RA2- IRL thread

Talk about the lastest in Nintendo, X-box and, if you can afford it, Playstation. Don't forget about PCs and handhelds, but if you go old-ass Atari on us, we'll cut you off at the knees.
MassimoV
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RA2- IRL thread

Post by MassimoV » Sat Apr 05, 2014 7:22 pm

Yeah the green thing is a 4bar flipper. Glad you like them.

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RA2- IRL thread

Post by Mystic2000 » Tue Jun 03, 2014 7:34 am

Thread Revival

Starting to make RA2 bots for ARC, first one is this MW Flipper called Dementia:

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Gotta make a puncher bot next

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RA2- IRL thread

Post by Jonzu95 » Wed Aug 20, 2014 11:25 am

I need to contribute as well. ;)

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That Kode Guy
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RA2- IRL thread

Post by That Kode Guy » Wed Aug 20, 2014 11:30 am

The last two aren't working, but I do like the look of Kremlin.

EDIT: Whoops, m'bad, there they are. :v:
Last edited by That Kode Guy on Wed Aug 20, 2014 11:31 am, edited 1 time in total.
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MassimoV
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RA2- IRL thread

Post by MassimoV » Sat Aug 23, 2014 2:01 pm

123 is making a huge mod. Here's some stuff I've built in it.
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That Kode Guy
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RA2- IRL thread

Post by That Kode Guy » Sat Aug 23, 2014 2:18 pm

jesus fuck

I like the 2WD vertical spinner with the black/yellow industrial stripes :v
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NFX
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RA2- IRL thread

Post by NFX » Sat Aug 23, 2014 3:40 pm

Those scythe-y things look really flimsy to me. MAD puts me in mind of Revolution 2 from the Sixth wars or so, massive vertical spinning weapon that looked deadly but didn't really do much, and was pretty fragile to boot.

Odin, though, looks fantastic, as does the tiger thing. That's given me some kind of idea that I might try to do something with. Or not. I'm having enough bother figuring out how I want Super Smash Brothers to look for the time being.
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RA2- IRL thread

Post by MassimoV » Sat Aug 23, 2014 10:05 pm

lol that's supposed to say Mao, thanks though

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RA2- IRL thread

Post by Badnik96 » Tue Dec 30, 2014 8:43 pm

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i maded this
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Post by NFX » Tue Dec 30, 2014 9:49 pm

Not bad. I'd perhaps angle the sides to give it more stability. You'd still be screwed if you were flipped onto your back, but high-siding wouldn't be a problem, and it'd be slightly more likely to land on your wheels.
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RA2- IRL thread

Post by NFX » Sat Jan 31, 2015 4:28 pm

ARGH

i mean

stuff

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Two robots that were designed in RA2 before coming over to ARC.

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Bunch of other IRL designs I made. Quite a lot of IRL designs in RA2 were flippers, I think mostly because other weapon types had quite low potency within the rules of IRL building.

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Also some replicas of IRL robots. No custom components, people really did like the Dead Metal one when I came out with it. =D

Plus a bonus Robot the Bruce "replica" because there was someone who would not stop asking for replicas to be built.

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RA2- IRL thread

Post by MassimoV » Sat Jan 31, 2015 11:57 pm

I don't remember Dead Metal or Shunt but damn I'm glad you posted them. Don't remember the one above Dead Metal either. Those flippers are still cool man.

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Post by Badnik96 » Wed Feb 04, 2015 10:51 am

I was thinking about that Recyclopse replica last night! Glad you reposted it here.

Also wasn't Pursuit designed in Rhino before it was put in RA2?
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Post by NFX » Wed Feb 04, 2015 11:13 am

<blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>Feb 4 2015, 10:51 AM</dd></dl><div>Also wasn't Pursuit designed in Rhino before it was put in RA2?[/quote]Yes it was, it was a MW design which I then made as best I could in RA2, but I liked the RA2 version so much that I made it again in Rhino to look like that. :D
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RA2- IRL thread

Post by Toxic » Sun Nov 01, 2015 2:33 pm

Holy shit, this is RA2?

Hot damn I can't believe this game has this many mods. The last big one I remember was the turd that was the Aceuplink Battlebots mod.

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