Kody's render thread

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That Kode Guy
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Kody's render thread

Post by That Kode Guy » Mon Feb 19, 2018 1:55 pm

Tax Cutter (5)

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2WD undercutter that functions like an overcutter when inverted. Bad-ass body shape, bad-ass blade, and some bad-ass vent lights courtesy of Monsterworks. It's all shiny. Lacks the reach of previous iterations of Tax Cutter but gains a bit more stability due to wheel placement.
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Kody's render thread

Post by That Kode Guy » Mon Feb 19, 2018 3:15 pm

Tribute to all my horizontal spinners:

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Pictured:
Caldera
Shiki
Heretic
Troubloon
Eudial
Luna
Ultraviolence
Mass Hypnosis
Spectrum of Eternity
Tax Cutter
Count Bleck
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Kody's render thread

Post by That Kode Guy » Fri Mar 16, 2018 11:51 am

Rhino v6 acquired!

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Kody's render thread

Post by Sylandrophol » Sat Mar 17, 2018 12:39 pm

eudial on main
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Re: Kody's render thread

Post by That Kode Guy » Sun Jan 13, 2019 7:25 pm

First post in almost a year. And it's still animu... bot.

Tsubame

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This is a rough thing that I did to get back into rendering. Details include:

- a pair of sabers that act as horizontal crushers
- a srimech, as in the top of the hat is attached to a pneumatic ram that throws the bot back over
- some static wedgelets because idk how to properly attach hinged wedgelets to that body shape
- 2WD because lol using static wedgelets with 4+WD
- military theming because that's what our little russian/japanese ragamuffin likes
- me complaining about rhino 6's render engine because the texturing is far inferior to that of flamingo nXt, even v3

Obviously it's not very good, and was pretty much a half-assed effort because Alex wanted me to participate again. I will prob go back to Rhino v5/nXt v3 for a while until Rhino decides to release a version of nXt that actually works with v6
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Re: Kody's render thread

Post by The Monsterworks » Sun Jan 13, 2019 7:37 pm

Gotta (re)start somewhere, my dude. Good to see you getting back in the saddle.
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Re: Kody's render thread

Post by That Kode Guy » Wed Feb 06, 2019 9:43 pm

Unfinished Tellu III

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Axeless atm. Got to this point before Rhino decided to flip the bird and stop opening. Only resolved the issue today but CBC3 is running now so w/e. Will probably finish her when another major pops up.
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Re: Kody's render thread

Post by attackfrog » Wed Feb 06, 2019 10:07 pm

I didn't know Tellu worked in a forge!
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Re: Kody's render thread

Post by That Kode Guy » Wed Feb 06, 2019 10:19 pm

That's supposed to be a forest, but whatever floats your boat. I suppose she has to get her axe somewhere. :v
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Re: Kody's render thread

Post by attackfrog » Wed Feb 06, 2019 10:29 pm

(The joke was that she turned into a blacksmith :V )
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Re: Kody's render thread

Post by That Kode Guy » Sun Feb 10, 2019 6:14 pm

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75% done. Just need to add the rear wedges and attach the flipper thingy to the axehead.
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Re: Kody's render thread

Post by V900 » Sun Feb 10, 2019 7:08 pm

weedsmith
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