Starfish Prime | Maurdread |
---|---|
Speed: 4 | Speed: 5 |
Traction: 3 | Traction: 3 |
Torque: 1 | Torque: 1 |
Weapon: 15 | Weapon: 14 (1 srimech) |
Armour: 7 | Armour: 7 |
Symmetrical bar please.
Start upright (undercutter). Spin up, move out of the U-shaped starting boxes. Move towards him menacingly, and try to hit his wedge to the sides of his drum.
Mystic’s made his feeder wedge a really bad shape for fighting undercutters with. It’s high enough that I can hit the wedge instead of his sturdier drum, and on the sides it transitions to a REALLY steep angle that isn’t much better than vertical. The wedge also isn’t really that durable: I can cleave the thing open quite easily, and after a couple attacks he basically won’t have a wedge to deflect my blade up into his drum, and I’ll be chewing on his chassis with near impunity.
Don’t be a moron: position myself so that if I do get launched I won’t go right towards Stalin’s Sickle or the Gulag. This arena is eighty feet wide, I have a good amount of room to maneuver. If I get tossed in the air immediately turn the weapon off because a floor impact is likely, and don’t turn it back on until the bot’s actually stable. Retreat in reverse with the weapon pointed at him since he’ll likely try to chain hits: blocking his attack with a half-speed blade is better than nothing.
If I’m overturned, see if I can sideswipe the drum. A solid hit could send him gyrodancing onto his back and give me a chance to follow up. If he keeps trying to turn into my spin direction, make a reversing turn in the same direction (I.e. clockwise to clockwise) and move forward to try to hit the side he inadvertently exposes. If nothing else, weapon-to-weapon's 4-2 my favor since his srimech clutch takes a point from the drum. That plus 4-point shock damage means I should eventually be able to break something important.