The new CFL Rules & Regulations

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That Kode Guy
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The new CFL Rules & Regulations

Post by That Kode Guy » Sun Dec 08, 2013 3:50 pm

CUSTOM FANTASY LEAGUE - RULES AND REGULATIONS


Are you a fan of Battlebots? Maybe Robot Wars? Did you ever want to know what it's like? Well, here's your chance in our exclusive robot style RPGs! All you need to do is follow three simple steps to join up.

1. Create your own bots in some sort of computer-aided-design (CAD) program. It can be anything from Rhinoceros3D to Google SketchUp to MSPaint. Basically, you just need a picture of what your bot looks like. If you don't know how to draw or do CAD, you can always ask someone to do it for you on the CAD Request thread in our forums.

2. Enter stats for your bots (see below for stat system).

3. Role play with your bot on a weekly basis. All this means is you have to see who your opponent is for that week, and write up a strategy against them in the Role Playing Board section of the forum. Don't worry, your role play doesn't have to be very detailed. Short and simple works, too. However, detail doesn't hurt, so if you want to really go all out in your strategy, you go for it.


SIGN-UP INFORMATION

Everyone enters 4 bots, one from each weight class (LW, MW, HW, SHW) and assigns them stats using the point system.

- The battles will take place in a Round Robin style (as opposed to the traditional tournament style) in which each bot will face every other bot once with playoffs afterward to determine the champion of each weight class.

- No double entering the competition (that means no smurf accounts or anything like that).


STAFF RULES

- The founder(s) of the tournament and the writing staff for a tournament are obligated to check ALL entries in the competition before the season begins, to avoid stat and design discrepancies mid-way through the season.


ROLE PLAY RULES

In these leagues, we have always made it a priority to focus on both aspects of robotic combat: the design and the driver. It has been said before that a good driver with a poor robot can beat a bad driver with a great robot the majority of the time and I, personally agree with that notion. This is why it is important to know the proper way to strategize and win a battle against a formidable opponent. First let
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That Kode Guy
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The new CFL Rules & Regulations

Post by That Kode Guy » Sun Dec 08, 2013 3:52 pm

These rules have been discussed thoroughly with not just other staff members but with regular forum-goers and other members of the community in general. Therefore, we feel that these will be fair stats to everyone.

If you have a question with these, please place them below and we'll be happy to answer.
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The new CFL Rules & Regulations

Post by playzooki » Sun Dec 08, 2013 3:59 pm

wait, no wedge stat?

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The new CFL Rules & Regulations

Post by V900 » Tue Dec 10, 2013 9:22 pm

<blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Dec 8 2013, 03:59 PM</dd></dl><div>wait, no wedge stat?[/quote]I can imagine its to prevent wedgebot vs wedgebot matches relying entirely on the arbitrary wedge stat to determine the outcome of the match, especially when you could have a plow or another absurdly steep wedge which magically gets under everything just because it has 10 wedge. Instead it would be based on ground clearance, wheel amount/position... etc.
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The new CFL Rules & Regulations

Post by playzooki » Wed Dec 11, 2013 2:26 pm

<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd>&nbsp;</dd></dl><div> ask a moderator (preferably Fish of Doom or StarlessSoldier)[/quote]
needs fixing, they arent really around anymore.

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The new CFL Rules & Regulations

Post by Siphai » Thu Dec 12, 2013 7:02 pm

were we ever gonna do anything with a self-knockout rule

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The new CFL Rules & Regulations

Post by That Kode Guy » Thu Dec 12, 2013 7:44 pm

<blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>Dec 12 2013, 07:02 PM</dd></dl><div>were we ever gonna do anything with a self-knockout rule[/quote]I would say that if the spinner's weapon power is more than 2/3rds the armour of the robot, then you will start to have problems.

But then wasn't it always like that? I remember spinners from Reckoning through to Armageddon working like that.
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The new CFL Rules & Regulations

Post by Siphai » Thu Dec 12, 2013 9:15 pm

<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Dec 12 2013, 07:44 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>Dec 12 2013, 07:02 PM</dd></dl><div>were we ever gonna do anything with a self-knockout rule[/quote]I would say that if the spinner's weapon power is more than 2/3rds the armour of the robot, then you will start to have problems.

But then wasn't it always like that? I remember spinners from Reckoning through to Armageddon working like that.[/quote]yeah I mean we have stuff like Spin Cycle owning itself, but then there's no precedent for it in the rules and... well that makes it what it makes it.

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The new CFL Rules & Regulations

Post by GF93 » Thu Dec 12, 2013 10:15 pm

Ah, Spin Cycle. They should've called him An Hero. :v:
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The new CFL Rules & Regulations

Post by playzooki » Fri Dec 13, 2013 3:08 am

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Dec 12 2013, 10:15 PM</dd></dl><div>Ah, Spin Cycle. They should've called him An Hero. :v: [/quote]Or dynamite.

But more than 2/3rds the armour? What do you mean by that?

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The new CFL Rules & Regulations

Post by That Kode Guy » Fri Dec 13, 2013 11:44 am

Actually it should be 2/3rds of the total points. There's 28 points in the system. So 19 would be the absoute maximum weapon power you could get without risk of knocking your own weapon out.
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The new CFL Rules & Regulations

Post by playzooki » Fri Dec 13, 2013 11:46 am

Thats a bit extreme. It is possible to self ko (i think ziggo did it once) and knock your weapon out.

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The new CFL Rules & Regulations

Post by That Kode Guy » Fri Dec 13, 2013 11:51 am

<blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Dec 13 2013, 11:46 AM</dd></dl><div>Thats a bit extreme. It is possible to self ko (i think ziggo did it once) and knock your weapon out.[/quote]What you have to realize is that fanfic robots here are assumed to be built all reliably and are able to take recoil from their own weapon rather well. This has been ignored recently, with stuff like Revolver Ocelot or Frequency having their weapons breaking down (even late in the match) when they shouldn't be, since their weapon is less than half the stat total (10 as opposed to 22, or 12 as opposed to 30)

Understand that we're not getting rid of it completely. It's just that the chances of it have been lowered significantly.
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The new CFL Rules & Regulations

Post by NWOWWE » Fri Dec 13, 2013 11:52 am

<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Dec 13 2013, 11:44 AM</dd></dl><div>Actually it should be 2/3rds of the total points. There's 28 points in the system. So 19 would be the absoute maximum weapon power you could get without risk of knocking your own weapon out.[/quote]Quite frankly 19 weapon power is absurd. If you only START having problems at that point. You could probably lower that a couple points.
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The new CFL Rules & Regulations

Post by playzooki » Fri Dec 13, 2013 2:37 pm

Id say 15 has a very small chance of breaking, and 20 is self destruct tiem.

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