Death Metal vs Listen Here, Grandad, this is America. Everyone Here Eats Ass

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Venice Queen
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Death Metal vs Listen Here, Grandad, this is America. Everyone Here Eats Ass

Post by Venice Queen » Sat Jan 30, 2021 1:28 pm

LHGtiAEhEA // Speed: 8 / Traction: 7 / Torque: 3 / Weapon: 1 / Armor: 11 (+1 front) // wedge

Death Metal // Spd:4 // Tra:2 // Tor:1 // Wpn:16 // Arm:7 //

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guess what bitch I can strafe around the center nail and I have 8 speed 3 torque Im BOX RUSHIN THIS SHIT

that's it, that's the whole strat. be incredibly aggressive, deny her from getting any value, the usual game of a fast bot into a power spinner. she could try gambits, but lmao 4 spd 2 tra good luck getting them off. still be aware of the fact that she will be trying weird things with a low success rate on the off chance that they work and instagib me, and play around that. if she has her back to me, she's probably going to try to whip the weapon around and catch a wheel/wedge corner. so always engage the weapon. if she's corner camping, well, she's stupid. if she's doing anything else weird, strafe around till i can hit the weapon, then run into the weapon.

I control the engagements: I get to choose whether I get punched in the face or the nuts, and I'll choose the face every time. once the weapon isn't at full speed I can be more flexible with my engagements, and actually try to wedge her in the rear (this will let me ram her into hazards weapon-first, which is actually relevant since she has weapon power 5 above weapon armor and taking repeated hits in that area will weaken her weapon's power as the match goes on). don't force it tho, just take what's the fastest, most available path to smothering her further.

In general ram her into the screws. also in general don't fire the fucking weapon. If I happen to get her weapon stopped and we arent in a good place to escort her to the nearest hazard, see what happens if I fire the puncher into the open space between her weapon and her chassis.

GL

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Shaba117
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Re: Death Metal vs Listen Here, Grandad, this is America. Everyone Here Eats Ass

Post by Shaba117 » Sun Jan 31, 2021 8:41 am

Starting inverted - LHGTIAEHEA's plow leaves the top of the chassis/front wheels exposed and I have a better chance at hitting that with my blade higher up.

LHGTIAEHEA has mecanum drive and therefore suffers 50% more knockback as well as 50% reduction in torque. Using the toothed bar to maximize the knockback while still causing maximum damage to LHGTIAEHEA. Between my weapon and the wall drums, serious to catastrophic damage will quickly mount for LHGTIAEHEA.

Spin up and slowly approach LHGTIAEHEA, but stop as soon as I begin to see any strafing trickery unfolding. I can easily turn in place and prevent LHGTIAEHEA from hitting me anywhere but my blade. Even with armor bonus, that's still 4 damage to the plow and if I can get anything behind it, that's 6 damage. Mecanums are also complicated mechanisms and can't take the shock loads from repeated hits. If LHGTIAEHEA starts having drive issues, then it's game over and a KO for me. Yeah yeah, I still suffer *some* knockback, but definitely not as bad as LHGTIAEHEA and I will also be mindful of not placing myself near the drums if I can help it, as well.

If LHGTIAEHEA does manage to get under and starts pushing, j-hook off of the plow, quickly spin up, and catch one of its sides...again, 6 damage. Keep LHGTIAEHEA from feeding me to the drums or getting pins. If all else fails and I'm being shoved right at the drums, position myself so that the blade meets the hazard and at least my weapon armor can afford some protection.

If LHGTIAEHEA starts upping the strafing trickery, play it cool and remain patient (and away from walls/center pillar). LHGTIAEHEA's traction while great, it's still not perfect and with facing such a destructive weapon as mine, there's chance of drive errors and I will capitalize on that.

If this match goes to the last 30 seconds, go all out aggressive and go for hits whenever possible - get those damage points!

GL!

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