LoRE 2: The Arena
Moderator: Tournament Hosts
LoRE 2: The Arena
Honestly, I don't entirely know what I'm doing with the hazard stats, and I'm trying to make them less overpowered than the ones in the CBNBC arena. You guys seeing this now and telling me about it helps me fine tune it and make it as balanced as possible.
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ
LoRE 2: The Arena
<blockquote class='quote_blockquote'><dl><dt>Minion33088</dt><dd>Mar 10 2015, 12:12 PM</dd></dl><div>Well don't do it just because I said something lol.[/quote]Nah it is kinda true. The drum having 10 weapon power was a little much, since that basically turns it into more of a vertical spinner than the traditional drum. It should have something more like 4-5; not enough to damage armor but enough to flip a robot. More keeping in line with the battlebots screws.
LoRE 2: The Arena
As far as the number of hazards are concerned, I think Paul did a great job making the arena large enough to where there's more than enough space for robots to fuck around without constantly tripping over hazards - especially for the lighter weight classes like LW and MW. I guess the only concern is the amount of damage that could be caused, which lowering the weapon power has helped out with. I think I'd lower the hammers to like a 7? Or so? The main trade off between the hammers and the arena discs is that the discs are more of a one shot, where it might be tough to grind a robot against them and its easier to slip away, whereas the hammers should do less damage, but its easier to pin a robot in that corner. IDK.
LoRE 2: The Arena
I realized something, that with the damage scale I'm using with the RB ruleset, robots with more than 8 base armor wouldn't take any damage at all from the hazards. So, since it's deemed incredibly difficult to balance the hazards for rammers and spinners, I've decided to remove the weapon values entirely, and go by the ARC arena rules which simply state robots take more hazard damage if they have less armor.
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ
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LoRE 2: The Arena
I don't even think you need definite point values anyway. With the way it is right now, most rammers are, in effect, completely immune to hazard damage so with the high amount of rammer vs rammer fights we're looking to have, you'd just be pushing your opponent to them for something to do rather than trying to wear them down lol.
The ARC arena doesn't really use numbers with the hazards. Basically the higher your armor, the less damage you take from them. No bot can ever be considered completely immune that way.
The ARC arena doesn't really use numbers with the hazards. Basically the higher your armor, the less damage you take from them. No bot can ever be considered completely immune that way.
Area51Escapee,Jan 30 2011 wrote:It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
LoRE 2: The Arena
It's time to ban rammers entirely. All robots must have an active weapon. So say we all.
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LoRE 2: The Arena
Poor rammers, they have it so rough.
It's not like the vast majority of spinners and other active weapon bots will be able to make much use from the hazards. It's mostly so that rammer vs. rammer fights aren't a complete waste of time.
It's not like the vast majority of spinners and other active weapon bots will be able to make much use from the hazards. It's mostly so that rammer vs. rammer fights aren't a complete waste of time.
Area51Escapee,Jan 30 2011 wrote:It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
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LoRE 2: The Arena
<blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>Mar 10 2015, 12:29 PM</dd></dl><div>It's time to ban rammers entirely. All robots must have an active weapon. So say we all. [/quote]Then everyone will add a 1 point weapon to their rammers