Cha0sFerret's robots and stuff

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That Kode Guy
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Cha0sFerret's robots and stuff

Post by That Kode Guy » Wed Sep 16, 2015 8:27 pm

Dude, Fatal Error is fucking sweet. It reminds me of one of britespark's older robots, Monsoon.

(britespark is a retired member :v: )

MassimoV
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Cha0sFerret's robots and stuff

Post by MassimoV » Wed Sep 16, 2015 9:31 pm

Yeah really nice bots.

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Post by NFX » Wed Sep 16, 2015 9:40 pm

Really do like the looks of Fatal Error too, it's got a pretty decent design for a power flipper there. Should put on a good showing if it's entered into a tournament.
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Post by British-Robotics » Thu Sep 17, 2015 11:24 am

I like Fatal Error, the design looks good, any protective skirts on the sides?

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Cha0sFerret
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Post by Cha0sFerret » Thu Sep 17, 2015 7:33 pm

<blockquote class='quote_blockquote'><dl><dt>British-Robotics</dt><dd>Sep 17 2015, 11:24 AM</dd></dl><div>I like Fatal Error, the design looks good, any protective skirts on the sides?[/quote]No side skirts for this risk-taker :v:
If something starts to take aim at my sides I'll probably reverse and turn so it runs straight into my flipper.

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Cha0sFerret
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Post by Cha0sFerret » Fri Sep 25, 2015 11:17 am

I got some (poorly attached) teeth for the shark. I'll have to completely remodel the shell to attach them properly.

Image

I just realized I never statted this thing. I'll work on that when I have the patience for it.


In other news, I'm starting to like the blue/white color scheme, so I made this thing. I call it Sheer Cold. Yes, the Pokemon reference was intentional, and like the move it's named after it probably won't actually land any OHKOs.

Image

2WD melty brain with hinged wedges to scoop up opponents and then deal damage with the flat part at the top. Basically a bar spinner minus the chassis.

Proposed stats:
-Speed: 12
-Traction: 3
-Torque: 1
-Weapon: 8
-Armor: 6

I've allocated armor under the assumption that smart thwacks are treated like shell spinners when determining weapon armor. Please let me know if that's not the case. Also, does torque contribute to spin-up time on these things? Because if so I'll have to re-do all of these stats. I've gone with low traction on purpose to ensure that Sheer Cold gets knocked away after a hit so it can get up to speed again safely. By minimizing 2 stats, I was able to concentrate on speed and weapon without completely neglecting armor.
Last edited by Cha0sFerret on Fri Sep 25, 2015 11:19 am, edited 1 time in total.

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The_Angry_Goat
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Post by The_Angry_Goat » Fri Sep 25, 2015 12:04 pm

<blockquote class='quote_blockquote'><dl><dt>Cha0sFerret</dt><dd>Sep 25 2015, 11:17 AM</dd></dl><div>Proposed stats:
-Speed: 12
-Traction: 3
-Torque: 1
-Weapon: 8
-Armor: 6

I've allocated armor under the assumption that smart thwacks are treated like shell spinners when determining weapon armor. Please let me know if that's not the case. Also, does torque contribute to spin-up time on these things? Because if so I'll have to re-do all of these stats. I've gone with low traction on purpose to ensure that Sheer Cold gets knocked away after a hit so it can get up to speed again safely. By minimizing 2 stats, I was able to concentrate on speed and weapon without completely neglecting armor.[/quote]I'm no expert here, but I think that traction determines weapon spin-up time... and IMO, your weapon power is really high. since the weapon stat determines the speed of a melty-brain, I feel like anything higher than a 4 is wasting points, since you're already a spinning ball of terror. Interesting and unique idea, though.

your shark teeth look like they'll have a much better bite
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Post by NWOWWE » Fri Sep 25, 2015 12:15 pm

Some cool looking stuff there&#33; I love the Sheer Cold reference. :D
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Post by playzooki » Fri Sep 25, 2015 4:18 pm

<blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>Sep 25 2015, 12:04 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>Cha0sFerret</dt><dd>Sep 25 2015, 11:17 AM</dd></dl><div>Proposed stats:
-Speed: 12
-Traction: 3
-Torque: 1
-Weapon: 8
-Armor: 6

I've allocated armor under the assumption that smart thwacks are treated like shell spinners when determining weapon armor. Please let me know if that's not the case. Also, does torque contribute to spin-up time on these things? Because if so I'll have to re-do all of these stats. I've gone with low traction on purpose to ensure that Sheer Cold gets knocked away after a hit so it can get up to speed again safely. By minimizing 2 stats, I was able to concentrate on speed and weapon without completely neglecting armor.[/quote]I'm no expert here, but I think that traction determines weapon spin-up time... and IMO, your weapon power is really high. since the weapon stat determines the speed of a melty-brain, I feel like anything higher than a 4 is wasting points, since you're already a spinning ball of terror. Interesting and unique idea, though.

your shark teeth look like they'll have a much better bite[/quote]imo, 12 weapon isnt high. most hs have at least 13 weapon, i dont see why thwacks cant be different.

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Post by The_Angry_Goat » Fri Sep 25, 2015 5:26 pm

<blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Sep 25 2015, 04:18 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>Sep 25 2015, 12:04 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>Cha0sFerret</dt><dd>Sep 25 2015, 11:17 AM</dd></dl><div>Proposed stats:
-Speed: 12
-Traction: 3
-Torque: 1
-Weapon: 8
-Armor: 6

I've allocated armor under the assumption that smart thwacks are treated like shell spinners when determining weapon armor. Please let me know if that's not the case. Also, does torque contribute to spin-up time on these things? Because if so I'll have to re-do all of these stats. I've gone with low traction on purpose to ensure that Sheer Cold gets knocked away after a hit so it can get up to speed again safely. By minimizing 2 stats, I was able to concentrate on speed and weapon without completely neglecting armor.[/quote]I'm no expert here, but I think that traction determines weapon spin-up time... and IMO, your weapon power is really high. since the weapon stat determines the speed of a melty-brain, I feel like anything higher than a 4 is wasting points, since you're already a spinning ball of terror. Interesting and unique idea, though.

your shark teeth look like they'll have a much better bite[/quote]imo, 12 weapon isnt high. most hs have at least 13 weapon, i dont see why thwacks cant be different.[/quote]no I think that the 12 for his speed (which is the weapon) is fine. his weapon stat, which governs translational movement, is 8, which I see as a bit high
‽ ROBOTICS (220 - 112 lifetime)
MAJOR CHAMPIONS: Lightweight//Ruination 4//NICK'S FUZZY RULES

CBCIII
Cuddle Time!: 5-2
Scion: 7-2 (finalist)
Chimera V: 7-1 (undefeated in the regular season, semifinalist)
Delorean Cowboy: 2-4


ROBOTS3...?
Found God in a Tomato: 0-0
Venice Queen: 0-0
Visual Assault: 0-0
Blackburn Kangaroo: 0-0


Ravioli Ravioli Don't Lewd the Rotini ~Hooray for Lexan

Pat only uses 10% of his power to be fair to everyone else ~Hooray for Lexan

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Cha0sFerret
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Post by Cha0sFerret » Sun Sep 27, 2015 3:21 am

I took another look at Suplex and realized I could have done better, so I went ahead and gave it a complete re-imagining. Here's Suplex 2:
Image

Same basic concept as the original, but better executed. Ditched the spherical wheels for normal ones. The entire bot is lower to the ground, and the spindley parts are beefed up. The clamping arm now works more like a lifting arm that happens to be able to clamp stuff, and has spikes on the sides for spin-thwacking (now I want to add a wedge to it so it can actually be used as a lifting arm. Why didn't I think of this before rendering?). Also, the paint job is looking significantly nicer than before.

Proposed stats:
-Speed: 6
-Traction: 6
-Torque: 3
-Weapon: 5
-Armor: 10
Last edited by Cha0sFerret on Sun Sep 27, 2015 3:30 am, edited 1 time in total.

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Post by Badnik96 » Sun Sep 27, 2015 3:40 am

Damn that's cool. I love this almost circuit-esque paintscheme you have on this one and Fatal Error.
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Post by NFX » Sun Sep 27, 2015 5:36 am

Looks like a very cool design there. With the lifting arm idea, I think it'd have more of a chance to lift itself up rather than its opponent, given how long it is, but it should be an interesting idea with this to see how it does. I'm liking your work so far, it's gonna be interesting to see where you can go with some more knowledge of the metagame.
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Post by MadBull » Sun Sep 27, 2015 8:11 am

... that is now one of the coolest looking robots I have ever seen I am not joking...

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Post by That Kode Guy » Sun Sep 27, 2015 8:20 am

It's cool, but like NFX stated above it could be a bit more practical. The wedge looks like it reaches out further than the thwack, so it might disrupt that. I guess if the lifter is the main focus, then it makes the thwack issue less.

Still, good job&#33;

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