Oddestsey: The Seven Lords (Sign ups)

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StevenMcG
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Post by StevenMcG » Thu Jan 04, 2018 3:58 pm

Please save my seat, Mr Holt. The Professor needs some time to ponder.

Also, hi again. :proud:
Last edited by StevenMcG on Thu Jan 04, 2018 3:59 pm, edited 1 time in total.
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Alexjh
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Post by Alexjh » Thu Jan 04, 2018 6:49 pm

Great to see all the interest!

Just included a bit of an extra bit in the opening post for those who are thinking about adding backstory or personality sections. Essentially: sure, but include a TLDR version because it's more your in game behaviour I tend to go by.

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That Kode Guy
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Post by That Kode Guy » Thu Jan 04, 2018 7:23 pm

(as with Eudial back in The Last Oddestsey, this character will have powers that differ from her original work, and I'm not entering an OC because I'm an asshat :v: )

----

Alias/Full Name
Lulu Teruno

Real Name
Tellu

Gender
Female

Species
Daimon (with human DNA, which is how she retains a human form and anatomy 99% of the time)

Physical description
"Human"
Tellu has green hair tied into buns of some sort with some hair loose at the bottom, as well as black thread-like things going across her forehead and the top of her head. She has green eyes, and pink, ball earrings. For clothing, Tellu wears a black dress with the same thread-like things going criss cross up and down her arms. A black star holds her dress and the threads together. Underneath her black dress is another layer, colored green. She also wears green tights with more thread going criss cross up and down, and black shoes.

Various Tellu related shenanigans.

Daimon
Tellu's appearance changes somewhat drastically. She retains a human-like form but her skin turns a dark bluish-grey, her hair becomes messy, turns a darker green and the buns split into four fat tendril tails. The threads going up her arms turn into bushy vines and her skirt turns incredibly ragged, consisting of the same bushy texture. Her tights and shoes disappear, leaving her nearly bare-legged. Her face becomes demonic, with small irises/pupils and a demented, fanged mouth with purple lipstick. Her ears also become pointed. Recently, she has managed to retain some control of the Daimon form; when this happens, her eyes and mouth go back to normal, though she retains some fangs.

Don't piss her off.

Wait, you're not supposed to look like that!

Personality
tl;dr version: Hard to read, very manipulative, will do pretty much anything to get what she wants. deep down, doesn't know to feel positive emotions, but wants to.

Long version: Tellu is a person who is incredibly, incredibly hard to read. Her main attitude shows a woman who is outwardly cheerful, if rather condescending. She hardly ever acts serious, and refuses to take most things as such, unless her own life, or something precious to her, is threatened. Even then, she still is a master of façade who will not show her true colours even in the face of unimaginable peril... that is, unless she loses control. When she finally does, her Daimon form is unleashed and she becomes a relentless storm without restraints or inhibitions. And if you think you could read her even then, recently she is starting to come to grips with her Daimon form, and may even fake losing control just to throw her oppressors off.

Despite this, when Tellu wants something, there is very little limit to what she would do in order to get it. If she can't kill you, or even overpower you, she'll manipulate you, or even daunt you with the current situation. Hell, if she sees it fit, she'll even become your best friend, legit or otherwise, in order to achieve her goals. However, one thing she would never do is let another take control of her life. She rebukes the idea so utterly and cherishes her individuality, which is quite hypocritical based on her origins of being a harbringer of Chaos. Perhaps the disappearance of a certain red-headed comrade had something to do with this.

Interestingly, Tellu has very little understandings of love and friendship, again based on her origins, but desires to feel it in spite of her impalpable exterior. They're also one of those things she'd do anything to get.

Powers
"Human"
In her normal form, Tellu is capable of extending long, whip-like tendrils from the top of her wrists and can wrap them around objects, and also generate some measure of electricity to them. She can generate large orbs of energy on the palms of her hands and fling them at targets, causing immense explosions (she affectionately calls this attack her "Mandragora Buster") and covering the area in a sort of thick, warm fog if she needs them to. She uses the fog if she needs to retreat, and thereupon can lower her body temperature to help with this. She can also conjure up a petal-like shield to absorb minor projectile attacks, no matter how many.

Tellu has limited power over surrounding flora and fungi, and their respective growth rates. She uses a small amount of her life energy to achieve this task. For a terrifying example, she can spread the spores of Cordyceps over a very large area, as well as causing the mycelium inside the fungus to replace the host tissue of larger organisms and zombify them... humans, for example.

Tellu is also constantly developing her potential, so when she uses her powers, she gets more adept at using them. She may even learns new abilities when the time calls for it.

Daimon
Tellu becomes truly ridiculous when in this form. She can form her own arms into giant, writhing masses of barbed tendrils which she can use to lacerate and tear apart anything she sees fit. She prefers to plunge her arms into the ground while doing this to catch her target(s) off guard, but it does leave her vulnerable since she is rooted to the spot. Even when not arm-morphed, her hands become sharp claws which can slice through some of the toughest of materials, if she needs to be in close combat. The energy blasts she gives off become even more ridiculously potent.

Despite the ferocity of the Daimon form, it actually has more mundane uses. Daimon Tellu can cause her hair tendrils to phosphorate, glowing a very bright green and illuminating darker areas for her to venture through. Thanks to her more pointed ears, she can detect different amplitudes/wavelengths, as well as the speed and direction of sound. If she can maintain control of herself, that is. She can develop more abilities, but since she doesn't call on the form that often, little has been found yet.


Weaknesses
Why purposely put weaknesses, you ask? It's never any fun if you RP with a "flawless" character! Give yourself some deficits! Earn your happy and/or awesome ending... or whichever one you prefer!

- Tellu is, physically, incredibly frail, even in Daimon form. It's not too hard to overpower her in either state with brute strength alone... so long as you can outgambit her.
- Like most things plant-based, Tellu prefers warm habitual conditions. Anything too cold or too hot, and she becomes weaker. To append that, she has huge weaknesses to the Fire and Ice elements.
- Transforming causes Tellu to lose a significant amount of her energy when she goes back to normal.
- Most of the time, Tellu loses control in Daimon form. If she's not counter-manipulating you, you can goad her into a disadvantageous position.
- Mention anything related to Chaos or the Death Busters and her curiosity will get the better of her.

STRENGTH: 0
AGILITY: 2
INTELLIGENCE: 5
WILL: 3


Skills

1) As mentioned, in her full personality paragraph, Tellu is a master deceiver. This is primarily because her true motives are a whirlwind of mystery unless you really, really delve deep into her backstory. Her silver tongue can get her out of many situations and, if it suits her, into many as well. She could be your best friend and be plotting to use/kill you. Or both. Sadly, this works both ways. If you become important in her life and there are greater goals at stake, she may trick you into thinking she's turned against you, just to show later that she was always on your side.

2) She can concoct several medicines and antidotes from the various flora and fungi she knows of. Limited since the flora has to be near Tellu for her to do this, or that she must have the various items in her inventory.

3) Tellu can cast an infatuation on those she wants to with a mere glance; those who are stricken by such a spell are further unable to deceive Tellu, instead spilling their guts for her to hear. It does have limitations; Tellu cannot do this to beings with greater magic, plus the greater distance the target is away, the less chance it will work.

4) For some reason, Tellu is proficient with an estoc, a type of sword in use from the 14th to 17th centuries. It is primarily used as a thrusting weapon; thus, it's not good for defense, which mirrors Tellu's overall frailty.

5) Tellu can... erm... communicate with radishes. And Oddishes. Yes, you heard that right.

----

INCREDIBLY CONVOLUTED BACKSTORY

Tellu is/was a member of the Witches 5, itself a subsidiary of the Death Busters. Their headquarters was located far away in space, in the reaches of the Tau Nebula. Their goal was to appropriate Earth and turn it into a outpost for their leader, Pharaoh 90.

Tellu, along with her "co-workers", Eudial Mimete Viluy and Cyprine respectively, was created for the sole purpose of being "perfect". The Death Busters took human DNA samples and planted Daimon seeds into them, which developed into the Witches 5. They had no will except the wills of their masters, and they carried out what tasks they could.

Daimons were Eldritch-like monsters that inhabited the Tau Nebula. The Witches 5 were considered "perfect" Daimons since the Daimon and human DNAs in them had merged perfectly together.

One day, Eudial of the Witches 5 went inexplicably missing. Of course, being what they were, the rest of the Witches found it no big loss and continued their duties. Being on Earth at the time, they had no idea that, soon enough, their old home of the Tau Nebula would be entirely wiped out by a glowing figure with red hair tied into long tails...

At that single moment, Pharaoh 90's sway over all his servants was broken. All the Daimons under his control went into catatonic states and died. The Witches 5, however, having human DNA in them, survived. Tellu, along with the rest of her division, discovered she had no sense of self any more; she, Mimete, Viluy, and Cyprine wandered aimlessly around the world, looking for answers. Of them, Tellu was the only one who could transform. This proved to be her saving grace when a mysterious stranger appeared before them claiming to know of Eudial's whereabouts, or someone resembling her. In order to get the information, they had to defeat him, and only Tellu could even put up a half-decent fight; her Daimon form allowed her a few minutes before she was laid in the dirt.

The figure however was impressed by her will and told them what he knew; that the Tau Nebula had been erased almost entirely from existence by a Eudial-like figure. After sitting through a cacophony of surprised yells, the figure would only say that things were about to get interesting, and advised them to prepare themselves. After that, he vanished, leaving the current situation up to the remaining Witches. However, jealous of Tellu, the other Witches abandoned her and went on their own separate journeys... so Tellu went on hers.

What was good? What was evil? Who decides what is good and what is evil? Was there even a good or an evil?

Tellu found herself asking this to herself so many times it drove her nearly to insanity, and she would spontaneously transform and reduce everything around her to timbers every so often. There was no way she could live a so-called "normal" life... not while those who were fighting the Death Busters in the first place were still vigilant. So Tellu turned into a vagrant... but one people would see quite often in different places. She would roam the Earth and commit acts that she felt fulfilling, or tried to, whether they were "good" or "evil". She no longer cared about Mimete, or Viluy, or Cyprine, or what they were doing. All she cared about was fulfilling her own needs. Whether that coincided with making other people feel better was another story.

In the beginning, she seduced and slept with a high-profile person only to kill that person in the middle of the night, steal their near-priceless possessions and then sell/auction them off for large quantities of money, which she had no real use for and left it in the hands of needy people. She also took the body of the person she killed and threw it to a starving pack of polar bears in the steadily-melting Arctic. Committing similarly blurred-line acts, she became an infamous, nameless figure who was cursed and praised at the same time. It didn't help that she would transform every so often, but the full moon seemed to calm her monstrous side down to the point where she could think rationally even in that form, and she began to meditate in that form under every full moon.

But otherwise, she felt next to nothing. Those she met didn't regard her with anything but contempt. She brushed it off, outwardly, but being constantly rejected made her feel like shit. So she resolved to find positive emotions... any way she could. She began to look for people with whom she could connect on a personal level. She also resolved to find the figure resembling Eudial, and tear out of her the reason she destroyed the Tau Nebula.

For now, those were her purposes in life.

----

CURRENT ITEMS

- Eudial plushie

- A bunch of frogurts

- Estoc of Limerick
An enchanted sword that secretes a potent acid that will fairly rapidly dissolve through even the toughest of armours.... but persists only so long as the wielder is able to continue reciting limericks. If used when not reciting a limmerick, it will just be functionally a normal non-magical sword.
(currently unavailable)

- Kinetic Drain Shield
Given the massive energy required to contain the Interdimensional Horror VAjantekopethoclor the Nega-Beast of a Trillion Hunger on the energy budget of a low level salary-wizard, Eric the Lavender came up with a scheme that would make him rich and contain his world eating flatmate to his own room. This shield was sold to adventurers for a premium, and channels the energy of any high speed physical projectiles into the shield that keeps the beast in check. In return, you get the benefit of being functionally immune from any physical projectile moving at any worthwhile speed. It won't protect you from being slowly crushed though.

- Trinity Jacket
Made to billow dramatically at the slightest breeze, twice per day, if you strike a cool enough pose it allows you to enter a bullet-time for long enough to get out of the very immediate danger. Shades make the pose striking easier.

- Bracer of the Micro-Airforce
A long bulky bracer that covers the entire forearm is actually a high tech military base for a tiny race of green people. Holding your arm straight out flat allows them to launch 7 of their fighter planes to defend home-base aka you. The planes fire energy weapons which while not fatal, cause painful spasms in their targets. There are hundreds of the green people living inside the bracer, though you have no idea what they are actually doing. On the positive but gross side, they harvest your sweat and purify it to provide their water, so it won't get sweaty.

- The Sea Maiden's Bustier
This bustier is technically made of wood - it was stolen from an enchanted ship's prow of a rather busty young woman. It feels and behaves like a fabric on most ways, but is far tougher, giving some physical protection, and if it receives an impact it sounds like the wood it is made from. It also includes several more esoteric powers including the ability to walk on water, an inability to drown and the ability to talk to seabirds.

- The Bramble Lance (in Durg's possession atm)
Designed for slaying dragons and serpents, the concept of this long spear is simple - upon piercing inside a foe with it's singular slender point, foot long barbs extrude out of the end of it in a sphere in every direction, essentially guaranteeing that unless the target is particularly massive trauma that is in all liklihood impossible to survive. A regular sized humanoid would functionally become a pincushion from within.

- The Bitch Queen's Tiara
There was once a queen of the dogs-lords of Xurr who was by every metric conceivable a monster. A tyrant through and through, she had scores murdered purely just to create this tiara. Initially it appears silver, but on closer inspection it is utterly monochrome even when under coloured light. Colour will not touch it. Each black diamond on it houses the captured souls of her own puppies and uses their tormented energies to powers its abilities. It allows the summoning of shadow weapons capable of harming divine beings like Angels. It can drain life force from others to heal the wearer. It allows the wielder to fire blasts of shadow energy from their fingertips. It can turn enemies into small black kittens though it causes a massive migraine to do so. It also acts as a lifetime pass to enter some of the most exclusive demon and monster only establishments in the city.

- The One Percenter
It steals 1% of the money of every being you get within 10m of, though it seems fellow arbiters are excluded, and it only works on each person once.

- Tomaz the Wamp-Engine (taken from Prof. Vengeance)
A toy most of the time, but when offered, it will take a pint of human blood in exchange for it's services. Must be purebred human (no mutants or genetically modified types) and must be fresh from a living source. In exchange for this payment, Tomaz can take a small group of people (up to 8, which must include the giver of blood) to any location on this earth, as well as to neutral or evil aligned parasite dimensions to this one like Hells or Purgatories. It is not capable of true inter-Universal travel however.

- Interface Optimisation Shell Hand
A prosthetic hand that can split into having 15 miniature digits to allow incredibly high speed interfacing with not only digital systems, but a number of exotic instruments, tools and weapons not normally usable by humanoids. It can plug straight in to a hand slot and takes it's data straight from the brain's intent rather than connecting to nervous systems, allowing it to carry out feats more complex than the person using it could normally handle.
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Alexjh
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Post by Alexjh » Fri Jan 05, 2018 8:10 am

Just added an extra note on how to use the powers/skills section in the top post.

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Post by Mole55 » Fri Jan 05, 2018 1:06 pm

Name: Quinn Cohen

Gender: Female (presents as Male quite often tho)

Species: Human

Physical description:
Age: 19
Height: 5"6
Weight: 55kg
Hair: About shoulder length, brown hair
Skin colour: white
Eye colour: blue
Other stuff: not super feminine or curvy, pretty muscular. Normally, a crop top and jeans, with jackets/shirts when cold (For reasons of skills, there's a bit more appearance in the skills)

Powers:
Time Travel: Hey, hey, hey, don't lynch me! There are rules!
A) The character must have been there originally
B) They have to have decided at the time to create a waypoint, almost, so they can only go to times and locations where they decided that it might be useful to go back to
C) They can only stay for an hour in theory, however she'll start to experience headaches immediately, escalating to migraines after 10 minutes, and it will escalate from there - she'll be throwing up by 20, and by 40 her organs will begin to shut down. Other side effects may also happen
D) They can only have 3 waypoints at once, with the oldest becoming inaccessible upon the creation of a 4th.

They've only just discovered this, so they start with 1 waypoint, the beginning of the story.

STRENGTH: 2
AGILITY: 3
INTELLIGENCE: 3
WILL: 2

Skills:

Can play around with gender: Owns a binder, can do makeup, and has various typically male clothes, allowing her to pass as male. When in her male character (usually called Cohen Smith) she wears quite baggy shirts (to hide her still-slightly-there curves), a hat (to hide her hair), a binder, and her normal jeans.

Musical: can play guitar decently well, and sings with a pretty wide Contralto range, overlapping with Tenor at times (D3-C5 belted, and F5 head voice, if it ever comes up). Writes music, and is slowly getting interested in electronic music.

Can make/modify analogue electronics to a limited degree. This includes having a homemade stun baton. Probably illegal.

Lifestory:
Nothing too special, since she only realised she could do the time travel a while ago. Is going to be educated in popular music, but is taking a gap year. Otherwise a pretty normal 19-year-old.

Roll: 14
Last edited by Mole55 on Fri Jan 05, 2018 7:07 pm, edited 1 time in total.

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Post by V900 » Fri Jan 05, 2018 4:41 pm

i'll put a thing here at some point, and it'll probably be bad

update: It's bad!
Last edited by V900 on Sat Jan 13, 2018 5:42 am, edited 1 time in total.
Image

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Post by Alexjh » Fri Jan 05, 2018 5:53 pm

<blockquote class='quote_blockquote'><dl><dt>Mole55</dt><dd>Jan 5 2018, 01:06 PM</dd></dl><div>Powers:
Time Travel: Hey, hey, hey, don't lynch me&#33; There are rules&#33;
A) The character must have been there originally
B) They have to have decided at the time to create a waypoint, almost, so they can only go to times and locations where they decided that it might be useful to go back to
C) They can only stay for an hour
D) They can only have 3 waypoints at once, with the oldest becoming inaccessible upon the creation of a 4th.

[/quote]OK... I'll allow it with a few extra caveats thrown in (ostensiably) because of the nature of the universe because time travel is a REAL pain to write in a text based rpg :P

1 - Though you can stay for an hour in theory, you'll start to experience headaches immediately, escalating to migraines after after 10 minutes, and it will escalate from there - you'll be throwing up by 20, and by 40 your organs will begin to shut down. Other side effects may include anything nasty I feel thematically fits in the instance. I am qualifying that the "only stay for an hour" rule is because you are dead after that.

2 - If you do anything which causes the established timeline to contradict itself, the Melded Time Variance Authority will be hunting you down. Which isn't to say they'll catch you, but a bunch of time travelling cops is probably not something you need on your tail among everything else that's going on. This really applies to subjective paradoxes ie. if you find a way to work it around what everyone would notice, that would be fine eg. swapping out an item for a fake for instance.

3 - If you try to time travel while in any state which might affect your ability to function normally including any notable injury, poisoning, intoxication, cursed, ill etc etc I'll roll a dice which may produce any results from success through to ending up in the wrong place or fuzzing up your own place in the time stream, maybe others.

4 - Certain locations may be shielded against porting from or to.

I do appreciate it's a cool power to have, but I just want to make sure it's prohibitive for you to only use it sparingly.
Last edited by Alexjh on Fri Jan 05, 2018 6:06 pm, edited 1 time in total.

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Post by Mole55 » Fri Jan 05, 2018 7:04 pm

yep that's fine

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Post by Alexjh » Sat Jan 06, 2018 4:46 am

OK, so entrants as it stands:

Mira (NFX)
Edward Cyrus Macintosh (The_Angry_Goat)
Tellu (That Kode Guy)
Quinn Cohen (Mole55)

Reserved Slots / Noted Interest
The Monsterworks
Cha0sFerret
MadBull
Badnik96
NWOWWE
Madman
StevenMcG
V900

If you all enter that will be ample to get going on with - anyone else who comes along in the mean time is of course still welcome to submit too, but even as it stands 11 is a really solid roster to be working with, so if you get those entries in within the next week or so, I'll be able to get things underway&#33;

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Post by PyroTechnica » Sat Jan 06, 2018 3:34 pm

Name: sergeant Mikhail Romanov, of the 137th vreykhan mercenary regiment

Gender: Unknown (Mikhail was gender neutral at birth, and can be best described as
Last edited by PyroTechnica on Fri Jan 12, 2018 8:06 pm, edited 1 time in total.

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Post by Alexjh » Sun Jan 07, 2018 8:22 am

<blockquote class='quote_blockquote'><dl><dt>PyroTechnica</dt><dd>Jan 6 2018, 03:34 PM</dd></dl><div>He also has wings and is capable of flight
[/quote]Looks fine in general, but I want to clarify this one a little: are we talking mechanical ones that are part of the suit or genetically engineered ones? If the latter, what kind of wings are we talking - bird, bat, pterosaur, dragonfly, something else?

Also, just a bit of a pre-warning for people that I'll judge when I actually start writing - if you give yourself loads of equipment straight off the bat to the point where it ends up as surplus, some of it may get damaged or go missing as the game begins: you'll be able to get it repaired, but Oddestsey is a game which traditionally has regular and broad options for all kinds of exotic loot, so tying yourself to being fully kitted out at the get go may actually end up getting in the way of the experience.

Also please avoid describing things as "ultimate" or thereabouts. To pick an example here: saying "special swords that can cut through anything with ease" is a bit much, "special swords that can cut through most conventional substances with sufficient force applied" is how I'll treat things like that. This sounds harsh, but you don't get to define the physical characteristics of the rest of the universe through your character creation sheet, especially when the chances of facing force fields, magical barriers, mithril, lightsabres, adamantium, vibranium and who knows what else is very high.

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Post by That Kode Guy » Sun Jan 07, 2018 10:55 am

Also don't do this:

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:P
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Post by Madman » Sun Jan 07, 2018 11:58 am

Question: one of the characters who I was considering was a more or less bog-standard WWI fighter pilot (I'm just not a big fan of characters who try too hard to be awesome). Would he be able to come in with his airplane (a Sopwith Camel) and basic military gear with the possibility of exchanging wings and gear later on?
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Post by Alexjh » Sun Jan 07, 2018 1:57 pm

<blockquote class='quote_blockquote'><dl><dt>Madman</dt><dd>Jan 7 2018, 11:58 AM</dd></dl><div>Question: one of the characters who I was considering was a more or less bog-standard WWI fighter pilot (I'm just not a big fan of characters who try too hard to be awesome). Would he be able to come in with his airplane (a Sopwith Camel) and basic military gear with the possibility of exchanging wings and gear later on? [/quote]Hmmm good question... I will give slight spoilers and say that the situations of you arriving probably won't be conducive to arriving with an intact plane, even on that comparatively small scale. However, "fighter pilot mysteriously ends up in another world" is a really nice classical archetype that suits this game a lot, so what I'll say is you can have the plane but you'll need to aquirre some stuff for makeshift repairs before it'll actually be usable.

As to Kody's post; what's more in the 13 years since those events, my typing skill has improved by at least 12%&#33; If I smite you now it'll probably be fractionally better edited&#33;

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Post by StevenMcG » Sun Jan 07, 2018 6:14 pm

Criminal genius coming through&#33; :v:

Name: Professor Reginald Fortescue Vengeance (Esq.)
Gender: Male
Species: Scottish (Also, human, I guess)
Physical Description: Tall, pale and skinny with short brown hair, dark green eyes and occasionally bad acne. His everyday attire includes black tie and tails, the shiniest shoes in the known multiverse and a high-collar opera cape, all capped off with a bulletproof top hat. Monocle optional.
History: Professor Vengeance was born to be a supervillain. The latest in a long family dynasty of rogues, cads and bounders, he has made it his life's mission to ensure the name of Vengeance lives forever in greatness and infamy. Partly for satisfying family honour, partly for self-interest and raw power, but mostly because blowing up banks with giant robot giraffes is hella good fun on a bun.
The Professor would charitably describe himself as an affable eccentric; a lovably pompous connoisseur of criminology who just happens to know what's best for everyone. Everyone else would call him a twat in a hat who shouldn't be allowed within 200ft of a screwdriver. While his ego and elitist attitudes can make him unpopular even amongst his fellow villains, the Professor is a cunning and slippery foe and can even be quite a useful ally in a tight corner - if you can convince him not to brainwash you first, of course. He is also a stickler for punctuality, dislikes magic users (or "cheaters", as he prefers to call them) and loves Giant Buttons, as will all who embrace their roles in the New Vengeancian Empire.
Professor Vengeance has a long and sordid history of misadventures within the cracks of the multiverse, most of which he would prefer to forget. Thankfully, those baffling and stressful days are long behind him and he can get back to plotting his latest scheme for world domination in the comfort of his family home at Hazardous Heights Castle.
Right...?
Powers: The Professor has no 'superpowers' to speak of, but he does possess the intellect of a criminal mastermind and is a technological genius, able to turn even random junk into some sort of makeshift doomsday device. While not particularly strong or agile, he is a slippery customer whose gangly frame, decent reflexes and tricksy ways makes him difficult to keep in check.

STRENGTH: 1
AGILITY: 1
INTELLIGENCE: 5
WILL: 3

Skills:
~ The Professor's weapon of choice is a walking cane topped with a glowing green gemstone. Not only does it look hella classy, but it also acts as a giant Swiss army knife. Twist the gem and a different device pops out from the base of the cane. The most common, for the record, include a sword blade, helicoptor blades, a jet flame ("Broomstick Mode"), a machine gun barrel, a friggin' laser beam, a pogo stick spring, a torch, and the rubber snakes you get flying out of those joke shop cans. Other people can use the cane, but at their own risk. Only the Prof has mastered its intricacies and even he has trouble keeping track of all the modes and functions it has.
~ The ability to craft functional weapons and/or mechanical contraptions out of random objects and scrap. How long they last and how well they can be controlled depends on how long he gets to tinker with them.
~ Expert knowledge of villain psychology. Given his family background and profession of choice, the Professor has an intimate knowledge of criminal behaviour in its many forms; from goons, grunts and gangsters to wicked wizards and evil aliens. He can predict their behaviour and anticipate their possible plans with a good degree of accuracy. Takes one to know one, after all.
~ l33t haxxor skillz. In addition to his mechanical skills, the Prof is also a dab hand when it comes to computers. He can disable security grids, crack passwords, plunder bank accounts, spam email inboxes and pirate retro video game soundtracks like nobody's business. Bonus points if it's Linux.
~ Lying and the art of deception. The Professor could lie for his country. In fact, he'd probably lie against it too. He is adept at bluffing, exaggeration, manipulation, distraction and sleight of hand. He has to be to battle strongmen in technicolour long-johns every week without being squashed to a pulp.

D20 Roll: 10
"Eat, drink and be merry - for tomorrow, you may catch some disgusting skin disease!"
~ Edmund Blackadder

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