Which RPG Will You Choose?

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The Monsterworks
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Which RPG Will You Choose?

Post by The Monsterworks » Sat Sep 24, 2016 1:00 pm

So, the time has come to finally post an RPG of my own. I will openly admit that I have very little experience with RPG writing. However, I have a number of storylines for half-written novels, games, and comic book series sitting around, and some of them have legitimately cool settings that I could easily repurpose for use in RPGs. Whatever experience I lack, I'll make up for with enthusiasm. Anyway, over the next week or so, I'll be posting the ideas here and I'd just love it if you guys would vote on which ones I should run. Here's a very brief rundown:

1) Father Sky is set about 450 years in the future. Due to serious ecological damage and overpopulation, the majority of the human population, who believe that they have successfully colonized the stars, unknowingly lives in a simulated world that only exists inside a series of massive servers on Earth and Mars. They are nothing more than programs. Those who remained behind took nearly two hundred years to recover from a state of 'near darkness' and have only recently surpassed the level of technology that they enjoyed during the 22nd century. This population is spread somewhat thinly across the inner solar system and tensions are rising between a dominant Earth, exploited and resentful Mars, barbaric Venus, and a newly emergent Neanderthal race on Ceres.

2) No Heroes is set in the Pacific Northwest about 150 years in the future, following an event known as 'The Blackening', in which the vast majority of the human population was purposely wiped out in a plague started by a group of futurists/ecoterrorists known as the Enigma. Mutation of the virus and vaccination attempts resulted in the creation of a new race of humans, variously referred to as 'offspring', 'gummies', and 'savages', who manifest patterned skin and hair, as well as unusual eye colours. This group has been ghettoized, pushed to the fringes, and used as slave or indentured labour by the nascent civilizations only now emerging from onetime survivor colonies. People often speak of two worlds, the one 'inside the fence' and the one 'outside'. As these new nations expand aggressively, jockeying for position in the wide open world outside the fence, they run up against not only each other, but the angry, impoverished savages who want nothing less than an equal seat at the table, and will pursue it by any means necessary.

3) Grappellis is set on an alien world with a proliferation of different sentient species and races. It might be familiar to some as the world of Kuruth'Ondor, who featured in Spring Corps. It is a place of heroes, monsters, magic, and a great, dark secret. Weird and wonderful creatures populate its seas and skies, from the cool, serene peaks of Revenelan to the broiling heat and savage jungle of the Indon Aya Archipelago. The age of exploration has begun and maritime republics reach their tentative tendrils across inland seas and great, forbidding oceans alike. Trade and cultural exchange hide a darker side made up of colonialism, genocide, and exploitation. As great Grappellian galleons ply the Pellgari Main, they carry cargoes of bullion and slaves looted from the distant lands of the Ebleur and the once-great kingdom of Lokud. These new conflicts of empire are being fought with firearms for the first time, and the nature of warfare is rapidly changing. The recent invention of the printing press has aided immensely in the growth of knowledge, discourse, and dissent. As new states rise, old orders are struggling to adapt to a changing world, knowing that their survival depends upon it. Increasingly, the proud flags of Sorqoon, Grasopillas, and At Ibatta are carried around the globe on cutting-edge carracks and galleons, racing around remote capes, through treacherous straights, and landing on foreign shores. Yet, not all of their would-be victims are quite so unprepared, and indeed, some may yet become aggressors themselves. In the great halls of the frozen northern continent of Cenaph, the consuls of the Phenn make plans for repulsion and then conquest. The terrifying Torgidolik, more monster than man in appearance, eagerly await these small, frail invaders. The canny Taggabi, rulers of a vast and harsh desert, hope to exploit the warring factions for their own gain, relying on the inhospitability of the shifting sands to protect their people as they always have. The stage is set for the age of sail: Clashes of religion and empire wait in the wings, and woe be to those who are not prepared to either recant or defend their ways of life.

4) Seasong is set on an alternate reality Earth (or is it?) a couple of thousand years in the future. This version of Earth was devastated by a great flood that may have been due to global warming or something else entirely. There are strange old stories of great black beasts from the depths, but they are widely regarded as mere legends. Until a couple hundred years ago, the majority of the human population lived in a colossal structure known as 'The Wall', which stretched from North to South along the Mid-Atlantic Ridge, controlling the flow of water, people, and resources. It is said that the chosen humans survived the great flood by living inside The Wall. This vast creation, over two kilometers wide and thousands long, has always been a mystery. That it is ancient and contains technology that is still beyond the comprehension of most people is apparent, but where it came from and what purpose it was intended to serve is not. However, over the past couple of centuries, The Wall has been equaled and even supplanted by the emergence of dry land beyond mountain peaks as the waters have receded. 'The colonies' have thrived and grown. Both the original inhabitants (the barbarians), and the settlers have made technological leaps and seen their populations explode. However, over the past ten years the waters have started to rise again. Some of the settlers have even been driven inland. Strange creatures have appeared in the oceans, and there are reports of them attacking people. Some even worry about The Wall. It is not as new or as strong as it once was, and what if the legends hold some grain of truth?

5) Before the Storm takes place in a fantasy world populated by humans and a near-human race called the Yazzai. It is a place of proud civilization, ancient order, and fundamental balance. All of this is bound together by magic, which is the lifeblood of the aristocratic classes and justification for their right to rule. Yet, after the fall of the mighty Avincian Empire, this world struggled to maintain its dignity. Dogmatic religion seeped into the public consciousness. Trade and communications broke down. Increasingly greedy feudal lords preyed upon their people, and the Yazzai - more deeply tied to magic than any other people - were forced from human settlements and retreated up into their remote mountain strongholds. The past century has seen a recovery, and a shift of power towards the South, as new nations and a booming trade with the far flung regions of the west have emerged. This has come about at the expense of the proud northern lords who once held sway over much of the south. Into this changing word, steps the newest class of pupils at the Ersand'Eniiz Thaumaturgy Academy. They will learn not only magic, but so much more...

6) Gods of Our Own is set in the year 2935, following the events of Father Sky. It is a world in which all of our existing societal processes and trends have become accelerated to their logical ends. Everybody has a mental interface with the network. It simply isn't optional. Humans are no longer born, they are printed. Better bodies, better minds, longer lives, and better 'augments' can all be purchased for the right price from one of the many divisions of the seven large companies that control 96% of the economy. The richer you are, the better you do. You can purchase immortality and superhuman strength if you have the money. Thousands of worlds have been populated by jumping through space via wormholes, and governments no longer exist. Private property - almost all of it owned by corporations and leased by individuals - is king. Worlds closest to the wormholes, called 'Primary' worlds, have become dangerously overpopulated, Often, their entire surfaces are covered in city. Most people live in gaily-painted but somehow still drab looking apartment buildings on streets with names like 'Applewood' or 'Mulberry Hills', while the ultra rich live at the pinnacles of great obelisks, stretching into the clouds. As for those who slip through the cracks? They populate the condemned and unsafe undercities of these chaotic worlds, a seething mass of humanity consigned to live out short and miserable lives. Yet, this entire system has come under threat by way of a new invention: the 'folding' device. This allows its bearer to create a fold in spacetime in order to transport himself or herself anywhere in the universe. The potential implications of this new development, for better or for worse, are massive and unmistakable. While the corporations seek to control it, some of those in the undercities, including powerful criminal organizations, have other ideas...


Anyway, that's all for now. I think the fun of something like this is that it's a story, but one that you get to be part of, to add to and to impact. More will be coming soon!
Last edited by The Monsterworks on Wed Sep 28, 2016 7:57 pm, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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The Monsterworks
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Which RPG Will You Choose?

Post by The Monsterworks » Sat Sep 24, 2016 1:08 pm

Here is a more complete description of Father Sky:

1)Father Sky is set in the year 2506. Humankind has moved into space and settled multiple planets, though we have yet to encounter any other sentient species. Our technology has allowed us to 3D print our next generations as opposed to going through the laborious process of having children like animals do. Parents may pick and pay for superior traits and disease resistances. Almost anything is curable for the right price. Technology can interface directly with the human mind. Almost anything can be learned instantly if you
Last edited by The Monsterworks on Sat Sep 24, 2016 1:46 pm, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

Deleted User

Which RPG Will You Choose?

Post by Deleted User » Wed Sep 28, 2016 12:14 am

I would really like a realistic medieval RPG I would be a Byzantine emperor. But of all those I like the medieval fantasy one.
That was a pretty good one.

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