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Freshman Fight League

Posted: Tue Apr 06, 2021 7:10 pm
by Madman
Freshman Fight League

What's up, bitches! It's your boy Lazarus. Thought y'all could get rid of me so easily? Well, you thought wrong. If you're wondering who the fuck I even am, so much the better. That means that this tournament is for you!

Basically, while this event is open to anybody, spots are limited to eight and preference will be given to rookies (freshmen), veterans returning after a layoff (legends), and sophomores before other members (veterans).


Details


1. FF League will have an entry draw of eight bots. One weight class only: Middleweight (120 lbs). I'm doing all of the writing myself so, no, it's not going to expand. I don't wanna manage a large event.
2. This'll be done in Swiss format. If you're not familiar with it, I suggest you get familiar. Look here.
3. We'll be using the Dirty Dozen rules because I wanna test you noobs out. There are opportunities in that set but also pitfalls. Let's see how well you can navigate them.
4. The usual stuff about deadlines (Saturday midnights EST), RP word limits (400), and reading or referencing your opponent's strategy post (don't do it!). Since this is FF League, I'm gonna be lenient about... FFs (had to make the dadjoke). Shit's due by midnight (actually 11:59 PM), but you basically have until I roll out of bed the next morning to submit. Take your chances if you like.
5. The entry deadline is... let's say 11:59 PM EST, Saturday April 17. If the event isn't filled, I'll toss in some fun bots. If we have too many entries, priority will be given in order of freshmen > legends > sophomores > everyone else. Priority tiebreaks will be order of signup.
6. The arena will rotate between the three below from week to week. You can find their complete dossiers here.
  • Razor's Edge
  • The Noir
  • The Grid


Scoring System


FF League will use a novel scoring system based on the usual criteria. However, it will not be a 'must' system, where all points from each criterion will automatically be distributed. For example, if neither bot does much damage, perhaps damage will only be scored 2-2. If both fail to show much aggression, the same guideline applies.
  • Damage: 7 points - how much damage is dealt to the opposing bot as a direct and intentional result of your actions.
  • Aggression: 7 points - the extent to which you are taking an active role in the match and initiating attacks. This does not necessarily mean rabid aggression for its own sake. Effectiveness matters.
  • Control: 7 points - the degree to which you dictate the flow of the match and are able to impose your gameplan on your opponent.

Additionally, this event will score matches by victor and by 'set'. The victor will receive two points in the overall standings for their victory and each bot will receive one point in the event of a tie. However, both bots (regardless of win, tie, or loss) will also score a point for each 'set' won. Basically, each 'set' represents one judging criterion (damage, aggression, control). A category won gives you one extra point. A category tied gives you 0.5 extra points. In the event of a knockout, all sets will be considered to have been won by the victor.
  • Win: 2 points
  • Tie: 1 point
  • Loss: 0 points
  • Set Win: 1 point
  • Set Tie: 0.5 points
  • Set Loss: 0 points
Therefore, the maximum number of points that a bot can score in a single match is five. In the event of an FF (forfeit), the bot that showed up will also score five points. The loser will score zero. In the event of a winning bot losing two out of three sets (i.e. a spinner dominating on damage but narrowly losing aggression and control) it would emerge from the match with 3 points (2 for the overall victory and one for winning the damage set) while its opponent would take 2 (for control and aggression).


Entries

  1. Mayfly (rookie): Crash Test Granny - Not Your Average Team
  2. Jorji (rookie): unknown - unknown
  3. TurtleBack! (rookie): Perfect Perfect Perfect Phoenix - Team ShellShockers
  4. moziet (rookie): PuriN II - The Candy Store
  5. Colon_The (rookie): Charlotte: The Astonishing Shelob - Team Questionable Strategies
  6. NickyDustyOwl (rookie): Green Eggs & Slam - Team Taco Hell
  7. Badnik96 (legend): Tiamat - Team Ignition
  8. Archangel (veteran): Black Lagoon - Interrobang Robotics
  9. attackfrog (veteran): unknown - Aquatic Robotics
  10. V900 (veteran): unknown - End of the Line LLC
  11. British-Robotics (veteran): unknown - Team British Robotics
  12. YSMQTHLQYH (veteran): Airbornificator 9000 - Team Design Flaw
  13. patrickrowberry (veteran): Deadshot - Team Cardboard Pony
  14. Trihunter (veteran): unknown - Cool Story Brobotics


Bracket


At this point, the bracket is tentative only. You can find it here on Challonge. It will be updated as entries come in and, later, as the tournament progresses.


Good luck, noobs


Re: Freshman Fight League

Posted: Tue Apr 06, 2021 7:32 pm
by Mayfly
I’m definitely going to make a robot for this, stay tuned!

I was going to enter a bot I had made before this tournament was announced, so I ended up coming up with and creating the concept in about 30 minutes or less, I present to you, Crash Test Granny.
Stats:
Speed: 3
Armor: 5
Torque: 11
Weapon: 0
Traction: 11
(She may be slow, but she’s a stable ol’ girl)
Strengths: You wouldn’t hit a poor old lady, would you?
Weaknesses: the words hurt more than the robot

Yes, the picture is wood, but there is a layer of main robot behind it

Re: Freshman Fight League

Posted: Tue Apr 06, 2021 7:36 pm
by Archangel
im not actually writing right now so I can do multiple events without burning out feelsgoodman

Black Lagoon

Image
Image
Image

// Speed: 4 / Traction: 3 / Torque: 1 / Weapon: 15 (16-1 for dual weapons) / Armor: 6 //

dual drum spinner. should experience minimal to no gyro effect when turning so long as both weapons are active. hinged wedges can be started both forwards or one forwards one back, or removed entirely.

Re: Freshman Fight League

Posted: Tue Apr 06, 2021 7:42 pm
by attackfrog
Robot to be called Flapjack

Feel free to boot me if we have enough noobs for this

Re: Freshman Fight League

Posted: Tue Apr 06, 2021 8:00 pm
by V900
poost

Re: Freshman Fight League

Posted: Tue Apr 06, 2021 8:03 pm
by Jorji
Tentative stats for Michael
9/8/3 (in practice 2 due to mecanum penalty)/8/2

Flamethrower for my first bot. What could go wrong?

Re: Freshman Fight League

Posted: Tue Apr 06, 2021 9:18 pm
by TurtleBack!
I would add TurtleBack. But he’s a bit busy so...

A NEW CHALLENGER IS APPROACHING!

So, I was recently watching bounty hunter fights, and I saw Perfect Phoenix’s new config, so I thought, perfect phoenix has both a normal and small blade

Then it hit me.

So, I made this.

Behold!

Perfect Phoenix but it’s blade is unnecessarily long!

Stats: 4/3/1/13/9

Re: Freshman Fight League

Posted: Wed Apr 07, 2021 1:11 am
by British-Robotics
I enter! (Design pending)

Re: Freshman Fight League

Posted: Wed Apr 07, 2021 2:00 am
by moziet
PuriN II

SPEED: 3 | TRACTION: 2 | TORQUE: 1 | WEAPON: 16 | ARMOR: 8

Coming straight from other realms beyond this site, we have probably my favorite and best bot. PuriN II! Don't question why its the 2nd one. First one didn't make it through customs. The hammock is just my chair for when I gotta drive the thing. If you're gonna lose, be comfy while doing it, you know?


Wedge is static, but wedgelets are individually hinged.

purin.png
purin.png (350.6 KiB) Viewed 201 times
purin side.png
purin side.png (396.17 KiB) Viewed 201 times

Re: Freshman Fight League

Posted: Wed Apr 07, 2021 2:01 am
by YSMQTHLQYH
AIRBORNIFICATOR 9000
Image

Walking deathflipper.
yes this is a good idea i swear.
Stats:
  • Speed: 4
  • Traction: 4
  • Torque: 1
  • Weapon: 16
  • Armor: 7
Actually gets +4 weapon armor and does not self destruct btw

Pretty sure that i am newer and thus get priority over at least Attackfrog, Archangel and V900 so i can probably get this in
If this turns out to be too dumb i might swap it out with ISAN II just because it looks cool idk

Re: Freshman Fight League

Posted: Wed Apr 07, 2021 4:44 am
by patrickrowberry
entering something

deadshot (hammer)

fork set up-6/4/2/10/8

Image

with wedge set up
anti spinner set up-6/4/2/8/10 (+2 to wedge)

Image

Re: Freshman Fight League

Posted: Wed Apr 07, 2021 5:17 am
by Trihunter
Image

Re: Freshman Fight League

Posted: Wed Apr 07, 2021 11:59 pm
by Colon_The
Charlotte: The Astonishing Shelob
- Team Name: Team Questionable Strategies
- A turret with an articulating arm that has a horizontal disc, vertical disc, or a saw.
- The arm can go up, down, behind, and can rotate a full 360 degrees.
- The body also rotates to change attachments, which are: Wedglets, Forks, Wedge, or Flamethrower + forks. So instead of using mecanum wheels or having different attachments on for different matches, I just rotate the body to fit the situation.
- Red Self destruct button on the base of my weapon to reward hammers who have precision, and flippers that make me land on the button.
- It uses Tank treads to move around, just because.
- I am a Freshman (I think), this is my first year in ARC
- The bot was going to be a UFO (hence the grey and green color scheme), but I thought it looked like a spider, but I kept the color scheme because it looks better than the black and red I experimented with.
- Conceptualized and Made in an afternoon, in 4 different sessions with various time in each session.
- I Named the bot after the spider from Charlotte’s web, Shelobs from Lord of the Rings and one of Spider Man’s UK comic series’.



Hopefully Fixed Stats:
  • Horizontal setup
Speed: 6
Traction: 5 (+1 for the tank treads)
Torque: 1
Damage 10 (1 for the flamethrower, 7 for the spinner, 1 for turret, 1 for shell turret)
Armor: 7
  • Vertical setup
Speed: 6
Traction: 5 (+1 for the tank treads)
Torque: 1
Damage 10 (1 for flamethrower, 7 for spinner, 1 for turret, 1 for shell turret)
Armor: 7
  • Saw Setup
Speed: 6
Traction: 5 (+1 for the tank treads)
Torque: 1
Damage 8 (Flamethrower inactive, 6 for saw, 1 for turret, 1 for shell turret)
Armor: 9 (+ 1 for wedge, +1 wedgelets)
  • Incendiary setup (no articulating weapons on this config, if that's allowed)
Speed: 6
Traction: 5 (+1 for the tank treads)
Torque: 1
Damage 8 (6 FOR THE FIRE, 1 for turret, 1 for shell turret.)
Armor: 9 (+ 1 for the flamethrower nozzle, +1 forks and wedge attachments)

Re: Freshman Fight League

Posted: Thu Apr 08, 2021 10:21 pm
by Badnik96
tiamat
Image
it is a vertical spinner. the little forks are hinged

stats tbd i guess

peepee poopoo

Re: Freshman Fight League

Posted: Sun Apr 11, 2021 10:06 pm
by NickyDustyOwl
Green Eggs & Slam!

https://cdn.discordapp.com/attachments/ ... __Slam.png

Stats:
Speed: 7
Traction: 6
Torque: 4
Weapon: 0
Armor: 13

A wedge and a thwack, or in this case a "Bammer". Fast and nimble, the wedge is primarily used as the thwacking arm is used for some sort of defense but doesnt do real damage. Pretty strong in the armor department aswell. The teeth on the wedge are used to catch opponents so they dont slide off.