Flails huh? Very noodly
Ok she's gonna need to take a hot minute to back away from the wall with her longass flails. Her spinup time is also going to be slower since she needs to really get going for those flails to be at their full length and spinning at a speed where it's deadly enough. And on top of that it's still gonna take her about 4 seconds to spin all the way up. I have 4 torque and 7 speed, which should be more than enough to prepare for a rush. Yep that's right, fire in the hole bitches. See where her flails line up and make sure that I take the hit right on the front of my plow. None of this "oh no, I made her hit my side like a dumbass". Y'know.....I feel like people use Nuts as too much of a reference. There is no way that DF is able to take cheap shots every single time a damn thing hits the flails :V. Oh dear, shock damage....well I would be worried with the last version of Genesis, but since this one has a third arm on the plow to support big hits, if one arm gets bent, the other two are still in immaculate condition and able to flip.
Rush the FUCK outta this. Avoid letting the shell get up to a dangerous speed and take the first hit on the plow whether she's at 900rpm or her full 2300rpm or whatever the fuck her top speed is. Even if it somehow would take the hit on the side of my plow, the sides of my dustpan are covered by the ABR, and the flails would ride up the sides and make the bot unstable like Gary Bussey smoking wine and drinking weed. I might take damage, but I only need one flip to ruin her day, especially since the flails do nothing to help her self right with her shape. Try to see if I can flip her OOTA. If I cannot, stuff her again to prevent her from spinning up. Flip her over and even if the flip misses, get under one of the flails she has and clamp it. Take her around the box. Repeat this tactic until I can either OOTA or the timer runs out. Do not let her spin back up.
Good luckOk she's gonna need to take a hot minute to back away from the wall with her longass flails. Her spinup time is also going to be slower since she needs to really get going for those flails to be at their full length and spinning at a speed where it's deadly enough. And on top of that it's still gonna take her about 4 seconds to spin all the way up. I have 4 torque and 7 speed, which should be more than enough to prepare for a rush. Yep that's right, fire in the hole bitches. See where her flails line up and make sure that I take the hit right on the front of my plow. None of this "oh no, I made her hit my side like a dumbass". Y'know.....I feel like people use Nuts as too much of a reference. There is no way that DF is able to take cheap shots every single time a damn thing hits the flails :V. Oh dear, shock damage....well I would be worried with the last version of Genesis, but since this one has a third arm on the plow to support big hits, if one arm gets bent, the other two are still in immaculate condition and able to flip.
Rush the FUCK outta this. Avoid letting the shell get up to a dangerous speed and take the first hit on the plow whether she's at 900rpm or her full 2300rpm or whatever the fuck her top speed is. Even if it somehow would take the hit on the side of my plow, the sides of my dustpan are covered by the ABR, and the flails would ride up the sides and make the bot unstable like Gary Bussey smoking wine and drinking weed. I might take damage, but I only need one flip to ruin her day, especially since the flails do nothing to help her self right with her shape. Try to see if I can flip her OOTA. If I cannot, stuff her again to prevent her from spinning up. Flip her over and even if the flip misses, get under one of the flails she has and clamp it. Take her around the box. Repeat this tactic until I can either OOTA or the timer runs out. Do not let her spin back up.