Speed: 3 | Traction: 1 | Torque: 1 | Weapon: 16 | Armour: 9 | 4WD | Undercutting Shell Blades
Pressure Flop II (Flippity Floppity The Final Is Dragonfist's Property) (5-2)
Speed: 3 | Traction: 1 | Torque: 1 | Weapon: 17 (Hammer 15 / Turret 2) | Armour: 9 (+2 plough) | Shuffler | Shuffling hinged flat wedge
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So Pressure Flop's going with the armoured configuration, which means he has a slow turret. I'm good at fighting with turrets, but I'm under no illusions that this is going to be an easy fight. A plan does form, however.
At the start, spin up while heading to the centre of the map. We're the same speed but I just want to stay away from the walls as much as I can. PF's almost certainly going to angle into the flails with the plough on the front, but even takes takes four damage - five if I manage to strike the vertical flat bit of the wedge. I'm not counting on that though. While PF can turn the turret quickly, I can still move forwards and backwards, and making him turn against the direction he wants to turn the turret will slow it down a little. Basically I want to keep hitting the wedge plate until it buckles or snaps. No messing around with hazards or anything else.
Even if Maxi gets in close and fires the hammer, he only deals 2 damage to almost all of my shell. Meanwhile, he's taking 4-damage hits and 4 shock damage from the flails. He can't angle the turret too much to deflect them, either - not if he wants to hit me. Almost his entire robot is mounted on that turret and if he turns it then he turns the hammer as well. So, the flails are either going to skip off the wedge and carry on unimpeded, or they ARE impeded... by his hammer mechanism. Which should result in his hit power dropping somewhat. If he continues to get in close, then he's taking a hit from my shell. A 5 damage hit to the wedge and we're both flung away, only this time his wedge is worse. When I'm bouncing away, keep the shell spun up and accept that I'll hit the wall - it's not like Maxi'll be in any position to capitalize on it.
Maxi's going to try and pull some driving tricks (as much as you can with a 3/1/1 drivetrain), so watch out for anything of the sort and try to keep my distance when not doing so would be deleterious. However, I also have to be careful about being herded into the walls, so if it looks like I'm getting too close to the arena sides and hazards that could stop me spinning, go forward myself and make him eat shell tooth. This just isn't a sustainable fight for Maxi, and we both know it, so getting in as many hits as I can is the order of the day.
---At the start, spin up while heading to the centre of the map. We're the same speed but I just want to stay away from the walls as much as I can. PF's almost certainly going to angle into the flails with the plough on the front, but even takes takes four damage - five if I manage to strike the vertical flat bit of the wedge. I'm not counting on that though. While PF can turn the turret quickly, I can still move forwards and backwards, and making him turn against the direction he wants to turn the turret will slow it down a little. Basically I want to keep hitting the wedge plate until it buckles or snaps. No messing around with hazards or anything else.
Even if Maxi gets in close and fires the hammer, he only deals 2 damage to almost all of my shell. Meanwhile, he's taking 4-damage hits and 4 shock damage from the flails. He can't angle the turret too much to deflect them, either - not if he wants to hit me. Almost his entire robot is mounted on that turret and if he turns it then he turns the hammer as well. So, the flails are either going to skip off the wedge and carry on unimpeded, or they ARE impeded... by his hammer mechanism. Which should result in his hit power dropping somewhat. If he continues to get in close, then he's taking a hit from my shell. A 5 damage hit to the wedge and we're both flung away, only this time his wedge is worse. When I'm bouncing away, keep the shell spun up and accept that I'll hit the wall - it's not like Maxi'll be in any position to capitalize on it.
Maxi's going to try and pull some driving tricks (as much as you can with a 3/1/1 drivetrain), so watch out for anything of the sort and try to keep my distance when not doing so would be deleterious. However, I also have to be careful about being herded into the walls, so if it looks like I'm getting too close to the arena sides and hazards that could stop me spinning, go forward myself and make him eat shell tooth. This just isn't a sustainable fight for Maxi, and we both know it, so getting in as many hits as I can is the order of the day.
This is already the furthest any of my bots has ever made it in any competition. I'm really pleased with Dragonfist's performance here, and I hope that it's going to continue. Possibly even all the way. =]
Good luck, Maxi, and have fun. =]