CBC HW Week 6: Compound Fracture vs. Meta Ridley

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Hooray For Lexan
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CBC HW Week 6: Compound Fracture vs. Meta Ridley

Post by Hooray For Lexan » Thu Mar 14, 2019 11:39 pm

Compound FractureMeta Ridley
ImageImage
Speed: 7Speed: 5
Traction: 6Traction: 3
Torque: 3Torque: 1
Weapon: 3Weapon: 14
Armour: 11 (+1 plow)Armour: 7



USING THE ANTI-HORIZONTAL SPINNER PLOW.

At the start, rush out around the Gulag. I probably won’t be able to trap him in his starting area but w/e. I want all the aggression points I can get.

If Meta Ridley’s leading with its spinner, just ram the disc. The direct damage and shock damage are 2-point, which is just cosmetic. Watch for desperado attempts to get past my plow and attack my wheels, and put the wedge in the way. I’ve got a speed advantage and a control advantage.

If he leads with the tail or intentionally exposes his side, expect a rapid 180-degree turn to bring the disc to bear. Ram him, but at a more cautious speed. It doesn’t look like the angle at the tip of his tail lets him use it as a wedge if he’s right-side-up. If I’m wrong and he can use it effectively as a wedge, it should still only be about a 60-40 advantage, and he can’t high-center me with it. Don’t risk pressing: just try to get around the narrow point and back off if it does get under me.

Stay aggressive, keep chasing him and forcing him off-balance, and smother and pin whenever I can. If possible, turn him onto his back with my lifter. When he’s inverted he should be hitting about the middle of my wedge and not causing bending near the floor that could give his tail an easier time getting under me. He can also be high-centered by tipping him back until the back corners of his chassis touch the floor in that orientation, although I’d have to stop his disc to do that.

The hazards do the same amount of damage to him, so preferentially use Lenin’s Hammers. I can hold him under them for multiple hits and be pinning him and running the clock down, whereas Stalin’s Sickle will punt him across the arena and potentially give him more space to spin back up. Also try to stack him on his rear against the wall. His tail can go up or down a full 90 degrees, which with where the pivot is enough to prop him on his flat rear with no moving parts touching the floor. Bracing the tail against the wall I should be able to lift him into that position.

Good Luck Etc.

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NWOWWE
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Re: CBC HW Week 6: Compound Fracture vs. Meta Ridley

Post by NWOWWE » Sat Mar 16, 2019 10:00 pm

-This'll be tough, but spinners have dealt with uber-bricks plenty of times in the past. I can't do a lot of damage to that front plow, BUT I can bend/warp it a bit and make it unflush with the floor, making it harder for him to solidly push me around.

-Ease out of my starting square and take stock of how quickly he's coming after me. If he's rushing quickly, just keep my disc pointed at him and try to ease out to the main part of the arena as much as I can before he gets to me. I might be able to get a slightly more vulnerable hit on him as he needs to do a bit of a turn to get to me. Depending on positioning I might even be able to knock him into the arena spinner off the recoil.

-If he's more slow playing, move out and try to position myself to where he'd have to approach me by getting between the arena spinner and myself.

-The long and short of either way is that I want to try and bring arena hazards into play whenever I can since getting my own weapon to his more vulnerable chassis will be pretty tough. That said getting knocked by my weapon into a hazard could disorient him enough to where I just might get my own weapon in there.

-Try to keep my disc pointed at him as much as possible. Try to keep myself away from hazards. Fortunately his plow is built more for defense rather than control, so driving off might not be too difficult. Use the thwack if I get into a pinch and need to swipe him away quickly.

Good Luck!
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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