this deals no damage, it will provide an opportunity for the opponent to attack you. On the bright side, being smothered by a bot 3 times your weight means that flippers and verts will have a hard time getting under for an attack.

HAN-D
Robot Janitor
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Speed: 4
Armor: 12 (chassis), 14 (plow)
Weight: x4.00
Attacks:
  • HURT: BASIC ATTACK. FIRE FRONTAL BATTERING RAM FOR 1 DAMAGE AND 5 KNOCKBACK.
  • OVERCLOCK: INCREASE WEAPON FIRING SPEED BY 100%, INCREASE SPEED AND INCREASE ALL DAMAGE DEALT BY 1. ACTIVATED FOR REMAINDER OF MATCH TIME WHEN SIGNIFICANT DAMAGE IS SUSTAINED.
  • FORCED_REASSEMBLY: FIRE OVERHEAD HAMMER FOR 3 DAMAGE. ACTIVATED WHEN COMBATANT(S) OCCUPY(S) HOUSE ROBOT ZONE FOR 5 SECONDS OR MORE.

Dustbucket
VRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
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Speed: 2
Armor: 15
Weight: x2.00
Attacks:
  • Switchblade: Dustbucket can swing a diamond-tipped blade around its front, dealing 1 damage and 1 knockback on contact. Can inflict repeated damage if hit enough times.
  • Hedge Clippers: A long and unwieldy pair of clippers that deal only 1 damage normally, but deals 3 damage to wheels and treads, tearing holes into them instantly. Other forms of locomotion (metallic walking legs, snakes, etc) are exempt from this bonus damage.
  • Flamethrower: Long-range weapon, inflicts 1 damage initially, this amount increases by +1 for every 5 seconds of continuous contact. Can also rotate up to 200 degrees on a vertical turret to self-right.
HAZARDS:
Hazard gallery
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  • Skylight: Very much shattered open. As a result, rain falls freely onto the center of the arena and douses anything underneath. Robots will suffer a -1 traction debuff while in this area. In case you're wondering: yes, you can technically throw a robot through the opening here for an OOTA, but you'd need something along the lines of a 15 power flipper and some rather precise aim.
  • House Robot Area: Hosts 1 house robot from the house robot pool. Indicated by the yellow rectangle.
  • Bird Statues: 4 statues are scattered about the arena's perimeter. Inspection reveals that they are rather fragile, with any robot capable of dealing 5 or more damage able to shatter it. It is highly recommended that you leave them be.
So. You broke all 4 statues.
In the case that all of the statues are broken, an additional house robot will spawn:

Omen
Observant Groundskeeper
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Speed: 1
Armor: 14
Weight: x10.00
Attacks:
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  • Drop-in: Upon spawning, Omen will drop into the center of the arena with great force. If, for whatever reason, you are caught underneath during this, you will receive a massive 6 damage and will likely be in range for one of it's other attacks. While this isn't a one hit KO per se... you'll be in very dire straits.
  • Stomp: Omen can use its legs/chassis to smack the tops of any robots immediately next to or underneath it (post drop-in). This deals 2 damage.
  • Laser Shot: A close-range hitscan attack that never misses its target. Requires 2 seconds to focus before firing (attack will be cancelled if target strays out of range), and has a 15 second cooldown period afterward. Deals 3 damage and lowers your base armor by 2 for 10 seconds. Armor-lowering effect does not increase self-damage.
After spawning, Omen will wander randomly throughout the arena. This includes the house robot area, but the house robot will not attack it.

Whenever Omen stands underneath the skylight, a thunderbolt will strike its ruby-colored receptor. From there, it will trod toward one of the broken statues and repair it. Repaired statues cannot be broken again.

Generally, it will take 1:30 minutes to repair all 4 statues. Upon doing so, Omen will move to the center of the arena one last time, hop out of the arena via the skylight, and will not return for the rest of the match.