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V900
Posts: 587
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Post by V900 » Sat Jan 13, 2018 7:53 pm

So ya boy's hosting a tourney. I have all the details planned out, and renders of an arenas.

Sign up Info
This tournament will be using the Ruination Ruleset, so make sure to read it! There's a considerable amount of differences from normal ARC rules.

Weight classes: LW, MW
Arena: Super Grey Oval for most rounds
Final Destination for the semifinals and finals.

Notes for each arena:
Super Grey Oval
This arena has two active hazards and one passive hazard.
In the center of the arena, there's a static speedbump. If you stray too close to the ends of these speed bumps, you'll get launched into the air. If your armor is 6 or lower, you'll take minor damage. If your armor is 4 or lower, you'll take serious damage.
The starting squares (rectangles, really) start normal enough, but transform into pits with short walls. Your flipper needs at least 5 power to get bots after many tries, and 7 to get in consistently.

Final Destination
"But wait, how did you get an arena in space?"
Don't question it.
Anyway, this one's a pretty standard arena with no real hazards to speak of. The purple edges of the wall are sharpened and opponents may be dealt minor damage if shoved into it. There's also flat lexan panelling between each edge.
OOTAs are possible, but unlikely. You need a 7 powered flipper to get robots out after many tries, and a 9 powered one to get them out consistently. If a robot ends up out of bounds, a giant laser comes out of the bottom of the arena and blasts the offending robot to pieces.
----

Bracket setup: Basic double elimination. Maximum of 16 entrants in each bracket, you are allowed to enter just 1 of the 2 brackets if you so choose.
Word Limit: Strict limit of 400 words, not including stats and "gl hf"-type endings. You might be able to get away with 401 words if I don't decide to check your particular RP, but shit like this will <del>get called out and DQ'd pretty much instantly.</del> I've decided that instead of DQing people outright for excessively long RPs, I just won't acknowledge anything you write that extends past the 400 word limit.
Terrible, unfun gimmick: All robots must be based off of some form of media. If you're familiar with CBC2's "This is NOT a comic-con" rumble, it's essentially that.
Examples:
Hazardous Waste Removal is not themed off of anything, so it would be rejected.
Tongue of the Fatman is themed off of the MS-DOS game of the same name, so it would be accepted.
You Think I Ain't Worth A Dollar But I Feel Like A Millionaire is clearly themed after a Queens of the Stone Age song, so it would be accepted.
Waifubots such as Renka and Remi III are legal. Same goes for husbandobots such as Dr. Robotnik. I will do seedings <del>and rig it so waifubots get top seeding</del> based off of the current rolling rankings placements.

Signups last from now until either Febuary 10th or after I get my entries in, whichever comes last.

Here is a link to the discord server I'll be using for writer discussion: https://discord.gg/daQRtBu

My entries:

LW - Pingu
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Last-minute CBC2 reentry because I couldn't get my puncher finished in time. Noot noot.

<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd>&nbsp;</dd></dl><div>Hammer+Wedged rammer. Features rounded sides to avoid corner damage and reversible piercing/blunted hammer. There's a soundchip in the chassis that plays this whenever the weapon fires.[/quote]

Speed: 5
Torque: 1
Traction: 3
Armor: 9 (+2 wedge+teeth)
Weapon: 12

MW - Nitori
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Lifter with a saw-clamp underneath.
Speed: 5
Torque: 2
Traction: 3 (+1 treads)
Armor: 5
Weapon: 14 (13 saw, 1 arm)

Upon removing the saw and replacing the arm + skirts, it gets these stats:
Armor: 14 (arm and skirts are 14 armor, chassis and treads are 5)
Weapon: 5 (5 lifter, 0 saw because it's not attached any more)

Signups:
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Writer signups: If possible, I'm looking for 3 additional writers and 2 backups.
1. V900 (thas me)
2. That Kode Guy
3.
4.
B1. Madman
B2.
Last edited by V900 on Tue Feb 13, 2018 3:31 am, edited 1 time in total.
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Hiicantpk
Posts: 430
Joined: Wed Dec 31, 1969 7:00 pm

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Post by Hiicantpk » Sat Jan 13, 2018 8:17 pm

Consider this a test of my R4 lineup. That or an excuse to use this LW here and bring Tidal Wave back for R4

LW: Uptown Funk
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Unreadable text intensifies
Rear hinged flipper. The flipping plate is basically the entire top/front there, bordered by the gold trim (not the two gold lines in the middle, the gold trim on the outsides of the wheel and the top chamfer where the hinge is.). If need be I can draw on clearer boundaries in paint. Can be wedged from the front and the wheels are still on ground.

Shut up, Bruno Mars

Tenative stats:
Speed: 7
Traction: 6
Torque: 2
Weapon: 5
Armour: 10

MW: Remi IV
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Shit, its this again. 3 Toothed drum spinner, tread drive. Y'all know the deal by now. Wheels flanking the drum aren't powered, but make it so the drum doesn't hit the floor when inverted. Underscoop can be removed in matchups I don't want it.

Tenative stats:
Speed: 4
Traction: 4
Torque: 1
Weapon: 14
Armour: 7
".. if Kody is removing OOTAs, I'm flying to Canada for the sole purpose of taking a shit down his chimney. :v: " - GF93

Team 57

CBC3
LW: Tidal Wave II
MW: Chronic Jobber
HW: Bass Drop II
SHW: Lifter 2: Electric Boogaloo

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That Kode Guy
Posts: 9096
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Post by That Kode Guy » Sat Jan 13, 2018 8:37 pm

Team Covenant

Lightweight
Renka

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<big>Speed: 5 &#124;&#124; Traction: 4 &#124;&#124; Torque: 1 &#124;&#124; Armour: 7 &#124;&#124; Weapon: 13</big>

New "waifu" bot. :v: Meet Renka from Senran Kagura: Estival Versus. Her name literally means "lotus".

4WD. Hinged plow on a limiter, can be locked down if need be to act as a static wedge, or removed entirely, or put on the back of the machine, whichever. :v: Double hammers, not on the same axle (obviously), but powered by the same system. Has a static front wedge underneath the hinged plow so the hammers don't overbalanace her when she fires them. Can self-right. Also sports the "new" team logo.

Dance in the festival of midsummer&#33;

----
----

Middleweight
Mimete (VI)

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Older pictures with incorrect tire height, showcasing extents of the jaw

<big>Speed: 7 &#124;&#124; Traction: 5 &#124;&#124; Torque: 3 &#124;&#124; Armour: 8 &#124;&#124; Weapon: 7 (5 for the top jaw, 5 for the bottom jaws)</big>

Presenting the newest incarnation of Mimete&#33; After a disappointing end to Cherry Bomb Classic 2, Mimete goes full LockJaw v1 now&#33; 4WD, both the upper jaw and lower jaws can move about 100 degrees each way, making for a full 200 degrees of motion&#33; Also she's weak to horizontal spinners, but I couldn't figure out how to add an anti-HS set-up without making her look decidedly UNsexy, so deal with it. :tellu:
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ARC ShitShow
Team Covenant

Cherry Bomb Classic 3:
Eudial = 3-0 (overall = 17-2)


ARC CAREER = 523-238

Wolf51-50
Posts: 675
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Location: Somewhere in the USA

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Post by Wolf51-50 » Sat Jan 13, 2018 8:50 pm

LW: Ververg - based on a legendary song by Onoken in the rhythm game Cytus


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Double sided thing with treads. Basic lifter that has a rear flipping arm when inverted. Both hinged wedges can be swapped if I wish. Both can self right the bot and can also be used as an extra way to move forward by firing one weapon after the other. Anti monstertrucking teeth are removable.

Speed: 7
Traction: 6
Weapon: 4 (3/3)
Armor: 10 (+2 ABR plow)
Torque: 3

Hocuhrwai merdetai...hocuhrwai merdetai...


MW: Diablo Genesis - name inspired by the name Diablo Intercept from the Pacific Rim series (and because I like the Sega Genesis. Also Diablo Genesis sounds cooler)

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2WD flipper/lifter/clamp. Has a dustpan underneath to improve clamping and can be used as an extra wedge because fuck you. Can be an electric lifter or flipper in two configs (stats are the same). Also comes with a normal wedge and an ABR wedge.

Speed: 7
Traction: 7
Weapon: 2
Armor: 10 (+1 ABR wedge)
Torque: 4
Alpha Robotics - Embrace the carnage!

Recent Tournaments:

ROBOT2
FW: Apocalyptic Peacekeeper (2-3)
LW: Backstab 3 (3-3) [Lifetime 11-8]
MW: Outrage 2 (4-1) [Lifetime 6-3]
HW: Tulta Munille (3-2)

Ruination: The Upheavel
LW: White Lightning (1-6) [Lifetime 4-8]
MW: Diablo Genesis (5-3) [Lifetime 10-5]
HW: Coup de Grâce (2-5) [Lifetime 13-9]
SHW: Fenrir (6-2) [Lifetime 7-3]

Reckoning: The Revival
MW: Vovoka (4-1) [Lifetime 10-3]

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Badnik96
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Post by Badnik96 » Sun Jan 14, 2018 12:42 am

LW: Shade Fist
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My oldest LW returns from whatever competition it last ate shit in&#33; 2WD vertical drumbot with static wedgelets at the front a la Black Dog. Drum is reversible, and it can also flip itself using gyrodancing if need be. It's fully invertible, but it has no wedges when inverted. Drum motors are contained within the drum for ultimate compactness.
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Against hammerbots/overhead weapons, Shade Fist has a set of H O O P S that it can attach. These are flexible and designed to absorb impact when struck.

Speed: 6
Traction: 4
Torque: 1
Weapon: 13
Armor: 6

MW:Mach Tornado
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4WD ring spinner. The three weapon teeth are each at a different height, so the entire height of the robot is covered. It's fully invertible.

Speed: 4
Weapon: 15
Armor: 8
Traction: 2
Torque: 1
Last edited by Badnik96 on Sat Jan 20, 2018 7:12 pm, edited 1 time in total.

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The_Angry_Goat
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Location: Above, below, and behind you, but never exactly where you are looking.

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Post by The_Angry_Goat » Sun Jan 14, 2018 12:56 am

LW: Venice Queen
your stylish mess of silver hair / a woman of your kind is rare

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something something the end is nigh. closest thing I have to a kedis/flea husbandobot. 4-bar flipper, wedges hinged, abr plow shock mounted. choice between wedges, abr plow, and forks. anti-hammer attachment can only be used with the forks. 1 power on the flipper lifts the robot 6 inches in the air, which is more than enough to allow Venice Queen to self-right as a Lightweight (as shown with the picture of it self righting), especially since it can fire the flipper while going at full speed in reverse to really get the momentum going.

Speed: 10 / Traction: 8 / Torque: 3 / Weapon: 1 / Armor: 8 (+2 front INCLUDING hammer blocker)

Middleweight: Ritual II

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This is technically a super-heavy, but reinhardt needs a re-design and I've used tria prima too many times recently, so it temporarily returns to take <del>un</del>willing sacrifices from the middleweights&#33; 2WD sawbot with clamps and a flamethrower in the saw cap thing (like sawblaze). choice between forks or flat wedge, as well as a big fuckoff plow attachment for those who attempt to damage the sacred table.

Speed: 6 / Traction: 5 / Torque: 2 / Weapon (saw arm/flamethrower/clamps (3/3/3)): 5 / Weapon (saw): 7 / Armor: 4
OR Weapon (lifter): 5 / Armor: 11
Last edited by The_Angry_Goat on Fri Feb 16, 2018 3:35 pm, edited 1 time in total.
‽ ROBOTICS (199 - 102 lifetime)
MAJOR CHAMPIONS: Lightweight//Ruination 4//NICK'S FUZZY RULES

Thunderground
armchair Astronaut: 0-0
You Have Excellent Taste In shirts: 0-0
Handgun Bobcat: 0-0
Delorean Cowboy: 0-0


ROBOT2
Hat Garage: 6-3
Lilian: 5-3
Blue Max: 3-4
Neuromancer: 4-4


My USB-powered clothes dryer and I beg to differ!~attackfrog

im my own god ~MassimoV
That's nice, dear. Have you considered being your own god somewhere else? ~Rocket_III
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British-Robotics
Posts: 1271
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Location: Bolton, Greater Manchester

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Post by British-Robotics » Sun Jan 14, 2018 4:13 am

LW - One Drum Man

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ODM has a lifting arm that hoists a spinning disc capibile of causing enough damage, the robot is 6WD, the wing like fins on top of the weapon arm is there to help self right the robot and prevent the disc making contact whilst self righting.

Speed: 5
Traction: 4
Armour: 5
Weapon: 14 (Lifter 1)
Torque: 1

MW - Shovel Warrior

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Speed: 7
Traction: 6
Armour: 12 (+1 Plow)
Weapon: 2
Torque: 3

Shovel Warrior is relied on brute strength and reliability. The main weapon is a lifting shovel, It is 6WD, has strong armour, and has decent speed. The shovel is hinged in order to have the ability of just about going underneath the opponent and flip over it.
Last edited by British-Robotics on Wed Feb 14, 2018 3:29 am, edited 1 time in total.

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Madman
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Location: Fighting in the shade

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Post by Madman » Sun Jan 14, 2018 12:19 pm

<big><big>Lightweight, referencing Squidward from Spongebob Squarepants</big></big>

Step One: Insert scary-sounding intro thing here.

Step Two: Insert boast about my 1337 360 xXxN05C0P3xXx rendering skillz here.

Step Three: Insert fucking awesome song here.

Step Four: Win at life.

<big><big><big><big><big><big>[font=papyrus]Krakatoa[/font]</big></big></big></big></big></big>

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<hr />
I wanted to do something a bit different, so I went with a Complete Control - inspired design. It uses tracks for mobility to make good on the dismal failure that was my only previous tracked robot: Savage.

<hr />
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<hr />
The lifter is positioned a bit further back on the body to prevent overbalancing when picking something up. There are also a pair of removable skids under the black lifter pontoons for stability. Check the album linked in the title if you wanna take a look. Obviously, the bot can self-right.

<hr />
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<hr />
The flames come out of two nozzles and aren't just single-point things for pretty effects. They can actually do some damage with prolonged enough contact.

<hr />
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<hr />
The track system is a point of particular pride. I used a picture of the old Sherman tank outside of the army base where I used to train as a reference for them. They consist of 1083 individual components. Anyone is welcome to use them.

<hr />
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<hr />
[font=papyrus]<big><big>Speed: 7 // Traction: 6 (+1 tracks bonus) // Torque: 2 // Weapon: 5 (3 bottom jaw / 3 top jaw / 3 flamethrower) // Armour: 10 (+1 clamp)</big></big>[/font]

<hr />
Step Five: Squidward.

<hr />
<hr />

<big><big>Middleweight, referencing Harry Potter</big></big>

"Double, double toil and trouble; fire burn and cauldron bubble. Fillet of a fenny snake, In the cauldron boil and bake; Eye of newt and toe of frog, Wool of bat and tongue of dog, Adder's fork and blind-worm's sting, Lizard's leg and owlet's wing, For a charm of powerful trouble, Like a hell-broth boil and bubble."

[font=Blackadder ITC]<big><big><big><big><big><big>Eye of Newt</big></big></big></big></big></big>[/font]

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I thought that my team needed a bit of fun and whimsy, so here's a full-body drum in the mold of Barber-ous.

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Not too much to say, since it's exactly what it appears to be. It's temporarily in Middleweight because I don't like Black Dog's chances in this meta.

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Speed: 3 // Traction: 2 // Torque: 1 // Weapon: 16 // Armour: 8

Last edited by Madman on Tue Feb 13, 2018 2:51 pm, edited 1 time in total.
ARC Record: 420-1

Pretty much the best person on ARC

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Trihunter
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Post by Trihunter » Sun Jan 14, 2018 12:46 pm

LW: Megaflare

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Speed: 5
Traction: 3 +1 bonus for tracks
Weapon: 15 (1 to srimech, 14 +2 to crusher)
Armour: 6
Torque: 1

It's a tracked, hinged front wedge (The green part), wing srimeched, spark shooter wielding, klaxon blaring, ludicrously powerful crusher waifubot&#33;

MW: Nightmare of Chimera

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Hatless:

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Speed: 8
Torque: 4
Traction: 8
Weapon: 1
Armour: 9, +2 to the plow
Smug: Infinite

The "hat" is entirely fabric with a pom-pom on the end (Fabric isn't easily represented in TinkerCAD), is entirely for aesthetics, and can be removed if need be. Aside from that, it's a standard ABR orbital plow.
Last edited by Trihunter on Wed Jan 24, 2018 6:14 pm, edited 1 time in total.
Accolades
Official participant in ARCcon Europe
Ruination 4 FW Champion
ROBOT 2 SHW Champion
ROBOT 2 FW Shitbot Showdown winner
ROBOT 2 MW Shitbot Showdown winner
ROBOT 2 HW Shitbot Showdown winner
ROBOT 2 Most Trophies (Runner-up)
Official voter in OSCARC 2018
Best Meme 2018 (Mimi-Chan)
Trophies
ICEcrown Champion (Steelhead)
Image Image

NeonCalypso
Posts: 61
Joined: Mon May 29, 2017 12:00 am

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Post by NeonCalypso » Fri Jan 19, 2018 7:21 am

Its been a year since that forgettable cherry bomb tournament, now here it goes
https://imgur.com/a/jDWoi
Polkadot Spider is a hammer that uses hinge wolverine wedges(Thanks based D2)
Stats
Speed:6
Weapon:10
Torque:2
Traction:4
Armor:8
https://imgur.com/a/HJHll
Skeletor is A flipper I guess
Stats
Speed:6
Weapon: 8
Torque: 4
Traction: 4
Armor: 8
Edit: FFS The images wont upload, will fix after vacation.
Last edited by NeonCalypso on Sun Jan 21, 2018 6:54 pm, edited 1 time in total.

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Sylandrophol
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Location: City 17

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Post by Sylandrophol » Fri Jan 19, 2018 11:23 pm

soft reserve atm

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"Fighting our robots will either result in yours being MIA, KIA, or OOTA."

--

LW: Arcade Queen

Speed: 7
Traction: 6
Torque: 3
Weapon: 4 (3/3 split between the clamp and lifter)
Armor: 10 (+1 to front pontoons/wedges)



MW: Neophyte Redglare

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<small>alt setup</small>

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Speed: 7
Traction: 6
Torque: 2
Weapon: 5
Armor: 10 (+1 front wedge)

<small>alt. setup</small>

Speed: 7
Traction: 6
Torque: 2
Weapon: 3
Armor: 12 (+2 front wedge)

The legislacerator is here, bitches&#33; 4WD front-hinged overhead flipper that's named and themed after Terezi Pyrope's ancestor from the webcomic Homestuck. Contrary to popular belief, Redglare isn't my main homestuck waifu, but Latula Pyrope is. Still a pyrope though. Uses a onboard air compressor to power the flipper and whatnot. Flipper and wedge run off the same system.

Also features a pure w0dge alternate setup, for dealing with spinners, or other more wedgy wedges. The pure w0dge setup can flip upwards, and press downwards, by the way.

Yeah she's returning, because CBC2 is in the name vortex as RB2, and i want to get one good tournament outta her after R.O.B.O.T.S. Also fuck you <del>Vovoka</del> Diablo Genesis, i'm getting my revenge. :v:
TEAM FOXTROT UNIFORM

Thunderstryke - New Blood Tournament Semi-Finals
Neophyte Redglare - Robot Fight Night: Season 1 Quarter-Finals
America Offline - Robot Fight Night: Season 1 Quarter-Finals

--
Cherry Bomb Classic 3:

Harrowdown Hill: 2-1

Neophyte Redglare: 3-0

Space Cadet: 2-1

--

"I'm curious what tactical advantage you're hoping to gain by sacrificing a portion of your bots size/weight for a deployable banana"

-NWOWWE 2017

Mole55
Posts: 346
Joined: Wed Dec 31, 1969 7:00 pm

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Post by Mole55 » Sat Jan 20, 2018 6:38 pm

LW: Broken Machine (BAR SPINAAAAAH)

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Spd:6/Trq:1/Tra:4/Arm:6/Wep:13

"I'm just a broken machine, I can't do anything.."

MW: Kid A (SWISS ARMY BAAAHT)

The National Anthem (DRUM SPINAAAAH):

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Spd:7/Trq:2/Tra:5/Arm:4/Wep:11

"Everyone, Everyone around here, Everyone is so near"

Idioteque (LIFTAAAH CRUSHAAAAH (actually a clamp)):

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Spd:7/Trq:2/Tra:5/Arm:8 (Only on top for bizarre reasons, and 4 elsewhere)/Wep:7 (5/5)

"Ice Age coming, Ice Age coming"

Everything In It's Right Place (DOOOORSTAAAHP):

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Spd:7/Trq:2/Tra:5/Arm:15 (only on the wedge, 4 elsewhere)/Wep:N/A

"Yesterday I woke up sucking a lemon"
Last edited by Mole55 on Fri Feb 16, 2018 5:32 am, edited 1 time in total.

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Hooray For Lexan
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Post by Hooray For Lexan » Fri Feb 09, 2018 9:43 pm

Lightweight:

The Black Robot of Inle
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Speed: 5
Traction: 4
Torque: 1
Weapon: 14
Armor: 6

Reference to: The Black Rabbit of Inle, a fictional rabbit deity in Watership Down associated with death and the moon.


Middleweight:

Chernabog
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Speed: 5
Traction: 5 (-1 walker)
Torque: 2
Weapon: 13 (12 beak, 1 srimech wings)
Armor: 9 (+2 front wedge - forward of the red line)

Additional images:
Wings extended and beak raised,
Underside view showing position of feet in middle of range of motion
Diagram showing how the walking mechanism works

Reference to: Chernabog, the monster from the Night on Bald Mountain sequence in Disney's Fantasia.

It's back. Chernabog returns. This time it's down a weight class, but it's still the same old walking crusher. The entire robot is hydraulically powered, driven by two brushless inrunners producing over 25 total horsepower, turning twin hydraulic pumps on the same shaft. One is a fairly low-flow 3000 psi rotary vane pump that drives the weapon and srimech, while the other is a 1000 psi centrifugal pump which can provide HUGE flow rates. The walking mechanism consists of four legs, two per side. Each has a long foot, which is attached to vertical rails by a parallelogram linkage, and to a double-acting hydraulic cylinder at each end. Basically, the foot will stay parallel with the floor, but by varying the cylinder positions it can be moved forward/backward and up/down independently. The robot's normal gait keeps one foot per side on the floor while the other is raised and performing a "recovery stroke" at all times. This system allows Chernabog to move at up to 10 miles per hour&#33;

The drive valve manifold can control the flow rate and direction of each cylinder, and is managed by a microcontroller which ensures that despite the nonlinear nature of the linkage the legs follow the correct gait. The normal walking gait moves each foot on a "flat-bottomed" loop, which minimizes vibration and keeps the robot's front wedge flush with the ground. The feet are located behind the center of gravity and are in a straight line, so they work essentially like a 2WD wheeled system. As an added bonus, Chernabog can be commanded to raise all its feet at once, dropping its sloped sides to the floor if a wedgebot gets around it. The manifold can also "short-circuit" the system, allowing fluid to be pumped back to the reservoir at low pressures if the drivetrain needs to be idle while the weapon or srimech are active.

The weapon has a similar manifold, but with far less control complexity - and again it can "short-circuit," allowing the pump to keep pumping if the robot is driving around and not using the weapon. The weapon itself is a massive crushing beak, made from welded AR400 plates and operated by a 3.5 inch bore, 5 inch stroke hydraulic cylinder with a 3:1 ratio. There's no fancy flamethrowers here, just raw power. It can crush with a force of just over 5 tons at the tip, and fit around opponents over a foot tall. The srimech uses a pair of smaller cylinders to open Chernabog's batlike wings - unlike most crushers, they are INDEPENDENT of the beak. Also, because they run off the same pump as the beak but the cylinders have a much smaller area, they can actuate pretty fast - Chernabog can self-right in well under a second, and they possess enough power to "flick" the robot onto its feet or onto its side by extending and then retracting if it gets stuck on its back, with the aid of a rear rollbar.

Chernabog has one more thing under the hood. The motors, ESCs, and even the valve manifolds generate a lot of waste heat, so a separate small motor runs a liquid coolant loop (uses brake fluid) to keep these components from overheating, and head is dissipated with an array of heat sink fins on the robot's top and back.
Last edited by Hooray For Lexan on Mon Feb 12, 2018 9:42 pm, edited 1 time in total.

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Cha0sFerret
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Post by Cha0sFerret » Sat Feb 10, 2018 7:40 pm

Time to warm up for Ruination&#33;

<big>Chaotic Robotics</big>

<hr />
LW: Eat Me Too
:v:
<img src="https://i.imgur.com/DuJsu7T.png" alt="Posted Image" width='400' height='225' /> <img src="https://i.imgur.com/EynRCV9.png" alt="Posted Image" width='400' height='225' />

Speed: 15
Traction: 4
Torque: 1
Weapon: 0
Armor: 10 (+2 thwack head)

2WD thwack. Wheels are at ~60 degree angles from the center, and cambered to maintain traction. Its purposefully low torque and horribly placed wheels pretty much guarantee that it'll never reach anything close to its top speed in linear movement, and such low torque means it would take a while to reach that speed - but as far as rotational movement goes, top speed is no problem. The tail is hinged.

Reference: :v:
(if that's not good enough for you this is the origin of the name and the original version's color scheme)

<hr />
MW: Eye of Fury
Death will save you&#33;
<img src="https://i.imgur.com/KRuX1Gg.png" alt="Posted Image" width='400' height='225' /> <img src="https://i.imgur.com/v6L5hwJ.png" alt="Posted Image" width='400' height='225' />
<img src="https://i.imgur.com/gakywyi.png" alt="Posted Image" width='400' height='225' /> <img src="https://i.imgur.com/rDC6swq.png" alt="Posted Image" width='400' height='225' />

Speed: 3
Traction: 2
Torque: 1
Weapon: 16
Armor: 8

2WD undercutter. It hits like a truck. Or a giant hammer. Why isn't it a hammer? Because I don't like hammers. Literally the only reason.

Reference: Path of Exile quest item
Last edited by Cha0sFerret on Sat Feb 10, 2018 7:51 pm, edited 1 time in total.

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