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Team Targeted
Posted: Fri May 09, 2014 11:32 pm
by That Kode Guy
<blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>May 8 2014, 04:56 PM</dd></dl><div>Who said I'm not a lazy bastard that will reuse his own designs for something different. No one? Exactly.
Anti-Body.
[/quote]I'm totally entering Anti-Virus against this thing.
Very cool colour scheme here.
Team Targeted
Posted: Wed May 14, 2014 7:45 pm
by Siphai
Adjudicator
Team Targeted
Posted: Wed May 14, 2014 8:32 pm
by Siphai
Total Count on Weapons:
1 Crusher/Lifter
1 Hammer
1 Power Flipper
1 Front Hinged Flipper
1 Lifter
1 Drum
1 Vertical Spinner
2 Thwacks
3 Horizontal Spinners
I think that's mission accomplished as far as variety goes.
Team Targeted
Posted: Wed May 14, 2014 8:33 pm
by Badnik96
So it's a flipper/drum?
Aw, I wanted Chemical I to be unique at least...
Team Targeted
Posted: Wed May 14, 2014 9:24 pm
by Siphai
<blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>May 14 2014, 08:33 PM</dd></dl><div>So it's a flipper/drum?
Aw, I wanted Chemical I to be unique at least...[/quote]No, it's just a drum lol. Those are hinged wedges in the rear, ala Original Sin.
Team Targeted
Posted: Wed May 14, 2014 9:56 pm
by Badnik96
I see. The gap in the middle of the wedge deceived me
Team Targeted
Posted: Fri May 16, 2014 9:29 am
by That Kode Guy
A very Maximus style. I loved Maximus. Nicely done.
Team Targeted
Posted: Sat May 24, 2014 2:58 pm
by That Kode Guy
I just noticed the new Dr. P. Sick.
Team Targeted
Posted: Sat May 24, 2014 3:02 pm
by Siphai
<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>May 16 2014, 09:29 AM</dd></dl><div>A very Maximus style. I loved Maximus. Nicely done.[/quote]Maximus was one of my favorites too. I'm starting to notice a trend here. Voltronic, Maximus, Wedge of Doom. I like boring robots...
Team Targeted
Posted: Sun May 25, 2014 8:55 pm
by Siphai
Team Targeted
Posted: Sun May 25, 2014 9:05 pm
by GF93
A new Snidge! Looks pretty badass, and should be a bit more adaptable as well with those new wedges on the back. The wheels look a bit exposed (Some wheelguards might be an idea.), but other than that, I like it a lot.
Team Targeted
Posted: Sun May 25, 2014 9:16 pm
by That Kode Guy
<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>May 25 2014, 09:05 PM</dd></dl><div>The wheels look a bit exposed (Some wheelguards might be an idea.), but other than that, I like it a lot.[/quote]Why does one need wheelguards
Team Targeted
Posted: Sun May 25, 2014 9:19 pm
by NWOWWE
I'd imagine that it's not going to be too likely for other spinners to get at those wheels anyway.
Team Targeted
Posted: Sun May 25, 2014 9:24 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>May 25 2014, 09:16 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>May 25 2014, 09:05 PM</dd></dl><div>The wheels look a bit exposed (Some wheelguards might be an idea.), but other than that, I like it a lot.[/quote]Why does one need wheelguards
[/quote]Just in case, more than anything. Don't like to leave wheels exposed, myself.
Team Targeted
Posted: Sun May 25, 2014 9:27 pm
by Siphai
<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>May 25 2014, 09:24 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>May 25 2014, 09:16 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>May 25 2014, 09:05 PM</dd></dl><div>The wheels look a bit exposed (Some wheelguards might be an idea.), but other than that, I like it a lot.[/quote]Why does one need wheelguards
[/quote]Just in case, more than anything. Don't like to leave wheels exposed, myself.[/quote]If a spinner gets a hit on that section in this metagame with armor as it is, it's going to shit on it wheel guards or not. Wheel guards for that situation would probably just jam the wheel to the same level of ineffectiveness anyway. Not to mention that there's not really any space to actually put the dang wheel guards.
So, yeah, no wheel guards, sorry :dirk: