Metagame Analysis

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Siphai
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Metagame Analysis

Post by Siphai » Fri Feb 18, 2011 7:02 pm

<blockquote class='quote_blockquote'><dl><dt>Spatula</dt><dd>Feb 18 2011&#44; 04:55 PM</dd></dl><div> Manta was a true walker before walkers had a weight advantage. I could have entered a full-body spinner with manta's walking system and collected that weight advantage, but I didn't. You know why?

Because I'm not an asshole. [/quote]
ARC stands for Asshole Robot Combat

succotash_54
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Metagame Analysis

Post by succotash_54 » Fri Feb 18, 2011 7:51 pm

.......you know what I haven't had in awhile? Big League Chew.

DRD
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Metagame Analysis

Post by DRD » Fri Feb 18, 2011 8:22 pm

And the reward for most random comment ever goes to Succotash&#33;

NWOWWE
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Metagame Analysis

Post by NWOWWE » Sat Feb 19, 2011 12:18 am

It would be more random if he hadn't used that line before in a similar situation.
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

joeychevron
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Metagame Analysis

Post by joeychevron » Sat Feb 19, 2011 4:59 am

There is snow in Pontefract this morning, completely unannounced. I think I may have to write a letter of complaint to the BBC and ask that something be done about it.

Siphai
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Metagame Analysis

Post by Siphai » Thu Apr 18, 2013 10:28 pm

yo to anyone whos been here since i last posted, whats the metagame look like now. what kind of designs are currently flourishing

Siphai
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Metagame Analysis

Post by Siphai » Thu Apr 18, 2013 11:03 pm

Wedge Effectiveness: This stat governs how low wedging is on an individual bot. Static wedge bots with 4 or more wheels are limited to a maximum of 5 stat points and 2-wheeled static wedge bots are limited to a maximum of 7 stat points. Shufflers, walkers, treaded/tracked robots and any other form of drive system is on a case-by-case situation.

hows this rule working out so far. wedge effectiveness was in the last tournament i was in before i forfeited all my matches so i never really got to see how useful it was. thats the word.

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Badnik96
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Metagame Analysis

Post by Badnik96 » Thu Apr 18, 2013 11:33 pm

It's basically 7 or nothing. Some people go over the top and use 8, and some spinners use 2 or 3 to gain a slight advantage if their weapon breaks.

Not a lot of middle ground.
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That Kode Guy
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Metagame Analysis

Post by That Kode Guy » Fri Apr 19, 2013 12:03 am

Once upon a time, a robot with 1 wedge point won HW...
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Siphai
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Metagame Analysis

Post by Siphai » Fri Apr 19, 2013 12:05 am

so is it legit like, if you have a higher wedge point than the other dude, you get under him, even if you're F-Bomb and the other dude is Underall.

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That Kode Guy
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Metagame Analysis

Post by That Kode Guy » Fri Apr 19, 2013 12:10 am

Well of course it'll also kinda depend on slope, more weight at the front, etc. But if two Underalls were fighting, one had 7 wedge and the other had 6 wedge, the Underall with 7 wedge would get under the Underall with 6 wedge.
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Siphai
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Metagame Analysis

Post by Siphai » Fri Apr 19, 2013 12:18 am

wait if f-bomb was 8 and underall was like 4, underall would still get under f-bomb?

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That Kode Guy
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Metagame Analysis

Post by That Kode Guy » Fri Apr 19, 2013 12:19 am

Let's not get ahead of ourselves... :v:

Ultimately, it really comes down to writer's discretion in such situations.
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Siphai
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Metagame Analysis

Post by Siphai » Fri Apr 19, 2013 12:22 am

wait so what does wedge effectiveness even mean

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That Kode Guy
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Metagame Analysis

Post by That Kode Guy » Fri Apr 19, 2013 12:23 am

<blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>Apr 19 2013&#44; 12:03 AM</dd></dl><div> Wedge Effectiveness: This stat governs how low wedging is on an individual bot. [/quote]
That. You came up with it, you know. :v:
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