FRR Dead Zone - The Spreads Thread

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That Kode Guy
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FRR Dead Zone - The Spreads Thread

Post by That Kode Guy » Sat Oct 22, 2011 2:36 am

Just remember that I am almost always wrong. :v:

Week 1
LWs

D-REZ vs. Scatterbrain

D-REZ has this. Not only does he have more weapon power (yes, I'm taking into account Scatterbrain's speed stat here :P) but Scatterbrain has no wedge effectiveness to take advantage of D-REZ when D-REZ has stopped. D-REZ has wedge effectiveness, however small.

D-REZ = 75%

Scarab vs. Red Zone

Abstain.

War Bastard vs. The Servant's Assistant

GF93 needs LOTS of good hits to take out The (quicker) Servant (taking armour bonuses/weapon armour bonuses into account), otherwise he's done.

The Servant's Assistant = 80%

Dr. Pepperdine vs. Talon

Mark could have invested in less wedge effectiveness here and more in traction, because he's gonna out of control a lot in this match, but I still think he'll make it...just.

Talon = 55%

Dr. Robotnik vs. Janus

You need to take only one cluster out. Dr. Robotnik is faster than both of them and has more armour. I think he'll do it.

Doc Botnik = 90%

Pyrite vs. BYE

:P

MWs

BYE vs. Empty Inside

:P

Whipcoil 3.1 vs. King Dedede

I actually think WhipCoil has this. He can probably avoid that small area of attack from Dedede's hammer a lot and drag Dedede to hazards.

WhipCoil 3.1 = 75%

Dreadnought vs. Automaton

Er...wow. I'm really not sure who to pick here, considering their stats. I think I may side with Automaton due to higher armour, since their drive stats mean endurance rules.

Automaton = 51%

Jinx vs. Sunshine

Abstain.

Bad Wolf vs. Freezerburn

Freezerburn outdoes Bad Wolf's weapon, and Bad Wolf only has 5 armour to work with if he wants to try and ram Freezerburn with the rear...

Freezerburn = 70%

Messiah vs. Fire! Fire! Fire!

I was going to write Mark off because of his arrogance :P but comparing the stats, Heartbreak and Hate is in trouble here because of 4 armour, and Messiah has the same speed...

Messiah = 65%

HWs

King K. Rool vs. Blood Thirsty

This is why Blood Thirsty is gonna win HW FRR. He's got great speed and traction, wedge effectiveness, decent armour, 4 nice exposed wheels for good mobility, and a weapon that is so fucking versatile. It's Diesector without the hammers, for fuck's sakes.

Okay, done fanboying over Blood Thirsty. As for the match? I like King K. Rool but that won't save him.

Blood Thirsty = 85%

The Intimidator vs. Killobite

Abstain.

Metallic Doom vs. BYE

:P

Punch Buggy vs. Atilla

This is actually pretty difficult. Neither can do much to the other; Punch Buggy's thwacking on Atilla will be about as effective as the drum will be on its own armour. Neither have much wedge effectiveness either. For investing in more speed and traction, I'll say Punch Buggy.

Punch Buggy = 55%

Y-Combat vs. Kraze 3

Wha...why does Y-Combat have any wedge effectiveness? Those two dinky little wedges on the sides serve minimal purpose, if only as stabilizers! It does have good weapon power though, but it's low traction hinders it. Going for Kraze.

Kraze 3 = 75%

Bulletproof Bomb vs. Slasher

WILL GF93 GET HIS REVENGE??? Um...not this time. Slasher's wedge effectiveness, boi...not to mention BB has 5 body armour.

Slasher = 75%

SHWs

Jack Frost vs. Dr. Thwack

Jack Frost's uber-ass undercutting and more range to destroy Dr. Thwack from underneath.

Jack Frost = 90%

Industrial Bastardization vs. Suicide Bomber

Abstain.

Agent X vs. Lethal Injection

I would have said "OMFGLMAOWEDGEEFFECTIVENESS" again, but here Lethal Injection could outmanoeuvre his opponent and get to the sides for some good ol' slamming action. It'll be close though because of Agent X's armour, but I'll go for LI.

Lethal Injection = 55%

BYE vs. Final Boss

:P

Peppernut vs. Japanese Porn Star

JPS gave itself too much traction...I think this will come back to bite it since Peppernut also has high traction. Every hit is going to result in Peppernut getting in there really quickly and sending JPS to hammers. And with 4 armour...yeah. Peppernut wins for me.

Peppernut = 75%

Drumroll vs. Phantasmic Slammer

Urgh. I want to say Phantasmic Slammer but Drumroll has good weapon power and the same speed and nearly as much traction...sorry Badnik.

Drumroll = 55%
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FRR Dead Zone - The Spreads Thread

Post by Fish Of Doom » Sat Oct 22, 2011 12:39 pm

According to the new stats description, torque just determines how pushy the bot is. I read that and figured, "I don't need to outpush anything." In that case, Dr. Thwack is also screwed. From the stat description Josh posted it seems like speed and traction is more important for driving.

There is no torque stat under the old ARC rules, so where did that rule even come from? Did that come from ARC years ago before there was traction? Even under the traction rules, it never says all bots must have at least 1.

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FRR Dead Zone - The Spreads Thread

Post by GF93 » Sat Oct 22, 2011 1:06 pm

KB...Bulletproof Bomb has 7 armour.
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FRR Dead Zone - The Spreads Thread

Post by NFX » Sat Oct 22, 2011 1:14 pm

You gave BB a +2 advantage to the front shields, though, so that detracts two points from the main body, giving it only 5. The lifting arm has 7 Armour, though, because that gets the Armour Stat +2 for its Armour, before the two points are deducted for the front shields. It should be able to withstand spinners pretty well, though, with the 9 Armour on the front.
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FRR Dead Zone - The Spreads Thread

Post by That Kode Guy » Sat Oct 22, 2011 1:17 pm

<blockquote class='quote_blockquote'><dl><dt>Fish Of Doom</dt><dd>Oct 22 2011&#44; 01:39 PM</dd></dl><div> According to the new stats description, torque just determines how pushy the bot is. I read that and figured, "I don't need to outpush anything." In that case, Dr. Thwack is also screwed. From the stat description Josh posted it seems like speed and traction is more important for driving.

There is no torque stat under the old ARC rules, so where did that rule even come from? Did that come from ARC years ago before there was traction? Even under the traction rules, it never says all bots must have at least 1. [/quote]
Quoting Alex from the Discussion thread:

<blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>Sep 27 2011&#44; 03:45 PM</dd></dl><div> heliosphere should need a torque of at least 1, iirc, otherwise it wont move [/quote]

<blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>Sep 27 2011&#44; 03:49 PM</dd></dl><div>jps too[/quote]
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FRR Dead Zone - The Spreads Thread

Post by GF93 » Sat Oct 22, 2011 1:21 pm

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Oct 22 2011&#44; 01:14 PM</dd></dl><div> You gave BB a +2 advantage to the front shields, though, so that detracts two points from the main body, giving it only 5. The lifting arm has 7 Armour, though, because that gets the Armour Stat +2 for its Armour, before the two points are deducted for the front shields. It should be able to withstand spinners pretty well, though, with the 9 Armour on the front. [/quote]
Right. So if I'm going to beat Slasher, I'll need a plan. Also noticed that the one for Agent X and LI was quite massive...


...that's me out in Round 1 there, then =/
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FRR Dead Zone - The Spreads Thread

Post by NFX » Sat Oct 22, 2011 1:32 pm

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Oct 22 2011&#44; 06:21 PM</dd></dl><div> Also noticed that the one for Agent X and LI was quite massive...


...that's me out in Round 1 there, then =/ [/quote]
I don't quite understand. A lengthy plan doesn't necessarily make a good one, I lost a few times in ARC Armageddon against some more concise plans, just because the designs fitted them better, such as Cyclone vs. No Joy, or Kraze 2 vs. Vertigo. If you try to complement your own strengths, and expose your opponent's weaknesses, you should be able to do well in the match.

Another quick point, you're not supposed to look at your opponent's strategy until you've come up with your own one. Just stops you from "conveniently" coming up with the perfect counterattack. ;)
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FRR Dead Zone - The Spreads Thread

Post by GF93 » Sat Oct 22, 2011 1:33 pm

Also, it's quite funny being the underdog for every fight =P
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FRR Dead Zone - The Spreads Thread

Post by GF93 » Sat Oct 22, 2011 1:36 pm

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Oct 22 2011&#44; 01:32 PM</dd></dl><div> <blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Oct 22 2011&#44; 06:21 PM</dd></dl><div> Also noticed that the one for Agent X and LI was quite massive...


...that's me out in Round 1 there, then&nbsp; =/ [/quote]
I don't quite understand. A lengthy plan doesn't necessarily make a good one, I lost a few times in ARC Armageddon against some more concise plans, just because the designs fitted them better, such as Cyclone vs. No Joy, or Kraze 2 vs. Vertigo. If you try to complement your own strengths, and expose your opponent's weaknesses, you should be able to do well in the match.

Another quick point, you're not supposed to look at your opponent's strategy until you've come up with your own one. Just stops you from "conveniently" coming up with the perfect counterattack. ;) [/quote]
Oh right, sorry. I didn't read it in any great detail, just to let you know- more of an absent-minded scan than anything. Still, I don't like to try and come up with perfect counterstrategies anyway- that would be cheating. Just play to our strengths and weaknesses, and see how we do.
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FRR Dead Zone - The Spreads Thread

Post by NFX » Sat Oct 22, 2011 1:40 pm

That's fair enough. I have a tendency to do the same thing. =D It should be a pretty close match, though, hopefully we'll both have some fun while we're here.
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FRR Dead Zone - The Spreads Thread

Post by GF93 » Sat Oct 22, 2011 1:47 pm

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Oct 22 2011&#44; 01:40 PM</dd></dl><div> That's fair enough. I have a tendency to do the same thing. =D It should be a pretty close match, though, hopefully we'll both have some fun while we're here. [/quote]
Yeah- and I notice that KB seems to hate me in the predictions, so hopefully I can prove him wrong, too :lol:
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FRR Dead Zone - The Spreads Thread

Post by Badnik96 » Sat Oct 22, 2011 1:48 pm

They put the 18 weapon blade against the 12 armor thwack? lol. That one should be interesting.
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FRR Dead Zone - The Spreads Thread

Post by Fish Of Doom » Sat Oct 22, 2011 1:54 pm

<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Oct 22 2011&#44; 11:17 AM</dd></dl><div> <blockquote class='quote_blockquote'><dl><dt>Fish Of Doom</dt><dd>Oct 22 2011&#44; 01:39 PM</dd></dl><div> According to the new stats description, torque just determines how pushy the bot is. I read that and figured, "I don't need to outpush anything." In that case, Dr. Thwack is also screwed. From the stat description Josh posted it seems like speed and traction is more important for driving.

There is no torque stat under the old ARC rules, so where did that rule even come from? Did that come from ARC years ago before there was traction? Even under the traction rules, it never says all bots must have at least 1. [/quote]
Quoting Alex from the Discussion thread:

<blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>Sep 27 2011&#44; 03:45 PM</dd></dl><div> heliosphere should need a torque of at least 1, iirc, otherwise it wont move [/quote]

<blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>Sep 27 2011&#44; 03:49 PM</dd></dl><div>jps too[/quote] [/quote]
Good to know that important rules are just sort of mentioned in passing within the discussion thread. An all lower-case sentence fragment in a thread that isn't the signups or rules isn't an official rule.

Next sign up thread we do, we should put in the tag line "IMPORTANT RULES BURIED WITHIN THE DISCUSSION THREAD." It will be like a scavenger hunt. Does your bot comply with random rules made up half way through sign ups? Search every post to find out&#33;

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FRR Dead Zone - The Spreads Thread

Post by NFX » Sat Oct 22, 2011 2:10 pm

In fairness, there wasn't anything in the official rules that mentioned Torque being required to move. I think if we have it that if you have 0 Torque, you can move the robot's own weight, but nothing more. So if you come up against an opponent, you won't be able to push it at all.
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FRR Dead Zone - The Spreads Thread

Post by That Kode Guy » Sat Oct 22, 2011 2:11 pm

Well I hope ALEX comes in here and clarifies things...
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