Kody's render thread

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That Kode Guy
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Kody's render thread

Post by That Kode Guy » Mon Feb 19, 2018 1:55 pm

Tax Cutter (5)

Image

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2WD undercutter that functions like an overcutter when inverted. Bad-ass body shape, bad-ass blade, and some bad-ass vent lights courtesy of Monsterworks. It's all shiny. Lacks the reach of previous iterations of Tax Cutter but gains a bit more stability due to wheel placement.
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Kody's render thread

Post by That Kode Guy » Mon Feb 19, 2018 3:15 pm

Tribute to all my horizontal spinners:

Image

Pictured:
Caldera
Shiki
Heretic
Troubloon
Eudial
Luna
Ultraviolence
Mass Hypnosis
Spectrum of Eternity
Tax Cutter
Count Bleck
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Kody's render thread

Post by That Kode Guy » Fri Mar 16, 2018 11:51 am

Rhino v6 acquired!

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Kody's render thread

Post by Sylandrophol » Sat Mar 17, 2018 12:39 pm

eudial on main
winter! she/they pronouns, trans rights babey!

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Re: Kody's render thread

Post by That Kode Guy » Sun Jan 13, 2019 7:25 pm

First post in almost a year. And it's still animu... bot.

Tsubame

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This is a rough thing that I did to get back into rendering. Details include:

- a pair of sabers that act as horizontal crushers
- a srimech, as in the top of the hat is attached to a pneumatic ram that throws the bot back over
- some static wedgelets because idk how to properly attach hinged wedgelets to that body shape
- 2WD because lol using static wedgelets with 4+WD
- military theming because that's what our little russian/japanese ragamuffin likes
- me complaining about rhino 6's render engine because the texturing is far inferior to that of flamingo nXt, even v3

Obviously it's not very good, and was pretty much a half-assed effort because Alex wanted me to participate again. I will prob go back to Rhino v5/nXt v3 for a while until Rhino decides to release a version of nXt that actually works with v6
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Re: Kody's render thread

Post by The Monsterworks » Sun Jan 13, 2019 7:37 pm

Gotta (re)start somewhere, my dude. Good to see you getting back in the saddle.
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Re: Kody's render thread

Post by That Kode Guy » Wed Feb 06, 2019 9:43 pm

Unfinished Tellu III

Image

Axeless atm. Got to this point before Rhino decided to flip the bird and stop opening. Only resolved the issue today but CBC3 is running now so w/e. Will probably finish her when another major pops up.
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Re: Kody's render thread

Post by attackfrog » Wed Feb 06, 2019 10:07 pm

I didn't know Tellu worked in a forge!


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Re: Kody's render thread

Post by That Kode Guy » Wed Feb 06, 2019 10:19 pm

That's supposed to be a forest, but whatever floats your boat. I suppose she has to get her axe somewhere. :v
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Re: Kody's render thread

Post by attackfrog » Wed Feb 06, 2019 10:29 pm

(The joke was that she turned into a blacksmith :V )


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Re: Kody's render thread

Post by That Kode Guy » Sun Feb 10, 2019 6:14 pm

Image

75% done. Just need to add the rear wedges and attach the flipper thingy to the axehead.
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Re: Kody's render thread

Post by V900 » Sun Feb 10, 2019 7:08 pm

weedsmith
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Re: Kody's render thread

Post by That Kode Guy » Sat Jun 13, 2020 4:51 pm

guess i missed the pandemic contest

oh well

have a tazbot

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hope y'all are keepin safe
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Re: Kody's render thread

Post by Trihunter » Sat Jun 13, 2020 5:08 pm

> Tanuki tail

Prank, I logged onto Kody's account, this is TTT 2 :V

Srsly though this is an insane render
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Re: Kody's render thread

Post by Archangel » Sat Jun 13, 2020 5:25 pm

hella

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