Ruination: The Tempest - sign-ups
-
- Posts: 9125
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Canada
- Team: Dissonance-Tek
Ruination: The Tempest - sign-ups
RUINATION: THE TEMPEST
(because I'm too uninspired to make a cool banner for the tournament sorry)
DEADLINE FOR ENTRY: August 21st, 2022
Banned robots
Flying robots
Hovercrafts
Clusterbots that don't have the same motivation in all their parts
Underall
Sign-up Info
- As of the deadline, 10 robots have been entered in each weight class (Lightweight, Middleweight, Heavyweight, Superheavyweight) and are assigned stats using 30 points per bot. Points are divvied up by 5 categories:
-Speed
-Traction
-Torque
-Armour
-Weapon Power
The battles will take place in a Round Robin style with playoffs afterward to determine the champion of each weight class.
IMPORTANT NOTE: Look, I know a lot of you all are busy, or just not feeling the robot itch as much as before. I sympathize, for I've felt the same way. Therefore, you are more than welcome to not enter a full team. In fact, if you want, you can enter one robot. Just be sure to count the number of entrants so far so you don't go over the max limit of 12. However, EVERY weight class must have the same number of robots by sign-up end. I don't want to have to account for 8 heavyweight robots and 12 lightweight robots. :P
Role Play Rules
- You'll be expected to follow proper role-play etiquette; no directly referencing others RPs, whether in your reply RP, or bringing it up in the discussion thread. If you don't trust the staff's bullshit detectors, don't play.
- As a follow up to this, absolutely NO being completely arrogant, either in your RPs or in the discussion thread (i.e. "I'll probably pwn this guy all over the place"). This also applies to public complaining about results. Okay, if you want to know why you didn't win, you're perfectly fine with posting about it in the discussion thread, as long as there is some good degree of reasonability to it (which the staff will determine, not you). But don't piss and shit all over the discussion thread or the Discord servers with "how the fuck did I lose to him, that's retarded" or similar comments. You will get suspended from the tournament for the next week, have any RP threads you put up be ignored/deleted, and automatically go 0-4 for that week.
- Be concise, but specific; you have a 400 word RP limit to work with. It will be a soft limit... and by soft, I mean that if you go over by what the writers determine is okay, then you're toast. :V
- Use proper grammar and spelling - this isn't college, but no one is going to read an RP written entirely in leetspeak or whatever the fuck it is you kids do these days.
- Do not spend too long talking about stats/design - RPs are your strategy. The writers here aren't stupid, they've been around for awhile and can see when a stat allocation is poor or a design simply won't work. Instead focus on what you plan to do during the fight.
- Fight cards will be posted on Sunday usually (as are results, mostly), and you will have one week to post your RPs. If the fight card is, for whatever reason, late, you will still have a full week to RP.
Guidelines
Ruination: The Tempest returns to following the official ARC ruleset, rather than going off of its own playbook.
See it here --> https://docs.google.com/document/d/1ka3 ... _SAl_JtECk
Role play rules are briefly reiterated, just so you know. :V
Arena
Yes, you read that right. ArenA. As in, only one. No dumb gimmicky arenas this time around.
Only the tried and true Battlegrounds remains. Enclosed 48ft x 48ft square with 1 pulverizer in each corner (with 2 variants; pointy are in adjacent corners to blunt) and 2 sets of killsaws. No OOTAs.
Overhead view
Close up of blunt pulverizer
Close up of pointy pulverizer
Close up of killsaws
Note #1: The tournament hosts and main writers reserve the right to modify a bot's individual stats based on discrepancies with the picture of the design. The hosts and main writers also have the right to reject any robot submission, stat allocation or design aspect that is considered to be unfair or exploiting the rules in any way.
Note #2: The staff for this tournament are as follows:
Lead Writers
- Kody Kunz (me)
- Josh Noel
Writing Staff
- Siobhan
- Noah
- Drew
- Maxi
- HFL
- Code Red
Note #3: In the previous tournament, I threw a blanket ban on dumb, offensive, and/or long names since I was pretty hardass about it. (who wants to write My Hands Are Abandoned Factories Manufacturing Heartbreak And Hate For The World over and over again in the results? Certainly not me) I will be a bit more lenient here, as we're p/ chill as a community whole right now... but I will still call a name into question if it's a bit pushy. :P
If you have any questions/concerns, whether it be about a match, the structure of the tournament, or hell, anything about it in general, feel free to let me know on here, Discord, or whatever medium you can find me on.
Let's have a good tournament y'all.
--------
--------
Final entrants:
LWs
I Can't Believe It's Not Tanto || Botomatic1000
Venice Queen || ...Venice Queen :V
Failure Duplicator || YSMQTHLQYH
25 or 6 to 4 || Wolf51-50
Pink Wedge || patrickrowberry
Burning Blue || British-Robotics
Flipkick ||Hooray For Lexan
Scrapper || Trihunter
Ayame || GF93
Whipscorpion || Mystic2000
MWs
The Act of Being Polite || Botomatic1000
Apeirogon || YSMQTHLQYH
Containment Breach || TDG does ARC
MORE PUZZLES || Wolf51-50
Bite Me || patrickrowberry
Black Hazard || Trihunter
No Tomorrow || Mystic2000
Skoll || Hooray For Lexan
TD || Toxic
Disposal Unit || attackfrog
HWs
Xtreme PneumatiX || Botomatic1000
Chimera || Venice Queen
Taisabachi || YSMQTHLQYH
Rampage || TDG does ARC
Fork The Wind || patrickrowberry
2-face || TurtleBack!
Compound Fracture || Hooray For Lexan
Powerdrive || British-Robotics
Greenwar || Mystic2000
Omicron32 || attackfrog
SHWs
Multicrap || YSMQTHLQYH
Not So Huge || patrickrowberry
Deep Dish Destruction || Tcrrr
Chieftain || GF93
Hartmann's Youkai Bot III || Trihunter
Boreas || Hooray For Lexan
Pathos || Mystic2000
Power Bar || Toxic
Anyone's Guess || Wolf 51-50
Big Boy Flaily || attackfrog
--------
Bots posted that didn't quite make it (sorry fellas, deadline's there for a reason :V):
- (HW) Storm Worm || Wolf 51-50 (willingly withdrew)
- (MW) Discus Death || British-Robotics (too late)
(because I'm too uninspired to make a cool banner for the tournament sorry)
DEADLINE FOR ENTRY: August 21st, 2022
Banned robots
Flying robots
Hovercrafts
Clusterbots that don't have the same motivation in all their parts
Underall
Sign-up Info
- As of the deadline, 10 robots have been entered in each weight class (Lightweight, Middleweight, Heavyweight, Superheavyweight) and are assigned stats using 30 points per bot. Points are divvied up by 5 categories:
-Speed
-Traction
-Torque
-Armour
-Weapon Power
The battles will take place in a Round Robin style with playoffs afterward to determine the champion of each weight class.
IMPORTANT NOTE: Look, I know a lot of you all are busy, or just not feeling the robot itch as much as before. I sympathize, for I've felt the same way. Therefore, you are more than welcome to not enter a full team. In fact, if you want, you can enter one robot. Just be sure to count the number of entrants so far so you don't go over the max limit of 12. However, EVERY weight class must have the same number of robots by sign-up end. I don't want to have to account for 8 heavyweight robots and 12 lightweight robots. :P
Role Play Rules
- You'll be expected to follow proper role-play etiquette; no directly referencing others RPs, whether in your reply RP, or bringing it up in the discussion thread. If you don't trust the staff's bullshit detectors, don't play.
- As a follow up to this, absolutely NO being completely arrogant, either in your RPs or in the discussion thread (i.e. "I'll probably pwn this guy all over the place"). This also applies to public complaining about results. Okay, if you want to know why you didn't win, you're perfectly fine with posting about it in the discussion thread, as long as there is some good degree of reasonability to it (which the staff will determine, not you). But don't piss and shit all over the discussion thread or the Discord servers with "how the fuck did I lose to him, that's retarded" or similar comments. You will get suspended from the tournament for the next week, have any RP threads you put up be ignored/deleted, and automatically go 0-4 for that week.
- Be concise, but specific; you have a 400 word RP limit to work with. It will be a soft limit... and by soft, I mean that if you go over by what the writers determine is okay, then you're toast. :V
- Use proper grammar and spelling - this isn't college, but no one is going to read an RP written entirely in leetspeak or whatever the fuck it is you kids do these days.
- Do not spend too long talking about stats/design - RPs are your strategy. The writers here aren't stupid, they've been around for awhile and can see when a stat allocation is poor or a design simply won't work. Instead focus on what you plan to do during the fight.
- Fight cards will be posted on Sunday usually (as are results, mostly), and you will have one week to post your RPs. If the fight card is, for whatever reason, late, you will still have a full week to RP.
Guidelines
Ruination: The Tempest returns to following the official ARC ruleset, rather than going off of its own playbook.
See it here --> https://docs.google.com/document/d/1ka3 ... _SAl_JtECk
Role play rules are briefly reiterated, just so you know. :V
Arena
Yes, you read that right. ArenA. As in, only one. No dumb gimmicky arenas this time around.
Only the tried and true Battlegrounds remains. Enclosed 48ft x 48ft square with 1 pulverizer in each corner (with 2 variants; pointy are in adjacent corners to blunt) and 2 sets of killsaws. No OOTAs.
Overhead view
Close up of blunt pulverizer
Close up of pointy pulverizer
Close up of killsaws
Note #1: The tournament hosts and main writers reserve the right to modify a bot's individual stats based on discrepancies with the picture of the design. The hosts and main writers also have the right to reject any robot submission, stat allocation or design aspect that is considered to be unfair or exploiting the rules in any way.
Note #2: The staff for this tournament are as follows:
Lead Writers
- Kody Kunz (me)
- Josh Noel
Writing Staff
- Siobhan
- Noah
- Drew
- Maxi
- HFL
- Code Red
Note #3: In the previous tournament, I threw a blanket ban on dumb, offensive, and/or long names since I was pretty hardass about it. (who wants to write My Hands Are Abandoned Factories Manufacturing Heartbreak And Hate For The World over and over again in the results? Certainly not me) I will be a bit more lenient here, as we're p/ chill as a community whole right now... but I will still call a name into question if it's a bit pushy. :P
If you have any questions/concerns, whether it be about a match, the structure of the tournament, or hell, anything about it in general, feel free to let me know on here, Discord, or whatever medium you can find me on.
Let's have a good tournament y'all.
--------
--------
Final entrants:
LWs
I Can't Believe It's Not Tanto || Botomatic1000
Venice Queen || ...Venice Queen :V
Failure Duplicator || YSMQTHLQYH
25 or 6 to 4 || Wolf51-50
Pink Wedge || patrickrowberry
Burning Blue || British-Robotics
Flipkick ||Hooray For Lexan
Scrapper || Trihunter
Ayame || GF93
Whipscorpion || Mystic2000
MWs
The Act of Being Polite || Botomatic1000
Apeirogon || YSMQTHLQYH
Containment Breach || TDG does ARC
MORE PUZZLES || Wolf51-50
Bite Me || patrickrowberry
Black Hazard || Trihunter
No Tomorrow || Mystic2000
Skoll || Hooray For Lexan
TD || Toxic
Disposal Unit || attackfrog
HWs
Xtreme PneumatiX || Botomatic1000
Chimera || Venice Queen
Taisabachi || YSMQTHLQYH
Rampage || TDG does ARC
Fork The Wind || patrickrowberry
2-face || TurtleBack!
Compound Fracture || Hooray For Lexan
Powerdrive || British-Robotics
Greenwar || Mystic2000
Omicron32 || attackfrog
SHWs
Multicrap || YSMQTHLQYH
Not So Huge || patrickrowberry
Deep Dish Destruction || Tcrrr
Chieftain || GF93
Hartmann's Youkai Bot III || Trihunter
Boreas || Hooray For Lexan
Pathos || Mystic2000
Power Bar || Toxic
Anyone's Guess || Wolf 51-50
Big Boy Flaily || attackfrog
--------
Bots posted that didn't quite make it (sorry fellas, deadline's there for a reason :V):
- (HW) Storm Worm || Wolf 51-50 (willingly withdrew)
- (MW) Discus Death || British-Robotics (too late)
Last edited by That Kode Guy on Wed Apr 27, 2022 12:56 pm, edited 2 times in total.
This account is in a state of dimensional flux
-
- Posts: 236
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Birmingham, England
- Team: Team Riptide: Advanced Robot Combat
Re: Ruination: The Tempest - sign-ups
Oh god, is it entry time already?
Team Riptide: Advanced Robot Combat
Lightweight: I Can't Believe It's Not Tanto
Big Friggen Forks with light Stoppers:
Big Friggen Wedge with heavy stoppers:
Speed: 8 Traction: 7 Torque: 3 Weapon: 0 Armour: 12
Two-wheel drive Pushy Bot with buckets of drive! It comes with interchangeable front end set-ups, one being the big Tanto style Wedgelets and the other being a big ol’ wedge with removable Wedgelets. Not only that but it also comes with interchangeable stopper options for the top and bottom, one option being Four light stoppers like the real Tanto and the other being Two heavy-duty stoppers, a bit like Goosfraba Steel’s.
Middleweight: The Act of Being Polite
Speed: 4 Traction: 2 Torque: 1 Weapon: 16 Armour: 7
Woo, The Residents reference bot! Basic Two-wheel drive Undercutter with an internally belt-driven bar and a little dome-piece thing on said bar like Texas Twister has. The little black metal nub on the top of the bulkhead is removable so it can be ran either as an angled spinner without it or an Overcutter with it. Those black bits are just painted on, they are not removable teeth so they shouldn't fly off. The weapon should get a +4 armour bonus because it's shorter than the wheelbase and doesn't make over a third of the mass
Heavyweight: Xtreme PneumatiX
Standard:
Long Forks:
Many Wedgelets (normal forks pictured, can also be used with long forks):
Speed: 7 Traction: 6 Torque: 2 Weapon: 3 Armour: 12
Two-wheel driven LP-Pneumatic flipping arm (only the black and white bit is the arm). The drive isn’t too torquey so it shouldn’t wheelie and it doesn’t have much room to wheelie anyway with the guard on the back. Is invertible thanks to the stopper ‘horns’ on top and also has stopper eyes like it’s little brother. The flag is purely for decoration and it will come off easily. The Flipping-Arm has around about Forty-degrees of travel. Wedgelets on main body are hinged with limited degrees of travel.
Team Riptide: Advanced Robot Combat
Lightweight: I Can't Believe It's Not Tanto
Big Friggen Forks with light Stoppers:
Big Friggen Wedge with heavy stoppers:
Speed: 8 Traction: 7 Torque: 3 Weapon: 0 Armour: 12
Two-wheel drive Pushy Bot with buckets of drive! It comes with interchangeable front end set-ups, one being the big Tanto style Wedgelets and the other being a big ol’ wedge with removable Wedgelets. Not only that but it also comes with interchangeable stopper options for the top and bottom, one option being Four light stoppers like the real Tanto and the other being Two heavy-duty stoppers, a bit like Goosfraba Steel’s.
Middleweight: The Act of Being Polite
Speed: 4 Traction: 2 Torque: 1 Weapon: 16 Armour: 7
Woo, The Residents reference bot! Basic Two-wheel drive Undercutter with an internally belt-driven bar and a little dome-piece thing on said bar like Texas Twister has. The little black metal nub on the top of the bulkhead is removable so it can be ran either as an angled spinner without it or an Overcutter with it. Those black bits are just painted on, they are not removable teeth so they shouldn't fly off. The weapon should get a +4 armour bonus because it's shorter than the wheelbase and doesn't make over a third of the mass
Heavyweight: Xtreme PneumatiX
Standard:
Long Forks:
Many Wedgelets (normal forks pictured, can also be used with long forks):
Speed: 7 Traction: 6 Torque: 2 Weapon: 3 Armour: 12
Two-wheel driven LP-Pneumatic flipping arm (only the black and white bit is the arm). The drive isn’t too torquey so it shouldn’t wheelie and it doesn’t have much room to wheelie anyway with the guard on the back. Is invertible thanks to the stopper ‘horns’ on top and also has stopper eyes like it’s little brother. The flag is purely for decoration and it will come off easily. The Flipping-Arm has around about Forty-degrees of travel. Wedgelets on main body are hinged with limited degrees of travel.
Last edited by Botomatic1000 on Sat Aug 20, 2022 10:56 pm, edited 4 times in total.
-
- Posts: 2718
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: ‽ Robotics
Re: Ruination: The Tempest - sign-ups
// will write up to 2 fights/week if needed //
Lightweight // Venice Queen
Speed: 10 // Traction: 8 // Torque: 2 // Weapon: 1 // Armor: 9 (+2 front)
4-bar flipper. relevant things are hinged before someone chews my ass off in an rp about it. all. wedges. (ok technically the ABR wedges are shock mounted but like no one ever treats that as any different nd they still do ground scrap-ey stuff)
Heavyweight // Chimera
Speed: 7 // Traction: 7 // Torque: 2 // Weapon: 5 // Armor 9 (+2 weapon)
4-bar flipper. silver wedge/forks hinged, limited 25 degrees up 5 down to prevent weird folding incidents. 5 inches tall - accommodates for compact shape by having minimal CO2 storage (air tanks hold enough air for 5 flips), and an onboard compressor. this gives it functional infinite flips, it just can't really do more than 5 in a row.
Lightweight // Venice Queen
Speed: 10 // Traction: 8 // Torque: 2 // Weapon: 1 // Armor: 9 (+2 front)
4-bar flipper. relevant things are hinged before someone chews my ass off in an rp about it. all. wedges. (ok technically the ABR wedges are shock mounted but like no one ever treats that as any different nd they still do ground scrap-ey stuff)
Heavyweight // Chimera
Speed: 7 // Traction: 7 // Torque: 2 // Weapon: 5 // Armor 9 (+2 weapon)
4-bar flipper. silver wedge/forks hinged, limited 25 degrees up 5 down to prevent weird folding incidents. 5 inches tall - accommodates for compact shape by having minimal CO2 storage (air tanks hold enough air for 5 flips), and an onboard compressor. this gives it functional infinite flips, it just can't really do more than 5 in a row.
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- Posts: 304
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Argentina
- Team: Team Design Flaw
Re: Ruination: The Tempest - sign-ups
Lightweight
Failure Duplicator
Stats:
Upside down in overcutter mode
The eggbeater and the undercutter do the same motor thing.
Eggbeater is on a hinge so like it works when the bot is upside down.
Undercutter becomes overcutter when upside down, more like mid cutter because bot is think but you get what i am saying.
Side wedgelets are hinged, aren't free enough to get stuck under the bot but they do articulate enough to sorta kinda work when upside down. I can mount them backwards to use them properly with the overcutter mode (i should probably make a render of this)
honestly i should redo all the renders, i can already see the mistakes and i should get a proper metal texture for the underside
Middleweight
Apeirogon II+ Magnum Edition
Stats:
High fire rate full auto cannon bot, with mecanums for good measure
Wedge is hinged
Cardboard has not been used as a construction material i swear
Also yes i know that the magazine size on the render doesn't quite match either config, might fix that tomorrow if i can
Heavyweight
Taisabachi
Stats:
Upside down in overcutter mode
Also upside down, seen from the other end
4wd control horizontal undercutting spinner with a clutch transfer 4-bar flipper.
Flipper-side side-wedges are hinged, their degree of motion is limited so they don't get stuck under the bot in either orientation.
The forks on the flipper itself are in a hinged too, they only articulate like 5 degrees top so like, the flipper still works. It really is so if one gets bent at the tip the other forks still work somewhat.
The clutch driven flipper can self right the bot, either way it can drive perfectly drive when inverted and the spinner becomes an overcutter midcutter
Super Heavyweight
Multicrap
Stats:
Armor config:
4WD lifter/wedge/clamp/bbq-grill/kinetic-saw/vert/spinner/hammer/swiss-army-knife bot
Swiss army knife in an actually accurate way, not as a configbot
clamp is powered with linear actuators
Flamethrower is inside of the right lifter arm (closest to camera in first pic)
Lifter arm is pneumatic, does the hammer saw thingy
I swear the flamethrower is there, i totally didn't mess up the render
Oh yeah i forgot to mention, i am willing to chip in with the writing.
Failure Duplicator
Stats:
- Speed: 4
- Traction: 2
- Torque: 1
- Weapon: 16 (-1 each)
- Armour: 7
More images
Upside down in overcutter mode
Eggbeater is on a hinge so like it works when the bot is upside down.
Undercutter becomes overcutter when upside down, more like mid cutter because bot is think but you get what i am saying.
Side wedgelets are hinged, aren't free enough to get stuck under the bot but they do articulate enough to sorta kinda work when upside down. I can mount them backwards to use them properly with the overcutter mode (i should probably make a render of this)
honestly i should redo all the renders, i can already see the mistakes and i should get a proper metal texture for the underside
Middleweight
Apeirogon II+ Magnum Edition
Stats:
- Speed: 3
- Traction: 3
- Torque: 1
- Weapon 22
- Armour: 1
- Weapon 22 (15 cannon / 15 ammo) (32 shots total)
- Weapon 22 (19 cannon / 3 ammo) (8 shots total)
High fire rate full auto cannon bot, with mecanums for good measure
Wedge is hinged
Cardboard has not been used as a construction material i swear
Also yes i know that the magazine size on the render doesn't quite match either config, might fix that tomorrow if i can
Heavyweight
Taisabachi
Stats:
- Speed: 6
- Traction: 4
- Torque: 2
- Weapon: 8 [7 spinner / 1 clutch transfer flipper (4 effective power)]
- Armour: 10
More images
Upside down in overcutter mode
Also upside down, seen from the other end
Flipper-side side-wedges are hinged, their degree of motion is limited so they don't get stuck under the bot in either orientation.
The forks on the flipper itself are in a hinged too, they only articulate like 5 degrees top so like, the flipper still works. It really is so if one gets bent at the tip the other forks still work somewhat.
The clutch driven flipper can self right the bot, either way it can drive perfectly drive when inverted and the spinner becomes an overcutter midcutter
Super Heavyweight
Multicrap
Stats:
- Speed: 6
- Traction: 5
- Torque: 2
- Weapon: 7 [5 spinner / 2 (1 spinner arm /1 lifter / 1 clamp / 1 flamethrower)]
- Armour: 10
More image
- Weapon 5 [3 spinner / 2 (1 spinner arm /1 lifter / 1 clamp / 1 flamethrower)]
- Armour: 12 (+2 plow)
Armor config image
Swiss army knife in an actually accurate way, not as a configbot
clamp is powered with linear actuators
Flamethrower is inside of the right lifter arm (closest to camera in first pic)
Lifter arm is pneumatic, does the hammer saw thingy
I swear the flamethrower is there, i totally didn't mess up the render
Oh yeah i forgot to mention, i am willing to chip in with the writing.
Last edited by YSMQTHLQYH on Sun Aug 21, 2022 12:01 am, edited 6 times in total.
TEAM DESIGN FLAW
Insert funny text here
Recent history
Insert funny text here
Recent history
This is very much out of date as i forgot/didn't bother to update it
Dirty Dozen -
Something Something I Regret Nothing 0-0
I Suck At Names II 0-0
OTSC v2.0 0-0
Butcher's Circus -
Evaccania DOOM 0-0
ROBOT4 -
Cyan Printer Ink 4-1 // Multiply and Surrender 2-1 // Apeirogon II 4-0 (Champion!) // Total 10-2
CBC4 -
Vindicator 4-2 // Apeirogon 4-3 // Pressure Flop II 5-3 // Padoru Machina 3-3 // Total 16-11
less recent stuff i guess
Thunder Underground -
OTSC 2-0 // Need For Spin 1-1 // FREE ICE CREAM 0-1 // Cookie Cutter 1-0 // Total (i guess) 4-2
REDDIT - Terrorbird 4-1
Reckoning: Evolution - Riptide 2-2
ROBOT3 -
Beaned 2-5 //<3 5-3 // Pressure Flop 4-3 // Omnicrap 2.0 2-5 // Total 13-16
CBC3 -
Evil Destroyer 4-4 // I Suck At Names 5-3 // Something Something Cluster Bot 3-3 // Equisde 3-3 // Total 15-13
ICEcrown - Hovercrap 3-3
REDDIT(2K18) - Omnicrap 3-3
Overall record: 70-53
Something Something I Regret Nothing 0-0
I Suck At Names II 0-0
OTSC v2.0 0-0
Butcher's Circus -
Evaccania DOOM 0-0
ROBOT4 -
Cyan Printer Ink 4-1 // Multiply and Surrender 2-1 // Apeirogon II 4-0 (Champion!) // Total 10-2
CBC4 -
Vindicator 4-2 // Apeirogon 4-3 // Pressure Flop II 5-3 // Padoru Machina 3-3 // Total 16-11
less recent stuff i guess
Thunder Underground -
OTSC 2-0 // Need For Spin 1-1 // FREE ICE CREAM 0-1 // Cookie Cutter 1-0 // Total (i guess) 4-2
REDDIT - Terrorbird 4-1
Reckoning: Evolution - Riptide 2-2
ROBOT3 -
Beaned 2-5 //<3 5-3 // Pressure Flop 4-3 // Omnicrap 2.0 2-5 // Total 13-16
CBC3 -
Evil Destroyer 4-4 // I Suck At Names 5-3 // Something Something Cluster Bot 3-3 // Equisde 3-3 // Total 15-13
ICEcrown - Hovercrap 3-3
REDDIT(2K18) - Omnicrap 3-3
Overall record: 70-53
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- Posts: 596
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: Aquatic Robotics
- Contact:
Re: Ruination: The Tempest - sign-ups
Washed Up Gaming, or How I Learned to Stop Worrying and Love Re-entering Old Robots
Perhaps someday my robot mojo will come back. But not this day. In the meantime, here are:
Middleweight: Disposal Unit
Sketchfab Render
Stats: 5 Speed / 3 Traction / 1 Torque / 12 Weapon / 9 Armor
Heavyweight: Omicron32
Sketchfab Renders
This isn't your average 360 lifter: it's also a fully functional 90s game console, featuring beloved games such as "Dangerous Streets" and "Kang Fu". The two drive pods are connected by a solid shaft running through the middle of the lifter axle. It was named before Covid ruined the letter omicron.
Lifter config: 7 Speed / 7 Traction / 4 Torque / 3 Weapon / 9 Armor
Plow config: 7 Speed / 7 Traction / 4 Torque / 1 Weapon / 11 Armor (+2 Plow)
Superheavyweight: Big Boy Flaily
Sketchfab Render
Boy Flaily's back, and he's put on some weight. He's got two flails, which can be retracted into the housing on top of the robot (they can also extend about a foot farther than pictured.) The 4WD chassis has a shock-mounted armor plate at one end and wedgelets on the other. If you flip him, he will spin his chassis at you in anger as he gets counted out, so please don't.
Stats: 3 Speed / 3 Traction / 1 Torque / 15 Weapon (14 Spinning Mechanism / 1 Retraction Mechanism) / 8 Armor (+1 Armor Shield (rear side of robot))
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- Posts: 504
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: The United Kingdom of Great Britain and Northern Ireland
- Team: Cool Story Brobotics
- Contact:
Re: Ruination: The Tempest - sign-ups
Cool Story Brobotics
LW: Scrapper
Speed: 4 / Traction: 2 / Torque: 1 / Weapon: 16 / Armour: 7
You'll need to organize to bring this thing down. But don't even THINK about starting a union!
Fresh from upscaled deployment in D12, Scrapper's ready to rumble. Again, nothing too fancy to say here, aside from it being invertable and having a backup wedge, just in case.
MW: Black Hazard
RabbitTank (No forks)
KeyDragon (Forks)
Speed: 5 / Traction: 4 / Torque: 1 / Weapon: 13 (Alt: 11) / Armour: 7 (Alt: 9, +2 wedge)
Super Best Match! Are You Ready?
Your bog-standard 2WD vert, but with an innovation of sorts. The front and side wedgelets are carefully positioned so all four should correctly press at once without compromising downforce. The front and side wedgelets, as well as the wheels on top, are all removable.
HW: TBA
SHW: Hartmann's Youkai Bot III
Rorschach in Danmaku (6-Toothed Disc)
Id/Ego (2-Toothed disc)
Danmaku Paranoia (Tribar)
Speed: 4 / Traction: 2 / Torque: 1 / Weapon: 16 / Armour: 7
Have you heard?
If you use that phone there...
You can have your wish granted...
But once that wish is granted...
That person will...
be killed.
Edginess aside, HYB's back. Again. Running back the more durable tribar config for extra range when needed, a reworked chassis design allowing for precise inverted movement, and a redistributed drivetrain, granting the inverted blade a downwards angle.
Accolades
Official participant in ARCcon Europe
ROBOT 2 FW Shitbot Showdown winner
ROBOT 2 MW Shitbot Showdown winner
ROBOT 2 HW Shitbot Showdown winner
ROBOT 2 Most Trophies (Runner-up)
Official voter in OSCARC 2018
Best Meme 2018 (Mimi-Chan)
Trophies
ICEcrown Champion (Steelhead)
CBC3 SHW Runner-Up (Hartmann's Youkai Bot II)
CBC4 LW Runner-Up (Scrapper)
ROBOT4 Sportsman Runner-Up (Split Personality)
Official participant in ARCcon Europe
ROBOT 2 FW Shitbot Showdown winner
ROBOT 2 MW Shitbot Showdown winner
ROBOT 2 HW Shitbot Showdown winner
ROBOT 2 Most Trophies (Runner-up)
Official voter in OSCARC 2018
Best Meme 2018 (Mimi-Chan)
Trophies
ICEcrown Champion (Steelhead)
CBC3 SHW Runner-Up (Hartmann's Youkai Bot II)
CBC4 LW Runner-Up (Scrapper)
ROBOT4 Sportsman Runner-Up (Split Personality)
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- Posts: 42
- Joined: Thu Mar 05, 2020 5:02 pm
- Location: Florida, USA
- Team: Team CSI
Re: Ruination: The Tempest - sign-ups
Oh hey ARC is alive again
Lightweight: TBD
Middleweight: Containment Breach SPEED: 6 | TRACTION 6 | TORQUE 3 | WEAPON 2 | ARMOR 13 (+1 frontplate/wedgelets)
Wedgelets hinged, sewer snake type top hinge lifter
Heavyweight: Rampage SPEED: 5 | TRACTION: 4 | TORQUE: 1 | WEAPON: 11 | ARMOR: 9 (+2 wedge)
For the sake of lulz the wedge lip is hinged, also invertible (stfu this isnt real life :V)
Superheavyweight: TBD
Lightweight: TBD
Middleweight: Containment Breach SPEED: 6 | TRACTION 6 | TORQUE 3 | WEAPON 2 | ARMOR 13 (+1 frontplate/wedgelets)
Wedgelets hinged, sewer snake type top hinge lifter
Heavyweight: Rampage SPEED: 5 | TRACTION: 4 | TORQUE: 1 | WEAPON: 11 | ARMOR: 9 (+2 wedge)
For the sake of lulz the wedge lip is hinged, also invertible (stfu this isnt real life :V)
Superheavyweight: TBD
Just here to have a good time
Re: Ruination: The Tempest - sign-ups
Until I can regain the time and motivation to making new bots, you're gonna get some old boomer bots instead :V
LW: 25 or 6 to 4
Hey, in my defense, it's never fought before
PREPARE TO TAKE AN L
2WD tribar drisc spinner. Each blade is labeled with the number 25, 6, or 4. Big red wheels for added traction. Meant more for punting and flinging instead of slicing. Won't kill ya, but you might have your tires slashed. White forks are connected to the red wedges. Said red wedges are shock mounted.
Self rights using the spinner as a kickstand, mostly invertible
Speed: 6
Traction: 5
Torque: 1
Weapon: 9
Armor: 9 (+1 front including weapon)
MW: MORE PUZZLES
PREPARE YOURSELF!! FOR HIGH JINKS! FOR LOW JINKS! DANGERS! PUZZLES! CAPERS! JAPERS! BEING CAPTURED!! AND OTHER SORTS OF FUN ACTIVITIES. REFRESHMENTS WILL BE PROVIDED... IF YOU DARE
Big spinner yayyy
Gyro walker that uses the momentum from a single tooth disc to pivot on one foot. Weapon moves side to side like Wrecks or Gyrobot using a motor on it's green supports. Has three points on the floor to keep it stable. It is indeed quite the puzzle itself, as it's one of the more unpredictable bots in the field, and it's not exactly easy to flip either, as the body is designed to stay upright due to the weight of the weapon and the angle of the body. Flipping it will usually lead to it rolling back onto it's feet. There are also some static rings on the back just in case
In the case that it is flipped over, it can use the disc to self right and fling itself through the air
Speed: 0 (4)
Traction: 2
Torque: 0 (0)
Armor: 11
Weapon: 17
HW: FINE. HAVE STORM WORM :V
4WD flipper with two lifting arms on the sides and lifting wedges on the front. Middle wedge is a flipper. Lifting arms can go 360 degrees. Body comes complete with Uber ground clearance
First wedges are lifting forks, second wedges are plows (which can't lift very well but can still move slightly), third wedges are lifting panels with wedges on them and balls of steel to deflect spinners or rushing bricks. Also has optional anti hammer setup made of Gabriel plastic.
Speed: 7
Traction: 6
Torque: 2
Weapon 5 (3/3/3)
Armor: 9 (+2 front)
SHW: Anyone's Guess
Nevermind, I found the motivation :V
Shufflebot with a nasty plot! Armed with a 4 bar lifter and a mysterious 5 lb golden egg. The egg is connected to the little red nub and can be disconnected. Red nub is a magnet mounted together at the rear (the egg itself is not magnetic). Releasing the egg leaves a small empty slot at the back. All wedgets are removable. There is a small wedge underneath the lifter to prevent square wave (the main wedge is slightly hollowed out). Front wedge is hinged with a limiter at the arm to mitigate wobbling
Speed: 6
Traction: 6
Torque: 4
Weapon: 4 (3 lifter, 1 egg dropper)
Armor: 11 (+1 wedge)
LW: 25 or 6 to 4
Hey, in my defense, it's never fought before
PREPARE TO TAKE AN L
2WD tribar drisc spinner. Each blade is labeled with the number 25, 6, or 4. Big red wheels for added traction. Meant more for punting and flinging instead of slicing. Won't kill ya, but you might have your tires slashed. White forks are connected to the red wedges. Said red wedges are shock mounted.
Self rights using the spinner as a kickstand, mostly invertible
Speed: 6
Traction: 5
Torque: 1
Weapon: 9
Armor: 9 (+1 front including weapon)
MW: MORE PUZZLES
PREPARE YOURSELF!! FOR HIGH JINKS! FOR LOW JINKS! DANGERS! PUZZLES! CAPERS! JAPERS! BEING CAPTURED!! AND OTHER SORTS OF FUN ACTIVITIES. REFRESHMENTS WILL BE PROVIDED... IF YOU DARE
Big spinner yayyy
Gyro walker that uses the momentum from a single tooth disc to pivot on one foot. Weapon moves side to side like Wrecks or Gyrobot using a motor on it's green supports. Has three points on the floor to keep it stable. It is indeed quite the puzzle itself, as it's one of the more unpredictable bots in the field, and it's not exactly easy to flip either, as the body is designed to stay upright due to the weight of the weapon and the angle of the body. Flipping it will usually lead to it rolling back onto it's feet. There are also some static rings on the back just in case
In the case that it is flipped over, it can use the disc to self right and fling itself through the air
Speed: 0 (4)
Traction: 2
Torque: 0 (0)
Armor: 11
Weapon: 17
HW: FINE. HAVE STORM WORM :V
4WD flipper with two lifting arms on the sides and lifting wedges on the front. Middle wedge is a flipper. Lifting arms can go 360 degrees. Body comes complete with Uber ground clearance
First wedges are lifting forks, second wedges are plows (which can't lift very well but can still move slightly), third wedges are lifting panels with wedges on them and balls of steel to deflect spinners or rushing bricks. Also has optional anti hammer setup made of Gabriel plastic.
Speed: 7
Traction: 6
Torque: 2
Weapon 5 (3/3/3)
Armor: 9 (+2 front)
SHW: Anyone's Guess
Nevermind, I found the motivation :V
Shufflebot with a nasty plot! Armed with a 4 bar lifter and a mysterious 5 lb golden egg. The egg is connected to the little red nub and can be disconnected. Red nub is a magnet mounted together at the rear (the egg itself is not magnetic). Releasing the egg leaves a small empty slot at the back. All wedgets are removable. There is a small wedge underneath the lifter to prevent square wave (the main wedge is slightly hollowed out). Front wedge is hinged with a limiter at the arm to mitigate wobbling
Speed: 6
Traction: 6
Torque: 4
Weapon: 4 (3 lifter, 1 egg dropper)
Armor: 11 (+1 wedge)
Last edited by Wolf51-50 on Sat Aug 20, 2022 10:29 pm, edited 12 times in total.
-
- Posts: 756
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: uk worcester
- Contact:
Re: Ruination: The Tempest - sign-ups
Lightweight
pink wedge ( grabber)
8/7/3/2/10 (+2 to wedge)
https://www.deviantart.com/scorpion1m/a ... -819313128
Middleweight:
bite me (crusher )
7/5/2/11/5
pic coming
Heavyweight:
fork the wind
(fork config)
(wedge config)
4 wheel drive with a medium wheel base and hinged forks
(can self right with vert)
stats 7,6,2,8,7 (with forks) 7,6,2,5,10(+ 2 to wedge -3 to base armour=7, for wedge set up)
Superheavyweight:
not so huge (huge clone vert)
stats: 5/4/1/14/6
pink wedge ( grabber)
8/7/3/2/10 (+2 to wedge)
https://www.deviantart.com/scorpion1m/a ... -819313128
Middleweight:
bite me (crusher )
7/5/2/11/5
pic coming
Heavyweight:
fork the wind
(fork config)
(wedge config)
4 wheel drive with a medium wheel base and hinged forks
(can self right with vert)
stats 7,6,2,8,7 (with forks) 7,6,2,5,10(+ 2 to wedge -3 to base armour=7, for wedge set up)
Superheavyweight:
not so huge (huge clone vert)
stats: 5/4/1/14/6
Last edited by patrickrowberry on Sun Aug 07, 2022 2:49 pm, edited 4 times in total.
-
- Posts: 34
- Joined: Mon Feb 22, 2021 12:26 pm
- Team: Team ShellShockers
Re: Ruination: The Tempest - sign-ups
LW:
Coming soon
MW: Coming Soon
HW:
2-Face
*not actually made by me, it’s a commissioned bot made for me lol*
A dual wedge bot that focus on absolute aggression!
Speed: 8
Traction: 7
Torque: 3
Weapon: 0
Armor: 12
https://skfb.ly/on8EP
Coming soon
MW: Coming Soon
HW:
2-Face
*not actually made by me, it’s a commissioned bot made for me lol*
A dual wedge bot that focus on absolute aggression!
Speed: 8
Traction: 7
Torque: 3
Weapon: 0
Armor: 12
https://skfb.ly/on8EP
Last edited by attackfrog on Sat Sep 10, 2022 10:02 pm, edited 1 time in total.
Reason: Added a direct embed of the CAD for convenience --attackfrog
Reason: Added a direct embed of the CAD for convenience --attackfrog
Re: Ruination: The Tempest - sign-ups
Team Ignition
(all stat loadouts are formatted as speed/traction/torque/weapon/armor)
LW: Shade Fist
one last hoorah for the best lightweight i own that hasnt won a title yet
MW: STUN
ground game focused vert project
HW: Project Nightfall
rotator's edgy sonic oc
SHW: Phantasmic Slammer
ok fine you tugged my arm
(all stat loadouts are formatted as speed/traction/torque/weapon/armor)
LW: Shade Fist
one last hoorah for the best lightweight i own that hasnt won a title yet
MW: STUN
ground game focused vert project
HW: Project Nightfall
rotator's edgy sonic oc
SHW: Phantasmic Slammer
ok fine you tugged my arm
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ
-
- Posts: 1403
- Joined: Sat May 10, 2014 12:00 am
- Location: Bolton, Greater Manchester
Re: Ruination: The Tempest - sign-ups
Count me in for this! Entrants will be made soon!
LW: Burning Blue
First off this robot is not a multi-bot for starters, it's designed to deal with spinners and bar spinners. Also, he's got the pace and strength to deal with other opponents.
The weapon is a four-bar flipper
The robot can run inverted, and self right without any issues, the wedglets have built-in hinges to help give the machine the upper hand to win the ground clearance battle
Speed: 6 Traction: 6 Torque: 2 Weapon: 4 Armor: 12
${model.name} by ${model.user.displayName} on Sketchfab
MW: Discus Death
Speed: 5 Traction: 4 Torque: 1 Weapon: 13 Armor: 7
Discus Death is a ring spinner that is 4WD, it can run inverted, and has curved blade tips on the edges of the blade
${model.name} by ${model.user.displayName} on Sketchfab
HW: Powerdrive '22
The new version of Powerdrive (Mk 7 version) isa 4WD robot that has frontal forks to help get underneath the opposition, the weapon of this new version is an eggbeater which should pack some punch when in contact, it also has a front hinged schrimech on top to help it self right
Speed: 6 Traction: 4 Torque: 1 Weapon: 12 (1 Schrimech) Armor: 7
${model.name} by ${model.user.displayName} on Sketchfab
LW: Burning Blue
First off this robot is not a multi-bot for starters, it's designed to deal with spinners and bar spinners. Also, he's got the pace and strength to deal with other opponents.
The weapon is a four-bar flipper
The robot can run inverted, and self right without any issues, the wedglets have built-in hinges to help give the machine the upper hand to win the ground clearance battle
Speed: 6 Traction: 6 Torque: 2 Weapon: 4 Armor: 12
${model.name} by ${model.user.displayName} on Sketchfab
MW: Discus Death
Speed: 5 Traction: 4 Torque: 1 Weapon: 13 Armor: 7
Discus Death is a ring spinner that is 4WD, it can run inverted, and has curved blade tips on the edges of the blade
${model.name} by ${model.user.displayName} on Sketchfab
HW: Powerdrive '22
The new version of Powerdrive (Mk 7 version) isa 4WD robot that has frontal forks to help get underneath the opposition, the weapon of this new version is an eggbeater which should pack some punch when in contact, it also has a front hinged schrimech on top to help it self right
Speed: 6 Traction: 4 Torque: 1 Weapon: 12 (1 Schrimech) Armor: 7
${model.name} by ${model.user.displayName} on Sketchfab
Last edited by British-Robotics on Sat Aug 20, 2022 7:04 pm, edited 4 times in total.
-
- Posts: 779
- Joined: Wed Dec 31, 1969 7:00 pm
Re: Ruination: The Tempest - sign-ups
I am become compete, shatterer of briquettes
Lightweight: Flipkick
Speed: 4
Traction: 4 (3 because plasti-wheels)
Torque: 1
Weapon: 12
Armor: 9
Anti-Spinner Config: Weapon 10, Armor 11 (+2 wheels)
Flipkick is a Full Body Hammersaw, aka shameless ripoff of Starchild and Starfather. Basically it's an overhead thwackbot like Gabriel except the sword or hammer or whatever is replaced with a spinning disc. The disc is pretty light, a little under 6 lb, but that's similar to what regular hammersaws can run. It can smack opponents HARD from overhead and behind. The wheels are flexible UHMW and pretty thick. The little feet on the tail are shaped so that they keep the disc off the floor but should let it hit something as tall as most bots.
No the disc won't hit the ground:
But it will hit a bot:
Because this weapon can deliver hits to the back corner of an opponent passing under it, I can use the weapon spinning either "up" or "down." I have three disc options. One has a tooth that can only spin one way (but can still attack either direction by treating one orientation or another as "right side up"). The second option can be spun in either direction, letting me use the preferred attack direction if the standoff feet get chewed up on one side. The third option is also bidirectional, and is about 25% lighter than the other discs, freeing up weight for the heavier anti-spinner wheels.
Weapon Disc Options
Middleweight: Skoll
ALTERNATE BLADES:
STATS:
Speed: 4
Traction: 2
Torque: 1
Weapon: 16
Armor: 7
False Edge Config:
Weapon: 15
Armor: 8 (+1 weapon)
Skoll is back, now rebuilt as an undercutter. The 30" long, 37 lb scythe-shaped bar spins at about 2700 rpm, storing around 35 kJ of energy. The design is asymmetric, but it's a "1.5-toothed" shape where at higher closing speeds the counterweight side starts coming into play. And if the back side doesn't bit much and glances then the scythe tooth will come around and hit HARD.
Blade is 5/8" off the ground upright, 3-1/2" to 4-1/2" off the ground (depending on approach angle because it's not perfectly level) when inverted. Spin direction can be reversed by turning the blade over.
Two alternate blades are also available, with basically the same diameter. The False Edge Blade is also a "1.5-toothed" blade, but it uses a thicker shape for maximum durability against high-powered weapons. The main side is also longer compared to the counterweight side (3" longer vs. 1.5" longer for the normal scythe) and has less exposed perimeter at large radii, making it harder for vertical spinners to uppercut. However it has a lower Moment of Inertia due to the weight distribution and doesn't store as much energy. The Symmetrical Blade is just that: symmetrical. Its weight and moment of inertia are almost identical to the scythe, but with two teeth. Both of these blades are reversible mid-fight for matches where spin direction is important.
Skoll's drivetrain uses brushless motors and P80 gearboxes, and has about a 9 mph top speed. The wheels are molded silicone compliant wheels; these aren't meant to take direct spinner hits but the springiness will help avoid damaging the axles or gearboxes when hitting the floor or wall hard, which is a risk as horizontals like to throw themselves around. The wheel diameter and position means a drive wheel will touch the ground at any angle of sideways or backwards tilt.
Heavyweight: Compound Fracture
Speed: 7
Traction: 6
Torque: 3
Weapon: 3 (2 in anti-HS config)
Armor: 11 (+1 front wedge) in Anti-Vertical Config. 11 (+1 top panel) in Anti-Controlbot Config. 12 (+2 front plow) in Anti-HS Config.
The TL;DR: It's a chunky brick lifting wedge with ground clearance for days lol. It's fast, it's powerful, it has a lifter that actually works, and it's hard to high-center and harder to kill.
CONFIG INFO:
Controlbots Can Die in Hell Config:
Area covered by armor bonus highlighted in blue
Config-Specific Info. This config has subconfigs of different wedgelet options so click on this for all the images.
Verts Can Die In Hell Config:
Lifter range of motion
Config-specific info. Click here if you're curious how self-righting works.
Horizontals Can Die in Hell Config:
Config-specific info:
Obnoxious boring technical info I'm obligated to add to all versions of Compound Fracture because it's a meme now
Superheavyweight: Boreas
Stats:
Speed: 5
Traction: 4
Torque: 1
Weapon: 12 (normal config) / 10 (anti-HS config)
Armor: 8 (normal config) / 10 (+2 wedge) (anti-HS config)
4WD drum spinner with hinged wedgelets / anti-spinner plow.
Lightweight: Flipkick
Speed: 4
Traction: 4 (3 because plasti-wheels)
Torque: 1
Weapon: 12
Armor: 9
Anti-Spinner Config: Weapon 10, Armor 11 (+2 wheels)
Flipkick is a Full Body Hammersaw, aka shameless ripoff of Starchild and Starfather. Basically it's an overhead thwackbot like Gabriel except the sword or hammer or whatever is replaced with a spinning disc. The disc is pretty light, a little under 6 lb, but that's similar to what regular hammersaws can run. It can smack opponents HARD from overhead and behind. The wheels are flexible UHMW and pretty thick. The little feet on the tail are shaped so that they keep the disc off the floor but should let it hit something as tall as most bots.
No the disc won't hit the ground:
Spoiler
Spoiler
Weapon Disc Options
Spoiler
ALTERNATE BLADES:
Spoiler
False Edge Blade
Symmetrical Blade
Symmetrical Blade
Speed: 4
Traction: 2
Torque: 1
Weapon: 16
Armor: 7
False Edge Config:
Weapon: 15
Armor: 8 (+1 weapon)
Skoll is back, now rebuilt as an undercutter. The 30" long, 37 lb scythe-shaped bar spins at about 2700 rpm, storing around 35 kJ of energy. The design is asymmetric, but it's a "1.5-toothed" shape where at higher closing speeds the counterweight side starts coming into play. And if the back side doesn't bit much and glances then the scythe tooth will come around and hit HARD.
Blade is 5/8" off the ground upright, 3-1/2" to 4-1/2" off the ground (depending on approach angle because it's not perfectly level) when inverted. Spin direction can be reversed by turning the blade over.
Two alternate blades are also available, with basically the same diameter. The False Edge Blade is also a "1.5-toothed" blade, but it uses a thicker shape for maximum durability against high-powered weapons. The main side is also longer compared to the counterweight side (3" longer vs. 1.5" longer for the normal scythe) and has less exposed perimeter at large radii, making it harder for vertical spinners to uppercut. However it has a lower Moment of Inertia due to the weight distribution and doesn't store as much energy. The Symmetrical Blade is just that: symmetrical. Its weight and moment of inertia are almost identical to the scythe, but with two teeth. Both of these blades are reversible mid-fight for matches where spin direction is important.
Skoll's drivetrain uses brushless motors and P80 gearboxes, and has about a 9 mph top speed. The wheels are molded silicone compliant wheels; these aren't meant to take direct spinner hits but the springiness will help avoid damaging the axles or gearboxes when hitting the floor or wall hard, which is a risk as horizontals like to throw themselves around. The wheel diameter and position means a drive wheel will touch the ground at any angle of sideways or backwards tilt.
Heavyweight: Compound Fracture
Speed: 7
Traction: 6
Torque: 3
Weapon: 3 (2 in anti-HS config)
Armor: 11 (+1 front wedge) in Anti-Vertical Config. 11 (+1 top panel) in Anti-Controlbot Config. 12 (+2 front plow) in Anti-HS Config.
The TL;DR: It's a chunky brick lifting wedge with ground clearance for days lol. It's fast, it's powerful, it has a lifter that actually works, and it's hard to high-center and harder to kill.
CONFIG INFO:
Controlbots Can Die in Hell Config:
Area covered by armor bonus highlighted in blue
Config-Specific Info. This config has subconfigs of different wedgelet options so click on this for all the images.
Spoiler
Uses the normal 8" wheels, symmetrical lifting forks, and an AR500 top plate which resists overhead attacks (+1 armor bonus) and moves the center of mass back to slightly help with lifting.
The symmetrical forks are completely symmetrical top to bottom. It can't self-right in this config but it doesn't matter because it's identical running upside-down and right-side-up. The forks are steel and very sharp. The forks are curved up at the rear ends to keep opponents' forks or wedges from hitting the lifter chain.
To prevent square-waving, the frame has a set of UHMW end caps with rounded pivot points. If the bot tips forward while lifting these touch the ground before the lifter sprocket hits or the front wheels leave the floor. The bot's center of mass is far enough back with any of the armor configs that the bot can lift around 190-205 lb at the tip of the forks without tipping, which is enough to lift a 250 lb opponent in most cases because some of its weight will be on the floor or it will be far enough back on the wedge that its center of mass won't be that far out.
In addition, I have three different options for hinged outriggers. First is a double-sided set with a prong above and below the chassis. They're shaped so that the top prong is swept back and won't interfere with wedging an opponent, and the bottom prong sticks out enough to completely prevent square-waving, and they can rest in a position like this with the bot right-side-up or upside-down. If they get knocked into the wrong position they lift the front wheels in the air, but they're not actually stuck under the bot: driving backwards a little will put them in the correct orientation. The second set of outriggers is for matchups where being flipped over is less likely. These stick out a little farther which makes them less likely to get folded under and getting them un-folded might require doing a "pushup" with the lifter and then driving backward and letting go. If I'm upside-down they stick out in front, but because they're free to rotate an opponent's wedge can push them upward until they hit the stops. I can still wedge, push, and use my weapon, and the frame end caps still mostly prevent square-waving. The third set sticks out further and has sharp steel "shoes" to help get under opponents. They don't do anything to stabilize the lift, but the end caps should still work for that.
Double-Sided Outriggers
Single-sided Outriggers
Sharp Outriggers
Here's how far the double-sided outriggers can fold under. Reversing should get me out of this position.
Demonstration of lifting something.
The symmetrical forks are completely symmetrical top to bottom. It can't self-right in this config but it doesn't matter because it's identical running upside-down and right-side-up. The forks are steel and very sharp. The forks are curved up at the rear ends to keep opponents' forks or wedges from hitting the lifter chain.
To prevent square-waving, the frame has a set of UHMW end caps with rounded pivot points. If the bot tips forward while lifting these touch the ground before the lifter sprocket hits or the front wheels leave the floor. The bot's center of mass is far enough back with any of the armor configs that the bot can lift around 190-205 lb at the tip of the forks without tipping, which is enough to lift a 250 lb opponent in most cases because some of its weight will be on the floor or it will be far enough back on the wedge that its center of mass won't be that far out.
In addition, I have three different options for hinged outriggers. First is a double-sided set with a prong above and below the chassis. They're shaped so that the top prong is swept back and won't interfere with wedging an opponent, and the bottom prong sticks out enough to completely prevent square-waving, and they can rest in a position like this with the bot right-side-up or upside-down. If they get knocked into the wrong position they lift the front wheels in the air, but they're not actually stuck under the bot: driving backwards a little will put them in the correct orientation. The second set of outriggers is for matchups where being flipped over is less likely. These stick out a little farther which makes them less likely to get folded under and getting them un-folded might require doing a "pushup" with the lifter and then driving backward and letting go. If I'm upside-down they stick out in front, but because they're free to rotate an opponent's wedge can push them upward until they hit the stops. I can still wedge, push, and use my weapon, and the frame end caps still mostly prevent square-waving. The third set sticks out further and has sharp steel "shoes" to help get under opponents. They don't do anything to stabilize the lift, but the end caps should still work for that.
Double-Sided Outriggers
Single-sided Outriggers
Sharp Outriggers
Here's how far the double-sided outriggers can fold under. Reversing should get me out of this position.
Demonstration of lifting something.
Lifter range of motion
Config-specific info. Click here if you're curious how self-righting works.
Spoiler
Uses the normal 8" wheels, with a special set of anti-vertical forks and outriggers, plus a set of UHMW+Steel end caps for the front of the frame rails to keep people from hitting them - these and the outriggers are part of the armor bonus, the srimech bar is not. That's right, this has a srimech bar! This could *technically* lift a robot but it isn't really designed for it and Compound Fracture is designed to function as a rear-hinged lifter. There's also a pair of thick UHMW blocks on the sides of the bot to protect against chain-sniping and act as ablative armor (no armor bonus)
The anti-vert config is still invertible as-in all four wheels are on the ground and I can drive and maneuver normally, but the wedge doesn't work inverted, so this has a self-righting bar that works pretty much like Sewer Snake's. This can technically probably lift an opponent but it's awkward and my lifter is designed to work rear-hinged, not pseudo-front-hinged. The bar also pops up a bit due to getting pinched against the front of the frame at the very end of the lifter's upward travel.
Self-righting for Compound Fracture is a little different than a normal Sewer Snake Mechanism due to the presence of the outriggers. They don't get in the way, and in fact they HELP it self-right more easily with these long forks. Observe:
1: Inverted. The plow rests on the ground, the outriggers flop down to their travel limit. The srimech bar
flops onto the ground.
2: Self-righting begins. The lifter depresses, forcing the srimech bar down and the chassis up. The outriggers start to touch the ground.
3: Chassis continues to raise higher, outriggers are still free to rotate downward so they don't interfere.
4: Lifter has reached its travel limit. Chassis is near vertical, momentum and gravity carry it past this point. The bot's weight is now on the top "horns" of the plow, which it pivots on because the outriggers are still free to rotate.
5: The outriggers finally reach the end of their travel. The robot's momentum continues to carry it forward, now pivoting on the tips of the outriggers.
The srimech bar is still on the floor but it's no longer pushing the bot, just resting on the ground under its own weight.
6: Now the forks hit the ground, by this point the bot is falling and the center of mass should be far enough back that nothing stops it from continuing to fall.
7: Bot falls onto its wheels. Raising the lifter and/or giving a little backwards throttle puts all four on the ground.
The anti-vert config is still invertible as-in all four wheels are on the ground and I can drive and maneuver normally, but the wedge doesn't work inverted, so this has a self-righting bar that works pretty much like Sewer Snake's. This can technically probably lift an opponent but it's awkward and my lifter is designed to work rear-hinged, not pseudo-front-hinged. The bar also pops up a bit due to getting pinched against the front of the frame at the very end of the lifter's upward travel.
Self-righting for Compound Fracture is a little different than a normal Sewer Snake Mechanism due to the presence of the outriggers. They don't get in the way, and in fact they HELP it self-right more easily with these long forks. Observe:
1: Inverted. The plow rests on the ground, the outriggers flop down to their travel limit. The srimech bar
flops onto the ground.
2: Self-righting begins. The lifter depresses, forcing the srimech bar down and the chassis up. The outriggers start to touch the ground.
3: Chassis continues to raise higher, outriggers are still free to rotate downward so they don't interfere.
4: Lifter has reached its travel limit. Chassis is near vertical, momentum and gravity carry it past this point. The bot's weight is now on the top "horns" of the plow, which it pivots on because the outriggers are still free to rotate.
5: The outriggers finally reach the end of their travel. The robot's momentum continues to carry it forward, now pivoting on the tips of the outriggers.
The srimech bar is still on the floor but it's no longer pushing the bot, just resting on the ground under its own weight.
6: Now the forks hit the ground, by this point the bot is falling and the center of mass should be far enough back that nothing stops it from continuing to fall.
7: Bot falls onto its wheels. Raising the lifter and/or giving a little backwards throttle puts all four on the ground.
Config-specific info:
Spoiler
ABR plow lol. Gasp, the wheels are smaller! The drivetrain stats are unchanged: the wheels are 25% smaller diameter but come with sprockets that have 25% fewer teeth so the top speed and torque are exactly the same. Also it still has a inch of ground clearance which is more than a lot of bots. The plow doesn't reach out as far so the "tip speed" of the lifter is lower and hence lower effective weapon power, but the lack of pokey things lets the plow structure be MUCH stronger. The plow is 1/2" higher than the top of the wheels to prevent skip-ups.
This plow is supported on the outside of the frame rails as well as the inside, so instead of outriggers it has stubby blocks of UHMW that mount to the bottom of the frame rails. They don't need to stick out that far to let me lift an opponent without tipping since the lifter arm is a bit shorter, and they also protect the chain from hitting the floor.
This config also has a SS-style srimech, just in case it somehow gets flipped. It's very low profile, and lets the bot keep all four wheels on the ground when inverted. The self-righting bars literally just slide along the frame rails, and have slippery UHMW or Teflon tape on them to make that contact low-friction. The lifter can depress up to 105 degrees in this config.
This plow is supported on the outside of the frame rails as well as the inside, so instead of outriggers it has stubby blocks of UHMW that mount to the bottom of the frame rails. They don't need to stick out that far to let me lift an opponent without tipping since the lifter arm is a bit shorter, and they also protect the chain from hitting the floor.
This config also has a SS-style srimech, just in case it somehow gets flipped. It's very low profile, and lets the bot keep all four wheels on the ground when inverted. The self-righting bars literally just slide along the frame rails, and have slippery UHMW or Teflon tape on them to make that contact low-friction. The lifter can depress up to 105 degrees in this config.
Obnoxious boring technical info I'm obligated to add to all versions of Compound Fracture because it's a meme now
Spoiler
The drivetrain is 4x Maytech 6374 motors with 4:1 Banebots P8 gearboxes, with an additional 2.67:1 or 2:1 (depending on wheel config) chain reduction driving 8" wheels (6" in anti-horizontal config), giving a top speed of 18 MPH. I didn't put chains between the front and back wheels because Charles Guan found that the backlash of the drivetrain causes the motors to fight each other like that and burns up controllers, and also because they'd be exposed. Sandstorm runs the exact same motors at a lower gear ratio without any coupling between front and back wheels and works fine.
The wheels are a similar design to Copperhead's, with machined nylon cores cast in a thick polyurethane tire. There's not quite as much rubber, but IRL they should still be pretty beefy and able to have chunks taken out of them without disintegrating or shredding the tire. Which sadly doesn't really translate into ARC stats. They're on 1-3/8" diameter solid steel dead shafts, which should be obnoxious as hell to try to bend.
The drive chains are technically exposed and technically yes something could hit them from above, but it's not an easy shot to hit with any consistency and there's four of them.
The battery packs are on either side of the bot between the front and back wheels, and are separated by a few inches and in isolated metal boxes, and either one powers all the drive motors and the lifter and is a bit over-specced. So I think this bot could pull a Duck/Black Dragon and keep driving with a battery on fire, at least for a while. But hitting those isn't easy either: the frame rails are 1" of aluminum and 1" of air at the thinnest, plus 2" of ablative UHMW in the anti-spinner configs, or 1/4" of AR steel on the bottom and titanium on top in the anti-vert config, 1/4" of AR steel on top in the anti-controlbot config, and 1/4" of AR steel plus foam plus another 1/8" of AR steel in the anti-hammer config.
The weapon is driven by a Maytech 6396 with a 64:1 P8X gearbox, then a 1.83:1 chain reduction. It has a friction clutch, which consists of the final output sprocket sandwiched between two friction material discs with a big rubber disc spring. Putting the clutch in this location means that the chain is protected from shock loads as well as the gearbox.
The weapon axle is a 1.5" steel dead shaft, which is close to what a lot of HW spinners run IIRC. In most configs this is doesn't extend past the outside of the frame to keep something from hitting the end and bending it. The outriggers are on a smaller 1" dead axle that's welded to a steel plate that bolts to the frame rail, so they could be torn off without
breaking something important.
The plows are all 3/8" wear-resistant steel, except the symmetrical forks used against hammers, which are 1/4" thick. The anti-horizontal plow isn't quite as thick as what a few botslike Sandstorm have run IRL, but I don't think those bots have as much reinforcing structure behind the face of the wedge. This should be hard as hell to warp.
The wheels are a similar design to Copperhead's, with machined nylon cores cast in a thick polyurethane tire. There's not quite as much rubber, but IRL they should still be pretty beefy and able to have chunks taken out of them without disintegrating or shredding the tire. Which sadly doesn't really translate into ARC stats. They're on 1-3/8" diameter solid steel dead shafts, which should be obnoxious as hell to try to bend.
The drive chains are technically exposed and technically yes something could hit them from above, but it's not an easy shot to hit with any consistency and there's four of them.
The battery packs are on either side of the bot between the front and back wheels, and are separated by a few inches and in isolated metal boxes, and either one powers all the drive motors and the lifter and is a bit over-specced. So I think this bot could pull a Duck/Black Dragon and keep driving with a battery on fire, at least for a while. But hitting those isn't easy either: the frame rails are 1" of aluminum and 1" of air at the thinnest, plus 2" of ablative UHMW in the anti-spinner configs, or 1/4" of AR steel on the bottom and titanium on top in the anti-vert config, 1/4" of AR steel on top in the anti-controlbot config, and 1/4" of AR steel plus foam plus another 1/8" of AR steel in the anti-hammer config.
The weapon is driven by a Maytech 6396 with a 64:1 P8X gearbox, then a 1.83:1 chain reduction. It has a friction clutch, which consists of the final output sprocket sandwiched between two friction material discs with a big rubber disc spring. Putting the clutch in this location means that the chain is protected from shock loads as well as the gearbox.
The weapon axle is a 1.5" steel dead shaft, which is close to what a lot of HW spinners run IIRC. In most configs this is doesn't extend past the outside of the frame to keep something from hitting the end and bending it. The outriggers are on a smaller 1" dead axle that's welded to a steel plate that bolts to the frame rail, so they could be torn off without
breaking something important.
The plows are all 3/8" wear-resistant steel, except the symmetrical forks used against hammers, which are 1/4" thick. The anti-horizontal plow isn't quite as thick as what a few botslike Sandstorm have run IRL, but I don't think those bots have as much reinforcing structure behind the face of the wedge. This should be hard as hell to warp.
Superheavyweight: Boreas
Stats:
Speed: 5
Traction: 4
Torque: 1
Weapon: 12 (normal config) / 10 (anti-HS config)
Armor: 8 (normal config) / 10 (+2 wedge) (anti-HS config)
4WD drum spinner with hinged wedgelets / anti-spinner plow.
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- Posts: 741
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: France
- Team: Myst Inc
Re: Ruination: The Tempest - sign-ups
welp, guess we're doing this again
Team Myst Inc
LW: Whipscorpion
yes i'm trying this dumb thing again, melty with hinged forks and the tail doubling as a punch bar to keep people away so i can get up to speed and push away wedges looking to pin/escape pins in general
Weapon: 3
Armor: 9 (+2 "hammer" at the end of the tail)
Traction 2
Torque: 1
Speed: 15
MW: No Tomorrow
tracked big disc undercutter, tracks make me take half knockback because based ARC physics, also back forks to troll control bots and verts looking to attack the rear
Speed: 4
Traction: 2
Torque: 1
Weapon: 16
Armour: 7
HW: Greenwar
the 4th place vert from pat's comp is back again, completely unchanged cause i got too lazy to rebuild it
Tracked medium diameter vertical spinner, 4 hinged wedgelets at the front, sideways srimech arm similar to Death Roll, backwards slope at the rear of the chassis to allow for getting off wedges if necessary, tracks make me take half knockback because based ARC physics, ABR plow cause HS can piss off, also has a weird decorative cabin thing with a flamer stuck to it, not meant for offense, just to look cool.
In the event of a fight with a HS, the weapon motor + ESC is replaced with a slightly less powerful variant to allow weight for the front armor to be swapped with thicker plating.
Base config:
Speed: 4
Traction: 2
Torque: 1
Weapon: 14
Armor: 9 (+2 front wedge)
Anti-HS config:
Speed: 4
Traction: 2
Torque: 1
Weapon: 13
Armor: 10 (+3 front wedge)
SHW: Pathos
my ancient lifter brick rises from the depths, 6WD rammer with lifting forks that can also be fully "retracted" and used as a front-hinge instead like P1 or Sandstorm, front end has 4 hinged wedgelets given sufficient limits to their travel range that they won't risk hindering the robot by getting stuck underneath it, back plow is pure AR500 goodness and is designed to tank those pesky HS, can start with the forks fully "retracted" or in their normal position, the robot should self-right just fine with the forks, especially in "front-hinge" mode
Speed: 7
Torque: 5
Traction: 6
Armor: 11 (+2 back plow)
Weapon: 1
Team Myst Inc
LW: Whipscorpion
yes i'm trying this dumb thing again, melty with hinged forks and the tail doubling as a punch bar to keep people away so i can get up to speed and push away wedges looking to pin/escape pins in general
Weapon: 3
Armor: 9 (+2 "hammer" at the end of the tail)
Traction 2
Torque: 1
Speed: 15
MW: No Tomorrow
tracked big disc undercutter, tracks make me take half knockback because based ARC physics, also back forks to troll control bots and verts looking to attack the rear
Speed: 4
Traction: 2
Torque: 1
Weapon: 16
Armour: 7
HW: Greenwar
the 4th place vert from pat's comp is back again, completely unchanged cause i got too lazy to rebuild it
Tracked medium diameter vertical spinner, 4 hinged wedgelets at the front, sideways srimech arm similar to Death Roll, backwards slope at the rear of the chassis to allow for getting off wedges if necessary, tracks make me take half knockback because based ARC physics, ABR plow cause HS can piss off, also has a weird decorative cabin thing with a flamer stuck to it, not meant for offense, just to look cool.
In the event of a fight with a HS, the weapon motor + ESC is replaced with a slightly less powerful variant to allow weight for the front armor to be swapped with thicker plating.
Base config:
Speed: 4
Traction: 2
Torque: 1
Weapon: 14
Armor: 9 (+2 front wedge)
Anti-HS config:
Speed: 4
Traction: 2
Torque: 1
Weapon: 13
Armor: 10 (+3 front wedge)
SHW: Pathos
my ancient lifter brick rises from the depths, 6WD rammer with lifting forks that can also be fully "retracted" and used as a front-hinge instead like P1 or Sandstorm, front end has 4 hinged wedgelets given sufficient limits to their travel range that they won't risk hindering the robot by getting stuck underneath it, back plow is pure AR500 goodness and is designed to tank those pesky HS, can start with the forks fully "retracted" or in their normal position, the robot should self-right just fine with the forks, especially in "front-hinge" mode
Speed: 7
Torque: 5
Traction: 6
Armor: 11 (+2 back plow)
Weapon: 1
Last edited by Mystic2000 on Sat Aug 20, 2022 5:10 pm, edited 6 times in total.
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- Posts: 739
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Ironic joke location where I don't actually live.
- Team: End of the Line LLC
Re: Ruination: The Tempest - sign-ups
oh goodness gracious
TBA spot for all 4 classes and willing to write a match or 2 per week, as per usual
TBA spot for all 4 classes and willing to write a match or 2 per week, as per usual