FRR Dead Zone Discussion

Find all your ARC RPGs and fantasy leagues discussed here. We're good at this stuff.

Moderator: Tournament Hosts

User avatar
NFX
Posts: 4061
Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland somewhere

FRR Dead Zone Discussion

Post by NFX » Fri Jan 27, 2012 7:30 pm

Sounds good. Hopefully next time around we'll get a few more members involved, and maybe have enough so we don't have to do bye weeks. Are there any other side awards like there were in ARC, just out of interest?
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

NWOWWE
Posts: 6889
Joined: Wed Dec 31, 1969 7:00 pm
Location: E-Town, PA
Team: Team Blood Gulch
Contact:

FRR Dead Zone Discussion

Post by NWOWWE » Fri Jan 27, 2012 7:38 pm

Actually the side awards had completely slipped my mind (a side-effect of too much time at work lately I suppose). Having a much reduced staff (just 2 full time and one emergency writer) kind of makes it harder to do a real discussion on awards.

It would be nice to get to being able to do confrences again, but I think this season has worked out fairly well anyway.
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

User avatar
That Kode Guy
Posts: 9125
Joined: Wed Dec 31, 1969 7:00 pm
Location: Canada
Team: Dissonance-Tek

FRR Dead Zone Discussion

Post by That Kode Guy » Sat Jan 28, 2012 1:57 am

Speaking of work, I suddenly got some over the past three days. Yippee, I guess.

I'll get my final RPs up tomorrow. And good to know there'll be more FRR, ironically I just thought of a new concept today.
This account is in a state of dimensional flux

Fish Of Doom
Posts: 898
Joined: Wed Dec 31, 1969 7:00 pm
Location: The Far Corners of Space

FRR Dead Zone Discussion

Post by Fish Of Doom » Sat Jan 28, 2012 5:17 am

Since Philip wasn't in this one, it means I'm probably going up to second place. Not bad for someone who started this thing like 10 years ago.

User avatar
That Kode Guy
Posts: 9125
Joined: Wed Dec 31, 1969 7:00 pm
Location: Canada
Team: Dissonance-Tek

FRR Dead Zone Discussion

Post by That Kode Guy » Sat Jan 28, 2012 12:56 pm

shit's in, let's have ourselves a good time y'all
This account is in a state of dimensional flux

User avatar
That Kode Guy
Posts: 9125
Joined: Wed Dec 31, 1969 7:00 pm
Location: Canada
Team: Dissonance-Tek

FRR Dead Zone Discussion

Post by That Kode Guy » Sat Jan 28, 2012 11:29 pm

dylan's hw rp is the sexiest thing ever
This account is in a state of dimensional flux

Fish Of Doom
Posts: 898
Joined: Wed Dec 31, 1969 7:00 pm
Location: The Far Corners of Space

FRR Dead Zone Discussion

Post by Fish Of Doom » Sun Jan 29, 2012 1:48 am

I was naked when I wrote it.

User avatar
That Kode Guy
Posts: 9125
Joined: Wed Dec 31, 1969 7:00 pm
Location: Canada
Team: Dissonance-Tek

FRR Dead Zone Discussion

Post by That Kode Guy » Sun Jan 29, 2012 2:45 am

So basically the only blank spot here is Lian. I'll give him a kick up the arse for you guys.

(j/k, don't hurt me Lian)
This account is in a state of dimensional flux

prince palatine
Posts: 2262
Joined: Wed Dec 31, 1969 7:00 pm

FRR Dead Zone Discussion

Post by prince palatine » Sun Jan 29, 2012 5:05 am

<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Jan 29 2012&#44; 02:45 AM</dd></dl><div> So basically the only blank spot here is Lian. I'll give him a kick up the arse for you guys.

(j/k, don't hurt me Lian) [/quote]
Don't worry Kody, my shit's up. :) Good luck guys.

User avatar
GF93
Posts: 6142
Joined: Wed Dec 31, 1969 7:00 pm
Location: The Last Train To Clarksville
Team: Ice Cubed Robotics

FRR Dead Zone Discussion

Post by GF93 » Sun Jan 29, 2012 10:29 am

<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Jan 28 2012&#44; 01:57 AM</dd></dl><div> And good to know there'll be more FRR, ironically I just thought of a new concept today. [/quote]
There will? Ah, that's great to know- I've been drawing up a few concepts in my notebook, and once we're closer to the actual time, I'll see if I can show a couple of them.

Awards sound interesting, too- hopefully I'll pick something up.
ICE³ ROBOTICS
"Tougher than a glacier, more might than an avalanche, more fury than a blizzard, and more burning passion than a volcano."

User avatar
NFX
Posts: 4061
Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland somewhere

FRR Dead Zone Discussion

Post by NFX » Sun Jan 29, 2012 10:54 am

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Jan 29 2012&#44; 03:29 PM</dd></dl><div> <blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Jan 28 2012&#44; 01:57 AM</dd></dl><div> And good to know there'll be more FRR, ironically I just thought of a new concept today. [/quote]
There will? Ah, that's great to know- I've been drawing up a few concepts in my notebook, and once we're closer to the actual time, I'll see if I can show a couple of them.

Awards sound interesting, too- hopefully I'll pick something up. [/quote]
I do that quite a lot. I sketched out Agent X in my notebook during one lunchtime, but it's slightly more difficult to correctly implement it in Rhino. But I've got a new version all ready and waiting to go, with some small but hopefully significant improvements. Just need to get enough spare time to properly do things.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

prince palatine
Posts: 2262
Joined: Wed Dec 31, 1969 7:00 pm

FRR Dead Zone Discussion

Post by prince palatine » Sun Jan 29, 2012 11:18 am

I'm thinking of designing a heavily armoured brick with a kick ass wedge next season

MadBull
Posts: 2170
Joined: Wed Dec 31, 1969 7:00 pm

FRR Dead Zone Discussion

Post by MadBull » Sun Jan 29, 2012 11:27 am

<blockquote class='quote_blockquote'><dl><dt>prince palatine</dt><dd>Jan 29 2012&#44; 05:18 PM</dd></dl><div> I'm thinking of designing a heavily armoured brick with a kick ass wedge next season [/quote]
ironically thats the kind of bot supposedly made less effective by the new rules :)

prince palatine
Posts: 2262
Joined: Wed Dec 31, 1969 7:00 pm

FRR Dead Zone Discussion

Post by prince palatine » Sun Jan 29, 2012 11:30 am

<blockquote class='quote_blockquote'><dl><dt>MadBull</dt><dd>Jan 29 2012&#44; 11:27 AM</dd></dl><div> <blockquote class='quote_blockquote'><dl><dt>prince palatine</dt><dd>Jan 29 2012&#44; 05:18 PM</dd></dl><div> I'm thinking of designing a heavily armoured brick with a kick ass wedge next season [/quote]
ironically thats the kind of bot supposedly made less effective by the new rules :) [/quote]
Not really, as I could go with this.

Armour: 7
Wedge: 5
Traction: 6
Torque: 5
Speed: 7
Weapon: 0

Or another way that I cant really be bothered to post cos Im rather lazy

MadBull
Posts: 2170
Joined: Wed Dec 31, 1969 7:00 pm

FRR Dead Zone Discussion

Post by MadBull » Sun Jan 29, 2012 11:45 am

<blockquote class='quote_blockquote'><dl><dt>prince palatine</dt><dd>Jan 29 2012&#44; 05:30 PM</dd></dl><div> <blockquote class='quote_blockquote'><dl><dt>MadBull</dt><dd>Jan 29 2012&#44; 11:27 AM</dd></dl><div> <blockquote class='quote_blockquote'><dl><dt>prince palatine</dt><dd>Jan 29 2012&#44; 05:18 PM</dd></dl><div> I'm thinking of designing a heavily armoured brick with a kick ass wedge next season [/quote]
ironically thats the kind of bot supposedly made less effective by the new rules :) [/quote]
Not really, as I could go with this.

Armour: 7
Wedge: 5
Traction: 6
Torque: 5
Speed: 7
Weapon: 0

Or another way that I cant really be bothered to post cos Im rather lazy [/quote]
YA really, lol, give me whatever spread you want, making "brick rammers" less dominating was the sole purpose of adding the wedge stat.

Not saying they can't be done, your spread seems fine, just saying that the new rules were implementent to make them less dominating, there's no denying that.

Post Reply