stat allocation
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stat allocation
Hey you know the stat total is 22.
I'm thinking of an idea of increasing it to 25 so people do'nt have to worry
about trying to get an even armour'ed, weapon and stuff
Thats all. Lian Walsh :)
I'm thinking of an idea of increasing it to 25 so people do'nt have to worry
about trying to get an even armour'ed, weapon and stuff
Thats all. Lian Walsh :)
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stat allocation
yeah, I agree.
Lian Walsh
i know that name.....
Lian Walsh
i know that name.....
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stat allocation
It'd be too abusable, IMO <_<
Don't change what ain't broken.
Don't change what ain't broken.
This account is in a state of dimensional flux
stat allocation
I'm not exactly sure why you want to raise the limit to 25.
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stat allocation
I'm not really sure how that would fix anything. Everything would just scale upwards.
Area51Escapee,Jan 30 2011 wrote:It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
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stat allocation
<blockquote class='quote_blockquote'><dl><dt>Sparkey989</dt><dd>Mar 2 2010, 02:48 PM</dd></dl><div> yeah, I agree.
Lian Walsh
i know that name..... [/quote]
Have you been on a Youtube account called darkelfproductions.
If so THATS ME :)
also increasing stat points seemed like a good idea at the time
Lian Walsh
i know that name..... [/quote]
Have you been on a Youtube account called darkelfproductions.
If so THATS ME :)
also increasing stat points seemed like a good idea at the time
stat allocation
<blockquote class='quote_blockquote'><dl><dt>prince palatine</dt><dd>Mar 3 2010, 07:46 PM</dd></dl><div> <blockquote class='quote_blockquote'><dl><dt>Sparkey989</dt><dd>Mar 2 2010, 02:48 PM</dd></dl><div> yeah, I agree.
Lian Walsh
i know that name..... [/quote]
Have you been on a Youtube account called darkelfproductions.
If so THATS ME :)
also increasing stat points seemed like a good idea at the time [/quote]
then explain why, if you think its a good idea and have solid reasons for that, I, and Im sure everyone else, would be more than happy to hear them, but right now Im with the others, I cant see your reasoning
Lian Walsh
i know that name..... [/quote]
Have you been on a Youtube account called darkelfproductions.
If so THATS ME :)
also increasing stat points seemed like a good idea at the time [/quote]
then explain why, if you think its a good idea and have solid reasons for that, I, and Im sure everyone else, would be more than happy to hear them, but right now Im with the others, I cant see your reasoning
stat allocation
Same here. Lian, it just doesn't make sense why you'd want 25 points in 5 categories until you give us your reasons.
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stat allocation
<blockquote class='quote_blockquote'><dl><dt>Meganew</dt><dd>Mar 4 2010, 10:05 AM</dd></dl><div> Same here. Lian, it just doesn't make sense why you'd want 25 points in 5 categories until you give us your reasons. [/quote]
Something in your sentence does not compute.
Something in your sentence does not compute.
This account is in a state of dimensional flux
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stat allocation
Right the idea was that.
22 stat points, although an even number. Seems a little to complex for me. I mean
for example i'll use Cory's Red Cross
Speed: 10
Traction: 8
Armour: 2
Weapon: 0
What i'm trying to say here is. Despite it's awesome speed. The armour sucks like
hell. So if the stat points are increased by 3. The he'll have an armour of 5.
Which will mean good speed, good traction and average armour.
Also i know you guys are not agreeing and my idea is pointless. But 25 would be
a nice round number which i thought might help ARC in the future. But my
explaining is a bit vague to you guys. So maybe not :mellow: :unsure:
22 stat points, although an even number. Seems a little to complex for me. I mean
for example i'll use Cory's Red Cross
Speed: 10
Traction: 8
Armour: 2
Weapon: 0
What i'm trying to say here is. Despite it's awesome speed. The armour sucks like
hell. So if the stat points are increased by 3. The he'll have an armour of 5.
Which will mean good speed, good traction and average armour.
Also i know you guys are not agreeing and my idea is pointless. But 25 would be
a nice round number which i thought might help ARC in the future. But my
explaining is a bit vague to you guys. So maybe not :mellow: :unsure:
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stat allocation
Why in the hell would you use Red Cross as an example? Other rammers do just fine with 22 points.
Area51Escapee,Jan 30 2011 wrote:It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
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- Joined: Wed Dec 31, 1969 7:00 pm
stat allocation
Hey, it was the 1st name that came to mind!
stat allocation
<blockquote class='quote_blockquote'><dl><dt>prince palatine</dt><dd>Mar 4 2010, 09:16 PM</dd></dl><div> Right the idea was that.
22 stat points, although an even number. Seems a little to complex for me. I mean
for example i'll use Cory's Red Cross
Speed: 10
Traction: 8
Armour: 2
Weapon: 0
What i'm trying to say here is. Despite it's awesome speed. The armour sucks like
hell. So if the stat points are increased by 3. The he'll have an armour of 5.
Which will mean good speed, good traction and average armour.
Also i know you guys are not agreeing and my idea is pointless. But 25 would be
a nice round number which i thought might help ARC in the future. But my
explaining is a bit vague to you guys. So maybe not :mellow: :unsure: [/quote]
Here, now that you give your reasons I can decide if I'd agree or disagree... and I disagree.
First of all, Red Cross isnt a good example, its not a point of "not enough points", but rather "badly distributed points", no offense spark, its your first tournament...
Secondly and most importantly... you're just changing the scale, right now Red Cross has 2 armour points out of 22 and 8 traction points out of 22. Right... now add 3 armour points, and he suddenly has 5 armour out of 25 and... 8 traction out of 25, 8 out of 25 is less than 8 out of 22... see? It doesnt matter, it just changes the scale.
And btw, the numbers you gave there add up to 20 Lian, Red Cross' weapon stat is 2, not 0
22 stat points, although an even number. Seems a little to complex for me. I mean
for example i'll use Cory's Red Cross
Speed: 10
Traction: 8
Armour: 2
Weapon: 0
What i'm trying to say here is. Despite it's awesome speed. The armour sucks like
hell. So if the stat points are increased by 3. The he'll have an armour of 5.
Which will mean good speed, good traction and average armour.
Also i know you guys are not agreeing and my idea is pointless. But 25 would be
a nice round number which i thought might help ARC in the future. But my
explaining is a bit vague to you guys. So maybe not :mellow: :unsure: [/quote]
Here, now that you give your reasons I can decide if I'd agree or disagree... and I disagree.
First of all, Red Cross isnt a good example, its not a point of "not enough points", but rather "badly distributed points", no offense spark, its your first tournament...
Secondly and most importantly... you're just changing the scale, right now Red Cross has 2 armour points out of 22 and 8 traction points out of 22. Right... now add 3 armour points, and he suddenly has 5 armour out of 25 and... 8 traction out of 25, 8 out of 25 is less than 8 out of 22... see? It doesnt matter, it just changes the scale.
And btw, the numbers you gave there add up to 20 Lian, Red Cross' weapon stat is 2, not 0
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stat allocation
I'm not ofended, he is a bad example, I could have taken 2 from my traction and wallah he's...better.