Robot Attack Anticipation Station

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That Kode Guy
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Robot Attack Anticipation Station

Post by That Kode Guy » Sat Apr 30, 2011 6:02 pm

<blockquote class='quote_blockquote'><dl><dt>Meganew</dt><dd>Apr 30 2011&#44; 06:57 PM</dd></dl><div> I honestly thought it was a CAD [/quote]
Looks realistic enough to me. :v:
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Post by Meganew » Mon May 02, 2011 11:55 am

You know me, Kody. If I were lying, it would've been much more obvious... ;)

Siphai
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Post by Siphai » Mon May 02, 2011 4:05 pm

Image

this took forever. keshik isn't returning. instead, automaton is going to use some tools from keshik and scale down to a MW

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Robot Attack Anticipation Station

Post by Siphai » Mon May 02, 2011 4:52 pm

im the least creative person in the world

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Post by Siphai » Wed May 04, 2011 5:20 am

i'm leaving for paris today and will be back on sunday, though im not sure what time so yeah. results shoudl be up on time as usual

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NFX
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Post by NFX » Wed May 04, 2011 5:35 am

I take it you mean Paris, Texas. I always have to remind myself that there's a second one.
Team Mongoose (358-215)
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Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

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NFX
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Robot Attack Anticipation Station

Post by NFX » Wed May 04, 2011 6:00 am

Both RP's up. =] Should be some pretty interesting fights, I'm hoping to see how well the designs actually work.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

Siphai
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Robot Attack Anticipation Station

Post by Siphai » Wed May 04, 2011 6:09 am

actually i'm going to paris, paris

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Robot Attack Anticipation Station

Post by Siphai » Wed May 04, 2011 6:10 am

<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd>&nbsp;</dd></dl><div>So apparently, the new rules governing acceleration mean Scatterbrain is going to suck. Pardon me for being interesting[/quote]

lol being interesting owns. its just we kidna want to be fair cause a theoretical 15 weapon power is absolutely insane when it has no downside at all&#33;&#33;

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Post by Siphai » Wed May 04, 2011 6:11 am

agent orange, heart attack, and lightning were other really good translational spinners/y-thwacks too so yeah.

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NFX
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Post by NFX » Wed May 04, 2011 6:49 am

Ah, I see. We do want to be fair, so the acceleration rules might be a good point. Scatterbrain isn't Translational, though, I might want to look into that. How is the Translational movement determined, by the way?
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

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Post by NWOWWE » Wed May 04, 2011 9:15 am

Double thwack-bot draw. ugh.
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

Siphai
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Robot Attack Anticipation Station

Post by Siphai » Wed May 04, 2011 3:17 pm

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>May 4 2011&#44; 06:49 AM</dd></dl><div> Ah, I see. We do want to be fair, so the acceleration rules might be a good point. Scatterbrain isn't Translational, though, I might want to look into that. How is the Translational movement determined, by the way? [/quote]
In the past, translational movement was determined by your weapon stat. I'm not sure if it is in the current ruleset but after this tournament I'll add it.

Siphai
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Robot Attack Anticipation Station

Post by Siphai » Wed May 04, 2011 3:23 pm

<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd>&nbsp;</dd></dl><div>lol underall wedges. what a surprise on an alex bot[/quote]

<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd>&nbsp;</dd></dl><div>im the least creative person in the world[/quote]

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NFX
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Post by NFX » Wed May 04, 2011 4:02 pm

<blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>May 4 2011&#44; 08:17 PM</dd></dl><div> <blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>May 4 2011&#44; 06:49 AM</dd></dl><div> Ah, I see. We do want to be fair, so the acceleration rules might be a good point. Scatterbrain isn't Translational, though, I might want to look into that. How is the Translational movement determined, by the way? [/quote]
In the past, translational movement was determined by your weapon stat. I'm not sure if it is in the current ruleset but after this tournament I'll add it. [/quote]
Ah, right. So it's normal Thwackbot stats plus a Weapon stat that determines your translational speed across the arena floor, is that right?
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

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