So, you know how the other bot is all Alex style and probably doomed to failure? I made one all "Laz" style too and finished at like 2:30 AM, thoroughly hating myself. Who needs sleep, amirite?
<big><big><big><big><big>S P E E D</big></big></big></big></big>
Laz was telling me about the R4 rules and how most of the changes might become standard, like the speed stuff. I was also thinking about how Ecstasy was surprisingly successful. It was really a combo of avoiding being hit (mostly due to numbers and being kinda quick) and having decent control weapons that could constantly disrupt opponents. Then I saw this:
<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>-Flippers: Flipping weapons lift an opponent off of the floor in a fast, single-direction movement (examples: Bronco, Apollo). The amount of distance the opponent is tossed after a flip is determined by the weapon stat: 2 feet for every point invested. Damage is dealt after a flipped robot collides with the wall, ground, or some other object.[/quote]
That is a massive buff to flippers. Where one point used to get them six inches of flipping distance, it now gets them 2 feet. They're
four times stronger! I knew I just
had to make a flipper!
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I wondered if I could make that concept work with a single, full-sized robot. Obviously, it'd need to be blazing fast in order to cleanly flank directional spinners and other weapons, and totally avoid getting hit. It would also need a quick weapon (flipper!) to stop them from just pivoting while it's wedging them. Shell and other 360 spinners would be its kryptonite, so it'd need the right kind of tournament composition to be successful.
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In order to provide a small target, it'd need to be Minotaur levels of compact, which is what I've tried to make it. This is a
really small middleweight! Being low was also a priority, allowing it slip right under the bars of overcutters and a lot of overhead spinners in general.
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I decided to give it mecanums to make flanking even easier. With mecanums, it should be able to keep its front pointed at opponents while circle strafing, removing the wasted time of turning from the equation. I'm not sure if this'll work, but S P E E D will hopefully be insanely hard to actually hit and have a flipper capable of chaining opponents or scoring an OOTA. I'm hoping that its armour will be enough to avoid any serious ramming damage from your standard 7/8 speed brick.
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So, I gave it crazy stats: 12 speed / 11 traction / 2 torque / 2 weapon / 3 armour
Thanks for looking, comments appreciated!