RFN Prediction Thread
Posted: Sun Dec 17, 2017 7:55 pm
PREDECSHAAAANS
(Also doing this early out of sheer inpatience. Sorry 😛)
1. Sehkmet - Ok. Shit. Spinner that can kill spinners. Also has near perfect feeder wedges for all of those annoying bricks our there.
2. Incredible Dawg Adventure - ...fuck you too
3. Nuclear Plague XL - Ngl, this thing should have won the title in it's weight class if CBC didn't shit out. Strong, well driven VS.
4. Chaotic Insurgency - Yes I know this is a dumb robot. But hear me out. Take a look at each of these bots have in common? Either high ground clearance, or no clearance at all. That'll be perfect for CI. All that needs to be done is to slip underneath the side and flip them over for the entire match
5. Ikea's Guard Dog - Is brick. Will do brick things and will probably gain what Hellhound left behind
6. Precise Saunter - Good wedge, great weapon, and now improved range. As long if it can find a way to work against the hammer blockers, there's not much stopping it
7. Magica - Fast as hell, and the mecanum tread thing seems interesting. However, with not much in the way of spinner or hammer armor, this thing's going to get banged up quite a bit
8. Glitch - Powerful weapons, but not much else. Amazing job with the plow, but I'm not a fan of the low speed, low body armor, and slow self righting
9. Valravn - Woo it's back! Not a fan of the wedges on the front due to it's shape, and it's helpless if it gets wedged. Nonetheless, it's tough, fast, and can definitely pull off a few upsets
10. Big Brown Wedge - very basic, big, brown, and boring. Probably will do well, but the driving ability has yet to be seen.
11. Neophyte Redglare - Here we go again. Much better design wise, but it's still missing some necessary ground clearance. Also in order to press it's wedge, it has activate the flipper, and the flipper is doing a pretty good job at blocking the opponent from going farther up the wedge
12. Lyra - I'm liking what I'm seeing from the discord, but I'm going to wait for the final reveal for now.
HW:
1. Hati and Skoll: Stahp entering these things :V
2. Dysprosinator - Well armored for spinners, and a great clamp weapon for bricks. Have fun with this one, cause it's a tough nut to crack
3. Tongue of the Fatman - If this works...IF this works at all, it is going to work very well. Very well armored and makes up for it's slow speed with it's great turning. Also that weapon is fucking scary
4. Doomerang 3 - A bit on the slow side with translating, but by far the best design to handle punches from spinners while dealing damage itself. If he can keep it away from the walls, then it's not gonna be easy to approach
5. Dock Leaf 2 - That wedge is going to be useless with the weight mostly being behind the thwack tail. However, this speed control is pretty interesting and I want to see it work.
6. Crosscut - New Pooky? Weapons die in a few hits, but it still delivers plenty of punishment. No way to approach it without getting hit, despite the slow speed.
7. Trial and Error - It's got a spinner plow and two powerful weapons. My question is whether or not I'll be able to put them into play the way I want to
8. Death Metal - 15 weapon is 15 weapon.Even if you have decent weapon armor, this is gonna hurt in w2w hits. Problem is that it doesn't have much options if the bar dies.
9. America Offline - It's ok, just not quite there. It's going to be a great spinner killer, but it leaves much to be desired in the weapon department. 9 weapon just isn't enough.
10. Tria Prima - No...
I love the idea, but it's just not gonna go well. Especially with this many spinners
11. Highland Fling - It's creative, but it's not getting much bite. Nor is it expecting to do much when inverted
12. Ice Cubed - "WHERE. ARE. YOUR. PAINT. TOOLS. ALEX!" -Josh Noel
(Also doing this early out of sheer inpatience. Sorry 😛)
1. Sehkmet - Ok. Shit. Spinner that can kill spinners. Also has near perfect feeder wedges for all of those annoying bricks our there.
2. Incredible Dawg Adventure - ...fuck you too
3. Nuclear Plague XL - Ngl, this thing should have won the title in it's weight class if CBC didn't shit out. Strong, well driven VS.
4. Chaotic Insurgency - Yes I know this is a dumb robot. But hear me out. Take a look at each of these bots have in common? Either high ground clearance, or no clearance at all. That'll be perfect for CI. All that needs to be done is to slip underneath the side and flip them over for the entire match
5. Ikea's Guard Dog - Is brick. Will do brick things and will probably gain what Hellhound left behind
6. Precise Saunter - Good wedge, great weapon, and now improved range. As long if it can find a way to work against the hammer blockers, there's not much stopping it
7. Magica - Fast as hell, and the mecanum tread thing seems interesting. However, with not much in the way of spinner or hammer armor, this thing's going to get banged up quite a bit
8. Glitch - Powerful weapons, but not much else. Amazing job with the plow, but I'm not a fan of the low speed, low body armor, and slow self righting
9. Valravn - Woo it's back! Not a fan of the wedges on the front due to it's shape, and it's helpless if it gets wedged. Nonetheless, it's tough, fast, and can definitely pull off a few upsets
10. Big Brown Wedge - very basic, big, brown, and boring. Probably will do well, but the driving ability has yet to be seen.
11. Neophyte Redglare - Here we go again. Much better design wise, but it's still missing some necessary ground clearance. Also in order to press it's wedge, it has activate the flipper, and the flipper is doing a pretty good job at blocking the opponent from going farther up the wedge
12. Lyra - I'm liking what I'm seeing from the discord, but I'm going to wait for the final reveal for now.
HW:
1. Hati and Skoll: Stahp entering these things :V
2. Dysprosinator - Well armored for spinners, and a great clamp weapon for bricks. Have fun with this one, cause it's a tough nut to crack
3. Tongue of the Fatman - If this works...IF this works at all, it is going to work very well. Very well armored and makes up for it's slow speed with it's great turning. Also that weapon is fucking scary
4. Doomerang 3 - A bit on the slow side with translating, but by far the best design to handle punches from spinners while dealing damage itself. If he can keep it away from the walls, then it's not gonna be easy to approach
5. Dock Leaf 2 - That wedge is going to be useless with the weight mostly being behind the thwack tail. However, this speed control is pretty interesting and I want to see it work.
6. Crosscut - New Pooky? Weapons die in a few hits, but it still delivers plenty of punishment. No way to approach it without getting hit, despite the slow speed.
7. Trial and Error - It's got a spinner plow and two powerful weapons. My question is whether or not I'll be able to put them into play the way I want to
8. Death Metal - 15 weapon is 15 weapon.Even if you have decent weapon armor, this is gonna hurt in w2w hits. Problem is that it doesn't have much options if the bar dies.
9. America Offline - It's ok, just not quite there. It's going to be a great spinner killer, but it leaves much to be desired in the weapon department. 9 weapon just isn't enough.
10. Tria Prima - No...
I love the idea, but it's just not gonna go well. Especially with this many spinners
11. Highland Fling - It's creative, but it's not getting much bite. Nor is it expecting to do much when inverted
12. Ice Cubed - "WHERE. ARE. YOUR. PAINT. TOOLS. ALEX!" -Josh Noel