Sparkeys "new" renders.

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That Kode Guy
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Sparkeys "new" renders.

Post by That Kode Guy » Sat Feb 04, 2012 12:11 pm

...it's good?

(although you may want to add something to prevent the infamous Zombie Killer syndrome from happening, and hopefully you know what that is by now :P)
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Sparkey989
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Sparkeys "new" renders.

Post by Sparkey989 » Sat Feb 04, 2012 12:35 pm

Eh sort of?

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That Kode Guy
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Sparkeys "new" renders.

Post by That Kode Guy » Sat Feb 04, 2012 12:37 pm

<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd>&nbsp;</dd></dl><div>Zombie Killer vs. Uplifting Experience

ZK goes after UE, trying to get to the sides, but UE manages to keep the lifter facing ZK. UE manages to get under ZK while ZK's passing around. Up goes the flipper and up goes Zombie Killer...

ZK crashes and UE moves in again. Up again goes ZK. ZK keeps flying until he hits the wall. ZK land on the spikes, and winds up on his side, unable to move. UE does a victory spin.

Uplifting Experience wins by a Technical Knockout at 1:32.[/quote]

The first of many times ZK got stuck on his sides.

edit: 2000 yay
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Sparkey989
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Sparkeys "new" renders.

Post by Sparkey989 » Sat Feb 04, 2012 12:38 pm

Das what I figured. :D

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That Kode Guy
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Post by That Kode Guy » Sat Feb 04, 2012 12:43 pm

Other than that, though, your bot's quite probably a decent contender.
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Sparkey989
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Sparkeys "new" renders.

Post by Sparkey989 » Sat Feb 04, 2012 1:07 pm

Glass Eater 2
Image
I made it more or less shaped like that Morg bot or whatever it was called, and I added a dustpan wedge.
The emblem on the side isn't a wheel, I know it looks like one though...

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Badnik96
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Sparkeys "new" renders.

Post by Badnik96 » Tue Feb 07, 2012 12:08 am

Better than the first incarnate, but if you want the Morgue shape to allow you to self-right you should make it bigger, right now it only looks like it'll roll onto its side.
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Sparkeys "new" renders.

Post by That Kode Guy » Tue Feb 07, 2012 12:36 pm

Depends on his center of gravity really, but as for a rollover srimech, that's impossible with that shape. Needs to be more cylindrical if he wants that. Otherwise it's pretty decent.
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Post by GF93 » Tue Feb 07, 2012 2:18 pm

With the wedge and the posititioning of the ram and all, it reminds me of Spawn of Scutter.
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Sparkey989
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Sparkeys "new" renders.

Post by Sparkey989 » Sat Feb 11, 2012 12:56 pm

I really, really want a 3D printer...

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Sparkeys "new" renders.

Post by Sparkey989 » Sun Mar 18, 2012 1:34 am

Image

idunno

went pretty wild with the chassis shell on this one

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Badnik96
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Sparkeys "new" renders.

Post by Badnik96 » Sun Mar 18, 2012 9:25 am

yeah that is a crazy chassis shape. I would make the flipping arm's bottom part (the part that gets under stuff) flatter honestly but it looks OK.
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MadBull
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Sparkeys "new" renders.

Post by MadBull » Sun Mar 18, 2012 10:37 am

the looks are decent but I did notice 2 things straight away

one of them is Badnik's issue... that lifting arm isn't gonna get under much with that slope

the other thing is that I dare doubt that thing's self righting abilities, with that shape I don't think it's gonna lay smoothly on its back when flipped

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BEES
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Sparkeys "new" renders.

Post by BEES » Sun Mar 18, 2012 12:13 pm

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Feb 7 2012&#44; 02:18 PM</dd></dl><div> With the wedge and the posititioning of the ram and all, it reminds me of Spawn of Scutter. [/quote]
I'm getting a La Machine vibe from it.

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Badnik96
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Sparkeys "new" renders.

Post by Badnik96 » Wed Mar 28, 2012 4:54 pm

never mind, I forgot we were talkign about Glass Eater
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