CCL: Final - Ori vs Death Metal
Posted: Fri Aug 06, 2021 8:31 pm
Ori: (Spirit Smash config) - Speed 7, Traction 7, Torque 2, Weapon 3, Armor 11 (+2 plow)
DM: (Angled-edge bar) - Speed 4, Traction 2, Torque 1, Weapon 16, Armor 7
Starting upright
I lost a close one to Ori last time because I was focusing too much on keeping to the center of the arena and using my more blunt-edged toothed bar that caused more recoil, along with more deceptive/defensive maneuvers...not this time!
Changing to angled bar to cause more 'cutting/piercing' damage rather than blunt force (and the ensuing recoil!)
Spin up, but head towards the corner of the arena where the hole is in the Razor. Now, it is not determined which side I'm starting at and if I'm on the far starting square, then just meet Ori head on and then try to have him follow me over to that corner. I know, I'm *purposely* going near the corner AND the Razor...but it's still up. I can safely be in this area until 1:30 into the match where the wall will drop to 3 feet and I will be in its OOTA range. Now, the hole itself...will likely not be an issue for me, but Ori is compact (think of S3 Tantrum). I'll try to position myself in a way to knock Ori through that hole while it's still in play during the first minute...or at the least send it repeatedly into the Psycho Exes.
If that doesn't work and the match progresses past the 1:30 mark, then back off from the Razor and try to keep my back towards the opposite (hazard-free) corners. Meet head-on with Ori and try to weaken it over time. It may start losing some drivetrain accuracy and speed and I will use that to capitalize on a corner/wheel to disable Ori further. Also, the wall will end up fully lowered at 1 foot and I could land a shot that could send Ori over that.
Note: The angled-edge bar can change spin direction and this will be the extent of 'trickery' that I will employ in this match to easier catch a wheel/corner.
Power down the weapon until stabilized if airborne from recoil and avoid the Razor side of the arena after 1:30. Also, try to avoid the Wild Flings, but that is lesser priority.
So yeah, this is it...the Final match of CCL - GL and let's have a great fight, HFL!
DM: (Angled-edge bar) - Speed 4, Traction 2, Torque 1, Weapon 16, Armor 7
Starting upright
I lost a close one to Ori last time because I was focusing too much on keeping to the center of the arena and using my more blunt-edged toothed bar that caused more recoil, along with more deceptive/defensive maneuvers...not this time!
Changing to angled bar to cause more 'cutting/piercing' damage rather than blunt force (and the ensuing recoil!)
Spin up, but head towards the corner of the arena where the hole is in the Razor. Now, it is not determined which side I'm starting at and if I'm on the far starting square, then just meet Ori head on and then try to have him follow me over to that corner. I know, I'm *purposely* going near the corner AND the Razor...but it's still up. I can safely be in this area until 1:30 into the match where the wall will drop to 3 feet and I will be in its OOTA range. Now, the hole itself...will likely not be an issue for me, but Ori is compact (think of S3 Tantrum). I'll try to position myself in a way to knock Ori through that hole while it's still in play during the first minute...or at the least send it repeatedly into the Psycho Exes.
If that doesn't work and the match progresses past the 1:30 mark, then back off from the Razor and try to keep my back towards the opposite (hazard-free) corners. Meet head-on with Ori and try to weaken it over time. It may start losing some drivetrain accuracy and speed and I will use that to capitalize on a corner/wheel to disable Ori further. Also, the wall will end up fully lowered at 1 foot and I could land a shot that could send Ori over that.
Note: The angled-edge bar can change spin direction and this will be the extent of 'trickery' that I will employ in this match to easier catch a wheel/corner.
Power down the weapon until stabilized if airborne from recoil and avoid the Razor side of the arena after 1:30. Also, try to avoid the Wild Flings, but that is lesser priority.
So yeah, this is it...the Final match of CCL - GL and let's have a great fight, HFL!