yeah NFX's got it right, the tail's completely static.
<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Jan 1 2017, 12:05 PM</dd></dl><div>I'm a little bit worried that the two front panels (with the claws) look like they'd be quite easy for a spinner to tear off. [/quote]
I'm still mostly stuck in RA2land when it comes to design. You can notice by the fact that the skirt's shaped exactly like the ones in DSL. :-/ Maybe I can make the wedges rounder to make them less spinner-bait.
I don't want to set a precedent for frequent uploads or anything, but here's another one:

MW - Flatline
Speed: 9
Traction: 7
Torque: 3
Armor: 10
Weapon: 1
The strategy behind this bot is to slam into the opponent hard enough with the top bit so that the entire fork setup recoils backward, sending the other robot into the air much like a flipper would. Thicc 10 armor for spinners to bounce off of. The 1 weapon is just to give the forks some form of control so they don't fly up when I drive forward. Alternatively, I can continue pressing the forks down while shoving the opponent around, which could prove useful Also features two hinged wedges at the front (the grey bits that aren't the forks). Angled back because I didn't think I'd have wheels sticking out the back when I made the chassis. Whoops.
Fact: I don't actually know how "good" hinge wedges are in terms of actually getting under other robots. In fact, how are wedge vs wedge collisions handled in RPs anyway? Last time I competed you guys had a 28 point total and a wedge stat.
Also tried my hand at shading+lighting with this one to give it a little more realism. No, that's not shitty perspective on the top bits of the forks <small><small>(probably)</small></small>, they're actually angled inward to slightly help against HS and so that it doesn't press against the wheels, although it's probably going to be changed to something else tbh.