Afternoon Cereal vs Spares or Repairs
Posted: Fri Jun 23, 2023 12:13 pm
SoR: Speed: 4 Traction: 2 Torque: 1 Weapon: 16 Armour: 7
AC: Speed: 8 / Traction: 6 / Torque: 1 / Weapon: 7 (5 spinner / 5 lifter) / Armor: 8 (+3 front - includes weapon)
using ABR wedge
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time 4 box rush ^v^
my front wedge/lifter has 11 armor, my weapon has 15 lmao. the goal is to rush him, deflecting his shots into the spinner with the lifter - hopefully just taking glancing blows there while the spinner takes the brunt of the impact. hitting him like that *should* destabilize him and send his bot into the Dance of Death.
from there, try to OOTA him with the spinner, or feed him to hazards and the like. I might be able to stack him on that angled floor or on a wall to strand him - the lifter should allow me some precision with that that I don't usually have access to these days.
if the wedge is really taking a beating, try to get him upside-down so he has trouble hitting anything that isn't the spinner.
keep up the aggression as much as I can - the goal is to use my superior speed to basically never give him a chance to be at full power. as long as I can keep his weapon at like, 11-12 power, I should be okay and not take too much damage.
if he does get the weapon up to speed after an initial smothering, patience becomes more important. take more time to try and line up a perfect shot: I want to prioritize making him rebound off of me into hazards or walls - something to slow his escape or his weapon in some way.
AC: Speed: 8 / Traction: 6 / Torque: 1 / Weapon: 7 (5 spinner / 5 lifter) / Armor: 8 (+3 front - includes weapon)
using ABR wedge
_________________________________________________________________
time 4 box rush ^v^
my front wedge/lifter has 11 armor, my weapon has 15 lmao. the goal is to rush him, deflecting his shots into the spinner with the lifter - hopefully just taking glancing blows there while the spinner takes the brunt of the impact. hitting him like that *should* destabilize him and send his bot into the Dance of Death.
from there, try to OOTA him with the spinner, or feed him to hazards and the like. I might be able to stack him on that angled floor or on a wall to strand him - the lifter should allow me some precision with that that I don't usually have access to these days.
if the wedge is really taking a beating, try to get him upside-down so he has trouble hitting anything that isn't the spinner.
keep up the aggression as much as I can - the goal is to use my superior speed to basically never give him a chance to be at full power. as long as I can keep his weapon at like, 11-12 power, I should be okay and not take too much damage.
if he does get the weapon up to speed after an initial smothering, patience becomes more important. take more time to try and line up a perfect shot: I want to prioritize making him rebound off of me into hazards or walls - something to slow his escape or his weapon in some way.