The Monsterworks: Battlegrounds

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The Monsterworks
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The Monsterworks: Battlegrounds

Post by The Monsterworks » Sun Feb 18, 2018 1:38 pm

A Guide to the Arenas of the Cherry Bomb Classic
(and other competitions)

The arenas of the Cherry Bomb Classic are the tournament's standout feature. Their uniqueness in terms of theme and features not only adds to the overall atmosphere of the tournament, but makes each an interesting challenge for competitors. In the past, only basic grid layouts of these places were available, but I've been making the effort recently to bring them fully to life with proper renders. In this thread, you'll find those renders in a one-stop guide to the entire set. In particular, each post will feature three essential elements:

1) An arena dossier, with pertinent information about the arena.
2) A link to the arena's Sketchfab page.
3) A description of the arena 'achievement'.

Arena Dossier

Name: (the arena name)

Location: (city and country)

Layout: (description of arena shape)

Size: (dimensions and total area)

Intended Use: (weight classes and formats that the arena is designed for)

Theme: (self-explanatory)

Floor Materials: (what the floor is made of)

House Robots: (the presence and quantity)

Hazards and Features:
  • Hazard One (# of hazard) - Type of hazard, affect, appearance, and damage.
  • Hazard Two (# of hazard) - Type of hazard, affect, appearance, and damage.
  • Hazard Three (# of hazard) - same as above, if applicable

Hazard Damage Scale

The following scale governs how much damage a robot with the given armour values will take from a hazard from the given damage category. As with everything on ARC, these are a rough guide and aren't absolute.

Find the scale here

Last edited by The Monsterworks on Sat Feb 02, 2019 11:14 pm, edited 2 times in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)


The Monsterworks: 163 - 47 (.776) ...Probably up to no good.
The Cherry Bomb Classic III: 21-4
Show
Carbonemys: 7-1 Semifinals
Black Diamond: 9-0 Champion!
I Dance Crabcore, Motherfucker!: 5-3 Quarterfinals

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The Monsterworks
Posts: 1183
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

The Monsterworks: Battlegrounds

Post by The Monsterworks » Wed Feb 21, 2018 2:56 am

Arena Dossier #01

Name: The Woodshed

Location: Yellowknife, Northwest Territories, Canada

Layout: U-shape

Size: Prongs = 20 ft x 30 ft; Bottom section = 60 ft x 30 ft - 3000 square feet

Intended Use: MW-SHW Singles and Doubles

Theme: Sawmill

Floor Materials: Brazilian Walnut planks with fire resistant coating

House Robots: This arena has two 'Grizzly' house robots which patrol the caution-striped zones at the tips of the arena's two forks.
Smokey & Yogi
Show
A Pair of Bears


Yogi & Smokey by Floating Castle Robotics on Sketchfab

Yes, they're a matching pair of Breaker Box-style lifters named after two of the most famous bears out there (sorry, Winnie and Baloo). They do exactly what you think they do. Also, a second yes: they will deal 10 impact damage if they smack into you.

Stats: 10 speed / 9 traction / 10 torque / 1 weapon / 6 armour (+6 house robot bonus)
Hazards and Features:
  • Hacksaws (2) - These are heavy blades about eight feet long suspended from the ceiling by a winch system. They drop onto robots that drive onto the caution-striped area beneath them, doing light-to-moderate damage.
  • Chopper Row (2x6) - A line of six woodcutters' axes that fire at anyone who drives into the caution striped squares in front of them. They deal moderate to-heavy damage.
  • Log Rollers (4) - located in front of the triggers for the arena's most powerful hazards, these sets of rollers deny traction to bots driving over them.
  • Low Wall (1) - located at the top to the 'U' shape's base, a wall that is only two feet high stretches for about twenty feet, allowing most flippers to flip an opponent out of the arena and into the dead space beyond.
  • Log Chute (1) - located in the middle at the base of the 'U', this large pit remains closed unless one of its triggers is pressed, in which case it will open for the next thirty seconds. If both triggers are pressed, it will remain open for the rest of the match. Robots that fall into the Log Chute are considered to be eliminated.
  • The Murdersaw (1) - Located just south of the Low Wall, this king-sized saw moves rapidly (with the equivalent of five speed) back and forth on a twenty-four foot track when one of its two triggers is pressed. When both are pressed, the Jaws Theme plays and the Murdersaw remains active for the duration of the match. This hazard does heavy to catastrophic damage.
Achievement: Lumberjack - Feed an opponent to the Murdersaw three times.


The Woodshed by Floating Castle Robotics on Sketchfab

Last edited by The Monsterworks on Mon Jun 10, 2019 1:55 am, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)


The Monsterworks: 163 - 47 (.776) ...Probably up to no good.
The Cherry Bomb Classic III: 21-4
Show
Carbonemys: 7-1 Semifinals
Black Diamond: 9-0 Champion!
I Dance Crabcore, Motherfucker!: 5-3 Quarterfinals

User avatar
The Monsterworks
Posts: 1183
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

The Monsterworks: Battlegrounds

Post by The Monsterworks » Wed Feb 21, 2018 2:57 am

Arena Dossier #02

Name: Gothiq

Location: Caen, France

Layout: Rectangular

Size: 32 ft x 52 ft - 1664 square feet

Intended Use: FW-MW Singles and Doubles

Theme: Gothic-style church

Floor Materials: Stone Tiles

House Robots: This arena sometimes features two house robots which patrol the red zones along the flanks of the arena. However, they will not be active unless specified by the tournament director.

Hazards and Features:
  • Gargoyles (2) - These are heavy stone statues mounted on vertical tracks that run along the arena's support pillars, slamming down onto robots that drive underneath them, dealing moderate to heavy damage. They have powerful electromagnets in their feet, allowing them to pick up some robots, lift, and then release them to deal additional light to moderate falling damage.
  • The Pipe Organ (2) - Mounted on an upper balcony, it constantly plays Night on Bald Mountain by Modest Mussorgsky or another organ transcription chosen by the starter of the RP thread. Whenever a robot drives over the red spot beneath the organ, it will strike a discordant note and fire an enormous pneumatic spike through a hole in the balcony floor at the unfortunate competitor, dealing moderate to heavy damage.
Achievement: True Believer - survive being hit by each hazard in a single fight.


Gothiq by Floating Castle Robotics on Sketchfab

Last edited by The Monsterworks on Wed May 22, 2019 1:02 pm, edited 3 times in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)


The Monsterworks: 163 - 47 (.776) ...Probably up to no good.
The Cherry Bomb Classic III: 21-4
Show
Carbonemys: 7-1 Semifinals
Black Diamond: 9-0 Champion!
I Dance Crabcore, Motherfucker!: 5-3 Quarterfinals

User avatar
The Monsterworks
Posts: 1183
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

The Monsterworks: Battlegrounds

Post by The Monsterworks » Wed Feb 21, 2018 12:09 pm

Arena Dossier #03

Name: Vertigo

Location: Dubai, UAE

Layout: Circular

Size: 60 ft diameter - 2827 square feet

Intended Use: LW-SHW Singles and Doubles

Theme: Helicopter landing pad

Floor Materials: painted steel

House Robots: In tournaments that allow house robots, this arena has two, Genghis and Colonel Mordread, which patrol the ring around the central hazard.

Hazards and Features:
  • Immediate Ejection Device (1) - This enormous floor piston is located in the center of the arena and pops up beneath bots that drive over it, launching them high into the air and dealing moderate to heavy impact damage when they land in addition to potentially flipping them over.
  • Fall Away Walls - The arena walls are five feet high, meaning that only the strongest flippers can manage to flip opponents over them for the first two minutes of the match. However, at the 2:00 mark, they fall away, making OOTAs tantalizingly easy for the remainder of the fight.
  • Micro IEDs (32) - These small floor pistons ring the edges of the arena. For the first two minutes, they pop up under robots that drive over them, disrupting traction and dealing no to light damage. During the final minute, they pop up in advance of robots barreling over the edge, forcing drivers seeking an OOTA to employ at least some strategy.
  • Danger Zone (optional - 2) - The two concentric rings that are occasionally home to the house robots can be turned into floor spinners for fights without house robots. These only deal no to light damage, but they can disrupt traction and spin robots away.

Achievement: Don't Need No Special Rules! - Score an OOTA while the walls are still up.


Vertigo by Floating Castle Robotics on Sketchfab

Last edited by The Monsterworks on Sun Feb 03, 2019 12:09 am, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)


The Monsterworks: 163 - 47 (.776) ...Probably up to no good.
The Cherry Bomb Classic III: 21-4
Show
Carbonemys: 7-1 Semifinals
Black Diamond: 9-0 Champion!
I Dance Crabcore, Motherfucker!: 5-3 Quarterfinals

User avatar
The Monsterworks
Posts: 1183
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

The Monsterworks: Battlegrounds

Post by The Monsterworks » Wed Feb 21, 2018 1:16 pm

Arena Dossier #04

Name: Buzludzha

Location: Kran, Bulgaria

Layout: Circle Squared off on one end

Size: 80 ft diameter (upper half), 40 ft x 80 ft (lower half) - 5713 square feet

Intended Use: MW-SHW Singles and Doubles, Rumbles up to 12 bots

Theme: Semi-abandoned Communist-era monument

Floor Materials: Steel

House Robots: This arena sometimes features two house robots which patrol the caution-striped zones at the ends of the arena. However, they will not be active for CBC3.

Hazards and Features:
  • Lenin's Hammers (5) - These are heavy metal hammers mounted in the corners and at three points along the curved northern wall. They fire when robots pass into their strike zones (marked in yellow and black caution paint), dealing moderate damage.
  • Stalin's Sickle (1) - taking up a massive amount of space in the middle of the arena, this enormous and very heavy but relatively slow-spinning flywheel is primarily designed to get a great deal of bite and fling robots that run into it into the furthest corners of the arena. However, it's still capable of dealing moderate to heavy damage.
  • The Gulag (1) - Located in the center at the southern end of the arena, The Gulag is a yawning pit with a short, two foot sloped wall surrounding it. It effectively acts as the arena's OOTA zone. Whenever a robot falls in, Roll Tide from the movie Crimson Tide will play as a final show of respect.
Achievement: Champion of the Proletariat - win a fight by decision while losing two of the categories.


Buzludzha by Floating Castle Robotics on Sketchfab

Last edited by The Monsterworks on Mon Jun 10, 2019 1:59 am, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)


The Monsterworks: 163 - 47 (.776) ...Probably up to no good.
The Cherry Bomb Classic III: 21-4
Show
Carbonemys: 7-1 Semifinals
Black Diamond: 9-0 Champion!
I Dance Crabcore, Motherfucker!: 5-3 Quarterfinals

User avatar
The Monsterworks
Posts: 1183
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

The Monsterworks: Battlegrounds

Post by The Monsterworks » Wed Feb 21, 2018 1:35 pm

Arena Dossier #05

Name: The Asylum

Location: Birmingham, England

Layout: large square flanked by two smaller squares, flanked by still smaller squares

Size: 30 x 30 (main square), 16 x 16 (each flanking square), 8 x 8 (each secondary flanking square) - 1540 square feet

Intended Use: HBW-MW Singles and Doubles

Theme: insane asylum operating room

Floor Materials: concrete

House Robots: This arena employs a pair of medical-themed house robots known as Doctor Cadaver and Nurse Sanguinary. They patrol the caution-striped zones in the first set of flanking squares and, sometimes, their operating procedures can get a bit...messy. While they have been instructed to hold back from using their full power, they tend to forget this instruction during the final thirty seconds of the match and may hit you very hard indeed.
Doctor Cadaver
Show
Doctor Cadaver
Image
Image

Stats: Speed 5, Traction 5, Torque 5, Weapon 15 (3 lifter, 3 clamp arms, 11 saw - 3-point saw arm), 6 armor (+6 house robot bonus)
Nurse Sanguinary
Show
Nurse Sanguinary
Image
Image

Stats: 6 speed, 5 traction, 3 torque, 16 weapon (13 spike [2 clamp, 2 each flamethrower]), 6 armour (+6 house robot bonus)
Hazards and Features:
  • Bonesaws (2) - These are powerful horizontal saws mounted in the two of the four corners of the central arena. They pop out when robots pass into their strike zones (marked in yellow and black caution paint) and for as long as they remain there, dealing damage equal to a seven weapon power saw
  • Hospital Doors (4) - Barring entry from the starting squares flanking the central arena, these swinging doors need to be pushed open (and can open in either direction), or else, robots need to wait ten seconds for them to open. They do no damage, but can be annoying.
  • Lobotomizers (2) - Located in the other two corners of the main arena, the Lobotomizers are clamp hazards that hold robots still for ten seconds while a powerful drill descends to deal heavy damage. A robot must remain within their caution zone for at least three seconds for the Lobotomizers to activate.
  • Disposal Chutes (2) - The disposal chutes are the furthest half of the furthest set of flanking squares. They have no floors and only a one foot lip to prevent robots falling in. They are essentially two pits. To reach them, however, robots will need to pass through the house robot patrol zones.

Achievement: Perfectly Okay! - Don't get hit by a single hazard or house robot all match long.

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Last edited by The Monsterworks on Mon Jun 10, 2019 2:03 am, edited 3 times in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)


The Monsterworks: 163 - 47 (.776) ...Probably up to no good.
The Cherry Bomb Classic III: 21-4
Show
Carbonemys: 7-1 Semifinals
Black Diamond: 9-0 Champion!
I Dance Crabcore, Motherfucker!: 5-3 Quarterfinals

User avatar
The Monsterworks
Posts: 1183
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

The Monsterworks: Battlegrounds

Post by The Monsterworks » Wed Feb 21, 2018 1:52 pm

Arena Dossier #06

Name: Shooting Star

Location: Springfield, USA

Layout: square, with a large ramp in the center

Size: 40 ft x 40 ft - 1600 square feet

Intended Use: FW - MW Singles and Doubles

Theme: 60s retro-futuristic drive in theater

Floor Materials: steel

House Robots: This arena does not use house robots.

Hazards and Features:
  • Blast Off Zone (1) - This large ramp in the middle of the arena can act as both a creative place for competitors to hide from each other and as a place to get some awesome airtime!
  • Immobilizer Rays (2) - Located in diagonally opposing corners, these are sets of powerful floor pistons that activate when robots park on them for two or more seconds, popping up and potentially stranding them for ten seconds as well as dealing light damage.
  • Flying Saucers (2) - Located in diagonally opposing corners, these are large horizontal flywheels that are designed for maximum bite and for heavy damage.

Achievement: To Infinity and Beyond! - (1 star) Get airtime jumping off the central ramp // (2 star) Clear the entire ramp with a jump.


Shooting Star by Floating Castle Robotics on Sketchfab

Last edited by The Monsterworks on Sat Mar 16, 2019 11:17 pm, edited 3 times in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)


The Monsterworks: 163 - 47 (.776) ...Probably up to no good.
The Cherry Bomb Classic III: 21-4
Show
Carbonemys: 7-1 Semifinals
Black Diamond: 9-0 Champion!
I Dance Crabcore, Motherfucker!: 5-3 Quarterfinals

User avatar
The Monsterworks
Posts: 1183
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

The Monsterworks: Battlegrounds

Post by The Monsterworks » Wed Feb 21, 2018 2:15 pm

Arena Dossier #07

Location: St. John's, Canada

Layout: Ring shape, with a large central tower

Size: 40 ft x 40 ft - 1600 square feet

Intended Use: HBW-MW Singles and Doubles

Theme: Nautical (Lighthouse on a rocky island)

Floor Materials: concrete

House Robots: This arena has no house robots. However, there are robotic crabs on the rocks that are territorial and will actively try to use their claws to attack your tires, tracks, or legs. However, they aren't particularly effective at this and will most likely end up gumming up your wheel wells with their mechanical carcasses.

Hazards and Features:
  • Growlers (2) - These are classic killsaws that pop up from the iceberg markings close to the starting circles. They deal moderate damage.
  • Anchors Aweigh (2) - Hanging from the vaulted ceiling above the other two icebergs, these massive anchors will fall on bots that park on the icebergs for more than two seconds, dealing heavy damage, before being slowly winched back up.
  • Rocky Shore (1) - surrounding the central lighthouse, these genuine jagged boulders present an immense obstacle to robots' ability to drive and flipping an opponent onto them will likely result in an immobilization unless the opponent has very high or variable ground clearance or is a slithering robot. Additionally, the rocks feature many points and can be useful sources of ramming corner damage.
  • Seaweed (10) - Ringing the rocks at random intervals, the Seaweed is a series of ten tough rubber ribbons that can act as entanglement devices for spinners. They aren't very likely to succeed. However, it's not outside of the realm of possibility that they'll gum up a spinner, especially given multiple chances to do so.

Achievement: Crab Fishin' - kill at least three crabs in a single fight.

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Last edited by The Monsterworks on Mon Jun 10, 2019 2:27 am, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)


The Monsterworks: 163 - 47 (.776) ...Probably up to no good.
The Cherry Bomb Classic III: 21-4
Show
Carbonemys: 7-1 Semifinals
Black Diamond: 9-0 Champion!
I Dance Crabcore, Motherfucker!: 5-3 Quarterfinals

User avatar
The Monsterworks
Posts: 1183
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

The Monsterworks: Battlegrounds

Post by The Monsterworks » Thu Mar 01, 2018 12:36 pm

Arena Dossier #08

Name: Stormhavn

Location: Trondheim, Norway

Layout: Square

Size: 46 ft x 46 ft - 2116 square feet

Intended Use: LW - SHW Singles and Doubles

Theme: Norse Temple/Hall

Floor Materials: Fireproofed Hardwood

House Robots: This arena does not use house robots.

Hazards and Features:
  • Berserker Walls (4) - The four corners of the arena have low barriers of only a foot and a half. A decent flip, a clamp and suplex, and perhaps even a particularly strong berserker rush all stand to send a corner camping opponent out of the arena.
  • Will of the Gods (n/a) - This arena has no hazards whatsoever. Your own fighting ability - not subject to any interference - will determine the victor.

Achievement: Til Valhol! - Win a fight while being unable to move at the end (KO, double KO, incomplete count-out).


Stormhavn by Floating Castle Robotics on Sketchfab

Last edited by The Monsterworks on Mon Jun 10, 2019 2:08 am, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)


The Monsterworks: 163 - 47 (.776) ...Probably up to no good.
The Cherry Bomb Classic III: 21-4
Show
Carbonemys: 7-1 Semifinals
Black Diamond: 9-0 Champion!
I Dance Crabcore, Motherfucker!: 5-3 Quarterfinals

User avatar
The Monsterworks
Posts: 1183
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

Re: The Monsterworks: Battlegrounds

Post by The Monsterworks » Mon May 27, 2019 4:39 pm

Arena Dossier #09

Name: Ironworks (Eisenwerk)

Location: Dusseldorf, Germany

Layout: Octagonal

Size: 30 ft x 30 ft - 700 square feet

Intended Use: FW - LW Singles and Doubles

Theme: Heavy Industrial

Floor Materials: steel

House Robots: This arena does not use house robots.

Hazards and Features:
  • die Schornsteine (10) - There are five of these powerful pistons located on either side of the arena. If a robot drives or is pushed over them, they will pop up and begin spewing flames, dealing light to moderate damage which stacks over time and potentially flipping bots over.
  • der Müllbrenner (1) - A great furnace occupies the center of the arena, its oppressive heat seeping out through a pair of grilles. It is ringed by caution stripes and a small lip that prevents bots driving in at high speed. This is because the grilles are rather flimsy. Four solid impacts against a grille will cause it to collapse, leaving the furnace yawning open. A bot that falls in will be considered to be eliminated.

Achievement: Forged by Fire - successfully shove your opponent inside der Müllbrenner after they have opened it.


Ironworks by Floating Castle Robotics on Sketchfab

Last edited by The Monsterworks on Mon Jun 10, 2019 2:09 am, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)


The Monsterworks: 163 - 47 (.776) ...Probably up to no good.
The Cherry Bomb Classic III: 21-4
Show
Carbonemys: 7-1 Semifinals
Black Diamond: 9-0 Champion!
I Dance Crabcore, Motherfucker!: 5-3 Quarterfinals

User avatar
The Monsterworks
Posts: 1183
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now

Re: The Monsterworks: Battlegrounds

Post by The Monsterworks » Tue Jun 04, 2019 2:52 am

Arena Dossier #10

Name: Razor's Edge

Location: Melbourne, Australia

Layout: Rectangular

Size: 40 ft x 30 ft - 1200 square feet

Intended Use: FW - MW Singles and Doubles

Theme: Love Letter to Neon and the Eighties

Floor Materials: steel

House Robots: This arena does not use house robots.

Hazards and Features:
  • The Razor (1) - The entire arena is on a slightly raised platform, with this wall, designed to look like a razor, separating it from a drop of five feet. Starting half a minute into the match, it will begin lowering from its initial height of five feet at a rate of one foot per thirty seconds, stopping once it reaches a height of one foot with half a minute remaining.
  • The Glory Hole (1) - At one end of the razor is a hole large enough to push a small robot through during the first minute of the match, given enough precision and a strong drivetrain. If a robot becomes stuck in The Glory Hole through its opponent's actions as The Razor lowers it will suffer moderate to heavy damage, that opponent will be required to back off, and The Razor will rise briefly to free it before returning to its proper position and resuming its downward progress.
  • Psycho Exes (2) - Two of these x-shaped killsaw configurations lurk in each of the corners close to the Razor, rising for up to ten seconds when robots drive over them and dealing moderate damage. The teeth and spin direction of their blades are designed to feed you into the middle of them, so X definitely marks the spot... that you need to avoid.
  • Wild Flings (2) - This pair of large spinning drums occupies much of the arena's northern wall. While they can be used to aid in self-righting, their design also potentially high-centers robots on top of them, chewing up their underbellies for moderate to heavy damage.

Achievement One: A Close Shave - Score an OOTA with less than ten seconds remaining.

Achievement Two: Edgelord - Shove an opponent out of bounds through The Glory Hole in The Razor.


Razor's Edge by Floating Castle Robotics on Sketchfab

Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)


The Monsterworks: 163 - 47 (.776) ...Probably up to no good.
The Cherry Bomb Classic III: 21-4
Show
Carbonemys: 7-1 Semifinals
Black Diamond: 9-0 Champion!
I Dance Crabcore, Motherfucker!: 5-3 Quarterfinals

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